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Orientação
ACKNOWLEDGEMENTS
Afonso,Alexandre,André,Bruna,Carolina,David,Gustavo,Inês,João,José,Leonor,Luna,Mafalda,MariaLeonor,MariaLuís,
Maria,Mariana,Pedro,RodrigoA,RodrigoM.andSantiago,
youreffectshavetouchedmyheartandwillendureforeverwithinmymemory.Mysincerest,thankyoutomy“meninos”,thisprojectwouldhaveceasedtobewithoutyourexistence.
Tomynobleadvisor,Prof.DoutorMárioRuiDominguesFerreiradaCruzandtomyco-advisor,MestreMariaEditePaisdeOliveiraAiresOrange,words cannotexpressmygratitude forallyour advice, guidance and reassurance. I would have found a far more difficult path toovercomewithoutyourpresence.
ToProf.PauloSilva,myteachingco-operator,thankyouforopeningyourclassroomdoors,foralways giving my ideas their deserved leeway and for helping me to embrace challengesheadstrong.TheColégiodoSardãowillforeverbeinmyheart.
ToProf.VítorMendes,4ºB’shomeroomteacher,thankyouforenthusiasticallyacceptingandmakingmefeelapartofthewhole.
ToMarcoMartins,thankyouforyouremotionalsupportandbearings,andtotheWoodlandsInternationalSchoolstudentsforcontributingtowardsmakingthisprojectmyprideandjoy.
Toallmyteacherswhohavehelpedtobringoutsomethingbetterinme,
Prof.EditeOrange,youhave inspiredmysenseofcreativity,makingmedreamofdoing theimpossible.
Prof.CristinaPinto,Iwouldhaveneverimaginedthatmyculturallongingnessforhomewouldhavemademeunderstanditstruebeautyandvalue.
Prof. Bernardo Canha, the urging and probing helped me to become even more reflectiveonmypurposeandreasoning.
Prof.JoséAntónioCosta,yourinspirationalviewoflanguagehasmademeacknowledgethatIwillneverapproachlanguageteachinginthesameway.
Prof.MárioCruz,itwaswithinmygreatestChallengethatIhaveunderstood,foraHousetobeaHome itneedstobemadeupoffourparts.Thefloorhasalwaysbeenasolidbedrockandfoundation. The walls have been kept strong because they were constantly uplifted by itsrenovation.ThewindowshaveservedasaneyeopenerthatissupportedfromwhatisfarandBeyond. The roofhasbeena reminder to always keepmy chinupand to reach for the sky.However, it is the door that was opened in order to make my fly that makes me foreverendeavouredtoyou.Obrigada!Yourepicnesswillalwaysbemydrivingforce.
To my dear teacher friends, Albina Loureiro and Vanessa Reis Esteves, you were the “bigmamas”thatgotme intothis, Iamsoproudtosay, this ishowfar Ihavecome.Youalwaysbelievedinme,gavemecredit,andwerethefriendlyshoulderstocryon.
ToMartaFortunato,yourcompanionshipandlonglastingconversationsresultedinveryhardworkandabagfulofknowledgethroughoutourstudies.IthasalsomadetheAchieverinyoubringouttheSocializerinme.Therecanbenogreatermotivatorthanthis.
ToAnyaOjiugoLilian,yourhumbleness, simplicityandeagerness to learnwillalways inspiremetobebetterthanIam.To my Mommy, Carlos and Dani, sadly we have endured the hardest of all hardshipsthroughoutour lives.However, I cansay that IhaveachievedmyEpicwin! IhavenowtrulyunderstoodmyDaddy’sthoughtfulwordsto“Alwayslookupandneverlookdown”!Thisoneisfor Daddy. Your teachings have paved the road for my improved understanding. You willalwaysbetheheroofmygame.Mommy,CarlosandDani,beproud,wewillforeverbeguidedfromabove,onedayatatime,nothingmore,nothingless!
TomyJorge,youhaveheldmyhandforthelongestoftimeandneverforoncequestionedmycapacity.SebastasseunabellacanzonewouldbetheonlyonethattrulysaysIloveyouwithallmyheart.Iwouldhavenevermadeitwithoutyoubymyside.
Tomyprincesses, thebeautiful lovesofmy life,GabrielaandDaniela,my journeyhas lastedquitelongbutIknowyoucanfindmanygreatlessonsandvirtuesfrommyexperiences.Neverforget,ADreamisawishyourheartmakes,alwayslookup,thereisnolimit.
Dedications
FormyDaddy…
AbstractThis project targets on African oral tradition storytelling intermingledwith the Ubuntuphilosophy and traditional cultures (Varty, 2013) in primary school learning contexts,focusingonhoworal traditional stories canbe integrated into classroompracticesasameansof transformationandof accommodatingdiversity to foster social cohesionandsustainable development (Battiste, 2005; Themane, et al., 2011). By encompassingoraltraditional storytelling with an experiential communicative approach (Fernández-Corbacho,2014),bothstrategiesandmaterials,whichtakeintoaccounttheGamificationOctalysis Framework (Chou, 2016), have been created and experimented in a 4th yearprimaryschoolinOporto.Departing on Chou’s (2016) Octalysis framework and how it can effectively be appliedduringtheimplementationofseveralgamificationdesignsandpractices, leadingustoagreater understanding of how competitiveness fostered in gamified tasks can befavourabletoPrimaryEnglishlearning.Moreover,itistheauthors’intentiontotapintothecoreessenceofclassroompractice,byfocusingonthegamifiedtaskswhichstimulatedcollaboration,communication,criticalthinkingandcreativity,whichareconsideredasthebasisfor21stcenturyskills(Duarte,&Cruz2017).An ethnographic methodological approach, with triangulation of data collection tools(questionnaires, course books analysis grids, lesson plans, self-assessment worksheetsand project works), was resorted. Gamified practices, which deal with South Africanculturaland linguisticvarieties (Esteves,&Hurst,2009)and21stCenturyLearningskills,wereanalized.The main results show that the gamification approach can aid in the progression ofdialogue,canpromoteculturalawarenessandcanexpeditepupil’scognitiveandaffectiveenthralmentandengagement,fosteringthedevelopmentoftheseskills(Cruz,&Orange,2016;Shatz,2015).KeywordsOctalysisframework,gamification,storytelling,21stcenturyskills
ResumoEstetrabalhofoca-senanarrativadastradiçõesoraisAfricanas,articuladascomafilosofiaUbuntueasculturastradicionais(Varty,2013)emcontextosdeaprendizagemdo1ºCEB,concentrando-senaformacomoashistóriastradicionaisoraispodemserintegradasnaspráticasdesaladeaulacomomeiodetransformaçãoedeacolhimentodadiversidade,de forma a estimular a coesão social e o desenvolvimento sustentável (Battiste, 2005;Themane, et al., 2011). Ao abranger a narrativa tradicional oral com uma abordagemcomunicativaexperiencial (Fernández-Corbacho,2014),estratégiasemateriais,quetêmem consideração aOctalysis Framework deGamificação (Chou, 2016), foram criados eexperimentadosnumaturmade4ºanodeumaescolado1ºCEBnoPorto.OnossoobjetivoérefletirsobreaestruturadeOctalysisdeChou(2016)ecomoelapodeefetivamente ser aplicada durante a implementação de vários designs e práticas degamificação, levando-nos a uma melhor compreensão de como a competitividadepromovidaatravésdetarefasgamificadaspodeserfavorávelàaprendizagemdoinglêsno1ºCEB.Além disso, é a intenção dos autores explorar a essência central da prática da sala deaula, concentrando-se nas tarefas gamificadas que estimularam a colaboração,comunicação,pensamentocríticoeacriatividade,quesãoconsideradascomobasenascompetênciasdoséculoXXI(Duarte,&Cruz,2017).Recorreu-se a uma abordagem metodológica etnográfica, com triangulação deinstrumentosderecolhadedados(questionários,grelhasdeanálisedemanuais,planosde aula, fichas de autoavaliaçao e trabalhos de projeto). Foram analisadas práticasgamificadasqueseencontramrelacionadascomasvariedadesculturaiselinguísticasdaÁfrica do Sul (Esteves, & Hurst, 2009) e as competências para o século XXI (Duarte, &Cruz,2017).Os principais resultados mostram que a abordagem da gamificação pode auxiliar naprogressão do diálogo, promover a conscientização cultural e acelerar o efetivoentusiasmoeengajamentocognitivodosalunos,promovendoodesenvolvimentodessascompetências(Cruz,&Orange,2016;Shatz,2015).Palavras-chaveOctalysisFramework,gamificação,storytelling,competênciasdoseculoXXI
INDEX
INTRODUCTION 2
PARTI–GAMIFICATION’SMEANINGFULREALM 5
CHAPTER1-21STCENTURYSKILLPRAXIS:FROMCRADLETOCAREER 6
CHAPTER2-GAMIFICATION’SOCTALYSIS:THEEXPERIENTIALFORCESBEHINDHUMAN-FOCUSEDGAMIFICATION12
CHAPTER3-PRO-ACTIVEPUPIL’SDEVELOPMENT:INTERTWININGINTERDEPENDENCE,COLLABORATIONAND
COMPETITION 24
PARTII-“UMUNTUNGUMUNTUNGUBUNTU”–AREFLECTIONOFUBUNTUTHROUGH
MEANINGFULCLASSROOMPRACTICES 30
CHAPTER1–ACTIONRESEARCHPROJECTDESIGN 31
1.1.RESEARCHMETHODOLOGY,QUESTIONSANDAIMS:ANALYSISOPTIONS 31
1.2.SCHOOLDIMENSIONANDLEARNINGENVIRONMENT 36
CHAPTER2–PRESENTATION,ANALYSISANDRESULTSDISCUSSION 38
2.1PUPIL’SKNOWLEDGEANDCONCEPTUALIZATIONSINTERPOLATEDWITHINEXPERIENCE 38
2.2.THEINTERCONNECTIVITYOFPUPIL’SINQUISITIVENESSANDOPENINGUPTOOTHERPLACESINTHEWORLD 40
2.3.TEACHINGMATERIALS–AREFLEXIVEAPPROACHOFTOOLSTHATGOBEYONDMIRROREDPROJECTIONSINTO
FUTUREENLIGHTENMENT 47
2.4.“MYHOMEISAFRICA”–UBUNTUSTORYTELLINGINTHETEACHING-LEARNINGPROCESS 54
2.5.“INEVERYREVISIONTOBEDONE,THEREISALWAYSANELEMENTOFFUN”–CLASSROOMQUESTINTHE
TEACHING-LEARNINGPROCESS 60
2.6.“WEAREWHATWEEAT.WEAREUBUNTU”–SOUTHAFRICANENGLISHLANGUAGEVARIETYINTHE
TEACHING-LEARNINGPROCESS 66
FINALCONSIDERATIONS:OVERVIEWS,LIMITATIONSANDRECOMMENDATIONSFORFUTURE
STUDIES 77
BIBLIOGRAPHY 84
APPENDIXES1
Appendix1–Pre-questionnaire
Appendix2–UnitPlan‘MyHomeifAfrica’
Appendix3–‘Wherestoriescomefrom”
Appendix4–UnitPlan‘Ineveryrevisiontobedone,thereisalwaysanelementoffun’
1Note:ACD-ROMwiththeappendixesisattachedtothisreport.
1
Appendix5–Self-assessmentWorksheet1
Appendix6–‘FishBones’
Appendix7–UnitPlan‘Wearewhatweeat.WeareUbuntu’
Appendix8–Self-assessmentWorksheet2
INDEXFORFIGURES
Figure1-TheOctalysisFramework.........................................................................................................15
Figure2-ActivitiesonTraditionalBreakfasts/HousesAroundtheWorld...............................................51
Figure3-ActivitiesonschoolLunches/DreamHouses............................................................................51
Figure4-OurWorldActivity...................................................................................................................52
Figure5-VideoconferencewithpupilsinWoodlandsInternationalSchool.............................................55
Figure6-Classroomrealiaduringstorytelling.........................................................................................57
Figure7-Comprehensionexerciseson“Plickers”....................................................................................58
Figure8-CollaborativeTownPlanning....................................................................................................59
Figure9-ClassroomQuestcircuitbases..................................................................................................61
Figure10-PupilsonTask........................................................................................................................62
Figure11-ClassroomQuestLeaderboard................................................................................................63
Figure12-Kahoot!Activity.....................................................................................................................69Figure13-StoryMapExamples...............................................................................................................71
Figure14-Collaborativeandcreativedevelopmenttasks.......................................................................72
Figure15-Atthegreengrocers................................................................................................................73
INDEXFORTABLES
Table1-Researchquestions,aims,dataandanalysisoptions.................................................................32
Table2-Datarelatedtopupil’sproduction.............................................................................................35
Table3-Analyzedtextbooksandtheirformalcharacteristics.................................................................47
Table4-Proposedgames/gamifiedtasksfoundinthetextbooks...........................................................49
Table5-Proposedculturaltasksinthetextbooks...................................................................................50
Table6-Proposedlinguistictasksinthetextbooks.................................................................................53
INDEXFORGRAPHS
Graph1-Self-assessmentlikesanddislikesI...........................................................................................64
Graph2-Self-assessmentlikesanddislikesII..........................................................................................75
ABBREVIATIONS
AmE-AmericanEnglish
BrE-BritishEnglish
CnBL-Competition-basedlearning
HFD-Human-FocusedDesign
PBLs-Points,BadgesandLeaderboards
2
INTRODUCTION
3
“Iambecauseweare”
Ubuntu
Contemplating that pupils may create and express themselves through languages and by also
consideringthatintoday’sinterconnectedsociety,communicationplaysanincreasinglyimportant
roleduetoprominentdigitalandmultimediatechnology(Cruz,&Orange,2016), it iswithinthe
cynosureofthisInternshipReporttheintegrationofdifferentteachingapproaches.Wewilladduce
analysisandsupplyevidencethatclassroomdevelopmentandexperienceexpatiationcanserveas
thebedrocktowardspupils’thinkingwithinandbeyondclassroomwalls.
Credenceisgiventhatbyacknowledgingthesepedagogicalapproachesandstrategies,educators
areable toencourage thedevelopmentof21stCentury skillswhen introducedatearly stageof
learning.Theclassroomsessions’layoutcatersforcontextswhichencouragepupilstosharetheir
apprehensions and feelings, to annotate and elucidate their reflections as well as to make
meaningful learning connections. We believe that these can serve for pupils’ motivation and
accomplishments, which in turn can help to facilitate the anchors of 21st century skills and
competencydevelopment,namelyincollaborationandcommunication,creativityandinnovation,
criticalthinkingandproblemsolving(Cruz&Orange,2016).
ThecontextualenvironmentofthisInternshipReportintegratesAfricanoraltraditionstorytelling
present inthe literatureofMucina(2011), intermingledwiththeUbuntuphilosophy,whichcan
serveasameansoftransformationandofaccommodatingdiversitythatcan,inturn,helptofoster
social cohesion and sustainable development (Battiste 2005; Themane et al. 2011) in primary
schoollearningcontexts.Apartfromoraltraditionstorytelling,SouthAfricanculturalandlinguistic
varieties(Esteves,&Hurst,2009)werealsocarefullyentwinedwithinclassroompractices.These
specificvarietieswerechosenduetothefactthatthetrainingteacherisSouthAfricanandanative
speakerofEnglish.
By encompassing oral traditional storytelling with an Experiential Communicative Approach
(Fernández-Corbacho, 2014) and by taking into account the Gamification Pedagogy (Cruz, &
Orange, 2016), we aimed at creating significant and easily recalled experiences on the pupils’
counterpart,promotingprogressionofdialogue,culturalawarenessandprovokingtheircognitive
andaffectiveenthrallmentandengagement.
Itisourintention,totapintothecoreessenceofclassroompractice,notonlybymotivatingpupils
through Ubuntu Oral tradition storytelling and South African linguistic varieties, because we
considerthattheycanbeveryneatlyplacedwithintheP21'sFrameworkfor21stCentury’slearning
skills.Hereonweunderstandthatcollaborationcanbeessentiallytiedinwithcommunication,as
criticalthinkingcanbeamalgamatedwithcreativity.Byalsoconsideringthatpupilsmaycreateand
4
expressthemselvesthroughlanguagesandthroughotherknowledge,weareabletoconcedethat
languagelearningformsthebasisforprofessionalsuccessinthe21stcentury(Duarte,&Cruz2017).
ThroughoutthisInternship’sReport,carefulconsiderationisalsogiventoChou’s(2016)Octalysis
frameworkandhowitcaneffectivelybeappliedinEducation,therebyservingasamotivational
frameworktowardstheimplementationofseveralgamificationdesignsandpracticeswithinthe
classroomwalls.Furthermore, this leadsustoagreaterunderstandingofhowcompetitiveness,
fosteredingamifiedtaskscanbefavourabletoPrimaryEnglishlearning.
Thereportisorganizedintotwoparts.Inthefirstpart,wewilltacklethemainconceptsrelatedto
the theoretical basis of our report, namely: 21st century skills, English cultural and language
varietiesandgamificationpedagogy.Inthesecondpart,wewillpresentthepracticalstudywehave
developed during our internship,which is related, on the one hand, to the analysis of primary
English course books and our pupils’ learning styles, and on the other hand to the design and
creationofgamifiedpractisesforthepromotionof21stcenturyskillsandculturalawareness.
5
PARTI–GAMIFICATION’SMEANINGFULREALM
6
Chapter1-21stCenturySkillPraxis:Fromcradletocareer
"InthecollectiveconsciousnessofAfrica
wegettoexperiencethedeepestpartsofourownhumanity
throughourinteractionswithothers"
Varty
Presently, learnersaremoreandmorecompelledbycuriosity intheageof informationwithan
ever-growingunderstandingthatthereisanurgentneedforpupilstobeabletocrafttheirown
questions, strategizeupon their inquiry, andharness their curiosity to incite theirown learning
(Minigan,2017).Focusshouldbegivenonthenewfoundappraisalofpupil’sabilitytothinknimbly
andtousecuriositytodriveinnovation(idem).
In our increasingly recognized technology and media-suffused environment, the 21st Century
learningskills,suchascreativity,criticalthinking,communicationandcollaborationareessentialto
preparepupilsforthefuture(P21,2015).Accesstoanabundanceofinformationandrapidchanges
in technology tools can help to make the whole process of communication and peer-to-peer
collaborationeasier,inwhichpupilsareabletocriticallyinterpretmessages,conveypointsofview
andshowtheircreativityinsolvingproblems(Cruz,2011).
ItisinP21’s(2015)understandingthatschoolsmustmovebeyondbasiccompetencyinorderto
promote understanding at higher levels by weaving 21st century interdisciplinary themes into
classroom needs. According to Duarte, & Cruz (2017), as the world evolves towards greater
connectedness, the Primary English language classroom’s main concern is for pupils to
communicate transversely through cultures, borders and perspectives, it is upon our pupils to
whomweentrusttheresponsibilityofbuildingabetterglobalsociety.
TheP21’sunifiedandcollectivevisionforlearningupholdsthatbasiclanguageskillsareessential.
It is indispensable for individuals todevelopmasteryskills,knowledgeandexpertise inorderto
succeed,thereon,helpingandcompellingpupilstothinkoutoftheboxwhilefocusingonhuman
valuegoals(Ohler,2013).Assupportiveteachers,itiswithencouragementthatpupilscanbecome
critical thinkersanddoers,which is seenas the combiningof creativeprocesseswith reflective
thoughttoproduceoriginalwork.Thiscanultimatelyleadpupilstogainingnewerdexteritieswhere
theyhavethecapacity to findsolutions to futureproblems, tocollaborateandtoreachacross
culturalconsensus(Duarte&Cruz,2017).
Therefore,weneedtoconcedethatlanguageeducationiscriticaltowardspupils’futuresuccess
and languagearts is regardedasoneof thekeysubjectswhichpupilshavetomaster, including
“English”andother“Worldlanguages”(P21,2015,p.2).Duringlanguagelearningandacquisition
pupils are capable of developing and enhancing: a) communication skills, i.e, through
7
understanding,interpretationandthepresentationofinformation;b)culturalawarenessthrough
animprovedunderstandingofculturalviews,practicesandproductsofthepeopleandspeakersof
a target-language; c) connections, such as the accessing of the target-language within subject
knowledge;d)reflectedcomparisons,wherebyaugmentingthecapacityofidentifyingsimilarities
anddifferencesbetweenculturesandthetargetlanguages(cf.P21,2010,2015).
Inaquestofencounteringactivitieswhichinvolvestrangeness(Bryam,1998)anddifference,itis
theunderstandingthatlivingandknowingothersrequiresanunderstandingattitudetodifferent
ways(cf.Bryam&Fleming1998).Understandingone,whilebelongingtoanotherculture,holdsthe
potential of initiating critical engagement with multiple concepts of otherness (cf. Phipps &
Gonzales,2004).
As the English language is the proposed language of study in this Internship Report, it is our
intention toexplore themanner inwhichSouthAfricanEnglish, recognizedasbeingaso-called
“New English”, has become distinct from other Englishes, namely British and American English
(Esteves,&Hurst, 2009).According toMcArthur (2001), SouthAfricanEnglish is alsobecoming
moreautonomous,leadingtoastrengtheningofconfidenceasavarietyofEnglish.
Consequently,byalsofocusingonSouthAfricanlexicon,weareabletoconcedethatthevocabulary
ofalanguagereflectsmorethanmerewords,itgoesasfarastoacountry’speopleandculture(cf.
Esteves, & Hurst, 2009). It is in vocabulary that we see the greatest divergence between the
differentvarietiesofEnglish(cf.Barber2000;Esteves,&Hurst,2009).Therefore,activitieswere
plannedaccording to this knowledgeandemphasison the following SouthAfrican cultural and
linguisticaspectswasgiven.Pupilshadtheopportunitytoknowandencounter:a)SouthAfrican
vocabularyandexpressions;b)SouthAfricanlinguisticvariantsinrelationtoplacesinatownand
food; c) South African traditions, art and crafts work, musical instruments, tribes and people,
locationandgeographicalpositioning;d)typicalandrusticSouthAfricanhousing;e)theZuluand
Xhosapeople;f)SouthAfricancuisineandtypicalrecipes.Inthisway,wewerenotjustequipping
pupilswithperformative languageskillsandcomprehensive informationontheforeigncountry,
but ratherencouragingpupils toalso investigate for themselves the strangeness inandaround
them(cf.Frimberger,2009).
Wealsounderstandtheimportanceofexposingourpupilstotheculturalandlinguisticvarietiesof
SouthAfricanEnglish,firstlybecauseweareeffectivelyabletomoveawayfromthe“Englishes”
thatmightbelinkedtostereotypes,suchasBritishandAmericanEnglish.Secondly,wearefurther
aidingourpupilswithculturalawarenesswhichleadstotheacceptanceofothers.Thirdly,during
thisparticularactionresearch,thetrainingteacherwasofSouthAfricanorigintherefore,thepupils
were in direct contact with linguistic nuances, such as pronunciation, lexis and grammatical
structures. The training teacher also perceived culture, not as the transmission of cultural
8
informationtopupils,butthatitrathercatersforpupils’engagementinlightofthefactthatculture
isadynamicandvariableentity(cf.Heidari&Ketabi,2012)
Alsowithinconcession that languageeducation iscritical towardspupils’development it isalso
within this internship report that focus is given to storytelling. Cognizant that storytelling is an
intimateanduniversalartformthatisover50,000yearsold(Sheppard,2009),itcanservetoteach
usaboutlife,aboutourselvesandaboutothers.Italsoservesasauniquewayforpupilstodevelop
understanding, respectandappreciation forothers, aswell as fosterpositiveattitudes towards
people from different lands, races and religions (cf. Duarte, & Cruz 2017). They are also the
conveyersintheenhancementofinterculturalunderstandingandcommunication,by:a)offering
acommon-groundbasisfordifferentcultures;b)supplyingbroaderperceptionsoflifeexperiences;
c)helpingpupilstoconsidernewideas(Dujmović,2006).Theyalsocaterforholisticapproaches
towardslanguageteachingandlearningbyplacingahighpremiumonpupil’sinvolvementandby
alsoofferingrich,authenticusesofaforeignlanguage(cf.Cameron,2001).
AsOhler(2013)mentions,storiesallowustotakesnippetsoflifeandputthemtogetherinways
thatmakeitpossibleforustolearnandremembernewthingsbygivingcommunitiescoherence
andmeaning.Forteachers,understandingastoryasastructureandprocesshaspracticalbenefits,
leavingprofoundimplications.Notonlycantheyserveasacurriculashaper,ormakeprovisionas
aninstructionalunitbuilder,itcanalsoleaveaframeworktowardsacademicargumentsbecause
theyarethecornerstoneofconstructivistlearning(idem).
Seeingtheutilityofstoriesasalearningtool,thestructureandrhythmaswellastheemotional
involvementthattheycanencourage,thesecanhelpbothteachersandpupilsto:a)remember
importantinformation;b)developplanningskillswhichareimmenselyusefulandtransferable;c)
engage in a creative content world; d) synthesize imagination, creativity, research and critical
thinkinginordertotranslatetheirideas;e)leadtoamoreprofoundandpracticalpersonalgrowth.
(cf.Ohler,2013).
Itisalsotobeacknowledgedthat,accordingtoOhler(2013),storytellingisahumanconstructof
greatdepthanddimensionthatmeansmanythingstomanypeoplebecausepeopleandcultures
aredifferent,therefore,storiesaredifferent.Indigenousstoriesthathavesurvivedthroughoutthe
ages feel familiar in content and form. In fact, according to Ohler’s perception of a “Western
audience”, these kinds of indigenous stories, very often don’t fit well within the modern
mediascapebutwhenwedoseethem,itisconceivablethattheybringtostorytellingabreadth
anddepththatseemsquitenew.Ohler(idem)furthersuggeststhatitisagoodideatoofficially
recognizethedifferencesinstorytellingapproacheswheninvolvingindigenousthemes.Firstly,they
offerauthenticandusefulapproachestotraditionalstorytelling.Secondly,theycanhelppupilsto
9
understand issues of respect and authenticity. Thirdly, they describeways for interpretationof
culturalmeaningbyacknowledgingtheapproachusedtobuildandtellstories.
Bytakingthisallintoaccountitwasourintentiontoconsidertheongoingbenefitsofindigenous
storytelling and incorporating these practices within the Internship. We resorted to using
traditional oral storytellingwhile acknowledging that themain purpose of storytellingwas the
continuouspromotionof pupil’s cultural and language awareness. Therefore, different learning
opportunitiestousetheirimagination,tocommunicateeffectively,toenhancetheirsocialliteracy
andbuildcommunityinadifferentway,weregiven(cf.Berkowitz,2011).
It is widely conceived that in capacious parts of Africa, indigenous inhabitants are known to
congregatearoundpivotalfirestogiveaudiencetoemergingfolktalestories.Thestories’narration
is amalgamatedwith singing, drumming, percussion instruments, clapping, and dancing (Lewis-
Coker,2013).Withthepsychologicalintentof,exposingthevillage’schildren,aswellasofferinga
solidjustificationandreasonfortellingfolktales(NgugiwaThiong'o,1964),Indigenousstorytelling
revealidealsbeliefsandfactsbylinkingthepast,thepresentandthefuture,byinterpretingthe
universe while teaching morals and maintaining cultural values (Lewis-Coker, 2013). By
predominantlyfollowingasequentialorderbuthavingnowrittenframework,storiesarerevealed
andtoldsubjectively(Tuwe,2016),alltobekeptalivewhilekeepingthefamilyandthecommunity
united,passingontraditions,codesofbehaviorandmaintainingsocialorder(Lewis-Coker,2013).
