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1111 - rpg.rem.uz of Darkness/Classic World of Darkness... · is actually very easy (if not very...

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Page 1: 1111 - rpg.rem.uz of Darkness/Classic World of Darkness... · is actually very easy (if not very clear in the core rulebook). One Bunk is selected for each level of an Art a character

I I

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1111

Page 2: 1111 - rpg.rem.uz of Darkness/Classic World of Darkness... · is actually very easy (if not very clear in the core rulebook). One Bunk is selected for each level of an Art a character

Written by: Ian Lemke, Ethan Skemp, Cynthia

Additional Material by: Richard Dansky and

Summers

Jennifer Hartshorn Developed by: Ian Lemke

Edited by: Laura Perkinson

Vice President of Production: Richard Thomas

Art Director: Aileen E. Miles, Lawrence Snelly

Art: Richard Kane Ferguson, Henry Higgenbotham

Front Cover: Richard Kane Ferguson

Back Cover: Ash Arnett, Joshua Gabriel Timbrook Layout and Typesetting: Katie McCaskill Printed in Canada

I non-strimable I -.

0 I 99379 07003 5

I

f

C A M E S T U D I O

0 1995 by White Wolf. All rights reserved. Reproduction without written permission of the publisher is expressly denied, except for the purpose of reviews. Changeling: The Dreaming, Mage: The Ascension, Werewolf: The Apocalypse, Wraith: The Oblivion, Vampire: The Masquer- ade and Changeling Players Kit are all trademarks of White Wolf.

The mention of or reference to any companies or products in these pages is not a challenge to trademarks or copyrights concerned.

n

Page 3: 1111 - rpg.rem.uz of Darkness/Classic World of Darkness... · is actually very easy (if not very clear in the core rulebook). One Bunk is selected for each level of an Art a character

a I I The following section contains additional guidelines

1 for using Bunks in your Changeling game, as well as a listing of new Bunks specifically designed for each kith. These additional rules are provided to help clarify the rules provided in the Changeling rulebook, as well as to offer some alternative methods for using the Bunk system. This booklet is divided into two sections, either or both of which can be used by players and Storytellers alike. Players should consult their Storyteller before using any of these additional rules or Bunks. Each Storyteller has his own style and some of the material provided here may be inappropriate for some chronicles.

Rules Clarification: This section provides clarifica- tions of the Bunk rules as presented in the Changeling rulebook.

Kith-Specific Bunks: The bulk of the booklet is dedicated to providing specific Bunks for each kith. It is not required that a character take any of these Bunks; they are simply provided as examples of appropriate Bunks which each kith uses in conjunction with each Art. Additionally, characters of different kith may choose to take a Bunk from another kith, with their Storyteller’s approval, of course. Such mix-and-matching should be examined closely for consistency with the character. Sim- ply taking another kith‘s Bunk because it seems easier is not acceptable.

I 1 Rules

Choosing YOUR Bunks Most of the confusion over Bunk cards lies in exactly

how the specific Bunks may be chosen by a character. This is actually very easy (if not very clear in the core rulebook). One Bunk is selected for each level of an Art a character possesses. Thus, a character with Soothsay 3 must choose one level one Soothsay Bunk, one level two Soothsay Bunk and one level three Soothsay Bunk. Each Bunk chosen must be different - a character can never have more than one of the same Bunk in his deck at any time.

In the basic rulebook each level of a Bunk may have varying degrees of successes. This has been eliminated in this sourcebook, in which each Bunk is worth a number of successes equal to its level, no more no less. You may choose to keep the Bunks listed in the rulebook as they are or modify them to fit this new system.

Reraeshing Youa&ck Refreshing your deck allows you to restore all of your

Bunks to your hand. Any time a character would be allowed to refresh her deck she may choose to change the Bunks in her deck. In fact it is highly suggested that a character do so, as this helps to represent the random and chaotic nature of Glamour. Any number of Bunks may be exchanged at this time, from one, to all of them.

