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2016 GRIFFIN EMERGINGTECHNOLOGY REVIEW
Matthew GriffinFounder and CEO, 311 Institute
311 Institute
© 2016, 311 Institute, Matthew Griffin
ABOUTTHE AUTHOR
Described as “The Adviser behind the Advisers”.
Recognised in 2013 and 2015 as one of Europe’s foremost Futurists and industry disruption experts Matthew is an award winning international speaker, founder and writer.
Speaking alongside notaries including Steve Wozinak, MIT’s Andrew Lippscombe and the BBC’s Nick Robinson and as an adviser to organisations including Bain & Co, BCG, Ernst & Young, Goldman Sachs, Mckenzie & Co, Morgan Stanley, Schroeder's, UBS and the UK’s HM Treasury Matthew helps entrepreneurs, governments, investors, multi nationals and regulators predict, shape and lead new disruptive cultural, industry and societal trends.
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311 Institute
CHANGING THE
WORLDIS ALWAYSDISRUPTIVE
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This presentation catalogues over 178 Emerging Technologies and is aimed at individuals and organisations who want to identify technology blind spots and create offensive and defensive disruption strategies.
v 2016 Griffin Emerging Technology Radar
v Global Mega Trends
v Industries of the Future
v Technology Glossary
WHAT’S IN THIS PRESENTATION
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2016 Griffin EmergingTechnology Radar
311 Institute
The Griffin Emerging Technology Radar is the culmination of over two years worth of ongoing research and analysis. It catalogues:
• 178 Technologies
• across 11 Categories
• over a 20 Year Time Frame
THE RADAR
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When used as a stand alone aid the Radar can help organisations quickly identify technology and business blind spots and predict when and how their industries will be disrupted.
When it’s combined with the 311 LoneStar™ Disruption Methodology it can be used as a valuable aid to help organisations disrupt their competition and create new industries.
ITS PURPOSE
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ADVANCED MANUFACTURING 8
BIOTECH 32
DIGITAL CONNECTIVITY 15
ENERGY 17
GEOENGINEERING 4
MACHINE SYSTEMS 18
MATERIALS 23
ROBOTICS 6
SECURITY 12
SENSORS 14
USER EXPERIENCE 18
8© 2016, 311 Institute, Matthew Griffin
178 Emerging technologies . 11 Categories .
2016
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ACCELERATING RETURNSWhen technologies are combined they create new more impactful technologies that help accelerate, enable and underpin new disruptive cultural, industrial and societal trends.
10© 2016, 311 Institute, Matthew Griffin
Global Mega Trends
311 Institute
FUTURE TRENDSIn the next decade new technology enabled trends, from the Internet of Everything to Telehealth will create over $16 Trillion of new value.
Every trend will gift disruptors new opportunities to create and lead new industries.
12© 2016, 311 Institute, Matthew Griffin
Industries of the Future
311 Institute
There are countless new industries hiding in plain sight on the Radar.
In this section we will highlight how an organisation could combine different emerging technologies together to disrupt an industry or create a new one.
Those organisations with the right innovation and execution strategies could eventually disrupt today’s incumbents and become the next market leaders.
INDUSTRIES OF THE FUTURE
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Extreme Life Extension
• By 2100 Humans will be able to live up to 500 years or more
• ConstructionDemand for housing will increase
• HealthcareNew competitors and business models
• InsuranceChanges to Life Insurance and Pensions
• PharmaceuticalDevelopment of new service models
Emerging Technologies Involved
Advanced Manufacturing (3D Printing), Biotech (Anti Ageing Drugs, Artificial Body Parts, Bioelectronic medicine, Gene editing, Microbiome Medicine, Nano Medicine, Organ Printing, Regenerative Medicine, Stem Cell Technology), Machine Systems (Artificial Intelligence) and Sensors (Biomarkers, Nano Sensors, Sensor Fusion) categories.
