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SIXTH SENSE
NOVA COLLEGE OF ENGINEERING AND
TECHNOLOGY FOR WOMEN
INFORMATION TECHNOLOGY
PRESENTED BY:
Reshma.G
Roll no:07s21a12a5
Email id:[email protected]
Bhargavi.G
Roll no:07s21a1203
Email id:[email protected]
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ABSTRACT
Augmented Reality enhances userperception by overlaying real world
information with virtual computer-generated information. The aims of
the 6 th Sense project are toimprove real-time interaction
between the real environment andthe virtual world and to maximize
the user experience in mobileAugmented Reality. To achieve
these objectives a genericframework constituted of two mainlayers is proposed. The End-to-End
Adaptation Layer adapts in real-time the parameters of the
Augmented Reality system toprovide the user with the best
possible experience despite thevarying operating conditions suchas the transmission link and user
head motion. The GenericAugmented Reality Layer
encompasses solutions to theproblem of overlaying adequate
information in the real scene andmanages multimodal interaction
with the virtual environment.
Basically, Sixth Sense is a mini-projector
coupled with a camera and a cellphone
which acts as the computer and your
connection to the Cloud, all the information
stored on the web. Sixth Sense can also obey
hand gestures, like in the infamous Minority
Report.
However, instead of requiring you to be in
front of a big screen like Tom Cruise, Sixth
Sense can do its magicand a lot more
everywhere, even while you are jumping
hysteric over Oprah's sofa.
he camera recognizes objects around you
instantly, with the micro-projector
overlaying the information on any surface,
including the object itself or your hand.
Then, you can access or manipulate the
information using your fingers. Need to
make a call? Extend your hand on front of
the projector and numbers will appear for
you to click. Need to know the time? Draw a
circle on your wrist and a watch will
appear. Want to take a photo? Just make a
square with your fingers, highlighting what
you want to frame, and the system will make
the photowhich you can later organize
with the others using your own hands over
the air.
But those are just novelty applications. The
true power of Sixth Sense lies on its
potential to connect the real world with the
Internet, and overlaying the information on
the world itself. Imagine you are at the
supermarket, thinking about what brand of
soap is better. Or maybe what wine you
should get for tonight's dinner. Just look at
objects, hold them on your hands, and SixthSense will show you if it's good or bad, or if
it fits your preferences or not.
Now take this to every aspect of your
everyday life. You can be in a taxi going to
the airport, and just by taking out your
boarding pass, Sixth Sense will grab real
time information about your flight and
display it over the ticket. You won't need to
do any action. Just hold it in front of yourand it will work.
The key here is that Sixth Sense recognizes
the objects around you, displaying
information automatically and letting you
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access it in any way you want, in the
simplest way possible.Clearly, this has the
potential of becoming the ultimate
"transparent" user interface for accessing
information about everything around
us. If they can get rid of the colored finger
caps and it ever goes beyond the initialdevelopment phase, that is. But as it is now,
it may change the way we interact with the
real world and truly give everyone complete
awareness of the environment around us.
Or just make a few people look like dorks. It
can go either way, really. Whatever it is, I
want to try it..
INTRODUCTION
Everyday there is a new technology in the
world. And how much of you remember the
last one. But there are some technology
which changes the thought of each and
every person who are fond of new
technology and accept it very well with itsuses in their life. In the same way, recently, I
got to know about the new technology and
want to share with you all. It is not only
unique but amazing technology which will
change the entire world. It is none other than
'SixthSense'. This technology is very unique
and who ever will know about it, will proud
to be an Indian and the person who had
developed it. The SixthSense technology is a
wearable gestural interface that augments
the physical world with digital information
around us and we can use natural hand
gestures to interact with that information.
Doesn't it sound so interesting!!
We've evolved over millions of years to
sense the world around us. When we
encounter something, someone or some
place, we use our five natural senses to
perceive information about it; that
information helps us make decisions and
chose the right actions to take. But arguably
the most useful information that can help us
make the right decision is not naturally
perceivable with our five senses, namely the
data, information and knowledge that
mankind has accumulated about everything
and which is increasingly all available
online. Although the miniaturization of
computing devices allows us to carry
computers in our pockets, keeping uscontinually connected to the digital world,
there is no link between our digital devices
and our interactions with the physical world.