Alcean an ves Some Storytellers may wish to incorporate rules to en-

courage players to alter their Bunk decks. This could be anything from rewarding the character with a point of tempo- rary Glamourfor taking new cards- to punishingthe character with a temporary point of Banality for each card that remains the same. Ultimately this is the choice of the Storyteller, and she may choose whatever works best for her chronicle.

Boggan Chicaneay . Wiggle Waggle: Waggle your finger in

the direction of your subject.

clockwise.

H a Ha: Make fun of your subject. Headstand-flip: Stand on your head, then flip, landing on your feet.

.. Round-about: Stir something counter-

. * e Finger Poke: Tickle someone.

.e..

e....

1

..

.e.

..e.

Leg eademain . Criss-Cross: Cross your eyes and hold them that way till the cantrip is completed. Skippidy-do: Skip around your subject. Blue in the Face: Hold your breath for at least 30 seconds. Running Jump: Run in circles three times then jump in the air. Juggle: Juggle three objects then add a fourth, without dropping.

.e..*

pRirnaI . Home Cookin’: Eat a muffin you baked yourself. Sugar ‘n Spice: Sprinkle sugar on your subject.

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...

...e

..e..

Berry Pick’n: Squash a berry then lick the juice off your fingers. Curds: Pour curdled milk into a bowl. Witches Brew: Make a poultice from three different herbs; spread on your subject.

Soochsay . .. ... *... .....

Stone Toss: Throw a stone into the air, then pick it up. Poor House: Burn money, then blow on the ashes. Chicken Scratch: Draw a picture of your subject in the dirt. Shooter: Shoot marbles. Excelsior: Draw a 2-page comic about your target.

4

... ....

SoveReign . Mad! Mad! Mad!: Stamp your foot on the ground and shout.

Rulership: Hold an ornate rod in your hand. Heads!: Flip a coin and correctly call it. Statue: Stand perfectly still with your eyes closed for at least a minute. Silence: Cause everyone within ear shot to be silent, then shout.

..

..... U]ULJfURe . Gordian Boy Scout: Tie your shoe

laces in triple knots. Shroud: Place a hood on your heaa.

In a Circle I Stand: Draw a circle on the ground then stand in it. Drunken Sot: Drink a pint of ale with- out stopping.

.. ... Zoom: Do cartwheels. ....

.....

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eshu

0 0 . .

.....

Chicaneliy 0 Laughing Boy: Laugh out loud. 0 . Cattle Call: Say a sentence in three

different thick accents. Summer Vacation: Describe a beauti- ful place you've been. #$#&*"YO$: Make up a new curse and shout it in a foreign language. True Name: Give the True Name of someone you know (must be different every time). .

Leg eRdernain . Granny Yank: Pull on your earlobe three times. Ouch!: Pull out a bit of hair. Angry Fan: Spit ice through a straw at your target. Copperfield: Perform a magic trick. Cut the Deck: Cut a deck of cards; guess the showing card (you have three guesses).

0 . 0 . .....

. Mmmm Yummy: Eat a bug. 0 .

0. .

Firelight: Make a small fire. Water Shell: Pour fresh water into a shell, then sprinkle it on the subject. Burned in Effigy: Destroy a mask that somehow depicts your target. Blood and Thorns: Tightly grasp a rod covered in thorns.

....

soocbsuy 0 52 Pickup: Toss a deck of cards into

the air. Boxcars: Roll two dice until you get doubles. Reading Corner: Read a random page from a book out loud. Johnny Appleseed: Count the seeds in an apple. Spilt Blood: Pour blood into a cup then spill it on the ground.

0 .

0 . .

....

Sovemgn 0 .. 0 . .

....

.....

... 0 . 0 .

0 .0 . .

Facepainting: Paint your face. Legalese: Reason with your target, us- ing a Latin legal term correctly. Frankincense and Myrrh: Engulf your subject(s) in a cloud of incense. Storytime: Tell a story (must be differ- ent every time.) Regal Garb: Wear finery associated with the nobility.

UayfuRe 0 Skygazing: Stare up at the sky. 0 . Fly Away: Flap your arms like a giant

bird. I am a Silver Key: Paint a key on your target with silver paint. Phone Home: Make a call to a place you would like to be. Due North: Walk three paces due north, then jump into the air.

