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TCP over Wireless Links
ECE 256Spring 2009
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Today’s Discussions
Setting up the context (recap) MAC (radios, HTP, antennas, rate/power/CS control), routing
Motivating a Transport Layer The e2e argument The basics of flow control and congestion control From wireline to wireless
Peek into the large gamut of research in wireless TCP Snoop, ELN, Vegas, Reno, Paris, Hollywood (just kidding !!) Performance over wireless links
What’s hot now ?
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Recall 1: PHY and MAC
MAC MAC
PHY PHY
• Spread Spectrum radios (DS and FH)• RTS/CTS and Carrier Sensing for Hidden Terminals• Directional antennas to reduce interference• Rate control to extract max capacity from available SINR• Power control for spatial reuse & energy savings – topology control• TDMA scheduling, multi-channel use, encryption security
… and many more
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Recall 2: Network Layer
Routing
• The first view of the network
• Coping up with (uncontrolled) user mobility-Flooding the network reactively, or proactive updation
• Mobile IP, coping with handoffs, etc.
• Ad hoc routing – discovery, optimal metric, maintenance, caching• Secure routing – Routes bypassing malicious nodes
Routing
Routing
Routing
Routing
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We have a route, now what ?
TCP
• Transport packets quickly and reliably over this network
• Network properties often unknown (or difficult to track)- Where is the congestion ? How much cross traffic ?- What is the bottleneck bandwidth ?- How much buffers at intermediate nodes ?
Motivation for end to end TCP
TCP
NETWORK
Data
Data
Data
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The End to End Argument [Reed,Clark]
“The function in question can completely and correctly be implemented only with the knowledge and help of the application standing at the end points of the communication system. Therefore, providing that questioned function as a feature of the communication system itself is not possible.”
In other words, as a middle man, don’t attempt to do it, if you cannot do it completely.
Let the end point handle it completely !!
Caveat: Middle-man involvment OK for performance optimization
Question is: Who is the end point ? TCP ? Application layer ? Human user ?… the debate goes on
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Some transmission methods
Stop & Wait Pipelined
Go Back N Selective Repeat
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Stop-and-wait operation
first packet bit transmitted, t = 0
sender receiver
RTT
last packet bit transmitted, t = L / R
first packet bit arriveslast packet bit arrives, send ACK
ACK arrives, send next packet, t = RTT + L / R
U sender
= .008
30.008 = 0.00027
microseconds
L / R
RTT + L / R =
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Pipelined protocols
Pipelining: sender allows multiple, “in-flight”, yet-to-be-acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver
Two generic forms of pipelined protocols: go-Back-N, selective repeat
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Pipelining: increased utilization
first packet bit transmitted, t = 0
sender receiver
RTT
last bit transmitted, t = L / R
first packet bit arriveslast packet bit arrives, send ACK
ACK arrives, send next packet, t = RTT + L / R
last bit of 2nd packet arrives, send ACKlast bit of 3rd packet arrives, send ACK
U sender
= .024
30.008 = 0.0008
microseconds
3 * L / R
RTT + L / R =
Increase utilizationby a factor of 3!
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Go-Back-N
Sender: k-bit seq # in pkt header “window” of up to N, consecutive unack’ed pkts allowed
ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK” may receive duplicate ACKs
timer for each in-flight pkt timeout(n): retransmit pkt n and all higher seq # pkts in window
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GBN inaction
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Selective Repeat
receiver individually acknowledges all correctly received pkts buffers pkts, as needed, for eventual in-order delivery to
upper layer sender only resends pkts for which ACK not received
sender timer for each unACKed pkt sender window
N consecutive seq #’s again limits seq #s of sent, unACKed pkts
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Selective Request
Makes sense to transmit only the lost packets But this is true under what assumption ?
