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Philosophy 4Plan to Win 6Keep the Cup 15Down & Distance Theory 20
General Information 23Defensive Technique Numbering 24
Terminology 25Offensive Terminology 29
Personnel, Formations & Backfield Sets 30Offensive Terminology & Receiver Alignments 36Motions 43
Run Concepts 462 Back Runs 47Run Actions 50
Passing Concepts 51
Passing Concepts 52Pass Series & Boot Series 55Route Tree 57
Base Defenses 58Fronts 59Defenses 63
Palms 634 69Steal 75Triangle 77Hard 802 83Lock 87Zone Y 903 941Y 971 Plug 101
U Over Zone 104U Over 1 106Over Gus Spy 2 109Red 2 110
TABLE of CONTENTS
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Eagle Blitzes 111
Spear 112
Dagger 116
Cat 120
Raider 123
Boston 126
Over Wam 130
Back Green Wanda 133
Bubble Blitzes 135
Snake 136
Howl 140
Bark Change 144
Cougar 148
Zero Blitzes 151
Cardinal 152
Blade 155
Bonzai 158
Goal Line 160
Jumbo Zone 161
Jumbo Crash 162
Jumbo Pinch 163
TABLE of CONTENTS
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OU DEFENSE
2009
PRIDE
Never be on the ground when the whistle blows unless
You are on a ball carrier,
Or you are under a ball carrier,
Or you are on top of the football.
Race to the pile.
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Philosophy of OU Defense
CODE GREEN:
PLAY HARD
PLAY FAST
PLAY TOGETHER
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Key Ingredients to a Great Defensive
Football Team:
MENTAL TOUGHNESSAbility to bring to life ones talents and skills
on demand regardless of circumstances
DISCIPLINEDoing what has to be done, when it has to be
done, as well as it can be done, and doing it
that way all the time
TEAMWORKAbility to work together toward a common
vision
Ability to direct individual accomplishmenttoward team objectives
The fuel that allows common people to attain
uncommon goals
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OUR PLAN TO WIN
1. We will play HARD
2. We will play FAST
3. We will play TOGETHER
4. MENTAL TOUGHNESS- Ability to bring to life ones talents and skills on
demand regardless of circumstances
5. DISCIPLINE - Doing what has to be done, when it has to be done, as well as
it can be done, and doing it that way all the time
6. TEAMWORK - Ability to work together toward a common vision,
Ability to direct individual accomplishment toward team objectives,
The fuel that allows common people to attain uncommon goals
7. LEADERSHIP
8. FUNDAMENTALS
1. Stay in a football position
2. Shoulders Square
3. Pads out and helmet up
4. Pads, Hands5. Keep feet - Dont get cut
6. Proper arm and leg free
7. Cross faces
8. Separate - Find the ball
9. AREAS TO WINNING
1. Stop the run - Pursuit and tackling
2. Turnovers - Sudden Change
3. No big plays - Pursuit and tackling4. No mental errors
5. Goal Line - Possession Downs
6. Minus Yardage Plays
7. No Foolish Penalties
8. Kicking Game
9. Enthusiasm
10. EXPECT TO WIN
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PURSUIT
Pursuit is an all-out effort of running to the football with proper angles.
Swarm the ball.
1. What it takes to Pursue
A) Pursuit is first a mental process. (If you want to, you can.)
B) Visualize Pursuing and making great plays.
C) Physical Conditioning is necessary so you can have great pursuit on
each play.
D) Speed - think fast and quickly. We can all improve our speed.
2. How to Pursue
A) Play your responsibility first
B) Take a correct course to the ball.
C) Wanting to get there. (Mental)
D) Get There!
3. What Pursuit does
A) Eliminate big plays. (long runs and passes)
B) Discourage opponents.
C) Helps cover mistakes.
D) Makes us a great defensive team.
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TACKLINGA tackle is a DESIRED COLLISION in which the defensive man STOPS the ball
carrier. Utilize great attack through angles when tackling.
1. What it takes to tackle
A) 90% of Tackling is DESIRE
B) Must be aggressive - Out Physical the opponent
C) Must be determined
D) Must use proper technique
2. How to tackle
A) Head up, knees bent, butt low, solid base, feet moving
B) Straight on tackle- chest to chest
C) Angle tackle - Head across the bow, focus on the players #s
D) On contact, explode into ball carrier, rolling your hips forward and
clubbing through the ball carrier grabbing cloth
E) Run through ball carrier, and put him to the ground
3. What tackling doesA) Eliminates big plays (long runs and passes)
B) Discourages opponents
C) Makes us a great defensive team
4. Always keep your head up when making a tackle. See what you hit.
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TURNOVERSTurnovers are taking the ball away from your opponent
1. What it takes to create a turnoverA) Creating turnovers is a mental process. (Think turnover)
B) If you want to create a turnover, you can. (Believe)
C) Be aware of turnover opportunities
D) Expect to create a turnover
2. How to get a turnover
A) Fumble-strip Drill
B) Helmet on ball
C) Second man always goes for the ball
D) Interception Drills (highest point)
E) Tip Drill - be alert and ready to react
3. What turnovers do
A) Create momentum in our favor
B) Discourages opponent
C) Gives our defense an opportunity to score
D) Gives our offense an opportunity to score
E) Makes us a great defensive team
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BALL DISRUPTION
Ball Disruption is defined as an attempt by the defense to adversely affect the
normal flow of the offense by applying pressure to the football on every play. It
is unrealistic to expect turnovers on every play, but our goal is to create ball
disruption every time the ball snaps. If we do that, the turnovers will come in
bunches. Components of disruption are as followed. These plays will be
referred to as M.A.D. plays- Make A Difference plays. They will be logged and
shared within the group. There are no secrets; those that make these plays are
THE PLAYMAKERS.
A. Scoring on defense
B. Interceptions
C. Caused fumbles
D. Fumble recoveries
E. Pass break-ups
F. Sacks
G. Quarterback hits
H. Caused interceptions
I. Eligible receiver knockdowns
J. Forcing eligible receiver out of bounds
K. Third down stop tackles
L. Fourth down stop tackles
M. Tackles that keep the runner in bounds vs. hurry up offense
N. Tackles for loss yardage
O. Caused sacks (coachs judgment)
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BALL DISRUPTION
Ball awareness is essence of ball disruption. If we are aware of where the football
is and the manner in which it is being carried, we will understand the
opportunities for ball disruption. We want our tacklers to see more than the bll
carrier. We want to see the football. If we become more aware of the football
we can apply the following axioms for ball disruption:
A. The QB is the most vulnerable ball carrier when he is in the pocket or when he
is running with the football. The opportunity to cause the QB to fumble are
greater than they are with any other offensive player.
B. The ball carrier is vulnerable to losing the football when:
1. He carries the ball away from his body
2. He is being gang tackled
3. He is switching the ball from what hand to another
4. He carries the ball with his inside arm while near the sideline
5. He does not see the tackler coming
6. He takes a direct hit on the football
C. Anytime our opponent practices poor ball security we must have enough ball
awareness to see this for what it is; an opportunity to gain possession of the
football.
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STRIPPING THE FOOTBALL1. If the ball is being carried in a secure manner, we want to put our hat through
the ball and wrap with both hands.
2. If the ball is being carried in a loose, away from the body manner, we want thetackler to hat up the ball carrier and punch the football with the wrap-up hand to
the side of the ball.
3. If the ball carrier is running near the sideline and the ball is in the inside hand,
want the hat to go through the ball.
4. If tackling a ball carrier from behind, we want to insure the tackle by grabbing
the shoulder pads at the back of the neck while either clubbing down on the ball
if it is being held loosely, or punching the ball out by reaching between theelbow and the body of the runner.
5. When we are involved in the pass rush we have a great opportunity to club the
ball away from the QB by reaching our outside arm. Understand, the ball will
either be in the QBs chest before he starts his delivery or near his throwing
shoulder as he starts his throwing motion.
6. When the ball carrier has been hit, by appearance controlled by the tackler, we
want the next man involved to tackle the ball and take it away.
7. There are instances when a defender who is engaged by a blocker has no
recourse but to lunge and arm tackle the ball carrier. When faced with this
situation, grab for the ball if it is in the near arm of the ball carrier.
8. Practical application: We will work very hard to teach ball stripping techniques.
In order to develop these techniques, we will adhere to the following practical
format:
A. We want to develop ball awareness as we practice against our offense
B. We will exhibit ball awareness by using the techniques mentioned above
on a daily basis.
C. These techniques will be applied in 9 on 7, 7 on 7, group, or team periods
with no regards to which side of the ball is emphasized.
D. Even during no contact practice one can exhibit ball awareness by simply
tapping the ball as you tag off the ball carrier.
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M.A.D. PLAYSMake a difference plays!
