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1 Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall
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Page 1: 1 Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall.

1Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall

Page 2: 1 Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall.

2

Technology in Action

Chapter 10

Behind the Scenes: Building Applications

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Chapter Topics

• System development life cycle• Life cycle of a program• Problem statement• Algorithms• Moving from algorithm to code

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Chapter Topics (cont.)

• Moving from code to machine language • Testing programs• Completing a program• Selecting the right programming language• Most popular programming languages

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Reasons for Software Programming

• Some types of tasks are candidates for automation as a software program– Routine– Repetitive– Work with electronic data– Follow a series of clear steps

• A new software program can be created when existing programs do not suffice

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Information Systems

• System– A collection of pieces working together to

achieve a common goal• An information system includes

– Data– People– Procedures– Hardware– Software

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7

System Development Life Cycle

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Problem and Opportunity Identification

• The existing system is evaluated– Problems are defined– New proposals are reviewed– Decisions are made to proceed with the

projects– The process is documented– Relevant problems and opportunities are

defined

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Analysis

• A program specification (goals and objectives of the project) is developed

• A feasibility assessment is performed• User requirements are defined• Analysts recommend a plan of action

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Design • A detailed plan for programmers is developed• Flowcharts and data-flow diagrams are used for

the current and proposed system

10

Data-flow diagram

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Development and Documentation

• Actual programming takes place• First phase of the program development

life cycle (PDLC)

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Testing and Installation

• Program is tested for proper operation• Program is installed for use• Testing and results are documented

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Maintenance and Evaluation

• Performance of the system is monitored• Corrections and modifications to the

program are made• Maintenance procedures and results are

documented

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Mark’s “Bug” Interlude• 1st computer bug (1947) really was a bug!• Most computer programs contain bugs

• That’s what patches are for right?

Some favourites:• Millenium Bug 1999 to 2000 changeover• Many US rockets and space probes• Intel Pentium CPU rounding error~0.006%• Toyota Prius – recall 160,000 cars

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Ethics in IT

• The Association of Computing Machinery (ACM) and the Institute of Electrical and Electronic Engineers (IEEE) have established eight principles for ethical software engineering practices:1. Public

2. Client and Employer

3. Product

4. Judgment

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Ethics in IT (cont.)

• Ethical software engineering practices:5. Management

6. Profession

7. Colleagues

8. Self

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More of Mark’s Babbling• Computers and software are used in many

applications: medical treatments, control of nuclear equipment, etc.

When computer’s kill!• 1987 Therac-25 (p477) radiation overdose• 2000 National Cancer Institute

• When software doesn’t do what we want we often find workarounds

• Physicians found a workaround but didn’t check results

• Radiation overdose – physicians indicted murder

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Joint Application Development (JAD)

• Helps designers adapt to changes in program specifications

• Includes customer involvement• No communication delays• Also referred to as:

– Accelerated design– Facilitated team technique

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The Life Cycle of a Program• Programming is the process of translating

a task into a series of commands a computer will use to perform that task

• Programming involves– Identifying the parts of a task the computer

can perform– Describing tasks in a specific and complete

manner– Translating the tasks into a language

understood by the computer’s CPU

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Program Development Life Cycle

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Step 1: Describing the Problem

• The problem statement:– Starting point of programming– Describes tasks the program is to accomplish– Describes how the program will execute the

tasks– Created through interaction between the

programmer and the user– Includes error handling, a testing plan, and

output values

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Program Goal: To compute the total pay for a fixed number of hours worked at a parking garage.

Inputs: Number of Hours Worked........................ a positive number

Outputs: Total Pay Earned .................................... a positive number

Process: The Total Pay Earned is computed as $7.50 per hour for the first eight hours worked each day. Any hours worked beyond the first eight are billed at $11.25 per hour.

Error Handling: The input (Number of Hours Worked) must be a positive real number. If it is a negative number or other non-acceptable character, the program will force the user to re-enter the information.

Testing Plan: INPUT OUTPUT NOTES

8 8*7.50 Testing positive input

3 3*7.50 Testing positive input

12 8*7.50 + 4*11.25 Testing overtime input

–6 Error message/ask user to re-enter value

Handling error

Parking Garage Example

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Step 2: Developing an Algorithm

• Algorithm development– A set of specific, sequential steps that

describe what the program must do– Complex algorithms include decision

points• Binary (yes/no)• Loop (repeating actions)

– Visual tools used to track algorithm and decision points

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Flowchart and Pseudocode

Underlined words are information items that appear repeatedly in the algorithm.

1. Ask the user how many hours they worked today2. If the number of hours worked < = 8, compute total pay without overtime otherwise, compute total pay with overtime pay3. Print total pay

Bold terms show actions that are common in programming, such as reading data, making decisions, printing, and so on.