Oralstorytelling,inagreementwithGbadegesin(1984),isamethodofrecordingandexpressing
feelings, attitudes and responses of one’s lived experiences and environment. It holds the
primordial intention of: a) mediating and transmitting knowledge and information across
generations; b) conveying information to younger generations about culture, worldviews and
moralsandheighteningexpectations;d)andpercolatingnormsandvalues(cf.NgugiwaThiong'o,
1982).
Oralandfolklorestorytellinghavenoaccountableauthorsandtheyareoftenexpandedandshaped
bythestoryteller’stonguesastheyarepasseddownfromonegenerationtothenext.Indigenous
storytelling canbeequaled to folktalesasbeing the retellingofa tale tooneormore listeners
throughvoice, intonationandkinestheticgesturing.Theoralstorytellercreatesandgeneratesa
series of mental metaphors and images associated with words (Tuwe, 2016). Ensuing and
aggregatedtostorytellingaresongs,music,dances,plays,dramasandpoetry(Utley2008),which
canbenotedandserveaspedagogicaltoolswithintheclassroomwalls.
Referenceshouldthereforebemadethatstorytellingandfolktalespossessseveralbenefits,inthat
andaccordingtoNomlomo,&Sosibo(2016),theyarearichandperennialreservoirthroughwhich
younglearnerscanacquirenotonlyliteracyskills,butalsocognitive,linguisticandsocialskills.In
turn, theycanserveasaspringboardwhichcanhelppupilsbecomeactivecitizens intheworld
10
(Nomlomo,&Sosibo2016).TherebyreinforcingDuarte&Cruz(2017)findingthat intheEnglish
Language classroomoneof the teachers’primary concerns is forpupils to communicateacross
cultures,bordersandperspectives,thiscanbebolsteredwithtraditionaloralstorytelling.
Byacknowledgingtheculturalbenefitsofstorytelling,wehavealsoconsideredtheAfricanconcept
of“Ubuntu”throughoutourclassroompractices.“Ubuntu”isaphilosophicalviewthatservesasa
guideforouractionsinordertomaintainrelationalbonds(cf.Mucina,2011),therebystatingthat
“Iambecauseyouare”,whichcanberecalledandembellishedinMandela’s(1994)enshrinement.
AmongstAfrican folktales,deliberationof therelationshipsbetweenhumankindandtheanimal
kingdomneeds tobe contemplatedandparalleled.Assuredly, theentire concept is centredon
peopleorhumanity(Mandela,1994)hereupon,byrecognizingtherelationalinterconnectedness
to all elements and beings on earth (Mucina, 2011). Moreover, there is an awareness of the
following philosophical principles whereby: a) clear ancestry thought and reflection is
demonstratedthroughtheacknowledgmentthatallthingsknoweachotherinrelationshiptoand
withoneanother;b)greatimportanceisgivento“Ubuntu”spirituality,whereholisticallyweare
consideredasbeingone;c)havingacommonbeliefthatexperiencewhichonehaswithspecific
elements,suchaslandandwater,aidusinlanguageandknowledgedevelopmentinaneffortto
respectthesurroundingsweoccupy(cf.Mucina,2011).
UbuntustorytellingisthereforeandaccordingtoMucina,(2011)afunctionalandviableteaching
approachwhichhasbeenignoredatone’speril.Duetoacademicdecolonization(Dei,2000),failure
torecognizethatUbuntu’sIndigenousknowledgemayadjoinmultipleandcollectiveoriginsaswell
ascontributetowardsthecollaborativedimensionsofknowledgewiththeintentionofaidingin
theinterpretationandanalysisofsocialreality(cf.Dei,2000).Theinterplayofdifferentknowledge
isoneofthemanyreasonswhyIndigenousknowledgemustbetaughtintheacademy(idem).The
ultimate goal of this integration, within the learning environment, is to affirm a collaborative
dimensionofknowledge,andtofurthermoreaddressthediversityinstories,events,experiences
and ideaswhich are thebuildingblocks for humandevelopment (cf.Dei, 2000;Mucina, 2011).
Ultimately,theprizedobjectiveofUbuntustorytellingistomaintainculturalcontinuityasitisto
allow for cultural directional change (idem). “Ubuntu” storytelling is an effort to create shared
interpretationstructuresaboutexperienceinorderforchangetohavesharedmeaning.
Undoubtedly,itiswithinourreasoningandbeliefthatstorytellingisateachingapproachwhichcan
invite pupils to think for themselves and create their own truths. It iswith the convergenceof
multisensorialsourceinformationthatpupilscangenerateideas,formulatenewerinterpretations,
assesstheprocessandchangedirectionsbasedontheirjudgments(cf.Ohler,2013;Duarte,&Cruz
2017)leadingtocriticalthinking.
11
Criticalthinkingandproblemsolvingistheencompassingofmeta-cognitiveprocesses.Diligently,
teachersarerequiredtohelptheirpupilsindevelopingtheirskillsinorderfortomorrow’sleaders
tobecomeawareoftheirperceptions,assumptionsandvalues.Byhelpingpupilstolearnhowto
expressandvoicetheirownpointsofview,theyareabletopositionthemselvesinrelationtoreality
andcurrentissues(cf.Martinez,&Niño,2013).
Collaboration should also be fosteredwithin the classroomwalls, where pupils are able to: a)
demonstrateanabilitytoworkeffectivelyandrespectivelywithdiverseteams;b)exerciseflexibility
andwillingness;c)demonstrateasenseofhelpfulnesstowardsothers;d)makecompromises in
ordertoachievecommongoals(P21,2015).Bygivingpupilstheopportunitytopositionthemselves
inrelationtoothersbyagreeingordisagreeingwiththeirpeers,ahealthy,activeclassroomisa
sharingclassroomwhere,togethernessbuildsbonds,trustandcooperation(cf.McGonical,2010).
Inherently, creativity and innovation is an essential skill set,which according to Fogarty (2013)
shouldbeinstilledinourclassroomsduetothefactthatcreativethinkingfostersanever-ending
stream of innovations, i.e., creativityis the ideation of a thought whereasinnovationis the
realization of the idea (Fogarty, 2013).Therefore, creative thinking involves creating something
newororiginal, implyingflexibility,originality, fluency,elaboration,brainstorming,modification,
imagery,associativethinking,aswellasmetaphoricalthinking(cf.Duarte,&Cruz2017).Hence,by
instillingmorefocusedintention,purposefulprojectsandenlighteningperformancesthatcanbe
easilywovenintoclassroompractices,pupilswillbecomebetterequippedwithessentialthinking
attitudesandskills(cf.Fogarty,2013).
Taking into consideration all the aforementioned, we are made to believe that “Ubuntu”
storytellingaswellasSouthAfricanculturalandlinguisticvarietiescanbeveryneatlyplacedwithin
the P21'sFramework for 21st Century learning skills. The 4Cs found herein form the basis of
“Ubuntu” storytelling and linguistic diversity, where collaboration is neatly tied in with
communication,criticalthinkingandcreativity,knowingtheseshouldformtheessenceofmodern
dayclassroompractices.Havingtheabilitytoexpressoneselfcreatively,throughcommunicated
languagesandthroughotherknowledge,canformthebasisforfuturesuccessinthe21stcentury
andbeyond(Duarte,&Cruz2017).
Upon further consideration, we also believe that by applying an experiential communicative
approachenhancedby (hyper) sensorystrategies (Cruz,2015), teachersareable to involveand
engage pupils with competencies and dexterities which may help to further develop their
collaborative,communicative,creativeandcritical thinking,hence,creactical skills (Ohler,2013)
both inandbeyondtheclassroomwalls.Focusonthisapproach isemphasized in the following
chapter.
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Chapter2-Gamification’sOctalysis:Theexperientialforcesbehindhuman-
focusedgamification
As stated by AEE (2008), we are able to consider that experiential education holds at its core
learningexperiences.AccordingtoUCDavis,experientialeducationisconceptunderstandingata
level that can be generalized and applied to new situations or, when combined with the
understandingofotherpreviouslylearntconcepts,caneffectivelydevelopnewerlevelsofmastery,
formingthebasicunderstandingthatallexperiencematters.Furthermore,withoutanexperience,
notruelearningorrealunderstandingcantakeplace.Withthisbeingsaid,accordingtoAEE(idem),
experientialeducationcanbeconsideredasamethodologywhereeducatorspurposefullyengage
with learners indirectexperienceswhereby focusedreflection isoptimized inorder to increase
knowledge,developskillsandclarifyvalues(idem).It istheprocesswhereknowledgeiscreated
through the transformation of experience (Kolb, 1984). It delves in introducing change from a
relevantandauthenticexperiencewherebypupilsarereadilyabletomakeconnectionswithreal
life. Being a multidimensional and holistic approach, it aims at improving pupil’s potential to
buildingupself-esteemandintrospectiveness(cf.Duarte,&Cruz.2017).
Inanexperientiallearningclassroom,therolethattheteachertakesonisnolongeratraditional
teacher-as-expert (Knutson, 2015) instead they are seen as facilitators, guides and helpers (cf.
Spruck-Wrigley 1998; Knutson, 2003). However, according to Knutson (2003), for experiential
learningtosuccessfullytakeplace,itdoesrequirethattheteacherbepreparedandorganizedprior
toprojectimplementation.Eachphaseshouldbethoughtofandreflecteduponandteachersneed
toanticipateanypossibledifficultiesormishapswhilemaintainingcreativitytowardsanyteachable
moments.Byproviding learnerswiththenecessaryguidance inorderforpupilstoanalyzetheir
experiencesandtotransformthemintolearning,ultimately,pupilswillbeleftatanadvantage(cf.
Knutson,2003).
Fernández-Corbarcho (2014) further epitomizes this teaching approach by pinpointing the
following features: a) classroom tasks and projects need to engage pupils into cooperative
strategies,therebymakingthemresponsiblefortheirlearning;b)authenticuseoflanguagewith
meaningfulandstimulatingactivitiesshouldbeprepensed;c)toexpeditefurtherinterest,eachtask
needstobechallenging;d)avarietyofactivitiesshouldbeconsideredaccordingtothegroups’
different learning styles; e) a sense of security and belongingness should be offered by giving
constantrecognitionofachievements.Fernández-Corbarcho(idem)alsoregardstheuseofICTas
classroomtoolsandproposesseveraltypesofactivitiessuchaswebquests,wikisandblogswith
multimediamaterial,socialnetworks,etc.
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Attheheartoftheexperientiallearningapproachonewillfindpupils’needsandinterestsaswell
asinteractionandcommunication(cf.Duarte.&Cruz,2017;Cruz,&Orange,2016;Cruz,2015).It
encouragespupilstodevelopinterestinexploringandinquiringandupholdscreativity,flexibility,
risktakingandleadershipaspredominatecharacteristics.AccordingtoKnutson(2003),whenthese
approachesareimplemented,pupilsbecomemoreawareoftheirownlearningbecauselanguage
islearntinrealsettings.Classroomcollaborationisbuiltontheprinciplethatlanguagelearningis
facilitatedwhenpupilsarecollaborativelyinvolvedwhileworkingonprojects.Thesetasksshould
include exposure, participation, internalization and dissemination (Knutson, 2003). In turn they
become, challenging, communicative and meaningful because classroom collaborated tasks
provide opportunities for pupils’ ownership and participation in their own language learning,
according to Knutson (idem). Ultimately, experiential learning creates environments that are
conducive to sustaining further learning motivation as it seeks pupil’s personal growth and
development, by enhancing self-esteem, by respecting diversity while simultaneously fostering
theirrisktakingability(cf.Duarte,&Cruz,2017).
Multisensory learning can also be blended in with the experiential learning approach as it
transforms the senses in perception channelswhich in turn can activate the brain connections
(Shams&Seitz, 2008).Multisensory learningoffers adoorway towardsan improvementof the
learningprocess,wherepupilsaregiventheopportunityofgainingsomethingthroughexperience
becausetheyaregiventhechancetocommitsomethingtomemory(Arslan,2010).Wealsoagree
withArslan (2009,WEB)who refers that “every lesson should include a hands-on experience”.
Pupilsarethereforeabletoreapthebenefitsofmultisensory learningbecause it impliesbetter
understanding,betterretentionandamoreinclusivelearningenvironment(idem).Ultimately,and
byagreeingwithFernández-Corbacho(2014),itisnecessarytointegrateexperienceswherepupils
havefulfillmentopportunities.Thisincludesreflectionandstimulatingcriticalanalysis,inorderfor
pupilstoabletoassimilateandcreateproactiveknowledgewhichcanbeusedinothercontexts.
Arslan(2009,WEB)alsopavesthewayforeducatorswhoareimplementingandusingICTtoolsin
theclassroombysuggesting:“considerthepotentialoftouchscreensineducation,whereachild
caneasily slideobjectsbackand forthon the screenand learn in theprocess.” It is this sliding
backwardsandforwardsthatcangiveourpupilsafullhands-onexperience.Notonlybecauseit
brings innoveltytotheclassroomenvironmentbutpupilsarealsoengagedinthedevelopment
andaddingonideas.Interactivitycanalsobefoundwiththiscollaborativetoolwheretwoormore
pupils can share ideas, can become more intrigued and focused as it lets creativity flow.
Furthermore,pupilsaregivenagreatersenseofempowermentandresponsibilityfortheirlearning
process(cf.Anderson,2015).Therefore,usethecomputerandonlineresourcestotakelearningto
anewlevelwheretheycanseeandhearandinteract(Arslan,2009).
14
Therefore, it is understood that by involving pupils can increase the learning process through
stimulatedexperiences,whereby,chancesofpupilsrememberingandretainingnewinformation
areincreased,i.e.,itisthoseexperienceswherepupilsareactivelyinvolvedandareactivelydoing,
whichwillhelpourpupilstounderstand.
Bytakingtheaforementionedintoaccount,webelievethatthegamificationpedagogyservesthis
purpose. According to Kapp (2012), gamification is defined as using game-based mechanics,
aesthetics, and game-thinking to engage people,motivate action, promote learning, and solve
problems.Itisaboutapplyinggameelementsandgamemechanicstonon-gameactivitiestomake
everydayactivitiesmorefascinating,motivationandbehaviourchanging(cf.Duarte,&Cruz.2017).
AccordingtoChou(2016),gamificationisthecraftofderivingfunandengagingelementsfoundin
typicalgamesandthoughtfullyapplyingthemtoreal-worldorproductiveactivities.Thisprocessis
called Human-Focused Design (HFD). It emphasizes that people have feelings, ambitions,
insecuritiesandreasonstodoandperformcertainthings.It isthereforetheoptimizingofthese
feelings, motivations and engagement that HFD is at the basic foundation when designing for
overallsystemsorwhenapplyingthemineducation.
Theauthoralsocallsthisdesigndiscipline“Gamification”becausethegamingindustrywasthefirst
tomasterHFD(Chou,2016). It isunderstoodthatgameshavenootherpurposethantoplease
peopleandplayers.Theyholdtheprimaryobjectiveofkeepingpeopleconstantlyengagedthrough
purposefulgoals,hereon,servingasagreatsourceofinsightandunderstandingintoHFD(idem).
Therefore, according to this author, gamification is the looking through the lens of games and
understanding how to combine different gamemechanics and techniques to form desired and
joyfulexperiencesforeveryone.
Hereon,gameassumptionsaretakenintotheclassroom,stimulatingtheintegrationofexperience,
criticalanalysisandreflectionintheteaching-learningprocess(Duarte&Cruz.2017).Itiswithhope
thatbysuccessfullyapplyinggamificationprinciplesandtechniquestorealworldsituationsthat
theycanactuallymotivateandchangebehaviourinsteadofbysimplyaddinggameshells(Chou,
2016),whichmayfallshortatitscoreduetoalackoffoundationandshallowness.
Ineducation,focuscannotliesolelyondevelopingasuperficiallevelofagame,hence,theshellof
the game experience (cf. Chou, 2016). This is often embodied in the form of gamemechanics
commonlydenominatedas:Points,BadgesandLeaderboards(PBLs).Onecannotbelievethatthe
sumtotalofthegamificationmethodologyandphilosophyisbysimplyaddingpoints,somebadges
and providing a competitive leaderboard that it can make a tedious activity into something
immediatelyexciting(cf.Chou,2016).
ThesePBLmechanicsneeds tobeappliedwith the intentionofengaging thepupil. Inorder for
activities tobecomemeaningfuland fun,certainelementsarenecessary, suchas:a) theuseof
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elementsofstrategy;b)peergroupinteractivity;c)capacitytoovercomechallengesandobstacles
(cf.Chou,2016).Hereon,PBLscanserveasaddedbonuses.Theycanberelatedtobothextrinsic
motivation where pupils are engaged because of a goal or a reward, or related to intrinsic
motivation,wheretheactivity in itself is funandexciting,withoutareward.Therefore, thePBL
elementsaresimplytheretopushandpullpupil’sbehavioralCoreDrives(cf.Chou,2016)
AccordingtotheauthorChou(2016),everysuccessfulgameortask,appealstoCoreDriveswithin
us andmotivates us towards a variety of decisions and activities. Chou (2016) theorizedwhat
differentiatesonetypeofmotivationfromandother,thereforelayinggroundforagamification
designframeworkknownasOctalysis. Itsname isderivedfromanoctagonalshapewith8Core
Drivesrepresentingeachside(seeFigure1).Reflectionwasmadethateverything,actionorchoice,
isbasedononeormoreofthe8CoreDriveswithintheOctalysis.It istherefore,Chou(2016)’s
startingpremiseoftheOctalysisFrameworkthatgamification’saimistomaximisethemotivation
fordesiredbehaviouraloutcomes through theuseof8CoreDrives (Meaning,Accomplishment,
Empowerment,Ownership,Scarcity,Unpredictability,Avoidance,SocialInfluence).
Figure1-TheOctalysisFramework
Thesecanalternativelybeclassified intoWhiteHat (positivegamification) -BlackHat (negative
gamification) and Left Brain (extrinsic tendency) – Right Brain (intrinsic tendency) (cf. GamFed,
WEB).
AsstatedbyChou(2016),theOctalysisFrameworkisarrangedinawaythattheCoreDrives,which
focus on creativity, self-expression and social dynamics are organized on the right side of the
octagon,herebyconsideredasRightBrainCoreDrives.ExamplesontheOctalysisincludeCoreDrive
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3:EmpowermentofCreativity&Feedback,CoreDrive5:SocialInfluence&RelatednessandCore
Drive7:Unpredictability&Curiosity.ItistheRightBrainCoreDrivesthatmostlyfocusonIntrinsic
Motivations,whereonedoesnotneedagoalorarewardtousetheircreativity,bewithfriends,or
feelthesuspenseofunpredictability–theactivityinitselfisrewarding(Chou,2016).
TheCoreDriveswhichappealtologic,analyticalthoughtandownershiparegraphedontheleft
sideoftheoctagonandaretermedLeftBrainCoreDrives.TheyareexpressedinthefollowingCore
Drives:CoreDrive2:Development&Accomplishment,CoreDrive4:Ownership&Possessionand
CoreDrive6:Scarcity& Impatience.LeftBrainCoreDrives tend to relyonExtrinsicMotivation,
whereoneismotivatedbecauseonewantstoobtainsomething,suchasagoal,agood,oranything
thatcannotbeeasilyobtained(cf.Chou,2016).
Ineducationalterms,byprovidingforExtrinsicMotivators,suchasrewardsfortaskcompletion,
areimportantasinitialmotivators,however,extrinsicmotivationcanimpair intrinsicmotivation
becausewhenpupils no longer receive rewards, theirmotivationmay plummet. It is therefore
suggested that classrooms are designed better in Right Core Drives, which appeal to Intrinsic
Motivation,bymakingtheactivitiesinitselffunandrewarding,sothat,pupilsinturnareengaged
intheactivity(cf.Chou2016).
Another important aspectof theOctalysis Framework (idem) is that the topCoreDrives in the
octagon are considered very positivemotivations,while thebottomCoreDrives are treated as
morenegative.TechniquesthatheavilyrelyontheuseofthetopCoreDrivesaredenominated
“WhiteHatGamification”andcanbefoundinCoreDrive1:EpicMeaning&Calling,CoreDrive2:
Development & Accomplishment and Core Drive 3: Empowerment of Creativity & Feedback.
Techniques thatutilize thebottomCoreDrives are called “BlackHatGamification”, and canbe
foundinCoreDrive6:Scarcity&Impatience,CoreDrive7:Unpredictability&CuriosityandCore
Drive8:Loss&Avoidance.
Educationally,therearedominantstrategiestodeterminewhenandhowtouseeitherWhiteHat
orBlackHatgamification(Chou,2016).SchoolsareurgedtouseWhiteHatgamificationbecause,
itnotonlyhelpspupils feelemotionallyconnectedandhelpsthemtodevelopandgrow, italso
implies long-termengagement(idem).WhiteHatgamificationisoftenaboutthetopthreeCore
Drives in theOctalysis: creatingmeaning, providing a path tomastery and ensuring autonomy
(idem).Ontheotherhand,becauseBlackHatgamificationcreatesasenseofurgency,forexample,
whenpupilsneedtotakeimmediateactionorreactquickly,hereBlackHatstrategiesoftenbecome
themosteffectivesolutions(Chou,2016).
Therefore, as suggestedbyChou (2016), inorder toblend thenatureanddifferencesbetween
WhiteHatandBlackHat,teachersshouldconsiderthattheduringtheDiscoverystage(idem),initial
stagesoftheunit/theme,itisbettertofirstsetupaWhiteHatenvironmenttomakepupilsfeel
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powerfulandcomfortable,andthenimplementBlackHatgamificationatthemomentwhenone
needs to perform a Desired Action. Once an achievement is accomplished and the rewards
obtained,teacherscanfinallyrevertbacktoaWhiteHatstrategytomakepupilsfeelcomfortable
again.
TheOctalysisFrameworkisatooltohelpdecipherallthemotivationalCoreDrivesandcanbeused
intheclassroomto:a)understandhowtoengineeranddesignformotivationwithinaparticular
classroomsetting;b)understandandoptimizemotivation inorderto fulfill shortand long-term
classroomgoals;c)provideavisualunderstandingoftheintricaciesofmotivationand,d)transform
activitiesintomeaningful,fulfillingandenrichingexperiences.IftherearenoneoftheseCoreDrives
behind a Desired Action, even within classroom practices, there is no motivation, and no
behaviourialchangeoccurs(idem).
Hereon,wewillexaminewhatthese8CoreDrivesareandpinpointsomeclassroomstrategiesand
activities that can be incorporated in order to blend game design, which can be found in the
Octalysis’motivationalcore,andfurtherdevelopthemintoeducationalexperiencesandpractices.
According to Chou (2016), the mentioned “Game Techniques”, hence “Game Elements”, are
consideredasActionable.Hereon,itisourintentiontorefertotheappliedclassroompracticesin
ourInternshipReport,asActionablePractices,wherebyservingasasuggestedActionablePractice
ResourceBankforfuturereference.
ConformingtoChou(2016)thepowerfulandenchantingOctalysisframework,thefirstCoreDrive
isknownasCoreDrive1:EpicMeaning&Calling.Itisthedrivewherepeoplearemotivatedbecause
theybelievethattheyareengagedinsomethingbiggerthanthemselvesandthattheyaredoing
somethinggreaterthanthemselves.Pupilsareofferedasenseofresponsibility fortheiractions
andchoices.ItisalsoverypowerfulintheDiscoveryandOnboardingPhasesofthepupil’sjourney
(Chou,2016).
In fact, we believe that novelty can be introduced into the classroom through storytelling and
consideration must be given that in order for them to connect in a meaningful way, three
componentsarerequired.Theseneedtobeemotionalengaging,benoveltomadememorable(cf.
Gallo,2016).Ingamifiedstorytellingemotionthroughstorytellingisveryimportantmainlybecause
oneneedstotouchtheheartbeforeyoureachthebrain(Gallo,2016;Duarte,&Cruz,2017).Stories
also inform, illuminate and inspire through the connecting of human beings, making them
meaningful andmemorable because storytelling is an emotionally-charged event (cf. Duarte&
Cruz,2017).Hereon,byinstillingEpicMeaning&Callinginto,andatthestartalesson/unitwitha
narrative, it gives pupils a valid contextualization and reason as to why they should actively
participateandbecomeengagedinthelesson(cf.Chou,2016).Thisallowstheteachertogivepupils
acontextforhighermeaningthroughthepupil’sinteractionwiththestory.Bystorytelling,itcan
18
givethemreasontomake-believeamagicalmeaningwhichcaninspirepupilsandengagethem
morebecausetheyareleftmotivatedbytheirimaginations(cf.idem).
In terms of Actionable Practices, Core Drive 1 can also incorporate “world missions” and epic
meaningintheclassroom.ItiswithinthisdrivethatinstillsasenseofHumanity,accordingtoChou
(2016). This can be the promoting of lifelong learning skills, where pupils might learn how to
collaborativelymakecupcakes,sconesorevenpeanutbuttersandwicheswhichcanthenbeserved
foragreatercause,suchaspromotinganAfternoonTeapartyfortherestoftheschoolcommunity
andfamily,whichwehaveundertakenduringourpractice.Therefore,CoreDrive1underlinesthe
purposebehindtasksandstrengthensalltheothersevenCoreDrives(Chou,2016).
The second CoreDrive is known asCoreDrive 2: Development&Accomplishment, which is an
internaldriveformakingprogress,developingskills,achievingmasteryandultimatelyovercoming
challenges(Chou,2016).Achallengingandmeaningfultaskservesasa justificationforabadge,
trophyorawardanditiswithinthisCoreDrivethatmostofthePBLscanbefound(cf.idem).
Themajority of pupils,within this CoreDrive, are driven by a sense of growth and a need for
accomplishment of targeted goals. It is an enthusiasm generator and leads to a commitment
towardslearningnewskills.ItistheCoreDrivethatmotivatespupilsbyshowinghowfartheyhave
comeandhowmuchtheyhavegrown(cf.idem),whichcanbefeltbyintegratinglevels,badges,
stagesorevenprogressbars.Theycancomeinmanyforms,evenchocolatemoneycoins(astobe
foundinthisreport’spracticalcomponent).However,justbyseeingthesegamifiedelementsdoes
not necessarily imply that one feels accomplished. Core Drive 2’s essential key is to therefore
ensurethatpupilsareproudofovercomingtheproposedchallenges.
FallinginlinewiththeChou(2016),theachievementsymbolsforexample,apointssystemcanbe
regarded as Status Points and Exchangeable Points, which are for keeping a progress score.
Internally, itallowspupilstoknowhowclosetheyaretowardsawin-stateandexternally; it isa
pupil’sfeedbacksystemfortrackingtheirprogress.Thesepointsandtrackingsystems,inChou’s
(2016)Octalysisframework,canbeusedbyworkingwithtwodigitalplatformresources,“Plickers”2
and“Kahoot”3,whichwehavetackledduringourpractice.Theyaretypicallyusedforformative
assessment, to monitor pupils’ progress towards learning objectives (cf. Valle, 2015). Showing
pupilstheirscoreandhowitchangesbasedonsmallimprovementsservesasaclassroommotivator
becauseitisbasedonmeaningfulandengagingtasks.
Anotherachievementsymbol,accordingtoChou(2016),isaleaderboardwhichisagameelement
whereusersarerankedbasedonasetofcriteriathatisinfluencedbyusers’behaviourstowards
2Plickerscanbeaccessedhere:https://www.plickers.com.