Can you say a case in which Go-BACK-N might be better
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Selective repeat: sender, receiver windows
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Selective repeat
data from above : if next available seq # in window,
send pkt
timeout(n): resend pkt n, restart timer
ACK(n) in [sendbase,sendbase+N]:
mark pkt n as received if n smallest unACKed pkt,
advance window base to next unACKed seq #
sender
pkt n in [rcvbase, rcvbase+N-1]
send ACK(n) out-of-order: buffer in-order: deliver (also
deliver buffered, in-order pkts), advance window to next not-yet-received pkt
pkt n in [rcvbase-N,rcvbase-1]
ACK(n)
otherwise: ignore
receiver
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Selective repeat in action
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Selective repeat: dilemma
Example: seq #’s: 0, 1, 2, 3 window size=3
receiver sees no difference in two scenarios!
incorrectly passes duplicate data as new in (a)
Q: what relationship between seq # size and window size?
What if pkts go out of orderWhat if pkts go out of order
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TCP
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TCP Congestion Control
Problem Definition How much data should I pump into the network to
ensure• Intermediate router queues not filling up• Fairness achieved among multiple TCP flows
Why is this problem difficult? TCP cannot have information about the network Only TCP receiver can give some feedbacks
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The TCP Intuition
Pourwater
Collectwater
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The Control Problem
Two main components in TCP Flow Control and Congestion Control
Flow Control If receiver’s bucket filling up, pour less water
Congestion Control Don’t pour too much if there are leaks in intermediate
pipes Regulate your flow based on how much is leaking out
• Aggressive pouring calls for retransmission of lost packets
• Conservative pouring lower e2e capacity
Challenge: At what rate(t) should you pour ?Why ?
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The TCP Protocol (in a nutshell)
T transmits few packets, waits for ACK Called slow start
R acknowledges all packet till seq #i by ACK i (optimizations possible) ACK sent out only on receiving a packet Can be Duplicate ACK if expected packet not received
ACK reaches T indicator of more capacity T transmits larger burst of packets (self clocking) … so on Burst size increased until packet drops (i.e., DupACK)
When T gets DupACK or waits for longer than RTO Assumes congestion reduces burst size (congestion
window)
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TCP Timeline
Host A
one segment
RTT
Host B
time
two segments
four segments
Think of a blindperson trying tostand up in a lowceiling room
Objective:Don’t bang yourhead, but standup quickly
Think of a blindperson trying tostand up in a lowceiling room
Objective:Don’t bang yourhead, but standup quickly
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When waited for > RTO
0
5
10
15
20
25
0 3 6 9 12 15 20 22 25
Time (round trips)
Congestion window (segments)
ssthresh = 8 ssthresh = 10
cwnd = 20
After RTO timeout
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The TCP Protocol (in a nutshell)
DupACK not necessarily indicator of congestion Can happen due to out of order (OOO) delivery of packets
If 3 OOO pkts, then CW need not be cut drastically The DupACK packet retransmitted Continue with same pace of transmission as before
(fast recovery)
R advertizes its receiver window in ACKs If filling up, T reduces congestion window
Why ?
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Fast Recovery on 3 OOO DupACKs
0
2
4
6
8
10
0 2 4 6 8 10 12 14
Time (round trips)
Window size (segments)
Receiver’s advertized window
After fast recovery
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TCP Round Trip Time and Timeout
EstimatedRTT = (1- )*EstimatedRTT + *SampleRTTEstimatedRTT = (1- )*EstimatedRTT + *SampleRTT
Exponential weighted moving average influence of past sample decreases exponentially fast typical value: = 0.125
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Example RTT estimation:
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
100
150
200
250
300
350
1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
time (seconnds)
RTT (milliseconds)
SampleRTT Estimated RTT
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TCP Round Trip Time and Timeout
Setting the timeout EstimtedRTT plus “safety margin”
large variation in EstimatedRTT -> larger safety margin first estimate of how much SampleRTT deviates from EstimatedRTT:
TimeoutInterval = EstimatedRTT + 4*DevRTT
DevRTT = (1-)*DevRTT + *|SampleRTT-EstimatedRTT|
(typically, = 0.25)
DevRTT = (1-)*DevRTT + *|SampleRTT-EstimatedRTT|
(typically, = 0.25)
Then set timeout interval:
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Several flavors of TCP: combines options / optimizations
Reno, Vegas, Eifel, Westwood …
Overall TCP has worked well – proven on the internet
Then why study it again for wireless networks ?