1. Scoring on defense/ special teams2. Interceptions
3. Caused fumbles
4. Fumble recoveries
5. Pass break-ups
6. Sacks
7. Quarterback hits/ hurries
8. Eligible receiver knockdowns
9. Forcing eligible receivers out of bounds
10. Third down stop tackles
11. Fourth down stop tackles
12. Tackles that keep runner in bounds vs. hurry-up offense
13. Tackles for loss yardage
14. Big hits
15. Great hustle plays
16. Interception return blocks
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SUDDEN CHANGESudden change is an unexpected shift of momentum (usually caused by a
turnover).
1. What it takes (Attitude)
A) Realize that we must get up mentally and stop the opponent
B) Cant go on the field emotionally down; must be ready to play and
change the momentum.
C) Accept the challenge of stopping the offense; we dont blame or point
fingers at anyone.
2. How to handle Sudden Change
A) Always huddle up as a defensive team before you go back on the field
B) Think and Talk turnover
C) Running and Hitting
D) Must think of keeping opponent out of end zone
3. What Sudden Change does
A) When we stop the offense, it gives us the emotional lift
B) When we stop the offense, it will keep points off the scoreboard
C) Makes us a great defensive team
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How to Eliminate Big Plays
KEEP THE CUP
KEEP THE CUP is a concept we will use to
teach leverage vs. a ball carrier.
3 LEVERAGE PRINCIPLES
1. FORCE: THE DESCRIPITION OF
RESPONSIBILITY FOR OUTSIDE
LEVERAGE ON A BALL CARRIER.
2. PURSUIT: THE DESCRIPTION OF
RESPONSIBILITY FOR INSIDE
LEVERAGE ON A BALL CARRIER.
3. FILL: THE DESCRIPTION OF
RESPONSIBILITY FOR THEMIDDLE PORTION BETWEEN
FORCE AND PURSUIT.
KEEPING THE CUP GREATLY DIMINISHES THE
CHANCE FOR GIVING UP A BIG PLAY!
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GOAL LINEThe goal line represents the last opportunity the defense has to stop the offense
from scoring.
1. What does it take on the Goal Line
A) Attitude - nobody gets in our end zone
B) Extra concentration and a higher intensity level on every play
C) Big play mentality - somebody needs to rise to the occasion and make
the big play.
2. How to play at the Goal Line
A) Maintain leverage, stay low and penetrate the offensive side of the ball.
B) Play your responsibility first
C) Play one play at a time
3. What the Goal Line does for us
A) Keeps points off the board
B) Demoralizes the offense
C) Puts momentum on our side
D) Makes us a great defensive team
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ELIMINATE PENALTIESEliminating penalties means getting rid of mental mistakes that handicap the
team.
1. What it takes to Eliminate Penalties
A) Know and understand the rules
B) Play smart football (know when to back off)
C) Concentration and discipline
2. How to Eliminate Penalties
A) Play snap to whistle
B) Practice smart and hard (practice how we play)
3. What it does
A) Prevents offenses from getting extra chances
B) Prevents offenses from getting free yardage
C) Helps keep you from beating yourself
D) Makes us a great defensive team
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ENTHUSIASMEnthusiasm is an inspired attitude for the pursuit of excellence.
1. What it takes to have Enthusiasm
A) Mental Discipline - getting yourself into the right frame of mind.
B) Confidence - know your assignments, know you are in condition
C) You must want to be the best football player you can be
D) Commitment to hard work
2. How to play with Enthusiasm
A) Every drill you do and every play you play, give maximum effort
(practice habit)
B) Be a positive player (encourage teammates)
C) Give all of yourself towards the team
D) Celebrate with your teammates after a big hit, turnover, or big play
3. What does Enthusiasm do
A) Brings the entire teams level up.
B) Gets the crowd behind us
C) Discourages opponents
D) Makes us a great defensive team
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ONE PLAY AT A TIMEThere are 5 phases to every football play, each is of vital importance to the next.
You cannot have a successful play unless you execute each phase properly.
1. Call: Get and understand each phase of the call and understand what it
means to you.
2. Recognition of Formation: We must recognize each offensive formation
and communicate it to each other. We must know its strength,
weaknesses, and tendencies and how each of these affect the call.
3. Alignment: We must take the exact alignment required by the call and
dictated by the offensive formation. Always align in the best position for
you to execute your responsibility. 80% of all errors come as a result of
poor alignment.
4. Key: Your key is a tool to give you every advantage over what the offense
can do to you. It will never lie.
5. Execution: If we have taken care of the previous 4 phases, then execution
becomes the key to playing great defense. We are going to execute with
intelligence, desire, and enthusiasm.
There are a handful of plays (4 or 5) that will determine the outcome of
the game. We need to make the majority of these plays to WIN. Many of
these plays occur in the 4th quarter. We must be dominant in the 4th
quarter to be a great defensive team.
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DOWN AND DISTANCE
THEORY
As a Defensive Unit, we must at all times know the down and distancesituation. Our opponents will, in most instances, classify themselves
according to down and distance as to the formations they will use, and the
type of play (pass) or (run-inside or outside) we should be expecting.
With this in mind, you should memorize the following down and distance
chart to better help you understand how we try to set our Defenses up and
prepare yourself for the situations that will present themselves.
1st & 102nd & 1-2 (Waste Down)
2nd & 3-6 (Normal)
2nd & 7 or more (Long)
3rd & 1-2 (Short)
3rd & 3-5 (Medium)
3rd & 6 or more (Long)
A. 1st & 10
We must expect in this instance either pass or run and use one of our
combination defenses which gives us an excellent running defense plus a
strong passing defense. At times, due to calculated frequencies through
our scouting system, we may concentrate more emphasis on one phase of
their attack rather than the other in this particular down and distance.
Good time to offset or use sound stunt and cause blocking problems.
B. 2nd & 1-2 - Waste Down
Many teams have a tendency to go for a home run play on 2nd & 1-2.
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C. 2nd & 3-6 yds (Medium)
In this situation percentages tend to show that most teams will favor their
running attacks, although this does not eliminate the possibility of the
pass. Due to such a percentage, we would tend to select one of ourrunning defenses that is designed to impair our opponents running game,
but still gives us ample pass coverage.
D. 2nd & 7 or more (Long)
Due to a high frequency of pass plays by most teams in a 2nd & long
situation, we will concentrate our defenses stopping the passing game.
Good time to rush the passer.
E. 3rd & 1-2 (Short)
We must expect our opponents to select their best offensive play in this
situation. We will definitely concentrate on stopping their best play with
our best running defense. Our theory is to meet strength with strength in
this situation. We must stop their offense for no gain or a loss in this
situation.
F. 3rd & 3-6 (Medium)
We regard this situation in theory the same as 2nd & Normal, but
whatever the offense selects to run against us, we must hold them to less
than 6 yards to force them into a kicking situation.
G. 3rd & 6 or more (Long)
In this situation we find through percentages that most of our opponents
tend to rely upon their passing game more frequently than their running
game. With this in mind we will select one of our defenses that is
designed to give us maximum pass coverage. In other instances, we must
select one of our blitzing defenses to put pressure on the opposing
quarterbacks, thus disturbing the timing of their passing attack.
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DOWN AND DISTANCE
EFFICIENCY
As a Defense, we determine whether we win or lose not only the game,but each play. Each down has its own criteria to show what has to be done
for us to win that particular down.
A. 1stDown Hold the Offense to 3 yards or less.
B. 2ndDownHold the Offense to half or less of the yardage needed for a
first down.
C. 3rdDownGet off the field.
D. 4thDownGet off the field
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General Information
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DEFENSIVE TECHNIQUE
NUMBERING SYSTEM
T F
YU
LOOSE 9 6 7 5 4 4I 3 2 2I 1 0 1 2I 2 3 4I 4 5 7 6 9 LOOSE
9 9
1. Each number represents an alignment on an offensive lineman.
2. The numbered technique correlates to your gap responsibility.
Coaching Point: A Zero added to any technique number will be
used to describe LBs alignment: 30, 50, 10, etc
DEFENSIVE GAP IDENTIFICATION
Z
T
X
UY
ALLEY D C B A A B C D ALLEY
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General1. Solid sideSide to the TE (Y).
2. Flex SideSide away from TE (Y).
3. StrongPassing strength.4. WeakAway from passing strength.
5. CoreArea between the TE & flex OT. In 22 personnel between Y and U.
6. StuntsLine movements from base alignments to attack the running game.
7. GamesTwisting movements used by DL to rush the passer.
8. IceCall that takes off a stunt and puts DL in base technique.
9. EmptyAny formation with no RB in the backfield.
10. Closed CallThe call side of the defense.
11. DevilCall made to exchange coverage and contain responsibilities.12. Auto ZoneDefensive call made when we do not know the personnel
grouping. We then play our base front and coverage vs. what they align in.
Front1. Eagle SideSide of a defensive front with the 3 tech.
2. Bubble SideSide of a defensive front with the 1 tech.
3. OverFront with the eagle side put to the solid side.
4. UnderFront with the eagle side put to the flex side.
5. EvenFront with the Nose and Defensive Tackle aligned head up on theguards and playing 2 gap responsibility.
6. Over Oppositevs. 2 x 2 play Over. Vs. 3 x 1 Eagle is weak.
7. Under Oppositevs. 2 x 2 play Under. Vs. 3 x 1 Bubble is weak.
8. G Front alignment in which the 1 tech. shifts over to a 2I.
9. GusFront alignment in which the DE shift to a 9 tech. & Nose lines in a
G for pass rush.
