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2008 Florian Grenier IANTE SVT Grenoble Utility of serious games in teaching remediations protocol
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2008Florian Grenier IANTE SVT Grenoble

Utility of serious gamesin teaching remediations

protocol

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Other Names Being Used

Educational Games Simulation Virtual Reality Alternative PurposeGames Edutainment Digital Game-BasedLearning Immersive Learning

Simulations Social Impact

Games Persuasive Games Games for Change Games for Good Synthetic LearningEnvironments Game-Based “X”

© 2008 Ben Sawyer & Peter Smith

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© 2008 Ben Sawyer & Peter Smith

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• Identifying• Lack• Basic common skill

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Game:Farm Frenzy

Participate in the design, implementation an algorithm, a protocol, procedure, a program: - Propose a method, calculation, a experience (protocol), a tool; make testing; - Implement a reasoning, a method,

Know how to organize its work plan, anticipate, find and select information.

Demonstrate creativity, curiosity, motivation, through activities conducted or recognized by the school or institution.

Observe, identify information: - Extract of a document (or paper digital) information on a theme of work; - Distinguish what is established what is prove or disprove.

If you thought life in the big city was crazy, wait until you get a load of the country life! Daily chores have never been more entertaining as you cultivate your fields, feed your animals and gather the items they produce. Cage rogue bears to keep them away from your ducks or you won't have any eggs to sell at the market! Spend money earned on upgrading your farm to churn out more products faster than before.

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Alizée 11 yearsStressfull, anxiety, lack in communication, absenteism, agressivity

Week

Game Goal

1 Cakemania + My word coach To increase its vocabulary and stimulate their reading skills and part of cakemania. This exercise aims to work coordination, monitoring records and the ability to create a protocol of action

2

3

4 Cerebral Academy + Cakemania SuccessChallengeCompetition

5

6

7

8more comfortable in the classroom,

less absenteeism better understand the instructions.

autonomy is greatly increased.

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© 2008 Ben Sawyer & Peter Smith

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To reason

To know

To make

To enquire about

To communicate

Imagine the impact on the students

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?

IANTE SVT Grenoble 2008Florian [email protected]


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