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Amanda BurkeKelly Willis & Jennifer LeaseColleen Fitzgibbons & Alex LeslieAshley Trantham & Smith WorthUniversity of Bridgeport
Prevention Showcase
Environmental Scan: A Tool for Strategic Problem Gambling Prevention Efforts
Amanda Burke, Ph.D., CTRS, CHES
A tool that can be utilized to collect data to design health programs uniquely tailored to the needs of communities.
(Rowel et al., 2005)
A process of gathering, analyzing, and dispensing information for tactical or strategic purposes.
Factual and subjective information.
Collect information on the environment
Process the findings on the community condition
Respond using CSAP’s 6 prevention strategies
CPR
1. Information Dissemination 2. Prevention Education 3. Alternatives 4. Problem ID & Referral5. Community-Based Process6. Environmental
Allows you to understand the trends, changes, and drivers that impact or may impact the community
Helps with strategic planning
Direct funds accordingly
(Rowel et al., 2005)
Takes resources to conduct
May encounter resistance
Select scanning team
Scan to the beat of the CPR song…
Maryland Smart Choices Youth Gambling School-Based Program
Kelly Willis, LCSW-C & Jennifer Lease, LCSW-C
Display Table: Brittany Parham, PhD
Adapting: Smart Choices to MD• Two basic types of program adaption
– Program content• Goals/concepts relatively unchanged• Simplified content
– Form of program delivery*• Characteristics of the delivery person(s)
– Manual– Helpful Guide (pg. 3 of Executive Summary)
• Channel of delivery *– Games, interactive activities, discussion, group work– Posters, handouts, power points, oversized dice, prize box
Castro et al., 2004 &
Agenda: Session 1• Introductions: Rules/Student Expectations
(pg. 4 of Executive Summary)
• Introduce Decision Making Model
• Introduce Positive Behavior Plan (pg. 4 of Executive Summary)
• Earn Prizes: e.g. Pencils, Erasers, Candy, Magnets, Yellow Smart Choices Bag and Water Bottles
This Session we will discuss:
• Define Gambling (“Let’s Make a Deal”)• Gambling: Games and Values• Facts, Myths, Rituals & Superstitions• Final Activity: Decision Making Game
Agenda: Session 2• Review Rules/Positive Behavior Plan• Review Decision Making Model
This Session we will discuss:
• Understanding skill vs. luck• Understanding consequences of gambling• Definition of Problem gambling• Final Activity: Decision Making Game
Agenda: Session 3• Review Rules/Positive Behavior Plan• Review Decision Making Model
This Session we will discuss:
• Needs vs. Wants
• Create your own PSA presentation to the class
• Final Activity: Decision Making Game
Program Evaluation• Analysis of pre/post test data showed students learned:– Gambling relies on luck versus skill– Young people could develop a gambling addiction
• Focus group for participating clinicians concluded:– Manual contributed to ease of program implementation– Students stayed engaged– Positive behavior plan and rewards were effective
Thank you for participating in this session on:
Maryland Smart Choices
If you have questions, comments, or concerns please don’t hesitate to speak with any of the presenters
THANK YOU!
Preventing Problem Gambling Among College Students: A Collaborative Approach
Colleen Fitzgibbons, Recovery ResourcesAlex Leslie, Cleveland Crisis Rape Center
Scope of Problem
“Doesn’t Happen Here!”
Positive Solution
The Big Idea:
Bystander Engagement
Partner
• Connect with CRCC—utilize issue that campuses do talk about
• Connect with multiple campuses‐key program folks
Design
• Focus group each campus• Create a template with room to tailor for each program
Implement
• Provide programming to students• Measure outcomes
Focus Groups (Learning)
Key campus leaders/influencers(6 hour training)
Broader Programming(60‐90 min programming)
“I feel a sense of responsibility to intervene in issues of substance use, sexual violence and mental health problems.”91% agreed…“I plan to use the skills I learned today in the future.”94% agreed…
Of the1,054 students trained…
Problem Gambling Outreach on College Campuses: A Three-
Pronged Approach
Ashley TranthumSmith Worth
North Carolina DHHS, Division of MH/DD/SAS
North Carolina Problem Gambling
Program
North Carolina Problem Gambling Program
877.718.5543
morethanagamenc.com
Missionto provide and support effective problem gambling prevention/education, outreach and treatment programs throughout North Carolina
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
College Gambling
Higher risk population Research has shown that teenagers and college-aged young
adults are more impulsive and at higher risk for developing gambling disorders than adults.
