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1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s Internet Kevin Jeffay Department of Computer Science University of North Carolina at Chapel Hill [email protected] June 28, 1998 http://www.cs.unc.edu/~jeffay 2 Issues in Multimedia Delivery on Today’s Internet u Domain of discourse » Definitions, concepts, and objectives u Performance of “naive” applications today » What’s “broken”? u Media adaptations for best-effort multimedia delivery » Can we fix “it”? u Performance of best-effort applications today » Fundamental challenges for tomorrow’s Internet Outline 3 Multimedia Delivery on Today’s Internet Domain of discourse u A prototypical videoconferencing system » Architecture » Quality-of-service requirements u Performance metrics » End-to-end latency » Packet loss u Some typical experimental results 4 Interactive Multimedia Applications Performance requirements u Latency — the duration between acquisition of a signal and its display u Videoconferencing latency requirements » telephony literature — 100 ms roundtrip » multimedia networking literature — 250 ms one-way » CSCW literature — tolerance of latency as high as 400 ms
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Page 1: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

1

IEEE International Conference onMultimedia Computing and Systems

Issues in Multimedia Delivery Over Today’s Internet

Kevin JeffayDepartment of Computer Science

University of North Carolina at Chapel [email protected]

June 28, 1998

http://www.cs.unc.edu/~jeffay

2

Issues in Multimedia Delivery onToday’s Internet

u Domain of discourse» Definitions, concepts, and objectives

u Performance of “naive” applications today» What’s “broken”?

u Media adaptations for best-effort multimedia delivery» Can we fix “it”?

u Performance of best-effort applications today» Fundamental challenges for tomorrow’s Internet

Outline

3

Multimedia Delivery on Today’s InternetDomain of discourse

u A prototypical videoconferencing system» Architecture

» Quality-of-service requirements

u Performance metrics» End-to-end latency

» Packet loss

u Some typical experimental results

4

Interactive Multimedia ApplicationsPerformance requirements

u Latency — the duration between acquisition of a signaland its display

u Videoconferencing latency requirements» telephony literature — 100 ms roundtrip» multimedia networking literature — 250 ms one-way» CSCW literature — tolerance of latency as high as 400 ms

Page 2: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

5

Latency in Computer-Based Video SystemsCanonical application structures

Sender’sProcessing

PipelineDigitizationDigitization CompressionCompression Network

Transport

NetworkTransport

Time(ms)

0 33 66 100

TransmitDigitize Compress

6

Latency in Computer-Based Video SystemsCanonical application structures

DisplayDisplay

Time(ms)

t t+33 t+66 t+100

DisplayReceive/Synchronize Decompress

NetworkReception

NetworkReception

Decomp-ression

Decomp-ression

Receiver’sProcessing

Pipeline

7

Latency in Computer-Based Video SystemsRecevier synchronization

u In general, acquisition and playout clocks are notsynchronized

u Therefore a buffer must be present at the receiver to adjustfor phase-shift in sender’s & receiver’s media clocks

Sender

Receiver

Display initiation points

8

Latency in Computer-Based Video SystemsBest case end-to-end latency

Sender Processing

Time(ms)

0 33 66 100 133 167

Digitize Compress Decompress DisplayTransmit/Synchronize

Receiver ProcessingNetwork

Page 3: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

9

Latency in Computer-Based Audio SystemsHow bad can audio latency be?

u Just as bad as video if lip-synchronization is required

u Otherwise, it depends on how one manages thenetwork interface» Video frames are typically too large to fit into a single

network packet» Multiple audio samples can be transmitted together

u Example: An audio codec generating 1 byte of dataevery 125 µs» Building 500 byte packets requires 62.5 ms/packet» Building 1,500 byte packets requires 187.5 ms/packet

10

Performance RequirementsDelay-jitter

u Latency» 250 ms one-way

u Delay-jitter — Variation in end-to-end latency

Sender

Receiver

Delay-jitter

PerfectDelivery

p

p

11

Performance requirementsThe impact of delay-jitter

u Delay-jitter leads to “gaps” in the playout ofmedia and increases playout latency

Sender

Receiver

Playout gapsDisplay initiation points

12

Performance requirementsThe impact of delay-jitter

u Delay-jitter increases playout latency

Sender

Receiver

latency = p latency = 3p

Playout gapsDisplay initiation points

Page 4: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

13

Performance Requirements

u Latency» 250 ms one-way

u Delay-jitter

u Throughput —the effective delivered frame orsample rate» For video the issue is motion perception

» For audio the issue is comprehension

u Loss — the complement of throughput

14

Performance requirementsLoss

u Loss has the same effect as delay-jitter: gaps» With a potentially beneficial effect of potentially lower latency

Sender

Receiver

Delay-jitter inducedplayout gaps

X

Loss inducedplayout gap

latency = p latency = 3p latency = 2p

15

Performance requirementsLoss

u Loss has the same effect as delay-jitter: gaps» With a potentially beneficial effect of potentially lower latency

Sender

Receiver

Delay-jitter inducedplayout gaps

X

Loss inducedplayout gap

16

latency = p latency = 3p latency = 2p

Page 5: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

17

Receiver’sPipeline

Avoiding Loss in the End SystemReal-time management of a processing pipeline

Time(ms)

0 33 66 100 133 167 200

Digitize Compress Decompress DisplayTransmit/Synchronize

Sender’sPipeline

Frame n+2

Frame n+1

Frame n

18

Performance requirementsLoss requirements

u Audio — 1-2% sample loss» individual sample losses (depending on sample size) are

noticeable

» 5-10 lost samples per minute are tolerable

(the distribution of loss is critical)

u Video — 10-15 frames/s required for minimalmotion perception» highly application dependent

» video loss raise issues of “network citizenship”

19

Performance Requirements

u Latency» 250 ms one-way

u Delay-jitteru Throughput —the effective delivered frame or

sample rate» For video the issue is motion perception» For audio the issue is comprehension

u Loss

u Lip synchronization» The temporal relationship between an audio and video

stream representing a human speaking

20

u Perfect lip synchronization requires audio playoutat time _____

Performance RequirementsLip synchronization

Time(ms)

0 33 66 100 133 167

Digitize Compress Decompress DisplayTransmitVideoProcessing

AudioProcessing

acquisition/compression

Page 6: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

21

u Varying lip sync can be an effective technique inmitigating high video latency

u But... this is fundamentally unnatural!