10. GreenFront with both interior linemen in a 3 tech. for pass rush. End is in
a 9 tech.11. MoveTells DL line up in even and move to called front.
12. StudCall side DE in a 9 tech.
13. StemDE in a 9 tech. versus pair.
DEFENSIVE TERMINOLOGY
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DEFENSIVE TERMINOLOGY
Line Movements1. Spike3 Tech. to A gap.
2. StickDE to B gap.
3. LongstickDE to A gap.4. PirateDE sticks and 3 Tech. spikes.
5. HotMoving one gap to the outside.
6. GapMoving from A gap to A gap.
7. RamDE slants from 6 Tech to C Gap.
8. ShakeAutomatic pop or stick away from the Back to be determined by
the alignment of the back.
Run Technique1. BoxRun support technique maintaining outside leverage.
2. SpillRun support technique maintaining inside leverage.
3. VeerRun Technique between DE and Linebacker on the Bubble side to
play the Q series.
4. CQCutback to QB responsibility.
5. Slow PlayTechnique by a defender to play the QB on an option.
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DEFENSIVE TERMINOLOGY
Coverage Terminology1. Seam AlertDenotes that 2 or more receivers are split away from the core
formation alerting the defense to seam routes in 1 back sets.
2. Rock & RollAdjustment between Safeties exchanging responsibilities onmotion by a WR or RB.
3. PostTechnique used to take away a vertical route in Hard coverage.
4. WallTechnique used to run with crossing routes in man coverage.
5. Reggie2 defensive players key the same back to determine responsibility
in man to man coverage.
6. Trio3 defensive players key 2 backs to determine responsibility in man to
man coverage.
7. Palmsvs. 2 speedA read coverage between a LB, Safety & a Corner.8. Mixvs. 2 speedA read coverage between both Safeties & a Corner.
9. Saint3 deep coverage with a strong side cloud call vs. 2/3 speed.
10. BluffShow Cover 2 as a disguise.
11. MaskShow Cardinal as a disguise.
12. BossBluff opposite side from where the blitz is coming.
13. MugMiddle Linebacker aligns over center before executing his
responsibility.
14. AbbyLinebackers align in A Gap before executing their responsibilities.
Bronco Coverage1. Bronco Player (Br)Player has #2.
2. Final 3 (F3)Player has #3.
3. GutDL goes from Br to F3 player.
4. Get up & GoDL bumps out to cover a removed #2.
5. DeadOne TE and no speed to that side. DB has TE and Br has #2.
6. MatchHigh/low concept between DB & Bronco when 1 & 2 are stacked.7. KeyInside/outside concept between Br & F3 when 2 & 3 are stacked.
8. ZoneCone concept between DB, Br & F3 when 1,2 & 3 are in a bunch.
9. HangOccurs when #2 aligns in the backfield and goes strong.
10. Denver4 under 2 deep zone blitz coverage.
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DEFENSIVE TERMINOLOGY
Man Coverage FlareCoverage technique in which an outside rusher has an outside
releasing back. Away End has Bronco technique on the back.
PeelOutside rusher has an outside releasing back. KingDE has Bronco technique to his side on the back.
BanjoInside-out concept between 2 players.
BuddyInside-out concept vs. bunch with a 3rd player in a bump technique.
PressPlayer responsible for WR on LOS vs. stack will play bump tech.
BamInside blitzer engaging a back and taking him man to man.
Y Off Coverage technique in 1 Free where DE has Y unless he flashes.
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Offensive Terminology
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12 Personnel
30 Personnel
ACE ACE
TRIPS
PAIR I SLOT
BONE
OPEN
POWER I
FAR
10 Personnel
DEUCE TRIPS
PAIR I PRO
31 Personnel
20 Personnel
OPEN
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23 Personnel
TIGHT PAIR
00 Personnel
TRIPS EMPTY
PRO TRIPS EMPTY
01 Personnel
32 Personnel
FULL HOUSE
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FAR I
NEAR
POWER I
NEARPOWER I
FAR
I SPLIT
FAR
BACKFIELD SETS
NEAR I
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FORMATION RECOGNITION
CALLING THE FORMATION
Offensive formations are broken down into four parts and are called in the
following order:
1. Name of the motion if applicable (Z motion, Near I Motion, etc).
2. Name of ending formation by position of backs. (split, I, near I, far I,
etc)
3. Position of the receivers (slot, wing, crack).
4. The strength of the formation by passing strength. (Right or Left).
5. In two back formations, if the TE (Y) and the Flanker (Z) are on the same
side. This is an example of PRO formation.
If the Flanker and the Split end are on the same side, this is a form of a
SLOT formation.
I PRO LEFT
SPLIT SLOT RIGHT
Z
Y X
X
Z
Y
TB
FB
TBFB
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1. Y The primary TE.
2. X The wide receiver aligned to the flex side on L.O.S.
3. Z The wide receiver aligned to the TE side off L.O.S.
4. SLOT A formation with the Z and the X receivers aligned to
the same side.
5. U The second TE in 2-TE formations.
6. MOTION Anytime an eligible receiver crosses formation.
7. F MOTION Whenever any back motions, the motion is determined
by where he is when the ball is snapped.
8. Y SHIFT Y aligns off the line, then motions across the formation
and resets.
9. Y TRADE Y shifts from on the line of scrimmage and crosses to
opposite side and resets.
10. YUKON Y steps off the line and motions across the formation
without resetting.
OFFENSIVE TERMINOLOGY
NEAR I MOTION
PAIR I MOTION
FAR I MOTION
OFF I MOTION
NOTE: IF T MOTIONS, LEAVE OFF THE I. FOR EXAMPLE, NEAR MOTION, PAIR
MOTION, FAR MOTION, OFF MOTION, ETC.
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SINGLE BACK SETS
ACE
DOUBLES
PRO TRIPS
OFF I PRO
Between TE and widest receiver
ACE OFF=TE off the line.ACE=On the line in the normal TE position.
Between Tackle and widest receiverOn the L.O.S. between Tackle and widest
receiver.
Y Y
Y
Y
ZZ
Z
Z
X
X
X
X
T
H
U
H
T
T
T
U
WING PRO TRIPS
Y
Z
X
T
H
Off the line 1-3 yards from TE
YZX
H
TDOUBLES FLIP
X
T
Z
H S
GUN NEAR DEUCE
Z
HSX
GUN FAR TRIPST
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REMAINING RUNNINGBACK
ALIGNMENTS
ACE
In one-back sets when the remaining back is
directly behind the QB, it is referred to DOT
YZX
U
T
NEAR ACE
In one-back sets when the remaining back is
offset to the TE, it is referred to as NEAR
YZX
U
T
FAR ACE
In one-back sets when the remaining back is
offset away from the TE, it is referred to as
FAR
YZX
U
T
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POSITION ALIGNMENTS
TIGHT END
Y TIGHT END
Designates tight receiver normally
aligned on the line of scrimmage on
the strong side of the formation.
Y NORMAL=On the line 1 yard from the
Tackle
Y OFF=Off the line 1-3 yards from
TackleY OPEN=5 or more yard split from Tackle on
the line of scrimmage, usually a pass alert
Y STUD=The TE that we declare as
dominant for alignment strength in a
multiple TE offense is called the STUD
Y EXCHANGE=Y aligned outside the
receiver
ZOO=Anytime Y lines up or shifts into the
backfield, it is called ZOO
Y
Y
Z
Y
Y
Y
Stud
Z
Z
Y
X
Z
Z
X
X
XZ
X
X
U
T F
T
T F F T
T F
T F
WIDE=5 or more yard split from Tackle onThe line of scrimmage, usually a pass alert
Y XZ
F T
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RECEIVER RECOGNITION
Z RECEIVER
Z RECEIVER
Designates wide receiver aligned off
the line of scrimmage on the strong
side of formation Z NORMAL=On or outside the numbers
Z NASTY=Inside the numbers 4-6 yards
from TEZ-WING=1-3 yards outside TE
SLOT=Z & X are on the same side of the
formation
FLIP=Z & X are on the same side of the
formation and the inside receiver is on the
line of scrimmage
YZ
X
T F
YZ
X
T F
YZ
X
T F
YZ
X
T F
Y
Z
X
T F
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RECEIVER RECOGNITION
X RECEIVER
X RECEIVER
Designates wide receiver aligned on
the line of scrimmage on the weak side
of formation X NORMAL=On or outside the numbers
X NASTY=Inside the numbers 4-6 yards
from TackleX TIGHT=On the line of scrimmage at
normal TE position
YZ
X
T F
YZ
X
T F
YZX
T F
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WR MOTIONS
X
T
ZY
F
Z MOTION - Anytime a wide receiver goes in motion across the formation.