Information is confined traditionally on
paper or digitally on a screen. SixthSense
bridges this gap, bringing intangible, digital
information out into the tangible world, and
allowing us to interact with this information
via natural hand gestures. SixthSense frees
information from its confines by seamlessly
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integrating it with reality, and thus making
the entire world your computer.
This SixthSense technology is developed by
Pranav Mistry who is 28 year old and the
most interesting part is that he is of Indian
origin. He invented Sixth Sense' which one
can also say WUW ( Wear UR World) in
short. Actually, it is named so because you
can operate this with a wearable gestural , it
is user friendly interface which links the
physical world around us and uses the hand
gestures the same way you use other things
like reading newspaper, turning pages, etc
and in the same way you can interact with
them. Well, this device will bring us closer
to reality and assists us in making right
decisions by providing the relevant
information, thereby, making the entireworld a computer. Isn't so?
TED(Technology,Entertainme
nt,Design)
TED (Technology, Entertainment, Design)
is one of the most interesting conferences
that happen every year in the US where
extraordinary people from all over the world
come and share their insights and knowledge
about topics which are as varied as they are
interesting.
For a long time these talks were for the
privileged few who attended, however quite
recently, these phenomenal talks were made
freely downloadable from their website
www.ted.com and made available to the
public at large. This article is based on a talk
that I downloaded from the TED website
featuring Pattie Maes and a mesmerizing
gadget that she, her student Pranav Mistry
and her team are developing. They call it
the Sixth Sense. And no, its got nothing to
do with some deep spiritual stuff or Bruce
Willis, but the end product is such that I
wouldnt blame you if you said it was akin
to magic.
SixthSense Technology:
Life Beyond the Five
Senses
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The world has shrunk. Distances have
dissolved. Communication lines and
interaction with countlesssystems have been
rendered feasible. However this
technological overhaul has been peripheral
and not so much related to the human body;
researchers and innovators have constantly
grappled with the issue of bridging the gaps
which limit the human-environment contact.
Well, looks like we finally may have
stumbled upon an answer to that quagmire.
Pranav Mistry, a student at the Media Lab of
Massachusetts Institute
ofTechnology(MIT), has developed a
gestural interface device which enables
enrichment of the physical world with
knowledge that is digital and allows a
person to use natural motions to act togetherwith this information so received. This
device, tentatively name as the Sixth Sense,
is a wearable machine that assists
unexplored interactions between the real and
the virtual sphere of data. It consists of
certain commonly available components,
which are intrinsic to its functioning. These
include a camera, a portable battery-
powered projection system coupled with a
mirror and a cell phone. All these
components communicate to the cell phone,
which acts as the communication and
computation device. The entire hardware
apparatus is encompassed in a pendant-
shaped mobile wearable device. Basically
the camera recognises individuals, images,
pictures, gestures one makes with their
hands and the projector assists in projecting
any information on whatever type of surface
is present in front of the person. The usage
of the mirror is significant as the projector
dangles pointing downwards from the neck.
To bring out variations on a much higher
plane, in the demo video which was
broadcasted to showcase the prototype to the
world, Mistry uses coloured caps on his
fingers so that it becomes simpler for the
software to differentiate between the fingers,
demanding various applications. The
software program analyses the video data
caught by the camera and also tracks downthe locations of the coloured markers by
utilising single computer vision techniques.
One can have any number of hand gestures
and movements as long as they are all
reasonably identified and differentiated for
the system to interpret it, preferably through
unique and varied fiducials. This is possible
only because the Sixth Sense device
supports multi-touch and multi-user
interaction.
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Now you might be thinking how does it
work. Well, this SixthSense prototype is
comprised of a pocket projector, a mirror
and a camera and the hardware components
are coupled in a pendant like mobile
wearable device. To use this both the
projector and the camera are connected to
the mobile computing device in the users
pocket. On the base of an information, I
would like to share that projector projects
visual information enabling surfaces, walls
and physical objects around us to be used as
interfaces while the camera recognizes and
tracks user's hand gestures and physical
objects using computer-vision based
techniques. The video stream data captured
by the camera and processed by the video
strea. After that they tracks the locations of
the colored markers at the tip of the users
fingers using simple computer-visiontechniques, thus SixthSense also supports
multi-touch and multi-user interaction.