NockeR Chicaneq

0 Grunt and Grumble: Make a disparag- ing comment. I Think It's a Vegetable: Wad an orange marshmallow peanut into a tiny ball and throw it at your target. Snake Oil: Slip something vile and greasy on your target. Tech Stuff: Recite a section from a tech manual. Cough, Cough: Inhale a large amount of smoke.

..

Leg eFzdern ai n . Tap: Tap your subject. 0 .

0 . .

Slippery: Cover your hands in oil. Skindoodle: Draw a mock tattoo on yourself in ink. Smash: Breaksomething with a hammer. Dragonfly: Twist a piece of wire into an intricate pattern.

0 0 . . .....

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Oh Gross!: Smear mud on your face and on your target. Uri’s Silver Drawer: Bend three spoons. Sculpting: Split a rock in two. Art Critic: Sculpt a modeling clay like- nessofyour target andcreativelysmash it. Liquid Metal: Melt a piece of jewelry made of precious metal.

Soochsay . I’ve Gotta Admit It: Say something nice about your target. Sincerely. .. Ice Cubes: Toss several crystals to the eround. ...

..e.

..... pooka

v

Pieces 0’ Eight: Break a gold coin in half. Mud Fight: Splatter your subject with mud. Birthstar: Locate your subject’s birthstar in the sky or on a star map.

SoveRei gn . Ahem, AHEM: Clear yourthroatnoisily. .. Ring-a-ding-ding: Sound a gong. 0. . Trinket: Touch a jeweled necklace

crafted by a friend. Cap of Royalty: Wear a crown. Fatal Flaw: Break a weapon.

.... UayFaRe . Three Step: Take three even paces. .. Ring Toss: Toss a metal ring in the air.

0.. London Bridge: Pass under anarchway. .... E=mcZ: Performa complex mathematical equation (Storyteller‘s choice). It’s For You - I Think: Leave a cryptic message onacomplete stranger’s answering machine.

ChicaneRy . AWWW, How Cute: Bat your eyelids extravagantly. Fast Food Warzone: Shoot a drinking straw’s wrapper at your target. A Toast: Offer a toast to your subject.

..

.....

...

...e ..... )Rima1 . .. ... ..e. .....

....

.....

....

.....

Giggles: Fall down on me noor, giggling uncontrollably. Punchline: Cause another to burst out with laughter.

LegeRdernam . Twitch: Twitch your nose like arabbit.

I .. Nose Grab: Grab at someone’s nose

and pretend to have stolen it. Play the Fool: A c t i n a fool i sh manner . Red-in-the-Face: Embarrass someone. Cats Cradle: Make a cats cradle from a length of string.

Bob-White: Imitate a bird call. Clover Salad: Make a salad of dande- lion leaves and four-leaf clovers. Foul Stench: Burn the fur of an animal (not your own). Honey Drop: Drip honeyonapieceofbark. Animal Farm: Pet an animal of your affinity.

Soochsay . Lucky Charms: Rub a rabbit’s foot. .. 0. .

Egg Spin: Spin an egg. Ooh, Fresh Paint: Leave muddy pawprints/hoofprints on a clean wall. Snail Trail: Watch the trail of three snails (slugs will do in a pinch). Wrap a Red Ribbon: Tie a red rib- bon around a rowan branch; cut at midnight.

SoveReign . Impersonation: Introduce yourself with a false title. .. Mockery: Mock a noble. ... Call of the Wild: Cry out like an animal. Hoighty Toighty: Speak with a lisp for the duration of the cantrip. See The Resemblance?: Pat an animal of the same type as your affinity.

A

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UlayraRe . Spin and Paint: Spin in a circle while flicking paint all about you. Yabba-Dabba: Sing a Saturday morn- ing cartoon theme song. Up, Up and Away: Blow up a balloon and let it float away. Catch a Critter: Catch a small creature (bug, frog, fish, etc.). Ministry of Silly Walks: Do three silly walks.

.. 0..

.... .

Redcap ChicaneRy . Curses: Say as many obscenities as you

can in one breath. Primal Scream: Scream as loud as you can. ..