• Economic Impact
$9 Trillion per annum
NEW INDUSTRY PREDICTION 1
Personal Fabricators
• By 2045 consumers will be able to affordably and conveniently print inorganic and organic products including but not limited to clothes, electronics, food, medicines, wares and vehicles
• AgricultureDecreasing demand for products
• LegalIncrease in IP registrations and litigation
• RetailNew competitors and business models
• PharmaceuticalNew competitors and business models
• Economic Impact
$22 Trillion per year
Emerging Technologies Involved
Advanced Manufacturing (3D Printing, 4D Printing), Materials (Biomaterials, E-Textiles, Nano Materials, Next Generation Hybrid Materials, Self Healing Materials, Stretchable Electronics) categories.
NEW INDUSTRY PREDICTION 2
Space Internet
• By 2025 every person on Earth will have on demand access to wireless 15Gbps anytime anywhere internet connectivity
• CommunicationsNew competitors and business models
• FinanceNew competitors and business models
• Media and EntertainmentIncreased curation and consumption
• RetailIncreased access and consumption
• TechnologyNew competitors and consumption
• Economic Impact
$7 Trillion per year
Emerging Technologies Involved
Advanced Manufacturing (3D Printing, 4D Printing), Digital Connectivity (High Altitude Stratospheric Platforms, Small Cell Networks), Robotics (Control Systems, Drones) and Sensors(Hyperspectral Sensors) categories.
NEW INDUSTRY PREDICTION 3
Technology Glossary
311 Institute
This section contains a glossary of all the Emerging Technologies catalogued on the Radar in card form that you can print off and use in your ideation sessions to construct new, disruptive products and services.
THE GLOSSARY
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USING THE CARDSThe cards are a fast, visual aid aimed at helping innovation teams quickly ideate next generation products and services.
3D Printing is the process of making a 3D object of almost complexity, material, shape,
size or type from a digital file
Card Key
Colour : Technology categoryNumber : Location on the Griffin Emerging Technology RadarName : Name of the Technology
A description of the Technology
1. 3D PRINTING
Representative Graphic or Photo
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3D Printing is the process of making a 3D object of
almost complexity, material, shape, size or type from a
digital file
1. 3D PRINTING
4D printed objects are 3D printed objects that can self assemble, alter or change their shape after they're removed from the printer
2. 4D PRINTING
Biomanufacturing is the manipulation of living
organisms to manufacture a product
3. BIOMANUFACTURING
Cold Forming is the process of forging metals at near
room temperature
4. COLD FORMING
Molecular Assemblers can build virtually any molecular
structure or device from simpler, smaller building
blocks
5. MOLECULAR ASSEMBLERS
Nanomanufacturing is the production of Nanoscale products and materials
6. NANOMANUFACTURING
Personal Fabricators let consumers print an unlimited
variety of bespoke and personalised organic and
inorganic products
7. PERSONAL FABRICATORS
Printed Electronics are produced using printing
methods that create electrically conductive
circuits on various materials and substrates
8. PRINTED ELECTRONICS
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Anti Ageing Drugs are drugs that can halt or reverse the
ageing process
1. ANTI AGEING DRUGS
Artificial Blood is a substance that mimics and fulfils the
functions of biological blood
2. ARTIFICIAL BLOOD
Artificial body parts restore specific functions or groups of functions in the body by replacing a natural organ with a manmade device
3. ARTIFICIAL BODY PARTS
Bioelectronic Medicines are small, implantable devices
attached to peripheral nerves that can decipher and
modulate neural signaling patterns to achieve therapeutic effects
4. BIOELECTRONIC MEDICINE
Bioglass is a biologically produced glass that can be used to coat individual cells
or surfaces to change a organisms survivability rates
5. BIOGLASS
Bionic implants are devices that enhance an organisms
normal biological capabilities and performance
6. BIONIC IMPLANTS
Epigenetic Therapy is the use of drugs or Epigenome
techniques to treat, reverse and cure medical conditions
that are not caused by changes in the DNA