You can also zoom in and zoom out using
intuitive hand movements. This technology
also recognizes users freehand gestures or
postures you can say.
Sixth Sense Commands
Computer with
Gestures
Pranavs Website defines this
gadget/experience as SixthSense is a
wearable gestural interface that augments
the physical world around us with digital
information and lets us use natural hand
gestures to interact with that information.
By using a camera and a tiny projector
mounted in a pendant like wearable device,
SixthSense sees what you see and visually
augments any surfaces or objects we are
interacting with.
SixthSense is the opposite of virtual reality.
That is, virtual reality submerses a person in
the digital world. SixthSense turns the tablesand enables the digital world to shine a light
on the real world. Communication in this
computing environment happens with
everyday human gestures.
It projects information onto surfaces, walls,
and physical objects around us, and lets
interact with the projected information
through natural hand gestures, arm
movements, or our interaction with the
object itself. SixthSense attempts to free
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information from its confines by seamlessly
integrating it with reality, and thus making
the entire world yourcomputer.
Wearing sensors on your fingertips that
understand gestures and a camera equipped,
image projector system hanging around your
neck. With SixthSense, you can draw on any
surface, including your hand, check email by
making an "@" symbol with your finger in
the air, take pictures simply by framing an
image with your hands, watch a video or
read news displayed on a regular piece of
paper, among other amazing feats.
'SixthSense' is a wearable gestural interface
that augments the physical world around uswith digital information and lets us use
natural hand gestures to interact with that
information
Devices or Components of
Sixth Sense
The SixthSense prototype is comprised of a
pocket projector, a mirror and a camera. The
hardware components are coupled in a
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pendant like mobile wearable device. Both
the projector and the camera are connected
to the mobile computing device in the users
pocket. The projector projects visual
information enabling surfaces, walls and
physical objects around us to be used as
interfaces; while the camera recognizes and
tracks user's hand gestures and physical
objects using computer-vision based
techniques. The software program processes
the video stream data captured by the
camera and tracks the locations of the
colored markers (visual tracking fiducially)
at the tip of the users fingers using simple
computer-vision techniques. The movements
and arrangements of these fiducials are
interpreted into gestures that act as
interaction instructions for the projected
application interfaces. The maximum
number of tracked fingers is only
constrained by the number of unique
fiducials, thus Sixth-Sense also supports
multi-touch and multi-user interaction.
The prototype device as it is right now, is
assembled from available separate parts
which together dont cost more than USD$
350. The cost is bound to become lower and
lower as they refine it and mass-produce it,
and it cannot cost more tomorrow than it
would cost today.
Right now, it looks very clunky and quite
heavy. Since you need to wear it around
your neck, it might be quite uncomfortable
to lug around. But again, its still very much
in the research stage and as they get closer
to a (possible) commercial release, they will
for sure make much sleeker, lighter and
cooler designs.
A wearable camera: think of the
head strap lamp/camera that you
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often see adventurers wearing while
exploring a confined, remote cave on
the National Geographic channel.
A portable projector: This
component is not much bigger than a
thick BlackBerry, hanging from a
neck cord, a little lower than chest
height. The projector points straight
down, so an angled mirror is
attached to the bottom so that the
image projects forward.
A cell phone/portable
computer: The first two component
are wirelessly connected to a cell
phone/portable computer. This unit
has a wireless Internet connection.
Sixth Sense Technology
will Revolutionize the
World
The Sixth Sense prototype consists of a
pocket projector, mirror and a camera. The
device is pendant shaped like mobile
wearing devices. Both the projector and the
camera are connected to the
mobilecomputing device in the users
pocket. The projector projects visual
information enabling surfaces, walls and
physical objects around us to be used as
interfaces; while the camera recognizes and
tracks users hand gestures and physical
objects usingcomputer-vision based
techniques. The software program processes
the video stream data captured by the
camera and tracks the locations of the
colored markers (visual tracking fiducials) at
the tip of the users fingers using simple
computer-vision techniques. It also supports
multi touch and multi user interaction.