.... Dye Job: Dip an article of your subject’s clothing in blood. Fight! Fight!: Start an argument (may be between two other people). Is that a Threat?: Construct an intri- cate threat.

.

..

...

....

.....

xdernain Fizzy Punch: Consume an unlikely combination of drinks. Gurgle, Gurgle: Drink a liter of soda without stopping for breath. Filthy Habit: Empty an ashtray on your target. Stiffy: Touch your subject with a dead creature. Shake and Bake: Shake someone till stuff falls out of their pockets.

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11 See Food: Chew something up then spit it out. Rip it Up: Tear clothing, preferably your subject's. Java Man: Spill piping-hot black coffee on your target. Bloody Faucet: Cut your wrist with your fingernail and drip blood on your subject. Snack Time: Bite the head off a small animal.

Soochsay . .. -*.

...e

.....

In this Sign Thou Shalt Conquer: Make anobscene gesture.

Ptui: Spitinafmtprint.

Bone Snap: Break a bone (this can be your own, someone else's or any bone youcangethold of).

Head Rush: Hang upside down until you get a head rush.

Entrail Poke: Rip the entrails out of a living creature.

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C”

5

SoveReign

b b b

. e b b

b e b b b

Tooth File: Sharpen your teeth on a rock. Grab the Remote: Point a remote control at your target and press a button. Hole in the Wall: Punch a wall. Golden Guts: Eat gold or another precious metal. Tie Die: Soak a cap in blood and place it on your head.

p i m a 1 b

b b

O b b

b b b b

b b b

Butterflies: Eat a butterfly. Get a Life!: Throw away something faddish or in style. Itinerary: Name off every place you’ve been today. Bloody Trail: Trace a route on a map in blood. Road Kill: Run across a busy street.

Chicanmy b Trailer Soundbite: Quote a current

movie. Must be a different movie each time the bunk comes up. Catchy Tune: Play the pipes. Camp Fire: Lead those around you in a song. The Classics: Recite part of an epic poem. Bump in the Night: Tell a scary story with your subject as the victim.

. e b b

b b b b b

Leg eadem ai n b High Jump: Jump as high as you can. b e Who’s the Fairest: Stare at a reflection

of your target for thirty seconds. Only Money: Burn a dollar bill and use it to light something. Booga: Drop something nasty down someone’s shirt. Lady Godiva: Strip naked and run.

b b b

b b b b

b b b b b

b b b . 0

Loves Me, Loves Me Not: Pull the petals off a flower while saying, loves me, loves me not. DrinkingBuddies: Drink halfofa drink; share the other half with (or pour it on) your target. Sudden Growth: Plant a seed. Lords of the Sky: Frighten a flock of birds. Masseuse: Massage someone with scented oils.

Soozhsay b

b b b b b

-

b O b . 0

UayfuRe b

b b

b b b b

. e b b *

Round and Round We Go: Run counterclockwise around your target. You’ll be Sorry: Warn someone not to do something. Feather Flurry: Tear up a down pillow and scatter the contents. Down She Goes: Light an alcoholic drink on fire, then drink it. Bat an Eye: Count the eyelashes on your subject, or yourself.

Soveaeian Fair Greeting: Kiss the hand of some- one of the opposite sex. Me Tarzan: Pound on your chest. Mark Your Territory: ‘Nuff said. V-J Day: Sweep someone off their feet and into a long passionate kiss. Rub-a-Dub: Take a long, luxurious bath with expensive oils and towel off with silks, all the while chanting your subject’s name.

Tweak: Pluck three hairs from your body and cast them on the wind. Work Those Thighs: Do ten jumping- jacks. Borderlands: Walk on the edge be tween two places. Yank: Put ducttape on your leg; rip it off. Pretty Pattern: Shave a pattern on your leg.

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I

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... r

.e...

Sidhe Chi caneRy . Accentuating: Speak with an affected

accent. Name Names: Name the kings and queens of Concordia. Poet’s Tongue: Describe your target with three different unusual metaphors. Multisyllables: Use two words with five or more syllables in a sentence. Riddle Contest: Confound someone

..

