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2017-08 Konferenz-Wien Plakat DinA1¼llerM.Hampe... · small wheel and a single handle enabled us...

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LONG TERM EFFECTS OF SCIENCE CENTRE VISITS Do our exhibits and exhibitions really help visitors to learn something and to take something home? Our aim was to find out whether there exist measurable long term effects of the exhibition’s content after visitors engaged with the exhibits. We investigated this effect on the basis of the special exhibition “Unter Strom” in 2011. Apr – Sep 2011 Special Exhibition Electricity experimenta Heilbronn Mar 2014 Students write essay on electricity Grade 5 (n=22) 3 years Fig. 7: Study design METHODS A class of 5 th graders (n = 22) was recruited in 2014. Some of them visited the special exhibition in 2 nd grade. Two other groups have not. All students wrote an essay on electricity three years later. The essays were independently analyzed by two exami- ners who coded the amount of: conceptions (e.g. “Without electricity TVs and computer would not work.”) misconception (e.g. “We cannot live without electricity.”) positive emotions (e.g. “Electricity is very useful for us.”) negative emotions (e.g. “I don’t like it. I nearly got an electric shock once.”) technical terms (e.g. “There are solar panels on the roof of our super market.”) CONCLUSION The study and the interpretation of the results were limited by the small sample size. Large effects seem promising, however, and indicate a lasting effect of the special exhibition. Further research has to substantiate the effect and its workings. It is proposed that the effect works indirectly by influencing visitors’ attitude to the topic and in due course their experiences with the phenomena. RESULTS We found that the results differed among groups (Figure 2). Visitors of the speci- al exhibition used more technical terms (0.63) and described less negative (0.25) and more positive emotions of electricity (1.63) than the other groups. The diffe- rence for positive emotions was signifi- cant (F (2, 19) = 3.64, p = .046) with large effect sizes (d > 1.1). The difference for negative emotions failed to reach signifi- cance (F (2, 19) = 1.64, p = .22), but revea- led large effect sizes (d > 0.78). Fig. 8: Content of Students' Essays on Electricity in Relation to the Science Centre Visit. EXPERIMENTA AS SCIENCE BROKER CONCEPT OF PARTICIPATION In order to really connect with our audience we redefine our own position as a Science Centre. Thus, we elaborated a science broker concept in which visitor’s participation is deeply embedded in a specific manner. The new concept has been developed in cooperati- on with the Transfer Zentrum für Neurowissenschaften und Lernen (ZNL) in Ulm. CONCEPT 1. SCIENCE BROKER The concept involves a significant change of the experimenta from a science “provider” to a science “broker”. A science broker strives for linkage between creators and consumers of knowledge. The visitor is no longer seen as a mere consumer of knowledge, but as a motiva- ted learner who shares experiences and questions. Hence, the experimenta has to turn into an exchange platform for STEM topics and questions of science. THE TALENTSUCHE – GIVING FEEDBACK TO VISITORS ABOUT THEIR ABILITIES BICYCLE CAROUSEL – AN EXAMPLE THE EXHIBIT The Bicycle Carousel requires gross motor skills (Figure 2). Players pedal to move the con- struction forward in a circle. To keep balance either a big wheel and two ropes or a small wheel and a single handle were provi- ded as support (Figure 2). The instruction was to complete 5 rounds as fast as possible. Fig. 2: Condition with a) a big wheel and two ropes (easy) and b) a small wheel and one handle (more difficult). 5x a 5x b METHODS + RESULTS All in all we tested six conditions. Here, we concentrate on only the first and the last one. For each condition the data of 3010 visitors matched for age and sex (Mage=12 years; SDage=2 years; 50% female) was extracted from the talent server. The performance of each group was plotted in a histogram (Figure 3). We found only small differences of the players’ performance in the original condition. Half of the players finished a round in 4.6 sec or less. The modification to the small wheel and a single handle enabled us to differentiate better between good and excellent users (Figure 3). Fig. 3: Mean round time [sec] of the number of players with a) a big wheel and two ropes, and b) a small wheel and a single handle CONCLUSION An analysis of the collected talent server’s data provides insight into the exhibits quality. To adapt the visitor’s abilities to the example, we varied the difficulty in single steps. Moreover, we transform this one and other exhibits to its best form for the future exhibition of the Talentsuche. Age _ _ Sex Action evaluation Scan bracelet Specification: age, sex Performance Talent Server evaluation Visitor gets bracelet The Talentsuche invites visitors to explore their individual interests and abilities playful- ly. Therefore, they can use 20 interactive exhibits designed to address different cognitive abilities and motor skills. In order to serve the visitors best we continuously refine and improve talent exhibits by using the talent server’s data. For better explanation, we demonstrate an example. Fig. 1: Steps and procedure of the quest for talent MISSION IMPOSSIBLE? MAKING A VISIT REALLY MEANINGFUL FOR THE VISITOR MONIKA HAMPE 1 , JANA MÜLLER 1 , DR. DANIELA BAUER 2 , AGNES BAUER 2 , DR. CHRISTIAN SICHAU 1 , DR. KATRIN HILLE 1,2 1: EXPERIMENTA | 2:ZNL 0 50 100 150 200 250 300 3 4 5 6 7 8 9 10 Big Wheel & Two Ropes Mean Round Time [sec] Number of Players Media = 4.6 sec Best Quater= 3.9 sec a 0 50 100 150 200 250 300 3 4 5 6 7 8 9 10 Small Wheel & Single Handle Mean Round Time [sec] Number of Players Media = 6.5 sec Best Quater= 5.1 sec b NEW CONCEPT visitor * LOCAL COMPANY UNIVERSITY I know I want to know * I know I want to know * * I know I want to know * I know I want to know RESEARCH INSTITUTION LOCAL INSTITUTION SCIENCE CENTRE OLD CONCEPT Fig. 4: The experimenta presents scientific knowledge visitor-friendly in different characteristic formats Fig. 5: Visitors are no passive consumer of knowledge; visitors have already knowledge before they enter the Science Centre. At the same time, they learn something new while engaging with the exhibits. Sharing knowledge and experience is at the heart of the visitor - Science Centre - relation. 2. PARTICIPATION The communicative strategy of the science broker concept is participation. With participative offers we want to... activate our visitors that they become scientific citizens … illustrate how science works … meet the visitor’s requirements establish participation as the “normal” case. Exhib Electricity experimenta No visit 0,0 0,5 1,0 1,5 2,0 2,5 Conceptions Misconceptions Negative Emotions Technical Terms Positive Emotions *
Transcript
Page 1: 2017-08 Konferenz-Wien Plakat DinA1¼llerM.Hampe... · small wheel and a single handle enabled us to differentiate better between good and excellent users (Figure 3). Fig. 3: Mean