Most adults with a gambling problem started gambling at an early age. Scientists have learned that the adolescent brain is still growing, which accounts for the frequently impulsive behavior and unwise decisions of teenagers.
Compared to students without gambling problems, students with gambling problems are more likely to use tobacco, drink heavily or binge drink, smoke marijuana or use other illegal drugs, drive under the influence and have a low GPA.
North Carolina DHHS, Division of MH/DD/SAS
College Students & Gambling
Internet gambling 2.6%
Horse/dog races 4.5%
Cards, dice or game of chance 12.0%
Casino gambling 20.4%
Sports gambling 20.5%
Lottery/numbers 24.7%
75% of college students gambled during the past year
North Carolina DHHS, Division of MH/DD/SAS
Past Year College Gamblers Higher rates of: Unsafe sex after drinking
Illicit drug use
Cigarette use
Marijuana use
Binge drinking
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
NC College Outreach Programs
North Carolina DHHS, Division of MH/DD/SAS
NC College Outreach Programs
12+ colleges/universities participating
$5,000 grants
3 pronged approach* Screening Outreach Policy
*Adapted from Lane County Public Health
North Carolina DHHS, Division of MH/DD/SAS
Getting your foot in the door Find an advocate
Find the right department Counseling Center Health/Wellness Center Student Affairs School of Social Work Peer Health Educators
Ask about screening questions
Change approach (use as community public health outreach, design project, campus safety, etc.)
Screening
Health Center
Counseling Center
Financial Aid
North Carolina DHHS, Division of MH/DD/SAS
Policy
Enforce existing school policies related to underage/illegal gambling. If no gambling policies currently exist, advocate and work to create them.
Encourage inclusion of gambling questions in all on-campus health surveys and studies in order to elevate the knowledge of how gambling is affecting college-age students in addition to creating a valuable source of data for future study
North Carolina DHHS, Division of MH/DD/SAS
ResearchWork in progress
Questions added to UNC Charlotte College Health Survey- data pending
Working with UNC Wilmington School of Social Work and Counseling Center to develop research projects
North Carolina DHHS, Division of MH/DD/SAS
On-Campus Awareness Campaigns Educate campus counseling services and health promotion
staff
Curriculum infusion
Freshmen Orientation
RA training
Athletics
Collaborate with key groups
Create campus-specific video PSA’s
North Carolina DHHS, Division of MH/DD/SAS
Awareness Campaigns T-shirts, pens, towels
Presentations
PSAs
Poster contests
Play
Activities
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
North Carolina DHHS, Division of MH/DD/SAS
Challenges “We don’t have a gambling problem here”
Maintaining appropriate messaging
Encouraging student involvement
Continuing momentum
North Carolina DHHS, Division of MH/DD/SAS
College Poster Presentations
Liz McCall
Community Partnerships to Prevent Problem Gambling: Conducting Research to Inform Evidence Based Prevention
Jason F. Sikorski, Ph. D.Katie DaltonLauren McCarthySean GriffinArialda Fejzic
Central Connecticut State University
Phase 1Developing a Program of Research• The importance of this data being collected▫ Partnership between community prevention educators and
a university setting
▫ Assessing problem gambling as part of a university-based research program investigating high-risk behaviors in college students Identifying correlations across high risk behavioral tendencies
• Data collected during the Spring Semesters of 2011 and 2013▫ An opportunity to engage students in research and
community-wide prevention Please take a look at some of our conference presentations
Phase 2Identifying Predictors and Consequences of Problem Gambling in College Students
• University research partially funded by the Connecticut Council on Problem Gambling▫ A comprehensive assessment protocol Please see the handout summarizing the wide range of
constructs assessed
▫ A large sample of undergraduate college students Over 200 participants taking part in a 3-hour data
collection process
Phase 3Informing Future Prevention Efforts
• With this range of information collected▫ Add to the empirical literature pertaining to the
etiology of problem gambling behaviors Replications of past findings in college students Extend the literature on predictors of problem
gambling Positive Psychology Hypermasculinity
▫ Inform community prevention efforts in an evidence based world
Objectives
Gambling Awareness & Prevention at University of Bridgeport
Nicole R. MorseStudent Health Services
University of Bridgeport, Bridgeport, CT
+ To provide information aboutgambling and referral sources to thestudent population at the Universityof Bridgeport.
