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11 Sixth Sense

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    SIXTH SENSE

    NOVA COLLEGE OF ENGINEERING AND

    TECHNOLOGY FOR WOMEN

    INFORMATION TECHNOLOGY

    PRESENTED BY:

    Reshma.G

    Roll no:07s21a12a5

    Email id:[email protected]

    Bhargavi.G

    Roll no:07s21a1203

    Email id:[email protected]

    1

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    ABSTRACT

    Augmented Reality enhances userperception by overlaying real world

    information with virtual computer-generated information. The aims of

    the 6 th Sense project are toimprove real-time interaction

    between the real environment andthe virtual world and to maximize

    the user experience in mobileAugmented Reality. To achieve

    these objectives a genericframework constituted of two mainlayers is proposed. The End-to-End

    Adaptation Layer adapts in real-time the parameters of the

    Augmented Reality system toprovide the user with the best

    possible experience despite thevarying operating conditions suchas the transmission link and user

    head motion. The GenericAugmented Reality Layer

    encompasses solutions to theproblem of overlaying adequate

    information in the real scene andmanages multimodal interaction

    with the virtual environment.

    Basically, Sixth Sense is a mini-projector

    coupled with a camera and a cellphone

    which acts as the computer and your

    connection to the Cloud, all the information

    stored on the web. Sixth Sense can also obey

    hand gestures, like in the infamous Minority

    Report.

    However, instead of requiring you to be in

    front of a big screen like Tom Cruise, Sixth

    Sense can do its magicand a lot more

    everywhere, even while you are jumping

    hysteric over Oprah's sofa.

    he camera recognizes objects around you

    instantly, with the micro-projector

    overlaying the information on any surface,

    including the object itself or your hand.

    Then, you can access or manipulate the

    information using your fingers. Need to

    make a call? Extend your hand on front of

    the projector and numbers will appear for

    you to click. Need to know the time? Draw a

    circle on your wrist and a watch will

    appear. Want to take a photo? Just make a

    square with your fingers, highlighting what

    you want to frame, and the system will make

    the photowhich you can later organize

    with the others using your own hands over

    the air.

    But those are just novelty applications. The

    true power of Sixth Sense lies on its

    potential to connect the real world with the

    Internet, and overlaying the information on

    the world itself. Imagine you are at the

    supermarket, thinking about what brand of

    soap is better. Or maybe what wine you

    should get for tonight's dinner. Just look at

    objects, hold them on your hands, and SixthSense will show you if it's good or bad, or if

    it fits your preferences or not.

    Now take this to every aspect of your

    everyday life. You can be in a taxi going to

    the airport, and just by taking out your

    boarding pass, Sixth Sense will grab real

    time information about your flight and

    display it over the ticket. You won't need to

    do any action. Just hold it in front of yourand it will work.

    The key here is that Sixth Sense recognizes

    the objects around you, displaying

    information automatically and letting you

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    access it in any way you want, in the

    simplest way possible.Clearly, this has the

    potential of becoming the ultimate

    "transparent" user interface for accessing

    information about everything around

    us. If they can get rid of the colored finger

    caps and it ever goes beyond the initialdevelopment phase, that is. But as it is now,

    it may change the way we interact with the

    real world and truly give everyone complete

    awareness of the environment around us.

    Or just make a few people look like dorks. It

    can go either way, really. Whatever it is, I

    want to try it..

    INTRODUCTION

    Everyday there is a new technology in the

    world. And how much of you remember the

    last one. But there are some technology

    which changes the thought of each and

    every person who are fond of new

    technology and accept it very well with itsuses in their life. In the same way, recently, I

    got to know about the new technology and

    want to share with you all. It is not only

    unique but amazing technology which will

    change the entire world. It is none other than

    'SixthSense'. This technology is very unique

    and who ever will know about it, will proud

    to be an Indian and the person who had

    developed it. The SixthSense technology is a

    wearable gestural interface that augments

    the physical world with digital information

    around us and we can use natural hand

    gestures to interact with that information.

    Doesn't it sound so interesting!!

    We've evolved over millions of years to

    sense the world around us. When we

    encounter something, someone or some

    place, we use our five natural senses to

    perceive information about it; that

    information helps us make decisions and

    chose the right actions to take. But arguably

    the most useful information that can help us

    make the right decision is not naturally

    perceivable with our five senses, namely the

    data, information and knowledge that

    mankind has accumulated about everything

    and which is increasingly all available

    online. Although the miniaturization of

    computing devices allows us to carry

    computers in our pockets, keeping uscontinually connected to the digital world,

    there is no link between our digital devices

    and our interactions with the physical world.

