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2014 Global Games Market Webinar

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Trends and insights towards a $100bn global market in 2017
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www.newzoo.com Peter Warman CEO Newzoo Zoom Out. Global Games Market Webinar Trends and insights towards a $100bn global market in 2017 Celebrating the launch of Newzoo’s 2014 Global Games Market Report
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Page 1: 2014 Global Games Market Webinar

www.newzoo.com

Peter WarmanCEO Newzoo

Zoom Out.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Celebrating the launch of Newzoo’s 2014 Global Games Market Report

Page 2: 2014 Global Games Market Webinar

www.newzoo.com

Peter WarmanCEO Newzoo

Zoom In.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Page 3: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Peter WarmanCEO Newzoo

Zoom In.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Celebrating the launch of Newzoo’s 2014 Global Games Market Report

Page 4: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Peter WarmanCEO Newzoo

Zoom Out.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Celebrating the launch of Newzoo’s 2014 Global Games Market Report

Page 5: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Peter WarmanCEO Newzoo

Celebrating the launch of Newzoo’s 2014 Global Games Market Report

2014 Global Games Market Report45 pagesGlobal Trends & Key MomentsMethodology & Key Market IndicatorsGlobal Market per Screen, Segment & RegionGame Revenues of Top Public CompaniesMarket Per Region, 2013-2017 ProjectionsThe Top 50 Countries, 2014 DataKey Data & Insights on 18 CountriesFranchise Rankings & Insights€1,490 ($1,990)

Global Games Data Service12 Month Continuous ServiceGranular DatasetsQuarterly UpdatesCustom Analysis SupportIncludes report€4,900 ($6,700)

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Page 6: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Webinar practical stuffUsing GoToWebinar

QuestionsQuestions can be posed by using the Questions box in the GoToWebinar dashboardSelected questions will be answered at the end of the webinar following a 40 minute presentation. All questions will receive a personal answer from one of the presenters.

ProblemsIf you are experiencing any Technical problems let us know via the Questions box and we will see what we can do.Alternatively shoot an email to our moderator Thomas, [email protected]

Page 7: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com

Global and Local Market Intelligence

© 2014 Newzoo

Newzoo Services, Market Segments & Clients

GLOBAL COUNTRIES

FRANCHISES APPSTORES CUSTOM

several key clients cannot be disclosed

NEWZOO SERVICES

Page 8: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Looking Back.

Page 9: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

1,110M GAMERS

2013 Global Games Market

© 2014 Newzoo

Per Market Segment*Key Take-Aways.

*Excluding tax, hardware, consumer-to-consumer trade but including retail margin.

Japan 2013 mobile revenues

$5.5bnof which $2.4bn through

feature phones

Games generated

80%of appstore revenue

versus 65% a year ago

Page 10: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

2013 Global Games MarketPer Region*

© 2014 Newzoo *Excluding tax, hardware, consumer-to-consumer trade but including retail margin. www.newzoo.com/chinareport

Key Take-Aways.

China exceeded expectations with

+35%Year-on-year growth

with total revenues of

$13.5bn

in 2013

Page 11: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Peter WarmanCEO Newzoo

Zoom Out.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Page 12: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com

Peter WarmanCEO Newzoo

The Real World

CONSUMER

ENTERTAINMENT SCREENTV/CONSOLE

FLOATING SCREENTABLETS/HANDHELDS

COMPUTER SCREENDESKTOP/LAPTOP

PERSONAL SCREENFEATURE & SMARTPHONES

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

SOCIAL NETWORKS

THE CLOUD

Page 13: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

2013 Global Games MarketPer Screen*

© 2014 Newzoo

*Excluding tax, hardware, consumer-to-consumer trade but including retail margin.

1,110M GAMERS

Key Take-Aways.