LONG TERM EFFECTS OF SCIENCE CENTRE VISITS

Do our exhibits and exhibitions really help visitors to learn something and to take something home? Our aim was to fi nd out whether there exist measurable long term effects of the exhibition’s content after visitors engaged with the exhibits. We investigated this effect on the basis of the special exhibition “Unter Strom” in 2011.

Apr – Sep 2011 Special Exhibition Electricity experimenta Heilbronn

Mar 2014 Students write essay on electricity

Grade 5 (n=22)Grade 2Grade 2Grade 2Grade 2Grade 2Grade 2Grade 2Grade 2Grade 2

Visit Exhibition Electricity (n=8)Visit Exhibition Electricity (n=8)Visit Exhibition Electricity (n=8)

Grade 2Grade 2Grade 2

Grade 2Grade 2Grade 2

Visit experimenta (n=7)Visit experimenta (n=7)Visit experimenta (n=7)

No visit (n=7)No visit (n=7)No visit (n=7)

3 years

Fig. 7: Study design

METHODS

A class of 5th graders (n = 22) was recruited in 2014. Some of them visited the special exhibition in 2nd grade. Two other groups have not. All students wrote an essay on electricity three years later. The essays were independently analyzed by two exami-ners who coded the amount of:

conceptions (e.g. “Without electricity TVs and computer would not work.”)

misconception (e.g. “We cannot live without electricity.”)

positive emotions (e.g. “Electricity is very useful for us.”)

negative emotions (e.g. “I don’t like it. I nearly got an electric shock once.”)

technical terms (e.g. “There are solar panels on the roof of our super market.”)

CONCLUSIONThe study and the interpretation of the results were limited by the small sample size. Large effects seem promising, however, and indicate a lasting effect of the special exhibition. Further research has to substantiate the effect and its workings. It is proposed that the effect works indirectly by infl uencing visitors’ attitude to the topic and in due course their experiences with the phenomena.

RESULTSWe found that the results differed among groups (Figure 2). Visitors of the speci-al exhibition used more technical terms (0.63) and described less negative (0.25) and more positive emotions of electricity (1.63) than the other groups. The diffe-rence for positive emotions was signifi -cant (F (2, 19) = 3.64, p = .046) with large effect sizes (d > 1.1). The difference for negative emotions failed to reach signifi -cance (F (2, 19) = 1.64, p = .22), but revea-led large effect sizes (d > 0.78).

Fig. 8: Content of Students' Essays on Electricity in Relation to the Science Centre Visit.

EXPERIMENTA AS SCIENCE BROKER CONCEPT OF PARTICIPATION

In order to really connect with our audience we redefi ne our own position as a Science Centre. Thus, we elaborated a science broker concept in which visitor’s participation is deeply embedded in a specifi c manner. The new concept has been developed in cooperati-on with the Transfer Zentrum für Neurowissenschaften und Lernen (ZNL) in Ulm.