..e

....

with a riddle.

..e..

pRimaI . .e

.e.

....

.e.*.

Soorhsay . .. .e.

....

Leg eRdemain . Courtesy: Curtsey or bow before youi subject. Little Red Ribbon: Tie a knot around your finger. Ornate Words: Write a poem in cal- ligraphy. Morning’s Kiss: Brush your target’s eyelids with dew. Swan Sail: Make an origami swan; set it afloat.

e.

A Rose is a Rose: Give your subject a rose. Getting Back to Nature: Roll in grass, leaves or a flower bed. Strength of Oaks-to-Be: Split an acorn with a sword. Give both halves to your target. PetalDew: Drinkthedew fromaflower. Scourge of Truth: Firmly grasp some- thing that hurts (cold, heat, thorns, nettles).

Luck’s Scent: Dab a bit of subtle per- fume on your target. MementoMori: Read anepitaph (must be different each time). Drawing Down the Moon: Look at the moon (a picture will do). Hand of Fate: Choose a tarot card to represent your subject, then tear it up and burn it.

f l 10 Changeling: playelzs kit-

.e.*. Rainbow Drink: Grind gemstones of the colors of the rainbow into powder, then stir into a glass ofwine and drink it. 1

SoveReign . Your Majesty: Introduce yourself in a formal manner.

.e Regal Plait: Braid a lock of your hair. ... Herald’s Bane: Announce everything you’re doing in a grandiose manner. Friends Romans: Stand on a chair and recite Shakespeare. Character Actor: Read aloud a pas- sage from a play, substituting your target’s name for the name of an ap- propriate person or thing in the play proper.

..e.

.....

e.

e..

e...

.....

Sailing to Byzantium: Set a leaf or flower afloat on water. Hell-bent: Run directly into the wind. Traveling Music: Play live or recorded music appropriate to traveling. Pursue the Horizon: Draw a map to an imaginary place. Follow the Sun: Watch the shadow of a fixed object shift location.

,

ChicaneRg . Yell like a Snake: Hissasloudyasyoucan .e ... I Don’t Buy It: Cut up a magazine ad.

Dictionary: Give the dictionary defi- nition of something related to the cantrip (must be different each time). It was a Dark and Stormy Night: Read or recite a passage from a horror novel 1 (must be different each time). Secrets: Tell a dirty secret. .....

Leg eRdemain . Make No Mistake: Tear the eraser off a pencil. A Bit 0’ Tongue: Waggle your tongue. Slither: Crawl on the ground. Flex: Place your leg behind your head. Snap!: Catch a fly with chopsticks.

.. ... ....

.e...

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....

Drippy Wax: Drip hot wax on your hand. My Preciouss: Lick a piece of lewelry and press it to your target. Fungus Smoke: Burn mushrooms. How to Eat Fried Worms: Eat a worm. Eye Spy: Touch an eyeball to your sub] ect.

.... ..... Nice Puppy: Stroke animal fur. Hate Mail: Write a nasty letter and place it near the target. Ink Blot: Smash a vial of ink and put your hand in it. Ollie’s Bane: Paste together a shredded document. Charlotte’s Web: Cut down a spider web without breaking it.

0 .

SoveReign .

.....

What’s in my Pocket?: Pull something gross out of your pocket. Dragon’s Breath: Blow smoke in the direction of your subject. Funny Face: Apply intricate make-up to your face. Push Here, Pull There: Open a Chi- nese puzzlebox (a different one each time). Spitting Tacks: Spit tacks onto the ground.

Home Sweet Home: Stare at a picture of a place you love. Arcane Symbol: Draw an arcane sym- bol (must be different every time). Little Brother’s Blackmail: Read aloud from someone else’s private diary (a different entry each time).

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Snuff: Put out a candle with your fingers. Humpty Dumpty: Draw a face on an egg then break it over your head; drink the yolk.

m m m m m

... e m o m

TrzoII

....

