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1
Simulation for Training
Dr. Bob Bauer
Armor School
2
THEMES
Requirements for successful Simulations in training are:
Technology
ManagementInstructional
Design
3
Agenda
• Past – Present - Future
• Demonstrate examples
• Describe good/bad news
4
Definitions: Gaming vs Simulation?
Gaming: • focused on entertaining • education and training executed with simulations• can operate as standalone or enabler to live, virtual, and constructive• integrated training environment• use of commercial/government off the shelf games to train
Gaming simulations:• real Soldiers learning and training in a simulated environment• experience without cost of simulator or live training• provides feedback that reinforces learning objectives• semi-immersive environment
Simulation: • used in task/situational training areas to allow humans to anticipate• situations and react properly• decision-making environments to test/select alternatives• a method for implementing a model over time• any representation or imitation of reality• immersive environment
5
Comparison of Models
Knowledge
Understanding
Application
Analysis
Synthesis
Evaluation
Task Based ModelCognitive abilities:• Analyzing a Task
•Task Based•Establishing objectives
• Plan Centric• Measuring performance with objectives
• Structured• Sequential• Clear measures of “GO” and “NO GO”
Bloom’s Taxonomy
Problem Based Learning Model
Cognitive abilities:• Focusing on knowledge construction
• Mental agility• Realistic approaches to problem solving
• Complex problem solving• Conceptual interrelatedness• Integrating multiple cognitive/procedural tasks
• Critical thinking
PB
LP
roce
du
ral
trai
nin
g
PBL – Problem Based Learning
SAT – Systems Approach to Training
Incr
ea
sed
Inte
rac
tiv
ity
6
Conduct of Fire Trainer (COFT)
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Conduct of Fire Trainer (COFT)
8
Conduct of Fire Trainer (COFT)
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Conduct of Fire Trainer (COFT)
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Past Training Simulations
BATTALION STAFFTRAINING
PLATOON and COMPANYTRAINING
BATTALION LEVELTRAINING
SIMNET / CCTT
JANUS / JCATS
Observer / Controllers
Structured Training
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Dunn Kemp - Example
• Board game• Terrain modeled with hexagon• 2 players• Fielded in 70s• Rolled dice to decide outcomes
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America’s Army - Example
• Multiplayer tactical/military FPS game (public version)
• The PC version 1.0, subtitled Recon, was first released on July 4, 2002.
• Strategic communications tool for USAREC• 9.3M registered users• Up to 16 players on each of 2 sides• PC & console over the internet• Very limited artificial intelligence (AI) and non-player character (NPC) support• Very limited mounted play
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Use of Video Games in the Army
47.7
30.4
11.2
27.0
17.8
8.0
0.0
10.0
20.0
30.0
40.0
50.0
60.0
PVT -CPL
SGT -SFC
MSG -CSM
LT CPT -MAJ
LTC -COL
Enlisted
Officer
Participants– Over 10,000 U.S. Army
Soldiers
5,248 enlisted
4,796 officers
Survey– 85 total questions– 15 questions applied
directly to games – investigating demographics, videogame and/or computer usage
Source: Jennifer C. Moore, Karin A. Orvis, George Mason University & Consortium of Universities of the Washington Metropolitan Area and James Belanich, Jennifer L. Solberg, Daniel B. Horn, U.S. Army Research Institute for the Behavioral and Social Sciences; “Who Plays What? Videogame Usage Among Soldiers and Potential Training Effects” APA Division 21/19 Annual Symposium of Applied Experimental Research , March 1-2, 2007, Fairfax, Virginia
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DARWARS Ambush!