    Information is confined traditionally on

    paper or digitally on a screen. SixthSense

    bridges this gap, bringing intangible, digital

    information out into the tangible world, and

    allowing us to interact with this information

    via natural hand gestures. SixthSense frees

    information from its confines by seamlessly

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    integrating it with reality, and thus making

    the entire world your computer.

    This SixthSense technology is developed by

    Pranav Mistry who is 28 year old and the

    most interesting part is that he is of Indian

    origin. He invented Sixth Sense' which one

    can also say WUW ( Wear UR World) in

    short. Actually, it is named so because you

    can operate this with a wearable gestural , it

    is user friendly interface which links the

    physical world around us and uses the hand

    gestures the same way you use other things

    like reading newspaper, turning pages, etc

    and in the same way you can interact with

    them. Well, this device will bring us closer

    to reality and assists us in making right

    decisions by providing the relevant

    information, thereby, making the entireworld a computer. Isn't so?

    TED(Technology,Entertainme

    nt,Design)

    TED (Technology, Entertainment, Design)

    is one of the most interesting conferences

    that happen every year in the US where

    extraordinary people from all over the world

    come and share their insights and knowledge

    about topics which are as varied as they are

    interesting.

    For a long time these talks were for the

    privileged few who attended, however quite

    recently, these phenomenal talks were made

    freely downloadable from their website

    www.ted.com and made available to the

    public at large. This article is based on a talk

    that I downloaded from the TED website

    featuring Pattie Maes and a mesmerizing

    gadget that she, her student Pranav Mistry

    and her team are developing. They call it

    the Sixth Sense. And no, its got nothing to

    do with some deep spiritual stuff or Bruce

    Willis, but the end product is such that I

    wouldnt blame you if you said it was akin

    to magic.

    SixthSense Technology:

    Life Beyond the Five

    Senses

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    The world has shrunk. Distances have

    dissolved. Communication lines and

    interaction with countlesssystems have been

    rendered feasible. However this

    technological overhaul has been peripheral

    and not so much related to the human body;

    researchers and innovators have constantly

    grappled with the issue of bridging the gaps

    which limit the human-environment contact.

    Well, looks like we finally may have

    stumbled upon an answer to that quagmire.

    Pranav Mistry, a student at the Media Lab of

    Massachusetts Institute

    ofTechnology(MIT), has developed a

    gestural interface device which enables

    enrichment of the physical world with

    knowledge that is digital and allows a

    person to use natural motions to act togetherwith this information so received. This

    device, tentatively name as the Sixth Sense,

    is a wearable machine that assists

    unexplored interactions between the real and

    the virtual sphere of data. It consists of

    certain commonly available components,

    which are intrinsic to its functioning. These

    include a camera, a portable battery-

    powered projection system coupled with a

    mirror and a cell phone. All these

    components communicate to the cell phone,

    which acts as the communication and

    computation device. The entire hardware

    apparatus is encompassed in a pendant-

    shaped mobile wearable device. Basically

    the camera recognises individuals, images,

    pictures, gestures one makes with their

    hands and the projector assists in projecting

    any information on whatever type of surface

    is present in front of the person. The usage

    of the mirror is significant as the projector

    dangles pointing downwards from the neck.

    To bring out variations on a much higher

    plane, in the demo video which was

    broadcasted to showcase the prototype to the

    world, Mistry uses coloured caps on his

    fingers so that it becomes simpler for the

    software to differentiate between the fingers,

    demanding various applications. The

    software program analyses the video data

    caught by the camera and also tracks downthe locations of the coloured markers by

    utilising single computer vision techniques.

    One can have any number of hand gestures

    and movements as long as they are all

    reasonably identified and differentiated for

    the system to interpret it, preferably through

    unique and varied fiducials. This is possible

    only because the Sixth Sense device

    supports multi-touch and multi-user

    interaction.

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    Now you might be thinking how does it

    work. Well, this SixthSense prototype is

    comprised of a pocket projector, a mirror

    and a camera and the hardware components

    are coupled in a pendant like mobile

    wearable device. To use this both the

    projector and the camera are connected to

    the mobile computing device in the users

    pocket. On the base of an information, I

    would like to share that projector projects

    visual information enabling surfaces, walls

    and physical objects around us to be used as

    interfaces while the camera recognizes and

    tracks user's hand gestures and physical

    objects using computer-vision based

    techniques. The video stream data captured

    by the camera and processed by the video

    strea. After that they tracks the locations of

    the colored markers at the tip of the users

    fingers using simple computer-visiontechniques, thus SixthSense also supports

    multi-touch and multi-user interaction.

