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I3-ESE project www.stories.starlab.org 2© Starlab N.V.
Who are we?
I3 - ESE Projectwww.i3net.org / stories.starlab.orgExperimental school environments
Centre for Futurism in Education, Israel
Lambrakis Research Foundation, Greece
Natural Interactive Systems,Denmark
Gotemborg University, Depart. Education, Sweden
Computer Technology Institute, Greece
Social Ethics: School contacts & pedagogy:
Interface Designers : Designers with children:
Technology Development :
Management,co-ordination,exploitation :
School Site
School Site
Co-Design withchildren
I3-ESE project www.stories.starlab.org 3© Starlab N.V.
Premisses
Capturing experiences
Children may learn by reflecting on their own experiences
Children may learn by reflecting on other children’s experiences
Children may learn by reflecting on other children’s perspectives on their own experiences
Re-creating experiences
Reflection as negotiating interpretation
I3-ESE project www.stories.starlab.org 4© Starlab N.V.
The picture as the trigger
Shuli told her story: “the kid is happy because when I went out in the morning my dad let her take her sister with her. The young sister didn’t want to go with her because she met a lot of old kids but Gal didn’t want her to leave because she had enjoyed being with her. At the end, my sister left and I played with my dolls. I was the mom and I took care of the doll”.
Aylon explained “I played with Amit and Nitai one morning. We built a house for ourselves. We had cooperated and built it together. It made us happy to cooperate and understand each other”.
Maria explains: “I like this picture because I’m in it. I played with Roni. I was the mom and Roni was the child. Mom said: don’t go too far or you might be lost! Her child agreed! I like playing with dolls.
I3-ESE project www.stories.starlab.org 5© Starlab N.V.
Same picture, different stories
Yael told this story: “The girl here is called Sivan. She has two friends, Aviv and Tomer. They were tired and went to sleep but their mother woke them up and asked them to help in the kitchen. However, they couldn’t bake so well so mom got mad.”
Niv told a different story: “The kid is happy cause his mom didn’t take him home so Niv can play with his friends and he is winning. His friends ask him to stop winning and he said he would let them win next time.”
I3-ESE project www.stories.starlab.org 6© Starlab N.V.
Capturing Experiences: KidsCam
Kidscam: a wearable camera to capture interesting episodes
and without interrupting them.
I3-ESE project www.stories.starlab.org 7© Starlab N.V.
Design with children - KidsLab
I3-ESE project www.stories.starlab.org 8© Starlab N.V.
KidsCam prototypes
I3-ESE project www.stories.starlab.org 9© Starlab N.V.
I3-ESE project www.stories.starlab.org 10© Starlab N.V.
Magic Mirror: Video Explorer
I3-ESE project www.stories.starlab.org 11© Starlab N.V.
A multi-perspective application
Episode management system
I3-ESE project www.stories.starlab.org 12© Starlab N.V.
Magic Mirror: Annotation Panel
I3-ESE project www.stories.starlab.org 13© Starlab N.V.
A multi-user application
I3-ESE project www.stories.starlab.org 14© Starlab N.V.
I3-ESE project www.stories.starlab.org 15© Starlab N.V.
Premisses
Capturing experiences
Children may learn by reflecting on their own experiences
Children may learn by reflecting on other children’s experiences
Children may learn by reflecting on other children’s perspectives on their own experiences
Re-creating experiences
Reflection as negotiating interpretation
I3-ESE project www.stories.starlab.org 16© Starlab N.V.
Perspective
“The project appears to have created a genuinely new medium for expressing, sharing and editing shared experiences.”
(an independent reviewer)
Technology is operational in two school sites
A human-ecological stance on ethical issues
Specific pedagogical objectives are being developed