3Kahoot!maybeaccessedhere:https://kahoot.it.
19
the Desired Actions. With careful design, leaderboards can create what is known as Urgent
Optimism,whichaccordingtoMcGonigal(2011)iswhentheuser,hencepupil,feelsoptimisticthat
ataskcanbeaccomplishedbutthereisalsoanurgencytoactimmediately.Leaderboardscanalso
be set up asGroup Leaderboardswhere the ranking is basedon the group’s combinedefforts,
whereby a seemingly competitive activity can lead into a motivationally driven group effort,
resultingineveryoneworkinghardtowardsanachievementofcommongoals(cf.Chou,2016).
ForActionablePractices,intwodistinctclassroompractices,GroupLeaderboardswereused.Both
impliedavariationofthedataanditsmainaimwasthestartofanewtrackingprocess,whereby,
nogroupwouldfallbehindandleadtoarenewedsenseofUrgentOptimismwithinthegroup.
ThethirdCoreDrive isknownasCoreDrive3:EmpowermentofCreativity&Feedback,and it is
expressedwhenpupils are engaged in a creative processwhere they repeatedlywork towards
hands-on problem solving (Salen, 2009) by figuring out new things and trying out different
combinations(cf.Chou,2016).Pupilsshouldbeengagedinactivitieswheretheycanseetheresults
oftheircreativity,receivefeedbackandadjustaccordingly.CreativitycanbeseenasanEvergreen
Mechanic(Chou,2016)becauseitstandsforpupils’empowermentwhilebeingcreativeandseeing
immediateresults.
ThisCoreDrivelies intheperennialabilityofcontinuouspupil’sengagement(Chou,2016)atall
stagesofclassroompractices.Teachersshouldbeurgedtocreateaclassroomsetupwherepupils
are given a goal, while using different didactic strategies, as well as by offering a variety of
meaningful tools, in order for them to reach the proposed goal. Suggestion is made that this
effective Core Drive, within the classroom walls, implies endless pupil’s engagement. It is the
allowingforpupilstoexpresstheironboundcreativityandtoreceiveimmediatefeedback.
TohelpcreateOnboundingcreativityexperiences,pupils’autonomyneedstobebestowed.It is
theofferingofpupilsmorecontrolinusingtheirowncreativeprocesses.AccordingtoPink(2009),
bygivingpeopleautonomyoverwhattheyworkon,howtheywork,whotheyworkwithandwhen
theywork,becomesagreatermotivator.InGoogle’sprogramme,20%Time,hence,GeniusHour,
thecompanies’ collaboratorsweregiven theopportunity toworkonanycreativeproject, fora
certainperiodoftimeintheweek.Thisenabledcollaborators,whohadgreatideasandwantedto
see them turn into reality, the opportunity for their project time and development. Within
classroomwallsthesameprinciplescanbeapplied,i.e.,pupilsarechallengedtoexploreanddoa
projectwhichisthensharedwiththeclassandcommunity.
ThisReportcancountondifferentActionablePracticeprojectswhichcanfallunderCoreDrive3.
ThefirsttobeconsideredisaFlippedClassroomstrategy,whichisdirectinstructiondeliveredto
the individual outside of class, and more strategic use of in-class time for group work and
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individualized attention (Bergmann, & Sams, 2014). It aims at reversing traditional learning
environmentsbydeliveringinstructionalcontent,oftenonline,outsideoftheclassroom.
The main topics researched for the Actionable Practice project development were related to
“TraditionalSouthAfricanHomes”and“What’sfordinner?”acrossthenations.Thefirsthadthe
intentionof,asacollaboratedeventandtohelpdevelopmoreculturalinsight,pupilsresearched
for thedifferent traditionalhomes inSouthAfricaandweremadeawareof thesimilaritiesand
differences. Pupils thenproduced their own image slideshowand later videoconferencewith a
SouthAfricanschool.ByknowingthatthroughvideoconferencingandWeb2.0fosteredtheonline
mobility(Cruz,&Melo,2004)ofEuropeancitizens,pupilswereherebygivenahandonexperience
with other pupils from South Africa. Pupils were offered the possibility to engage in virtual
encounters, which promote both intercultural communicative (Byram, 1997) and plurilingual
competences(AraújoeSá,&Melo,2004;Cruz,2005).Hereon,pupilswereabletocollaboratively
createatownplanningproject,wheretownmapsweredrawnupandlaterpresentedtotheclass.
ThesecondActionablePracticeresearchedtopicwasavideocalled“What’sfordinner?”.Notonly
didpupilshavetheopportunitytowatchthevideoasmanytimesnecessaryinthecomfortoftheir
homesbut theyalsohadtheirparent’smoralandemotional support.Thepromotingof further
culturalawarenesswas itsmainobjective,butalsotheuseofmobiletechnology,suchastablet
computers,whichcanpavethewayforanincreasedcommitmenttoandaninterestinlanguage
learning(Hockly,&Dudeney2014).Inthiswaylearnerscanundertakepartoftheirstudytimewith
their own choice of tool, whereby generating higher and more sustained interest (idem). By
watchingthevideo,pupilswerealsomadeawareofthedifferentwaysofharvestingorbuyingfood.
AthirdActionablePractice,accordingtotheOctalysisinAction,pupilsparticipatedina“Stokvel”
NumeracyQuestwhichcancontributetowardsalife-longlearningproject.The“stokvel”isaSouth
African community driven and collaborativemoney saving scheme. According to their “money
earningsandsavings”,pupilswereinvitedtogofoodshoppingontheirgivenbudget.
Accordingtotheaforesaid,itisinouropinionandbeliefthatforalonglastingandeffectiveCore
Drive3:EmpowermentofCreativity&Feedbacktobeusedwithintheclassroomwalls,teachers’
considerationneedstobegiventotheapplyingofthesethreeMMM’s(Blikstein,2016;Muir,2017).
By teachers focusingonandbringing into theclassroomModeled tasks,pupilscandevelopand
work on them wherebyMaking them their own and furthermore offering pupils a sense of
empowerment. This ultimately leads toMemorable,meaningful classroomgenerated activities,
therebytappingeffectivelyintoCoreDrive3’sessence.
ThefourthCoreDriveisknownasCoreDrive4:Ownership&Possession.Itisappliedwhenpupils
aremotivatedbecausetheyfeelthattheyownorcontrolsomething,suchasaprocessoraproject.
Whenownershipisfelt,theyinnatelywanttoincrease,improveandevenobtainmore(cf.Chou
21
2016).ThisCoreDrivealsoprovidesemotionalcomfortandhasanabilitytoinstillasenseofwell-
being.
AccordingtoChou(2016),aninterestingeffectofCoreDrive4isthatitalsodrivesustovalueour
ownidentities,charactersandbecomemoreconsistenttowardsourpastcommitments.Thelonger
weliveorareinvolvedinacommunity,themorewebecomeattachedtoourexistingbeliefsand
preferences.ThisCoreDriverecognizesthattheattachmenttoone’sidentitycanbecomesostrong
thatanythingconnectedorrelatedtothatidentitybecomesdesirable.Therefore,wecanconcede
thatcultureplaysanimportantrolewithintheclassroomwallsasitservesasthebuildingblocks
forpupil’sidentity.
InCoreDrive4,theActionablePracticescouldbeseeninthefollowingways:a)pupilsbroughtina
familyphotoandaphotooftheirhomeswiththeobjectiveofsharingandspeakingaboutthemto
others;b)theycreativelydrawnpicturessuchaswhattheyhavefordinnerweremade;c)using
personalrealiahelptoserveasclassroomprops;andd)theysharedatraditionalfamilycakerecipe
inordertomakeaClassroomRecipebook.
ThefifthCoreDriveisknownasCoreDrive5:SocialInfluence&Relatedness,incorporatesallthe
social elements that motivate people, namely mentorship, social acceptance, social feedback,
companionshipandevencompetitionandenvy(cf.Chou,2016).Itisinspiredbywhatotherpeople
think, say or do. Success is basedonour desires to connect and comparewithone another. It
expresseshowwearenaturallydrawnclosertopeople,placesoreventsthatwecanrelateto,even
creatingasenseofnostalgia.
Ineducation,whenusedproperly,itcanserveasoneofthestrongestandlong-lastingmotivations
forpupilstobecomeconnectedandengaged.Byimplementinganinterestingdynamicbetween
CoreDrive1:EpicMeaning&CallingandCoreDrive5:SocialInfluence&Relatednesscanhelpto
developgroupandteamrelationshipsaswellasleadershippractices.Withinthegroup,theleader
isusuallymotivatedbyEpicMeaning&Callingandtheynormallyhavethelong-termvisionforthe
team. Inorderforthegrouptosucceed,the leader isusuallywillingtosacrificetheirownwell-
beinginordertofulfilthathighermeaningandreasoningthattheyarepassionateabout(idem).
The group’smembers are usuallymotivated by Social Influence&Relatedness,where they are
performingtasksbecause,notonlytheirteamleaderwantsthemtobuttheyalsodon’twanttolet
theteamdown.Theleaderisusuallysuccessfulifeveryonebecomespassionateaboutthehigher
meaningofaprojectortask,therefore,theyareaimedatthemotivationalgoal.Anachievedaim,
withinagrouptask,normallyimpliesanequallywell-balancedEpicMeaning&Callingmotivation
withSocialInfluence&Relatedness(idem).Inotherwords,itistheachievingofcommonground
goalswithinagroupeffort,whenagroupofgreatthinkerscometogethertoattackaproblem,
goodthingstendstohappen(McKinney,2016).
22
In consonance with Chou (2016) and parallel to the theme of leadership, is the concept of
competition. In terms of gamification, competition in the classroom needs to be properly
implemented in order for it to improve classroom productivity and dynamics. In general,
competitioncreatesanadrenaline rushandaddsa senseofurgency (McGongical,2012) to the
effortbutforittobestressfreeand,tobeabletopooltogetherstrengthsinacollaborativeway
(Herger, 2014), it needs to be short-term. Teachers should consider strategies which bring
individual strengths together inorder toproduceeffective collaboration.Collaborativeplay can
help preserve and improve a positive classroom culture as well as support and encourage the
development of talent and skills (cf. Chou, 2016) at the same time by increasing competitive
strengthwhereitreallymatters.
InorderforaclassroomenvironmenttodrawpowerfromCoreDrive5, inActionablePractices,
ClassroomQuestsareveryeffectiveincollaborativeplaybecausetheyrequiregroupparticipation
beforeanyindividualisabletoachieveaWin-Stateemotion.ChallengingRevisionandNumeracy
Questsrequirethewholegrouptoworkcollaborativelyandresponsiblyinordertocompletethe
quest(s). Pupils collaboratively gain “Social Treasures” (Chou, 2016)which are rewards as they
completethetasks.Inourinternship,theActionablePracticessocialtreasuresweresmileybadges,
tobeplacedon the leaderboard, and chocolate coins,whichwereused for themoney savings
mission,the“Stokvel”inordertogainmoneytogofoodshopping.
ThesixthCoreDriveisknownasCoreDrive6:Scarcity&Impatience,isthelongingforsomething,
simply because it is extremely rare, exclusive or immediately unattainable.We have a natural
tendencytowantthingsthatwecan’thave.AsusingChou’s(2016)example,ifabowlofgrapes
weresittingonthetable,wemaynotcareaboutthem;butiftheywereonashelfjustbeyondour
reach(unattainable),wewouldlikelybethinkingaboutthosegrapes.Becausetheyaresodifficult
toobtaintheirperceivedvalueincreasedimmensely.Therefore,accordingtoChou(idem),scarcity
worksbecausepeopleperceivesomethingtobemorevaluablewhenitislessattainable.However,
considerationmustbegiventhatifthereisarealisticchanceofgettingsomethingscarcityisenough
toengagepeople.
ThisCoreDrive,plugs innicelywithCsíkszentmihályi’sFlowTheory(2008).Thistheory indicates
thatFlow,isanoptimalpsychologicalstatethatpeopleexperiencewhenengagedinanactivitythat
isbothappropriatelychallengingtoone’sskilllevel,oftenresultinginimmersionandconcentrated
focusonatask.Thiscanresultindeeplearningandhighlevelsofpersonalandworksatisfaction
Csíkszentmihályi(idem).Therefore,thedifficultyofthechallengemustincreasealongwiththeskill
setoftheuser(Chou,2016),i.e.,toomuchchallengeleadstoanxietyandtoolittlechallengeleads
toboredom.
23
By also placing a limit on something, people’s interest in it will increase and people will
enthusiasticallytakeadvantageoftheopportunity(Wansink,2006;Chou,2016).Bydrawinglimits,
pupilsaredrawntowardsthelimit.Implyingthatteachersshouldplacealimitonanactivityinorder
toincreasecertainbehavioursandincreasepupil’sengagement.
IntermsofActionablePractices,byplacingwhatisknownasAppointmentDynamics(Chou,2016),
whichisaformofatriggerbuiltaroundtime,suchasarecurringscheduleorachronometertype
ofactivity,ascanbefoundinClassroomQuests,pupilsweregivenacertainamountoftimeinorder
to complete a specific task so as to gain their rewards. Therefore, there is pupil engagement
becausepupilsaredrivenbyanincreasedinterestaswellashaveasenseofurgencyinwhichto
performandcompletethetask.
TheseventhCoreDriveisknownasCoreDrive7:Unpredictability&Curiosity,andit isthemain
forcebehindourinfatuationwithexperiencesthatareuncertainandinvolvechance(Chou,2016).
Unpredictabilityimpliesbeingconstantlyengagedbecauseonedoesnotknowwhatwillhappen
next.Infact,ourbrainstartstopayattentiontotheunexpected.Coupledwiththisisournatural
curiositytoexplore.Exploringtheunknownhelpspeopletoadapttochangingenvironmentsand
discovering new resources. In turn, this discovery can even lead to fun,which is pleasurewith
surprises(Schell,2008).
Asexplained,people’srationaletellsusthatifonewastoplayagamewhereabuttonhadtobe
pressedcontinuouslyandateveryoddstrike,onecould,bychance,getareward,suchasinthe
SkinnerBoxphenomenon,onewouldkeeponpressingit.Heretheanimalpressedalever(aDesired
Action)andaportionoffoodwasreleased.Aslongastheanimalpressedthelever,thefoodwould
continuetobedispensed.Thisindicatesthatthereisanunpredictablechanceofwinningwiththe
rightreward incentive. It isthesatisfyingofourburningcuriositythat is intrinsicallymotivating,
sometimesevenmoresothantheextrinsicrewardoffood.Alessonthatcanbedrawnfromthe
SkinnerBoxphenomenon,isthatitisnotPointsandBadgesthatmotivatepeople,butratherthe
unpredictableresultsstemmingfromCoreDrive7(cf.Chou2016).
CoreDrive7:Unpredictability&Curiosityalsocreatessuspenseandmystery.DuringtheActionable
Practices, introducing African Oral and Ubuntu Storytelling can help to create excitement,
anticipation and added suspense and curiosity towards what will happen next. Curiosity was
generatedtowardstheunknown,foundinstorytelling,wheretherewasasenseofexplorationand
chancetodiscovernewenvironmentsandthings.
The last Core Drive is known as Core Drive 8: Loss & Avoidance. It is themotivation to avoid
somethingnegative fromhappening(Chou,2016). Inthegamingworld, it is thestayingalive in
order to advance to thenext round.Havingdiedor contracted injury, players are facedwith a
setbackandareforcedtorestartorlosesomethingsignificant,suchascoins,rewards,orplaying
24
lives.Thiseffectcanalsorefertoreallifesituationswherethereisfearoflosingforexample,time,
investments,resourcesetc.Inordertopreserveouregoandsenseofself(idem),innatelythereis
arefusaltogiveupandadmitthatachievementsuptothispointcanberenderedasuseless.
InActionablePractices, throughproactively involvedexperienceswhichhaveundertakenduring
ourinternship,pupilsavoidednegativeoutcomes,suchaswhenlearningthelifelongbakingskills.
Whenthecupcakes,whichweretobeservedatanAfternoonTea4,weremadebythepupils,who
weremotivatedtoavoidacupcakebakingfailureandepicovenflop,bycarefullyfocusingonthe
recipeinstructions,bycarefullybreakingtheeggs,bycorrectlystirringthebatter,beingcarefulthat
theovendoesn’tburnthecupcakes,etc.Ifoneofthesestageshadbeenincorrectlyperformed,a
negativeoutcomewouldbeachieved.
Itistherefore,inourbeliefthatthroughoutourinternshipdemonstrationhasshownthatall8Core
DrivesontheOctalysisFrameworkwerecarefullyandthoughtfullyblendedandusedinclassroom
practices.ByhavingplacedourresearchandfindingsintotheOctalysisFramework’sperspective,
wewouldnowliketoputonour“OctalysisGlasses”(Chou2016)inordertofurtherunderstand
howcompetitiveness,fosteredingamifiedtasks,wasfavourabletoPrimaryEnglishlearning.
Chapter3-Pro-activePupil’sDevelopment:IntertwiningInterdependence,
CollaborationandCompetition
“Iyouwanttogofastgoalone.
Ifyouwanttogofargotogether”
AfricanProverb
Ithasbeenunderstoodthat,accordingtoChou(2016),sincepupil’smotivationrequireslong-term
engagement,weshouldgenerallyapplyWhiteHatCoreDrivestoclassroompractices.Nonetheless,
thereare someBlackHatmotivational techniques that canbeused tomotivatepupils towards
short-termproductivitybursts,suchas:scarcityofopportunities,socialpressuresandcompetition.
P21(2009)beholdsthat21stcenturyeducationisthebedrockofcompetitiveness,andknowingthat
pupilswillencountercompetitionandcompetitiveenvironmentsintheirpostsecondarycareers
andlaterintheirjobmarkets(cf.Hanna,2014).Byexposingpupilstotheseenvironments,earlyin
theireducationalcareer,wecandeemitpossiblethatourpupilswillbebetterpreparedtohandle
competitioninlateryears(idem).
4Theschool’scommunityandparentswereinvitedtoparticipateinthisactivity.
25
Competition is also easily adopted and is a frequently usedmotivator in classroomsbecause it
drawsattentionandexcitementanditisawell-structuredactivitywithclearlydefinedgoals(Cheng,
Wu,Liao,&Chan,2009).
Competitioncanappearindifferentways,byoftenembodying:a)individualsorgroupscompeting
againstoneanotherorb)specificgoalsestablishedtoencouragemotivation(Cheng,Wu,Liao,&
Chan,2009;Hanna,2014).ItispartlysuggestedinEricksen(2011)thataseducatorsweshouldlook
atthetypesofcompetitionweencourageinourschoolsandgearthemmoretowardscompetition
to better one’s own performance rather than against another child, by effectively encouraging
collaborationandco-operativelearning.
Itisalsounderstoodthatamongthevarioussociallearningactivities,competitionplaysarolein
thedesignofatechnologicallysupportedlearningenvironment(Chang,Chuang,&Ho.2013).When
choosing to integrate technology, it is essential that solid pedagogy must precede technology
(Hanna,2014).Thechosentechnologyshouldbeaknowledgeandcomprehensivefacilitatorwhich
providesadditionalinsightastohowmuchpupilslearnandaremotivatedtolearn(idem).Aknown
historicaltechniquethatisoftenusedasamotivatoristhatofcompetition,introducedbetween
individuals and between groups, which, according to Hanna (2014), is referred to intergroup
competition.
Even though classroom competition does face some serious opposition by reasoning that it
potentiallycreatesanxietyandpossiblytoomuchfocusisputoncompetitionandnotenoughon
actualcoursematerial(idem).However,byencounteringandblendinglearningfacilitators,suchas
technology supported environments (Chang, Chuang, & Ho, 2013) with traditional visual
communication(Lester,&King2009),whenproperlyexecutedandwiththerightgoalsinmind,not
only is it enticing but it also helps pupils to learn in amultitudeof differentways and enables
teachers to teach limitlessly (cf.Hanna2014).Bycombining face-to-face instructionwithonline
elements,pupils get thebestofbothworlds in ahybridenvironment that isbeneficial to their
comprehensionofcoursematerial(cf.Vauhan,2007;Hanna2014).Thisearlyandongoingexposure
tonewtechnologyishypothesizedbyPrenskyasbeingresponsibleforthewayinwhichpupilsthink
andprocessinformation(cf.Prensky,2001;Hanna,2014).
Cognizancetocompetitioniscompetition-basedlearning(CnBL).AccordingtoBurguillo(2010),it
isconsideredtobelearningwhichisachievedthroughcompetitionbutnotnecessarilythepupil’s
achievement within the said competition; whereas competitive-based learning suggests that
whetherornotapupillearnsisdependentontheirachievementwithinthecompetition(Johnson,
Johnson,&Stanne,1985;Burguillo,2010;Hanna,2014).Itcanbenotedthat,accordingtoHanna
(2014), competition-based learning techniques can improve motivation to learn, increase
involvementandclassroomengagementaswellasencourage interactivityamongstpupils inan
26
efforttoperformwellwithinthecompetition(cf.Burguillo,2010;Vandercruysse,Vandewaetere,
Cornillie,Clarebout,2013;Hanna,2014).Competitioncreatesanadrenalinerushandaddsasense
of urgency to the effort (Chou, 2016), as well as creates pique excitement amongst pupils
(Vandercruysse,etal.,2013)whichresults in increasedfocusandmotivationduringachallenge
(Aldrich,2009;Chou,2016).
As in Hanna (2014), applying competition-based learning within the classroomwalls does face
certain challenges.TheopposersofCnBL construeavarietyof reasons theybelieve couldhave
negativeeffectsonpupil’sperformance,namely:becausethereisaheighteningofanxietylevelas
well as in certain classroom settings, there is an over-focus on the achieved score, resulting in
decreasedmotivationandlearning.Indicationisalsogiventhatinorderforcompetitiontobean
effectivelearningtool,thereneedstoberoomforimprovementaswellasafacilitatortohelpwith
thisimprovement(cf.Hanna,2014).However,thosewhoparticipateinCnBLstandtolearnfrom
theirperformance,particularlyregardingpreparation(idem).
Despite opposition, it is worth stating that the aforementioned reasons are important to
consider and account for, however, it is a fact that school going pupils will be exposed to
competitionatsomestageorother,regardlessastohowtheinformationthattheyarestudying
orlearningabout,isputforth.CnBLoffersawiderangeofadvantagesthatshouldberegarded
alongsideitsdisadvantages(Hanna,2014).
Theuseofcompetitioninaclassroomenvironmentcanbebeneficialtopupils’performancein
thesensethat it servesasaneffectivemotivator forsuccessandthat itgearspupils for the
“outsideworld”(Hannes,2014).Itisimportantforpupilstodevelopthenecessaryskillstodeal
withcompetitionconstructively(Hanna,2014)withinasenseofurgency(McGonigal,2011)and
havingshort-termproductivitybursts(Chou,2016),inordertosucceed.Learninghowtocompete
is an invaluable skill (Hanna 2014). In the future, pupils will need to face challenging tertiary
educationmodelsaswellas the jobmarket, in itself. Inotherwords, thecompetitivenatureof
society shouldnotbe fearedbut ratherexpected (cf.Hanna, 2014). Learninghow todealwith
competitionshouldthereforebenotedasthebuildingofacruciallifeskillwhichcanbedeveloped
earlyinacademicschooling.
The cognized benefits of competition-based educational techniques can be furthered by
acknowledgingtheeffectivenessofintergroupcompetition.Hence,intergroupcompetitionisthe
understandingofthisframeworkasacooperativerewardsystemwhereparticipantsinthegroup
havehigherprobabilitiesofachievingagivenreward(cf.Hanna,2014;Chou,2016).Inotherwords,
theachievementofanyindividualinthegroupisdependentontheworkpresentedbythegroup
asawhole(Hanna,2014).Groupmembersmustperceivethattheirindividualcontributionwillhelp
with the groups’ overall performance, and in turn they are meaningfully rewarded (idem).
27
Therefore,thereneedstobeacompetitionbasedactivityinorderforthegrouptobesuccessful.
Themotivationforthegrouptoworkcohesivelyisduetothedesiretowingamesandrankhigher
amongst other groups (idem). Such motivational Core Drives can be found in Chou (2016)’s
OctalysisFramework,aswehaveanalyzedinthepreviouschapter:CoreDrive1:EpicMeaning&
Calling,CoreDrive2:Development&Accomplishment,CoreDrive5:SocialInfluence&Relatedness
andCoreDrive7:Unpredictability&Curiosity.
Also, according to Slavin (1977), intergroup competition is essential for a cooperative reward
structure to be successful and accolades this systemwithin a competitive environment for its
uniqueabilitytomotivateindividualswithinthegroup,inawaythattheybehavesoastofacilitate
theproductionofothergroupmembers(cf.Slavin,1977;Hannes,2014).Thisisauniquemethod
of learning because it represents a resource sharing amongst groupmembers, which could be
unattainableinnon-competitiveenvironments(Hannes,2014).
Socialsupportisalsoencouragedthroughintergroupcompetitionnamelyintheembodimentof
theSocialInterdependenceTheory,whichisanexampleofinteractionamongtheory,researchand
practice(Johnson,&Johnson,1999)andhasbeenwidelyamalgamatedineducationduetothefact
thatitisaproviderofeffectivepracticeinawiderangeofsettings(idem).
TheSocialInterdependenceTheoryislargelyconcernedwithdevelopingandorganizingmeaningful
views by perceiving events as “integratedwholes”, rather than as a “summation of parts” (cf.
Johnson,&Johnson,1999).TheprinciplesofGestaltPsychology,developedinKoffka(1935)and
thenextendedonbyLewin(1949),indicatedthatgroupsaredynamicwholesinwhichmembers
aremadeinterdependentthroughcommongoals.Thearisingstateoftensioniswhatmotivates
thegrouptowardstheaccomplishmentofgoals.Deutch(1949,1962)furtherextendedthenotion
of the tension systems of interrelated people and conceptualized two types of social
interdependence,namelypositiveandnegativeinterdependence(cf.Johnson,&Johnson,1999).
Positiveinterdependenceiswhenthereisapositivecorrelationamongstindividualsandwhereitis
perceived thatgoalscanonlybeattainedwhen individuals,withwhomtheyarecollaboratively
linkedwith, canattain theirgoals,herein, itpromotes interaction.On theotherhand,negative
interdependenceexistswhenthere isanegativecorrelationamongst individualsandwhere it is
perceived that goals canonly beobtainedwhen individuals,withwhom they are competitively
linkedwith, fail to obtain their goals, herein, it promotes oppositional or contrient interaction
(Coleman,2009).Nointerdependenceexistswhenthereisnocorrelationamongstindividual’sgoal
achievements.It isperceived,byindividualsthattheirgoalachievementisunrelatedtothegoal
achievement of others, herein, it results in the absenceof interaction (cf. Johnson,& Johnson,
1999).
28
TheunderlyingpostulationoftheSocialInterdependenceTheoryisthewayinwhichparticipants
goals are structured, determine how they interact, and the interaction pattern determines the
outcomesofthesituation(Deutsch,1949,1962; Johnson,&Johnson,1999).Therefore,Social
Interdependence exists when the accomplishment of each individual’s goals is affected by the
actionsofothers(Deutsch,1949,1962;Johnson,&Johnson&Smith,2007).Thus,collaborations
tendtobe inducedbymutualassistance,anexchangeofneededresourcesandtrust,whereas,
competitiontendstobeinducedbytheobstructionofeachother’ssuccessesandstrivingto“win”
conflicts. Social Interdependence lies within the convergence of both collaboration and
competition.