Performance RequirementsLip synchronization

Time(ms)

0 33 66 100 133 167

Digitize Compress Decompress DisplayTransmitVideoProcessing

AudioProcessing Transmit

playoutacquisition/compression

22

Interactive Multimedia ApplicationsPerformance requirements

u No more than 250 ms end-to-end, one-way latency

u Continuous audio

u Minimum of 10 frames per second video throughput

u “Loosely synchronized” playout — ± 80 ms skew

Internet

23

Issues in Multimedia Delivery onToday’s Internet

u Domain of discourse» Definitions, concepts, and objectives

u Performance of “naive” applications today» What’s “broken”?

u Media adaptations for best-effort multimedia delivery» Can we fix “it”?

u Performance of best-effort applications today» Fundamental challenges for tomorrow’s Internet

Outline

24

Videoconferencing on the Internet TodayProShareTM performance on the Internet

Packet Loss

Audio Latency (ms)

Video Latency (ms)

Throughput (frames/sec)

0

5

10

15

20

25

30

35

40

0 100 200 300 400 500 600

VideoAudio

0

20

40

60

80

100

120

140

160

0 100 200 300 400 500 600

Packet Loss

0

100

200

300

400

500

600

700

800

0 100 200 300 400 500 600

Video Latency

0

100

200

300

400

500

600

700

800

0 100 200 300 400 500 600

Audio Latency

Page 7: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

25

0

100

200

300

400

500

600

700

800

0 100 200 300 400 500 6000

5

10

15

20

25

30

35

40

0 100 200 300 400 500 600

VideoAudio

0

10

20

30

40

50

60

70

80

0 100 200 300 400 500 6000

100

200

300

400

500

600

700

800

0 100 200 300 400 500 600

Videoconferencing on the Internet TodayProShareTM performance on the Internet

Packet Loss

Audio Latency (ms)

Video Latency (ms)

Throughput (frames/sec)

26

Videoconferencing on the Internet TodayWhat’s the problem?

u Where is data being delayed and lost?

InternetInternet

27

Videoconferencing on the Internet TodayWhat’s the problem?

u Do we need more bandwidth or just better managementof the existing bandwidth?

1980

insufficientresources

1990 2000

Hardware resources in year X

Requirements(performance,

scale)

abundantresources

sufficientbut scarceresources

28

Where do we go from here?Two fundamental approaches

u Provide true quality-of-service through reservation ofresources in the network» Requires coordination amongst all parties

v admission controlv policingv ...

u Provide “best-effort” service by adapting media streams» Monitor & provide feedback on performance» Bias transmission and processing of media to ameliorate the

effects of congestion

Page 8: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

29

Issues in Multimedia Delivery onToday’s Internet

u Domain of discourse» Definitions, concepts, and objectives

u Performance of “naive” applications today» What’s “broken”?

u Media adaptations for best-effort multimedia delivery» Can we fix “it”?

u Performance of best-effort applications today» Fundamental challenges for tomorrow’s Internet

Outline

30

Best-Effort Multimedia NetworkingOutline

u IP message delivery semantics» The four common Internet pathologies

u Ameliorating the effects of delay-jitter» “60 ways to queue & play your media samples”

u Ameliorating the effects of packet loss» Recovery of lost samples through retransmission» Recovery of lost samples through the addition of redundant

information

u Congestion control» Adaptive media scaling and packaging

31

Best-Effort Multimedia NetworkingThe four Internet pathologies

u Delay-jitter» Managing a trade-off

between end-to-end latencyand continuous playout

u Loss» Proactively control through

forward error correction

» Reactively control throughretransmission

Sender

Receiver

Delay-Jitter Out-of-orderArrivalsLoss Duplicate

ArrivalsPerfect

Delivery

X

u Out-of-order arrivals» Assume out-of-order

sample is lost» Assume sample is late

u Duplicate arrivals» Do we care?

32

Ameliorating the Effects of Delay-JitterTrading-off end-to-end latency for continuous playout

u When the first media sample arrives, should it be played orenqueued?

Receiver’s processing pipeline

DisplayDecomp-ression

NetworkTransport

Display QueueDisplaySynchronization

Page 9: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

33

u When the first media sample arrives, should it be played orenqueued?» playing the sample ensures minimal end-to-end latency...

Ameliorating the Effects of Delay-JitterTrading-off end-to-end latency for continuous playout

Send

Receive

Playout

2pp 2p 3p

DisplayQueue

a b c d e f g h

a b cd

de

e f g h34

DisplayQueue

a b c d e f g h

a b d e f g h

u Samples that arrive “too late” may be discarded

Ameliorating the Effects of Delay-JitterTrading-off end-to-end latency for continuous playout

Send

Receive

Playout

pp 2p 3p

35

u Enqueueing the sample ensures continuous playout...

