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1 Collaboration Leads to Innovation Dana Plautz New Media Consultant & Curator.

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1 Collaboration Leads to Innovation Dana Plautz New Media Consultant & Curator
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Page 1: 1 Collaboration Leads to Innovation Dana Plautz New Media Consultant & Curator.

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Collaboration Leads to Innovation

Dana PlautzNew Media Consultant & Curator

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There is a history to point to

E.A.T. Experiments in Art and Technology was formed in 1966.

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Creating that common language:The approach

Artist and Scientists – the Similarities A dedication to exploration of the

unknown Experimentation Observation Openness Experimentation Analysis Process of discovery

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The differences

Problem solving methodsAesthetics

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The benefits of having a collaborative team…adding a creative person

Create new uses: uses that aren’t imagined by originators of the technologyTend to frame things in novel waysPrototypes have the power to influence the adoption of new ideas, knowledge and technologies to whole sets of new usersHelp advance the state of the art of technologies, either singularly or integrated together – using proof of concepts

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Collaborations can lead to:

New ideas New forms of interactivityNew forms of communicationsNew tools New art forms

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Creating a common language

Objective         What problem are you solving? What are you trying

to do?         What is your hypothesis?         How will you verify that hypothesis?

Relationship To Other Research & Practice         What is similar work to this proposal? (include

accurate citations) Know your competition         How does this proposal differ from that work?         Why is this proposal cutting edge or fits the grant

requirements?         What are your artistic strengths? And other

discipline strengths?

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Common language…

Potential impact What concrete results are expected? How could those results be put into practice? How could the public or industry benefit?

Your plan deliverables (e.g., demos, videos, prototypes,

papers, seminars) personnel (who will do the work) milestones (key events that indicate

progress) budget (for staff and needed equipment)

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Artist and scientist: Joe Davis and Katie Egan

a microscope that translates light information into sound allowing you to "hear" living cells, each with its own "aucustic signature."

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Victoria Vesna, a media artist, & James Gimzewski, a nanoscientist (UCLA) http://notime.arts.ucla.edu/zerowave/zerowave.html

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Artificial Intelligence-based Interactive Drama interactivestory.net/

Michael Mateas with his ID research attacks both the believable agent and drama management problems, developing authoring frameworks for both autonomous characters and interactive plot, as well as frameworks for integrating the two into complete architectures.

Real-time rendered 3D virtual characters in one act interactive drama Grace and Trip in Façade

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Sensor Network for Feature Film Production

Explore the fundamental challenges of deploying sensor networks on the feature film set to support the daily work of production.

The initial driver application is “continuity management” to assist in ensuring repeatable setup and action of the cast, crew, and equipment across many takes, shots, and scenes.

Research questions:•   What are the key requirements of practical deployment

on a film set?•   What constrains this application from a general scene

observation problem?  •  How can the constraints that we believe exist be

applied?•   What are the key financial and expressive benefits?

(i.e., Where can the highest cost/benefit to sensor net deployment be found?)

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Vibeke Sorensen, Rand Steiger, Miller Pucket Global Music JamVisualmusic.org

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Richard Brown’s Biotica is an installation that delivers a 3D

immmersive experience of Artificial Life.

Richard Brown – Royal College of Art

“It is incredibly lifelike and responds to human contact by retracting disdainfullyor stretching out a tentacle in friendship when a hand approaches"

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Emergence by Rebecca Allen, UCLA

http://emergence.design.ucla.edu

•2000 Deployed Application Award - American Association for Artificial Intelligence (AAAI)

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Ken Goldberg, UC Berkeleya new system for Internet-based"telepresence" that incorporates live video with a "spatial dynamic voting" interface that allows remote participants to interact simultaneously with a physical apparatus and ask and respond to questions.Collaborative Telepresence allows a community of Internet users to coordinate the actions of a “tele-actor”, a human augmented with a streaming visual and communication channel Addresses unique challenges presented by group interactivity

What kinds of narrative structures create applications with sustainable value?

How can we to coordinate the inputs and decisions of many participants to provide a compelling, collaborative, live remote experience?

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From Tele-Actor to Tele-Twister

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Good Reading

Multimedia: From Wagner to Virtual Reality by Randall Packer and Ken Jordon “Experience Design” Nathan Shedroff “Art and Innovation: The Xerox PARC Artist in Residence Program, edited by Craig Harris and published by MIT Press.Check http://www.artexetra.com/ compiled by Edward Shanken (selected writings on Art and Technology)

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Resource List http://www.artslab.net/Under Archive section

Close to 50 organizations that provide opportunities for artists to collaborate with scientists, technologies, or professionals in the industry

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Viewing work in this field

http://www.creativetime.org/http://www.eyebeam.org/

Beall Center for Art and Technology http://beallcenter.uci.edu/ New Langton Arts http://www.newlangtonarts.org

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Masters Programs –focusing on collaboration

NYU Interactive Telecommunicatoins program http://www.itp.nyu.edu/ UCLA Center for Digital Arts http://www.cda.ucla.edu/ Royal College of Art Computer related design http://www.crd.rca.ac.uk/ Art Center Masters Digital Media http://www.artcenter.edu/mdp/index.html USC Interactive Media http://interactive.usc.edu/ UC Berkeley Center for New Media http://cnm.berkeley.edu/ Cal Arts Center for Integrated Media http://im.calarts.edu/


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