Withinpositiveinterdependence,hencecollaboration,positivegoalsandrewardinterdependence
tendtobeaddictive(cf.Johnson,&Johnson,1999)anditissufficienttocreatehigherachievement
andproductivity(Johnson,&Johnson,1999;Chou2016).workingtogethertoachievearewardand
working to avoid the loss of a reward produces higher achievement thanwithin individualistic
efforts(cf.Johnson,&Johnson,1999).ThiscanbebridgedintoChou(2016)’sgamificationOctalysis’
frameworkwithinthefollowingCoreDrives:CoreDrive1:EpicMeaning&Calling,CoreDrive2:
Development&Accomplishment,CoreDrive5:SocialInfluence&RelatednessandCoreDrive8:Loss
&Avoidance.Positiveinterdependencecreatesforcesforresponsibilityandaccountabilitywithin
thegroupwhenindividualspooltogethertheirshareofworkandfacilitatetheworkofothergroup
members (cf. Johnson, & Johnson, 1999). Feelings such as responsibility, increases a person’s
motivationtoperformwell(idem).ThistoocaneffectivelybetiedintotheGamification’sOctalysis
frameworkwithinCoreDrive5:SocialInfluence&Relatedness.
The conditions in which competitionmay fall under the social interdependence theory, which
shouldbeencouragedinorderforittobecomeconstructive,iswhenitisappropriatelystructured
(cf.Sherif,1978;Johnson,&Johnson,2005).Inlateryearsthetheorywasexpandedtoincludethe
conditions under which competition can be constructed within the educational environment.
Constructive competition includes pupil’s effectiveness in completing a task, perceiving one’s
participationinthecompetitionasbeingpersonallyworthwhile,aboveandbeyondwinning(idem),
thereforeleadingtoanincreaseinpupil’sself-confidence,socialsupportandachievement.
This being said, constructive competition becomes meaningful: a) when winning is relatively
unimportant;b)insituationswhereallparticipantshaveareasonablechancetowin;c)thereare
clear,specificandfairrules,proceduresandcriteriaforwinning(Tjos-vold,Johnson,Johnson,&
Sun,2006).AccordingtoChou’s(2016)GamificationOctalysis’framework,theimpliedCoreDrives
include:CoreDrive1:EpicMeaning&Calling,CoreDrive2:Development&Accomplishment,Core
Drive5:SocialInfluence&Relatedness,CoreDrive7:Unpredictability&Curiosity,CoreDrive8:Loss
29
&Avoidance. These cores have been integrated in our classroom practices andwill be further
discussedintheupcomingchapters.
Under Tjos-vold, Johnson, Johnson, & Sun (2006) recommendations, teachers can successfully
enhance the constructiveness of competition by including the fairness of rules, motivation to
compete,theworkingontheperceptionofone’schancesofwinning,whichcanbepositive,and
alsopromotecompetitivefairplay(idem).
Therefore,itisinouropinionthatbyimplementinginclassroomsettings,positiveindependence,
adjoined to constructive competition, can promote interaction, develop social skills, facilitate
positiverelationshipsamongstpupils,increasepupil’sself-esteem,wherebyenhancingcharacter
development.Byalsoprovidingpupilswiththenecessaryinterpersonalandsmallgroupskills,such
asleadership,decision-making,trustbuilding,communicationandconflictmanagementskills(cf.
Johnson,&Johnson,1999),weareformingthebedrockfor21stcenturyskills.
30
PARTII-“UMUNTUNGUMUNTUNGUBUNTU”:
AREFLECTIONOFUBUNTUTHROUGHMEANINGFUL
CLASSROOMPRACTICES
31
“Inthecathedralofthewild,
wegettoseethebestpartsofourselves
reflectedbacktous.”
Varty
Inthepreviouspart,wehavecontemplatedandreflectedupontheavailableliterature:firstly,in
relation to Oral Traditional Storytelling and the cultural and linguistic variant of South African
English;secondly,inconnectionwithGamification’smotivationalOctalysisframework;andfinally,
byexaminingintergroupcompetitioninthe1stCycleCEBteaching-learningenvironment.Inorder
toputforwardtheabove-mentionedaccomplishments,wewillpresentpracticeswithinourM.A.’s
Internship practice, by delineating classroom production and performance in the upcoming
chapters.
Chapter1–ActionResearch ProjectDesign
In thischapter,wewillpresentourstudiesaccording to itsaimsandresearchmethodology,by
takingintoaccounttheschool’sdimension,withitspresidingethosandcharacteristicsaswellas
thewaysinwhichteacherscanorganizethelearningenvironmentsettings.
1.1.Researchmethodology,questionsandaims:analysisoptions
One of the posing challenges of this investigation is to know and to deepen new educational
approachesinEnglishteachinginthe1stBasicCycle(CEB),duetothefactthatnotmanystudiesin
theareaofGamificationhavebeenmade.Thismotivationalcomponent,whichincorporatesthe
addingof gameelements to anon-game situation (Deterding, et. al 2011) serves as a teaching
vesselforthe21stcenturyskills.Also,asabestowingfactortowardspupil’sdevelopment,itisour
intention to target on theUbuntuphilosophywithinAfricanoral tradition storytelling (Mucina,
2011),aswellasavariegatedmindsetofSouthAfricanculturalandlinguisticvarieties(Esteves,&
Hurst,2009).Ultimately,theinterminglingandamalgamatingofpositiveinterdependence,namely
throughcollaborativeandconstructivecompetitionpractices(Johnson.&Johnson,1999),serves
asthebasisforourresearch.Therefore,weproposeadesignofstudy,whichcanbefoundonTable
1.
Inordertoachievetheaboveproposedobjectivesandtobeonanevenkeelwithourresearch
questionsaforementioned,thechosenepistemologicalandmethodologicalapproachisqualitative
since it entails class observation, behaviours and reactions through reference frames. The
combining of different techniques and data analysis instruments culminates in a triangulation
researchmethod. According to Jakob, & Alexander (2001), triangulation serves the purpose of
32
obtaining confirmationof findings through the convergenceof differentperspectives, as it also
plays an important role, not only in deepening and widening one’s understanding but also
supportinginterdisciplinaryresearch(Yeasmin,&Rahman,2012).
Table1-Researchquestions,aims,dataandanalysisoptions
ResearchQuestions Objectives Data AnalysisOptions
Whicharethenewteaching
pedagogiesandapproaches
towardsEnglishlanguageteaching
inthe1stCycleofBasicEducation
thatcanpromoteattitudesbased
onmotivation,pro-activityand
competitiveness?
tolistnewteachingpedagogies
andapproachestowardsEnglish
languageteachingthatcan
promotetheseattitudes.
Scientific
literature;
Questionnaires;
Fieldnotes
Contentanalysis;
Statisticsanalysis
Whicharethecontributing
factors,incollaborativeand
competitiveactivitiesthatcan
helptowardsthedevelopmentof
pro-activepupils?
toascertainwhatways
collaborativeandconstructive
competitionactivitiescanhelpto
contributetowardsthe
developmentofpro-activepupils.
Questionnaires;
Fieldnotes;
Projectwork
Contentanalysis;
Statisticsanalysis
WhichEnglishtextbooks,inthe1st
CycleofBasicEducation,caterfor
gamifiedactivityapproaches,as
wellasproposesanyculturaland
linguisticvarieties,namelySouth
AfricanEnglish?
toanalyzeEnglishtextbooksin
the1ºCEB,whichcaterfor
gamifiedactivityapproaches,as
wellasproposeanyculturaland
linguisticvarieties,essentially
SouthAfricanEnglish.
Textbook
evaluationgrid
Contentanalysis
Whichcreatedandcritically
observedpracticesandresources,
basedonthegamification
pedagogy,contributetowardsthe
fosteringofconstructive
competitiveattitudesamongst
pupilsinthe1stCycleofBasic
Education?
tocreateandcriticallyobserve,
practicesandresourcesbasedon
thegamificationpedagogy.
toanalyzetheircontribution
towardsfosteringconstructive
competitiveattitudesamongst
proactivepupilsinthe1stCycleof
BasicEducation.
Fieldnotes;
Projectwork;
Pupil’sself-
evaluation
Contentanalysis;
Statisticsanalysis
Therefore,itisalsoourintention,andaccordingtoRoldão(2016),tointegratethecomponentsof
differentmodelsinordertobuildcoherenceandgivecontinuityintheformativeprocess.Forthis
weneedtoachievegreaterunderstandinginlightofacontinuouscontextualizedpractice.Weneed
toconsiderthenecessarymechanismsinordertomanagethesepracticeswithqualityandweneed
gooddomainof informationandreferenceknowledgewhichallows individuals tomastercodes
andtoreflectuponandtoquestion,inotherwords,tobeabletomaneuverwithinagivenfieldof
knowledge(idem).
For this to be attained, one cannot depreciate the valueof our initial training, associatedboth
formally or scholarly,with anyother available resource(s), eitherhumanormaterial resources.
Insteadoneshouldstriveinordertoimprovetheirqualityandadequatefunctioninginlightofa
knowledgeable referenced framework, which is indispensable for the exercise of the required
33
competencies of any professional action. Hence, we are required to acknowledge thought, to
scrutinizeaccordingly, toanalyzeas towhyand thereon, furtherourselves into these fields (cf.
Roldão2016).Consequently,thisservesasagroundworkandreasonforthenecessaryabilityto
developknowledgeandcompetencieswithinaprofessionalcontext.
Wearealsotoacknowledgethefollowingaverment“thebestpracticeisagoodtheory”(Lewin,
1952)whichmightalsoimplytheacceptanceofitsopposite:“agoodtheoryonlybecomesrealin
goodpractice(cf.Roldão,2007).ItisthereforeinourbeliefandaccordingtoRoldão(2016)that
beingawareofthisinseparablebinomialcanleadtotheprocessofmakinganyteachereffectively
competent,capableofacting,analyzing,evaluatingandfundamentallychangingtheiraction,which
ultimately leads to constant reflected and renewed production (cf. Schön, 1983, 1987; Roldão,
2016).Thisservesasanindicationofourreasoningandreflectedpracticeswewillascertaininthe
imminentchapters.
Hereon, by also considering the aforementioned information, our practical project’s essential
embodimentlieswithinpupil’sresponsestoquestionnaires,projectandassignmenttaskswhereby
includingpupil’sproduction,self-evaluationsheetsaswellasourcriticalreflectionoffieldnotes.
The data collection tools included also the following: a) questionnaires; b) field notes; c)
projects/worksheets;d)audios/videos.
Inrelationtothepre-questionnaire(Appendix1), inordertounderstandtheobservedproject’s
learner types and their preferred learning styles, it took into account the quality of data and
questiontypesproposedtothepupils.AccordingtoScott(2000),theclarityofthequestionscan
influencethequalityofthedata.Therefore,carefulconsiderationwasgivenwhenformulatingthe
questionnaire, by incorporating visual stimuli during the questioning process. In fact, questions
havetobepertinentandrelevanttothechild’sownexperienceorknowledge,leadingtothefact
thatwhenthisconditionisclear,evenyoungerchildrencanmakeinsightfulrespondents(idem).
O’Kane (2000) also adds that social researchers can play an important role by embracing the
challengeofcreatingspaceforchildrentobelistenedto.Participatorytechniques(O’Kane,2000)
havedemonstratedthattheyattempttonegotiateandpushbackboundaries,thusmakingthem
socialactorsintheirownright.
Thisbeingsaid,apre-questionnairewaspresentedtoourpupils inthefirstfewofweeksofour
project.Inthefirstquestion,pupilshadtoansweriftheypreferworkingaloneandinindividualized
contextsorworkinginpairsorgroups.Thesecondquestionwastounderstandifourpupilsknew
and have used hand heldmobile devices in order to play technological game quizzes, such as
Kahoot!comprehensionexercises.Thethirdquestionwas intendedto improvetheresearchers’
cognizance of pupil’s knowledge of storytelling and reading habits amongst them. The final
questionwas tohelpunderstand inwhatcontextpupilspreferdoingproblemsolvingactivities,
34
either individually or kinesthetically. It too indicates the preference towards the use of more
traditionalmethods, such as pen-held individualworksheets or the resorting to technologically
induceddevices,whichcanbecollaborative.
Inwhatconcernstheanalysisoftextbooksintheprimarylearningsettings,wetookintoaccount
Demir’s(2014)methodologicalperspectivesinrelationtotextbookevaluation,inthecreationof
ourownspecificanalysis instrumentapropostogamifiedactivityapproachestobefoundinthe
selectedtextbooks,aswellasproposedactivitiesonculturalandlinguisticvarieties.
Itisnotourintentiontoperformastrictandverydetailedanalysisofallthechaptersintheavailable
textbooks,ratherfocuswillbegiventothespecifictopics/themesaddressedduringourInternship
practice.
Thefollowingtextbooksweretakenintoconsideration,Smiles4,Inglês1ºCiclo,Let´sRock!4,Inglês
4ºAnoandStars4,Inglês4ºAno,whichareusedatthenearbySchoolClustersintheregionofVila
Nova de Gaia. The corpus of this study lies within the selection of only these three textbooks
primarilybecausetherewasalackoftimeinordertodoamorein-depthanalysisofalltheused
andavailableteachingandpupilstextbooks.
Ontheotherhand,andapartfromthediagnosismadethroughthequestionnairesandthetextbook
analysis,wehavealsoconstructedourowndidacticunitswhichcaterforthestudyofthelinguistic
and cultural varieties of South African English as well as the resorting to different gamified
approaches which may enhance pupil’s linguistic and cultural knowledge. Table 2 offers an
indicationoftheproposedprojectworkanddatacollection,theirdescriptionandvariety.
Theconducteddocumentalanalysiswasasystematicevaluationofinstructionaldocumentswhich
consistedmostlyofourunitplansandpupil’swrittenproduction,suchascollaborativeprojectwork
andself-evaluationworksheets,withtheintentionofidentifyinginstructionalneedsandchallenges
(Chism,1999).InrelationtolinguisticandculturalvarietiesofSouthAfricanEnglishaswellasthe
applicationof thedifferentgamifiedapproaches,evincehasalsoshownthatbyperformingthis
typeofdocumentalanalysismayoffertoolsofdiagnosisandanalysisthatwillsupportavarietyof
transformativeactionsinspecificcontexts(Roldão,2014).
Also tobeconsidered, thedocumentalanalysisofourpupil’sproductionsandconcoctionsmay
serveasameansofateacher’sreflectiveempowermentinthesensethatteachersareabletoseek
knowledgewhich isneededthroughoutthe lessonsandthat itmay inturnbetransformed into
newerpedagogicalknowledge,whichcanbeusefulforwhendealingwithupcomingsituationsand
subsequently,itistheteacher’sresponsibilitytoresolve(cf.Roldão,2017).Ultimately,itimplies
decisionmakingandanadequatesearchandappropriationofknowledge(idem).
35
Table2-Datarelatedtopupil’sproduction
ProjectworkandData
collectionDescription Variety
ProjectTypicalSouth
Africanhomes(FlippedClassroom)
Adevelopedprojectpresentation,aspartofagroupeffort’sWebQuest,in
whichpupilsresearchedandco-constructedknowledgerelatedtotypical
SouthAfricanhomesandpeople.
11
ProjectTownPlanning
(GeniusHour)
Agroupeffort,wherepupilshadtoplan,todevelopandpresenttheirown
idealtown..7
ClassroomQuest
“Revisionquest”
Agroupedgamifiedactivity,wherepupilshadtocompleteacompetitive
quest.Thequestwasdividedintoconsolidation/revisiontasksandcreative
developmenttasks.
22
Pupil’sSelfevaluation1
Worksheetinwhichpupilsevaluatedtheirownlearningbyillustratingand
writingpracticalexamplesofwhattheyhavebeenabletodevelopin
relationtolinguisticandculturalaspectsofthelanguageanditspeople
andalsoinrelationtotheunitasawhole.
22
Project“What’sfor
dinner”(Flippedclassroom)
Theuseofaflippedclassroomtohelpbroadenknowledgeacrossthe
nations,developingculturalawareness.22
ProjectBilingualrecipe
book(GeniusHour)
Pupilsco-constructedarecipebookofPortuguesetraditionaldessert
familyrecipes,whichweretranslatedinEnglishandsharedwiththe
community.
22
ClassroomQuest“Atthe
stokvel”
Agroupedgamifiedactivity,wherepupilshadtocompleteacompetitive
quest.Thequestwasdividedintonumeracytasksandcreative
developmenttasks.
22
Pupil’sSelfevaluation2
Worksheetinwhichpupilsevaluatedtheirown
learningbyillustratingandwritingpracticalexamplesofwhattheyhave
beenabletodevelopinrelationtolinguisticandculturalaspectsofthe
languageanditspeopleandalsoinrelationtotheunitasawhole.
22
Duetothecomplexityofouranalysiscorpuswehaveoptedfordifferentdatacollectiontoolsand
analysisoptions.Ontheonehand,wewilltrytoanalyzetextbooks,takingintoconsiderationCruz
(2015)analysiscategories,whicharerelatedtoculturalandlinguisticvarieties,andChou'sOctalysis
GamificationCorecategories(2016);ontheotherhand,wewilldevelopadocumentanalysis,such
asourunitplans,projectworks/self-assessmentquestionnaires,etc.,whichportraythewaywe
have created and implemented our different sessions during our internship. Thesewill also be
analyzed, bearing in mind Cruz’ cultural and linguistic varieties categories (2015) and Chou's
OctalysisGamificationCores(2016),inordertocontributeforabettercomprehensionofthedata.
Apropos to the documental analysis we have also resorted to field notes, which is the act of
recordingbehaviours,activities,events,andotherfeaturesofobservation(Thomas,2015).Hence,
they can provide, as a supplementary resource, by giving evidence which produces meaning,
36
understandingofsocialsituationsorphenomenabeingstudied(cf.Thomas,2015).Bothdescriptive
andreflectiveinformationwerealsousedwithinourstudies.
Byconsideringourmethodologicaloptions,ourdatacollectinginstruments,ourinternshipschool
settingandourstudygroup,weshouldalsomentionthatourcasestudypresentscharacteristicsof
anAction-ResearchStudy.Thisis,accordingtoFerrance(2000),areflectiveprocessthatallowsfor
disciplinedinquiryanddiscussionofcomponentsoftheresearchwiththeintentionof,assessing
needs,documentingthestepsofinquiry,analyzingdataandmakinginformeddecisionsthatmay
lead to desired outcomes and possible change in future practices (cf. Ferrance, 2000). Hence,
action-researchrequiresourprobesandcriticalquestioningstobealliedbythinkingofalternatives,
togoagainstthe“takingforgranted”orroutine(cf.Figueiredo,Portugal,&Roldão,2017),inorder
forittobecomeimprovedandexpanded(cf.Roldão,2007),inthefurtheranceofuslearningfrom
ourownpractice(cf.Figueiredo,Portugal,&Roldão,2017).
Hereon, in the upcoming chapters we will present, analyze and interpret our results with the
intention of endeavouring in plausible answers to our research questions. Simultaneously, the
proposeddidacticunitswiththeir idiosyncraticmaterialswillbepresented.However, letusfirst
presentourinternshipcontext.
1.2.SchoolDimensionandLearningEnvironment
Firstofall, inorder tocharacterize thegroupofpupils, considerationwasgiven to theschools’
EducationalProjectaswellastheClassCurriculumProject.Accordingtotheschool’sEducational
Project, the school is a Private and Cooperative Establishment, operating within pedagogical
parallelismwithtwoeducationallevels,namelyPre-Schooland1stBasicCycle(CEB),inaccordance
withnormsandpermissionundertheMinistryofEducation’sBoard.Whenitmakesreferenceto
theCurricularOrientationsinpre-primary(OrientaçõesCurricularesdaEducaçãoPré-Escolar),as
wellastothe1stBasicCycle’sProgramme(Programado1ºCiclodoEnsinoBásico),itistheColégio
do Sardão’s intention to: a) provide for intercultural exchange experiences; b) create contact
opportunities with new situations and simultaneously provide for discovery and exploratory
occasions of theworld; c) promote the use of new technological and communicative tools; d)
encourage project development; e) periodically organize exploratory activities which focus on
observation,analysis,researchandresultconstruction.
Hereon,focuswillbegiventotheschool’ssocio-educationalcontext.TheColégiodoSardãohas
two4thyearclassesdenominated4ºAand4ºB.Ourfocusandstudylieswith4ºBwhichhasatotal
of22pupils,presentingaveryevengroupof11boysand11girls.59%ofourpupilsare9yearolds,
32% are 10 year olds and 9% are 11 year olds. This may imply that understanding pupil’s
37
developmentstagesoftheseagesmaybeapowerfultoolforreflectionwhenestablishingcontact
withthegroup.AccordingtostudiespublishedbyStewart(2013,WEB),regardingchildrenbetween
9 – 11 year olds, indicate that physical development starts to already take control towards
adolescence.Byprovidingactive learningexperiences,hands-oneventsandexperiences,where
they are not limited to sitting and listening but instead moving, Arslan’s (2009) research
demonstratesthatitisthebestforthisagegroup.Itwasthereforeourintentiontoputthisinto
practiceduringourInternship.
BycontemplatingthisinformationandactinguponStewart’s(2013)suggestions,wearetherefore
abletoperceiveandhaveanimprovedreflectionwithregardstoourunitplansandgeneratedtasks
forthisparticularagegroup.Toaidinphysicaldevelopment,wewillanalyzetasksthatarevaried
andgiveourpupilsthepossibilitytomoveandinteractbothwiththeteacherandtheirpeers.
ColégiodoSardãooffersawidevarietyofextra-curricularactivitiestotheirpupils,namely,ballet,
swimminglessons,pianolessons,capoeira,chess,golf,football,aMath’sclubandaDigitalclub.It
is stated, within the Educational Project, that the offered extracurricular activities have at its
primarypurposeaformativeoccupationofpupil’sleisuretime.Inlightofourdataanalysis,weare
abletoestablish:17%participateandplayfootballandanotherequaled17%areinvolvedinballet
dancing; 14 % partake in swimming; 6% do other types of dancing; 3% play hockey; 3% play
basketball;3%playtennis;3%dofigureskating;and3%doathletics.Therefore,ourpracticeswill
revealthatcarefulconsiderationintothisissuewasgivenwithregardtotheschool’sEducational
Projectaswellastothefactthatallofourpupilshavebeenexposedtoextracurricularactivities.
Wehavealsoconsideredtheimportanceofunderstandingthedifferentfamilyenvironmentsfrom
whichourpupilsstemfrom,namelyanapprehensionoftheirparents’levelofeducationandhow
thismayaffecttheacademicsupportpupilsmayencounterathome.Inapperceptionofthedata
weareabletoverifythat55%ofourpupil’sparentsholdaTertiaryEducationDegree,whereas18%
holdaMaster’sdegree,followedby2%holdingaPHDDoctorate.Afurther18%haveastandard
HighSchoolqualificationand5%haveaPrimarySchoolEducationcertificate.Accordingtothedata
thereisonlyoneparentwithanunknownqualification.
Bytakingintoaccountalltheaforementionedinformation,wewouldliketoincludeanoteabout
the Pedagogical Pair that were assigned to the Colégio do Sardão in order to undergo their
Internship. It is important to state that they are both foreigners and native speakers of other
languages.BotharefromtheAfricancontinentandhavebeenexposedtodifferentculturesandto
differentlanguages.TheyarenativespeakersoftheEnglishlanguage,havingbeenincontactwith
other cultural and linguistic variants of the English language. Knowing that in the Colégio do
Sardão’s Educational Project, it is part of their mission and intention to promote intercultural
exchangeexperiencesandcreatecontactopportunitiesfornewsituationsandsimultaneouslyto
38
providefordiscoveryandexploratoryoccasionsoftheworld,itisinourbeliefandintentionthat
thefollowingprojectdesignwouldhelptocorroborateandtotie intotheColégio’sEducational
Projectandpurpose.
Chapter2–Presentation,analysisandresultsdiscussion
Byformallycontemplatingtheaforementionedresearchquestionsandthenbyhavingcollected
andorganizedthedata,wewillnowproceedtopresentourinterpretationofthisdatabyfollowing
ourpreviouslydefinedmethodologicaloptions.
Our data analysis follows a chronological ordered sequence by startingwith our questionnaire
analysis and textbook evaluation. This is then followed by pupil’s production and performance
whichisentwinedwithourdirectobservationandsustainedbyourfieldnotes.
2.1Pupil’sknowledgeandconceptualizationsinterpolatedwithin
experience
Thefirstsubordinateddivisionisareflectionofourpupil’sassumptionsandapprehensionsoftheir
temporalfeaturesofunderstandingsandexperiences.Thesepastandpresentempiricismswere
reflectedon,expandedandstrengthenedandultimatelyservedasabasiswhichleadtoanarrival
ofabodyofunderstanding,refiningandanenlargingofourknowledge.
Intermsofourpre-questionnaireanalysis(Appendix1),theresultsofthepre-questionnairehave
givenuswiththefollowingrepresentations:a)15%ofthepupilspreferredworkingalone,whereas
85%preferredworkingwithcolleagues;b)90%of thepupilshavealreadyplayedboardgames,
whereas10%haveplayedKahoot!;c)anequally balanced50%enjoyedstorytelling,while50%
preferredreadingontheirown;d)15%ofthepupilsfavouredsolvingworksheetsontheirown,
whereas85%preferredsolvingtaskswiththeirbody/computer.Thisquestionnairehashelpedus
togatherinformationwhichenlightensusinrelationtothisparticulargroup.
Themajorityofthisgroupprefersworkingcollaboratively.Infact,85%ofourpupilspreferworking
with other colleagues,whereas 15% preferworking alone. Plausibly, and according to school’s
EducationalProject,thehomeroomteacher:a)hasmanagedtopreviouslypromoteaneducation
whichshowssolidaritytowardsothers,startinginparticularfromwithintheinvolvedcommunity
and extending it towards others; b) has instilled the notions of a participative responsibility
amongstthemajorityofthepupils;c)haspreviouslydevelopedthenotionofrespectofandfor
others in relation to their ideas; d) has fostereda commitment towards thebuildingof human
fraternity.
39
It was in our perception that our classroom practices, which are further addressedwithin our
internshipreport,wouldneedtoextendonthenotionsofpupils’awarenessandtheirsenseof
commitmenttowardscollaborationwiththeirpeers.Therefore,inordertofurtherendevourthe
home room teacher’s classroompractices,whereupon thenotionsof respect and collaboration
withothershavealreadybeeninstilledandfurthermore,tofullyrespecttheschool’sEducational
Project,totalconsiderationofthisfactorwastakenintoaccountwhilstdevelopingandelaborating
theparticularunitplansforthisgroup.
Insomuchasoursecondquestion,inwhatconcernsthedifferenttypesofgamesourpupilsliketo
play and, furthermore, in order to understand to what extent hand held mobile devices have
becomeanintegratedpartoftheteacher’sarmoury.Weareabletoascertainthat90%ofthese
pupils have played traditional games, whereas 10% have already encountered with the
technologicalcomprehensionquizknownasKahoot!.
Insightintothiscanpreparethegroundforexperimentationandreflectionthat,byexposingpupils
tothesedevicesandincorporatingasetoftheirfeaturesintotheclassroomwalls,notonlyarewe
abletotakeadvantageofthemostcommonglobaltechnology,whichmayhelppupilsandlearners
understandandevenappreciatethepowerofeverydaytechnologies,whileultimatelyopenupa
pathbetweentheclassroomwallsandtheouterworld(cf.Hockly,&Dudeney,2014).