CONCEPT1. SCIENCE BROKER The concept involves a signifi cant change of the experimenta from a science “provider” to a science “broker”. A science broker strives for linkage between creators and consumers of knowledge. The visitor is no longer seen as a mere consumer of knowledge, but as a motiva-ted learner who shares experiences and questions. Hence, the experimenta has to turn into an exchange platform for STEM topics and questions of science.

THE TALENTSUCHE – GIVING FEEDBACK TO VISITORS ABOUT THEIR ABILITIES

BICYCLE CAROUSEL – AN EXAMPLETHE EXHIBIT

The Bicycle Carousel requires gross motor skills (Figure 2). Players pedal to move the con-struction forward in a circle. To keep balance either a big wheel and two ropes or a small wheel and a single handle were provi-ded as support (Figure 2). The instruction was to complete 5 rounds as fast as possible. Fig. 2: Condition with a) a big wheel and two ropes (easy) and b) a small wheel and one handle (more diffi cult).

5x

a

5x

b

METHODS + RESULTSAll in all we tested six conditions. Here, we concentrate on only the fi rst and the last one. For each condition the data of 3010 visitors matched for age and sex (Mage=12 years; SDage=2 years; 50% female) was extracted from the talent server. The performance of each group was plotted in a histogram (Figure 3). We found only small differences of the players’ performance in the original condition. Half of the players fi nished a round in 4.6 sec or less. The modifi cation to the small wheel and a single handle enabled us to differentiate better between good and excellent users (Figure 3).

Fig. 3: Mean round time [sec] of the number of players with a) a big wheel and two ropes, and b) a small wheel and a single handle

CONCLUSIONAn analysis of the collected talent server’s data provides insight into the exhibits quality. To adapt the visitor’s abilities to the example, we varied the diffi culty in single steps. Moreover, we transform this one and other exhibits to its best form for the future exhibition of the Talentsuche.

Age _ _ Sex

Action

evaluation

Scan braceletSpecifi cation: age, sex

Performance

Talent Serverevaluation

Visitor gets bracelet

The Talentsuche invites visitors to explore their individual interests and abilities playful-ly. Therefore, they can use 20 interactive exhibits designed to address different cognitive abilities and motor skills. In order to serve the visitors best we continuously refi ne and improve talent exhibits by using the talent server’s data. For better explanation, we demonstrate an example.

Fig. 1: Steps and procedure of the quest for talent

MISSION IMPOSSIBLE? MAKING A VISIT REALLY MEANINGFUL FOR THE VISITORMONIKA HAMPE1, JANA MÜLLER1, DR. DANIELA BAUER2, AGNES BAUER2, DR. CHRISTIAN SICHAU1, DR. KATRIN HILLE1,21: EXPERIMENTA | 2:ZNL

0

50

100

150

200

250

300

3 4 5 6 7 8 9 10

Big Wheel & Two Ropes

Mean Round Time [sec]

Num

ber

of P

laye

rs

Media = 4.6 secBest Quater= 3.9 sec

a

0

50

100

150

200

250

300

3 4 5 6 7 8 9 10

Small Wheel & Single Handle

Mean Round Time [sec]

Num

ber

of P

laye

rs

Media = 6.5 secBest Quater= 5.1 sec

b

NEWCONCEPT visitor *

LOCAL

COMPANY

UNIVERSITY

I knowI want to know

*

I knowI want to know

*

* I knowI want to know

* I knowI want to know

RESEARCH

INSTITUTIONLOCALINSTITUTION

SCIENCE CENTRE

SCIENCE CENTRESCIENCE CENTRESCIENCE CENTRESCIENCESCIENCESCIENCE VISITORVISITORVISITOR

OLDCONCEPT

Fig. 4: The experimenta presents scientifi c knowledge visitor-friendly in different characteristic formats

Fig. 5: Visitors are no passive consumer of knowledge; visitors have already knowledge before they enter the Science Centre. At the same time, they learn something new while engaging with the exhibits. Sharing knowledge and experience is at the heart of the visitor - Science Centre - relation.

2. PARTICIPATIONThe communicative strategy of the science broker concept is participation. With participative offers we want to... … activate our visitors that they become scientifi c citizens… illustrate how science works… meet the visitor’s requirements… establish participation as the “normal” case.

Exhib Electricityexperimenta

No visit

0,0

0,5

1,0

1,5

2,0

2,5

Conc

eptio

ns

Mis

conc

eptio

ns

Neg

ativ

e Em

otio

ns

Tech

nica

l Ter

ms

Posi

tive

Emot

ions

*

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