Ameliorating the Effects of Delay-JitterTrading-off end-to-end latency for continuous playout

DisplayQueue

a ab

abc

bcd

cde

de

ef

fg

g h

Send

Receive

Playout

3p

a b c d e f g h

36

u Purposefully throwing away samples reduces latency

Principles of Delay-Jitter BufferingSample discarding

DisplayQueue

a ab

abc

bcd

de

e f g h

Send

Receive

Playout

3p

a b c d e f g h

X

2p

Page 10: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

37

u Let naturally occurring network delays determine playoutlatency

u Avoid initial sequence of playout gaps by estimatingnetwork delay and setting playout delay accordingly

Principles of Delay-Jitter BufferingTwo fundamental initial playout strategies

Send

Receive

Playout

Send

Receive

Playout

38

u Play media samples as they arrive» Latency increases as delay-jitter increases

u Discard “late” samples» Playout media with constant latency

Principles of Delay-Jitter BufferingTwo fundamental late arrival strategies

Send

Receive

Playout

Send

Receive

Playout

39

Principles of Delay-Jitter BufferingEstimating network delay

u If network delay is bounded by a constant d:» timestamp each packet at sender» when a packet arrives arrives, enqueue the packet and dequeue

at time:sender’s_transmission_time + d

Send

Receive

Playout

playout latency = 3p

a b c d e f g h

worst case network delay = d

40

Principles of Delay-Jitter BufferingEstimating network delay

u Basic algorithm: playout latency = d + (k x v)where» d is the average estimated network delay

» v is the estimated variation deviation

» k is a “congestion estimator”

Send

Receive

Playout

playout latency

a b c d e f g h

Page 11: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

41

Principles of Delay-Jitter BufferingEstimating network delay

u The average network delay and variation can be estimatedby:

dnew estimate = dold estimate + α x (dobserved – dold estimate)

vnew estimate = vold estimate + β x (|dobserved – dold estimate| – vold estimate)or

dnew estimate = α dold estimate + (1 – α) dobserved

vnew estimate = β vold estimate + (1 – β) x (|dobserved – dold estimate|)or

dnew estimate = MIN(dobserved in the recent past)

playout latency = d + (k x v)playout latency = d + (k x v)

42

Principles of Delay-Jitter BufferingEstimating network delay

u All samples are scheduled for playout at time playout latency = d + (k x v)

u But when should playout latency be changed?

a b c d e f g hSend

Receive

Playout

d + kv dnew > dold + kvold

43

Talkspurt i Talkspurt i+1

Principles of Delay-Jitter BufferingVoice transmission

u For voice transmission we can dynamically adapt playouttimes of audio samples using silent periods to “resync”the stream

a b c d e f g hSend

Receive

Playout

d + kv dnew + kvnew

44

Principles of Delay-Jitter BufferingContinuous audio transmission

u Many forms of audio (and other media) must betransmitted continuously» Music

» “Noisy” voice

» Mixed audio streams

» Video?

u Scheduling individual samples for playout basedon estimates of network delay gives poor results

Page 12: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

45

u Let naturally occurring network delays determineplayout latency

Principles of Delay-Jitter BufferingContinuous audio transmission

Send

Receive

Playout

2pp 2p 3p

DisplayQueue

a b c d e f g h

a b cd

de

e f g h46

DisplayQueue

ij

jk

klm

lmn

mno

nop

opq

pq

qr

rs

u How do we determine if our delay-jitter buffer is toolarge?

Principles of Delay-Jitter BufferingContinuous audio transmission

Send

Receive

Playout

3p

k l m n o p q r s

h

47

DisplayQueue

ij

jk

klm

lmn

mno

op

pq

q r s

u Simulating packet loss by discarding samples at thereceiver will reduce playout latency

Principles of Delay-Jitter BufferingContinuous audio transmission

Send

Receive

Playout

3p

k l m n o p q r s

2p

h

48

DisplayQueue

ij

jk

klm

lmn

mno

nop

opq

pq

qr

rs

u Rather than compute network delay, infer it from thelength of the display queue» If queue length grows, network delay is decreasing» If queue length shrinks, network delay is increasing» If queue length remains constant, network delay is stable

Continuous Audio TransmissionQueue monitoring

h

Send

Receive

k l m n o p q r s

Page 13: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

49

rs

u Keep count of the number of consecutive displayinitiation times at which the display queue contained nitems

u When the count exceeds a threshold, the oldest sample inthe queue is discarded» queue locations near the head of the queue have large thresholds» queue locations near the tail of the queue have small thresholds

Continuous Audio TransmissionQueue monitoring

Display Queue

ij

jk

klm

lmn

mno

h nop

opq

pq

qr

1 2 3 4 5 6 7 8 9 10 111 2 3 4 5 6 7 8 9 10

1 2 3 4 5

50

DisplayQueue

a b c def

efg

fgh

hi

i

u Example: Queue monitoring with thresholds = 3, 10» sample g discarded at playout time 10

Continuous Audio TransmissionQueue monitoring

Send

Receive

Playout

3p

a b c d e f g h i

2p

j

1 2 3

p

51

Queue MonitoringPerformance on a campus-area network

u How much delay-jitter can be accommodated in practice?» What ranges of delay-jitter are observed?

» How well do these buffing schemes work in practice?

u Stone’s delay-jitter study in the UNC CS department:» A comparison of the effectiveness of three delay-jittter

management policies:I-Policy — playout media with fixed latency

E-Policy— playout media samples as they arrive

Queue Monitoring — adaptively set the playout delay

on the playout of audio/video in a videoconferencing system

52

End-To-End Delays (ms.)