    You can also zoom in and zoom out using

    intuitive hand movements. This technology

    also recognizes users freehand gestures or

    postures you can say.

    Sixth Sense Commands

    Computer with

    Gestures

    Pranavs Website defines this

    gadget/experience as SixthSense is a

    wearable gestural interface that augments

    the physical world around us with digital

    information and lets us use natural hand

    gestures to interact with that information.

    By using a camera and a tiny projector

    mounted in a pendant like wearable device,

    SixthSense sees what you see and visually

    augments any surfaces or objects we are

    interacting with.

    SixthSense is the opposite of virtual reality.

    That is, virtual reality submerses a person in

    the digital world. SixthSense turns the tablesand enables the digital world to shine a light

    on the real world. Communication in this

    computing environment happens with

    everyday human gestures.

    It projects information onto surfaces, walls,

    and physical objects around us, and lets

    interact with the projected information

    through natural hand gestures, arm

    movements, or our interaction with the

    object itself. SixthSense attempts to free

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    information from its confines by seamlessly

    integrating it with reality, and thus making

    the entire world yourcomputer.

    Wearing sensors on your fingertips that

    understand gestures and a camera equipped,

    image projector system hanging around your

    neck. With SixthSense, you can draw on any

    surface, including your hand, check email by

    making an "@" symbol with your finger in

    the air, take pictures simply by framing an

    image with your hands, watch a video or

    read news displayed on a regular piece of

    paper, among other amazing feats.

    'SixthSense' is a wearable gestural interface

    that augments the physical world around uswith digital information and lets us use

    natural hand gestures to interact with that

    information

    Devices or Components of

    Sixth Sense

    The SixthSense prototype is comprised of a

    pocket projector, a mirror and a camera. The

    hardware components are coupled in a

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    pendant like mobile wearable device. Both

    the projector and the camera are connected

    to the mobile computing device in the users

    pocket. The projector projects visual

    information enabling surfaces, walls and

    physical objects around us to be used as

    interfaces; while the camera recognizes and

    tracks user's hand gestures and physical

    objects using computer-vision based

    techniques. The software program processes

    the video stream data captured by the

    camera and tracks the locations of the

    colored markers (visual tracking fiducially)

    at the tip of the users fingers using simple

    computer-vision techniques. The movements

    and arrangements of these fiducials are

    interpreted into gestures that act as

    interaction instructions for the projected

    application interfaces. The maximum

    number of tracked fingers is only

    constrained by the number of unique

    fiducials, thus Sixth-Sense also supports

    multi-touch and multi-user interaction.

    The prototype device as it is right now, is

    assembled from available separate parts

    which together dont cost more than USD$

    350. The cost is bound to become lower and

    lower as they refine it and mass-produce it,

    and it cannot cost more tomorrow than it

    would cost today.

    Right now, it looks very clunky and quite

    heavy. Since you need to wear it around

    your neck, it might be quite uncomfortable

    to lug around. But again, its still very much

    in the research stage and as they get closer

    to a (possible) commercial release, they will

    for sure make much sleeker, lighter and

    cooler designs.

    A wearable camera: think of the

    head strap lamp/camera that you

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    often see adventurers wearing while

    exploring a confined, remote cave on

    the National Geographic channel.

    A portable projector: This

    component is not much bigger than a

    thick BlackBerry, hanging from a

    neck cord, a little lower than chest

    height. The projector points straight

    down, so an angled mirror is

    attached to the bottom so that the

    image projects forward.

    A cell phone/portable

    computer: The first two component

    are wirelessly connected to a cell

    phone/portable computer. This unit

    has a wireless Internet connection.

    Sixth Sense Technology

    will Revolutionize the

    World

    The Sixth Sense prototype consists of a

    pocket projector, mirror and a camera. The

    device is pendant shaped like mobile

    wearing devices. Both the projector and the

    camera are connected to the

    mobilecomputing device in the users

    pocket. The projector projects visual

    information enabling surfaces, walls and

    physical objects around us to be used as

    interfaces; while the camera recognizes and

    tracks users hand gestures and physical

    objects usingcomputer-vision based

    techniques. The software program processes

    the video stream data captured by the

    camera and tracks the locations of the

    colored markers (visual tracking fiducials) at

    the tip of the users fingers using simple

    computer-vision techniques. It also supports

    multi touch and multi user interaction.