• Description: – Multiple-user simulation/game– Learners perform individual critical decision-making and
problem-solving in a collective environment– Used while conducting tactical operations such as Perform
Screen Operations and Direct Convoy Operations
• Current Course applications– Basic Noncommissioned Officers Course– Advanced Noncommissioned Officers Course– Basic Officer Leader Course III
• Situations– Tactical scenarios/environments (versus terrain boards) – Combine previously trained leadership and tactical tasks– Cultural awareness
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DARWARS Scenarios
NCO:• Perform Screen Operations• Route Recon with Obstacle• Cordon & Search• Conduct Displacement
Officer:• Fundamentals of the Offense• Fundamentals of Maneuver• BCT Full Spectrum Operations• Fundamentals of the Defense
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TAAHANEY
1
6
5
4
3
2
7
8
9
10
11
LD/L
C LIS
A
LOA
OLI
VER
PL DRUCKER
PL EB
PL Z
IFFE
L
A
B
PL ARNO
LD
A
D
C
Bv
E
NAI A
NAI B
6
1/C
/6-8
CAV
3/C
/6-8
CAV
1/C
/6-8
CAV
3/B/
6-8C
AV
O/C Map and Graphic
X2 BRDMX5 TroopsSA/MG/RPGConstructing OBS
What: CIV TrafficACT: Traveling along RTEStationary
X3 TroopsSA/MGOP
What: CIV TrafficACT: Traveling along RTEConducting logging Operations
What: CIV TrafficACT: Traveling along RTEbased on BLUFOR response
What: CIV VillageACT: Traveling along RTETBD based on BLUFOR response
X1 BMP2X5 TroopsSA/MG/RPGConstructing OBS
Plt begins in AA
OEPRATION: “GEREEN ACRES”
17
DARWARS Demo
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Virtual Battlespace 2 -VBS2
• A fully interactive, three-dimensional, PC-based synthetic environment suitable for military training and experimentation
• An out-of-the-box training solution capable of simulating a wide range of situations at the tactical level
• Real-time rendering of large, high-fidelity terrain areas
• Flexible, networked training environment
• Comprehensive scenario editors
• Rapid terrain generation
• Rapid development
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VBS2 Applications
• Mission simulation/rehearsal • Area of Operations (AO) familiarization• Tactical training to Combat Team level• Combined Arms or Joint Training• Convoy training• Improvised Explosive Device (IED) Defeat• Analysis of Course of Action • Fire Support• Land Navigation• Vehicle checkpoints and area control• Procedural training for Unmanned Aerial Vehicle (UAV) operators• Cultural Awareness training• Visualization of weapon effects• Training in urban environments
Currently Alpha Testing
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VBS2 Demo
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Example: CCTTAbrams TankM16 Rifle
Life Cycle Management
Program $
Games in GeneralTRADITIONAL APPROACH
EMERGING GAMING APPROACH
Define Requirements
VBS-2
Next Game
Next Game
Identify requirement for family of games
Throw away games
Program $
22
Ground School XXI
Where we are going
2323
92± Courses92± Courses135,000±135,000± SoldiersSoldiers
Trained to StandardTrained to Standard
Training:Training:- 7 Days a Week - 7 Days a Week - 52 Weeks a Year- 52 Weeks a Year
17,100 in New 17,100 in New Recruit TrainingRecruit Training17,100 in New 17,100 in New Recruit TrainingRecruit Training
600 in Ranger 600 in Ranger and RSLCand RSLC
600 in Ranger 600 in Ranger and RSLCand RSLC
Maneuver Center Training (2011)Maneuver Center Training (2011)
1800 in Airborne1800 in Airborne
More High Risk Training than any other Installation ...More High Risk Training than any other Installation ...
Typical Day 23,700 Soldiers in TrainingTypical Day 23,700 Soldiers in TrainingTypical Day 23,700 Soldiers in TrainingTypical Day 23,700 Soldiers in Training
600 in Branch 600 in Branch Functional CoursesFunctional Courses
600 in Branch 600 in Branch Functional CoursesFunctional Courses
OCS / BOLC / MCCCOCS / BOLC / MCCC
3600 in Officer/ NCO Leader Courses3600 in Officer/ NCO Leader Courses
Korea
Ft Wainwright
Ft Richardson
Ft Benning
Ft Irwin
ItalyManeuver Maneuver
ForceForce
Schofield Bks / Shafter
Germany
Ft Riley
Ft Lewis
Puerto Rico
Ft PolkFt Hood
Ft Drum
Ft Sill
Ft Stewart
Ft Bragg / Pope AFB
Ft Bliss
Ft Campbell
Ft Knox
AC ARNG
Brigade Combat Teams 48 28
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Ground School XXIGround School XXI
• Learn from Aviation Training• Use FY07 Capability Based Assessment (CBA)• Initial Findings
– Current Operational Environment not well supported – Solution Sets include major upgrades and new
training support systems
"Take off the blinders, show me the realm of the possible. I am not looking for what we can do with what we have today. I want to see what we can do in the future. If what we need is 10 or 20 years down the road then , so be it.... Use Flight School XXI as the start point. I am not sure what can be done... I need you all to help me figure that out. Make it happen!“
General William S. Wallace, Commander, TRADOC at Fort Knox on 7 January 2008.
