Date post: | 13-Apr-2017 |
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Learning Gains through Play
Overview
Learning Gains through Play Learner-centred leading to
learner-driven Accelerated by
innovative technologies
The Overall Aims…
To Improve a range of literacies
To give teachers new tools and a new zest for teaching
To relate cognitive development and motor coordination To promote
Play
Targeted Literacies Visual Literacy Acquisition of English Fine and Gross Motor Skills Numeracy
Emotional Literacy
The D G Murray Trust Samsung donated large TVsMicrosoft donated 10 XboxesIntel assisted to source learner tablets CSIR – authorised use of materials
For those unfamiliar with Xbox Kinect A gaming
console TV screen and
sensor
Using Body and Voice
Variety of GamesAdventure-
Sports Dance -Imagination
Learner Engagement
with games but also with peers
Lerato Playing Kinectimals
https://youtu.be/ZrmX1lvLLPg
Teachable moments
Video of Learners at Temperance town – Bianca Beyer’s class
Learner-driven activities • Video of Buselaphi
Shelembe • Explaining how
learners find their own apps without being prompted to do so – and letting them do that without scolding them.• https://
youtu.be/LV2z2RGlyZ0
Meaning making through the eyes of a child: Visual literacy in child development
Nthabiseng M. Hlela
Learning Stations 1.Simulation2.E-Books3.Emotions app 4.Origami tutorial5.Copying sentences6.Waiting station.
Waiting Station
Video of Nthabi’s classroom during learning stations
Ella Klaasens classroom
https://youtu.be/Csz_qOcEIDM
Hlengiwe Mfeka – Project Manager
• ICT4RED Course – 10 Modules (Grade R and 1 teachers)• Change Leadership (School Management Teams)• Learn to Earn• Badges (Implementation)• Learning Gains through Play Website – www.learninggains.schoolnet.org.za • Support & Mentoring (school visits)• Evaluation• What’s next?
• Peer Coaching (to promote Culture of Learning & PLC within the school)
Ms N Buyeye•Video of Noxolo’s class – using 100 Classic Stories App
Visual Literacy and ReadingIn The Reading Teacher – Multiple Perspectives About Reading, Giogis et.al. (1999) state that “a picture book must have both an engaging story as well as appealing art. The two work in concert to create meaning through transaction with the reader”.
Visual literacy, defined as the ability to construct meaning from visual images, is developed, practised and enhanced through early reading.
The enGauge 21st Century Skills: Literacy in the Digital Age report of 2003 positions visual literacy as one of four key domains of skills essential for academic achievement
Visual Literacy – research …..
2015Grade RGrade 1
2014Grade RGrade 1
2016Grade 1Grade 2
Measuring Visual Literacy –
Visual identification
Visual discrimination
Visual interpretation
Measuring Visual Literacy –
Emotion knowledge
Visual Literacy – research so far …
• Grade 1 groups perform better than Grade R groups
• Both control groups’ show consistent achievement
• Both project groups’ improved significantly
Visual Discrimination – • Grade 1 groups
perform better than Grade R groups
• Both Grade R groups’ show small improvements
• The project groups’ have overtaken the control groups in 2015
Visual Interpretation – • Grade 1 groups
perform a little better than Grade R groups
• Control groups show a variable change of 10-11%
• Project groups’ show an upward change of
• 25-36%
Visual Literacy – • Both cohorts improved in all
aspects of visual literacy measured - as expected
• Improvements in control cohort varied between 6-51%
• Improvements in project cohort varied between 0-67%
• Largest project gains were in visual discrimination of words and visual sequencing
Thank you
Fine Motor Skills next – 1st year’s overall results – to publish November 2015