    The device has a huge number of

    applications. Firstly, it is portable and easily

    to carry as you can wear it in your neck. The

    drawing application lets user draw on anysurface by observing the movement of index

    finger. Mapping can also be done anywhere

    with the features of zooming in or zooming

    out. The camera also helps user to take

    pictures of the scene he is viewing and later

    he can arrange them on any surface. Thats

    not it. Some of the more practical uses are

    reading a newspaper. Imagine reading a

    newspaper and viewing videos instead of the

    photos in the paper. Or live sports updates

    while reading the newspaper. The device

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    can also tell you arrival, departure or delay

    time of your air plane on your tickets. For

    book lovers it is nothing less than a blessing.

    Open any book and you will find the

    Amazon ratings of the book. To add to it,

    pick any page and the device gives

    additional information on the text,

    comments and lot more add on features.

    While picking up any good at the grocery

    store, the user can get to know whether the

    product is eco friendly or not. To know the

    time, all one has to do is to just gesture

    drawing circle on the wrist and there appears

    a wrist watch. The device serves the purpose

    of a computer plus saves time spent on

    searching information. Currently the

    prototype of the device costs around $350 to

    build. Still more work is being done on the

    device and when fully developed, it will

    definitely revolutionize the world.

    Surface Computing

    Ever wanted to move digital pictures around

    on the tabletop?

    Ever needed to resize your snaps without

    much irk?Ever imagined ordering a beverage during a

    meal with just a-tap-of-a-finger?

    Ever thought of sending your vacation

    pictures within-a-wink-of-an-eye to friends

    and family?

    If yes, thenSurface Computing is all what

    youd aspire to have.

    Surface computing is a term used for a

    specialized computerGUI (Graphical User

    Interface), in which traditional GUI

    elements are replaced by everyday objects.

    It has no keyboard, no mouse, no trackball

    no obvious point of interaction, except its

    screen, as there are no cables or external USB ports for plugging in

    peripherals.

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    The term surface describes how its used.

    All interactions with the computer are done

    via touching the surface of the computers

    screen with hands or brushes, or via wireless

    interaction with physical objects like

    smartphones, digital cameras orPDAs.

    Unveiled at the Wall Street Journals All

    Things Digital conference, at the hands of

    Microsoft Corporations CEO, Steve

    Ballmer, it blurs the lines between the

    physical and virtual worlds.

    Surface features a 30-inch diagonal square

    display built into a table configuration and

    runs on Windows Vista. It comprises a rear

    projection screen, five cameras that look

    through the screen to recognize and read

    items placed on the surface and to track

    hand gestures and touch, an Intel dual-

    coreprocessorbacked by 2 GB of RAM anda modest 256MB video card. It has in-built

    wired 10/100Mbit Ethernet and Bluetooth

    2.0 support. Its features are:

    Direct interaction: Users can grab digital

    information with their touch and gesture.

    Multi-touch: It recognizes many points of

    contact simultaneously, not just from one

    finger like a typical touch-screen.

    Multi-user: The horizontal-form-factor

    makes it easy for several people to gather

    around them and experience a collaborative

    and face-to-face computing experience.

    Drag-and-drop: All interface components

    such as dialogs, mouse pointer, and

    windows are replaced with circles and

    rectangles outlining physical objects placed

    on the screen and are manipulated via drag

    and drop.

    Object recognition: Users can place

    physical objects on the surface to trigger

    different types of digital responses,

    including the transfer ofdigital content, for

    example, credit cards or hotel loyalty

    cards, or those having identification tags

    similar to bar codes. This means that when a

    customer simply puts a wine glass on thesurface of a table, a restaurant could provide

    them with information about that wine and

    pictures of the vineyard it came from.

    No interface: With no interface text, it can

    be used by speakers of any language and any

    competency level.

    Harrahs Entertainment Inc., Starwood

    Hotels & Resorts Worldwide Inc. and T-

    Mobile USA Inc. will be some of the first

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    companies to provide unique Surface

    experiences to their customers.

    Surface computing is going to revolutionize

    everyday lives, much like the way ATMs

    changed how we get money from the bank.