X
T
ZY
F
X
T
ZY
F
X
T
ZY
F
Z TAG - Anytime a receiver motions into the formation and then reverses his path back out, it is
called TAG
Z SHORT AND Z GHOST - Anytime a wide receiver motions into the formation, but by
design does not reach the formation, it is called SHORT MOTION. IF he continues behind
the back is is called CYCLONE MOTION.
Z FLY - Anytime a wide receiver goes in fast motion across the formation, and the ball is
snapped while he is within the core, it is called ZIP MOTION.
SHORT
GHOST
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TE MOTIONS
X
T
Z
Y
F
Y MOTION - Anytime a TE motions from his off position
X
T
ZY
F
X
T
Z
Y
F
X
T
ZY
F
Y SHIFT - Anytime a TE motions from his off position & resets on the other side of the
formation, it is called Y SHIFT MOTION
Y TAG - Anytime a TE motions into the formation then reverses his path back out, it is
called Y TAG.
Y-YUKON - Anytime a TE steps back and motions across the formation
Y
X
Y Z
Y
Z
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TE MOTIONS
Z
T
XY
F
Y TRADE - Anytime a TE shifts across the formation then resets.
Y
ZX
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Run Concepts
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2 BACK RUNS
Y
F
Y
YY
ISO SOLID LEAD DRAW SOLID
OUTSIDE ZONE ISO FLEX
T
F
T
F
T
F
T
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2 BACK RUNS
Y
F
Y
OYY O
SPLIT ZONE POWER O SOLID
COUNTER OF SOLID COUNTER OF FLEX
T
F
T
F
T
F
T
O
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RUN ACTIONS
TOSS
DIVE
COUNTER
DRAW
INSIDE ZONE
OUTSIDE ZONE
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Passing Concepts
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PASSING CONCEPTS
ANGLE
DIG
STAR
CURL/FLATSAIL
SCISSORS
HI-LOW
DELTA
NCAA
16-20 yds
12 yds
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PASSING CONCEPTS
SEAMS
STAR
UNDER DIG
SMASHHI - LOW
OPTIONS
12 yds
DIG UNDER
10-12 yds
DELTA
NIF FIN
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PASSING CONCEPTS
BUC PASS
TEXAS3 LEVELS
NAKEDOFD
NAKED TRANS-
CONTINENTAL
DOUBLEPOST
Y STICK
15-18 yds
OUT
FLAT
DRAG
GO FLAT
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PASS SERIES
DROPBACK PASS (DB)- Backs divide to opposite sides
FLOOD PASS- Backs go away from TE and TE goes vertical.
FLOW PASS- Backs go to the TE and TE goes vertical.
FIRE PASS- Backs go to the TE and TE drags.
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BOOT SERIES
WAGGLE- Boot with guard pull
PIN- Boot Pass with no guard pull. TE Blocks end.
NAKED- Boot Pass with no guard pull. TE Blocks, then releases.
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PASS ROUTES
X
T
Z
Y
F
WHEEL
NIF
OPTIONDRIVE
ANGLE
SEAMSAIL
FLAT
FLARE
T
DRAG
DIG
SEAM
SAIL
WHEEL
STICKHOOK
NIF
ARROW
T
X
BACK ROUTES
TE ROUTES WR ROUTES
UNDER
SLANT
HITCH
FLAT
DIG
CURLOUT
COMEBACK
TAKEOFF
POST CORNER
WHEEL
NIF
Y
FIN
FIN
FIN
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Base Defenses
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Over
C
FSSS
W M S
E T N E
C
Closed CallY
Call EndDefensive end to the call. 6 Tech.
TackleCall side. 3 Tech.
NoseAway side. 1 Tech. (possible G2i)
Away End - Defensive end away from call. 5 Tech.
Will - OLB aligned to the defensive call
Mike- Middle linebacker
Sam / NickelOLB aligned away from the defensive call
Left Corner- Corner aligned to the left side
Strong Safety- Safety aligned to the solid side.
Free SafetySafety aligned to flex side.
Right Corner - Corner aligned to the right side
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Under
C
FSSS
WM
SE TN E
C
Closed CallY
Call EndDefensive end to the call. 6 Tech.
TackleAway from call. 3 Tech.
NoseTo the call. 1 Tech. (Possible G2i).
Away End- Defensive away from call. Loose 5 Tech.
Will - OLB aligned on away side of defense
Mike- Middle linebacker
Sam- OLB aligned on closed side of defense
Left Corner- Corner aligned to the left side
Strong Safety- Safety aligned to the solid side.
Free Safety- Safety aligned to the flex side.
Right Corner - Corner aligned to the right side
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Even
C
FSSS
W M N
E T N E
C
Closed CallY
Call EndDefensive end to the call play a Loose 5, or a 6 Tech if theres a TE.
Tackle2 Technique. Plays 2 Gap.
Nose2 Technique. Plays 2 Gap.
Away End - Defensive end away from call play a Loose 5, or a 6 Tech is theres a TE.
Will - OLB aligned to the defensive call
Mike- Middle linebacker
Sam / NickelOLB aligned away from the defensive call
Left Corner- Corner aligned to the left side
Strong Safety- Safety aligned to the solid side.
Free SafetySafety aligned to flex side.
Right Corner - Corner aligned to the right side
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GREEN
C
FSSS
W M N
E T T E
C
Interior defensive linemen go to 3 techniques and Ends are either in a Loose 5or a Loose 9 technique for passing situations.
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DESCRIPTION
Coverage concept vs. a 2 speed side of a formation. Run fits depend
on what coverage or technique is being played on the opposite side.
ADDITIONAL INFORMATION
1. Coverage responsibilities based on route reading and relating by
Corner, Safeties, and Linebackers.
2. Will be played vs. 10, 11, and 20 personnel. Can be played vs. 21and 12 personnel.
3. Play Palms (1stcall) vs. 2 speed, play whats called (2ndcall in the
double called coverage) vs. 1 speed.
4. Examples of possible calls:
a. 10 PersonnelPalms Steal.b. 11 PersonnelPalms 4Check Steal vs. Slot Trips.
c. 20 PersonnelPalms 4 / Palms Hard.
Palms
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Strong Safety Play
Alignment and Keys Base rules apply vs. 12 and 21 personnel. Go to Y for your
alignment. Nickel rules apply vs. 10 and 11 personnel. Go to passingstrength for your alignment.
Vs. 2 speed, line up 10-12 yards deep and 1 yard inside #2 receiver.
Your key is QB to #2 receiver.
Coaching Points Slow to go as you basically walk out until you get your read. If #2
cracks the Nickel or Sam, fill outside off of the crack. Vs. tight split,
make solo call.
Vs. pass, your number one responsibility is the post of the #2 receiver.
#2 goes to the flat, push over the top of the #1 receiver and play the
deep route. #2 goes under, turn and play the inside dig or post of the #1
receiver.
Vs. Dig of the #2 receiver, flip your hips and help the corner on the
post of the #1 receiver.
Vs. Bubble of the #2 receiver, get your eyes on the #1 receiver. If hes
blocking the corner, fill inside out and keep the cup. You are
responsible for the Fake Bubble pass and the Fake Jailbreak.
Eye discipline is a must to play Palms. Get your eyes right
Free Safety Play Same as above except for alignment rules. Vs. 12 and 21 personnel,
align away from Y. Vs. 10 and 11 personnel, align away frompassing strength (weak).
Vs. 2 speed, same coaching points apply as above for the SS.
Palms will be used in a double call. Know whether you are in Base
Rules or Nickel Rules. Then execute your responsibility according to
the call.
Palms
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T
H S
XZ
DEUCE
E N T E
C C
FSSS
M WN
1 2
3 4
5 6
Deuce
(Fall)
Palms
T
H S
XZ
DEUCE
E N T E
C C
FSSS
M WN
Deuce
(Fall)
7 8
65
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1 2
3 4
5 6
Palms / Steal
7 8
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
C
C
Slo
S
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
C
C
Slo
S
FS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
SloFS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
Slo
Steal StealPalms Palms
Palms PalmsSteal Steal
H
Z
T
TRIPS
X
S
E N T E
C
C
FSSS
M WN
Trey
Palms StealT
Y
SLOT TRIPS
X
ZH
E T N E
C
SS
C
FS
MW N
Trey
PalmsSteal
66
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1 2
3 4
5 6
Palms / Hard
7 8
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
C
C
Slo
S
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
C
C
Slo
S
FS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
SloFS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
Slo
Hard HardPalms Palms
Palms PalmsHard Hard
H
Z
T
TRIPS
X
S
E N T E
C
C
FSSS
M WN
Trey
Palms Hard
67
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1 2
3 4
5 6
Palms / 4
7 8
FS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
SloFS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
Slo
Palms Palms4 4
FS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
Slo
Palms 4
FS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
Slo
Palms 4
(Fall) (Fall)
(Fall) (Fall)
E T N E
T
Y
DOUBLES
H
X
Z
C
C
FSSS
MW N
Deuce
(Fall)
E T N E
T
Y
DOUBLES
H
X
Z
C
C
FSSS
MW N
Deuce
(Fall)
Palms4 Palms4
Z
T
Y
PRO TRIPS
H
X
E T N E
CC
FSSS
M WN
Trey
Z
T
Y
PRO TRIPS
H
X
E T N E
C
C
FSSS
M WN
Trey
(Fall)
Palms 4Palms 4
68
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DESCRIPTION
Coverage concept that can be played vs. a 2 speed or a 1 speed
side depending on how it is called. Coverage responsibilities and
run fits depend on the call and formation. Pass responsibilitiesbased on route reading and relating.