sequence
7. EIPGENETIC THERAPY
Gene Editing is the alteration of genetic material in order to manipulate and control
the biochemical, biomechanical or
physiological characteristics of an organism, a biological
system or a disease
8. GENE EDITING
Gene Therapy eliminates the need for drugs or surgery by
using Genetic therapies to treat, reverse and cure
disease
9. GENE THERAPY
High Resolution Functional Magnetic Resonance
Imaging is a neuroimaging procedure that uses MRI
technology to measure brain activity by detecting changes associated with blood flow
10. HIGH RESOLUTION FMRI
Human on a Chip is a multi channel 3D microfluidic cell structure that simulates the activities, mechanics and physiological response of entire organs and organ
systems
11. HUMAN ON A CHIP
Ingestible Pills contain sensors that can record
various physiological data points from within a persons
body
12. INGESTIBLE PILLS
Labs on Chips are devices that integrate one or several laboratory functions onto a
single chip
13. LABS ON CHIPS
Liquid Biopsy is a fast DNA sequencing device that identifies carcinogenous
diseases using only a blood sample
14. LIQUID BIOPSY
Medical Tricorders are hand held, non invasive devices
that can detect and diagnose a range of medical
conditions in real time
15. MEDICAL TRICORDER
Microbiome Medicine manipulates the Human
Microbiotic and Probiotic communities for the benefit
of Human health
16. MICROBIOME MEDICINE
Nano Medicine is the application of
Nanotechnology to prevent and treat disease and
Psychosomatic conditions
17. NANO MEDICINE
Neuro Bio Feedback uses real time EEG displays of
brain activity to help people modify and regulate their
brain functions
18. NEURO BIO FEEDBACK
Neuroprosthetics are invasive devices that are
linked directly to an organisms Peripheral or
Central Nervous System in order to enhance its
cognitive, motor or sensory abilities
19. NEUROPROSTHETICS
Organ Printing is the use of 3D Printing techniques to
print artificially constructed organs
20. ORGAN PRINTING
Personal Genetic Sequencing sequences and analyses the
genome of an individual
21. PERSONAL GENETIC SEQUENCING
Personalised Medicine is the use of an individuals
Genomic and Proteomic information to better
diagnose, treat and prevent disease
22. PERSONALISED MEDICINE
Regenerative Medicine refers to a group of
biomedical approaches that have the potential to fully heal damaged tissues and
organs
23. REGENERATIVE MEDICINE
RNA Based Therapeutics use synthetic delivery carriers and chemical modifiers to
alter the composition of RNA and create new categories of
drugs
24. RNA BASED THERAPEUTICS
Smart Drugs are a group of pharmaceuticals,
supplements and vitamins that improve mental functions
such as concentration, intelligence and memory beyond average Human
levels
25. SMART DRUGS
Sonogenetics is a non invasive way to control
brain, heart and muscle cells directly from outside the
body using sound
26. SONOGENETICS
Stem Cell Technology is the use of undifferentiated cells
to treat a variety of malignant and non malignant
diseases
27. STEM CELL TECHNOLOGY
Synthetic Biology is the application of modern
engineering principles to synthesise new complex biological systems and
organisms that have never existed in nature before from
scratch
28. SYNTHETIC BIOLOGY
Synthetic Genes are created using genetic modification techniques to design new
products, characteristics and behaviours in biological
organisms
29. SYNTHETIC GENES
Tissue Engineering is the use of a combination of cells,
materials and suitable biochemical and
physiochemical factors to improve or replace biological functions
30. TISSUE ENGINEERING
Transcranial Magnetic Stimulation is a non invasive
method used to stimulate small regions of the brain
31. TRANSCRANIAL MAGNETIC STIMULATION
Wetware Feedback systems provide a way to monitor
and interpret bioelectric and biochemical signals
32. WETWARE FEEDBACK
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5G, the successor to 4G is a low latency, hyper
connected multi Gigabit mobile communications
standard
1. 5G
Cognitive Radio is a form of wireless communication where a transceiver can intelligently detect which
communication channels are free and instantly move into
them
2. COGNITIVE RADIO
Fog Computing pushes applications, data,
processing and services away from centralised nodes