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Flight School Flight School XXI XXI
• Initial Entry Pilot Training• Contractor owned – off post• 20 year service contract• $1Billion
• FS XXI Training Load Calculations• Trains 1,200 Initial entry pilots a year• Aircraft specific advanced tracks:
• 126 AH-64D Track• 688 UH-60 Track• 186 CH-47D• 150 OH-58D
• GS XXI Training Load Calculations • 92 Courses• 135,000 + Soldiers a year
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VISIONVISION
Train the Way We Fight and Operate, See It First in Training and Train First in Simulation
Crawl, Walk, Run, Apply/Rehearse
Develop a simulation system of systems that:• Simulates/Replicates individual weapons and weapons platforms• Provides gunnery/weapons and maneuver training• Replicates weapons/platforms to match force structure• Trains both generating and operating forces• Supports individual through brigade combat team, mounted and dismounted• Availability begins in 2012
The simulation replicates:• Sight, sound, and smells of conflict• Weapons effects• Environmental weather to include temperature and rain
Components of the simulation includes• Semi-Automated Forces (SAF)• Interface with LIVE training• Training Management system (Scheduling, student tracking, AARs)• Training Support Packages (gates and tables, variety of METT-TC)
28
MGS
Sample of Tasks Trained at the MCoESample of Tasks Trained at the MCoE
Maneuver Captains Career Course -Conduct an Attack (Infantry Company)
Armor Basic Officer Leader (BOLC III) -Conduct Overwatch/Support By Fire At Platoon Level
Maneuver ANCOC (11B) -Conduct an Attack by a Platoon
11B10 OSUT -Engage Targets with an M4 or M4A1 Carbine
Mortar Section(SAF)
Virtual Simulators• 7 Reconfigurable Vehicles• 1 Raven• 39 Soldiers
Stryker Company Virtual SIMEXStryker Company Virtual SIMEX
Company CommanderXOFires Support Team• Field Artillery• CAS
1st Platoon(SAF)
3rd Platoon (SAF)2nd Platoon &MGS Platoon
4 X Stryker IFV3 X MGS1 X Plt HQ3 X Infantry Squads1 X Weapons Squad1 X Raven
Medics(SAF)
White Cell
COE OPFOR(SAF)
Civilians(SAF)
Engage Targets with
an M4 or M4A1 Carbine
Conduct an Attack by a
Platoon
Conduct an Attack
(Infantry Company)
Conduct Overwatch/ Support By
Fire atPlatoon Level
30
The Problem The Problem
The Army has done well with the simulations and simulators to train platform weapons systems.
The training support required to integrate mounted/dismounted operations, asymmetric threats, non-combatants, robotics, aspects of full spectrum operations and emerging capability is lacking.
The maneuver force must continue to train Soldiers and units to standard while:
• The Army modernizes• The Army grows
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Current Simulation Current Simulation GapsGaps• Dismounted Training
• Mounted Supporting Dismounted and Dismounted Supporting Mounted Soldier and Leader Training
• Ability to conduct battle command tasks in the classroom (e.g., gaming - course of action development)
• Ability to Prepare and Execute Operations (Leader Opportunity in the Schoolhouse)
• Incorporate modernization
• Link to L-V-C
• Full Spectrum Operations
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Full Spectrum Full Spectrum Operations Operations
Mounted Support to Dismounted
Operations&
Dismounted Support to Mounted
Operations
Asymmetric Threats
Noncombatants Acquire/React to Explosive Devices
&Intelligent
Munitions System Mines/Booby
Traps
Robotics
CCTT
COFT
AB-FIST*
AGTS
EST 2000
Meets RequirementsNeeds ImprovementDoes Not Meet Requirements
(examples)
* Advanced Bradley Full Crew Interactive Skills Trainer
33
What Will GS XXI What Will GS XXI Achieve?Achieve?
BEFORE:(many operational/product stovepipes,
redundant processes, and gaps)
AFTER: (integrated operations serving common mission)
GS XXI Transformatio
n
GS XXI Transformatio
n
Objective: Formations that achieve mission goals
using most cost effective means
Current: Add-hoc training solutions, disjointed training infrastructure elements, rice
bowls, etc. operating separately
CCTT
EST 2000
AG
TS
AB-FIST
MILES
JCATS
CTC
CA
LFE
X
Training for: Conduct an AttackTraining for: Conduct an Attack
34
Considerations for Military M&S
• Professional– Education
• Modeling and Simulation• Qualitative and Quantitative• Limits of Analysis
– Knowledge of the Military• DOTMLPF• Military History• The Decision Maker
• Personal– Security Clearance
• Government• Industry• Academia
35
Questions
Technology
ManagementInstructional
Design