ADDITIONAL INFORMATION
1. Can be played vs. all personnel groupings.
2. Backfield action determines the run fits.
3. 4 side Corners can press or bail as a change up.
4. Double called most of the time because we only want 4 versus
certain formations.
5. Example of calls
a. 10 Personnel4 Steal.
b. 11 Personnel4 Steal, Palms 4 (Check Steal vs. Slot Trips).
c. 12 PersonnelLock 4.
d. 20 PersonnelPalms 4, 4.
e. 21 PersonnelLock 4, 4 (Check Slice vs. Slot).
6. 41stcall played vs. 2 speed. 2ndcall played vs. 1 speed. If only
Cover 4 is the call, play 4 vs. both sides.
4
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Strong Safety Play
Alignment and Keys Vs. 2 speed10 to 12 yard deeps and 1 yard inside the #2 receiver. Vs.
strong side of Pro formation (21 or 12 personnel)10 yards deep and 1
yard outside TE depending on where the ball is located.
Key is QB to #2 to #1.Coaching Points
Slow to go straight back at the snap. Start slow and increase your speed
as you key #2. If #2 is vertical, work inside and over the top. If #2 is
not vertical, rob the inside breaking route of #1 provided the QB takes
you there.
Vs. 2 speed, receiver will block the Nickel, so fit inside the Nickel.
Always remember to make him right if for some reason he gets caught
inside the blocker. You should be responsible for the slant of #1 vs. three step drop if the
TE or #2 does not release vertically.
Be patient on an apparent under route or race route. You are still
responsible for him if he would turn vertically.
Fit on TE side with action to you is in between the Backers.
Free Safety Play
Alignment and Keys
Same as SS vs. 2 speed. Vs. 1 speed with TE on your side and ball on the hash, align 10 yards
deep and inside the TE.
Vs. 1 speed and no TE, align over the ball with the ball on the hash.
Wider alignment vs. 1 speed is a must if the ball is in the middle of the
field.
Key the QB to #2 to #1 receiver.
Coaching Points Run to you, fit inside the 2 Backers (Gap may vary). Run away, help on
cutback.
Vs. a single receiver side (1 man), you must cut an immediate under
route by the receiver. Communicate with the Corner pre-snap.
Vs. 3x1, if #1 does not go immediately under, help on #3 vertically if
QB takes you there.
You are responsible for the slant of #1 if #2 does not go vertical or if
you are on single receiver (1 man) side. Should be an interception.
Flat players take slant of #2.
4
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3 4
5 6
7 8
4
1 2
Y
Z
X
F
T
E T N E
PRO
FS
W MC C
SS
S
Pro
Y
Z
X
F
T
E T N E
PRO
FS
W MC C
SS
S
Pro
Y
Z
X
F
T
E T N E
PRO
FS
W MC
C
SS
S
Pro
Y
Z
X
F
T
E T N E
PRO
FS
W MC
C
SS
S
Pro
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
C
C
Slot
S
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
C
C
Slot
S
Slice Slice
Y U
T
E T N E
XZ
SMWC C
SS
ACE
FS Deuce
Y U
T
E T N E
XZ
SMWC C
SS
ACE
FS Deuce
(Fall) (Fall)
(Fall)(Fall)
(Fall) (Fall)
44
71
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1 2
3 4
5 6
4
7 8
Y
T
E T N E
SS
W M
FS
C
C
U
Z X
ACE TRIPS
S
Strong
Slice
T
H S
XZ
DEUCE
E T N E
C C
FSSS
M WN
Deuce
(Read)(Read)
4
72
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1 2
3 4
5 6
4 / Steal
7 8
FS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
Slo
4 Steal
H
Z
T
TRIPS
X
S
E N T E
C
C
FSSS
M WN
Trey
4 Steal
T
Y
SLOT TRIPS
X
ZH
E T N E
C
SS
C
FS
MW N
Trey
4Steal
(In & Out)
(In & Out)
(In & Out)
E T N E
T
Y
DOUBLES
H
X
Z
C
C
FS SS
MW N
Deuce
(In & Out)
4Steal
Z
T
Y
PRO TRIPS
H
X
E T N E
C
C
FSSS
M WN
Trey
(In & Out)
4 Steal
73
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1 2
3 4
5 6
4 / Hard
7 8
FS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN
Slo
4 Hard
Z
T
Y
PRO TRIPS
H
X
E T N E
C
C
FSSS
M WN
Trey
(In & Out)
4 Hard
E T N E
T
Y
DOUBLES
H
X
Z
C
C
FS SS
MW N
(In & Out)
4Hard
Deuce
(In & Out)
74
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DESCRIPTION
Steal is a coverage used on a 1 speed side or dead side that puts
the Corner in a man technique vs. the single receiver or Y. This
allows the FS to take #3 strong if he releases vertically down thefield.
ADDITIONAL INFORMATION
1. FS Technique vs. a 3x1 formation is 3 to X. You have #3 strong
vertically down the field. If no vertical by #3, help on Xreceiver.
2. Vs. a 3x1 formation, Will has the 1stthreat to the weak side
knowing the Corner is man on the #1 receiver. That could be the
back on #3 strong.
3. Vs. a 2x2 formation (Deuce) FS will make a Chiro call toCorner and Will alerting them that he has their back. Basically FS
is in a deep technique. Mike and Will have #2 and #3 weak
depending on releases. Corner is an aggressive press man
technique on #1 receiver.
4. Run fits depend on formation and what Coverage Steal is called
with. Example: 4 Steal
5. If single digit coverage 4 is called, check Steal vs. Slot Trips
(11 Personnel).
Steal
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Safety with Steal Technique (Usually FS)
Alignment and Keys With ball on the hash, align over the center (on the hash). Key QB to
#3 strong to the X receiver vs. a 3x1 formation. Vs. a 2x2 formation,align 2 yards outside the hash and 10 yards deep. Key the QB.
Coaching Points You have no run responsibility, but vs. a 3x1 formation always be
aware of the QB weak on the Q series.
Vs. a 2x2 formation (Doubles) give Corners and Will a Chiro call
and basically play a deep technique.
Think of pass responsibility vs. 3x1 as 3 to X. Check #3 strong first.If no vertical threat, help the Corner on X if the QB takes you there.
Safety on other side, play whats called
Example: 4 Steal - Play 4
Steal
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DESCRIPTION
Coverage played vs. Trips in 10 personnel. Strong Corner plays
man to man on #1 strong. Palms Hard is then played on theremaining formation.
ADDITIONAL INFORMATION
1. Nickel, Strong Safety, and Mike are playing Palms vs. the #2 and
#3 receivers on the strong side. Nickel is playing a Corner
technique in Palms.
2. Will, Free Safety, and Corner are playing Hard on the 1 Speed
Side (weak).
3. 1 Speed = Hard, 2 Speed = Palms, 3 Speed = Triangle
Triangle
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Strong Safety Play
Alignment and Keys Palms alignment on #3 10-12 yards deep and 1 yard inside
receiver. Key is QB to #3.
Coaching Points Your primary pass responsibility is the post of #3. If #3 does not go
vertical, rob the inside route of #2.
If #3 cracks, fill outside the crack. As always, make the Linebacker
right if he ends up outside the crack.
If #3 runs a dig, flip your hips and help on the post of #2.
3 Speed = Triangle (Palms on #2 & #3). 2 Speed = Palms. 1 Speed =
Hard.
Free Safety Play
Alignment and Keys
Ball on the hash, align 2 yards outside the hash and 12 yards deep. Keyis the QB.
Coaching Points Basically in a Hard technique, but can be more aggressive over the
top of X since the post of #3 strong is taken by the Strong Safety.
X under, push to the strong side and help where needed.
3 Speed = Triangle (Palms on #2 & #3). 2 Speed = Palms. 1 Speed =
Hard.
Triangle
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1 2
3 4
5 6
Triangle
7 8
T
Y
SLOT TRIPS
X
ZH
E T N EC
SS
C
FS
MW N
Trey
H
Z
T TRIPS
X
S
E N T E
C
C
FSSS
M WN
Trey
HardHardTriangleTriangle
79
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DESCRIPTION
A 2 deep zone coverage that allows our Seam Players to carry the
vertical routes of the #2 receivers.
ADDITIONAL INFORMATION
1. Mainly played vs. 10 and 11 personnel.
2. Good coverage vs. Cover 2 Beaters and Palms Beaters.
3. Allows us to take away Buc pass vs. 3x1 and options vs. 2x2.
These are especially tough to defend in regular cover 2.
4. Mike is no longer a deep middle defender.
5. Corners are using a Hard Technique. Different than Cloud.
6. Seam players use Wall or Post technique based on the release
of receivers.