Flowchart Pseudocode

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Top-Down Design

• Problem is divided into a series of high-level tasks

• Detailed subtasks are created from high-level tasks

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Object-Oriented Analysis

• Classes (categories of inputs) are identified

• Classes are defined by information (data) and actions (methods or behaviors)

• Reusability is key

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Step 3: Coding

• Coding is translating an algorithm into a programming language

• Generations of programming languages– 1GL: Machine– 2GL: Assembly– 3GL: BASIC, COBOL, C/C++/C#, Python, & Java– 4GL: SQL, SAS, & Oracle Reports– 5GL: PROLOG

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Java (OOP) vs C (sequential)public class MyStack

{

private Node top;

public MyStack() { top = null; }

public void push( Object obj )

{

Node node = new Node( obj, top );

top = node;

}

public Object pop()

{

Node node = top;

top = top.getNext();

return node.getElement();

}

public boolean isEmpty() { return top == null; }

}

#define maxsize 100

int stack[maxsize];

int top = 0;

void push( int item ) {

if ( top < maxsize )

stack[top++] = item;

else

printf(“Stack Overflow Error\n”);

}

int pop() {

if (top > 0)

return stack[top--];

else

printf(“Stack Underflow Error\n”);

}

int is_empty() { return top == 0; }

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Compilation

• Compilation is the process of converting code into machine language

• A compiler reads the source code and translates it into machine language

• After compilation, programmers have an executable program

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Interpreter• Some programming languages do not have

a compiler, but use an interpreter instead– The interpreter translates source code into a

line-by-line intermediate form– Each line is executed before the next line is

compiled– Programmers do not have to wait for the entire

program to be recompiled each time they make a change

– Programmers can immediately see the results of changes as they are making them

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Coding Tools: Integrated Development Environments

• Integrated development environment: Tool that helps programmers as they enter the code – Highlighting keywords– Alerting them to typos

• Once editing is complete the compilation begins

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Coding Tools: Integrated Development Environments

• Compiling identifies syntax errors and warnings– Syntax error: Mistake in use of the language– Warning: Suggestion from compiler that the

code might not work as intended

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Step 4: Debugging

• Running a program to find errors is known as debugging

• Sample inputs are used to determine runtime (logic) errors

• Debugger: Tool that helps programmers locate errors

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Step 4: Debugging (cont.)

• Debugging: Removal of errors in code– Syntax error: Mistake in use of the language– Logic error: Mistake caught only when the

program executes – Runtime error: Mistake in the algorithm

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Step 5: Finishing the Project

• Internal testing: Group within the software company tests the program

• Beta version released– Information collected about errors before final

revision• Software updates (service packs)

– Fix problems found after commercial release• Documentation created

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Popularity of Programming Languages

36

• C/C++ and Java are among the most popular programming languages.

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Programming Languages

• Selecting the right language– Space available– Speed required– Organizational resources available– Type of target application

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Windows Applications: Visual Basic 2010

• Used to build Windows applications• Object-oriented language• Visual Basic 2010 (VB 10.0) is the current

version

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C and C++• C

– Developed for system programmers– Combines high- and low-level

programming features– Modern operating systems are written

in C• C++

– Uses the same features as C– Includes object-oriented design

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Java• Object-oriented features• Large set of existing classes• Architecture neutral• Java applets: Small Java-based programs

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Web Applications

• HTML/XHTML – HyperText Markup Language/eXtensible

HyperText Markup Language– Not a true programming language– Uses special symbols (tags) to control how

Web pages are viewed

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Web Applications (cont.)• Scripting languages: Limited to performing a

specific set of specialized tasks – JavaScript: Used to make Web pages more

visually appealing and interactive– VBScript: Subset of VB used to add interactivity

to Web pages– PHP: Another scripting language gaining in

popularity• Dynamic decision making

– Web page can display content based on user choices

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Web Applications (cont.)• Active Server Pages (ASP), Java Server

Pages (JSP), and PHP– Add interactivity to Web pages– Translate user information into a request for

more information from a company’s computer

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Adobe Flash and XML

• Flash– Used to develop Web-based multimedia– Includes its own scripting language,

ActionScript• SilverLight

– Supports development of multimedia and interactive Web applications

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AJAX

• AJAX (Asynchronous JavaScript And XML)– Uses a combination of existing technologies

like JavaScript, CSS, and XML– Allows for information updates without a page

refresh – Allows for a more responsive user experience

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XML

• XML (eXtensible Markup Language)– Enables designers to define data-based tags– Groups can agree on standard systems of

tags

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Blender• Video game

development tool• Open source• Built-in game engine• Built-in physics

engine• Uses logic bricks to

simplify programming

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The Next Great Language

• Large projects may take 30 minutes to compile

• Interpreted languages might become more important because they have minimal compile times– Python– Ruby– Smalltalk

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Chapter 10 Summary Questions

• What is a system development life cycle, and what are the phases in the cycle?

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Chapter 10 Summary Questions

• What is the life cycle of a program?

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Chapter 10 Summary Questions

• What role does a problem statement play in programming?

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Chapter 10 Summary Questions

• How do programmers create algorithms?

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Chapter 10 Summary Questions

• How do programmers move from algorithm to code, and in what categories of language might they code?

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Chapter 10 Summary Questions

• How does a programmer move from code in a programming language to the 1s and 0s the CPU can understand?

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Chapter 10 Summary Questions

• How is a program tested?

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Chapter 10 Summary Questions

• What steps are involved in completing the program?

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Chapter 10 Summary Questions

• How do programmers select the right programming language for a specific task?

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Chapter 10 Summary Questions

• What are the most popular programming applications for Windows and Web applications?

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Chapter 10 59

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic,

mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America.

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