Nu

mb

er

of F

ram

es

0

1

10

100

1000

10000

100000

0 50 100 150 200 250

End-To-End Delays (ms.)

Nu

mb

er

of

Fra

me

s

0

1

10

100

1000

10000

100000

0 50 100 150 200 250

Queue MonitoringPerformance on a campus-area network

u What ranges of delay-jitter are observed?» Stone measured the performance of 28, 5 minute conferences

during the course of a “typical” day

Audio end-to-end delay distribution (in ms)

Morning Afternoon

0 50 100 150 200 250 0 50 100 150 200 250

Page 14: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

53

0

20

40

60

80

100

120

140

160

6:03

6:25

6:36

6:47

8:03

8:14

8:25

8:36

10:0

2

10:1

6

10:3

1

10:4

9

11:5

7

12:0

8

12:1

9

12:3

4

14:0

2

14:1

3

14:4

2

14:5

4

16:0

1

16:2

1

16:3

3

16:5

5

0:05

0:16

0:27

0:38

0123456789

10

6:03

6:25

6:36

6:47

8:03

8:14

8:25

8:36

10:0

2

10:1

6

10:3

1

10:4

9

11:5

7

12:0

8

12:1

9

12:3

4

14:0

2

14:1

3

14:4

2

14:5

4

16:0

1

16:2

1

16:3

3

16:5

5

0:05

0:16

0:27

0:38

0123456789

10

6:03

6:25

6:36

6:47

8:03

8:14

8:25

8:36

10:0

2

10:1

6

10:3

1

10:4

9

11:5

7

12:0

8

12:1

9

12:3

4

14:0

2

14:1

3

14:4

2

14:5

4

16:0

1

16:2

1

16:3

3

16:5

5

0:05

0:16

0:27

0:38

Queue MonitoringPerformance on a campus-area network

Network delay

Average gap rate

I-2 PolicyI-3 PolicyE PolicyQueue Monitoring

45 1513111222 12192523 12 15 15

54

Queue MonitoringPerformance on a campus-area network

0

100

200

300

400

500

600

700

0 60 120 180 240 300 360 420 480 540 600

0

100

200

300

400

500

600

700

0 60 120 180 240 300 360 420 480 540 600

0

100

200

300

400

500

600

700

0 60 120 180 240 300 360 420 480 540 600

0

100

200

300

400

500

600

700

0 60 120 180 240 300 360 420 480 540 600

Media latency under Queue Monitoring

Media latency without Queue Monitoring

55

Principles of Delay-Jitter BufferingNon-real-time media transmission

u If the communication is non-real-time, doesn’tsimple static buffering solve the problem?» Yes, but...

56

Adaptive, best-effort, multimedia networkingOutline

u IP message delivery semantics» The four common Internet pathologies

u Ameliorating the effects of delay-jitter» “60 ways to queue & play your media samples”

u Ameliorating the effects of packet loss» Recovery of lost samples through retransmission» Recovery of lost samples through the addition of redundant

information

u Congestion control» Adaptive media scaling and packaging

Page 15: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

57

Dealing With Packet LossApplication requirements

u Audio — 1-2% sample loss» individual sample losses are noticeable (depending on

the sample size)

» 5-10 lost samples per minute are tolerable

(the distribution of loss is critical)

u Video — 10-15 frames/s required for minimalmotion perception» highly application dependent

» video loss raise issues of “network citizenship”

58

Dealing With Packet LossTwo basic approaches

u Traditional “reactive” approach» Acknowledge transmissions and resend lost packets

v “Automatic Repeat Request” (ARQ)

u Two proactive approaches» Introduce redundancy into streams to enable reconstruction of

lost media samplesv “Forward error correction” (FEC)

» Dynamically adapt streams to the bandwidth perceived to beavailable at the current timev Media scaling & packaging

59

Retransmission-Based Error CorrectionConventional wisdom

u Retransmission is silly...» By the time you realize something is lost, it’s too late

to resend it» Traditional sender-oriented retransmission techniques

do not scale to multicast environments

Send

Receive

2dd

X

60

Retransmission-Based Error CorrectionThe reality

u Retransmission is potentially beneficial...» Since data is buffered at the receiver to ameliorate the

effects of jitter, provide intermedia synchronization, etc.,retransmission may work!

Send

Receive

DisplayQueue

abc

bcd

cde

efg

fg

Xij

ijk

jkl

l Xn

de

gi

kl

X

c d e f g h i j k l m n o

X

Page 16: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

61

1.Loss is detected

2.A retransmission request is issued

3.The requested packet is retransmitted

Retransmission-Based Error CorrectionThe retransmission process

Send

Receive

DisplayQueue

de

efg

fg

gi

Xil

il

Xn

l

X X

cde

f g h i l m n o

62

u If:

then retransmission is a possibility

Retransmission-Based Error CorrectionThe retransmission “budget”

Send

Receive

DisplayQueue

de

efg

fg

gi

Xil

il

Xn

l

X X

cde

f g h i l m n o

gaplength 3 playout

latencyone-way

transmission time+ <x( )

63

mean =

mean =

mean =

mean = mean =

1-Error S

0

0.1

0.2

0.3

0.4

0.5

0.6

0.7

0.8

0.9

0 10 20 30 40 50 60 70 80 90 100 110 120

Control Time (ms)

1

Prob

[Con

tinuo

us P

layb

ack]

Is there likely to be enough time to retransmit?The Dempsey et al. study

probability of continuous playout v. receiver buffering delay (in ms)

