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    The eectiveness o attackingplay in soccer

    A shot at the goal is the ideal nish to every

    oensive play. According to French soccer ex-

    pert and author Claude Doucet, the average

    soccer team executes 230280 oensive plays

    (passes, opening runs, etc.) per match.How-

    ever, it takes more than 150 plays to score a

    goal.

    So in purely mathematical terms, the av

    age eectiveness o all oensive plays is

    0.6 percent! Thats why its all the more

    portant to be able to capitalize on the

    chances you get.

    Staying cool under

    pressure in the boxGames for improving your finishingby Ernst Middendorp and Frank Eulberg, professional coaches

    In possession or more than 60 percent o

    the game, but just one shot at the goaland

    you blew it. Or: 700 shots at the goal, and

    you couldnt capitalize on a single one.

    So next week its shooting practice: Practi-

    cally every shot sails into the net, balls are

    ying past the keeper let and right, play-

    ers are gaining valuable experienceand

    on Sunday it all goes wrong all over again.

    Weve got to watch that this doesnt start

    turning into a mental problem, the coach

    tells the assembled reporters.

    I only he knew that it is one already!

    in the way he means, though: When p

    ers ail to set up or take advantage o sho

    ing opportunities, its oten a question

    just o confdence, but also o game act

    speed.

    AMAtEur Adult trAINING

    24 SuCCESS IN SOCCEr Septembe 2009

    Why attackers missopportunities to score

    Theyre running ast, but in the wrongdirection.

    They know where to go, but they takeo too soon or too late.

    They have perect nishing technique,but they shoot at the wrong time.

    Their timing is right but their executionis bad.

    They make all the right moves at light-ning speedbut only at practice.

    They react correctly when their op-ponents are disorganized, but theirnishing is terrible.

    They properly anticipate their team-mates actions (I know exactly whenI need to take o), but they lose theircool in the box.

    Theyre always looking or the goal, juslike their coach tells them, but they alsoshoot in hopeless situations.

    They get into the right position in thepenalty box, but then they get rattledand cant put the ball in the empty net.

    Will it go in or not? Did the forward boot it past thekeeperor did he just boot it?

    C Axel Heimken

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    Match your players ability level.

    Increase the pace by reducing the number of touches.

    Gradually decrease the size of the field.

    Increase the number of opponents.

    INFO PRACTICE GAMES FOR GAME ACTION SPEEDA chaotic event

    An attackers attempt to score might best be

    described as a chaotic event, because in

    soccerunlike other sports such as basketball

    or team handballindividual players actions

    tend to be unpredictable even to their team-

    mates.For one thing, in soccer, you have more play-

    ers on a larger eld. And because they use

    their eet instead o their hands, they tend

    to have less ball control and less accuracy in

    passing.

    No matter how well-organized your attack-

    ing game may beno matter how aithully

    your players stick to the plan, no matter

    how intensely they ocus on playing the ball

    orwardattackers will always encounter so-

    called decision nodes that require them to

    break o the sequence theyve practiced and

    respond to the demands o the situation.

    Let training refect reality

    What this means is that players need to learn

    how to deviate rom the tactical concept

    without abandoning its technical and tactical

    undamentals. To do that, they need not only

    technical skill, but also a great deal o tactical

    fexibility and equal amounts o physical andmental ability.

    There are many reasons why attackers ail

    to score, as shown in the box at let. Your

    training program needs to take these rea-

    sons into account. For example, an attacker

    in the penalty boxwhere a single situation

    involves numerous players, all doing dier-

    ent thingsmust be able to react quickly aany moment in order to be able to shoot wit

    condence and accuracy.

    It takes exercises that are complex, realisti

    intense and strenuous to prepare players o

    situations that recur again and again, yet ar

    never predictable. Thats how players learn t

    keep their cool in match situations.

    AMAtEur Adult trAINING

    SuCCESS IN SOCCEr Septembe 2009 25

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    TRAINING SEQUENCE 1: Forward pass (14 players)

    INTRODUCTION

    Switching felds

    16 y

    16

    y

    32 y

    16 ySetup and sequence

    Divide a 32 x 16-yard eld into two squares o equal size.

    Divide players into two teams o seven (including goalkeepers), crea

    a 3 v. 3 in one hal and a 4 v. 4 in the other.

    Teams play keep-away, passing the ball rom one hal to the other.

    Players are not allowed to switch halves.

    Playing time is 4 x 3 minutes with two-minute active rest periods.

    Variations

    Limit the number o touches, or require players to take two touches.

    Completing ve passes inside a hal scores one point.

    One player rom each team is allowed to switch halves.

    Note

    Encourage third-player runs.

    In the ollowing training sequences, we sys-

    tematically build on simple introductory ex-

    ercises. Each sequence includes an introduc-

    tion, main session and conclusion.

    Introduction

    These exercises, which ollow warm-up, pre-

    pare players or the specic tactical aspect o

    game action speed to be worked on.

    Main session

    This phase is primarily devoted to exercises

    that are very similar or even identical to

    match play in structure. They are highly de-

    manding in terms o concentration and will-

    power/motivation, orcing players to execute

    plays quickly. The many unpredictable varia-tions provide or plenty o repetitions while

    avoiding routine movements.

    Conclusion

    In these practice games, the moves that were

    taught in the previous exercises must now be

    executed in shorter time rames and/or in

    smaller spaces, which means they must be

    astsometimes aster than in actual match

    play.