    Surface lets us manipulate a tremendous

    amount of information with our hands, so

    that the content works with you, rather than

    for you. It can compare product features,

    prices and phone plans. With Surfaces

    mapping application, you can manipulate a

    map and move it, shrink it and access

    personalized data for local sites, attractions

    and venues. It truly has the potential to tap

    the multi-billion dollar industry.

    Games Gamut

    All work and no play makes Jack a dull

    boy Jack grew older with this proverb

    and has no penchant for play but loves to see

    his son play. Jack Jr however does not play

    but is not dull either; he games on his

    PlayStation 3. This form of entertainment

    has spawned many fads; video game culture

    has evolved in time, particularly in

    connection with internet culture. Gaming in

    all forms has got all the attention be it

    console based or web-based. Technological

    advances and commercial success helped the

    gaming concept take a leap farther than

    anticipated, the gaming interface has

    emerged from a mocked and rejected

    oscilloscope view to a 3-D user interactive

    view. The PlayStation, X-Box, Wii and et al

    have become a genre in gaming and

    redefined the art and passion involved.

    Apart from theseLANgames, social

    networking games, online portals for games,

    PC based games, smart phones and a gamut

    of other categorically identifiable games

    have become a trendy frenzy.

    Would you believe that as of July, 2008

    The PlayStation has sold a 102 million

    units and to add to the trivia PlayStation 3

    sold approximately 81000 units within 24

    hours of its release. The ongoing hoopla in

    the entertainment industry is not about

    Michael Jacksons 3D comeback or the

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    2012s breathtaking CGI but the launch of a

    video game Call of Duty: Modern Warfare

    2; a record 4.7 million copies of the game

    were sold on the first day raking up a

    whooping 186 million pounds. According to

    a report published in The Telegraph, UK,

    Mike Griffith of Activision admits that this

    can now be seen as a cultural phenomenon.

    The record shattering orders for launch of

    video games have proved that these games

    have emerged as a new medium for

    entertainment. The social

    networking websites are no exception on

    these numbers, Facebooks Farmville has a

    staggering 63.6 million users logging in

    almost every day across the globe and

    learning the art of farming; ironically the

    plight of the farmers all over is not cared or

    understood but a lost sheep or grown

    vegetable adds to the curiosity.People across all age groups are smitten by

    this gaming bug and left them in a frenzy

    over the blown-out-of-proportions

    technological advancements of these games.

    Five year old Mike plays as one of the

    cheeky monkeys in the Buzz! Junior:

    Jungle Party along with his other friends to

    figure out who is more cheekier. The

    Nielsen Active Gamer Study in November

    2005 revealed that the average age in a

    group of 2000 regular gamers is 30 years

    and this has been increasing ever since. The

    gender divide is more or less equal between

    males and females with the female

    percentage increasing. Apart from fun there

    are games that are thought provoking such

    as treasure hunts, castle quests and

    educational ones such as math blasters, word

    building which help the children build their

    mental math and vocabulary. From what

    started off as fun has over the ages

    transformed into passion and blossomed into

    art and culture.

    As we take a peek to learn about the effort

    that goes into making this ground

    breaking technologywe surprise ourselves

    with the knowledge amassed. A multi billion

    dollar industry with big players

    like EA sports, DMA design etc have a wide

    range of products seeing the light of the day.

    Games like Halo, Age of Empires, Need forSpeed, Grand theft Auto and Moto

    GrandPrix are on top of the charts. These

    games have become more user interactive

    with generations, A joystick to maneuver

    your car or swing your sword or take a shot

    gives you a

    real-time experience.

    The sixth sense concepts,

    real time

    interactions, internet, computerprogrammin

    g advancements and game developer

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    communities have ganged up to produce

    innovative games. Though technically savvy

    and financially attractive this industry has its

    own share of controversies; like related

    forms ofmedia, computer and video games

    have been the subject of frequent

    controversy and censorship, due to the

    depiction of graphic violence, sexual

    themes, advergaming (a form of advertising

    in games), consumption of drugs,

    consumption of alcohol or tobacco,

    propaganda, or profanity in some games.

    Critics of video games include parents

    groups, politicians, organized religious

    groups, and other special interest groups,

    even though all of these can be found in all

    forms of entertainment and media. One of

    the most common criticisms of video games

    is that they allegedly increase violent

    tendencies among youth. games like deathRace, Mortal Kombat are proponents of

    physical violence and have been banned for

    their content.

    Controversies are bound to be a part of any

    realm but the big picture this industry airs is

    more glamorous and attractive. A generation

    awakens to a new genre of entertainment

    and indulges in a non-existent world of

    exhilaration. Video Games in all formats are

    the future for fun and entertainment.