and data centers to the logical extremes of a
network
3. FOG COMPUTING
High Altitude Platforms are reusable UAV's operating at stratospheric altitudes that
offer an alternative to traditional terrestrial and satellite telecommunication
systems
4. HIGH ALTITUDE STRATOSPHERIC PLATFORMS
Hollow Core Optical Fiber lets light travel at 99.7% of the speed of light to create
networks that are 30% faster than traditional fiber optic
networks
5. HOLLOW CORE OPTICAL FIBER
Intercloud Computing is an interconnected global
network that is often referred to as the "Cloud of Clouds"
6. INTERCLOUD COMPUTING
Interplanetary Internet is a delay tolerant network
comprised of High and Low Orbit Communication
Platforms that allow off Earth communities to communicate
7. INTERPLANETARY INTERNET
Mesh Networks are network nodes that can connect and exchange data directly with one or more other nodes on
the network
8. MESH NETWORKS
Molecular Communication is where bio-nanomachinesand artificial cells use biological molecules to
communicate with each other and other systems to perform
coordinated actions
9. MOLECULAR COMMUNICATIONS
Next Generation Brain Computer Interfaces allow
people to interact and control technology based systems with their minds
10. NEXT GEN BCI
No Power WiFi devices are able to use Radio
Frequencies as a power source doing away with the
need for independent battery systems
11. NO POWER WIFI
Self Healing Networks use automated Network Defense Systems to actively search
for, identify and patch network vulnerabilities on the
fly
12. SELF HEALING NETWORKS
Small Cell Networks rely on small independent base
stations and access points to provide new types of local
network coverage
13. SMALL CELL NETWORKS
Terabit networks use a combination of Alien Super
Channels and multi core single mode fiber cables to reach speeds in excess of
255 Terabits
14. TERABIT NETWORKS
WiGig is a WiFi standard that can support data
transfer speeds of 7Gbps or more
15. WIGIG
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Artificial Photosynthesis is a chemical process that
replicates the natural process of Photosynthesis
1. ARTIFICIAL PHOTOSYNTHESIS
Biofuels are fuels that are derived from living matter
2. BIOFUELS
Biomechanical Harvesting is the process by which energy is derived and captured from
biomechanical processes
3. BIOMECHANICAL HARVESTING
Cold Fusion is a form of Nuclear Fusion that occurs at or close to room temperature
4. COLD FUSION
Film Based Batteries are similar to conventional
batteries but they are only Nanometers or Micrometers
thick
5. FILM BASED BATTERIES
Fuel Cells produce an electric current directly from
a chemical reaction
6. FUEL CELLS
Grid Scale Electric Storage uses a mixture of industrial scale technologies to store
electricity within an electrical power grid
7. GRID SCALE ELECTRIC STORAGE
Lithium Air Batteries have an energy density rivalling
Gasoline and are five times more energy dense than traditional Lithium Ion
batteries
8. LITHIUM AIR BATTERIES
Microwave Engines use Electromagnetic microwave cavities to convert electrical
energy into thrust without the need to expel any propellant
9. MICROWAVE ENGINES
Nano Generators convert small scale mechanical and thermal changes within a material into electricity
10. NANO GENERATORS
Nanowire Batteries use Nanowires to dramatically increase the surface area of
the electrodes within a battery system to
dramatically increase the amount of energy they can
store
11. NANOWIRE BATTERIES
Photovoltaic Glass uses transparent semiconductor based photovoltaic cells to convert light into electricity
12. PHOTOVOLTAIC GLASS
Piezoelectric Power Generators harvest the
electricity that is produced by pressure or mechanical
stress
13. PIEZOELECTRIC POWER GENERATORS
Thermoelectric Materials can turn a temperature difference into electricity by exploiting the flow of electrons from a warmer area to a cooler one
14. THERMOELECTRIC MATERIALS
Thorium Reactors use Thorium a stable Earth
isotope that doesn't need enrichment and produce up to 10,000 times less long
lived radioactive waste than traditional Nuclear Reactors
15. THORIUM REACTORS
Traveling Wave Reactors are advanced Nuclear reactors capable of running forever using only depleted, rather
than enriched Uranium
16. TRAVELLING WAVE REACTOR
