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Command Intent
Describes Produces Causes
Caused by Described by Produced by
Order Actions Effects DM Initial State
Perceived by
Perceives Produce End
State
Produced by
An Operational Decision Support Model using BML:
the Operations Intent and Effects Model
Per M. Gustavsson [email protected]
GMU BML Symposium 2009 February 5, 2009
Outline
An Operational Decision Support Model using BML: the Operations Intent and Effects Model
A retrospect Collaborative Decision Support Operations Intent and Effects Model Example of BML Grammar Contributions
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A retrospect Changed Environment
• From force on force in a designated area towards anytime, anywhere, anyhow
Adaption of Technology Political cooperation
• Partnership for Peace, International Security Assistant Force (ISAF), EU expansion
Economic considerations (Personal, Physical, Environmental)
Social acceptance of Technology and Cooperation
Collaboration and Cooperation is needed. • With a Network-Centric approach systems are enabled to be
interconnected in a dynamic and flexible architecture to support multi-lateral, civilian and military missions. The constantly changing environment require commanders to plan for more flexible missions that allow organizations from various nations and agencies to join or separate from the teams performing the missions, depending on the situation.
Traditional Directed Command and Control is moving towards Self Synchronization of teams.
OPORD
WARNO
Observation
Traditional – Decision Making and Planning
Company
Battalion
Squad
Platoon
Team
Brigade
Individual
Division
Corps Stra
tegi
c O
pera
tiona
l U
nit
Tact
ical
EBP
MARS
MDMP
GOP/OPP
PUT
MEDO
GOP/OPP
MDMP
EBAP
MARS
Senssing / Information Fusion (perception, comprehension, projection)
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Networked-Enabled – Decision Making and Planning
Company
Battalion
Squad
Platoon
Team
Brigade
Individual
Division
Corps Stra
tegi
c O
pera
tiona
l U
nit
Tact
ical
EBP
MARS
MDMP
GOP/OPP
PUT
MEDO
GOP/OPP
MDMP
EBAP
MARS
Senssing / Information Fusion (perception, comprehension, projection)
Completed order
Initial
Observation
Intermediate order
Intermediate order
Two views of NEC Planning and Decision Making
Dissemination • orders and requests
Collaboration • horizontal and vertical
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Intent
Commander’s Intent is an intent describing military focused operations developed by a small group, e.g. staff, and a commander. Even though there is no limit to use it in other domains, for this work it is limited to the military domain.
Common Intent is an intent that is shared and understood by all participants, i.e. there is no discrepancy between the intent of participating humans. Common Intent is an idealized view of intent.
Common Mission Intent is a workable version of Common Intent in that it directed for a specific situation, bounded by participating organization, space and time. For the operation at hand the intent is common but other intent and goals of the participating humans may differ.
Command Intent is an intent developed and exchanged amongst commanders and staff at multiple levels in an organization or even across organizations. Practically Command Intent is a Common Mission Intent developed in cooperation amongst participating commanders and staffs at more than one level.
An external order, request or Intent is sent to a system (including humans
and/or technology)
DM Describes produces Causes
Caused by Described by Produced by
Order Actions Effects Initial State
Perceived by
Perceives
Command Intent
Produce End State
Produced by
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SAw
SAw SAw Request
DM Initial State
Describes produces Causes
Caused by Described by Produced by
Order Actions Effects
Perceived by
Perceives
Command Intent
Produce End State
Produced by
The DM process Require a SAw (depending on previous knowledge
the order, request or Intent etc.) The output from the SAw process is an awareness product describing the Initial State for the Decision Maker(s)
The Initial state are perceived by the DM process
and is the foundation for the process together with previous knowledge,
information assumptions etc.
DM Initial State
perceived by
Perceives Describes produces Causes
Caused by Described by Produced by
Order Actions Effects
Command Intent
Produce End State
Produced by
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As an output from the DM process an intent is formalised representing a
desired End State
Even though the CI is explicit it could be that this
CI product is Implicit and made explicit in the order,
i.e. a thought of minds. For the purpose of this
work the CI and ES however needs to be
explicit in a collaborating environment.