0-Error1-Error2-Error3-Error

0.1

0.2

0.3

0.4

0.5

0.6

0.7

0.8

0.9

1

0 50 100 150 200Control Time (ms)

Prob

[Con

tinuo

us P

layb

ack]

3

µ = 2 ms

10 ms20 ms

30 ms

40 ms 210

Retransmission effectiveness fordifferent average network delays

Retransmission effectivenessfor different loss patterns

number ofconsecutivelost packets

64

Retransmission-Based Error CorrectionHow can retransmission work in a multicast environment?

u Issues of scale» Avoiding ACK/NACK implosions» State requirements

SenderInternetInternet

Page 17: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

65

Scalable Reliable MulticastPrinciples of operation

u Receivers are responsible for ensuring they receivethe data they care about» Repair requests are multicast to the group

u Any receiver is capable of acting as a sender andsending a repair response

InternetInternetSender

66

Scalable Reliable MulticastAvoiding repair and repair response implosions

u Hosts continually measure the distance to each other» Hosts periodically emit control messages as in RTCP

u When a receiver detects a loss, it sets a timer for emitting itsrepair request based on its estimate distance to the sender» Send repair requests quickly to nearby senders

Sender

9,8,7,6

98,6,

9,8, 7, 6

“NACK 7”

InternetInternet

67

Scalable Reliable MulticastAvoiding repair and repair response implosions

u If a host receives a repair request and it has the requestpacket, it similarly sets a timer for emitting itsresponse based on its estimated distance to the receiver

Sender

Requester

“NACK 7”

InternetInternet

“NACK 7”

“7”Responder

“7”

68

Scalable Reliable MulticastAvoiding repair and repair response implosions

u Ideally a lost packet triggers only 1 repair request from ahost just downstream from the point of failure & a singlerepair response from a host just upstream of the failure

Sender

Requester

“NACK 7”

InternetInternet

“NACK 7”

“7”Responder

“7”

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Scalable Reliable MulticastPerformance issues

u If losses are infrequent and correlated, then fewrepair/response messages are sent» But every host will receive each message

u Otherwise, in the worst case the data traffic can double

Sender

Requester

“NACK 7”

InternetInternet

“NACK 7”

“7”Responder

“7”

70

Scalable Reliable MulticastPerformance issues

u What is the impact of having both the repair requester& responder delay before issuing their message?» What is the likelihood that the resulting retransmission will

be on time?

Sender

Requester

“NACK 7”

InternetInternet

“NACK 7”

“7”Responder

“7”

71

Scalable Reliable MulticastOpen issues

u How to limit the scope of repair/repair response messages?u Managing the trade-off between keeping silent to avoid

implosions and sending quickly to maximize (individual)performance

Sender

Requester

“NACK 7”

InternetInternet

“NACK 7”

“7”Responder

“7”

72

0

50

100

150

200

250

300

350

400

70 80 90 100 110 120

SDR (CMU, Aug. 4, 1996)SDR (Berkeley, Jun. 24, 1996)

machines reachedfrom CMU

machines reachedfrom Berkeley

Scalable Reliable MulticastUsing TTL to limit the scope of repair/response messages

u TTL is not a goodmeasure of locality» Number of hosts

reachable is notlinear in TTL

u TTLs between twohosts are notsymmetric

number of hostsreachable by a given TTL v TTL

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Scalable Reliable MulticastUsing TTL to limit the scope of repair/response messages

u How can a repair responder ensure its reply reaches:» the original requestor» all would-be requestors who suppressed their repair request

Requester

NACK

Responder

NACK

X

74

Retransmission-Based Error CorrectionSummary

u Retransmission will be effective means of dealing withpacket loss if...» we can detect losses quickly

» average receiver buffering delay ≥ (1.5 x RTT) + gap length

u Retransmission can be made to scale if...» we can avoid repair request and response implosions

» repairs can be performed locally

75

Dealing With Packet LossTwo basic approaches

u Traditional “reactive” approach» Acknowledge transmissions and resend lost packets

v “Automatic Repeat Request” (ARQ)

u Two proactive approaches» Introduce redundancy into streams to enable reconstruction of

lost media samplesv “Forward error correction” (FEC)

» Dynamically adapt streams to the bandwidth perceived to beavailable at the current timev Media scaling & packaging

76

FEC payload

Forward Error CorrectionBasic concepts

u We introduce redundancy intothe stream to enable the receiverto recover from errors due to loss

u Forms of redundancy» Simple replication and re-

transmission of original data

» k-way XOR

» Replication, recoding, and re-transmission of original data

header extension

RTP payload

RTP Packet

RTP Header

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77

Forward Error CorrectionSimple replication and retransmission example

u Key issue: If a sample is lost, how do we ensure that theredundant information necessary for the repair arrives?» How much bandwidth should we dedicate to FEC?» Where should we place the redundant information in the stream?

Send

Receive

DisplayQueue

de

efg

fg

ghi

hij

ij

j

X X

cde

f, e g, f h, g i, h j, i k, j l, k m, l

X

lm

78

Forward Error CorrectionStaggering original & redundant samples by two samples

u As before, the length of receiver’s buffering delay is acritical performance parameter

Send

ReceiveX X

f, d g, e h, f i, g j, h k, i l, j m, k

X

DisplayQueue 1 d

e

efg

fg

gi

hij

ij

jcde

km

DisplayQueue 2 e

fg

g

X

ij

j Xde

Xm

79

Forward Error Correctionk-way XOR

u Assume consecutive packet losses are rare and transmitthe word-by-word XOR of groups of k samples

u Example: 3-way XOR

1010001101011111

1010001101010011

1010001100001111

1010001000111010

...