Hence,it istoourunderstandingthatmobileandothertechnologicallearningmaybeusedasa
resource which can stand alongside a slew of other tools within classroom practices. These
elementswerealsotakenintoaccountduringthepreparationandexecutionofourlessonplans
throughouttheunits.
Ourthirdquestionreportsbacktostorytelling,asawholeandtoourpupilspreferredreadingstyles.
Thisquestionnairehaselucidatedustothefactthatbothstorytelling(50%)andothervarietiesof
readingcontexts(50%),inandoutoftheclassroom,areequallybalancedstrategies.Thismayhelp
toleadustoagreaterunderstandingthatourpupilshavebeenexposedtobothtypesandthat
theyhavealreadysettledintotheirpreferences.
Construingthatstoriesandthemesrepresentholisticapproachestolanguageteachingandlearning
which place a high premiumon children’s involvementwith rich, authentic uses of the foreign
language(Cameron,2001),theinformationprovidedinthisquestionnaireindicatesthatboththe
homeroomteacherandtheirsocialbackgroundhavepreviouslycateredforthisawareness.
Accordingtoourapprehensionandinordertofallinlinewiththiscontinuum,furthercogitation
intostorytellingwasmadewhilstdevelopingandenhancing theunitplans for thesepupils.We
acknowledgethatandaccordingtoGallo(2016),forstorytellingtoconnect inameaningfulway
theymustbeemotive,novelandmemorable.Theyneedtotouchtheheartbeforetheytouchthe
brainbyprovidingforanemotionalconnection.Storiesinform,illuminateandinspirebyconnecting
40
toandwithothers.Thismeaningfulconnectionisnovelbecausetheyteachussomethingnew.They
sparkjoy,fear,surpriseandunexpectedness.Hereon,inspiringpupilstolookattheworldinwhich
theylivein,teachesthemsomethingnew,whichinturn,makesthemmemorable(cf.Gallo,2016;
Duarte,&Cruz,2017).
Thequestionnaire’s lastaddresshelpsustoexamine inwhatwayourpupilsarepredisposedto
problem solving. By falling back on the results, we are able to assume that our pupils favour
kinestheticallyactivitiesoverindividualbasedworksheets,bytakingintoaccountonceagain,the
home room teacher’s approach towards classroom learning aswell as the school’s Educational
Project.Thedocumentstateswithinthat it incentivizestheuseofmultidimensionaleducational
modelswhichcanbroadenandenrichpupils'abilitiesandpotentialities.
Italsoallowsfortheresortingtotheuseofinnovativeandactivemethodologieswhichcancater
fortheestablishingofarelationshipbetweenknowledgeandpupil’sknowinghowtobe,learning
howtolearnandknowinghowtodo.Thisinturnleadstopupil’scapacityforandtowardslearning
autonomyandtoanimprovedenquirybasedlearning.
It is therefore our intention throughout our practices to further reinforce this holistic
multidimensional educational approach, by helping pupils to gather information through
multisensorial sources. It is in our intendment that our pupils can formulate their inherent
interpretationsandsupportthemwithreasonsbydoingsotheycanfurtherbehelpedtodevelop
their critical thinking skills (cf. Duarte, & Cruz, 2017) within multisensory learning settings (cf.
Morin,2017).
2.2.Theinterconnectivityofpupil’sinquisitivenessandopeninguptoother
placesintheworld
Thesecondsubordinateddivisionisourreflectionofpupil’sknowledgeandassumptionsinrelation
totheirinterculturalawareness.Hence,itisthedeepeningofourconsciousnessapropostotheir
discernments. By understanding that intercultural competence is the ability to acknowledge,
respect, tolerate, and integrate cultural differences that qualifies us for enlightened global
citizenship (Chen, 1998), it is therefore an enlarging of our cognizance as towhat intercultural
awarenessmaybringtoprimaryEnglishlearning,whichhasmostintriguedus.
In lightofEuropean standardsandaccording to theEuropeancommission (2016) in the formal
presentation of the 2030 Agenda, it acknowledges global citizenship, cultural diversity and
intercultural dialogue as the overarching principles of sustainable developmentwithin the EU's
neighbourhood,andalsopromotesitsenlargementpolicies.
41
AtaPortuguesemacrolevel,ourMinistryofEducation,infavourofovercominganydemureness
inrelationtoEuropeanbenchmarks,proposeswithintheDispatch14753/2005thedevelopment
andenlargingofproficiency in English amongst the younger generations (cf. Pinho,& Moreira
2012),whichwasconsideredasbeingstrategicinordertofosterskillsandencourageinterestin
English learning froma life-longperspective, as awayof increasing the competitivenessof the
workforceandofthePortugueseeconomy(idem).AccordingtothissameDispatch,consideration
needed to be given that within the 1st Cycle of Basic Education, English learning should be
contemplatedasbeingessentialforthedevelopmentofplurilingualandpluriculturalawareness,
aswellasafundamentalelementofcitizenship(cf.Pinho,&Moreira,2012).
Inamorerecentupdateandfurtheringontothisdispatch,wewouldalsoliketomakemention
that, even thoughour internship practice period has come to an end,more recent Portuguese
macro leveldirectorieshavecome intoeffectwhichmayhelptofurthercementtheColégiodo
Sardão’sEducationalProject’saimsandobjectives,aswellusgiveusadditionalsupportandbasis
forourclassroompracticesandimplementation.
ThenewermacroleveldirectoriesmakereferencetotheprioritiessetoutintheXXIConstitutional
GovernmentProgramfortheareaofeducation(ProgramadoXXIGovernoConstitucional,2015).It
was within this scope that the National Citizenship Education Strategy (ENEC) document was
produced,whichresultedfromanelaboratedandpresentedproposalbytheCitizenshipEducation
WorkingGroup,whichleadtothecreationoftheDispatch6173/2016,of10May.TheENECisa
referencedocumenttobeimplementedinthe2017/2018academicyear,inthepublicandprivate
schools that integrate the Flexibility and Autonomy Project within the Curriculum, within the
Citizenship and Development subject,which is taught in the initial years of each cycle/level of
education.
Thedocumentstatesthattheinclusionofthisareainthecurriculumisjustified,recognizedand
endorsedintheBasicLawoftheEducationalSystem(LeidebasesdoSistemaEducativo,nº49/2005
de30deAgosto)andintheProfileofStudentsExitingCompulsorySchooling(Dispatch6478/2017).
AlsostatingthatitistheSchool’sresponsibilitytoensureadequatepreparationfortheexerciseof
anactiveandenlightenedcitizenship,aswellasofferadequate training for theachievementof
theseobjectivesforSustainableDevelopment(cf.ENEC,2017).
The National Strategy for Citizenship Education document (ENEC, 2017) thus reinforces the
implementation of the curricular component of Citizenship and Development at all levels of
education and teaching. Whereby stating that this educational strategy for citizenship should
respecttheprinciples,valuesandareasofcompetenciesstatedintheProfileofStudentsExiting
Compulsory Schooling (idem). In addition to the recommendations, the strategy proposes that
pupils/studentsinthecurricularcomponentofCitizenshipandDevelopmentshouldlearnthrough
42
themultipleandresponsibleparticipationofall intheconstructionofthemselvesascitizens,as
wellasinfairerandmoreinclusivesocieties.Allispresentedwithintheframeworkofdemocracy
which respects diversity and defends human rights (idem). We therefore consider that these
proposalshelp to reinforceour internshippracticesandbeliefs in theessentialdevelopmentof
plurilingualandpluriculturalawareness(whichwillbefurtherillustratedintheupcomingchapters).
Bytakingintoconsiderationthemacroleveldocuments,wenowneedtodrawourattentiontothe
microlevelwithinourinternshippractices’implementation.Wethereforeneedtoembracethat
thecommongoalofinterculturaltrainingandlearningistoincreasepupils’awarenessofcultural
differences in order to develop their communication skills while lessening the likelihood of
misunderstandingsininterculturalinteractions(cf.Seidel,1981;Chen,1998).Itisalsoexcogitating
thatitisthroughthecognitiveperspectiveininterculturalcommunicationwhichonefostersthe
changing of personal thinking about the environment, i.e., one can achieve this through the
understandingofthedistinctcharacteristicsofourownandothers’cultures(Triandis,1977;Chen,
1998).
Therefore,byunderstandingthatcertaindimensionsofcultureprovideuswithelementstoidentify
howcommunicationdiffersacrossculturesandthatthesedifferentculturesmayalsofavourcertain
formsofprocessingdataaroundus,interculturalcommunicationproblemsmaybeencountered
when we misunderstand such thought patterns (cf. Chen, 1998). For this reason, in order for
interculturalinteractiontobeeffective,wemustfirstlearntheculture’spreferencesforsupporting
its arguments and determining knowledge (idem) so as to be in a position to modify our
communicationpatternsthereon,makingthemcongruentwiththecuesofunfamiliarinteractants
(Hall,1976;Chen,1998).
Achangeofbehaviour,whichisconcurringwithotherpeopleandcultures,iswhathelpsustoreach
mutual understanding and to maintain multicultural coexistence (cf. Chen, 1998). It is this
transformationofbehaviourwhichisrequiredinanEnglishlanguagelearningclassroom,because
interculturalawarenessinvolveschangefromoneframeofreferencetoanotheranditprovides
unlimitedopportunityforcontrastandcomparison(cf.Gladkova,2014).
Hereon,andaccordingtoChen(1998),weareabletoconcedeandprovideforaclearerpictureof:
a)culturalmapping,whichisthedrawingofattentiontotheexistenceandimportanceofcultural
resources;b)culturalthemes,whichisthecreationofanatmospherethatreflectsthepeculiarities
of the culture,whichmight include, stories, food,music, clothing, etc.; c) cultural grammarsor
ethnosyntaxwhich is studying of grammar as a vehicle of culture (Wierzbicka, 1979;Gladkova,
2014).
In this view, it providesuswith for thebroadeningof ourpupil’s knowledge in the sense that,
speakersofaparticular languageshareacertainworld-viewbecausetheir languagedetermines
43
thewaythey‘see’theworld.Speakersofanotherlanguage‘see’theworldthroughtheprismof
thisotherlanguageand,therefore,theirlinguisticviewisdifferent,(cf.Gladkova,2014).Forthis
reason,as teachersweneedtoconcede languageasbeing theconveyerof thisknowledgeand
through language that we can promote and further our pupils’ intercultural awareness and
competencies.
Bytakingallthisintoconsideration,wewereabletoincorporateandverifyourpupil’sintercultural
awarenessandunderstandthebenefitsofourpupils’developingthis21stcenturyskilland/oreven
considerthegapswhichmaybefound.Moreover,itisourobjectivetogainadeeperunderstanding
ofthisknowledgethroughthefollowingdataanalysiswhichwasperformedwithinourclassroom
environment. This analysis included direct classroom observations performed during different
classroomexperiments,ouranecdotalrecords,ourfieldnotesandvideorecordings.
ThefirstclassroomexperimentwasperformedbytheColégio’sEnglishteacher,ourcooperating
supervisor,duringaworkshopwhichwaspresentedtoasmallgroupofPolishteacher’sundergoing
a research programme in collaboration with the Colégio. One of the five day programmed
workshopsincludedthe“Lemonexercise”.
Thisexercisepresentedanexperientialexperienceanditsobjectivewastointroducetheconcept
ofstereotypingandtoillustratehowgeneralizationsinfluenceone’sthinking.Theclasswasdivided
intofivegroupsandeachwasgivenalemon.Theyweretoldthatthislemonwasafriendandwould
nowlivetogetherandbepartoftheirgroup.Atfirst,thepupilshadtospeakaboutthelemonand
discuss its features. Theyalsohad topersonalize their lemonanddecideonaname for it. The
answerswerethenwrittenbythepupilsontheirpiecesofpaper.Thereafter,afewmomentswere
allowedfordebriefing,givingpupil’stheopportunitytoreflectonthemeaningoftheactivityand
tohelptheteacherconfirmthatthereisnomisinterpretationofthetask.
As an observing pedagogical pair and acknowledging the importance of this activity, we
simultaneouslynotedinourteachingjournalsthekeypointsmentionedandwrittendownbythe
groups.Ournotesaidedusduring theactofourqualitative fieldwork to rememberand record
noticeableactivities,eventsandotherimportantfeaturesduringourobservations.
Onceourpupilshaddiscussedandwrittendownthe lemon’s featuresandpersonalized it, they
werehandedanotherfruit:apear.Thegroupswerethentoldthatthepearwasanoutsidertotheir
groupandwantedtolivewiththem.Pupilswereaskedtodiscussanddecideiftheywouldaccept
the pear (the outsider) into the group, in order to jot down their notes and to consider their
reasoning.Yetagain,therewasanotherdebriefingperiodwhereeachgroupvoicedtheiroptions
andchoiceswhetherornottheywouldacceptthepearintothegroup.
Uponobservation,asthegroupsdebriefedintheirmotherlanguage,wenotedthatthreegroups
wouldacceptthepearintotheircommunity,statingthatrespectandacceptanceofothers“can
44
help the community become stronger”, that “we can learn more things from others” and
“difference is good”. Whereas, two groups would not accept the pear by presenting the
justifications,that“thepearwouldstealfromthecommunity”and“wedon’thaveenoughspace
forothers”5.
Wewerequiteintriguedonthisissueandfurtherquestionedourselvesonthisreasoning.Having
previouslycontemplatedontheschools’EducationalProjectandtheClass’CurriculumProjectand
furthermoreconsideringEuropeanbenchmarks,whichformthebasisofourmacroandmicrolevels
thatupholdtheDispatch14753/2005asbeingessential forthedevelopmentofplurilingualand
pluriculturalawareness,aswellasafundamentalelementofcitizenship(Pinho,&Moreira2012),
wewerenowfacedwiththeapparentproblemofstereotyping,non-acceptanceandexclusionof
others.
Wefurtherpostulatedonanotherhypothesiswhileconsideringouranecdotalrecords,whichare
shortwrittenaccountsdescribingthebehaviourofindividualsinagivensituation(Schmalz,1951)
andanynarrationofeventswhichmaybesignificantabouthis/herpersonality(cf.Randall,1936).
Considering that our pupils were randomly grouped for this experiential experience and were
proposedtoperformagameliketaskandexperiment,couldtherebeanyrelationshipbetweenthe
differenttypesofgameplayers,accordingtoBartle’s taxonomyofplayertypesandthegroup’s
acceptanceor not of an “outsider”? For this to occur,weneeded to further reflect onBartle’s
taxonomyandbroadenourresearchfrommereanecdotalrecordstoasemi-structuredinterview
withtheirhomeroomteacher,withtheobjectiveofexploringperspectivesonaparticularideaor
situation6(cf.BoyceandNeale,2006).
During theobservationprocess,wewereable toverifydifferent typesofgrouppersona,pupils
intermingling within the group(s), strong opinioned individuals having an apparent influence
amongsttheirpeers.ThisledustotryandcharacterizeeachgroupindividualaccordingtoBartle’s
taxonomyofplayergames,whichcanbecorrelatedwithineducation, inorderforustoreacha
bettercognizanceinrelationtotheseindividuals,withwhattheywant,howtheyactandhowthey
interact(cf.Marczewski,2013).
InagamelikesituationandinGamification,Bartle’staxonomyofplayertypesisclassifiedaccording
to their preferred actionswithin a game (Bartle, 1996). There are different kinds of play style
interestsandplayersfall intooneoffourcategories:Killers,Achievers,ExplorersandSocializers.
5Thesecommentsweretranslatedfromourteachingjournalsandanecdotalrecords.
6It isnotourobjective togo furtheron theanalysisof this interview,as it served thepurpose tobetter
understandthegroupofstudentsandtoenhancetheanalysiswehavealreadypresentedinthisreport.
45
Thesecharacteristictypesofferpotentiallyveryusefulinformationforteachersdesigninggamified
experiences(idem).
ThefourtypeplayerstheorizedinBartle,whichislaterextendedtoKyatric(2013)andChou(2016),
canbedescribedasthefollowing:
1. Achieverstrytomastereverythingwithinthegametheywillstrivetogainrewards,recognition
and prestige (Chou, 2016). They present themselves as being highly competitive and enjoy
beatingdifficultchallengeswhethertheyaresetbythegameorbythemselves(Kyatric,2013).
Achieversactontheworld(Bartle,2003).
2. Explorerswant to explore all the contentof theworldbut aren’t as focusedonovercoming
challenges(Chou,2016).Theyfocusonthefinerdetailsofthegamemechanicsandoftenhave
better know-how in relation to the game, its short-cuts and its glitches. They thrive on
discoveringmore(Kyatric,2013).Explorersinteractwiththeworld(Bartle,2003).
3. Socializers interact with each other, build companionship and engage others. They are
individualswhoareattractedtothesocialaspectsofagame,ratherthanthegamestrategy
itself(Chou,2016).Theyspreadknowledgeandahumanfeelandareinvolvedinthecommunity
aspectofthegame/task(Kyatric,2013).Socializersinteractwithotherplayers(Bartle,2003).
4. Killersstrivetoreachthetop,takegloryinbeatingdownthecompetition,baskintheirvictories
andliveforthecompetitiveelementsofthegame(Chou,2016).Theyprovoke,causedramaand
imposethemselvesoverothers(Kyatric,2013).Killersactonotherplayers(Bartle,2003).
Hereon,havingbeenconfrontedwiththisexperientialclassroomexperiment,knownastheLemon
experiment,whichisaimedattheintegrationofmulticulturalissuesrelatedtointerpersonaltopics
(Daradirek,1994),weweremadetohypothesizethattheremightbearelationshipbetweenthe
groups’acceptanceornotof the“outsider”andBartle’splayertypes.Byconsideringtheplayer
type’scharacteristicsandbyconferringthesewithouranecdotalnotesduringtheexperiment,we
alsoproposedtodeepentheseperspectivesbyconductingasemi-structuredinterviewwiththe
homeroomteacher,whohadabroadercognizanceofthegroups’characteristicsandwasableto
confirmourobservationsofthedifferentplayertypesduringtheexperiment.Fromourclassroom
observationandthereafterverifiedduringthehomeroomteacher’sinterview,ofthe22pupilsin
theclass,7werecharacterizedasbeingAchievers,6wereExplorers,6wereSocializersand3were
Killers.
Duringourinternshippractice,theseplayertypepreferencesweretakenintoconsideration.When
planning for and implementing communicative, collaborative, critical and creactical thinking
activities,weconsideredthegroupdynamicsandbalancefoundwithintheAcceptingGroupsofthe
Lemon experiment (see Appendixes). Hence, by tilting towards Socializers during game/task
designingandplanning, it removesall gameplayandcentresoncommunication (Bartle,1996).
46
Socializersinthegame,attractnewones,whichcanberegardedasbeingpositive.Itcanbedeemed
asbeingrathercompellingineducationandlearningbecauseSocializerspromotecommunication,
whichinturnencouragesproblemsolving,criticalandcreacticalthinking(Ohler,2013),thesebeing
partof themuchneeded21st century skill competencies tobedevelopedwithin the classroom
(Bartle,2005;Kenneth,2012).
When planning for and implementing competitive based tasks, as can be found within our
ClassroomQuest (inAppendix4) andby also referring to the classroom implementationof the
digitallyenhancedplatforms,PlickersandKahoot!,wecanunderstandthattheybothincorporate
the gamification model in a clear way, because they not only check for the understanding of
knowledge throughmultiple choice questions and give all pupils the chance to participate and
engageinlearning,theyalsooffermorechallenginglearningopportunitiesandhelptoreviewthe
foundationalknowledgeofasubject(cf.Duarte&Cruz,2017).Theyalsocaterforallthenecessary
21stcenturyskills,suchas:communication,collaboration,criticalthinkingandevencompetition.
Therefore,weconsideredthegroupdynamicsfoundwithinthenon-acceptinggroupsoftheLemon
experiment,byconsequentlyfocusingonplayersthatexertcompetitiveforcesandactionsamongst
themselves,suchasAchieverandKillerplayertypes, whenplanningandpreparingforcompetitive
basedtypetasksinordertoascertainthewayscollaborativeandconstructivecompetitiveactivities
canhelptocontributetowardsthedevelopmentofpro-activepupils.
Whenthistypeofgroupdynamicsisappliedinclassroomcompetitiveinstances,itnotonlyprovides
foremotionallychargedandengagingactivities,itoffersasenseofurgency,athrill,arushanda
changeofclassroompaceanddynamics.Italsoproposesasenseofachievementbecauseitappeals
tocertaingamelikeplayers.Therefore,competitive-typeactivitiescanalsohelptopromoteand
enhanceparticipation,motivation,aswellasenhancepupil’sengagement(Bartle,2005;Kenneth,
2012).
Also,asashortnote,wewouldliketomakereferencethat,whenconsideringthefourtypeplayers,
itispossiblethatindividualscanalsoshowcharacteristicsofanotherplayertypeinadditiontotheir
dominant primary style (Bartle, 2005). Therefore, close attentionwas paid during all proposed
activitiesandnonotableplayerimbalancesorachangeinplayercharacteristicswereaccounted
for.Wemightpresumethatanytiltsfromonepredominantplayertypetowardsanotherwerenot
observedduetothefactthatallproposedtaskswereshort-basedactivitiesandwerenotextended
forverylongperiodsoftime(ascanbeseeninourAppendixes2,4and6).
We can also consider that it can be through the effective change in group dynamics and a
combinationofdifferentplayertypeswhenperformingdifferenttypesoftasks(cf.Bartle,2005;
Kenneth,2012)thatcanhelptoincorporatetheessential21stcenturyskillssuchascommunication,
47
collaboration, critical and creactical thinking, aswell as encourage social and cultural cohesion,
whichcanbefoundbyapplyingthesuggestedgroupinteractions,aswehavealreadystated.
2.3.Teachingmaterials–areflexiveapproachoftoolsthatgobeyond
mirroredprojectionsintofutureenlightenment
By conceding that the textbook is an almost universal element of ELT teaching (Hutchinson,&
Torres1992;Waltermann,&Forel,2015),thethirdsubordinateddivisionisareflectionofhowand
whenany gamified activity approaches, aswell as cultural and linguistic varieties, coming from
withinourtextbookanalysis,maybesubsumedandverified.Weareabletoalsoacquiescethatby
performing a textbook analysis may have a positive impact on both the future teacher’s
professionaldevelopmentand,inturn,leadtopupil’sEnglishlanguagelearning’sameliorationand
advancement(idem).
Aspreviouslymentioned,itisnotourintentiontoperformaveryrigorousordetailedanalysisof
all the chapters in the available textbooks, instead our locus will be placed on the specific
topics/themescontemplatedduringourinternshippractice.
Asareminder,thefollowingtextbooksweretakenintoconsideration,Smiles4Inglês1ºCiclo,Let´s
Rock! 4 Inglês 4º Ano and Stars 4 Inglês 4º Ano. Smiles 4 is the chosen textbook used at our
internshiptrainingcentre,whereas,theotheradoptedtextbooksLet´sRock!4andStars4areused
intheneighbouringSchoolClustersinVilaNovadeGaiaandtwoadditionalSchoolClustersinthe
cityofOPorto,whichalsopresentthemselvesasinternshiptrainingcenters,aswehavestatedin
thepreviouschapter.
Table3isapresentationofthechosentextbooksthatweresubjectedtoouranalysis.Leadingon
toourtextbookanalysis,weaffirmedthisdataafterhavingpreviouslyconfirmedtheselectedand
adoptedtextbooks,byaccessingtothisdataontheSchoolClusters’homeormoodlepages.
Table3-Analyzedtextbooksandtheirformalcharacteristics
Title Authors Edition/Year Otherresources
Smiles(4ºano)Inglês
1.ºCiclo
JennyDooley;
VirgíniaEvansLeirilivro;
ExpressPublishing,2015ActivityBook;PictureDictionary;VocabularyandGrammar;EBook;
Festivitiesbrochure.
Let’sRock!4Inglês4.º
ano
ClaúdiaReginaAbreu;VanessaReis
Esteves.PortoEditora,2016 Workbook;PictureDictionary;GrammarBook;Arts&Craftscardboard
samples;Festivitiesworksheets.
Stars4Inglês4ºAno CarlosLindade;SofiaBotelho;Tony
Lucas.ArealEditores,2016 ActivityNotebook;MP3Files;e-Manual.
48
WeareabletoestablishthatthetextbookLet’sRock!4hasthelargestpercentage,60%interms
ofusage. This textbookwas adopted in the SchoolClustersofVilaNovadeGaia, namely,Gaia
Nascente, (the closest School Cluster to our internship training centre), the Schools Clusters of
AntónioSérgio,VilaD’EsteandInfanteD.Henrique inOPorto.Smiles4,theadaptedtextbookat
ourinternshiptrainingcentre,holds20%intermsofusage,beingtheonlyschooltohaveadopted
thistextbookwithinourdataanalysis.Stars4istheadaptedtextbookatAntónioNobre’sSchool
Cluster,alsoholding20%withregardstousage.
During our preliminary and initial observations7, wewere able to verify that all textbooks are
structuredandlaidoutinverysimilarpatterns.Wecannotconfirmanytypeofactivity(ies)which
involve(s)creativeorcollaborativetasksinanyoftheanalyzedtextbooks.Therefore,wewouldlike
tomakereflectedproposals,inlightofourowninternshippractice,oftasksandactivitieswhich
may aid in the inclusion of these essential 21st century skills into the classroom. These can be
confirmedinourunitplans(seeAppendixes2,4and7),activities/tasksinordertoaskpupils,both
individuallyorasagroupeffort,toexplainthroughdrawings,toencouragepupilstoimagineand
pretendtobe, tohavethemexpresswhat theycanrememberbyusing theirbody/gestures, to
substitutelexicalitemswithotheritemsorcombinations,andsoforth.
Thesemotivationalenhancerscouldalsobesuggestedbyintroducinggamifiedtasksandactivities
such as storytelling (Duarte,& Cruz, 2017).Other tools, such as the use ofmindmaps, can be
enhancerstowardsthedevelopmentofcriticalthinkingandadvocatespupils’creativeamelioration
(idem).Hereon,weareaidinginthemanifestationofemotionallydrivengamificationelementsin
theclassroombyconsideringpupil’slanguageacquisitionandpersonalenrichment.This,inturn,
serves for the furtherencouragingofcollaborativeandsocial learningthat is instigated insmall
burstsofcompetitiveinstances.Thesesuggestionsandresourceswererevealedinourclassroom
activitiesduringourinternshippracticeandmaybeverifiedinourAppendixes2,4and7.
Subsequenttotheseobservations,ourinitialquest,uponenteringtheworldoftextbookanalysis,
wastoverifyifanygamifiedtaskswereproposedandadheredtowithintheunits.
Table4makesreferencetotheseobservedactivities.Inconsonancewiththefollowingtable,we
areabletoexaminethatthetextbookSmiles4catersforsixgame-basedtasks ineachunitand
presentsasinglegamifiedtaskineachunit.Inthetextbook,Let’sRock4,wewereabletofindfive
game-basedtasks in thetwoanalyzedunitsandonlyonegamifiedtask isproposed in theunit,
“Let’sgoaroundourcity”.Whereas,inStars4,weareabletoascertainintheunit“Foodisgreat”,
7Werecallthatwehaveanalyzedtextbooks,takingintoconsiderationCruz(2015)analysiscategories,whicharerelated
toculturalandlinguisticvarieties,andChou'sOctalysisGamificationCorecategories(2016).