DM Initial State
perceived by
Perceives
Command Intent
End State
Describes produces Causes
Caused by Described by Produced by
Order Actions Effects Produce
Produced by
End-State is reached by applying effects, i.e. Effects produce the End-
State
Effects DM Initial State
perceived by
Perceives
Command Intent
Produce End State
Produced by
Describes produces Causes
Caused by Described by Produced by
Order Actions
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Effects are created by Actions
Causes
Caused by
Actions Effects DM Initial State
perceived by
Perceives
Command Intent
Produce End State
Produced by
Describes produces
Described by Produced by
Order
Actions and/or Effects are described in an order or a plan
Describes Causes
Caused by Described by
Order Actions Effects DM Initial State
perceived by
Perceives
Command Intent
Produce End State
Produced by
produces
Produced by
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An order (request) is an explicit product from the decision maiking/
planning process Comment: The CI is explicit declared in
the Order. OPLAN/OPORD etc.
Describes produces Causes
Caused by Described by Produced by
Order Actions Effects DM Initial State
Perceived by
Perceives
Command Intent
Produce End State
Produced by
Collaborative Planning View
Planning Process View Command Intent
Produces Describes Produces End State Causes
Produced by Caused by Described by Produced by
Order Actions Effects DM Initial State
Perceived by
Perceives
Goal Command Intent Effects Actions Orders Requests Reports Expressives Capabilities
Informative
Command Intent Effects Actions Orders Requests Reports Expressives Capabilities
Orders Directing Request
Informative
Operations Intent and Effects Model
Orders Directing Request
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Example
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Command Intent (dissemination) In a five paragraph Operations Order (OPORD) a section
is named Commander’s Intent Commander’s Intent include Expanded Purpose, Key
Tasks and desirerd End-State (US Field Manual 5.0)
End-State The harbor in OXELÖSUND (X06 Y74) (SPOD) is operative and
our sea assets can use it without risking being affected from sea, air or ground.
SKAVSTA airport (X18 Y63) (APOD) is operative and usable to our air assets. Direct fire, SAM or mortars can not affect the airport.
Brigade has at least one main supply route open from the SPOD to the APOD.
etc …
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20
Coalition Battle Management Language
Simulation Systems C2 Systems
Robotic Systems
Live
Constructive
Virtual
BML
Virtual
JC3IEDM
Who What When Where Why
Battle Management Language is the unambiguous language used to command and control forces and equipment conducting military operations and to provide for situational awareness and a shared, common operational picture. (Carey et.al 2001)
Shared Semantics between C2 and M&S via a Common Tasking Description
Commander and Staff
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BML Represntation
C2 Plans & Orders
As Graphics
As Data
Protect (Division Rear Area)
DSA On order Tactical Combat Force
BLUE-MECH-TM1
Protect (Division left flank)
Zone (PL AMBER to PL BLUE)
On order Screen BLUE-CAV-SQN1
Support (B-A-BDE1)
Zone On order Follow and Support (B-A-BDE1)
BLUE-ARMOR-BN1
Reserve AA EAGLE On order Occupy BLUE-AVN-BDE
Seize (OBJ SLAM)
Zone On order Follows & Assumes (B-M-BDE2)
BLUE-ARMOR-BDE1
Penetrate (MRR2) Zone On order Attacks BLUE-MECH-BDE2
Fix (MRR1) Zone On order Attacks BLUE-MECH-BDE1
Why Where When What Who
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Formalizing Intent
SKAVSTA airport (X18 Y63) (APOD) is operative and usable to our air assets. Direct fire, SAM or mortars can not affect the airport.