In North America

24%of gamers played on all

four screens, or 41M gamers

In Western Europe

22%of gamers played on all

four screens, or 34M gamers

Page 14: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

© 2014 Newzoo Data Explorer

King Franchises: Screen Most Played On For Candy Crush, Pet Rescue Saga, Farm Heroes and Papa Pear Saga gamers

#2grossing iOS game in the world (March

’14),#2 for GooglePlay

48%of mobile Candy

Crush gamers also plays one of King’s other mobile titles

38%Of Candy Crush gamers has a

Samsung phone

#6grossing iOS game in the world (March

’14)#7 for GooglePlay

53%of mobile Farm

Heroes gamers also plays Candy Crush

onmobile

48%Of Farm Heroes

players lives with kids at home

Aggregated data for 12 countries:

US UK GER FR BE NL TR

55MIs the minimum number

of gamers for any of these four King

franchisesPO CHN KOR VN JP

CROSS-SCREEN MONETIZATION

King uses the PC screen to

Tweak gameplayTest gamesBuild a communityPromote mobile

And then selects the game to publish on mobile and starts

monetizing.

Only the oldest King franchise, Candy Crush

had more players on mobile in March with

40%Playing most on a

smartphone and 39% on PC.

Key Take-Aways.

Page 15: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Looking Back.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Looking Ahead.

Page 16: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

2014E Global Games MarketPer Market Segment & Screen*

*Excluding tax, hardware, consumer-to-consumer trade but including retail margin.

© 2014 Newzoo

Tablet gaming is fastest growing segment at

37%Year-on-year growth

TV Console gaming flat at

$23.4bn

with current-gen still strong

Key Take-Aways.

Page 17: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

2014E Global Games MarketPer Region*

© 2014 Newzoo

*Excluding tax, hardware, consumer-to-consumer trade but including retail margin.

Key Take-Aways.

Asia-Pacific contributes

82%Of global annual growth

of

$6.0bntaking 45% of the

worlds’ games market

Page 18: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Looking Back.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Looking Ahead.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Towards 2017.

Page 19: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

2013-2017 Global Games MarketPer Year and Market Segment

© 2014 Newzoo, Global Games Market Report

Key Take-Aways.

The global games market grows to

$102.9bn

In 2017, at a compound annual growth rate of

8.1%

Page 20: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

2012 2013 2014 2015 2016 2017102030405060708090

100

Global Games Market 2012-2017Total & Mobile Game Revenues

2013$75.5

Bn

2017$102.9

Bn

$70.4

18%

$75.5 $81.4 $88.4$95.2

$102.9

23% 27% 30%32% 34%

$12.7 $17.6 $21.8 $26.3$30.7 $35.4

TOTAL MOBILE TOTAL MOBILE

2013$17.6

Bn

2017$35.4

Bn

TOTALMARKET

2013-2017 CAGR

MOBILEGAMES

+8.1%+19.1%

$Bn

SHARESHARE

SHARESHARE

SHARESHARE

MOBILEMOBILE

MOBILEMOBILE

MOBILEMOBILE

TOTALTOTAL

TOTAL

TOTAL

TOTAL

TOTAL

© 2014 Newzoo

© 2014 Newzoo Global Games Market Report | May 2014

TOTAL GAMES MARKET MOBILE GAMES MARKET

Key Take-Aways.

This year mobile gaming passes a quarter share of the games market. In

2017

34%Of global game revenues

will be generated through (smart)phones

and tablets, at$35.4bn

Double compared to 2013 and more than

consoles….

Page 21: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

Global Games Market 2013-2017

2013 Global Revenues Exceeded Expectations Driven by Continued Growth in China and Mobile Gaming on a Global Scale.

Between 2013 and 2017, the Global Games Market Grows at 8.1% (CAGR) per Year to $100bn in 2017.

Apple, King, Gungho Generate More Annual Game Revenues Than Nintendo.

The Asia-Pacific Region Contributes 82% of $6Bn Global Games Market Growth.

Smartphones and Tablets Match Global Console Revenues.

The Global Number of Gamers Surpasses 2.0Bn, Up From 1.6Bn in 2013.

Tencent Takes 10% of World Games Market.

China Overtakes US as Worlds’ Biggest Games Market with over $25Bn Revenue.

Mobile Games Market Share Rises to 35% with $35Bn Revenue.

Global MMO Revenues Equal Those of TV / Consoles at $24Bn. Physical Sales

Evaporate, Dropping Below 20% in the US.

The Asia-Pacific Region Takes 49% of Global Market.

© 2014 Newzoo, Global Games Market Report

Key Moments Towards 2017 | Revenues Per Year and Market Segment Key Take-Aways.