ChicaneRg . Snarl: Make a low growl. .. Great Heroes: Recite a passage from Beowulf (must be different every time). Bonjour, Mein Herr: Hail your target in five different languages very quickly. Tell a Tale: Tell a quick story of your exploits (must be different every time). Nixy’s Prize: Lock a ruby and a picture of your target together in a small box.

m m m

Leg eRdern ain Criss-Cross: Cross your eyes.

om Stand Firm: Cross your arms and stand perfectly still while glaring at your subject. Praise the Sky: Raise your arms to the sky and shout. Make a Wish: Toss a pure silver coin into water. Grimjaw: Break something by biting it in half.

pRirnaI . ..

12

Chug-a-lug: Quaffan alcoholic beverage. Berserker Rage: Charge at your sub- ject shouting at the top of your lungs. Trim: Trim a bit of your beard or hair; sprinkle it on your target. Mighty Hands: Tear a phone book in half. Home Hearth: Rub ashes from a fire made in your home on your arms and face.

....

Soochsay Blue Skies : Focus on a reflectionof the sky.

ma It Shall be Done: Break a glass filled with wine on the ground.

Futhark Fate: Handcraft a set of runes and cast them. Savage Beast: Destroy an object of value.

I ... Stardust: Powder a gemstone. m a a m

m m m m m

.. I SoveRei yn Show Some Respect: Salute your target. Tied in Knots: Braid your beard (or hair) inan intricate pattern; add aribbon. Runic Mark: Draw arune on the ground (must be different every time). Wood Splitter: Break a tree branch (or any piece of wood). This I Swear: Make an oath.

..a

I

..

m a m m a

Compass: Draw a compass on the ground. Chiropody: Tear the heels off a pair of high-heeled shoes. Salty Air: Toss salt into the air. Gusty Winds: Make a small pile o, sand in the palm of your hand then blow it away. Road Rash: Tear up a piece of flooring or pavement.

I

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I I

F O R I N F O R M A T I O N

I

C A L L 1 - 8 0 0 - 4 5 4 - W O L F

Page 14: 1111 - rpg.rem.uz of Darkness/Classic World of Darkness... · is actually very easy (if not very clear in the core rulebook). One Bunk is selected for each level of an Art a character

MAGE The Ascensior, q d

Second Edition

I\llore Pages Than Ever!

ISBN 1-56504-400-2 WW 4300

~ $28.00US $38.35 CAN

Mage: The Ascension is ;I Vecernber

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I I

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*-

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bunk Type:

Oescniprion:

0 0 0 0 0

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I--

--.

Name: Court: Seeming: Player: Legacies: Kith: Chronicle: House: Household/Motle y:

I Acmrjuces Physical Social CDen-caI

Strength 00000 Charisma 00000 Perception eoooo Dexterity 00000 Manipulation 00000 Intelligence eoooo Stamina 00000 Appearance 00000 Wits .0000

Arjilicies Talent-s Skills know ledges

Alertness 00000 Crafts 00000 Computer 00000 Athletics 00000 Drive 00000 Enigmas 00000 Brawl 00000 Etiquette ~~~~~ Investigation 00000 Dodge 00000 Firearms 00000 Law 00000 Empathy 00000 Leadership ~~~~~ Linguistics 00000 Expression 00000 Melee ~~~~~ Medicine 00000 Intimidation 00000 Performance 00000 Mythlore 00000 Kennin; 00000 Security 00000 Occult 00000 Streetwise 00000 Stealth ooooo ' Politics 00000 Subterfuge 00000 Survival 00000 Science 00000

I Realms

mdvancuges BackgRounds ARCS

00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

=ot-heR k i s s = CjlamouR- bealt-h

-1 0 0 0 0 0 0 0 0 0 0 Bruised

Hurt

-~ll lpOLUeR- Wounded Mauled -1 -2 -2 Ej 0 a m m ' m ' 0 Injured

Crippled -5 0 0 0 0 0 0 0 0 0 0 0 ' ' ' ' Incapacitated El

-BanaIic-y- = CppeRience - n i 0 0 0 0 0 0 0 0 0 0

ElLl0El''mO'cII i- Attributes: 7/5/3 Abilities: 131915 Arts: 3 Realms: 5 Backgrounds: 5 Freebie Points: 15 (5/3/2/1)


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