Wireless Energy is the transfer electromagnetic power to another device
without the need to use wires
17. WIRELESS ENERGY
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Archologies are integrated self sustaining cities
contained within massive vertical structures
1. ARCHOLOGIES
Carbon Sequestration is the natural or artificial process by which carbon dioxide is
removed from the atmosphere and held in solid
or liquid form
2. CARBON SEQUESTRATION
Climate Engineering is the deliberate and large scale
intervention and manipulation of a planets
climatic system
3. CLIMATE ENGINEERING
Terraforming is the transformation of a planet so
that it resembles the Earth
4. TERRAFORMING
311 Institute
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3D chips are integrated circuits that contain a 3D array of interconnected
devices performing digital, analog, image processing
and neural network functions, either individually
or in combination
1. 3D CHIPS
Artificial Intelligence is a branch of computer science
concerned with the development of computer systems that can perform tasks normally requiring
Human intelligence
2. ARTIFICIAL INTELLIGENCE
Blockchain is a tamper proof, verified, decentralised public ledger of digital events. It's data can never be erased and new data can only be
added to it once the consensus of a majority of the Miners in the system is
reached
3. BLOCKCHAIN
Cognitive Computing is the simulation of Human thought processes in a computerised
model or system
4. COGNITIVE COMPUTING
Computational Semantics use Machine Learning techniques
to construct meaning and reasoning from data
5. COMPUTATIONAL SEMANTICS
Software Containers package an application with
all of its resource and operating system
dependencies into a standardised unit in a way
that allows it to be ported to and run on any platform or
in any environment
6. CONTAINERS
Deep Learning uses algorithms to create high
level abstractions and extract meaning from hierarchical
processing layers that become increasingly
granular as the system homes in on the answer
7. DEEP LEARNING
Machine Learning is a form of Artificial Intelligence that provides computers with the ability to learn without being
explicitly programmed
8. MACHINE LEARNING
Machine Vision harnesses Deep Learning algorithms to
automatically understand, interpret and inspect still
images and streaming video
9. MACHINE VISION
Memristors are non volatile electronic components that
retain memory without power
10. MEMRISISTOR
Procedural Storytelling is a branch of Artificial
Intelligence where machines use algorithms to create and
sculpt new virtual worlds, game environments and
stories
11. PROCEDURAL STORYTELLING
Quantum Computers harness the properties of atoms in a way that allows them to work
collectively to become the computers processor and
memory to produce computers that are
magnitudes faster than todays Silicon based systems
12. QUANTUM COMPUTERS
Sentient Software Systems replicate and evolve along the same lines as biological
organisms to create new variants with new capabilities that differ from those of the
parent
13. SENTIENT SOFTWARE SYSTEMS
Sidechains let Blockchain based ledger assets to be
transferred between multiple Blockchains without
compromising their integrity
14. SIDECHAINS
Silicon Photonics transfers data between computer chips, and other silicon devices at speeds much
faster than todays systems using light
15. SILICON PHOTONICS
Smart Contracts are computer protocols that
facilitate, verify or enforce the negotiation or
performance of a contract
16. SMART CONTRACTS
Software Bots are programs that operate as an agent for a user or another program
that simulate a Human activity
17. SOFTWARE BOTS
Swarm Intelligence is the influence of collective
behavioural traits and ethics in a decentralised, self organising natural or
artificial system to sway collective behaviours and
outcomes
18. SWARM INTELLIGENCE
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Aerogel is a synthetic, porous, ultralight gel like
material with extremely low density and exceptional
thermal capabilities
1. AEROGEL
Artificial Skin is a material made from carbon
nanotubes that can translate different amounts of pressure via a digital signal directly to
the brain
2. ARTIFICIAL SKIN
Bio Materials are natural or synthetic materials that are