1010001101010000

1010001101000000

1010111100000011

1010111000101010

...

0000001111111111

0000001111000001

0000001100001010

0000001000000000

...

0000001111110000

0000001111010010

0000111100000110

0000111000010000

...

Sample 1 Sample 2 Sample 3 Repair Sample=

80

Forward Error CorrectionRecoding/transcoding of original sample

u If losses are infrequent, perhaps we can get by withlower quality repairs

u Example: UCL’s Robust Audio Tool (RAT) recodes thestream using an LPC codec for error recovery» Normal samples are generated by an ADPCM codec

» LPC codec generates a 4.8 kbps stream(12 bytes/20 ms sample)

» Redundant samples separated from originals by 1 sample

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95

85

75

65

55

45

350 10 20 30 40

95

85

75

65

55

45

350 10 20 30 40

RAT LPC Redundancy ExperimentsIntelligibility v. percentage of packet loss

u Conclusion: LPC redundancy is likely not warrantedwith small packets; it is worthwile for large packets» (This is due in large part to quality of LPC coded speech)

20/40 ms packets 80 ms packets

ADPCMw/ no loss

Repetition

LPC repair

Silence

LPC w/no loss

82

Foward Error CorrectionSummary

u FEC will be effective means of dealing with packetloss if...» we can tolerate the overhead

» consecutive packet losses are rare orwe can tolerate higher playout delays

83

0

1

2

3

4

5

6

10000 12000 14000 16000 18000 20000

num

ber

of c

onse

cutiv

e lo

sses

sequence number

Consecutive losses vs. packet sequence number

INRIA-UCL unicast loaded

0

1

2

3

4

5

6

10000 12000 14000 16000 18000 20000

num

ber

of c

onse

cutiv

e lo

sses

sequence number

Consecutive losses vs. packet sequence number

INRIA-UCL unicast unloaded

The Incidence of Consecutive Packet LossThe INRIA unicast IVS experiments

u Packet loss from INRIA to UCL

number of consecutive losses v. sequence number

8 am 4 pm

84

1

10

100

1000

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

num

ber

of o

ccur

renc

es

number of consecutively lost packets

Distribution of the number of consecutively lost packets

INRIA-UCL unicast loaded

1

10

100

1000

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

num

ber

of o

ccur

renc

es

number of consecutively lost packets

distribution of the number of consecutively lost packets

INRIA-UCL unicast unloaded

The Incidence of Consecutive Packet LossThe INRIA unicast IVS experiments

u Frequency distribution of consecutive packet lossesfrom INRIA to UCL

number of occurences of n consecutively lost packets v. n

8 am 4 pm

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1

10

100

1000

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

num

ber

of o

ccur

renc

es

number of consecutively lost packets

distribution of the number of consecutively lost packets

INRIA-UMD unicast medium loaded

0

1

2

3

4

5

6

10000 12000 14000 16000 18000 20000

num

ber

of c

onse

cutiv

e lo

sses

sequence number

Consecutive losses vs. packet sequence number

INRIA-UMD unicast medium loaded

The Incidence of Consecutive Packet LossThe INRIA unicast IVS experiments

u Packet loss from INRIA to Maryland at 3 pm(9 am EST)

number of consecutive losses v.sequence number

number of occurences of nconsecutively lost packet v. n

86

0

1

2

3

4

5

6

10000 12000 14000 16000 18000 20000

num

ber

of c

onse

cutiv

e lo

sses

sequence number

Number of consecutive losses vs. packet sequence number

INRIA-UCL multicast unloaded

0

1

2

3

4

5

6

10000 12000 14000 16000 18000 20000

num

ber

of c

onse

cutiv

e lo

sses

sequence number

Number of consecutive losses vs packet sequence number

INRIA-UCL multicast loaded

The Incidence of Consecutive Packet LossThe INRIA multicast IVS experiments

u Packet loss from INRIA to UCL

number of occurences of n consecutively lost packets v. n

8 am 4 pm

87

1

10

100

1000

10000

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

num

ber

of o

ccur

renc

es

number of consecutively lost packets

distribution of the number of consecutively lost packets

INRIA-UCL multicast unloaded

1

10

100

1000

10000

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

num

ber

of o

ccur

renc

es

number of consecutively lost packets

distribution of the number of consecutively lost packets

INRIA-UCL multicast loaded

8 am 4 pm

The Incidence of Consecutive Packet LossThe INRIA multicast IVS experiments

u Frequency distribution of consecutive packet lossesfrom INRIA to UCL

number of occurences of n consecutively lost packets v. n

88

0

5

10

15

20

25

30

3535

30

25

20

15

10

5

0

Packet Loss on the Internet TodayAudio packet loss for UNC-UW-UNC ProShare xmission

u Percentage of audiopacket loss during a 5minute interval» Each line represents a

5 second average

Page 23: 1. Introduction & Perf Reqs - Computer Sciencejeffay/talks/ICMCS-98.pdf1 IEEE International Conference on Multimedia Computing and Systems Issues in Multimedia Delivery Over Today’s

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1

2

3

4

5

6

7

0

1

2

3

4

5

6

7

0

1

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3

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5

6

7

8

0

5

10

15

20

25

Packet Loss on the Internet TodayAudio packet loss for UNC-UVa-UNC ProShare xmission

10-12

12-14

14-16

16-18

90

Adaptive, best-effort, multimedia networkingOutline

u IP message delivery semantics» The four common Internet pathologies

u Ameliorating the effects of delay-jitter» “60 ways to queue & play your media samples”

u Ameliorating the effects of packet loss» Recovery of lost samples through retransmission» Recovery of lost samples through the addition of redundant

information

u Congestion control» Adaptive media scaling and packaging

91

Best-Effort Multimedia NetworkingCongestion control

u Delay-jitter buffering, retransmission, and forwarderror correction ameliorate the effects of variation inend-to-end delay and packet loss» They do not attempt to address the root cause

u Congestion control aims to eliminate or reduce theseeffects

92

Congestion ControlWhat is congestion?

