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A space oriented approach to A space oriented approach to designing truly pervasive systemsdesigning truly pervasive systems
Vassilis Kostakos and Eamonn O’Neill
University of Bath, UK
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OverviewOverviewBetter understanding of how to design
pervasive computing systems
A framework for analysing, designing and evaluating pervasive systems
Design tools and design principles for pervasive systems
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Truly pervasive systemsTruly pervasive systems Current “pervasive” systems are not
Truly pervasive systems should pervade the
– physical
– psychological
– social
environments
A truly pervasive system supports public access, use and participation
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A framework for pervasive HCIA framework for pervasive HCI Established HCI design foci
– user
– task
– domain
Design foci for truly pervasive systems
– citizen
– sphere
– space
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Citizen (user)Citizen (user) A truly pervasive system has implications for public
accessibility– see also work on universal access [Stephanidis
01] and universal usability [Shneiderman 02] We can say little about the particular user of a large-
scale, publicly available system but we can say some things about citizens– rights– responsibilities– membership
A wide-scale provider of information as a public service: e-democracy etc
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Sphere (task)Sphere (task) Public sphere
– a conceptual area of public debate in which issues of general concern can be discussed and opinions formed [Habermas 62]
– the space in which citizens deliberate about their common affairs and a site where social meanings are generated, circulated, contested and reconstructed [Fraser 95]
Private sphere– private issues, information and services; access denied to
others
Social sphere– issues, information and services; access restricted by
rules, conventions, costs etc
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Space (domain)Space (domain)Architectural space
– Physical space– Place: values, norms, histories
Interaction space– volume defined by a device/artefact within
which an activity is successfully supported by the device/artefact
Public, social and private spaces
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Visual interaction spacesVisual interaction spaces
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Auditory interaction spacesAuditory interaction spaces
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SpaceInteraction
SpaceSphere Citizen
Private Private One
Social
Public
Social
Public
Social
Public Many
Public Interaction Space
Private Interaction
Space
Public Space
Private Space
Social Space
One Citizen
Many Citizens
Social Interaction Space
Private Sphere
Public Sphere
Social Sphere
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Designing with the frameworkDesigning with the framework In designing systems for the delivery of
information and services, we have a range of artefacts available; e.g. wall displays, PDAs etc
We use these artefacts to define appropriate interaction spaces
To know what kind of interaction space to create, we need to take into account (i) the information sphere and (ii) the architectural space in which the citizen is located
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The design toolThe design tool
SpaceInteraction
SpaceSphere Citizen
Private Private Private One
Social
Public
Social
Public
Social
Public Many
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Using the design toolUsing the design tool
SpaceInteraction
SpaceSphere Citizen
Public Public
Social
Many
TechniquesRelocation
SpaceInteraction
SpaceSphere Citizen
Social Social Social
Many
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ConclusionConclusionTruly pervasive systems require more
than very wide area coverage
User, task, domain is not adequate to understand and design pervasive systems
Citizen, sphere, space: a framework and design tool