The device has a huge number of
applications. Firstly, it is portable and easily
to carry as you can wear it in your neck. The
drawing application lets user draw on anysurface by observing the movement of index
finger. Mapping can also be done anywhere
with the features of zooming in or zooming
out. The camera also helps user to take
pictures of the scene he is viewing and later
he can arrange them on any surface. Thats
not it. Some of the more practical uses are
reading a newspaper. Imagine reading a
newspaper and viewing videos instead of the
photos in the paper. Or live sports updates
while reading the newspaper. The device
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can also tell you arrival, departure or delay
time of your air plane on your tickets. For
book lovers it is nothing less than a blessing.
Open any book and you will find the
Amazon ratings of the book. To add to it,
pick any page and the device gives
additional information on the text,
comments and lot more add on features.
While picking up any good at the grocery
store, the user can get to know whether the
product is eco friendly or not. To know the
time, all one has to do is to just gesture
drawing circle on the wrist and there appears
a wrist watch. The device serves the purpose
of a computer plus saves time spent on
searching information. Currently the
prototype of the device costs around $350 to
build. Still more work is being done on the
device and when fully developed, it will
definitely revolutionize the world.
Surface Computing
Ever wanted to move digital pictures around
on the tabletop?
Ever needed to resize your snaps without
much irk?Ever imagined ordering a beverage during a
meal with just a-tap-of-a-finger?
Ever thought of sending your vacation
pictures within-a-wink-of-an-eye to friends
and family?
If yes, thenSurface Computing is all what
youd aspire to have.
Surface computing is a term used for a
specialized computerGUI (Graphical User
Interface), in which traditional GUI
elements are replaced by everyday objects.
It has no keyboard, no mouse, no trackball
no obvious point of interaction, except its
screen, as there are no cables or external USB ports for plugging in
peripherals.
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The term surface describes how its used.
All interactions with the computer are done
via touching the surface of the computers
screen with hands or brushes, or via wireless
interaction with physical objects like
smartphones, digital cameras orPDAs.
Unveiled at the Wall Street Journals All
Things Digital conference, at the hands of
Microsoft Corporations CEO, Steve
Ballmer, it blurs the lines between the
physical and virtual worlds.
Surface features a 30-inch diagonal square
display built into a table configuration and
runs on Windows Vista. It comprises a rear
projection screen, five cameras that look
through the screen to recognize and read
items placed on the surface and to track
hand gestures and touch, an Intel dual-
coreprocessorbacked by 2 GB of RAM anda modest 256MB video card. It has in-built
wired 10/100Mbit Ethernet and Bluetooth
2.0 support. Its features are:
Direct interaction: Users can grab digital
information with their touch and gesture.
Multi-touch: It recognizes many points of
contact simultaneously, not just from one
finger like a typical touch-screen.
Multi-user: The horizontal-form-factor
makes it easy for several people to gather
around them and experience a collaborative
and face-to-face computing experience.
Drag-and-drop: All interface components
such as dialogs, mouse pointer, and
windows are replaced with circles and
rectangles outlining physical objects placed
on the screen and are manipulated via drag
and drop.
Object recognition: Users can place
physical objects on the surface to trigger
different types of digital responses,
including the transfer ofdigital content, for
example, credit cards or hotel loyalty
cards, or those having identification tags
similar to bar codes. This means that when a
customer simply puts a wine glass on thesurface of a table, a restaurant could provide
them with information about that wine and
pictures of the vineyard it came from.
No interface: With no interface text, it can
be used by speakers of any language and any
competency level.
Harrahs Entertainment Inc., Starwood
Hotels & Resorts Worldwide Inc. and T-
Mobile USA Inc. will be some of the first
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companies to provide unique Surface
experiences to their customers.
Surface computing is going to revolutionize
everyday lives, much like the way ATMs
changed how we get money from the bank.