Hard
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Safety Play
Alignment and Keys
Use same rules as in Cover 2 for alignment and key.
Coaching Points Do not push as wide as Cover 2. There is no deep middle defender, but
the seam players are running with #2 vertically.
FS on the backside of 3x1 formation must be aware of #3 vertically
down the middle. You need to read the QB and help defend that route if
the QB takes you there. SS may be able to help also if he gets a good
break on the ball
Corner will play the outside receiver on a smash route. Safety will push
outside and take away the flag route of the #2 receiver.
Hard
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DESCRIPTION
A 2 deep zone with a deep middle run through player usually
accompanied by a 4 man pass rush.
ADDITIONAL INFORMATION
1. Coverage provides a 6 man box vs. 1 back.
2. Mike is the deep middle player vs. 1 back formations. Vs. 2 back,
run through player depends on flood and flow rules.
3. Corners must do a great job of rerouting receivers. Eliminate
vertical releases.
4. Corners have wheel rules. Run with 2ndman through your zone.
5. Weaknesses of coverage are quick slants, check down, and verticalholes along the sidelines.
6. Plaster the #1 receivers vs. scramble. Backside Corners must get
depth. Backside Safety must work to inner most part of your zone.
Backfield seam player must work to inner most part of your zone to
protect the area voided by the middle run through backer. Front side
seam player is the secondary contain vs. scramble. Middle Backer issecondary contain vs. sprint and boot pass.
7. Spy calls allow the seam players to hold their depth vs. check
downs. Spy Lineman would take the check downs.
2
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Safety Play
Alignment and Keys Alignment is 12 yards deep and 2 yards outside the hash. Can be
adjusted due to splits or position of the ball. Key the QB and feel the
uncovered linemen.
C-7 is the dead side alignment for the Safety vs. a single width, twoback formation (Slot). This allows you to be a run defender so key the
angle of the fullback. You must push back initially to protect vs. play
action pass.
D-8 is the dead side alignment vs. a wing. Key the fullback for run
support.
C-10 is the alignment of a Safety on the dead side of a slot trips or ace
trips formation.
Coaching Points Push in your backpedal to and through your landmark which is three
yards inside the numbers until the QB or ball tells you what to do.
Remember you are a pass defender first. You must have great footwork,
eyes, and knowledge of help.
You must be patient in that you must break when the ball is thrown.
You can cover a lot of ground if you get a great break on the QB. Eyes,
Eyes, Eyes!
We need to disguise as much as possible without jeopardizing theintegrity of the coverage. If ever caught in a disguise turn and run to
your landmark.
Play side Safety vs. run must keep the cup. At times you may be the fill
player, but when in doubt fill outside in to give the backside Safety and
Corner in pursuit a chance to make a play.
You should always fit inside the seam player vs. the screen game.
Dead side Safeties check for possible reverse.
Do not allow nasty splits to change your alignment too much. Offenseslike to tighten splits to out leverage us after the snap.
Safeties are responsible for the fake bubble pass and fake jailbreak. Eye
discipline is imperative.
Possible slant technique by Corner with wide splits. Think wider
landmark at that time. More likely to be needed on single receiver side
of a 3x1 formation.
Important that both Safeties are seeing the same thing to cut down
distance between the two.
2
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85/163BOBCAT PRIDE
1 2
3 4
5 6
7 8
Y
Z
X
F
T
E T N E
PRO
FS
W M
CC
SS
S
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
CC
S
Slot
Pro
2
Y
Z
X
F
T
E T N E
PRO
FS
W M
C C
SS
S
Pro
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
C
C
S
Slot
(Read) (Read)
FS
F
T
E N T E
N MC C
SS
H
Z X
W
OPEN
SloFS
F
T
N MC C
SS
H
Z X
W
OPEN
Slo
E N T E
(Read)
Y
T
E T N E
SS
W M
FS
CC
U
Z X
ACE TRIPS
S
Y U
T
E T N E
XZ
SMWC C
SS
ACE
FS Deuce Trey
(Read) (Read)
85
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86/163BOBCAT PRIDE
T
H S
XZ
DEUCE
E N T E
C C
FSSS
M WN
H
Z
T
TRIPS
X
S
E N T E
C
C
FSSS
M WN
E T N E
T
Y
DOUBLES
H
X
Z
C
C
FS SS
MW N
Z
T
Y
PRO TRIPS
H
X
E T N E
C
C
FSSS
M WN
T
Y
SLOT TRIPS
X
ZH
E T N E
C
SS
C
FS
MW N
1 2
3 4
5 6
Trey
Deuce
Trey
Trey
Deuce
(Fall)
2
(Read)
T
H S
XZ
DEUCE
E N T E
C C
FSSS
M WN
Deuce
(Fall)
E T N E
T
Y
DOUBLES
H
X
Z
C
C
FS SS
MW N
Deuce
(Fall)
7 8
86
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DESCRIPTION
Used primarily versus Slot (21) and Ace Trips (12) to allow
Safeties to bracket the #2 receiver. Also allows the Corner to play
outside the #1 receiver. Still a Palms concept to a 2 speed side.
ADDITIONAL INFORMATION
1. Can be played versus 11 personnel 3 x 1 (Pro Trips).
2. All Linebackers in run fits. Safeties out of run fit.
3. Great for scissors type routes.
4. Backside corner is man to man versus TE or X receiver.
5. Different from 10, 11, and 20 calls. First call applies to Slot
family. 2ndcall applies to Pro family.
6. Examples of calls:
1. 12/21 Personnel
a. Lock Zone YPlay Lock vs. Slot or Ace Trips. Play
Zone Y vs. Pro or Ace.
b. Lock 3Play Lock vs. Slot or Ace Trips. Play 4 vs.
Pro or Ace.
c. Lock 4Play Lock vs. Slot or Ace Trips. Play 4 vs.
Pro or Ace.
Lock
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Strong Safety Play
Alignment and Keys Vs. Slot (21) and Ace (12) align 10 yards deep and over the center. Key
the QB to the #2 receiver.
Coaching Points You have no gap responsibility vs. the run. Fill where needed. You
should be a pretty aggressive run defender.
Your primary pass responsibility is the post of the #2 receiver. If there
is no post, read the QB. You may help on the dig of #1 or help the
corner on the TE.
Can be played vs. 20 personnel. You would align to the 2 speed side
and execute Palms responsibilities.
Free Safety Play
Alignment and Keys Same alignment as Palms vs. 2 speed except you can align 1 yard
outside the #2 receiver. Depth still should be 10-12 yards deep. Key isstill the QB to the #2 receiver.
Coaching Points You still much crack replace vs. a crack by the #2 receiver.
Vs. smash you now have the corner route of the #2 receiver. SS has the
post of the #2 receiver.
Great vs. scissors routes.
Can be played vs. 20 personnel. You would be aligned to the singlereceiver side and have the post of #2 strong.
Lock
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1 2
3 4
5 6
Lock
7 8
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
C
C
Slo
S
Y
Z
X
F
T
E T N E
SLOT
SS
W M
FS
C
C
Slo
S
FS
F
T
E N T E
WMC
C
SS
H
Z X
N
OPEN
SloFS
F
T
E N T E
WMC
C
SS
H
Z X
N
OPEN
Slo
Lock Lock
Lock Lock
Y
T
E T N E
SS
W M
FS
C
C
U
Z X
ACE TRIPS
S
Trey
Lock
89
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DESCRIPTION
A TE side rotation, three deep with four under spot drop zone
coverage. Accompanied by a four man pass rush vs. Pro family
formations in 12 and 21 personnel groupings.
ADDITIONAL INFORMATION
1. Solid 8 man front with one gap run fits by Linebackers and
Strong Safety. Should be strong vs. the run.
2. Double calls apply to the formations, not 1 or 2 speed sides.
1. Example: Lock Zone Y vs. 21 PersonnelPlay Lock vs.
Slot and Zone Y vs. Pro.
3. It is usually involved in a double call as the second part of the
call.
4. Probable call would be Lock Zone Y vs. 21 and 12 personnel.
5. Vs. option, flat defenders (SS and Sam) slow play the QB to
pitch. Inside backers have pitch.
Zone Y
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Strong Safety Play
Alignment and Keys 3x5 as you come down off the TE. Your key is the QB to the backs.
You must feel the TE. Tan is the alignment that you slide to when Y motions across the
formation. Your run fits are now like 1X (China) in that you key the
FB.
Coaching Points Primarily you are the force defender to the TE Side (D Gap). Take on
all blockers with inside arm and squeeze the alley. Play away you have
cutback outside the TE (D Gap).
Vs. Option slow play the QB to pitch. Do not get up field or attack the
QB.
Vs. run away, eye the TE and 6 Tech. If the TE cuts off the 6 Tech, fit
in the C Gap. Be patient, the Y may cut off the end but he might
recapture the gap.
Check for reverse with any run action away.