SwitchFabric

InputLinks

OutputLinks

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Congestion ControlThe nature of congestion

u What causes congestion?» Did our multimedia stream(s) cause the network to be

congested?» Are there simply too many connections competing for too

little bandwidth?

SwitchFabric

SwitchFabric

94

Congestion ControlThe adaptive, best-effort, congestion control problem

u How can we make the best use of the (time varying)bandwidth that is available to our streams?» How can we determine what this bandwidth is?

» How can we track how it changes over time?» How can we match our codec(s)’s output the bandwidth

“available” to our application?

SwitchFabric

SwitchFabric

95

Adaptive, Best-Effort Congestion ControlPrinciples of operation

u Receivers periodically report throughput & lossstatistics

u Sender adapts to match the bandwidth available» Assume sufficient bandwidth exists for some useful

execution of the system96

Canonical Adaptive Congestion ControlVideo bit-rate scaling

u Temporal scaling» Reduce the resolution of the stream

by reducing the frame rate

u Spatial scaling» Reduce the number of pixels in an

image

u Frequency scaling» Reduce the number of DCT

coefficients used in compression

u Amplitude scaling» Reduce the color depth of each

pixel in the image

u Color space scaling» Reduce the number of colors

available for displaying the image

17221-9-10-8440

17221-9-10-8440

-18-34-86-2-2-3-8

-18-34-86-2-2-3-8

1524-4-5-3-4-4-4

1524-4-5-3-4-4-4

-8-8645653

-8-8645653

23-10-5-4-3-462

23-10-5-4-3-462

-911443431

-911443431

-1414324214

-1414324214

197-116-110

197-116-110

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97

UNC Adaptive Congestion Control2-Dimensional media scaling

uCanonical approachto congestion» Reduce (video) bit-rate

uAlternate approach» View congestion control as

a search of a 2-dimensionalbit-rate x packet-rate space

» Scale bit- and packet-ratessimultaneously to find asustainable operating point

Packet-Rate (in packets/s)

Bit-Rate(in kbits/s) High-Quality Video

(8,000 bytes/frame)

Medium-Quality Video(4,000 bytes/frame)

Low-Quality Video(2,000 bytes/frame)

Audio (256 bytes/sample)

500

1,000

1,500

2,000

15 30 45 60

98

Bit- and Packet-Rate ScalingAn analytic model of media scaling

u Capacity constraints» the network is incapable of supporting the desired bit rate

in any form

u Access constraints» the network can not support the desired bit rate with the

current packaging scheme

OutboundProcessor

Real-TimeTraffic

Other Outbound LinksNon-Real-TimeTraffic

ServiceQueuing

DataMovement & PacketProcessing

AdaptorQueuing

MediaAccess &Xmission

Time

InboundProcessor

99

Two Types of Congestion ConstraintsTwo dimensions of adaptation

u Reduce the packet-rate to adapt to an access constraint» Change the packaging or send fewer video frames» Primary Trade-off: higher latency (potentially)

u Reduce the bit-rate to adapt to a capacity constraint» Send fewer video frames or fewer bits per video frame» Primary Trade-off: lower fidelity

OutboundProcessor

Real-TimeTraffic

Other Outbound LinksNon-Real-TimeTraffic

ServiceQueuing

DataMovement & PacketProcessing

AdaptorQueuing

MediaAccess &Xmission

Time

InboundProcessor

100

2-Dimensional Scaling ExampleThe “Recent Success” heuristic

u Initial operating point:(high quality, 12 fps)

u First adaptation:(high quality, 10 fps)

» congestion persists

u Second adaptation:(medium quality, 10 fps)

» congestion relieved

u First probe:(medium quality, 12 fps)

u Second probe:(medium quality, 14 fps)

Bit-

Rat

e (in

bits

/s)

500

15Packet-Rate (in packets/s)

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2-Dimensional Media ScalingFinding a sustainable operating point

u The search space can bepruned by eliminating» points that lead to inherently

high latency

» points that lead to highlatency given the state of thenetwork

Packet-Rate (in packets/s)

Bit-Rate(in kbits/s)

500

1,000

1,500

2,000

15 30 45 60

102

2-Dimensional Media ScalingDealing with effects of fragmentation

u The problem» A sender can only (directly)

effect the message rate, notthe packet rate

u Does fragmentation rendermessage-rate scalingobsolete?

1664

Video8,000 bytes/framePacket-Rate

(packets/sec)

Message-Rate(mesg/sec)

Bit-Rate(kbits/sec)

1 5 9 13 17 21 25 29 33 37 41 45 49 53 57

16

128

256

384544

8001152

0

20

40

60

80

100

120

140

160

180

Audio (stereo)

4,000bytesframe

8,000bytesframe

2,000bytesframe

103

Adaptive, 2-Dimensional Media ScalingDoes it work?

u Campus-szed internets — yes!» It “solves” the first-mile/last-mile problem

u The Internet? — well...» Does our necessary condition for success hold?» Does it hold often enough to be useful?» How much “room” is there for 2-D scaling in most codecs?