Surface lets us manipulate a tremendous
amount of information with our hands, so
that the content works with you, rather than
for you. It can compare product features,
prices and phone plans. With Surfaces
mapping application, you can manipulate a
map and move it, shrink it and access
personalized data for local sites, attractions
and venues. It truly has the potential to tap
the multi-billion dollar industry.
Games Gamut
All work and no play makes Jack a dull
boy Jack grew older with this proverb
and has no penchant for play but loves to see
his son play. Jack Jr however does not play
but is not dull either; he games on his
PlayStation 3. This form of entertainment
has spawned many fads; video game culture
has evolved in time, particularly in
connection with internet culture. Gaming in
all forms has got all the attention be it
console based or web-based. Technological
advances and commercial success helped the
gaming concept take a leap farther than
anticipated, the gaming interface has
emerged from a mocked and rejected
oscilloscope view to a 3-D user interactive
view. The PlayStation, X-Box, Wii and et al
have become a genre in gaming and
redefined the art and passion involved.
Apart from theseLANgames, social
networking games, online portals for games,
PC based games, smart phones and a gamut
of other categorically identifiable games
have become a trendy frenzy.
Would you believe that as of July, 2008
The PlayStation has sold a 102 million
units and to add to the trivia PlayStation 3
sold approximately 81000 units within 24
hours of its release. The ongoing hoopla in
the entertainment industry is not about
Michael Jacksons 3D comeback or the
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2012s breathtaking CGI but the launch of a
video game Call of Duty: Modern Warfare
2; a record 4.7 million copies of the game
were sold on the first day raking up a
whooping 186 million pounds. According to
a report published in The Telegraph, UK,
Mike Griffith of Activision admits that this
can now be seen as a cultural phenomenon.
The record shattering orders for launch of
video games have proved that these games
have emerged as a new medium for
entertainment. The social
networking websites are no exception on
these numbers, Facebooks Farmville has a
staggering 63.6 million users logging in
almost every day across the globe and
learning the art of farming; ironically the
plight of the farmers all over is not cared or
understood but a lost sheep or grown
vegetable adds to the curiosity.People across all age groups are smitten by
this gaming bug and left them in a frenzy
over the blown-out-of-proportions
technological advancements of these games.
Five year old Mike plays as one of the
cheeky monkeys in the Buzz! Junior:
Jungle Party along with his other friends to
figure out who is more cheekier. The
Nielsen Active Gamer Study in November
2005 revealed that the average age in a
group of 2000 regular gamers is 30 years
and this has been increasing ever since. The
gender divide is more or less equal between
males and females with the female
percentage increasing. Apart from fun there
are games that are thought provoking such
as treasure hunts, castle quests and
educational ones such as math blasters, word
building which help the children build their
mental math and vocabulary. From what
started off as fun has over the ages
transformed into passion and blossomed into
art and culture.
As we take a peek to learn about the effort
that goes into making this ground
breaking technologywe surprise ourselves
with the knowledge amassed. A multi billion
dollar industry with big players
like EA sports, DMA design etc have a wide
range of products seeing the light of the day.
Games like Halo, Age of Empires, Need forSpeed, Grand theft Auto and Moto
GrandPrix are on top of the charts. These
games have become more user interactive
with generations, A joystick to maneuver
your car or swing your sword or take a shot
gives you a
real-time experience.
The sixth sense concepts,
real time
interactions, internet, computerprogrammin
g advancements and game developer
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communities have ganged up to produce
innovative games. Though technically savvy
and financially attractive this industry has its
own share of controversies; like related
forms ofmedia, computer and video games
have been the subject of frequent
controversy and censorship, due to the
depiction of graphic violence, sexual
themes, advergaming (a form of advertising
in games), consumption of drugs,
consumption of alcohol or tobacco,
propaganda, or profanity in some games.
Critics of video games include parents
groups, politicians, organized religious
groups, and other special interest groups,
even though all of these can be found in all
forms of entertainment and media. One of
the most common criticisms of video games
is that they allegedly increase violent
tendencies among youth. games like deathRace, Mortal Kombat are proponents of
physical violence and have been banned for
their content.
Controversies are bound to be a part of any
realm but the big picture this industry airs is
more glamorous and attractive. A generation
awakens to a new genre of entertainment
and indulges in a non-existent world of
exhilaration. Video Games in all formats are
the future for fun and entertainment.