Your landmark pass drop is the top of the #s. Be very conscious of
your exit angle to your landmark. It is a natural tendency to work too
flat when someone shows in the flat. Make sure you basically V drop
through your landmark at ten yards to hold the curl that sometimes
accompanies the flat route.
Vs. three step drop, run for width since there is no curl to buzz through.
Initial reaction is 2 step shuffle flat outside and then read QB. Vs. three
step, continue flat. Vs. five or seven step drop, think curl to flat.
As the flat dropper wheel rules apply. You must run with the second
man through your zone.
You must be alert for of 4 verticals vs. Ace formation (12 personnel).
Zone Y
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93/163BOBCAT PRIDE
3 4
5 6
7 8
Zone Y
1 2
Y
Z
X
F
T
E T N E
PRO
FS
W MC CSS S
Pro
Y
Z
X
F
T
E T N E
PRO
FS
W MC CSS
S
Pro
1 2
FS
F
T
E T N E
SMC C
SS
H
Z X
W
OPEN
Pro FS
F
T
E T N E
SMC C
SS
H
Z X
W
OPEN
Pro
Y U
T
E T N E
XZ
SMW
C CSS
ACE
FS Doubles
93
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94/163BOBCAT PRIDE 94
DESCRIPTION
4 under 3 deep zone that involves a Safety rolling down to the TE
(Y).
ADDITIONAL INFORMATION
1. 8 man front with Safety rolling down. Run fits are one gap
responsibilities which depend on the formation.
2. Can be played vs. all personnel groupings.
3. Double called vs. 12 and 21 personnel groupings.
a. Example: Lock 3Play Lock vs. Slot or Ace Trips
and 3 vs. Pro or Ace.
4. Single Digit call vs. 10 and 11.
a. Example: Over 3.
5. There are spot drops for the underneath coverage players.
6. Seam Alerts apply to the flat defenders vs. 2 speed.
Reroute #2 receiver.
3
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Strong Safety Play
Alignment and Keys Vs. TE / Z side of Pro (21) or TE side of Ace (12) show cover 4 or
cover 2 per game plan and roll down before the snap to a Tan
alignment to the strong side. Vs. Pro Trips (11) roll down to a positiondictated by down and distance between the #2 receiver and the TE. Key
is the QB and feel the linemen for pullers.
Coaching Points Vs. 2 speed, show Cover 2 or Palms then roll down to a position
dictated by down and distance.
Your fit is always between the Backers and depends also on the
formation. 3x1 Pro Trips puts your run fit in the D Gap. Vs. Deuce
(10) you should fit in the A Gap strong. Vs. Trips (10) fit outside the#3 receiver.
You are the hook to curl player in the 4 underneath coverage. We spot
drop so your landmark is the hash. Depth depends on down and
distance.
If you are the deep middle player, get depth and read the QB. Disguise
as always.
Free Safety PlayAlignment and Keys
FS should use Zone Y deep middle rules for alignment and keys when
you are the deep middle player. Vs. Doubles (11) roll down to a tan
alignment at the heels of the backers. Key is the QB and feel the
pullers.
Coaching Points
You are the hook to curl player in the 4 underneath coverage. We spotdrop so your landmark is the hash. Depth can vary depending on down
and distance.
Your fit is always between the Backers. You will be the roll down
safety vs. Slot Trips and Doubles in 11 personnel. Always show cover 2
or 4 as a disguise and then roll down to your alignment. At times you
will be hitting it on the run so be alert for quick counts.
If you are the deep middle player, get depth and read the QB.
3
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96/163BOBCAT PRIDE
1 2
3 4
5 6
7 8
Y
Z
X
F
TPRO
Pro
3
Y
Z
X
F
TPRO
E T N EE T N E
FS
W MC
CSS
S
FS
W MCC
SS
S
Pro
Y U
T
XZ
ACE
Doubles
E T N E
W M
SS
S
FS
CC
E T N E
T
Y
DOUBLES
H
X
Z
CC
FS
SS
MW N
Z
T
Y
PRO TRIPS
H
X
E T N E
C
C
FS
SSM WN
Doubles
Trey
T
H S
XZ
DEUCE
E T N E
CC
FS
SS
MWN
H
Z
TTRIPS
X
S
E T N E
C
C
FS
SSM WN
Trey
Doubles
96
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97/163BOBCAT PRIDE 97
DESCRIPTION
Man to man coverage with a Free Safety and a low hole player
(plugger).
ADDITIONAL INFORMATION
1. Used primarily vs. 12 and 21 personnel.
2. Disguise should look just like Lock.
3. TE tradeRecall the closed side.
Possible check Under 1 X with game plan.
4. Vs. outside runs to the solid side (TE), defender spills all
blocks to him, and LBs adjust run fits. Otherwise, run fits
are just like Zone Y.
5. No Connie call vs. Slot, Slot Trips, and Ace Trips.
6. MotionRock and Roll Safeties with Z motion across the
formation. Corner ends up on Y vs. any Slot. FS has the
Slot.
7. 3 on 2 coverage (Trio) with the Linebackers on the back vs.21 personnel. Mike and Will Reggie the remaining back
vs. 12 personnel.
1 Y
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Strong Safety Play
Alignment and Keys Vs. TE, 2 yards deep and 2 yards outside. Key is the TE.
In long yardage situations you can adjust your alignment to 2x4.
Coaching Points You must spill all blocks. You must slow play the QB on sprint option.
Understand you have deep middle help and there is a low hole plugger
to help.
Vs. Y off and motion, back up to a tan alignment and work 4 on 3
coverage of the backs with the Linebackers. Always look for the flash
of Y back. Use China rules for run fits.
Always show a good disguise whether its Cover 2 or Cover 4 and then
drop down to alignment on the move. Hit it running on the snap. Just like Zone Y, eye the TE and 6 Technique. If the TE cuts of the
DE on run away, fit in the C gap. Be patient to make sure the DE
doesnt recapture the C gap.
Be physical on the release of the TE so the backer has the opportunity
to track his back to the flat.
Vs. Slot you align 10 yards over center and your responsibility is the
deep middle. Get depth and read the QB.
Free Safety Play
Alignment and Keys As deep middle player use Zone Y alignment after disguise and work
for depth at the snap. Your key is the QB.
Alignment vs. Slot is as follows: Show Lock and roll down outside
Slot using Bronco technique. Collision receivers staying on the
outside shoulder. Key QB to slot receiver.
Coaching Points Could use Race Rules if nasty splits by X or Z in two back formations.
The FS would then cut the race routes and the Corner would replace
the FS in the deep middle.
Your landmark drop rules are middle of the field vs. two back
formations and 3x1one back formations. Vs. 2x2 one back formation
split the #1 receivers.
Be alert for motion and understand how we will play the motion. Could use Connie rules by game plan.
1 Y
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99/163BOBCAT PRIDE
1 2
3 4
5 6
7 8
Y
T
E T N E
FS
W M
C CSS
U
Z
F
TITE
S
Y
T
E T N E
FS
W M
C
C
SS
U
Z
F
PAIR PRO
S
Y
Z
X
F
T
E T N E
PRO
FS
W MC
C
SS
S
Y
Z
X
F
T
E T N E
SLOT
SS
W MFS
C
C
S
Pro
Pro
Pro
Pro
(Trio)
(Trio)
(Trio)
(Trio)
1 Y
Y
T
E T N E
FS
W M
C CSS
U
Z
F
TITE
S
Pro(Trio)
Y
T
E T N E
FS
W M
C
C
SS
U
Z
F
PAIR PRO
S
Pro
(Trio)
Y
Z
X
F
T
E T N E
PRO
FS
W MC
C
SS
S
Pro
(Trio)
Y
Z
X
F
T
E T N E
SLOT
SS
W MFS
C
C
S
Pro
(Trio)
Pro
S
99
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100/163BOBCAT PRIDE
1 2
3 4
5 6
7 8
Y
T
E T N E
SS
W MFS C
C
U
Z X
ACE TRIPS
S
Y U
T
E T N E
XZ
SMW
C CSS
ACE
FS Doubles Trey
(Reggie)(Reggie)
1 Y
FS
F
T
E T N E
SMC C
SS
H
Z X
W
OPEN
Pro
(Trio)
FS
F
T
E T N E
SMC C
SS
H
Z X
W
OPEN
Pro
(Trio)
100
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101/163BOBCAT PRIDE 101
DESCRIPTION
Man-to-man coverage and a low hole player (Plugger) used
versus 10 or 11 personnel.
ADDITIONAL INFORMATION
1. Closed call depends on the Front called.
2. Same concept as 1Y. Safety to TE side has the TE. Nickel or
extra DB has H receiver.
3. Linebackers Reggie/Banjo the remaining back vs. 10 and 11
Personnel.
1 Plug
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Safety Play Same rules apply in 1 Plug Coverage as in 1 Y Coverage. Safety to the
TE side rolls down to cover the TE. Vs. 3x1 (Pro Trips) SS would
cover the TE. Vs. 2x2 (Doubles) FS would roll down and Cover the
TE. Vs. 3x1 (Trips) SS has the #3 receiver and versus 2x2 (Deuce) FShas #2 weak. Vs. 10 personnel if you draw em you ride em.
