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1 Distributing Social Games Effectively Paul LaFontaine 9 February 2011.

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1 Distributing Social Games Effectively Paul LaFontaine 9 February 2011
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Page 1: 1 Distributing Social Games Effectively Paul LaFontaine 9 February 2011.

1

Distributing Social Games Effectively

Paul LaFontaine

9 February 2011

Page 2: 1 Distributing Social Games Effectively Paul LaFontaine 9 February 2011.

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Blockbuster

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Russia/CIS

Japan

Singapore

Brazil

Europe

U.S.

China

A World of Opportunity

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2 Games x 26 Networks x 5 languages = 450 engineers!

Go Global

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July 2010550,000 Apps

Source: Facebook

July 200833,000 Apps

FB Growth

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66

Marketing

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Advertising Simplicity

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Visibility

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Becoming Like the Open Web

AcquisitionCost

Open Web

Facebook

Virality & Mon$

Changes

Early Virality& Mon$

Convergence

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Platforms

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Platforms like this amount

50%

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Which Way?

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Your players

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Installed Users

Viral Multiplier % Active % Paying ARPPUx x x x

Evaluate Platform

REVENUE

Appropriate for YOUR games+

+Appropriate for YOUR players

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Installed Users

Viral Multiplier % Active % Paying ARPPUx x x x

Payments

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Payments

Cash to Stranger Slow Response No Joy

$199.00 $299.00 $399.00 $599.00 $999.00

Installed Users

Viral Multiplier % Active % Paying ARPPUx x x x

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Done Right

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City Management

You can’t build the Coliseum by yourself

Build your friends’ embassies for mutual gain

Installed Users

Viral Multiplier % Active % Paying ARPPUx x x x

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Community EngagementInstalled

UsersViral

Multiplier % Active % Paying ARPPUx x x x

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2020

Pick Shots

450 engineers?

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Operating

(5 + 1 + 1 + 1 + 2 + 2 + 2) * 2 = 28

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Localization Team

Translation Porting

Platform Management Rules

Content

Pricing Testing

Team

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Choices

Create Games

Localize Games

Manage Platforms

Regional Payments

Deploy Content

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Partners

Create Games

Localize Games

Manage Platforms

Regional Payments

Deploy Content

Partner

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Good Live Operations• Innovating, Testing, and Documenting our data

– Creating both large-scale and quick-win features

Retention Monetization Virality

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Content Deployment

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Load Times& Errors

Currency & Payment Method

Cultural Fit

Art Style

Deploy Content

Price

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Load Times& Errors

Currency & Payment Method

Cultural Fit

Art Style

Deploy Content

Price

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Load Times& Errors

Currency & Payment Method

Cultural Fit

Art Style

Deploy Content

Price

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Load Times& Errors

Currency & Payment Method

Cultural Fit

Art Style

Sharing Work

Price

Partner = Payments

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• Your games• Your platforms• Your partners

= Success

Your Formula

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Thank You


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