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Agile Method - Scrum
Present by Gloria Law
April 7, 2008
Agenda
• Introduction• Waterfall Life Cycle• Agile Method• Scrum• Sprints• Potentially Shippable
Product Increment• Product Owner• Product Backlog
• ScrumMaster• Daily Scrum Meeting• Scrum of Scrums• Sprint Planning• Release Planning• Sprint Review• Risk Management• System Representation• Advantage & Disadvantage
Introduction
• Need software management methods to decrease the cost
• 28% completed on time and budget
• 23% failed
• 49% challenged
• 72% not meeting original goals
Waterfall Life Cycle
X
Agile Method• Continuous attention to technical excellence and
good design • Self-organizing teams • Customer satisfaction by rapid, continuous
delivery of useful software • Working software is the principal measure of
progress • Delivered frequently
Agile Method (cont)
•Late changes in requirements •Close, daily cooperation between business people and developers •Face-to-face conversation is the best form of communication •Time is a fixed variable
Agile Manifesto “We are uncovering better ways of
developing software by doing it and helping others do it. Through this work we have come to value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on the right, we value the items on the left more.”
Scrum
• Rugby• Eight individual• Move the ball down
the field• One Goal
Sprints
• Scrum project make progress in a series of Sprints
• Timeboxed Period (2 – 4 weeks)• During Sprint, team does:
– Analysis– Design– Code– Test
• Product is potentially releasable after every Sprint
Potentially Shippable Product Increment
• At the end of each Sprint, the Team must produce a potentially shippable product increment (commit by the Team)– High Quality– Tested– Complete– Done
Product Owner
• Represents (or is) the user or customer for the project
• Knowing what to build and in what sequence
• Defines goals for overall project
Product Backlog
• The requirements
• A dynamic list of all desired work on the project
• Prioritized by the Product Owner
• Reprioritized at the start of each Sprint
ScrumMaster
• Responsible for enforcing the values and practices of the framework and the Team
• Remove impediments• Educate outside groups about how the
Teams is working• Improve productivity in any way possible• Facilitate Team meetings• Servant Leader
Daily Scrum Meeting
• Tasks that is completed• Obstacles to complete specific
task• Plan to accomplish between now
and the next Scrum meeting
Scrum of Scrum
• Synchronize inter-team work– Issue list is up-to-date– Discuss impediments
Sprint Planning
• Happens on the 1st day of the Sprint
• Scrum Team takes the Sprint Goal and decides what Product Backlog are necessary
• Team self-organizes around how they’ll meet the Sprint Goal
• Sprint Backlog is created
Release Planning
• Several Days before Sprint Planning
• What will be built
• Identify top level priorities
• Select more than what the Team can likely do in one Sprint
Sprint Review
• Updates to Product Owner
• Plans for next Sprint– Change in Requirements
• Demonstration
Risk Management
• Risk is low• Continue testing• Problem is notified
during Daily Scrum Meeting
Release Planning Sprint PlanningIdeas
ProgrammingDaily Scrum
Sprint ReviewRelease ReviewWorking Code
Error Error
Product Backlog
Release Backlog
SprintBacklog
System Representation
Advantage & DisadvantageTraditional Management Agile Method
Prioritization + Support for long-term plans + No delays on important features+ Less important features might
scaled back or dropped
Planning + Able to see the overall project + Micro Planning+ Avoid Requirement cramming- Might be headed toward wrong
direction
Communication - Lack of communication with the customer and team members
+ Good internal communication+ Higher quality
Documentation + Highly emphasize+ Requires in every stage
- Knowledge is stored mentally- Code is the documentation
Risk Management - Might not find bugs until later stage
+ Continuous testing and communication can find issues rapidly
Work Breakdown Schedule
• Requirement Analysis – Proposal (February)
• Research – Review Case Study (March) – Paper Analysis (March-April)
• Writing the Paper
• Proof Read
Reference• Pressman, Roger S. “Software Engineering.” Software Engineering Project Management.
Pp. 30-47. IEEE. 2000.• Highsmith, Jim & Cockburn, Alistair. “Agile Software Development: The Business of
Innovation.” IEEE Computer. September 2001.• "Agile software development." Wikipedia, The Free Encyclopedia. 19 Apr 2007, 10:26 UTC.
Wikimedia Foundation, Inc. 19 Apr 2007 <http://en.wikipedia.org/w/index.php?title=Agile_software_development&oldid=124050398>.
• Rising, Linda & Janoff, Norman. “The Scrum Software Development Process for Small Teams.” IEEE Software. July/August 2000.
• Brooks, Frederick. The Mythical Man-Month: Essays on Software Engineering. MA: Addison-Wesley Professional 1975.
• Sutherland, Jeff. “Agile Development: Lessons Learned From the First Scrum.” Cutter Agile Project Management Advisory Service. Executive Update, Vol. 5, No. 20. October 2004.
• Anderson, David. Agile Management for Software Engineering. New Jersey: Prentice Hall, 2004.
• KarlstrÖm, Daniel & Runeson, Per. “Combining Agile Methods with Stage-Gate Project Managment.” IEEE Software. May/June 2005.
• “Agile Manifesto.” 19 Apr 2007, 10:26 UTC. <http://www.agilemanifesto.com>