1 Plug
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103/163BOBCAT PRIDE
T
H S
XZ
DEUCE
E N T E
C CFS
SS
M WN
H
Z
T
TRIPS
X
S
E N T E
C
C
FS
SS M WN
E T N E
T
Y
DOUBLES
H
X
Z
C
C
FS
SS
MW N
Z
T
Y
PRO TRIPS
H
X
E T N E
CC
FS
SS M WN
T
Y
SLOT TRIPS
X
ZH
E T N E
CSS
C
FS
MW N
1 2
3 4
5 6
Trey
Doubles Trey
Trey
Doubles
(Reggie)
(Reggie)
(Reggie)
(Reggie)
1 Plug
(Reggie)
103
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104/163BOBCAT PRIDE 104
DESCRIPTION
Defense used versus 22 personnel. Closed call is made to U.
Coverage depends on formation.
ADDITIONAL INFORMATION
1. Versus Tite formation play Zone X.
2. Versus Pair Tite play Zone Y.
A. Corner to the pair is in Cloud Technique.
B. Same run fits as Zone Y versus Pro (21) for Linebackers.
3. Be alert for U motion.
A. Zone X becomes Zone Y.
B. Zone Y becomes Zone X.
U Over Zone
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8/10/2019 2009 Ohio Defensive Playbook
106/163BOBCAT PRIDE 106
DESCRIPTION
Man coverage vs. 22 personnel that includes a Safety rolling
down to the U side and a deep middle Safety.
ADDITIONAL INFORMATION
1. Closed call = U
2. Free Safety rolls down to U in Tite formation and plays 1 X
(China) rules for run fits. 3 on 2 (Trio) coverage on the backs
with the two Inside Backers.
3. SS rolls down to the pair in Pair Tite formation. Run fits are
based on what U does and the Fullback. 4 on 3 coverage on the
2 backs and U with the 3 Backers.
4. Corner runs with any Z Motion.
5. There is always a low hole plugger vs. the pass.
6. Should be strong vs. the run because of the 8 man box.
7. U motion vs. Pair Tite, SS must bump down into the core. Still
key the FB and U. Regardless of where U ends up, be alert
for the flash.
U Over 1
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Strong Safety Play
Alignment and Keys Vs. Tite formation align 10-12 yards deep and over the tight end (Y).
You are the deep middle player. Key the QB. Vs. Pair Tite formation align on outside shade of U and at
Linebackers depth. Key U and the FB.
Coaching Points Run fit depends on the action of U and the FB. You must see both.
Fit could be in the D gap or the A gap depending on the play.
U motion puts you in the box still keying U and the FB. Regardless
of where U ends up, always be alert for the flash.
Pass coverage responsibility is 4 on 3 man coverage on U and the 2
backs with the 3 Linebackers. Sort it out on play action.
If you end up on a back blocking, add on. Sack the QB.
As the deep middle player, think post of the #1 receiver vs. pass. Do
not get fooled on play action pass even though it is a heavy run
formation.
Free Safety Play
Alignment and Keys Vs. Tite formation, align in a tan alignment on the U side. Your depth
is at the heels of the Linebackers. Key the FB for your run fit.
Vs. Pair Tite, align 10-12 yards deep over the flex side Tackle. You are
the deep middle player.
Coaching Points Your run fits depend on where the FB goes. (China run fits). Be alert
for Power and Guard pull. Track the puller. This is vs. Tite formation.
Your coverage responsibility is 3 on 2 (Trio) on the 2 backs with the 2
Inside Backers. This is vs. Tite formation. Sore it out vs. play action.
Vs. Pair Tite when you are the deep middle player, think post of the #1
receiver. Do not get fooled on play action pass even though it is a
heavy run formation.
If you end up on a back blocking vs. pass, add on. Sack the QB.
U Over 1
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1 2
3 4
5 6
7 8
Y
T
U
Z
F
TITE
Y
T
U
Z
F
PAIR PRO
U Over 1
FS
WMC
C
SS
S E N T E
FS
W M
C
C
SS
S
E NT E
Y
T
U
Z
F
TITE
FS
WMC
C
SS
S
E N T E
Y
T
U
Z
F
PAIR PRO
FS
W M
C
C
SS
S
E NT E
Slot
Pro
Slot
Pro
(Trio) (Trio)
(Trio) (Trio)
108
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C C
FS
M N
T
SS
W
COACHING POINTS:
A. Nose- drops and plays crossing routes and check downs.
B. Nose -draws block and drops 2-4yds deep.
C. Nickel and Will can play verticals deeper. Do not have to be as concerned with
check downs.
D. Like this call vs. 10 personnel and Empty sets.
Over Gus Spy 2
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DESCRIPTION
Red Zone defense used primarily from the 12 yard line and in.
ADDITIONAL INFORMATION
1. Sam/Will linebackers shorter drop and play slant of #2.
2. Play underneath routes tough.
3. SS/FS play #2 vertical tough from outside in. Play slant of #1.
4. Mike linebacker plays deep middle.
5. Safeties and corners are playing Palms concept versus 2 speed.
6. Sam and Will play 3 to flat.
7. Be ready for Mooney Pass alert vs. 3x1 formation (Pro Trips).
8. Safeties fit like Palms vs. 2 speed.
Red 2
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Eagle Blitzes
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112/163BOBCAT PRIDE 112
DESCRIPTIONAn eagle side blitz from the outside. Played with Broncocoverage.
ADDITIONAL INFORMATION
1. Closed call depends on the blitz called:-Examples
A. Solid SpearYB. Weak SpearAway from passing strength
C. Back SpearBack
2. Bronco CoverageA. BlitzerOLBsB. BroncoSafetyC. Final 3Mike
3. Be alert for additional calls depending on the following:
A. TradeDead sideB. Swap3 Speed
4. Base personnelWill to call; Sam away.
5. BlitzerAction to spill ball outside/Action away shuffle forcutback and boot.
6. Away End plays Box/CQ technique.
7. Can run Spear Pop (Front side) or Spear Stick (Back side).
Spear (Bronco)
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Position Align Tech Key Run To Run Away Pass
Call End 6Long
StickOT B Gap B Gap B Gap
Away End Loose 5 Box OT C Gap C Gap Contain
Tackle 3 Spike OG A Gap A Gap A Gap
Nose 1 / 2I Hot OG B Gap B Gap B Gap
Solid Spear
Y
Z
X
F
T
E T N EC
C
SS
W
M S
FS
Close Call Left
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F
T
E T N E
FS
WMC CSS
H
Z X
N
OPEN1 2
7 8
Bronco
Bronco Bronco
Y
Z
X
F
T
E T N E
PRO
FS
W
MC
CSS
Y
Z
X
F
T
E T N E
SLOT
FS
W M
C
CSS
Y
T
E T N E
FS
W M
C
C
SS
U
Z
F
Y
T
E N T E
FS
WMC
C
SS
U
Z
F
TITE PAIR PRO
S S
S S
3 4
5 6
ZONE
TRADE
Bronco Bronco
Also Strong
Also Strong
U Spear
Also Weak
U Spear
HANG
HANGKEY HANG
HANG
TRADE
DEAD
HANG
Solid Spear (Bronco)
TRADE
DEAD
KEY
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ACE ACE TRIPS
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
PRO TRIPS
DEUCE TRIPS
DOUBLES
SLOT TRIPS
X
H
S
X
Z H
X
ZH
X
E T N E E T N E
E T N E
E T N E
C C CC
CC
CC
C
C
FS FS
FS
FS
FS
SSSS
SS
SS
SS
MMKEY
M M
M
WW
WW
W
N N
N N
N
SWAP
KEY
TRADE
DEAD
1 2
3 4
5 6
7 8
KEY
Y
T
E T N E
Y U
T
E T N E
XZ
FS
W MC
CSS
FS
W M
C
C
SS
ACE
U
Z X
ACE TRIPS
S S
7 8
Bronco
Bronco
Bronco
Bronco
Bronco
Bronco
Bronco
Also Strong Also Strong
Also Strong
Also Strong
Also Weak
Also Weak
Also Weak
HANG
TRADE
DEAD
KEYKEYHANG
Solid Spear (Bronco)
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DESCRIPTION
An eagle side blitz through the B gap. Played with Bronco
coverage.
ADDITIONAL INFORMATION
1. Closed call depends on the blitz called:
- Examples
A. Solid DaggerY
B. Weak DaggerAway from passing strength
2. Bronco Coverage
A. BlitzerCall OLBB. BroncoCall Safety and Away OLB
C. Final 3Mike
3. Be alert for additional calls based on the following:
A. Swap3 guys
4. Base PersonnelWill to the call/ Sam away.
5. Tackle blocks down (veer), blitzer comes off the tackles butt.
6. Away End has a Box/CQ technique.
7. Call End has a Go technique. Immediate climb to the mesh point
to a flex side.
Dagger (Bronco)
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Solid Dagger
Y
Z
X
F
T
E T N EC
CSS
WM S
FS
Position Align Tech Key Run