[End State] Status-Report own status-general APOD Operational SKAVSTA airport (X18 Y63) start at Date-Time-5 Fact label-ES2.1
[End State] Status-Report own status-general AirAssets Operational SKAVSTA airport (X18 Y63) start at Date-Time-5 Fact label-ES2.2
[End State] No Event-Report NKN Mortar-Fire label-ES2.2 SKAVSTA airport (X18 Y63) start at Date-Time-5 Fact label-ES2.3
CI (Expanded Purpose) (Key Tasks) [End State]
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Representation of Effects for Collaboration
[End State] No Event-Report NKN Mortar-Fire label-ES2.2 SKAVSTA airport (X18 Y63) start at Date-Time-5 Fact label-ES2.3
Effect: Suppress Mortar-Fire (Why in-order-to EVerb Action|Affected)
Effect Why Verb Affected Executer Likelihood Label “Why” from military doctrine (or civilian) (e.g. Suppress Mortar, Provide Stability,
Support Judicial System, Take that Hill) “Verb” is an action that provides the wanted effect (e.g. Destroy, Disrupt) “Affected” is the object that the action is targeted to. “Executer” is the object that are performing the action (e.g. Specific, arch-type) “Likelihood” describe the likelihood such action performed by executer will generate
the effect described by WHY.
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Determine Actions from Effects
Effect Why Verb Affected Executer Likelihood Label
E in-order-to Suppress Mortar-Fire Destroy EnyCoy with MechInfCoy 60% E in-order-to Suppress Mortar-Fire Destroy EnyCoy with [2 Jas39 Gripen] 90%
E in-order-to Suppress Mortar-Fire Disrupt EnyCoy with MecInfCoy 60% E in-order-to Suppress Mortar-Fire Disrupt EnyCoy with [2 Jas39 Gripen] 20%
E in-order-to Suppress Mortar-Fire Divert EnyCoy with MecInfCoy 40% E in-order-to Suppress Mortar-Fire Divert EnyCoy with [2 Jas39 Gripen] 10%
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Expressives
Example: If the commander in the example has the style of using low violence. Expressives [Use of power and force] Low Disrupt or Divert is defined to be less violent than Destroy according to doctrine
E in-order-to Suppress Mortar-Fire Destroy EnyCoy with MechInfCoy 60% E in-order-to Suppress Mortar-Fire Destroy EnyCoy with[2 Jas39 Gripen] 90%
E in-order-to Suppress Mortar-Fire Disrupt EnyCoy with MecInfCoy 60% E in-order-to Suppress Mortar-Fire Disrupt EnyCoy with [2 Jas39 Gripen] 20%
E in-order-to Suppress Mortar-Fire Divert EnyCoy with MecInfCoy 40% E in-order-to Suppress Mortar-Fire Divert EnyCoy with [2 Jas39 Gripen] 10%
Expressives Style Value
CI (Expanded Purpose) (Key Tasks) [End State] (Expressives)*
Contributions
Formalism to support planning applications.
Designed to be general to include military and civil operations
Develop tools and infrastructure for the operations domain
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Thank you for your attention
Awareness…
TA
Who is there?
What are they up to?
What will they do?
LA
Who is there?
What are they up to?
What will they do?
GA
Transitory Awareness (TA)
Local Awareness (LA)
Global Awareness (GA)
Who is there?
What are they up to?
What will they do?
TA overlap LA overlap
GA overlap
Hom
ogen
ous – Inform
a3on
sou
rces and
represen
ta3on
s – he
terogene
ous
Less Timespan, C2 Span, area of interest, etc. More
What do they want? and Why?
What do they want? and Why?
What do they want? and Why?
Enhanced from Hone 2006
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Intuitive decision making / Skilled based
MSDL Scenario Editor using BML
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Intent
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The nature of Expressives
• Experience • Risk Taking • Use of power and
force • Diplomacy
• Ethics • Norms • Creativity • Unorthodox behavior
Style of the commander with respect to:
Bidrag en serie av
grammatiska produktions-
regler
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JC3IEDM
C2LG GUI WISE Connectivity SLB BML
BML WS
BML WS
WISE DOB DOB
WISE BML WS
JSAF BML WS
BLACK-CACTUS – C4ICenter
Bidrag en design och implement-
ation
MSDL SISO/IEEE C-BML SISO/IEEE geoBML OneSAF NMSG – 048
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