49
threeproposedgame-basedtasksandtwosuggestedgamifiedtasks.Intheunit“Wherewelive”
weareabletoverifytwogame-basedtasksandonegamifiedtask.
AccordingtoMarczewski(2015),gameshavedefinedgoalsandrulesandtheyhavetheintention
ofenhancingthelearningexperience(Isaacs,2015),whereaswecanunderstandgamificationas
addinggameelementstoanongamesituation(Deterding,2011).Inclassroomgamification,wecan
apply,according toMarczewski (2015), “gamedesignmetaphors”whicharedefinedas lessons,
elements and strategies applied to non-entertainment contexts, in other words, the language
classroom. The game elements, for example, are formed and understood as being a set of
experientialbuildingblocksinwhichthedesigner,beingtheteacherorthepupil,canpullapartand
rebuildtheirprojectsinaccordancewiththeirneeds(cf.Marczewski,2015).
Table4-Proposedgames/gamifiedtasksfoundinthetextbooks
Gamesand
Gamified
tasks Smiles4 Let’sRock!4 Stars4
Units
UNIT2Myhomeandmy
neighbourhood
UNIT3Foodisgreat!
UNIT4Let’seat
UNIT5Let’sgo
aroundourcity
UNIT3Foodisgreat
UNIT4Wherewe
live
Games
Vocabulary
guessinggame
pg26,pg44Thisis…game
pg27Memorygame
pg29Actionmime
guessinggame
pg30Let’splaypaired
guessinggame
pg32Let’splay
vocabularyrevision
game
pg35
Writeandreveal
vocabularygame
pg41Pronunciation/
categorizinggame
pg43Vocabulary
guessinggamepg44“ISpy”guessing
game
pg45“Chinese
Whispers”game
pg46Discoverthe
missingword
game
pg50
Vocabularyguessing
game
pg62“Fourinarow”
game
pg64“Memorychain”
game
pg65“Spellinggame”
pg68“Tic-tac-toe”game
pg75
“Where’sRocky?”
game
pg79“Pointto”game
pg80Matching/associati
onwordgame
pg82“Battlefields”
game
pg82
“Rockysays”game
pg85
Playandsaydice
game
pg44Two-minutewriting
game
pg47
RevisionWordBingo
pg48
Wordchaingame
pg56Mimegame
pg58“ISpy”game
pg60
Gamified
tasks
Colourguessgroup
competitivegame
pg31
Vocabulary
revisiongroup
competitivegame
pg44
Consolidation
groupcompetitive
game
pg81;pg118-119
“Energy,Growth,
Health”CLILgroup
competitivegame
pg47
“WhisperChain”
Gamegroup
competitivegame
pg48
“Thenineword
game”paired
competitiveagainst
group
pg62
By way of explanation, the gamified tasks presented in the textbooks may seemingly have
incorporatedelements,suchascompetitivevocabularyrevisiongames,whichgivethepupilsan
equalchanceofwinningpointsandrewardsandcollectingthesepointsonavisualsystemknown
asaleaderboard,ultimatelyleadingtopupils’engagementandmotivation(cf.Marczewski,2015).
However,weneedtoconsiderthatGamificationisnotthepracticewhichdealswithareaswhere
entertainmentisatitsprimaryfunction,aswemayfindingames,instead,itisthetransferofgame
elements, beyond its traditional field, into the creation of a game with non-entertainment
50
objectives, that integrates elements into existing non-entertainment platforms, such as the
languageclassroom(cf.Chou,2015;Cruz,&Orange,2016).
Uponfurtherreflectionanddeliberationinrelationtoourtheoreticalstudiesandinput,areweare
lefttoquestionthetextbooks’authors’knowledgeofthedifferencesbetweengame-basedtasks
andgamifiedtasks.We,therefore,needtoadmitthatwhenincorporatinggamebasedtasksand
activitiesintheclassroom,theyshouldbewell-designedexperienceswhichcanbeconnectedand
aidincriticalthinkingandproblemsolving(cf.Gee.2013).
Having acknowledged this information, at an adjacent level of our quest in terms of textbook
analysis,itwasalsotoverifytheculturalandlinguisticvarietiesincludedintheunits.Ouranalysis
is therefore subdivided into the cultural varieties and the linguistic varieties found within the
textbooks.
Wehavedecidedtocaterforthisbreakdownbypresentingtwodistinctinformativetables,onefor
theculturalvarietiesandanotherforthelinguisticvarieties.Theselectedcontentunitswerethose
thatweresuggestedforcompletionbyourcooperatingsupervisorduringourInternshippractice.
Table 5 makes reference to the cultural variety tasks that can be found within the analyzed
textbooks.Duringourexploratoryanalysisofthetwochaptersineachtextbook,wecanperceive
thatthetextbookLet’sRock4presentsanalmostequalquantityvariationoftaskandactivities,in
comparisontothetwoothertextbooks,Smiles4andStars4.Wecanfindtworeferencesregarding
Society,onereferencerelatedtoGeographyandtworeferencesassociatedtoArtsinLet’sRock4.
Table5-Proposedculturaltasksinthetextbooks
Cultural
varietiesSmiles4 Let’sRock!4 Stars4
Units UNIT2Myhomeandmy
neighbourhood
UNIT3Foodis
great!UNIT4Let’seat
UNIT5Let’sgo
aroundourcity
UNIT3Foodis
great
UNIT4Where
welive
Society
“Foodindifferent
countries”
pg50
“MainEnglish
Speaking
Countries”
pg72
“MainEnglish
Speaking
Countries”Poster
pg86
“Schoollunchesall
overtheworld”
pg45
“Adreamhouse”
pg59
Geography
Country/Worldmap
pg50
Capitals
pg50
“WhereRocky
lives”
pg78
Countriesand
Capitals–Lisbon
pg61
History
Arts
“OurWorld-foodin
differentcountries”
pg50
“Different
Traditional
Breakfasts”
pg72
“Housesaround
theworld”
pg86
“Schoollunchesall
overtheworld”
pg45
“Adreamhouse”
pg59
51
InFigure2wemayfindexamplesofreferencesfoundinLet’sRock4.Theintendedtasksincludea
teacher’sshowandtellactivitywheretheinitialtaskissolelycontrolledbytheteacher.
Figure2-ActivitiesonTraditionalBreakfasts/HousesAroundtheWorld
Inthesecondtaskchildrenare invitedtorepeatthetonguetwistersandtheEnglishrhymeand
thenthinkaboutanythattheymightalreadyknow.
Stars4alsopresentsanequalquantityvariationoftasksandactivitiesfrombothanalyzedchapters.
We can find two references regarding Society, one reference related to Geography and two
referencesassociatedtoArts(seeFigure3).
In these examples, we may find listening and reading exercises on the topics, including some
matchingpicturewithtexttasks.
Figure3-ActivitiesonschoolLunches/DreamHouses
52
In these examples, we may find listening and reading exercises on the topics, including some
matchingpicturewithtexttasks.
InSmiles4wecanfindaratherunequalquantityvariationoftasksandactivitieswhencompared
totheothertwotextbooks,Let’sRock4andStars4.Onlyinonechapter,“FoodisGreat”,arewe
abletoascertainasinglereferenceregardingSocietycategory,onereferencerelatedtoGeography
andonereferenceassociatedtoArts.ThefollowingimageisanexamplefoundinSmiles4.
Figure4-OurWorldActivity
Theproposedtasks found inthe“Food isgreat”chapter, includesateacher’sdialoguewiththe
pupilsaboutthecountriesthatarepertainedtointhetexts.Theteachercanresorttoaworldmap
orusepreviouslypreparedprintoutsasareferenceguide.
Having acknowledged the cultural varieties and their proposed tasks according to the English
CurricularGoals,wewerealsoableto,atacoterminouslevel,verifythelinguisticvarietiesincluded
in the textbooks. Table 6makes reference to these linguistic varieties. In contemplationof the
lexicalitemsfoundinthethreeanalyzedtextbooks,weareabletoperceivethattheyallpavethe
way for the introductionofbothAmerican (AmE)andBritishEnglish (BrE).Wehavenoted that
Smiles4resortsmoretoAmericanEnglish,whereas,Let’sRock4andStars4,focusmoreonBritish
English.
ThevarietiesofBrEandAmEareimportantastheytypicallyperformthefunctionoftargetvarieties
fornon-nativespeakerslearningEnglishinaclassroomsetting(Siemund,etal.,2012).However,
thesetwoEnglishesdifferintermsofpronunciation,grammarandvocabulary(idem).Wecanalso
assumethatthetextbooksauthors’choiceofusingonevarietyindetrimentoftheotherdoesnot
implythatoneisaninferiororasuperioralternativeinrelationtotheother.Thetruthtothematter
is thatno languageorregionalvariety is inherentlybetterorworse, theyare justdifferent.The
53
answerwouldbetopointoutthesedifferencesastheyarenotsonumerousastooverloadpupils
(cf.Maxwell&Clandfield,2013).
Table6-Proposedlinguistictasksinthetextbooks
Linguistic
varieties Smiles4 Let’sRock!4 Stars4
LexicalItems
UNIT2Myhomeandmy
neighbourhood
UNIT3Foodisgreat!
UNIT4Let’seat
UNIT5Let’sgoaroundourcity
UNIT3Foodisgreat UNIT4Wherewelive
sofa(Am)pg26
livingroom(Am)pg30
baker’s(Br)pg35
supermarket(Br)pg35
chips(Br)pg40
sausage(Am)
pg44
biscuit(Br)pg44
dinner(Am)
pg48
snack(Am)pg48
cola(Br)
pg48
yogurt(Am)pg48
canteen(Br)pg70
flat(Br)pg76
townhall(Br)pg77
firestation(Br)pg76
shoppingcentre(Br)pg78
sportscentre(Am)pg78
attic(Br)pg79
toilet(Br)pg79
livingroom(Am)pg79
crisps(Am)pg42
garden(Br)pg54
study(Br)pg55
bathroom(Br)pg55
rug(Am)pg60
cupboard(Br)pg64
Pronunciation
Soundsspot/u/
pg29Soundsspot/k/
and/s/
pg43
Tonguetwisters
pg72 Sounds/i/
pg45
Tonguetwister
pg45
Sounds/r/
pg59
Tonguetwister
pg59
Expressions
“I’mkeepingmy
fingerscrossed”
pg80
“Let’splayhide
andseek”
pg82
“Yummy,yummy
formytummy”
pg84
Grammar
“What’syour
favourite…?”
pg41
“I’vegot…”
pg44
“Myfavourite…”
pg73“Hasgot/hasn’t
got…”
pg87
Intonationand
stress
Needlesstosay,wecannotfallinlinewiththeteachingofculturebeingtaughtaslinguisticsplus
culture (Bryam,1998),wherepupilsactivitiesareconcentratedontheacquisitionofvocabulary
andthegeneralstructureofthelanguage(Bryam&Fleming,1998;Frimberger,2009).Thisinvolves
mostlypassivereceptiveactivities,whereinformationthatisselectedandprovidedbythetextbook
authorsis,inturn,containedintheirrespectiveteachingmaterial.
Ourtextbookevaluation,inrelationtotheculturalvarieties,wasaimedattheculturalandlinguistic
contentwhichwasselectedbythetextbookauthorsandthosewhichwereomitted,inorderforus
togainalargercognizanceinrelationtothiscontent.Therefore,bybearinginmind21stcentury
skills,namelycriticalculturalawarenessandcommunicationskills,weconsequently,wereimpelled
tointroducetheSouthAfricancultureandlinguisticvarietywithinourtargetlessons.
54
Theupcomingchapterswilltacklethedocumentalanalysisofsomeactivitiesofourunitplanswhich
demonstrate our enlarged cognizance in relation to classroom proposals in which incorporate
gamified practices and cultural and linguistic varieties are attained to. Both self-assessment
questionnairesresultsandsomepupil’sprojectswillalsobecriticallyanalyzed.
2.4.“MyHomeisAfrica”–UbuntuStorytellingintheTeaching-Learning
Process
“Asindividuals,wearenotfullyhuman.
Itisonlythroughdeephumaninteraction,
meaningfulrelationshipsand
extraordinaryexperiences
thatweareabletomanifestourgreatestselves”
Eze
Inourfirstdidacticalunit(Appendix2)focuswasgiventotopicsrelatedtohome,animalsandparts
of the town.Thesethemeswereexploredthroughattractiveandauthenticmaterialsaswellas
significantdidacticresources,whichgaveourpupilstheopportunitytoworkonthecultureand
linguisticvariantsofSouthAfricanEnglishduringthreeblocksof45minutesessionseach.
This chapter essentially focuses on the before reading process preceding storytelling, by
demonstrating the importancewe give in preparing pupils with a sturdy bedrock prior to oral
traditionalstorytelling.
Priortothesesessions,aninterculturalactivityrelatedtothetopichadpreviouslybeenpresented
byresortingtoaFlippedClassroomstrategy,wherepupilshadtocollectivelyresearch8for,during
classtime,ontheirhandheldmobiledevices,traditionalvillagesandhomesinSouthAfrica.The
mainpurposeofthisactivitywasto introducethefeelingofstrangeness (Bryam,1997), tohelp
promotepupil’sculturalawarenessinrelationtothemselvesandtoothersaroundtheworld.
ThisFlippedClassroomactivity cancountfordifferentActionablePracticeResources,aspreviously
suggestedinourtheoreticalframework.AccordingtoChou(2016),thesepracticesandstrategies
canfallunderthemotivationalCoreDriveknownas,CoreDrive3:EmpowermentofCreativity&
Feedback.ThisFlippedClassroomstrategyhelpstocreateonboundingcreativityexperiences(Chou,
2016,)byofferingpupilsmoreautonomyandmorecontrolovertheirowncreativeprocesses.
In order for our pupils to be able to contemplate and further verify any differences between
themselves and others, we also resorted to a video conference with pupils from Woodlands
InternationalSchool,inBoksburg,SouthAfrica.KnowingthatthroughvideoconferencingandWeb
2.0fosterstheonlinemobility(Cruz,&Melo,2004)ofEuropeancitizens,weofferedourpupilsthe
8Thepupils’findings,fromthiscollaboratedprojectdevelopmenttask,culminatedinaslideshowpresentationthatwas
presentedatourAfternoonTeaparty,whichwasextendedtoparentsandfamily,aswellastoalltheotherpupilsinthe
school.
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possibility of engaging in virtual encounters, which promote both intercultural communicative
(Byram,1997)andplurilingualcompetences(AraújoeSá,&Melo,2004).Wewereabletoascertain,
accordingtoCruz&Medeiros(2006),thatearlylanguagelearningalsoallowsfortheexpansionof
pupils’horizons,bycontactingwithdifferentlanguagesandcultures,bydevelopingaconsciousness
oftheother,andbyexposingthemtolinguisticandculturaldiversity.
Figure5-VideoconferencewithpupilsinWoodlandsInternationalSchool
Itwastooourpupils’astonishmentandsurprisethatthechildreninSouthAfricadon’talllivein
roundhouses,aswewereabletoseeintheimagesofAfricanhomespresentedintheanalyzed
textbooks,suchasinLet’sRock4onpage86andinStars4onpage59.ThepupilsatWoodlands
InternationalSchool,wereequallysurprised,gaspedandcommented,“Wow,yourhouseissobig!”
whentheysawourpupils’photosoftheirhomes.Therefore,theSouthAfricanchildrenwerealso
abletoacknowledgethesedifferencesinrelationtotheirownhomes.Demonstratingthattheuse
of this Interculturalactivityhasworkedbothways, ithascreated thesame impactondifferent
culturedchildren.Thisimpactisthefeelingofstrangeness(Bryam,1997),whichhelpstopromote
pupil’sculturalawarenessinrelationtothemselvesandtoothersaroundtheworld.
It iswithinourbelief that this significant interactionhelped to increase formative collaborative
practicesbetweenourpupilsandothersandbetweenourselvesandtheteachersinSouthAfrica9,
enriching our pupils’ knowledge because they were instantly connected to another classroom,
wherebyputtingafaceongeographicallydistantcommunitiesandcultures(Fields,2015).
This videoconference activity can also account for different Actionable Practice Resources, as
previouslysuggested inour theoretical framework,whichaccording toChou (2016), falls in line
withCoreDrive3:EmpowermentofCreativity&Feedback.Furtherattentioncanalsobegiventhat
9TheseexchangeinitiativescontinuedalmosttotheendoftheSouthAfricanacademicyear,inearlyDecember,
culminatinginaChristmaswishletterandsurpriseboxfilledwithoriginalculturalartifactssentfromourschool’s
pupils.
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thesepracticescancreatesettingswherepupilsareengaged,challenged,andtransformed(Muir,
2017).
In thisunit, pupilswerealso introduced to theoral tradition story called “Where StoriesCome
From”(Appendix3),whichisourownadaptationofatraditionalZulufolktalethatoriginallyinfers
aclearlife’slessonandvaluesthroughouttheentirestory,implyingthatnothingisachievedinlife
withouthardworkandeffort.Itisunderstoodthatashumanswecanalllearnfromthistraditional
Africanoralfolktale,thateverythingisachievedbypushingourselvestothelimit.Ithasbeenour
intentiontotransmitthisstory’sidealeventhoughitisnotexplicitinthestoryitself.
Thisoraltraditionalstorywasadaptedtowardsourneeds inthesensethat,thisstoryhasbeen
passed down from generation to generation, and it has no written framework and it is told
subjectively(Tuwe,2016).Thereon,servingasarichandperennialreservoirthroughwhichyoung
learnerscanacquirenotonlyliteracyskills,butalsocognitive, linguisticandsocialskills.“Where
Stories Come From” was linguistically adapted by us for primary classroom needs, taking into
considerationothe2014EnglishCurricularGoals.
Wehavealso focusedourprojecton theconceptof “Ubuntu” storytelling,which is centredon
people or humanity (Mandela, 1994) and recognizes the relational interconnectedness of all
elementsandbeingsonearth(Mucina,2011).ItistotheunderstandingthatUbuntu’sIndigenous
knowledge may adjoin multiple and collective origins as well as contribute towards the
collaborative dimensions of knowledge with the intention of aiding in the interpretation and
analysisofsocialreality(cf.Dei,2000).
WebelievethattheultimategoaloftheintegrationofIndigenousknowledge,foundin“Ubuntu”
storytelling, and by having intertwined it within the learning environment, is to affirm a
collaborativedimensionofknowledge.Furthermore,byaddressingthediversityinstories,events,
experiencesandideas,theycanformthebuildingblocksforhumandevelopment(cf.Dei,2000;
Mucina,2011).
Adjacent to “Ubuntu” storytelling, we found it rather befitting to deliberate on strategies that
wouldembraceculturallyrichcontents.Therefore,asitcanbeseeninAnnexe2,wepaidspecial
attentiontoandheavilyreliedonauthenticlearningmaterial(Minskey,1987),i.e.,realia(Berwald,
1987).Byusing“realia”(seeFigure6,foranexample),onecatersforkinestheticlearningwhichis
thetypeoflearningthatpupilswillmosteffectivelyacquire(Kharb,2013),primarilybecausethey
willhaveahands-onexperience(Arslan,2009).Theunexpectednessofpupilshavingtosuddenly
interactwithrealobjectscanteachmotorandcognitiveskills,whilealsokeepingpupilsontheir
toes,andfurthermore,alsogeneratingexcitement.
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AsdifferentActionablePracticeResources,aspreviouslyindicatedinourtheoreticalframework,
Chou(2016)accountsforthesepracticesinCoreDrive5:Social Influence&Relatedness, inCore
Drive6:Scarcity&ImpatienceandinCoreDrive7:Unpredictability&Curiosity.
Figure6-Classroomrealiaduringstorytelling
Asapre-readingactivity,wepurposefully introducedatraditionalZuluchantandmelodyinthis
interculturallessonplan.ThisisduetothefactthatacrosstheAfricancontinent,thetraditionof
music is ancient, rich and diverse. Traditionalmusic and chants were historically passed down
aurally fromgeneration togenerationand frequently reliesonpercussion instrumentsof every
varietyandothertone-producinginstruments.
Africanoraltraditionalmusicnotonlyportraysmoralsandinstructionsinproperconduct,italso
teacheshistoricalandculturallessons.Furthermore,itenablespupilstopracticestressandrhythm
intheclassroom,whichhelpswiththeircognitivedevelopment,asthebrainfocusesonrecognizing
patternsandconnectingthesepatternsovertimeaidingforphonologicaldevelopment(Gardner,
1985).
Afterhavingacquirednewly learnt vocabularyand havingbeenpresented toa traditional Zulu
chant, as well as having actively participated in kinaesthetic activities, pupils interactively
participated in “Where stories come from”10storytelling activity. A data projector and a digital
10ThistraditionalZulufolktaleoriginallyinfersaclearlife’slessonthroughouttheentirestory.Itimpliesthatnothingis
achievedinlifewithouthardworkandeffort.MotherManzandaba,themaincharacterofthestory,findsherown
storiestotellherchildrenthroughthefruitsofherowneffort.ThisisclearlyshownwhenMotherManzandabaandherhusbandFatherZenzeleneedstoriestotelltheirchildren,sothattheywouldnotbecomebored.MotherManzandabalooksaroundherownvillage,desperatelylookingforaremotelyentertainingstorytotell.Afterfindingnone,she
decidesthatshemustsearchtheentireEarthforstoriesuntilshefindssome.Sheleavesthecomfortofhervillageand
alongthewayshemeetsupwithvariousanimals.Shefindsarabbit,amonkeyandotheranimals.Aftercountlessof
conversationsovernumerousdays,shealmostgivesuphopeofeverfindingstories.However,athermomentof
weakness,shediscoversaturtlethatiswillingtotakehertotheLandoftheSeaPeople.InthisLand,sheisaskedto
bringbacksomethingfromherworldinexchangeoftheirgift.Uponreturnandbecauseofheruntiringdrivetofind
stories,shereceivesamagicalshellthattellsherastoryeverytimesheliftsittoherear.
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platform,Calaméo,wasusedfortheclasstolistento/readthestoryasawhole-classactivity.To
helpensuretotalphysicalresponse(TPR),pupil’sinvolvement,thedevelopmentoflisteningskills
andassessmentofthepupils,theyneededtomimeandgestureastheyidentifiedandheardthe
pre-taughtvocabulary. Inordertohelpdevelopmotivation,participationandunderstandingwe
askedconvenient‘cliff-hanger'questions(cf.Duarte&Cruz,2017).Theseareconceptchecktype
questionsandinclude,recollectingknowledgeandfactsbyfocusingonquestions,suchas“who?”,
“why?”,“when?”,“how?”,“where?”andaskingforsolutionstoproblemsbyapplyingknowledge
andfacts,suchas“whataretheygoingtodonext,whatwouldyousay/do?”(cf.Ellison,2010).By
resortingtothesepredictionskillscanhelptocontributetowardspupil’sengagement(Duarte&
Cruz,2017).
ThisoraltraditionstorytellingactivitycanalsoaccountforadifferentActionablePracticeResource,
aspreviouslyproposedinourtheoreticalframework,inaccordancewithChou(2016)becauseit
falls in line with Core Drive 1: Epic Meaning & Calling, with Core Drive 2: Development &
Accomplishment,withCoreDrive3:EmpowermentofCreativity&Feedback,toCoreDrive5:Social
Influence&Relatedness.
After completing the interactive storytelling, in order to evaluate pupil’s understanding and
comprehension,weused another digital platform in the classroom (seeAppendix 2 for further
details).WeresortedtoPlickers(seeFigure7),whichisasimpletoolthathelpsteacher’scollect
real-timeformativeassessmentdatawithouttheneedforpupils’technologicalorhandheldmobile
devices(Duarte&Cruz,2017).
Figure7-Comprehensionexerciseson“Plickers”
Webelievethatthisdigitalresourceisaneffectiveclassroomtool,whichcancatalyzecuriosityfrom
an inert learner, as it increases theirpotential skill andconceptacquisition (cf.Utendorf,2013;
Duarte&Cruz,2017).Hereupon,gameassumptionsaretakenintotheclassroom,leadingtothe
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stimulusandtheintegrationofexperience,criticalanalysisandreflectionintheteaching-learning
process(idem).
Usingdigitalplatforms,hencetheintertwiningoftechnologywithoraltraditionalstorytelling,can
also account as an Actionable Practice Resource, as previously stated by Chou (2016), we can
encounterCoreDrive 2:Development&Accomplishment,which is an internal drive formaking
progress,developingskills,achievingmasteryandultimatelyovercomingchallenges.Itiswithinthis
CoreDrivethatmostofthePBLscanbefound(idem).Itisanenthusiasmgeneratorandleadstoa
commitment towards learningnew skills.Moreover,wearealsoable to acknowledge theCore
Drive,CoreDrive7:Unpredictability&CuriosityisfoundwithinthisActionablePracticeResource.
Itisthis“unpredictability”thatcanbefeltwhenresortingtoanengagingdigitalplatform,suchas
Plickers.Itimpliespupilsarecompelledtobeconstantlyengagedbecausetheydonotknowwhat
willhappennext.
Ourpupils,havingbeenenrichedwithtraditionalstorytellingwerefurtherculturallyenlightened
when theywerepresentedwith slideshowaboutanold-fashionedvillage inSouthAfrica called
“Pilgrim’sRest”inordertoshowthestructure,housingandbuildingsinanoldendayminingtown.
Pupilswerethenchallengedtoupdateandmodernizethistown.Thiswasacollaborativeeffort
activity,inwhichtheywouldhavetothinkofanameanddecideonthenecessaryandimportant
placesintheirtown.Thereafter,theydrewatownplan,takingontheroleastownplannersormini
architects(Figure8).
Figure8-CollaborativeTownPlanning
The town planning activity is also accountable as Actionable Practice Resources, as previously
proposed,inaccordancewithChou(2016).Inthisparticulargroupeffort,weareabletoascertain
atleastsixortheeightmotivationalCoreDrives.BystandingalongCoreDrive5:SocialInfluence&
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Relatedness,whichis,recognizingthatbeingwithotherscollectivelycanbeintrinsicallymotivating.
ItaddsmorefuntoCoreDrive3:EmpowermentofCreativityandtoCoreDrive7:Unpredictability
& Curiosity, which is expressed when pupils are engaged in a creative process where they
repeatedlyworktowardshands-onproblemsolving(Salen,2009)byfiguringoutnewthingsand
tryingoutdifferentcombinations(cf.Chou2016). ItmakesCoreDrive1:EpicMeaning&Calling
moremeaningfulbecausetheyareengagedinsomethingbiggerthanthemselvesandthattheyare
doing something greater than themselves. Core Drive 2: Development & Accomplishment feels
morelikeafeatbecauseitisanenthusiasmgeneratorandleadstoacommitmenttowardslearning
newskills(cf.idem).
Theupcomingchapterleadsusfurtherintoourpraxisbydemonstratingourenlargedapprehension
and appreciation in relation to the implementation of a gamification pedagogy (Foncubierta&
Rodríguez,2015)andtheintegrationofexperienceswherepupilshavefulfillmentopportunities.
2.5.“Ineveryrevisiontobedone,thereisalwaysanelementoffun”–
ClassroomQuestintheTeaching-LearningProcess
Aswecanseefromtheanalysisofthisunit(Appendix4),focuswasgiventorevisionwork.During
this unit, our cooperating teacher had asked us to focus on exercises taken from our pupils’
textbook, Smiles 4. These were therefore presented, in this particular lesson, as consolidating
activities because, throughout our unit plan, the pupils encountered all lexical items, language
chunks,aswellasimplicitgrammarstructures.