    Training methodology

    Whats important

    In all o the exercises, players should wor

    toward the ollowing:anticipating complex situationspaying close attention to the gameenvironmentreacting quickly (selective reactionspeed)making the right decisionsusing the correct techniques and tacticsacting eectivelyplaying with determination

    The exercise sequences are set up or group

    o 14 (Sequence 1), 18 (Sequence 2) and 2

    (Sequence 3).

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    AMAtEur Adult trAINING

    26 SuCCESS IN SOCCEr Septembe 2009

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    TRAINING SEQUENCE 1: Forward pass (14 players)

    MAIN SESSION

    CONCLUSION

    4 v. 4 + 4 outside players

    A

    B C

    D

    Setup and sequence

    Field is the penalty box, extended to 20 yards deep.

    Divide players into three teams o our; goalkeepers take turns.

    Teams play 4 v. 4, with our outside players who must pass directly.

    Ater winning the ball , players must pass it to Player B or C beore

    starting a new attack.

    Playing time is 4 x 3 minutes with two-minute active rest periods; the

    rotate teams.

    Variations

    Limit/change the number o touches.

    Third-player runs are required.

    One neutral player is on the eld to help whichever team has the ball.

    4 + 2 v. 4 + 2

    Setup and sequence

    Teams play 4 + 2 v. 4 + 2 on two goals with goalkeepers in a eld

    twice the size o the penalty box.

    Each team has our players on the eld and two (who must pass

    directly) fanking the oppositions goal.Playing time is 4 x 3 minutes with two-minute active rest periods.

    Variations

    Limit/change the number o touches.

    Goals scored on sequences involving outside players count double.

    All goals must be set up by three-player combinations, with the rst

    pass involving one o the outside players.

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    AMAtEur Adult trAINING

    SuCCESS IN SOCCEr Septembe 2009 27

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    MAIN SESSION CONCLUSION

    INTRODUCTION

    TRAINING SEQUENCE 2: Getting out o tight spaces (18 players)

    2 + 2 v. 2 + 2

    10 y

    10

    y

    Setup and sequence

    Mark out two 10 x 10-yard elds and assign two teams o our to ea

    one (note: only one eld is shown).

    Teams play 2 + 2 v. 2 + 2 keep-away: Each has two players on the

    eld and two outside.

    Outside players stand on opposite sides and must pass directly.

    Playing time is 4 x 1 minute with one-minute active rest periods.

    Variations

    Limit/change the number o touches.

    Third-player runs are required.

    Numbers-up attack

    Setup and sequence

    Field is a hal with one goal (goalkeepers take turns).

    Divide players into two teams: deenders beside the goal, attackers

    25 yards in ront o it. Teams play 2 v. 1 and/or 3 v. 2 on the goal.An attacker passes to a deender, who immediately passes back and

    moves onto the eld.

    Attackers try to score; deenders try to keep them rom scor ing.

    Play ends when the attackers score or lose the ball.

    Players rotate ater each round.

    Variations

    Change the opening play: ground ball, fighted ball, etc.

    Change starting positions: deenders inside, attackers on wings, etc.

    3 v. 3 + 2 neutral players

    Setup and sequence

    Mark out a 30 x 30-yard eld with two goals with goalkeepers.

    Divide players into our teams o our: Two teams play 3 v. 3 while

    the other two rest (e.g. juggling in groups).One player rom each team acts as a neutral passer on the eld.

    Neutral players stay orward and must pass directly.

    The last pass beore shooting must be played by a neutral player.

    Playing time is 4 x 3 minutes; then rotate teams.

    Variations

    Limit/change the number o touches.

    Shots must be set up by third-player runs.

    The os ide rule does not apply.

    AMAtEur Adult trAINING

    28 SuCCESS IN SOCCEr Septembe 2009

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    INTRODUCTION

    TRAINING SEQUENCE 3: Shiting the point o attack (20 players)

    9 v. 9 on backwards goalsSpieleld 90x70 Setup and sequenceField is the area between the penalty boxes. Two standard goals are

    placed back to back in the center circle, with a neutral keeper in each.

    Place plenty o extra balls by the goals.

    Teams play 9 v. 9 on both (!) goals.

    Each round begins with a throw rom a keeper into the opposite hal.

    The team in possession can attack on e ither goal.

    I the deending team wins the ball, players have to complete at least

    one pass beore starting their attack.

    Playing time is 3 x 8 minutes with two-minute active rest periods.

    Variations

    Limit/change the number o touches.

    The os ide rule does not apply.

    MAIN SESSION CONCLUSION

    5 + 1 v. 5 + 1p e e x

    Setup and sequence

    Field is the same as above.

    Teams play 6 v. 6 on two goals. Each team has a passer on one

    endline, who must pass directly. A third team sits out.Play begins with a throw rom a keeper to the ar passer.

    I a deending player or goalkeeper wins the ball, he must rst pass

    to a passer. This creates a continuous alternation between deense

    and attack.

    Playing time is 3 x 4 minutes with two-minute active rest periods.

    Variations

    Limit/change the number o touches.

    Shorten the eld to about 50 yards.

    9 v. 9 on 3 goals

    Setup and sequence

    Place two standard goals with goalkeepers back to back in the mid-

    dle o a hal. A third goalkeeper stands in the goal on the endline.

    Teams play 9 v. 9 on all three goals.

    Playing time is 3 x 8 minutes with two-minute active rest periods.

    Play begins with a throw rom a keeper into one o the corners.

    The team in possession can attack on any goal.

    I the deending team wins the ball, players have to complete at

    least one pass beore starting their attack.

    Variations

    Limit/change the number o touches.

    Goals scored on headers count double.

    AMAtEur Adult trAINING

    SuCCESS IN SOCCEr Septembe 2009 29