In 2013, Tencent became worlds’ biggest game

company. Its Q1 results showed YoY growth of

+40%At this pace, Tencent will

take

10%of the f global games

market in 2015

Page 22: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

CompaniesBy Q1 2014 Game Revenue

Source:Free rankings on

newzoo.com

= =

FY 2013 Q1 2014

Page 23: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

Global Market Data MethodologyNewzoo’s unique approach to global market data and projections

Worlds’BiggestSudoku.

Page 24: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

Global Market ModelContinuous effort to have most granular data and accurate global estimates

Shar

e of

Pay

ing

Play

ers (

%)

Tim

e / P

laye

r (hr

s)

Avg.

Spe

nd /

Payi

ng P

laye

r ($)

Global Financial Company AnalsyisGame revenues of public and non-public companies

Population & Economic Census DataProjecting organic growth on a local and global scale

Primary Consumer Research in Key CountriesUnderstanding playing and spending behaviour

Local Data ValidationWith commercial companies in specific countries

Third Party Data & ResearchReported on a local and global scale

Newzoo’s Global Data

Model

Output: Key Market Indicators (Global, Regional, Local)Input: Continuous Data Analysis Modelling

Page 25: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

Using Economic & Population KPIsIn combination with primary research results & global financial analysis

Coming soon: new casual connect report

Key Take-Aways.

Connectivity and economic growth drive games market growth. Online population will grow

+39%Towards 2017 compared to 7.9% in matgure markets.

Page 26: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

Newzoo Estimates in PerspectiveCompared with other research parties

Notes: Compound annual growth rates cover different periods: PwC (2012-17), IDG (2012-17), Gartner (2012-15), DFC (2012-17), Newzoo (2013-2017).

Sources:PWC: “Global Media & Entertainment Outlook 2013-17”, IDG: Investor relations site Capcom (dated September 2013), Gartner: Press release October 29, 2013. DFC: “Return of the core gamer”, February 2014. Newzoo: Games Market Update, April 2014.

2012

2013

Page 27: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com/globalgamesdata

Granularity Country-by-CountryAvailable to our continuous subscribers and …. you

Top 100 countries by game revenueswww.newzoo.com/countryrevenues

Page 28: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Zoom Out.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Page 29: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com

Games: Mass audience & TransmediaTime spent on game franchises explodes as games branch out to all media

Free-to-play PC/MMO games are leading growth on PC with a

compound annual growth rate (CAGR) of

+19.4%for 2012 - 2016.

PewDiePie is now the#1 Channel on

YouTube worldwide with

14,245,717subscribers and2,577,980,625views to date

On the Friday of the League of Legends final, attended by

13,000 fans,4,300,000

people watched live streams on Twitch.

Free to Play eSports Game Video Content

Trends are all inter-related

Page 30: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com

It is about time.

Total time spent on games in 2013 is up

+39%Compared to 2011In North America

+43%In Western Europe

Sizing eSports PopularityLevel of interest in Western countries

Page 31: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

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Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Page 32: 2014 Global Games Market Webinar

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Zoom Out.

Page 33: 2014 Global Games Market Webinar

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Zoom Out.

Page 34: 2014 Global Games Market Webinar

Zoom Out.

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Page 35: 2014 Global Games Market Webinar

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

The Real World

CONSUMER

ENTERTAINMENT SCREENTV/CONSOLE

FLOATING SCREENTABLETS/HANDHELDS

COMPUTER SCREENDESKTOP/LAPTOP

PERSONAL SCREENFEATURE & SMARTPHONES

SOCIAL NETWORKS

THE CLOUD

Page 36: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Zoom Out. The Real World

Page 37: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

AppStores & Mobile Devices Drive Change in the Real World

Zoom Out. The Real World

Zoom In.vs The AppStore

Page 38: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com© 2014 Newzoo

Zoom Out. The Real World

Page 39: 2014 Global Games Market Webinar

www.newzoo.com© 2014 Newzoo www.newzoo.com

Zoom Out. The Real World

Page 40: 2014 Global Games Market Webinar

www.newzoo.comwww.newzoo.com

Peter WarmanCEO NewzooZoom In. Celebrating the launch of Newzoo’s

2014 Global Games Market Report

Global Games Market WebinarTrends and insights towards a $100bn global market in 2017

Order at newzoo.com€1,490 ($1,990)Continuous service€4,900 ($6,700)

Top 100 countries by game revenues: www.newzoo.com/countryrevenues

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