Ourmainpurposeforthisparticularlessonwasnottodorevisionandconsolidationworkwithour
pupilsbyresortingsolelytothetextbook.Insteadwewantedourpupilstobeabletoexperiencea
neweranddifferentexperiencebyhavingthemparticipateinaClassroomRevisionQuest,almost
likegoingonaScavengerHunt,withintheclassroomwalls.Inthisway,wewereabletomotivate
pupilstoprepareforclasses,emphasizetheimportanceoftheclassroomasasourceoflearning,
encouragemorewidespreadparticipationindiscussionanddevelopskillsinargument(Armstrong,
1978).ThisQuestwaspreparedonthenotionthatgamescreateengagement–anecessityforany
learningexperience(Gogos,2012)-andthatGamificationistheprocessofadaptinganexperience
likepurchasingbread,masteringahandwritingrecognitionprogramorlearningmathwithgame-
likeelements (Arnold, 2014).We recall gamification is not aboutdeveloping full-ongames,but
rather it’s about using gaming attributes to drive engagement, strengthen skills, or behavior
changes (Utendorf, 2013). In fact, pupils throughout the lesson worked in teams in order to
completedifferenttasks.Astheyprogressedtheyearnedpointsontheleaderboard.
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TheClassroomRevisionQuest(seeFigure9)involvedcompletingeightdifferenttypesoftasksat
eightdifferentcircuitbases in the room.Thequestwasdivided into twodistinctparts: revision
basedtasksandcreativitybasedtasks.Asagroup11,pupilswouldhavetopassfromonecircuitbase
intheroom,afterhavingcompletedaparticulartask,toanothercircuitbaseafterastopwatched
timeperiod.Eachcircuitbaseboxwasareferencedanddifferentpartofthetown,forexample,
thebankbox,therestaurantbox,etc.Twoenvelopes,onewhiteandtheotherbrown,couldbe
foundinalternativeboxes.Inthewhiteenvelope,pupilscouldfindthetask’sinstructions.Theyhad
tocompletethepreviouslyselectedtextbookexercisesandthentheyhadtochecktheiranswers
foundinthebrownenvelopebeforeadvancingtotheleaderboard.Inthealternateboxesourpupils
couldfinddifferentthecreativedevelopmenttaskstocomplete.Inotherwords,intheboxes1,3,
5,7pupilscouldfindrevisionandconsolidationtaskstocomplete.Intheboxes2,4,6,8pupilshad
tocompletethecreativedevelopmenttasks.Eachroundofthecircuitbaselastedforfourminutes,
whichwastimedandcontrolledbytheteacher.
Havingcompletedthetask,thepupilswouldputupontheleaderboard(seeFigure11)acompletion
checkmarker, andmove on to the next circuit base pointwhere a new task activitywould be
completedwithinthesametimelimit.Thequestfinishedwhenthepupilscompletedalltheeight
circuitbases.
Figure9-ClassroomQuestcircuitbases
ByhavingmadethisClassroomRevisionQuestcompetitive,itbroughtbacktheelementsoffunand
exploration,analmostaddedurgencyoptimism (McGonigal,2012), to learningandwhatmight
occuristhatpupilsmayevenforgetthattheyarelearning,becausepupilsareactivelyinvolvedin
11Thepupilsweredividedintosevengroupsofthreepupilseachandtheyweregivenacolouredheadbandwhich
servedasagroupidentifier(theReds,theBlues,theGreens,theYellows,theOranges,theBrownsandthePurples).
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the learning process. By adding a leaderboard also helped to show pupils where they rank, it
showedthemwheretheystandinrelationtotheirpeersanditsverypresenceelicitedthedesire
toplay.Itservedasapowerfulmotivatortocontinue.Therefore,itfosteredengagementingame
playandevenservedasabasisforarewardinitself.
Ourpupilsplayedaroleintheirrevisionandultimatecoursedesignbecausetheyweregivenalevel
ofempowermentandownershipbyhavingactivitieswhich involvedcollaboratedcreativetasks.
Effectiveteachingimpliestheinvolvementofpupilsintheirownlearningprocess.Inthisway,the
material is farmore likelytostickwiththemaftertheclassand, inthefuture, thereforehaving
becomemeaningfullearning.
ThisClassroomRevisionQuestplayedacrucialrole inhelpingparticipantstobuildrelationships,
andtofeelequalbypromotingcollaborationamongstthem(seeFigure10).Aspupilsaresocial
beings,itisveryimportanttofindeveryopportunitytoletthemworktogether,notonlybecause
itencouragesthespeakingandlisteningskillsdevelopment,butalsobecauseitteachesthemto
achievetheirgoalstogether(Cruz,2016).
ThetasksusedinthisClassroomRevisionQuestcanbeviewedasexamplesofanalogicgamification,
because they have game elements,mechanics and components. They provide for competition,
collaboration,problemsolvingandcriticalthinkingskills,communicationandchallenge(seeFigure
10).
Figure10-PupilsonTask
Atthisstagewewouldalsoliketorefertothatduringthistaskwedeliberatelygroupedourpupils
accordingtoBartle’sPlayerTaxonomy,aspreviouslymentioned,andinconsonancewithourprior
observations made during the “Lemon Experiment”. According to these apprehensions and
findings,wehavepurposefullygroupedourpupilsinordertounderstandwhatcouldbeanoptimal
settingandtoobservetheeffectsofcompetitionandcreativedevelopmentwithinthistypeoftask.
Weconsequentlygroupedourpupilsintothrees,accordingtoourpreviousanecdotalandteaching
63
notesand inconsonancewith theirplayer typecharacteristics.Wepurposefully teamedup the
playerswhopresented“Achievers”and“Killers”characteristics,which,inrelationtothefigure11,
weretheOrangesteamandalsotheBrownsteam.Aswecanfindinthesamefigurebelow,both
groupswereinaleadingposition,havingcompletedthetasksquicklyandthengiventhechanceto
putuptheirLeaderboardbadgeuponcompletion.
Figure11-ClassroomQuestLeaderboard
Wealsoconscientiouslyteameduptheplayerswhopresentedotherplayertypecharacteristics,
suchasupon“Socializers”and“Explorers”alongsidethe“Achievers”and/or“Killers”.Thesewere
thePurples,theRedsandalsotheYellowsteams,aswemayobserveinthefigure11.
KnowingthatAchieverstrytomastereverythingwithinthegame,theywillstrivetogainrewards,
recognitionandprestige(Chou,2016),theypresentthemselvesasbeinghighlycompetitiveand
enjoy beating difficult challengeswhether they are set by the game or by themselves (Kyatric,
2013).Killers strive to reach the top, take glory inbeatingdown the competition, bask in their
victories and live for the competitive elements of the game (Chou, 2016). We therefore,
purposefullyteamedupthesenaturalcompetitorswithother“Socializers”and“Explorers”team
membersinorderobservetheeffectsofcompetitiononourpupils’creativedevelopment(Bartle,
2005;Kenneth,2012).
Hence,we can understand the positivity of creating competitive dominated activities, at lower
levels of language learning, such as in this particular case study. These competitive dominated
activitiesnotonlyhelptoprovideforemotionallychargedandengagingactivities,theyalsooffera
senseofurgency,athrill,arushandachangeofclassroompaceanddynamics.Moreover,they
proposeandpromotea senseofpupils’ achievementbecause theyappeal to certaingame like
players(idem).
Furthermore, competitive-type activities can alsohelp to encourage andenhanceparticipation,
motivation, as well as strengthens pupil’s engagement, which ultimately stimulates the
64
developmentoftheircreativity.FurthercognizanceisalsogiventoBaer(2010)whenhestatesthat,
at low to intermediate level, intergroup rivalry may weld groups together, thereby fostering
collaborationandthustheircreativity.Therefore,weneedtocontemplateonthesuggestionthat
the effects of intergroup competition on creativity in closed groups will be positive up to
intermediatelevels,leavingustounderstandthat,competitiveengagingactivitiesnotonlyhelpto
encouragecollaboration,butcanalsobepositively introducedwithin theclassroomwallsatan
earlylearningstage(cf.Baer,et.al,2010).
Helpingustodelvefurtherinourunderstanding,ourClassroomRevisionQuestwasfinalizedwith
aself-assessmentquestionnaire(seeAppendix5)wherepupilsansweredby:a)usingthethumbs
up/thumbsdownstrategy;b)givingexamplesofwhattheyhavelearnt;c)drawingapictureoftheir
town;d)listingtheproblemsintheirtownandhowtheycouldsolvethem.
With this self-assessment questionnaire,wewere able to verify our pupils’ likes anddislikes in
relationtothelessons.WeareabletoverifythemajorityofourpupilspreferredtheClassroom
Revision Quest (Graph 1). This represented 41% of our pupils having a greater predisposition
towardsthesetypesofactivities.TheFlippedClassroomresearchanduseoftechnologicaldevices
cameinat20%ofourpupil’spreferences.Storytellingwasfollowedcloselybehindwithamargin
of18%.Subsequenttothis,wehaveCreativeTownPlanningwitha15%predispositionand,finally,
activitieswhichinvolvedsingingandchantingoccupied6%ofourpupils’preferences.
Graph1-Self-assessmentlikesanddislikesI
Byreflectingfurtherbackonourpupils’initialquestionnaireanalysis,atthetime,wewereableto
ascertain that our pupils had already encountered and delved in traditional games; yet there
seemedtobeverylittleexposuretotechnologicaldevicesortechnologyasameansandresource
intheclassroom.Thereisalsoanemergenceinrelationtoanalogicgamificationthatappearsbeas
stimulating and motivating because it involves kinesthetically-related problem solving and
creativitytasks.Weareabletoaffirmthatthismultisensorylearningcancaterfordifferentpupil’s
learningneedsbyprovidingthemwithmultiplewaysof learningandofferingthemachanceof
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succeeding(cf.Morin,2017)and,therefore,alsogivingthemtheopportunityofgainingsomething
throughexperience(cf.Duarte&Cruz,2017).
Hence,weareabletoincludethisClassroomRevisionQuestasbeingaveryaccountableActionable
PracticeResource,aspreviouslyproposed inourtheoreticalframework.Weareabletoascertain
alloftheeightmotivationalCoreDrivesinChou’s(2016)OctalysisFramework.Inourview,with
the inclusion of all key cores in thisClassroomRevisionQuest,CoreDrive 5: Social Influence&
Relatedness iswhereweunderstandthe importanceofcollectiveness isat itsmainvirtue.Core
Drive 2: Development & Accomplishment is the enthusiasm generator and Core Drive 3:
EmpowermentofCreativitydevelopsasenseofempowermentwhilepupilsarecreativeandsee
immediateresults.CoreDrive4:Ownership&Possessioniswhenpupilshavecontroloverprocesses
andprojects.CoreDrive7:Unpredictability&Curiosityincludesexperiencesthatareuncertainand
involve chance. Core Drive 6: Scarcity & Impatience is the wanting of something which is
immediatelyunattainable.CoreDrive8:Loss&Avoidanceistheavoidanceofsomethingnegative
fromhappening.AlltheseCoreDrivesarethereaftersuccessfullymergedintoCoreDrive1:Epic
Meaning & Calling, where pupils believe that they are engaged in something bigger than
themselvesandthattheyaredoingsomethinggreaterthanthemselves(idem).
OurClassroomRevisionQuest,hereon,resultsinasetofdidacticstrategiesthatbringsindividual
strengths together. It implies thepreservingand improvingofapositive classroomculture that
supports and encourages the development of talent and skills, and simultaneously, increases
competitivepotentialbecauseitpoolstogetherallstrengthsinacollaborativeway(Herger,2014).
Therefore, after having presented and critically analysed theClassroom RevisionQuestwe can
understandhowaccountableandvaliditisasanActionablePracticeResource.Ithasimprovedour
understanding and deepened our cognizance in relation to the balancing of study and practice
withinengagingapproaches.
It is also within our understanding these tasks hold the essential creative, collaborative, and
communicative skills which are very much appreciated within a 21st century transformative
classroom.
Theupcomingchapterleadsusfurtherintoourpraxisbydemonstratingourenlargedapprehension
andappreciationinrelationtotheculturalandlinguisticvarietieswhichembracetheintegration
ofalltheessential21stcenturyskills.
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2.6.“Wearewhatweeat.WeareUbuntu”–SouthAfricanEnglish
languagevarietyintheTeaching-LearningProcess
During the implementation of our final didactical unit, pupils focused on furthering their
intercultural and language awareness, by bolstering the South African English variety’s
distinctiveness inrelationtootherbetterknownEnglishes,namelyBrEandAmE. Thisunitwas
plannedandinitiallyfocusesonthepre,whileandafterreadingprocess,asawholethatproceeds
to oral traditional storytelling. Demonstrating the incorporation of, not only the South African
cultural life but also its linguistic variety, by essentially coring into the targeted lexicon and
pronunciationand,thereon,coupledwithoraltraditionalstorytelling.The“Ubuntu”storytelling,
further lead our pupils into collective problem solving and creativity development through the
meansofcommunication.
Secondly,wehaveintertwinedgamifiedtasks,namelythroughtechnologicalresources,whereby
resortingtoaFlippedClassroomstrategyandthenacomprehensionquiz,usingKahoot!,Laterwe
implementedanotheranalogicalgamifiedtask,byperforminga“Stokvel”Quest.Adjacenttothis
wehaveincorporatedcertainSouthAfricanculturalconceptstothesegamifiedtasks,whichcan
contributetowardsthefurtherdevelopmentoflife-longlearningskills.
BycontinuouslypromotingtheSouthAfricanculturalanditslinguisticvarieties,weintroducedthe
different South African food lexicon and made a comparative study between this variety and
standard English, BrE and AmE. It is in our congizance that standard Englishmight be defined,
according toCrystal (2003), as the varietywhich is usedas thenormof communicationby the
communities’leadinginstitutionssuchasitsgovernment,lawcourtsandmedia.Itisthereforethe
varietywhichislikelytobethemostdisseminatedamongthepublic.
WhenreferringtoSouthAfricanlexicon,itisunderstoodthatvocabularygoesasfarastoreflecta
country’speopleandculture(Esteves,&Hurst,2009).InSouthAfrica,itisperhapsinvocabulary
thatweseethegreatestdivergencebetweenthedifferentvarietiesofEnglishasafirstlanguage
(Barber,2000).ThereasonforthisdivergenceinlexiconwasduetothefactthattheEnglishsettlers
tothiscolonyfeltanurgentneedtoadaptandevencreatenewEnglishlanguagewordsaccordingly.
Therefore,givingrisetonewlexiconandmanyloansfromnativeandindigenouslanguagesspoken
in the country. Although, South African English is spicedwith variouswords and phrases from
Afrikaans,IsiZulu,ChewaandNamatomentionjustafew(Esteves,&Hurst,2009),itisAfrikaans
thathasprovidedtheSouthAfricanEnglishlanguagewithanumberofsignificantcontributions(cf.
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Elmes,2001),whereabouthalfthewordsinthenationallexiconhaveoriginatedfromAfrikaans
(idem)12.
Duringourunitplan,we thereforedecided to take this lexicon into consideration. Theprimary
objectivewasnotforthepupilstoknowthislexiconforstudypurposesratheritwastohelpdevelop
their awareness and knowledge of other types and forms of the English vocabulary, becoming
awareofthenuancesandmeaningsofalanguageispartoflanguagelearning.Bydevelopingand
increasingpupils’languageawareness,theyarebetterabletounderstand,appreciateandusethe
language.
Languageawarenessblendsnotonly,contentaboutlanguage,languageskill,attitudinaleducation
and metacognitive opportunities, it also allows pupils to reflect on the process of language
acquisition,learningandlanguageuse.Itisalsounderstoodasbeingakeyaspectofcreatingpupil-
centeredclassrooms(Bilash,&Tulasiewicz,1995).Therefore,itiswithinourbeliefthatallfourof
theseaspectsoflanguageawarenessneedtobeintegratedintotheexistingsubjectareas,asthey
assisttheteacherinpresentingmaterialaccordingtopupil’sreadiness(cf.idem).
Therefore,ourcarefulplanningandpracticestookintoconsiderationthatpupilscanlearnconcepts
insecondlanguageacquisitionthroughtheexaminationoftheirownlanguage’sstructureanduse,
essentiallythroughitssimilaritiesordifferences.
Inordertointroducethetopic,pupilsheardanAfrikaanstraditionalsongaboutaverycommon
SouthAfricandish knownaspotjiekos13. Theywere subsequently introduced todifferent South
African food,by resorting toaPowerPointdisplayandpreviouslyprepared flaschcards.As they
visualizedandheardthenewlexicalitemtheywereaskedtorepeat.Thereafter,theycompleted
avocabulary/pictureassociationworksheetandaSouthAfricanfoodvocabularyvs.Englishfood
vocabularycomparativeassociationworksheet(seeAppendix7forfurtherdetails).
12Itisknownthatduetotheclimateanduniquefoods,AfrikaanswordshaveenteredintotheEnglishlanguageand
everydayuse.Biltong,atypeofdriedmeatismuchadoredbySouthAfricans,asarefrikkadels,whicharemore
commonlyknownasmeatballs.Boerewors,aspicyfarmertypesausageusuallymadefrombeef,lambandstrongherbs
orsosaties,betterknownaskebabsonastick,whicharealsoadefinitefavourite.Thewarmclimateofteninvitesall
inhabitantstomakeabraai,abarbecue,wheretheybraaibraaivleis,themeatcookedonthebarbecueandmealiescommonlydenominatedasmaizeorcorn,allaccompaniedbypap,aporridgemadefrommealies.Itcanalsobeaccompaniedwithgeelrys,ricetintedwithaturmericorbetterpronounced/ˈtjuːmərɪk/spicegivingitacharacteristic
yellowcolourandrefinedtaste.SlapchipsorwhatonecallsFrenchfriesorchipsarestickpotatoeswhicharesloppilydeepfatfried.
AnothermustonthetableisPotjiekos,arichmeatpotstewcookedinathree-leggedcast-ironpotoverafire,thisis
oneofthecountry’smosttraditionaldishes.Otherdelicaciesmightincludethetraditionalmelktert,amilkcustardlike
tart,orevenaverytypicalsetofdoughnuttwists,deepfriedandthensoakedinsyrup,thesebeinglocallyknownas
koeksisters.Therearealsobeskuitorrusks,ahard,driedbiscuitortwicebakedbread,perfecttoserveatbreakfastorduringanafternoonsnack.MostofthesemealsareaccompaniedbythefamousRooibostea,theredbushteaastheEnglishmightdenominateitwithaverycharacteristicredtarnishingcolour.SouthAfricannaartjiesanorangecolouredcitrusfruitaresimilartotangerinesandarealocallygrownfruit. 13Thevideowiththesongcanbewatchedhere:https://www.youtube.com/watch?v=Zs9vErkLLeY&feature=youtu.be.
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Therefore,byinitiallyresortingtoflashcardsasvisualcues,inorderforourpupilstoseeandhear
thedifferencesandbyintentionallycreatingparallelsbetweenstandardizedEnglishandtheSouth
African variety,we thereon proposed a spaghetti stringworksheet (see Appendix 7 for further
details).Theseauthenticmaterialshelpedtocreateparallelsthatencouragedourpupilstonotice
andquestiontherelatednessofthesevariations.
ThisparalleltaskcanalsoaccountasanActionablePracticeResource,aspreviouslystatedbyChou
(2016).Infact,wecanencountertheCoreDrive7:Unpredictability&Curiositywhichinvolvesthe
creation of suspense andmystery. It generates excitement, leads to anticipation,while adding
suspense and curiosity towards what will happen next. It is the Core Drive that can very
compellinglyinspireCoreDrive1:EpicMeaning&Calling,canstirupCoreDrive3:Empowerment
ofCreativity&FeedbackandcanimprovethevalueofCoreDrive4:OwnershipandPossession(cf.
idem).
Followingontothistaskwefelturgedtoopenlydiscusswhatfoodwenormallyeatfordinnerin
ourhomes,consideringwhoweeatourfoodwithandwhereweeatit.Ourpupilswerethengiven
agivenaworksheetentitled“What’s fordinner?”. Itwasexplainedthatonthisworksheet (see
Appendix7) therewasa video link14that theywouldneed towatchandwith thehelpof their
parentstheywouldcompletetheworksheetfornextlesson.Inthisway,wehavenotonlyinvited
ourpupils’parentsintoourclassroom,byofferingthemtheopportunitytodiscoverandenquire
themselvesand their childrenon this video’s content,butwehavealso implementedaFlipped
Classroomstrategywithinthisunitplan(Moore,2016).
Wewerethenabletointhenextlessonconfirmourpupils’understandingoftheFlippedClassroom
task by resorting to a Kahoot! (see Figure 12). We recall that this digital platform is used for
formative assessment, to monitor pupils’ progress towards learning objectives, while aiding in
identifying strengths and weaknesses and offering more challenging and engaging learning
opportunities.Furthermore,ithelpsinreviewingthefoundationalknowledgeofasubject(cf.Valle,
2015;Duarte&Cruz,2017).
The Flipped Classroom strategy and the resorting to digital platforms, such as Kahoot!, that
incorporates thegamificationmodel forcomprehensionquizzes,canalsoaccountasActionable
PracticeResources,aspreviouslystatedbyChou(2016).WeencounterCoreDrive2:Development
&Accomplishment,which is the internal drive formaking progress, developing skills, achieving
masteryandultimatelyovercomingchallenges,aswellasCoreDrive3:EmpowermentofCreativity
&Feedback,wherepupilscanseetheirresults,receivefeedbackand,thereon,adjustaccordingly.
14Thevideocanbefoundhere:https://community.eflclassroom.com/video/whats-for-dinner.
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Figure12-Kahoot!Activity
WealsofindCoreDrive5:SocialInfluence&RelatednessbecauseboththeFlippedClassroomtask,
includedthefamilyandparentswhoofferedmoralandemotionalsupport,aswellastheKahoot!
comprehensionquizwascompletedinsmallgroups.CoreDrive7:Unpredictability&Curiosity,not
onlycreatessuspenseandmystery,itisalsoacuriositygeneratorbecausetheyaretheexperiences
thatareuncertainandinvolvechance.
Continuingtheanalysisofourdidacticplan,weonceagainacquaintourselveswithoraltradition
“Ubuntu”storytelling.Theoraltradition“Ubuntu”storythatwehavechosenforthisdidacticunit
wastheXhosa(aBantuethnictribefromSouthernAfrica)storycalled“FishBones”15(seeAppendix
6).Thisstorywaslinguisticallyadaptedbyusforprimaryclassroomneeds.Wehaveacknowledged
the2014EnglishCurricularGoals (MetasCurriculares), in relation toListening,Reading, Spoken
Production,SpokenInteraction,Writing,InterculturalDomainandLexisandGrammardomains.We
havetakenthisoraltraditionstoryandhaveincorporatedalltheEnglishCurricularGoals’Reference
Domains in order to create lesson plans according to these edicts. We have been able to,
synchronously,interlacediversedidacticstrategieswhichcanaidpupilsincommunicatingacross
culturesandperspectivesbyamelioratingtraditionaloralstorytelling(seeAppendix7).
15“FishBones”isanoraltraditionstoryaboutalittlegirlcalled“Nondwe”andherdogCheba.Ittalksaboutthe
hardshipsthatshehastogothroughafterhermother’sdeathandherfather’sremarriagetoaveryunkindstepmother
andherdaughter,Deliwe.Thelittlegirlisforcedtobecomeacattlecarer,arathernon-prestigiousanddemeaningtask
intheXhosaculturebecauseXhosagirlsarehousecarersandXhosaboysarenaturalherdersandcattlecarers.Nondwe
appearstobetrappedinherstepmother’sunkindwaysandinturnbecomesratherfrailandveryundernourished.As
oneofherdailytaskssheneedstotakehercattletotheriverinorderforthemtodrink,itisherethatshebefriendsa
fishwhokindlybringsherandherdogfoodtoeat.Overtimeshegraduallybecomesstrongerandfeelsempowered
enoughtorejectherstepsister’sleft-overfood.Muchtoherstepmother’spuzzlementandanger,Nondweisfollowed
totheriver,byDeliwe,whodiscoversthatthefoodsourceiscomingdirectlyfromafish.Asaviolenttwistoffate,the
stepmotherdemandsthatherhusbandbringsherfishfordinner,creatinggreatdespairandsadnessinNondwe.She
triestosavethefishbyleavingitasimplewarningofitsfate,onlytobeleftrestassuredthatthediscardedfishbones
wouldbehersalvation.
Atwistinthestoryfollows.Noneofthevillagersareabletopickupthediscardedfishbonesthatwerediscoveredin
themieliefieldbythechief’sson.Theperplexedchiefdemandsthatallvillagersshouldtrytosolvethemysteryand
thereonofferstoacceptthegirlwhoisabletopickupthebonesintohisroyalfamily.Allvillagegirlsarecalleduponbut
nonearesuccessfulenoughtopickupthebones.Nondwe’sgrandmothertellsthechiefofhergrandchild’sexistence
andthechiefcallsonhertocomeandsolvethemystery.Toeveryone’ssurprise,itisNondwewhocanpickupthe
bonesandbydoingso,provesherworthiness.Arewardisreceived,thefish’spromiseisfulfilled,Nondwewillneverbe
hungryagain.
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Wewouldalsoliketostatethatwhileplanningforthisparticularstory(seeAppendixes6and7)an
immediateconnectionwithanotherwell-knownfairytalewasmadeasweencounteredthisoral
traditional story. Upon reading this story found in Greaves (2006) we immediately made a
connectiontofactthattherewasveryasimilaroutlinetheGrimmBrothers’well-knownfairytale
Cinderella.ThisEuropeanversionwasfirstpublishedin1812whichledustoreflectuponthisalittle
further.We soondiscovered that another very similar version alreadyexisted in anevenmore
distantlandanddynasty,thisbeingChina,withYeXian.Studieshaveshownthatthisisoneofthe
oldest known variants of Cinderella. It was first published in the 9th-century compilation
MiscellaneousMorselsfromYouYang.Wecansaythatduringthe“FishBones”story,wedidask
ourpupilsiftheyknewofanothersimilarstoryandwithaknotinourthroatsourpupilsresponded
“PareceahistóriadaCinderela”.
Adjacentwiththis,wewerealsoabletoascertainthatourpupilsweregiventheopportunityto
voice their opinions during storytelling because provision was made for the offering of an
environment which would contribute towards their creative thinking potentials. The sense of
creativityanditsencouragementwastakenintoaccountduringtheentirestorytellingprocess.By
encouragingpupil’screativity,allowsthemtoexpresswhattheyhavelearntintheirownway(Cruz,
2015;Cruz,&Orange,2016),thereon,theyarecreatingtheirownrealitiesandgivingtheirown
solutionstoproblems.
Furtheringon to this,weprovidedourpupilswithaMindMap,which is a techniquebasedon
memory,creativity,comprehensionandunderstanding.Whenapupilusesamindmap,hence,our
storymap,theyareusingtheirbraininthewaytheirbrainwasdesignedtobeused,ithelpsthem
inalllearningandcognitiveskills(Buzan,1996;Harmer,2004).
