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Social Dynamics Can Be Distorted in Video-Mediated Communication
Wei Huang, Judy Olson, Gary OlsonCollaboratory for Research on Electronic Work (CREW)
School of Information, University of Michigan
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Overview
Problems Review of Aspects of Social Dynamics
Physical context Proximity Height
Experiment Results Discussion & Implications
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Problems Motivation – video technologies are not fully
accepted and satisfied, WHY? Enthusiastic about video technologies “Despite Advances, Video Still a One-Way Channel”
(American Banker; Dec 2000, Quinn)
Mixed results on VMC research Video + audio add little audio-only communication on
cognitive tasks (Chapanis, 1975, 1972, etc) Video helps when
People have very little common ground (Veinott et al, 1998) Tasks involve negotiation (Short et al, 1976)
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Theoretical perspective
Whittaker (1999, 1997) non-verbal communication that visual channel supports Cognitive cues to determine the other’s understanding;
head nods, visual attention Turn-taking cues to support conversation mgmt process;
head turning, posture, eye gaze Social or affective cues that reveal the other’s emotional
state and interpersonal attitudes; facial expression, posture, eye gaze
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Theoretical grounding:Interpersonal communication
First impressions formed based on outward appearance cues age, gender, race, ethnicity, body shape, height, dress etc.
This includes a rapid categorization process and an activation of social schemas (Jones, 1990) We make assumptions Impressions formed later are reinforced or modified Initial impressions form baseline comparison which help to
make proper inferences and causal attributions, which affects the dynamics of interpersonal communication (Heider, 1958)
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Distortion in VMC
Video systems don’t provide the full array of visual cues as in FtF interactions (Fussell et al, 1995) Physical context is blocked out
traditional “talking heads” VC systems only show the shoulder and head and fill the image on the screen
Titled perspective and direct eye-contact impossible Desktop VC systems have to place the camera on either
top, bottom, the side of the monitor
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This study
Extends Whittaker’s non-verbal communication suggests that visual channel provides appearance and
physical context cues with which people form impressions of others, which affect people’s behavior.
Focuses on three factors Physical context cues on video Interpersonal distance on video Apparent height
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Physical context
In FtF interaction includes setting of human communication, objects
and people Cues from the physical context help people
perceive precisely the size of an object (Walsh et al, 1998).
VMC Physical context is often blocked out (Mantei et al,
(1991)
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Proximity in FtF interaction
Equilibrium of interpersonal distance (Argyle et al, 1960s)
Interpersonal distance is often influenced by age, gender, race and culture M-M > M-F > F-F (Rosegrant, 1973) Arabian males keep very close distance (Hall, 1966) Same ages < different ages (Pedersen, 1973)
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Proximity in VMC
Different from that in FtF (Heath, et al, 1991) Threat and occupation of space is attenuated Accessibility of nonverbal cues varies according to camera
zoom
VMC prototypes MAJIC
: Too far away: “Can you hear me?” instead of “Hello” (Okada et al, 1994)
Clearboard: Too close, not appropriate for strangers or people at different level (Ishii et al, 1993).
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Height in FtF interaction Tall people are believed to enjoy higher status,
dominance and power (Ellis, 1994).
Height is positively related to social esteem, leader emergence, performance, income. (Judge et al, 2004, to be appeared in JAP)
Height - a predictor of social dominance and academic success (Hensley, 1993) Asst Prof. 1.24” taller, Assoc Prof. 1.50” taller, Full Prof. 1.97” taller, Chair 2.14” taller than average Americans of the same age and
gender
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Height/camera angle in video
Perception of height can be manipulated by camera angles
TV/Film production Low angle = Superior High angle = Inferior
(Giannetti, 1973, 1999)
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Purpose of this study
Examine apparent height effect in video-mediated communication, emphasize Negotiation: Group decision-making Interaction and influence measures Impressions of the others
We do that by Manipulating the camera angle and monitor placement Manipulating the camera zoom.
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Hypothesis
Apparent height effect The apparently tall person (that is created by artificially
placing the camera lower) is more influential in the decision-making than is the apparently short person (created by artificially placing the camera higher).
The visibility of the physical context (that is manipulated by zooming in or out the camera) helps people to make judgments of the other’s height, and thus the more the context on the screen, the stronger the apparent height effect.
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Experiment Design
2 x 2 (between-dyad) Monitor distance – one side: far (6 ft) vs. close (2 ft) Camera zoom: in or out Dyad: camera angle at high or low (+/- 28o)
Group decision-making: Arctic Survival Task Crash landing in inhospitable Artic area Expert ranking Individual ranking of 15 items Group ranking of 15 items
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Experiment Design Cont.
Measures Individual task influence
the difference between one’s individual ranking and the group ranking. So the lower the score, the higher the influence
Perceived influence: Self-reported influence in post-test survey
Impressions of self & the other - Dominance Scale (Burgoon et al, 1992)
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Experiment
Subject White Americans Male 18 – 35 years old 196 subjects
Distance
Zoom Far Close
Out 28 pairs 24 pairs
In 19 pairs 27 pairs
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4
1424
3444
5464
74
far close far close
out in
Zoom x Distance
Indiv
idual I
nfluence
tall
short
Is ‘tall” more influential?
28
30
35
40
45
50
55
60
65
far close far close
Out In
Zoom x Distance
Perc
eiv
ed In
fluence %
tall
short
Is ‘tall’ perceived more influential?
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What impressions were formed?Apparently Short's Rating
4
4.2
4.4
4.6
4.8
far close far close
Out InZoom x Distance
Rat
ing
of
Do
min
ance
SELF
PARTNER
Apparently Tall's Rating
3.8
44.2
4.4
4.64.8
5
far close far close
Out InZoom x Distance
Rat
ing
of
Do
min
ance
SELF
PARTNER
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Summary of Findings
Distance of subject from monitor
Camera zoom Far Close
Out Tall > Short Tall = short
In Tall = short Tall = short
When monitor was placed at far distance and camera was zoomed out, there produced a significant height effect. Hypothesis is partially supported.
Impressions - Both apparently tall and short persons rated themselves more influential than they rated their partners.
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Discussion
Finding We did find that apparently tall person was and was
perceived more influential in the group decision-making task only when more physical context was presented and monitor and camera was placed farther away and higher.
Apparent height effect Monitor & camera have to be placed farther away & higher
– apparently tall person has to be very tall. Task-oriented communication reduced the use of visual
channel.
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Implications and future work
May impact more directly on tasks like distant interview over video where task itself involves interpersonal perception and judgment
In the future, plan to conduct conversation/language analysis and nonverbal communication analysis
Other factors such as screen size, lighting, camera horizontal angle, room objects are potentially important for distance collaboration.