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RAUL FERNANDES
ARCHITECT
PORTFOLIO 2011
CURRICULUM VITAE
I Name: Raul Fernandes
Birthdate: 02/02/1983
Address: Rua Costa Cabral, nº 2780, 3º esq, Porto, Portugal
Nationality: Portuguese
Sex: Male
Contact: 00351 914747860
E-Mail: [email protected]
Master of Architecture by FACULDADE DE ARQUITECTURA DA UNIVERSIDADE LUSÍADA DE VILA NOVA DE FAMALICÃO.
II Academic Formation
2001/02 - Entered Faculdade de Arquitectura da Universidade Lusíada do Porto
2006/07 - Entered Faculdade de Arquitectura da Universidade Lusíada de Vila Nova de Famalicão, fi nishing his Master of Architecture degree in 2011.
2008 - Participated on “Edifi cação do Futuro” seminary, on April 15th
2008 - Participated on “Jornadas de Território, Cidade e Design”, promoted by Faculdade de Arquitectura e Artes da Universidade Lusíada de Famalicão, on June 3rd and 4th.
2011 - Finished his Master of Architecture degree thesis, titled “The Real and the Virtual in Architecture - Considerations for a mutable and interactive Architecture”, graded 17/20.
III Professional Activity
1998/2001 - English tutor for 3 school years.
2003/2010 - English translator
2003 - Begins his cooperation with MUTE ARCHITECTS, until 2005.
2004 - Cooperates with the architects Gonçalo Furtado (FAUP) and Carlos Hernandez (PEI) on the elaboration of the book “Off-Forum|Post-industrial Global City and Repressed Marginal Design Discourses / Off-Forum|Ciudad Postinsdustrial Global y Discursos de Diseño Marginal Reprimidos”
2004 - Participated on the event “Off Forum Barcelona 2004”, realized on June at Metroom Gallery, in cooperation with the architects Gonçado Furtado and Carlos Hernandez - Program of International Studies, Universidad Javeriana
2005 - Cooperated with Gonçalo Furtado on the elaboration of the book “Behind the Pencil or the Construction of the Critical Project / Detrás del lápiz o la Construcción del Proyeto Crítico”, with foreword by Neil Leach.
2006 - Designs the logo for Unidade de Saúde Familiar Physis, on Vizela’s (Por-tugal) Community Health Center.
2009 - Cooperated on the conception and design of the short fi lm Aniki Toto, displayed on Faculdade de Belas Artes da Universidade do Porto.
2009/11 - Cooperates with the architect João Ferros.
2010 - Designs the remodelling of an apartment on Rua de Costa Cabral, Por-to, Portugal.
2010 - Participates on the exhibition “Estratégias Urbanas” (Urban Strategies), realized on 7-29th May at Póvoa de Varzim’s Municipal Library (Portugal).
2010 - Published on Materiais de Construção magazine, May/June 2010.
2010 - Participates on Trienal de Lisboa 2010 - A House in Luanda
2011 - Begins the design to remodel the waiting room A from Unidade de Saú-de Familiar Physis, at Vizela’s community health center.
IV Personal skills and aptitudes
Main Language: Portuguese
Other languages:
English
Spanish
French
Computer skills and aptitudes:
Adobe InDesign
Adobe Photoshop
Adobe Premiere
Archicad
Autodesk AutoCAD
Cinema 4D
CorelDRAW
Microsoft Offi ce
SketchUp
Understanding Conversation Writting
Oral Reading Oral Inter-action
Oral Pro-duction
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Portfolio
“Twisted Metal”
Oporto, Portugal Year: 2005
Placed in one of the most busy streets in Oporto, near Futebol Clube do Porto’s stadium and Monte Aventino Sport Club, the goal of this project was to accomo-date visiting sports teams, as well as ha-ving minimum dimension rooms, while still having a bathroom and sleeping zone in each of them.
Designed for visiting sports teams to relax before and after their games, the building attempts to use and explore the team’s cammaraderie, allowing an easy com-munication between rooms and on com-mon areas, always respecting the privacy of those who desire it.
Composed by 40 minimum dimension rooms, this building compensates each cell’s small area by allowing them to mu-tate, maximizing their space.
Athlete Dormitory
Simple Bed Bed and desk Desk
“Jigsaw”
Famalicão, Portugal Year: 2006
Composed by 27 fl ats of different types, this building attempts to create spaces that can refl ect the mutability of contem-porary families.
The interconnected bodies and ample green, relaxation and common spaces, allow for an excellent communications among the inhabitants, and provide a wide array of entertainment, sport and relaxation activities.
The fl ats’ ability to mutate allows them to accomodate the necessary number of in-
habitants/visitours at any given time.
Residential Building
The fl at’s ability to mutate allows it self to have from 1 to 4 rooms, besides the kitchen and both bathrooms. This allows “creating” rooms as nec-essary, from new babies, to the children leaving home attend university, or move to a place of their own, or to accomodate a visiting friend.
This way, the living space of the fl at is always max-imized.
“Urban Mechanism”
Community Health CenterFamalicão, Portugal Year: 2007
Based on the concept of “Exception, Interaction, Emotion”, the main idea for this project was to eliminate the typical “cold” and sterile environment usually seen on community health centers. With this in mind, the goal was to create an “organic” shape, with as little straight angles as pos-sible, where it would be possible to see the outside from nearly anyplace in the Center, with lots of green spaces both inside and outside of the building.