suitable for introduction into living tissues
3. BIO MATERIALS
Designer Nanocrystals are nanometer scale structures, assembled from Designer
Atoms that have new properties and functions that go beyond standard uses of Atoms in the Periodic Table
4. DESIGNER NANOCRYSTALS
E-Textiles contain digital and electronic components that can connect and exchange data with other devices or systems and respond to
external stimuli
5. E-TEXTILES
Graphene is a one atom thick sheet of pure Carbon
that has very high strength to weight ratios and
exceptional conductivity properties
6. GRAPHENE
Liquid Armor is a material that is liquid under low or normal pressure and solid
under high pressure
7. LIQUID ARMOUR
Living Metals are metals that have been incorporated into
living tissue
8. LIVING METALS
Mega Magnets are rare Earth elements whose
properties allow manufacturers to build smaller, lighter engines
9. MEGA MAGNETS
Meta Materials are synthetic composites with structures
and properties not found in natural materials
10. META MATERIALS
Metal Foams are lightweight composite metals that
contain bubbles that have exceptional ballistic and
blast resistance
11. METAL FOAM
Nano Materials are insoluble or biopersistent
manufactured materials that have one or more external dimensions at nanoscale or
an internal nanoscale structure
12. NANO MATERIALS
Nanophotonics use optical nanomaterials to manipulate light at the sub wavelength
scale to produce ultra sensitive products and
sensors
13. NANOPHOTONICS
Nanostructured Ceramics use Nanoscale manufacturing
techniques to create highly specialised, high
performance materials with improved hardness,
durability, strength and flexibility
14. NANOSTRUCTURED CERAMICS
Programmable Matter can change its physical
properties and characteristics based on user or autonomous input
15. PROGRAMABLE MATTER
Reactive Materials can change their physical and, or
chemical properties when exposed to external
environmental stimulii
16. REACTIVE MATERIALS
Self Healing materials have structurally incorporated
components that allow them to self repair themselves
17. SELF HEALING MATERIALS
Spray On Materials can be sprayed onto any surface to
either protect them or enhance their functional
properties or performance
18. SPRAY ON MATERIALS
Stretchable Electronics use stretchable conductive
materials laid on stretchable substrates to produce circuits
that can be twisted and stretched
19. STRETCHABLE ELECTRONICS
Super Alloys are alloys that exhibit excellent mechanical
strength and surface stability, resistance to thermal creep
and deformation and resistance to corrosion or
oxidation
20. SUPER ALLOYS
Thermo Bimetals are metals that react and change shape
when heated or cooled
21. THERMO BIMETALS
Thermoelectric Materials can turn a temperature difference into electricity by exploiting the flow of electrons from a warmer area to a cooler one
22. THERMOELECTRIC MATERIALS
Transparent Alumina is a material with similar
properties to Aluminum that is see through
23. TRANSPARENT ALUMINA
Metal Foams are lightweight composite metals that
contain bubbles that have exceptional ballistic and
blast resistance
11. METAL FOAM
Nano Materials are insoluble or biopersistent
manufactured materials that have one or more external dimensions at nanoscale or
an internal nanoscale structure
12. NANO MATERIALS
Nanophotonics use optical nanomaterials to manipulate light at the sub wavelength
scale to produce ultra sensitive products and
sensors
13. NANOPHOTONICS
Nanostructured Ceramics use Nanoscale manufacturing
techniques to create highly specialised, high
performance materials with improved hardness,
durability, strength and flexibility
14. NANOSTRUCTURED CERAMICS
Next Generation Hybrid Materials use combinations of natural and man made compounds to create new materials, suspensions and
products
15. NEXT GENERATION HYBRID MATERIALS
Programmable Matter can change its physical
properties and characteristics based on user or autonomous input
16. PROGRAMABLE MATTER
Reactive Materials can change their physical and, or
chemical properties when exposed to external
environmental stimulii
17. REACTIVE MATERIALS
Self Healing materials have structurally incorporated
components that allow them to self repair themselves
18. SELF HEALING MATERIALS
Spray On Materials can be sprayed onto any surface to