+ To provide Problem GamblingAwareness Activities on campus.
+ To Conduct Risky BehaviorsFocus Groups on campus with adiverse student population todevelop a cohesive and inclusiveposter/media campaign forawareness and referrals.
This was made possible by a grant funded by H.ED.G.E.
Next Steps 2016:This year followed up with students andcreated a poster and media campaignthat can be viewed in multiple differentsettings around campus. We will beginto use these posters as outreach andfollow up with additional RiskyBehaviors/Non-Gambling Activities oncampus. Our Non-Gambling Game Nightis an Student Health sponsored night thatRA’s can request for their buildings as aneducational program. We will followthrough with activities, programming andour media campaign and assess whereour student exposure and knowledge is.
Educating Students+ Our first objective was to providegambling and referral information tostudents living and taking classes onthe University of Bridgeport Campus.In order to reach the maximum aboutof students possible we createdPowerPoint presentations containinggambling statistics and referralinformation. These presentationswere played in the residence halls,dining halls, online portal, and in theStudent Center for several weeksduring both Fall and Spring Semester.
+All students that participated in newstudent orientation and orientationleaders were given GamblingAwareness information and referralinformation during the Fall and SpringOrientation period.
+This allowed us to maximize theamount of students we were able toreach in a passive manner. A largeamount of students were able to viewthe statistical data and referralinformation throughout each semesterin a number of different venues oncampus.
Student Attitudes about Gambling:- For some gambling could be anaddiction.-It can start with friends and turn intosomething much more.-It is not necessarily a problem on theUniversity of Bridgeport campus.Student Perceptions of Positive Aspectsof Gambling:WinningStudent Perceptions of Negative Aspectsof Gambling:Emotional: Anger over loses, Losing
Money, No Hope, Relying on it forincome, Risk of Injury
Focus Group Findings
Gambling Awareness Activities
+ Our second Objective was to providehands on educational activities in the formof Prevention Programming. We held anInternational Coffee Hour and RA/RD Non-Gambling Game Night.
+Risky Behavior Event:The University Counseling Servicesconducted a Fresh Check Day, whichhighlighted suicide prevention andother risky behaviors. Over 350students attended this event. T shirtswere purchased with the grant funding.Risky behaviors such as problemgambling, alcohol and other drugs,resources on and off campus werehighlighted at this event.
+ Non-Gambling Game Night AwarenessEvent: A game night with RA’s tohighlight issues relevant to collegestudents. At this event, Gamblingawareness and Gambling preventioneducation were provided to on campusstudents. The funding was used toprovide food. 35 students and staffattended this event and 35 studentswere given information on Gamblingawareness and resources on and offcampus. Students were able to enjoynon gambling games and smoothies.
Risky Behaviors Focus Groups+ Groups were held three separate times
and in three separate locations. Wetargeted a variety of different voices andperspectives on campus for feedback onour poster/media campaign images.
+ Total Number of Students: 34+ 24 Undergraduate Students+ 5 Student Affairs Professional Staff
Members+ 5 Resident Assistants/ Undergraduate
Students
Students believed gambling can Include:Cards, placing a bet on a game, casinos, and
some felt that lottery scratch games wereincluded. Students did not feel March Madnesspools were considered “risky” gambling but didacknowledge it as gambling.
Student’s understanding of the GamblingPopulation:
On campus students, off campus students, andmore often international students.-Not as much of an issue for those studentswho are in debt. More of a problem for offcampus students.-Students agreed that there is an increasedaccessibility due to internet.-Targets students who are privileged.
Students suggestions during Poster/MediaCampaign Creation:
-Clear Taglines that could work with multipledifferent substances/risky behaviors
-”Pop” art, colors that stand out-Posters should be viewed in a group for highest
impact-Have more than one series of posters to display
for maximum effectiveness
Focus Group Findings that Controlled Creation of Campaign:
Environmental Strategies (VOTE #1)Kelly DunnColleen FitzgibbonsAmandaLiz McCall
Thank You! Please vote!