This way, the concept became one of “Urban Mechanism” (according to Yonna Friedman’s theory), in which the health center has to be forcefully seen as an element of exception in the city. In the same way, being a building of great importance in a city, it should be able the refl ect the city it is built in. A health center can refl ect by itself the living variations of the population it serves through the amount of people in it, or in the specifi c areas of the building in which people aglomerate, therefore being able to qualify itself as as “Urban Mechanism”.
For a better organization of the building, it is subdivided in four distinct core zones, namely for the diagnostics, emergency, ambulatory and administrative zones, being the ambulatory zone also the connecting element between the other zones, containing the reception space as well.
Aerial view
Front elevation
Left elevation
Right elevation
Back elevation
Section 1
Section 2
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“(inter) ACT”
1300 1500 1700 1900
Urban Intervention at Póvoa de Varzim
1950 1970 1990 2000
Póvoa de Varzim, Portugal
Year: 2009
This urban intervention attempts to “reconnect” the city with itself, seeing as the city is currently a non-planned mess, due to the growth “boom” in the 1970’s.
The intervention, placed across several places in the city, uses a curved language, not used in any other part of the city, to create “perception hotspots” - when people see the curved buildings and streets in different parts of the city, they make mental connections between the various places, which will eventually lead them to the main build-ing of the intervention, a Cultural and Multime-dia Center, something that the city desperately needs.
The curved language comes from the natural landscape of the city, and the selected places for the intervention attempt to be physically con-nected in the future. Since many building in the city are condemned, the intervention creates new guidelines for a new, more sustainable urban planning of the city.
“Real vs Virtual”
Cultural and Multimedia CenterPóvoa de Varzim, Portugal
Year: 2009
Taking on the “Multimedia” part of the project, the building tries to explore the concept of “what is real?” from a real
vs virtual standpoint, dividing itself into a “real” zone where physical activities and interactions occur, and a “virtual” zone where only cyber connections and inter-actions occur. Both zones come in con-tact in the middle of the building, mixing the contents of both to create the de-sired effect of questioning what is real.
The project was developed based on the concept of “Real vs Virtual”, trying to ex-plore the question of “what is real?” as a basis for the concept of virtual reality on the build environment.
The building appears as two curved sol-ids, mutually intersecting themselves and with the existing plazas through ramps, esplanades, and visual elements.
While the interior of the building is espe-cially made for exhibitions, presentations and cultural events (both “real” as well as “virtual” or cyber - depending on the building’s zone), the exterior spaces of the building (both the terrace and trully exterior spaces) allow for cultural events, with an emphasis on urban culture, al-lowing for several types of events, always attempting to create pleasant spaces, tuned for communication and relax.
The emmersive virtual reality room allows the user to experience different environments, breaking down the barriers between re-ality and virtuality. This room also allows the users to create their own environments and share them amongst themselves, or even create and control environments for other people to enjoy.
“DNA”
PassagewayYear: 2010
Designed as a connecting element for the “Future Cities” (2010) project, this pas-sageway allows itself to be used both a regular ground passageway or as a sus-pended bridge.
The passageway’s shape allows for a multitude of lighting in different angles to be used, as well as video projections both inside and outside of it, allowing the passageway to display informative, rec-reational and commercial information to the users and people walking/driv-ing nearby. Since this was designed for a plaza, the video information attempts to give a new life to it, making it again a place where people can reunite to be in-formed and discuss the new information.
“Mutation and Interaction”
Residential Flat
Year: 2010
Designed as a case study for the Master of Architecture degree thesis “The Real and the Virtual in Architecture - Considerations for a mutable and interactive Architecture”, it attempts to be a completely mutable and interactive fl at, allowing for whoever lives there to constantly change the fl at, both physically and virtually.
The mutability of the space allows for anyone to customize the living space at any given time, assuring that the small (40 m2) space is able to handle any situation, occasion, necessity and mood of whoever lives there.
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Livi
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Mutable spaces
Special custom made modules slide and unfold in order to create the various rooms and furniture.
A special grid and support system is necessary in order for the modules to move and rotate with small effort. This allows the modules to move in two axis, as well as to rotate on themselves, maximizing the mutating aspect af the fl at.
Since all the pieces are pre-made, it is only necessary to assembly the pieces in the desired place, assuring quick and effi cient building times.
Quick assembly
Interactivity
Emersive virtual
environments
Motion Sensors
High-defi nition screens cover the walls, ceiling and fl oor of the fl at, allowing a “virtual mutation” of the space - from transforming it into a beach, a forest, another city, outer space, or even being inside a videogame, the possibilities are endless, limited only by the imagination of software pro-grammers.
With motion sensors built in every module, as well as in sev-eral parts of the ceiling and fl oors, the user is able to inter-act with the fl at itself, from giving simple commands (such as reorganizing the space, checking e-mails, or participat-ing in video-chats) to more advanced commands such as being inside a game, with the fl at projecting the game en-vironment in all of its walls, ceiling and fl oor.
Acrilic protected screen
Module
Acrilic protected screen
Motion sensor
Acrilic protected screen
Grid