either protect them or enhance their functional
properties or performance
19. SPRAY ON MATERIALS
Stretchable Electronics use stretchable conductive
materials laid on stretchable substrates to produce circuits
that can be twisted and stretched
20. STRETCHABLE ELECTRONICS
Super Alloys are alloys that exhibit excellent mechanical
strength and surface stability, resistance to thermal creep
and deformation and resistance to corrosion or
oxidation
21. SUPER ALLOYS
Thermo Bimetals are metals that react and change shape
when heated or cooled
22. THERMO BIMETALS
Thermoelectric Materials can turn a temperature difference into electricity by exploiting the flow of electrons from a warmer area to a cooler one
23. THERMOELECTRIC MATERIALS
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Control Systems are devices or sets of devices that
manages, commands, directs or regulates the behaviour of
other devices or systems
1. CONTROL SYSTEMS
Drones are unmanned, semi autonomous or autonomous
vehicles or machines
2. DRONES
Hardware Robots are machines that are capable of
carrying out a series of complex actions
automatically
3. HARDWARE ROBOTS
Nano Robotics is the technology field concerned with creating Nanometer
sized machines, robots and systems
4. NANO ROBOTICS
Swarm Robotics is the use and coordination of large
numbers of multi robot systems to produce specific collective behaviours and
interactions
5. SWARM ROBOTICS
Utility Fog is a collection of tiny robots and robot systems
that can replicate physical structures
6. UTILITY FOG
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Activity Based security couples technology systems with an increasingly complex
range of biochemical, biomechanical and
physiological inputs to determine the level of trust that can be attributed to a
user for authentication purposes
1. ACTIVITY BASED
Artificial Immune Systems use technology to mimic the
functions and behaviours of natures own immune systems,
creating a class of computationally and
technologically intelligent systems that can evolve,
respond and eliminate cyber security threats
2. ARTIFICIAL IMMUNE SYSTEMS
Biometrics is a collection of technologies that measure and analyse Human body
characteristics for authentication purposes
3. BIOMETRICS
High Assurance Platforms are the next generation of
Secure Computing Platforms
4. HIGH ASSURANCE PLATFORMS
Identity Based Encryption is a type of public key
encryption where the key is a piece of unique user information such as
Geolocation or Biometric information
5. IDENTITY BASED ENCRYPTION
Micro Movements is the analysis of the physical micro movements, touch bursts and oscillations that occur when you hold or use an object
6. MICRO MOVEMENTS
Microwave Heartbeat Detection uses microwaves to detect heartbeat rhythms to
authenticate people
7. MICROWAVE HEARTBEAT DETECTION
Post Quantum Cryptography use a suite of hash, code,
lattice and multivariate secret key and public key
cryptographic algorithms that cannot be cracked by
Quantum Computers
8. POST QUANTUM CRYPTOGRAPHY
Quantum Cryptography exploits the properties of Quantum Mechanics and
Quantum Key Distribution to create theoretically
unbreakable cryptographic systems
9. QUANTUM CRYPTOGRAPHY
Self Patching Network Defence Systems are fully automated cyber defense systems that can protect themselves from hackers, respond to attacks and
update their own code in real time
10. SELF PATCHING NETWORK DEFENCE YSTEMS
Synthetic Data replaces directly observed values that
may contain identity and other sensitive information
with abstract data in order to comply with specific
disclosure regulations
11. SYNTHETIC DATA
Visual Fingerprinting uses images from a users
surroundings to authenticate them
12. VISUAL FINGERPRINTING
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Autonomous Sensor Systems are intelligent clusters of
sensors that can monitor and respond to stimuli without the need to exchange data with
external systems
1. AUTONOMOUS SENSOR SYSTEMS
Bio Markers measure the severity and presence of a
disease or physiological marker
2. BIO MARKERS
Biometric sensors are external or internal devices that can capture biometric
data and connect and exchange information with
other devices
3. BIOMETRIC SENSORS
Carbon Nanotube Sensors have conducting properties that change when chemicals