InternetInternet

104

0

100

200

300

400

500

600

700

800

0 50 100 150 200 250 300 350

Audio Delivered LatencyAudio Induced Latency

0

20

40

60

80

100

0 50 100 150 200 250 300 350

Lost

0

100

200

300

400

500

600

700

800

0 50 100 150 200 250 300 350

Video Delivered Latency

0

10

20

30

40

50

60

70

80

0 50 100 150 200 250 300 350

Video FPS (actual)Audio FPS (actual)

Media Scaling Evaluation on the UNC CampusPerformance with no media scaling

Throughput (frames/sec) Packet Loss

Audio Latency (ms) Video Latency (ms)

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0

10

20

30

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50

60

70

80

0 50 100 150 200 250 300 350

Video FPS (actual)Audio FPS (actual)

0

100

200

300

400

500

600

700

800

0 50 100 150 200 250 300 350

Audio Delivered LatencyAudio Induced Latency

0

20

40

60

80

100

0 50 100 150 200 250 300 350

Lost

0

100

200

300

400

500

600

700

800

0 50 100 150 200 250 300 350

Video Delivered Latency

Media Scaling Evaluation on the UNC CampusPerformance with video scaling only

Throughput (frames/sec) Packet Loss

Audio Latency (ms) Video Latency (ms)106

0

20

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60

80

100

0 50 100 150 200 250 300 350

Lost

0

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0 50 100 150 200 250 300 350

Video FPS (actual)Audio FPS (actual)

0

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800

0 50 100 150 200 250 300 350

Video Delivered Latency

0

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800

0 50 100 150 200 250 300 350

Audio Delivered LatencyAudio Induced Latency

Media Scaling Evaluation on the UNC CampusPerformance with 2-dimensional scaling

Throughput (frames/sec) Packet Loss

Audio Latency (ms) Video Latency (ms)

107

0

5

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30

0 50 100 150 200 250 300 350

Stereo

Mono

Audio Frames/Message

0

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35

0 50 100 150 200 250 300 350

Video frames/sec

High Quality

Medium Quality

Low Quality

0

10

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80

0 50 100 150 200 250 300 350

Video FPS (actual)Audio FPS (actual)

0

100

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300

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500

600

700

800

0 50 100 150 200 250 300 350

Audio Delivered LatencyAudio Induced Latency

Media Scaling Evaluation on the UNC Campus2-dimensional adaptation over time

Throughput (frames/sec) Audio Latency (ms)

Video Adaptation Over Time Audio Adaptation Over Time108

Media Scaling Evaluation on the InternetMedia scaling in Intel’s ProShareTM codec

0

100

200

300

400

500

600

0 10 20 30 40 50

Packet-Rate

Bit-Rate

Proshare operating points

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0

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80

0 100 200 300 400 500 600

0

100

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700

800

0 100 200 300 400 500 6000

100

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600

700

800

0 100 200 300 400 500 600

0

5

10

15

20

25

30

35

40

0 100 200 300 400 500 600

VideoAudio

Media Scaling Evaluation on the InternetProShare with no media scaling

Throughput (frames/sec) Packet Loss

Audio Latency (ms) Video Latency (ms)110

0

5

10

15

20

25

30

35

40

0 100 200 300 400 500 600

VideoAudio

0

100

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500

600

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0 100 200 300 400 500 600

Media Scaling Evaluation on the InternetProShare with 2-dimensional media scaling

0

100

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600

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800

0 100 200 300 400 500 600

0

10

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0 100 200 300 400 500 600

Throughput (frames/sec) Packet Loss

Audio Latency (ms) Video Latency (ms)

111

0

10

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30

40

50

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70

80

0 100 200 300 400 500 6000

5

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40

0 100 200 300 400 500 600

VideoAudio

0

100

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400

500

600

700

800

0 100 200 300 400 500 6000

100

200

300

400

500

600

700

800

0 100 200 300 400 500 600

Media Scaling Evaluation on the InternetProShare with video scaling only

Throughput (frames/sec) Packet Loss

Audio Latency (ms) Video Latency (ms)112

Media Scaling Evaluation on the InternetProShare with 2-dimensional media scaling

0

5

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15

20

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35

40

0 100 200 300 400 500 600

VideoAudio

0

10

20

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40

50

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80

0 100 200 300 400 500 600

0

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0 100 200 300 400 500 6000

100

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300

400

500

600

700

800

0 100 200 300 400 500 600

Throughput (frames/sec) Packet Loss

Audio Latency (ms) Video Latency (ms)

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113

Sustainability ResultsAdaptive methods on the Internet

u Results of an Internet performance study fromUNC to UVa» Repeated trials from 10 am to 7 PM weekdays

» Trials separated by at least two hours

» Scattered over three months

Time Slot Sustainable Not Sustainable % Sustainable10:00-12:00 6 3 67%12:00-14:00 4 4 50%14:00-16:00 1 11 8%16:00-18:00 3 9 25%18:00-20:00 4 5 44% Percentage 36% 64%

114

Real-time data delivery on the Internet TodayWhat’s the problem?

u Do we need more bandwidth or just better managementof the existing bandwidth?

1980

insufficientresources

1990 2000

Hardware resources in year X

Requirements(performance,

scale)

abundantresources

sufficientbut scarceresources

115

Real-time data delivery on the Internet TodayWhere do we go from here?

u Provide “best-effort” service by adapting media streams» Monitor & provide feedback on performance» Bias transmission and processing of media to ameliorate the

effects of congestion

u Provide true quality-of-service through reservation ofresources in the network» Requires coordination amongst all parties

v admission controlv policingv ...


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