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Lecture Overview
Contribution to HCI Left brain / right brain Model human processor
Sensory registers Short term memory Long term memory
Implications of the model Other psychological observations
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User Psychology and HCI
Helps identify target for design Helps explain success or failure of designs Provides little prescriptive guidance for
design
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Left brain Right brainLeft brain Right brain
Words Images and PatternsWords Images and Patterns
Analysis Overall situationAnalysis Overall situation
Logic Spatial relationshipsLogic Spatial relationships
Sequential ParallelSequential Parallel
Simple tasks Complex scenesSimple tasks Complex scenes
Must be taught No teaching requiredMust be taught No teaching required
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T
The Model Human Processor
Model suppresses detail
– Allows simple predictions
Model human as three
interacting subsystems
– Perceptual system
– Cognitive system
– Motor system
(Card, Moran and Newell, 1983) The Model Human Processor
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Information Processing CycleTimes (in milliseconds)
Perceptual system 100 50 - 200
Cognitive system 70 25 - 170
Motor system 70 30 - 100
Average Range
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Human Information Processing
External Environment
Sensory Registers
Perception
Consciousness
Short Term Memory
Cognitive Functions
Motor Response
Long Term Memory
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Sensory Registers
Temporary buffers Information in unprocessed / uncoded state Persistence 0.2 seconds (visual) 2 seconds (audible)
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Temporary storage buffer (20-30 seconds or more with rehearsal)
Symbolically coded information Limited capacity - 7 plus or minus 2 chunks
(Miller, 1956) Number of chunks independent of bits/chunk Used for storage and decision-making Recency effect
Short Term Memory
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Semantically based Virtually unlimited in size Ease of access related to:
– frequency of access / refresh
– time since last access
– number and type of associative links
– interference from other information activated by same associations
Long Term Memory
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Implications from the Model
Human processing capacity is very small
Constant danger of overload
Implies designers must :– Use meaningful / familiar chunks wherever
possible
– Simplify decision-making
– Minimise STM storage if problem solving / decision-making also required
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Other Psychological Observations: Closure
Strong desire for users to “close” current task and discard information in STM
Make STM available for new info / processing
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Other Psychological Observations: User Attitude and Anxiety
Negative attitude results in slower learning Anxiety (e.g. fear of failure) reduces STM
capacity and causes slower learning
Workplace politics Level of training
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Other Psychological Observations: Control
As people gain experience, so their desire to control the computer increases
Inexperienced users– willing to be led slowly by the computer
Experienced users– wish to take the initiative and operate the system
rapidly
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Other Psychological Observations: Various
Better at recognition than recall– Major rationale for desktop metaphor
Remember grouped things better Learn by doing Rely on previous experiences Differ in how we learn