    Applications of Sixth

    Sense

    The Sixth-Sense prototype implements

    several applications that demonstrate the

    usefulness, viability and flexibility of the

    system. The map application lets the user

    navigate a map displayed on a nearby

    surface using hand gestures, similar to

    gestures supported by Multi-Touch based

    systems, letting the user zoom in, zoom out

    or pan using intuitive hand movements. The

    drawing application lets the user draw onany surface by tracking the finger-tip

    movements of the users index finger. Sixth-

    Sense also recognizes users freehand

    gestures ( postures ). For example, the

    Sixth-Sense system implements a gestural

    camera that takes photos of the scene the

    user is looking at by detecting the framing

    gesture. The user can stop by any surface

    or wall and flick through the photos

    he / she has taken. Sixth-Sense also lets the

    user draw icons or symbols in the air

    using the movement of the index finger

    and recognizes those symbols as

    interaction instructions. For example,

    drawing a magnifying glass symbol takes

    the user to the map application or

    drawing an @ symbol lets the user

    check his mail. The Sixth-Sense system

    also augments physical objects the user is

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    interacting with by projecting more

    information about these objects projected on

    them. For example, a newspaper can show

    live video news or dynamic information can

    be provided on a regularpiece of paper.

    The gesture ofdrawing a circle on the

    users wrist projects an analog watch.

    Imagine being able to walk into a super

    market and having the ability to decide

    which of the different varieties of products

    to buy based on preset personal preferences,

    simply by holding the product in your hand.

    Or, while you are taking a stroll, you see this

    fantastic photo opportunity and you dont

    need to fumble around for a camera, simply

    hold your hands up making a rectangular

    frame and the photo get taken And if you

    want to see how the photo looks like, you

    can project it onto any surface the road, awall, even someones back, and zoom,

    resize and rotate the photo all with natural

    hand gestures.

    You are in a bookshop or a computer games

    store and want to know what other people

    think about the book or game you want to

    buy? You dont need to go searching for a

    computer, or even use google in your clunky

    blackberry, simply hold the book (game) up

    and you will get the amazon.com rating as

    well as excerpts from reviews (which you

    can expand with a gesture, in case you want

    to read the entire thing), even notes your

    other friends may have made about this

    particular product.

    You would never have to read a newspaper

    again, you could watch the up to date,

    relevant news projected right on top of the

    paper. And you could get a tag cloud of

    keywords pulled out of any

    individualsblog or website while you are

    talking to them to know more about them

    and their interests.

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    Hear in the above figure the person checks

    out his image dump , resizes the images and

    arranges all the pictures using the sixth-

    Sense technology using figure tips.

    Dialing a call using sixth-sense technology,

    by projecting on palm and using cap for

    finger to dial a call.

    Hear in the above figure the person checks

    out the road map using sixth sense

    technology.

    Hear in the above figure the user of Sixth-

    Sense, projects the watch on his waist.

    You are driving to the airport and want to

    know your flight status and which gate you

    need to board from? No problem! Simply

    hold your boarding card up and the device

    will tell you if its delayed or on time, and

    which gate you need to board from! You

    will not ever need to wear a watch again or

    even carry your mobile You just (gesture)

    draw a circle on your wrist and voila, you

    will have the time. And you can project the

    number pad of a phone right on thepalm of

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    your hand and use the other hands finger to

    dial a call Much better than the iPhone!

    Conclusion

    With this exciting technology just around

    the corner, the world will suddenly become

    more meaningful for everyone as they get

    relevant information about what they are

    looking at and interacting with right away.

    And maybe we will all know the Latin (and

    common) names of trees and flowers just by

    looking at them.

    The current prototype system costs

    approximate $350 to build. He said it will be

    open source so that every one can use it at

    mass level without any problem. This isreally a very big achievement and still more

    work is being done on the device and when

    fully developed, it will definitely

    revolutionize the world.

    The current prototype WUW sixth sense

    design is not sleek or somewhat attractive to

    be wearing around all the time but hopefully

    they can make a more sleeker design in the

    near future. Wearing a camera system

    around your neck or attaching it to your cap

    on a day to day basis would get annoying

    sooner than later.

    Today, we are all so proud of Pranav Mistry

    for developing this unique technology called

    'Sixth Sense'

    References:

    http://www.engagementtheory.com/?

    p=50

    http://www.pranavmistry.com/proje

    cts/sixthsense/

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