in their surrounding environment bond to them
4. CARBON NANOTUBE SENSORS
Electrophoresis Sensors measure the movement of charged particles in a fluid
or gel
5. ELECTROPHORESIS SENSORS
EMG Sensors measure the muscles tensile responses to specific nervous stimulations
and stimuli
6. EMG SENSORS
Hyperspectral Sensors collect and process information from
across the full range of the Electromagnetic spectrum
7. HYPERSPECTRAL SENSORS
Micro Electromechanical Sensors combine computers with tiny mechanical devices
such as actuators, chips, gears, mirrors and valves
8. MICRO ELECTROMECHANICAL
Molybdenite Sensors are five times more light sensitive than traditional sensors
9. MOLYBDENITE SENSORS
Nano Sensors are Nano sized biological, chemical or
surgical sensors that can collect and exchange data
with other systems and devices
10. NANO SENSORS
Screen Printed Sensors use mesh printing techniques to deposit layers of conductive material onto a substrate to create small, versatile thin
film sensors
11. SCREEN PRINTED SENSORS
Sensor Fusion uses software and algorithms to
intelligently combines data from several sensors in order to improve application and
system performance
12. SENSOR FUSION
Smart Dust is a collection of micro electromechanical systems that can come
together to form a simple computer in a container light enough to remain suspended
in air
13. SMART DUST
Time of Flight Sensors resolve distance based on the known speed of light
between the sensor and the subject for each point of an
image
14. TIME OF FLIGHT SENSORS
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3D Imaging uses a variety of technologies to create virtual
representations of objects that appear to have
discernable height, width and depth
1. 3D IMAGING
Augmented Reality systems and devices superimpose
computer generated images on a users view of the real
world
2. AUGMENTED REALITY
Avatars are figures, icons or manifestations that represent
a particular individual or entity
3. AVATARS
Electronic Paper is a self contained, reusable and
refreshable electronic version of traditional paper that can retain information
4. ELECTRONIC PAPER
Gesture Control is the ability to recognise and interpret movements of the Human
body in order to interact with and control a computer system without direct
physical contact
5. GESTURE CONTROL
Haptics is the use of touch and sensation to control and
interact with computer applications
6. HAPATICS
Holography is the creation of a 3D object using a complex system of interference and
diffraction between different multi hue lasers
7. HOLOGRAPHY
Neural Interfaces are bi-directional peripheral nerve
interfaces that act as a bridge between the
peripheral nervous system and a computer interface
8. NEURAL INTERFACES
Personal Digital Assistants are connected, intelligent, predictive digital services
that leverage a multitude of information sources in order to fulfil and automate a users everyday actions or requests
9. PERSONAL DIGITAL ASSISTANTS
Screenless Displays are virtual retinal display systems that project images directly
onto the retina
10. SCREENLESS DISPLAYS
Speech Recognition is the computerised ability to identify and respond to
Human speech
11. SPEECH RECOGNITION
Telepresence is a branch of Virtual Reality technology that allows users to take
remote control of machines or to actively participate in
remote events
12. TELEPRESCENCE
Touch is the use of a part of the body to directly interact with and control a device
13. TOUCH
Ultra High Definition Rendering is the process of
rendering objects and surfaces at a resolution that is indistinguishable from the
real thing
14. ULTRA HIGH DEFINITION RENDERING
Universal Translation is the automatic, real time
computer based translation of one language into any
other language
15. UNIVERSAL TRANSLATION
Virtual Locations are interactive, online meeting places where Entities can communicate, consume,
purchase and share virtual services
16. VIRTUAL LOCATIONS
Virtual Reality is a computer generated simulation of a 3D image or environment that
can be interacted with
17. VIRTUAL REALITY
Virtual Reality Lifeforms are computer generated sentient entities that can intelligently interact with Humans and
other machine systems
18. VIRTUAL REALITY LIFEFORMS
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