Applications of Sixth
Sense
The Sixth-Sense prototype implements
several applications that demonstrate the
usefulness, viability and flexibility of the
system. The map application lets the user
navigate a map displayed on a nearby
surface using hand gestures, similar to
gestures supported by Multi-Touch based
systems, letting the user zoom in, zoom out
or pan using intuitive hand movements. The
drawing application lets the user draw onany surface by tracking the finger-tip
movements of the users index finger. Sixth-
Sense also recognizes users freehand
gestures ( postures ). For example, the
Sixth-Sense system implements a gestural
camera that takes photos of the scene the
user is looking at by detecting the framing
gesture. The user can stop by any surface
or wall and flick through the photos
he / she has taken. Sixth-Sense also lets the
user draw icons or symbols in the air
using the movement of the index finger
and recognizes those symbols as
interaction instructions. For example,
drawing a magnifying glass symbol takes
the user to the map application or
drawing an @ symbol lets the user
check his mail. The Sixth-Sense system
also augments physical objects the user is
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interacting with by projecting more
information about these objects projected on
them. For example, a newspaper can show
live video news or dynamic information can
be provided on a regularpiece of paper.
The gesture ofdrawing a circle on the
users wrist projects an analog watch.
Imagine being able to walk into a super
market and having the ability to decide
which of the different varieties of products
to buy based on preset personal preferences,
simply by holding the product in your hand.
Or, while you are taking a stroll, you see this
fantastic photo opportunity and you dont
need to fumble around for a camera, simply
hold your hands up making a rectangular
frame and the photo get taken And if you
want to see how the photo looks like, you
can project it onto any surface the road, awall, even someones back, and zoom,
resize and rotate the photo all with natural
hand gestures.
You are in a bookshop or a computer games
store and want to know what other people
think about the book or game you want to
buy? You dont need to go searching for a
computer, or even use google in your clunky
blackberry, simply hold the book (game) up
and you will get the amazon.com rating as
well as excerpts from reviews (which you
can expand with a gesture, in case you want
to read the entire thing), even notes your
other friends may have made about this
particular product.
You would never have to read a newspaper
again, you could watch the up to date,
relevant news projected right on top of the
paper. And you could get a tag cloud of
keywords pulled out of any
individualsblog or website while you are
talking to them to know more about them
and their interests.
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Hear in the above figure the person checks
out his image dump , resizes the images and
arranges all the pictures using the sixth-
Sense technology using figure tips.
Dialing a call using sixth-sense technology,
by projecting on palm and using cap for
finger to dial a call.
Hear in the above figure the person checks
out the road map using sixth sense
technology.
Hear in the above figure the user of Sixth-
Sense, projects the watch on his waist.
You are driving to the airport and want to
know your flight status and which gate you
need to board from? No problem! Simply
hold your boarding card up and the device
will tell you if its delayed or on time, and
which gate you need to board from! You
will not ever need to wear a watch again or
even carry your mobile You just (gesture)
draw a circle on your wrist and voila, you
will have the time. And you can project the
number pad of a phone right on thepalm of
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your hand and use the other hands finger to
dial a call Much better than the iPhone!
Conclusion
With this exciting technology just around
the corner, the world will suddenly become
more meaningful for everyone as they get
relevant information about what they are
looking at and interacting with right away.
And maybe we will all know the Latin (and
common) names of trees and flowers just by
looking at them.
The current prototype system costs
approximate $350 to build. He said it will be
open source so that every one can use it at
mass level without any problem. This isreally a very big achievement and still more
work is being done on the device and when
fully developed, it will definitely
revolutionize the world.
The current prototype WUW sixth sense
design is not sleek or somewhat attractive to
be wearing around all the time but hopefully
they can make a more sleeker design in the
near future. Wearing a camera system
around your neck or attaching it to your cap
on a day to day basis would get annoying
sooner than later.
Today, we are all so proud of Pranav Mistry
for developing this unique technology called
'Sixth Sense'
References:
http://www.engagementtheory.com/?
p=50
http://www.pranavmistry.com/proje
cts/sixthsense/
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