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The TCP Intuition
Pourwater
Collectwater
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Renewed Challenge
Key assumption in TCP A packet loss is indicative of network congestion Source needs to regulate flow by reducing CW
Assumption closely true for wired networks BER ~ 10 -6
With wireless, errors due to fading, fluctuations Need not reduce CW in response … But, TCP is e2e CANNOT see the network Thus, TCP cannot classify the cause of loss
CHALLENGE
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The Problem Model
wireless
physical
link
network
transport
application
physical
link
network
transport
application
physical
link
network
transport
application
rxmt
TCP connection
Wireline
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Impact of Misclassification
0.0E+00
5.0E+05
1.0E+06
1.5E+06
2.0E+06
0 10 20 30 40 50 60
Time (s)
Seq
uen
ce n
um
ber
(byte
s)
TCP Reno(280 Kbps)
Best possible TCP with no errors(1.30 Mbps)
2 MB wide-area TCP transfer over 2 Mbps WaveLAN
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The Solution Space
Much research on TCP over wireless
Difficult to cover complete ground
We peek into some of the key ideas Link layer mechanisms Split connection approach TCP-Aware link layer TCP-Unaware approximation of TCP-aware link layer Explicit notification Receiver-based discrimination Sender-based discrimination
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Link Layer Mechanisms
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Link Layer Mechanisms
Forward error corrections Add redundancy in the packets to correct bit-errors TCP retransmissions can be alleviated
Link layer retransmissions MAC layer ACKnowledgments Overhead only when errors occur (unlike FEC)
Such mechanisms require no change in TCPIs that breaking e2e argument ??
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Issues with Link Layer Mechanisms
Link layer cannot guarantee reliability Have to drop packets after some finite limit What is the retransmission limit (??)
Retransmission can take quite long Can be significant fraction of RTT TCP can timeout and retransmit the same packet again
• Increasing RTO can avoid this• But that impacts TCP’s recovery from congestion
Head of the line blocking Link layer has to keep retransmitting even if bad
channel Blocks other streams
Why?
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Findings
Link layer retransmission good When channel errors infrequent When retransmit time << RTO When modifying TCP is not an acceptable solution
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Split Connection Approach
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1 TCP = ½ TCP + ½ (TCP or XXX)
wireless
physical
link
network
transport
application
physical
link
network
transport
application
physical
link
network
transport
application rxmt
Per-TCP connection state
TCP connection TCP connection
Base Station
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Splitting Approaches
Indirect TCP [Baker97] Fixed host (FH) to base station (BS) uses TCP BS to mobile host (MH) uses another TCP connection
Selective Repeat [Yavatkar94] Over FH to BS: Use TCP Over BS to MH: Use selective repeat on top of UDP
No congestion control over wireless [Haas97] Also use less headers over wireless
• Header compression
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Issues with Splitting
E2E totally broken 2 separate connections
BS maintains hard state for each connection What if MH disconnected from BS ? Huge buffer requirements at BS What if BS fails ?
Handoff between BS requires state transfer
What if Data and ACK travel on different routes ? BS will not see the ACK at all – splitting not feasible
Whats the Problem ?
