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10122603 Cathy- final proposal (102-1)

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The Effect of the Interactive Game Instruction on English Listening of Elementary School Students Presenter: Ni-Jyun Cathy Liu Advisor: Dr. Kate Chen Date: December 23, 2013
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Page 1: 10122603 Cathy- final proposal (102-1)

The Effect of the Interactive Game Instruction on English Listening of

Elementary School Students

Presenter: Ni-Jyun Cathy Liu Advisor: Dr. Kate ChenDate: December 23, 2013

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Contents

Introduction

Literature Review

Methodology

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IntroductionBackgroundPurposeResearch Questions

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Background

Low proficiency students who received computer-based instruction performed better than those in the teacher directed instruction group. (Nutta, 1998)

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BackgroundBackground

TaiwanAverage: 295

Average listening score of 2012 TOEIC

(ETS statistical reports, 2013)

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Purpose

To investigate whether interactive game instruction is effective on listening skills

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Research Question

Is Interactive Game Instruction effective in learning English listening skill on six graders students in central Taiwan?

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LiteratureReview

Listening abilityComputer-Assisted Language LearningElements of Interactive gameGame-based learning

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Over the last two decades, research has highlighted the important role that listening plays in language acquisition.

(Brown and Yule, 1983, Ellis, et al. 1994, Faerch and Kasper,1986, Feyten 1991,& Long 1985)

Listening Ability

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Computer-Assisted Language Learning

CALL is related to the use of computers for language teaching and learning.

(Hashemi & Aziznezhad, 2011)

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Computer-Assisted Language Learning

(Rahimi, & Hosseini, 2011)

Significant tool

Teaching

Learning

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CALL offers learner the chance to practice extra learning material at their convenient time in a stress-free environment.

(Witt, 1999; Zinovjeva, 2005)

Computer-Assisted Language Learning

CALL offers learner the chance to practice extra learning material at their convenient time in a stress-free environment.

(Witt, 1999; Zinovjeva, 2005)

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Elements of Interactive Game Program

Rules

Outcome

ValueEffort

Player’s AttachmentNegotiable

Consequence

Juul (2003) proposes six parameters of game:

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Bern, Gonzales,& Camacho(2013) explored some of outline of the reason why people interest in game-learning:

Cooperation and competition

Real time feedback on their failure or success

Exploration, experimentation and risk taking in

Task-based oriented.

Game-based learning

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Game-based learning

Game makes learning easier and faster, also makes learning entertaining and fun. The result of playing game can encourage learner to challenge themselves in order to win the game.

(Bern, Gonzales,& Camacho, 2013)

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According to constructivist theory, learners are active participants in tasks in which they "construct" new knowledge derived from their prior experience. 

(Greany, 2002)

Game-based learning

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MethodologyParticipantsInstrumentsProcedureData Analysis

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Participants

Instruments

Procedure

Data analysis

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Tong-Lin elementary school

6 graders students

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6 graders<40

students>

Control Group<20

students>

Experimental Group

<20 students>

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Participants

Instruments

Procedure

Data analysis

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Conduct pre-test

Control group →Conventional instructionExperimental group→Interactive game instruction

Conduct post-test

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Group Pre-test Treatment Post-test

A O1 X1 O2

B O1 O2

Time

A-Experimental Group1(EG1) ; B-Control Group (CG);O1-Pre-test; O2-Post-test; X1-treatment1

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Participants

Instruments

Procedure

Data analysis

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Cambridge English Young Learner Test 

Computer lab

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Example of YLE (Listening part)

Listen and draw lines. There is one example.

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Test construct model

Canale and Swain (1980)

Communicative language ability

Bachman (1990)

Council of Europe in the Common European Framework of References and its earlier specifications : Waystage 1990 (Van Ek and Trim 1998a) and Threshold 1990 (Van Ek and Trim 1998b)

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Experimental Group Control Group

Time 45 minutes 45 minutes

Material Computer which installs Interactive Game Program Words list of YLE Starter

Warm up Introduce how to use Interactive Game Program and demonstrate the procedure

Show flash card to make sure how many words students know

Presentation

1. Teacher only provide instruction that how to operate the game.

2. Teacher won’t do any instruction about the lesson

Teacher will teach the A words list

Practice Students will do the test in the end of game Students will fill in the worksheet

Example of Lesson Plan

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Paired T-testData Analysis

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Thanks for your listening.


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