Knowingthatthe introductionofthestorymap isastrategywhichhelpspupilstoorganizeand
helpstolearntheelementsofthestory,wethereforehadourpupilsfocusontheidentificationof
the characters, the setting, the problem and ultimately, the solution. In Figure 13,we can see
examplesofthestorymapworksheetsthepupilshadtofillin.
Focuswasthengiventoproblemsolvingandcriticalreflectiveactivities.Webelievethattheseskills
canbefosteredbyusingauthenticmaterial,whichmayposeandinducepupils intoquestioning
andsolvingproblem-situations(Duarte&Cruz,2017;Cruz,&Orange,2016).Thestorymap,which
waspresentedbytheteacherandexpandedbythepupil,mayalsobecomethestartingpointof
paragraph writing on the intended and explored topic, as it served as a scaffold for written
production.
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Figure13-StoryMapExamples
Afterhavingcompletedtheproblem-solvingstorymap,wethengaveourpupilsthechancetothink
about“Nondwe”andthe“chief’sson’s”weddingfromthe“FishandBones”story.Thepupilswere
toldthattheywouldberesponsibleforpreparingtheweddingcelebrationsand,forthis,theycould
choosethecreativetaskthattheycouldbetteridentifythemselveswith.Therefore,wecateredfor
our pupil’s sense of empowerment by giving them the possibility of choice, increasing their
autonomyandincreasingandfurtherdevelopingtheirresponsibility.Pupilscouldchooseonetask
amongthefollowing:a)makeaninvitation;b)inventamenu;c)designadessert;d)designagift;
e)designaphotoframewithNondweandthechief’sson(seeFigure14,forexamples).
“Ubuntu” storytelling, storymapsandproblemsolvingand, furthermore, creativedevelopment
tasks,canalsoaccountasActionablePracticeResources,aspreviouslystatedbyChou(2016).We
canencounter:CoreDrive1:EpicMeaning&Calling,whichintroducesthenoveltyofstorytelling
intheclassroom;CoreDrive2:Development&Accomplishmentthatwithholdstheessentialkey,
which is a sense of growth and accomplishment while targeting in on goals; Core Drive 3:
Empowerment of Creativity & Feedback, which lies at the heart of these Actionable Practice
Resources.
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Figure14-Collaborativeandcreativedevelopmenttasks
Apartfromhavingextendedtheirknowledgeandculturalawarenessfurtherandhavingworked
towardsthedevelopmentofourpupil’ssenseofcreativity,thisunit’sproposedtasksalsoincluded
anumeracyquest,inwhichagamifiedlearningapproachwasimplemented.
Ourpupilswereintroducedtheconceptofa“Stokvel”16,whichisaSouthAfricansavingsscheme
wheremembers contribute fixed sums ofmoney to a central fund on a weekly, fortnightly or
monthlybasis.Itwasourintentiontohelpdevelopinourpupilsasenseofmoneyvalueandhelp
themtolearnbydoing(Dewey,2004).Pupilshadto“work”, inthenumeracyquest, inorderto
receivepaymentfortheirdues.Intheirgroups,theywerethenpromptedtocontributetowards
theStokvelbycollaborativelydecidinghowmuchmoneytheywouldkeepandhowmuchmoney
wouldputasideinordertosetuptheirsavingsscheme.Thereafter,withtheirearnings,theywere
propelledtosetupabudgetandmanagetheirmoneyaccordingly inorderforthemtogofood
shoppingatourclassroomgreengrocers.
The Stokvel Numeracy Quest was structured in the same way as our previously mentioned
Classroom Revision Quest, whereby following the same gamemechanics and instructions. The
fundamental difference was that the circuit basis represented different types of fruit and
vegetables and the proposed tasks incorporated numeracy activities and creative development
worksheets.
During the quest, pupils were using the language authentically. This Stokvel Numeracy Quest
presented alternate problem-solving numeracy tasks and creative development challenges.
Furthermore,theywerecollaborativelydecidingontheirfutureoptionsintermsoftheirmoney
savingsandbudget.
16ThenameStokveloriginatedfromtheterm“stockfairs”,astherotatingcattleauctionsofEnglishsettlersinthe
EasternCapeduringtheearly19thcentury.
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Aseachgroupcompletedaparticularcircuitbaseandplacedtheircheckmarkontheleaderboard,
theywerealsoindividuallygivenamoneychocolatecoin,asasignofpaymentfortheirdues.Itwas
withthesecoinsthattheywouldhavetodecidehowmuchmoneytheywouldkeepfortheirlater
spending at our classroom greengrocers and how much money they would like to put away,
towardstheirsavingsintheStokvel.ThesemoneycoinswerethenkeptinourStokvelbox,which
symbolizedabank.
At the end of the six circuit bases, our pupils, with their savings were then invited to our
greengrocers. It was here that they would buy their fruit and vegetables with their money’s
earnings.Inorderforthemtobuy,theywouldneedtodecide,whattheywantedandneededto
buy,whatmoneytheyhadavailableamongstthemselvesandhowmuchtheycouldspend,inorder
to negotiate with the greengrocers. This role-playing activity (Figure 15) helped our pupils to
authenticallyusethelanguageandtheywerecollaborativelysolvingproblems.
Figure15-Atthegreengrocers
Thislearningbydoingtaskhelpedourpupilsinthedevelopmentoftheir21stcenturyskillsinthe
sensethatnotonlyweretheycollaborativelydecidingontheiroptionsintermsoftheirspending
andsavings,theywerealsodevelopingtheircriticalthinkingskillsfurther.Theywerealsoenlarging
theircommunicativeskillsbyauthenticallyandrealisticallyusingandapplyingthelanguage.
Wewouldalsoliketoaddthatduringthistaskwepurposefullygroupedourpupilsaccordingto
Bartle’sPlayerTaxonomyandtoourobservationspreviouslymadewithinthe“LemonExperiment”.
In consonancewith these apprehensions and findings,we decided to implement,whatwe can
deem as being an ideal group setting for this Stokvel NumeracyQuest. Itwas our intention to
understand the effects of pupil’s collaborativeness, acceptance of others, and problem-solving
abilitywithinthissocialtask.
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ItisthereforewithinourcognizancethatthisStokvelNumeracyQuestismostcertainlyaccountable
asanActionablePracticeResource,aspreviouslyproposed inourtheoreticalframework.Weare
able toonceagainascertainallof theeightmotivationalCoreDrives inChou’s (2016)Octalysis
Framework.Onceagain, inourperspective,thekeycore inthisStokvelNumeracyQuest isCore
Drive 5: Social Influence & Relatedness, as they were able to recognize the importance of its
collaborative plentitude. We have been able to establish the Core Drive 2: Development &
AccomplishmentaswellastheessentialCoreDrive3:EmpowermentofCreativity.Bothrepresent
enthusiasticallygenerateddriventaskswhichaidinthedevelopmentofskillsandmastery,thereon,
leadingtotheirempowermentandlearningtransformations.
TheStokvelNumeracyQuestengagedourpupilsintheCoreDrive4:Ownership&Possessionwhich
gave our pupils control over processes and projects and involved them in Core Drive 7:
Unpredictability&Curiosity.Itfurthermoreofferedthechanceforthemtofeasiblyreachseemingly
unattainable endeavors found in Core Drive 6: Scarcity & Impatience. Moreover, this is
amalgamated with a refusal to give up and admit that achievements up to this point can be
acquiescedasbeinguseless,asinCoreDrive8:Loss&Avoidance.
Ultimately,itistheconglomeratingoftheseCoreDrivesthatleadourpupilstowardsanepicwin
found in a transformative classroom. It is having the notion that our pupils being engaged in
something bigger than themselves can ultimately lead to pupils doing something greater than
themselves.Thisiswhatwestriveforina21stcenturytransformativeclassroom.ItistheCoreDrive
1:EpicMeaning&CallingthatiscoalescedwithalltheotherCoreDrivesthatcanencouragethe
developmentof21stcenturyskillsandcompetencies.TheStokvelNumeracyQuest is, therefore,
accordingtoourperception,ahighlyaccountableandvalidActionablePracticeResource.
Hereonafter,we finalizedthese taskswithaself-assessmentquestionnaire (Appendix8)where
pupilsansweredby:a)usingthethumbsup/thumbsdownstrategy;b)givingexamplesofwhatthey
havelearnt;andc)drewapictureoftheirfavouritemeal.
Withthisself-assessmentquestionnaire,wewereabletoverifywhatourpupilshadlikedandhad
learnt best during the lessons. Here we took into account their preferences and verified their
constructedknowledgewithregardstothelinguisticandculturalvarietiesofSouthAfricanEnglish.
We therefore focused our analysis on the second subdivided question, focusing on vocabulary
related to theunit topic (food).Weare able to verify thatwithin this group that71%notonly
identifythestandardEnglishvarietyoffoodlexisbutalsotheSouthAfricanEnglishvariety,whereas
29%havebeenabletoidentifysolelytheso-calledstandardvarieties.
Furthermore,with this self-assessment questionnairewewere able to verify and focus on this
samplegroup’sresponsestowardswhattheylikedanddislikedduringthisdidacticunit.
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Graph2-Self-assessmentlikesanddislikesII
Accordingtothegraph2,weareabletoestablishthatthemajorityofthesepupilspreferredthe
Stokvel Numeracy Quest. This represented more than half of our pupils having a greater
predispositiontowardsthesetypesofactivities.StorytellingandtheFlippedClassroom,withitsuse
oftechnologicaldevices,followedwithanequalmarginof20%oftheirpreferences.Role-playing
accountedfor13%,whereaslexicalacquisitionwasfavouredby8%ofthesampledpupils.
Understandingthattheidentificationofalanguageandlanguagelearningisnotbasedonlinguistic
criteriaalone(Komorowska,&Krajka,2016),suchasinshortclassroomlexicalinputtasks,butit
also includes the knowledge of other cultures, which provides the learners with the ability to
respond adequately to problems arising from cultural differences between the participants in
international communication (cf.Gnutzmann,& Intemann, 2005).We can therefore apprehend
thatourpupilswereabletoacknowledgetheSouthAfrican languagevarietyduringtheStokvel
NumeracyQuestbecausetheywerenotnecessarilyfocusingonthelexicalitems,insteadtheywere
usingthelanguagenaturally,communicatively,collaboratively,and,furthermore,experientially.
Moreover,wecanunderstandthatwiththeaidofauthenticculturalandlinguisticvarietymoments,
suchastheStokvelQuest,UbuntustorytellingandtheFlippedClassroom,weenabled21stcentury
learners of English to understand a variety of different accents and lexis. Pupils have been
predisposedtoeffectivelycommunicatewithmostspeakersofEnglishbecauseofapriorexposition
tothesevarietiesandanaddedawarenesshaspurposefullybeencreatedforthem(cf.Bieswanger,
2008).
Hereon,wehave analyzed our pupils’ representations and productions and acknowledged that
thesehavehelpedustofurtherourreflectionandleadustothecreationofknowledge(Roldão,
2004).Moreover,wehaveunderstoodthatthereisthe“knowing”thatresultsfrominvolvement
that ismade from pure experience (Freire, 1998) and that, in a secondmoment, inwhich our
reasoningworks by virtue ofmethodological rigor,we have endowed upon ourselves to come
closertotheobject.Thereon,itisbythedistancingofourselvesthatleadsustoitsobjectification
thathasofferedusanotherkindofknowing,anditisthisdistancedexactitudethathasgivenusa
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securedmarginfromthefirstkindofknowing(cf.idem)thathasenabledustopresentourfinal
considerationsinrelationtothisstudy.
Wearetherefore,intheupcomingchapter,abletopresenthowwehaveendeavouredourselves
intoseekingplausibleanswerstoourinitialquestions,byidentifyingitsvirtuesandconstraintsand
byaligningourselveswithattainable(re)apprehensions.
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FINALCONSIDERATIONS:OVERVIEWS,LIMITATIONSAND
RECOMMENDATIONSFORFUTURESTUDIES
78
ThisstudyaimedtoknowandtodeepenneweducationalapproachesinEnglishlanguageteaching
inthe1stBasicCycle(CEB),throughthemediumof“Ubuntu”oraltraditionstorytelling,aswellas
avariegatedmindsetofSouthAfricanculturalandlinguisticvarieties,whichwereintertwinedwith
Gamificationasateachingapproach.Herein,andasthebasisforourresearch,wefocusedonthe
interminglingandamalgamatingofpositive interdependence,namely throughcollaborativeand
constructive competition practices that can serve as a vessel for pupils’ 21st century skill
development.
Wewillthereforetakeamomenttofocusontheplausibleanswerstoourinitialquestionswhich
canbeevokedasthefollowing:
A. WhicharethenewteachingpedagogiesandapproachestowardsEnglishlanguageteachingin
the1stCycleofBasicEducationthatcanpromoteattitudesbasedonmotivation,pro-activityand
competitiveness?
B. Which are the contributing factors, in collaborative and competitive activities that can help
towardsthedevelopmentofpro-activepupils?
C. Which English textbooks, in the 1st Cycle of Basic Education, cater for gamified activity
approaches, as well as proposes any cultural and linguistic varieties, namely South African
English?
D. Which created and critically observed practices and resources, based on the Gamification
pedagogy, contribute towards the fostering of constructive competitive attitudes amongst
pupilsinthe1stCycleofBasicEducation?
For an overview of these four questions, it was first necessary to define and construe certain
concepts,approachesandstrategies.ThiswasattainedbywayofliteraturereviewinPartIofour
InternshipReport.Credencewasgiventhatbyacknowledgingthesepedagogicalapproachesand
strategies,educatorsareabletoencouragethenecessarydevelopmentof21stCenturyskillswhen
introducedatearlystageoflearning.
Thecontextualenvironmentofthis InternshipReport,foundinPart II, integrated“Ubuntu”oral
traditionstorytelling, presentintheliteratureofMucina(2011),asameansoftransformationand
ofaccommodatingdiversitytofostersocialcohesionandsustainabledevelopment(Battiste,2005;
Themane,etal.2011),coupledwithSouthAfricanculturalandlinguisticvarieties(Esteves,&Hurst,
2009), as well as resorting to the integration of an experiential communicative approach
(Fernández-Corbacho,2014)formedpartofthethisInternshipReport’sfundamentalfocus.
The application of the contextual environment of Gamification integrated learning was also
addressed, while taking into account certain gamified strategies and its elements according to
Foncubierta,&Rodríguez(2015).Thesewerecontemplatedwiththeprimalpurposeofachieving
educational intendment which may result in significant and easily recalled experiences.
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Consequently, showing thatwith support and guidance, onemay encourage dialogue, develop
culturalawarenessandexpeditepupil’scognitiveandaffectiveengagement.
We also encountered Chou’s (2016) Gamification’s Octalysis Framework, which served as a
motivationalbackdroptowardstheimplementationofseveralGamificationdesignsandpractices
withintheclassroomwalls.Furthermore,wewereenlightenedbyBartle’sPlayerTypesandtheir
effectongroupdynamicsthatcanmotivatedifferentkindsof21stcenturyskillsdevelopmentwithin
the classroom. This ultimately culminated in an enlargement of our cognizance on how
competitiveness,fosteredingamifiedtaskscanbefavourabletoPrimaryEnglishlearning.
Hereonafter,inorderforustoaddressourfirstquestion,regardingthenewteachingpedagogies
andapproachesthatcanpromoteattitudesbasedonmotivation,pro-activityandcompetitiveness,
wewereabletoestablishthefollowing. Itwasthroughourobservationandunderstandingand
reflectionthat:a)classroompraxispromotesawarenessofotherculturescanprovidelearnerswith
theabilitytorespondadequatelytoproblemsarisingfromculturaldifferences;b)“Ubuntu”oral
traditionalstoriescanhelpprovideacontextformeaningfullearning;c)anenlargedpredisposition
tocommunicateduetoapriorexpositiontoculturalandlinguisticvarietiescanalsobetackled;d)
Web2.0 applications for collaborative learning, namely through theuseof aFlipped classroom
strategy, digital platform questionnaires and a classroom/”stokvel” quests, can serve as the
springboard for critical thinking; e) creative and (hyper)sensory tasks help to develop critical
reflection,collaboration,communication,creativityandcompetition.
Withregardstooursecondquestion,onthecontributingfactors,incollaborativeandcompetitive
activitiesthatcanhelptowardsthedevelopmentofpro-activepupilswehavebeenabletopresent,
according to the P21 (2009), it is beheld that 21st century education is the bedrock of
competitivenessandthatpupilswillencountercompetitiveenvironments.Therefore, byexposing
pupilstotheseenvironments,earlyintheireducationalcareer,itisdeemedasbeingpossiblethat
pupilswillbebetterpreparedtohandlecompetitioninlateryears(cf.Hanna,2014).
Hereon,weareable to indicate the contributingdevelopmental factors include:a) competition
tasksshouldbegearedtowardsthebetteringonone’sperformanceratherthanagainstanother,
by effectively encouraging collaborative learning; b) competitionplays a role in thedesignof a
technologicallysupportedlearningenvironment,itisaknowledgeandcomprehensionfacilitator
thatprovidesadditionalinsightandmotivatespupilstolearn(Chang,Chuang,&Ho.2013);c)by
encounteringandblendinglearningfacilitators,suchastechnologysupportedenvironments with
traditionalvisualcommunication(Lester,&King2009),pupilslearninamultitudeofenticingand
differentways;d)intergroupcompetitionintroducescompetitionasamotivator (Hanna,2014);e)
it increasesinvolvementandclassroomengagementaswellasencouragesinteractivityamongst
pupilsinanefforttoperformwellwithinthecompetition;e) itservesas anadrenalinerushand
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addsasenseofurgency(McGonigal,2012)totheeffort,creatingpiqueexcitementwhichresults
inincreasedfocusandmotivationduringachallenge;g)stimulatescreativityofclosedgroupsat
lowertointermediatelevelsoflearning (Baer,2010;f)lowtointermediatelevel,intergrouprivalry
mayweldgroupstogether,therebyfosteringcollaboration(Baer,2010).
In light of our third question regarding the English textbooks,whether they cater for gamified
activityapproaches,andtheirpredispositiontowardsanyculturalandlinguisticvarieties,namely
South African English, we can acknowledge the following. In terms of any gamified activity
approacheswehavebeenabletoverify:a)textbooksseeminglycaterforcompetitivevocabulary
revisiongames,however,Gamificationisnotthepracticewhichdealswithareasofentertainment,
asingames,insteaditisthetransferringofgameelements,suchasrewardsandpointsintothe
creation of a task/activitywith non-entertainment objectives; b) the textbook authors propose
“gametime”whichserveasapparentgap/timefillers, therefore,notallowing forpupils togain
metacognitive and metalinguistic skills, which form part of the essential learning and building
blocks;c)theteachertakesontheroleasthearbiterandcoordinatoraccordingtothegame’srules,
forcingustoexpostulateontheroleoftheteacher,aswellastheplaceinthistypeofclassroom
onpupils’autonomousemancipation.
Wewouldthereforeneedtoconsidertheuseoftextbookswithintheclassroomwalls.Inorderto
effectively promote gamified tasks, these should cater for other 21st century learning and
innovationskills,suchascreativityandinnovation,criticalthinkingandproblemsolving,aswellas
communicationandcollaboration.IncorrelationtothisandaccordingtoNicholson(2012),when
thenon-game context is a skillwith real-life benefits, such as learning tobuy foodat the local
market,thenGamificationcanbeeffective.
In relation to the textbooks’predisposition towardsanyculturaland linguisticvarieties,namely
SouthAfricanEnglish,wehavebeenabletoverify:a)theteachingofcultureistaughtaslinguistics
plus culture, as activities are concentrated on the acquisition of vocabulary and the general
structureofthelanguage;b)noneofthetextbookscaterfortasksthatencompassintheirentirety
allthereferencedomainsfoundintheEnglishCurricularGoals;c)learnersarecompelledtoaccept
theculturalnormofBrEandAmEvarieties,thereforepossiblyhardeningtheexistingstereotyped
representationswithinthisgroupandconsequentlyleadingtothecreationofculturalineptitudes.
Therefore,bypurposefullymovingourpupilsawayfromtheseimagesandrepresentations,andby
explicitly avoidingmisinformation or stereotyping that could lead to future prejudice in pupils’
relationshipswithacultureorlinguisticvarieties,wewereimpelledtointroducetheSouthAfrican
cultureandlinguisticvarietywithinourtargetlessonsinordertoenableourpupils,as21stcentury
learners of English, to have an improved knowledge and awareness of other cultures and to
81
understandavarietyofdifferentaccentsandlexis,whichmakepartoftheEnglishculturalrichness
asaninternationallanguage.
Ourfourthandfinalquestionaddressesthecreatedandcriticallyobservedpracticesandresources,
basedontheGamificationpedagogywhichcancontributetowardsthefosteringofconstructive
competitiveattitudesamongstpupils.
We believe that it is necessary to involve our pupils inmultisensory taskswith real, authentic
classroomtasksandprojectsthat:a)canengagepupilsintocooperativestrategies,therebymaking
them responsible for their learning; b) are able to prepense authentic use of language with
meaningfulandstimulatingactivities;c)expeditefurther interestandarechallenging;d)offera
rangeandvarietyof activities that consider thegroups’different learning styles; e)provide for
senseofsecurityandbelongingnessbygivingconstantrecognitionofachievements.
Subsequently,bytakingintoaccounttheabove-mentionedinformation,weareabletoperceive
that the gamified activity approaches that helped to foster constructive competitive attitudes,
whichtookplaceduringourclassroompraxiswereasfollows:a)researchactivitiesandinformation
processing through the use of Web 2.0 application and tools, such as Plickers and Kahoot!
comprehension quizzes; b) Classroom Quests that integrate game elements, mechanics, and
frameworksintonon-gamesituationsandscenarios(Wang,&Bryan,2014);c)theintroductionto
Leaderboards, which show pupils where they rank and its very presence elicits the desire to
participate; d)FlippedClassroom,which is notonly a communicative tool that promotes group
learningwhile enhancing collaboration, but it can also lead to effective intergroup competition
beingintroducedasamotivator;f)Ubuntustorytelling,whichwasintroducedthroughthecultural
andlinguisticvarietiesofSouthAfricanEnglishandcanexpeditecreativedevelopment,whichwas
initiatedbyintergroupcompetition.
Additionally,theproposedclassroomtasksthathelpedtofosterconstructivecompetitiveattitudes
werealsoapproachedinprojectwork,whichpresentedaninterdisciplinarynaturethatinterlaced
differentcurricularareasofknowledgeandwasenrichedwith(hyper)sensorystrategies(Cruz,&
Orange,2016;Cruz,2015).Thisaidedinthestimulationandthedevelopmentofdifferenttypesof
skills,suchascollaboration,communication,criticalthinkingandcreativity,whichareconsidered
atthebedrockof21stcenturyeducation(cf.Duarte,&Cruz2017).
Hence, according to our cognizance and understanding, the use of these competitively-based
taskswithinaclassroomenvironmentcanbebeneficialtopupils’performanceinthesensethat
it isaneffectivemotivator towardssuccessas itgearspupilsbeyondtheclassroomwalls (cf.
Hannes, 2014). Pupils are able to develop the necessary skills to deal with competition
constructively,which is impelledbya senseofurgency (McGonigal,2011)andhasshort-term
productivitybursts(Chou,2016).Inotherwords,thecompetitivenatureofsocietyshouldnotbe
82
fearedbutratherexpected(Hanna,2014).Therefore,inourcommendation,learninghowtodeal
withcompetition,aswehavesuggestedthroughoutthisInternshipReport,shouldbenotedasthe
buildingofacruciallifeskillwhichcanbedevelopedearlyinourpupils’academiclives.
Bytakingintoaccountalltheabovementioned,wewouldalsoneedtostatethatitisimportantto
reflecton thearising issues,problemsand limitationswe feltat theoutsetand throughoutour
actionresearch.Weareabletopresentthefollowinglimitations:a)pupilsandlearnerswerenot
able to develop their knowledge at the same pace as this depends on their own interests and
motivations;b)thechronologicalshortcomingtofurtherexpandandmaturepupils’knowledgeof
theSouthAfricanculturalandlinguisticvarietysoastodevelopbeyondthenormofstereotyped
“Englishes”;c)recurrentobservingpraxiswhichcoulddeepenourcognizanceinrelationtoBartle’s
PlayerTypegroupsettings;d)theneedforfurtherdevelopingpracticesinordertoimproveour
apprehensionsinrelationtoChou’s(2016)Octalysisframework.
Needlesstosay,ithasbeenwithinthischronologicalframework’sflawsandfrailtiesthatwehave
beenabletoarticulatetheaxiomsthatexplainthereasonas towhywedowhatwedoandto
recognizethatitiswithinourparticipationthatwearetransformative.Wehave,therefore,been
abletoeffectivelyandconstructivelyreformulateourcritiques,judgmentsandappraisals.
Coming to a closure on this Internship Report, certain questions have raised in which we are
compelledtochallengeourselvesandotherstofurtherinquireandresearchonthesequeriesand
issues.
Firstly,byacknowledgingthatUbuntustorytellingandIndigenousknowledgemayadjoinmultiple
andcollectiveoriginsaswellascontributetowardsthecollaborativedimensionsofunderstanding,
with the intention of aiding interpretation and analysis of social reality (cf. Dei, 2000), we are
compelled to tease out the extent to which cultural knowledge can further promote inclusive
learninginmulticulturalandplurilingualenvironments.
Our second arising issue is related to textbooks, in light of our overall analysis,wewouldurge
authorsanduserstoconsidertasksandactivitieswhichmayaidintheinclusionofalltheessential
21stcenturyskillsintotheclassroom.Thesuggestedgame-basedtasks,asitiswithintextbooks,can
beseenasbeingquitefrivolousbecausetheydonotcaterforpupilsinthegainingofmetacognitive
andmetalinguisticskills (Gee,2013),whichformpartof theessentialbuildingblockswithinthe
languageclassroom.
Furthermore, by acknowledging that language and culture are widely accepted as being
inseparable,wecannotfall inlinewiththeteachingofcultureasbeingtaughtaslinguisticsplus
culture (Bryam, 1998), where pupils activities are concentrated solely on the acquisition of
vocabularyandthegeneralstructureofthelanguage(Frimberger,2009),aswehavebeenableto
observewithinouranalysis.
83
Wewouldthereforeproposeanimprovementonpassivereceptiveactivities,andimpeltheauthors
anduserstomoveourpupilsawayfromstereotypedimagesandrepresentations,knowingthat
thesemightcreateculturalineptitudes.Subsequently,thisleadsustoexposetheirredundancyand
replicationofpasterrors,andchallengesthosewhoarewillingtobreakawayfromatraditional
continuumwithintheclassroomwalls.
After having empirically applied the very scarce theoretical information available in relation to
Bartle’sPlayerTypeswithinEducationandtheclassroomwalls,wearemotivationallyimpelledto
suggest furtherstudies in lightof theplayer typegroupingsandtheircombinations, inorder to
ascertainthattheseaggregationscaneffectivelycreatecohesionandsustainability inclassroom
dynamics.
Finally,withregardstoChou’s(2016)Gamification’sOctalysisFramework,itwouldbeinteresting
toseemorecasestudiesandpracticalexamples.Encouragingandmonitoringoftheeffectsofthe
Octalysis and Gamification as a didactical approach for the future is also required. Therefore,
further contribution towards Actionable Practices can enable us to develop and enhance this
approach.
“kalikokhankanyama,
tiliawirintiwanthu”17
ChewaProverb
17“Whenyouareonyourownyouareasgoodasananimalofthewild;whentherearetwoofyou,youforma
community).”
84
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