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TCP-Aware Link Layer
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Snoop
Link layer at BS buffers un-acknowledged packets
Now, BS peeks into every returning TCP ACK from MH If DupACK
• Retransmits the necessary packet• Drops the DupACK
DupACK does not reach sender Prevents fast retransmit
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Snoop : Example
FH MHBS
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3634
Example assumes delayed ack - every other packet ack’d
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35 TCP statemaintained at
link layer
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Snoop : Example
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Snoop : Example
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Duplicate acks are not delayed
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dupack
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Snoop : Example
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Duplicate acks
4143 42
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Snoop : Example
FH MHBS
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3744 43
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Discarddupack
Dupack triggers retransmissionof packet 37 from base station
BS needs to be TCP-aware to
be able to interpret TCP headers
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Snoop : Example
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Snoop : Example
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TCP sender does notfast retransmit
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Snoop : Example
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TCP sender does notfast retransmit
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Snoop : Example
FH MHBS
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Snoop [Balakrishnan95acm]
0
400000
800000
1200000
1600000
2000000
16K32K64K 128K256Kno error
1/error rate (in bytes)
bits/sec
base TCP
Snoop
2 Mbps Wireless link
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Issues with Snoop
Link layer needs to be TCP aware Smelling cross layer Link layer needs to buffer and perform sliding window
Not useful when TCP headers encrypted
Not feasible when Data and ACK travel different routes
RTT estimates can still go up due to link layer retransmission Affects performance of Snoop
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Wireless TCP
WTCP attempts to nullify RTT estimation problem When data packets are lost due to errors
Link layer includes own time stamp in ACK packet ACK packets that have BS time stamps indicate a
wireless loss RTT of these packets not considered for RTO calculation
• But then, what if wireless hop is also congested !!!!!!• Time stamping cannot take care of that
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Quick look at other schemesTCP-unaware schemes
Explicit notificationReceiver-based
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TCP-Unaware, ELN
Delayed DupACKs Receiver waits for sometime before sending DupACK If link retransmission solves problem
• Then TCP sender does not send redundant packet
Explicit Loss Notification (ELN) BS remembers only packet’s sequence numbers When DupACKs return through them, they check If packet was received by BS, then colors the DupACK Sender realizes that packet lost on wireless link
• Does not cut down CW, just retransmits that packet
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Receiver-Based TCP
Receiver estimates cause of packet loss If estimate == wireless loss, sets ELN bit
FH MHBS1012 11
FH MHBS
11
1012T
Congestion loss
FH MHBS
101112Error loss
2 T
When is thisMechanism a Big problem ?
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Closing Thoughts
Reliable and in-order packet delivery important TCP aims to support these features Implements congestion control and flow control
TCP widely tuned for wireline networks Proven to be efficient on the internet
When network periphery has wireless “last mile” TCP exhibits myriad problems Mainly because of
“misclassification between congestion and channel errors”
Several solution approaches but many open problems
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Questions ?
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QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
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Marathon Presentations
7 candidates
1 Slot on Apr 22 3 slots on Apr 24 3 more candidates: We need to decide on a time.
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What’s Hot Now ??
TCP over wireless multihop (mesh) Each hop has contention-based MAC
• Unpredictable delays and congestion Fairness between TCP e2e flows a very challenging
problem Mobility can significantly affect TCP(Very difficult set of open problems)
More fundamental: Is TCP the way to go for wireless Strong ongoing debate in community
Useful queuing solutions in ad hoc networks Neighborhood RED solution
… and many many more …
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If all that did not make sense, or too heavy for “total recall”, then here is a visual example
Thanks to Nitin Vaidya for tutorial slides(Highly recommended for those interested in TCP)
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Cumulative Acknowledgements
A new cumulative acknowledgement is generated only on receipt of a new in-sequence packet
41 40 3839
35 37
3634
3634
i data acki
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Delayed Acknowledgements
An ack is delayed until another packet is received, or delayed ack timer expires (200 ms typical)
Reduces ack traffic
40 39 3738
3533
41 40 3839
35 37
New ack not producedon receipt of packet 36,
but on receipt of 37
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Duplicate Acknowledgements
A dupack is generated whenever an out-of-order segment arrives at the receiver
40 39 3738
3634
42 41 3940
36 36
Dupack
(Above example assumes delayed acks)On receipt of 38
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Duplicate Acknowledgements
Duplicate acks are not delayed Duplicate acks may be generated when
a packet is lost, or a packet is delivered out-of-order (OOO)
40 39 3837
3634
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36 36
DupackOn receipt of 38
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Number of dupacks depends on how much OOO a packet is
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3634
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36 36
Dupack
42 41 3940
36 36 38
New Ack
New AckNew Ack
New Ack
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New Ack
DupackNew Ack