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12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing...

Date post: 17-Dec-2015
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12 12 Principle Principle of of Animation Animation Two-Legged Walk Cycle
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Page 1: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimationTwo-Legged Walk

Cycle

Page 2: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

A walk is the first thing to learn to learn walk of all kinds cause walks are about the toughest thing to do

right

The Animator’s Survival Kit, 2001

Page 3: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

•Working in a pose to pose method allows you establish your timing early in the process of creating an animated sequence.

•After your timing has been established you can then create the poses that will define the spacing between your timing poses.

Timing and Spacing

Page 4: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

•The spacing poses will depend on your timing poses so you must nail down the timing poses first.

•Fussing with inbetweens comes much later in the process and is entirely dependent on the quality of poses you create first. We will start with the timing poses only.

Timing and Spacing

Page 5: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

•So, what constitutes a timing pose? A timing pose defines an extreme in the movement that occurs at a specific moment. •In this case, we will use the moment when the heel of the foot first contacts the ground. We will call this pose the contact pose.

Timing and Spacing

Page 6: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

•We will not be using the term key pose for this because key poses are story telling poses and not necessarily extremes in movement

Timing and Spacing

Page 7: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

•This work method allows you to start with the most important elements first

• leaving less important details until later.

Animating in Passes

Page 8: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

•Although animating for 24 frames per second.

Creating Extremes

Page 9: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

•Ultimately, the cycle will be 24 frames in length (from frame 1 to frame 25) and will include two steps.

• First, create a contact pose, then an opposing contact pose, and also create a copy of the original contact pose.

Creating Extremes

Page 10: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

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AnimationAnimation

•For a seamless loop first and last poses in the cycle must be identical.

• Any changes made to the first pose must also be made to the last since they are in fact the same.

Creating Extremes

Page 11: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

Walk cycle

Page 12: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

Walk cycle

Page 13: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

Walk cycle

Page 14: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

Walk cycle

Page 15: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

Walk cycle

Page 16: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

Walk cycle

Page 17: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

12 Principle12 Principleof of

AnimationAnimation

Walk cycle

Page 18: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

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AnimationAnimation

Arc in Walk cycle

Page 19: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

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AnimationAnimation

•Different from side than front

Walk cycle

Page 20: 12 Principle of Animation Two-Legged Walk Cycle. 12 Principle of Animation A walk is the first thing to learn to learn walk of all kinds cause walks are.

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AnimationAnimation

Walk cycleWalk cycle different from front to side

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AnimationAnimation

Walk cycle

Walk cycle different from front to side


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