Annual
ResultsIGG INC March 2019
1
Disclaimer
This presentation and the accompanying slides (the “Presentation”) do not constitute any offer or
invitation to purchase or subscribe for any securities, and shall not form the basis for or be relied on in
connection with any contract or binding commitment whatsoever. This Presentation has been prepared
by the Group based on information and data which the Group considers reliable, but the Group makes
no representation or warranty, express or implied, whatsoever, on the truth, accuracy, completeness,
fairness and reasonableness of the contents of this Presentation. This Presentation may not be all-
inclusive and may not contain all of the information that you may consider material. Any liability in
respect of the contents of or any omission from this Presentation is expressly excluded.
Certain matters discussed in this presentation may contain statements regarding the Group’s market
opportunity and business prospects that are individually and collectively forward-looking statements.
Such forward-looking statements are not guarantees of future performance and are subject to known
and unknown risks, uncertainties and assumptions that are difficult to predict. The Group’s actual
results, levels of activity, performance or achievements could differ materially and adversely from
results expressed in or implied by this Presentation, including, amongst others: whether the Group can
successfully penetrate new markets and the degree to which the Group gains traction in these new
markets; the sustainability of recent growth rates; the anticipation of the growth of certain market
segments; the positioning of the Group’s products and services in those segments; the competitive
environment; and general market conditions. The Group is not responsible for any forward-looking
statements and projections made by third parties included in this Presentation. All references to “IGG”
and “the Group” used in this presentation refer to IGG INC and its subsidiaries.
Innovators at Work • Gamers at Heart
Innovators at Work • Gamers at Heart 2
Agenda
IGG Overview
2018 Annual Financial
Review
Prospects
1
2
3
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IGG Overview
IGG Overview
Global
Market
• Games in 21 languages
• Users across 200+
countries & regions
• Registered users: 620mn
• MAU:19mn+
• R&D talents located in
~10 countries & regions
• 29 global R&D teams
Global
R&D
Global
Operation
• Operation teams located in
10+ countries & regions
• Long-term relationship with
100+ distribution platforms
& promotional partners
Note: Data as of 31 December 2018
Hit Titles
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Global Branches
• The Group has 1,400+ employees in 2018. Establishing new branches in Brazil, Turkey and
Western Europe.
Note: Data as of 31 December 2018; setting-up new branches in Brazil, Turkey and Western Europe.
Mainland China/HK
IT, R&D and
operation support
The United Arab
Emirate (Dubai)
Localized R&D and
operation support
Korea
Localized operation
support
Japan
Localized R&D
and operation
support
Philippines
Customer
Service Center
Belarus
Localized R&D and
operation support
Singapore
Group headquarters;
R&D and operation
center
Thailand
Localized operation
support
Indonesia
Localized
operation support
Canada
Localized operation
support
USA
IT and localized
operation support
Brazil*
Localized
operation support
Turkey*
Localized
operation support
Innovators at Work • Gamers at Heart
Europe*
Localized
operation support
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Global Ranking
Top 3 Chinese Mobile Game Publishers with
overseas game revenue
“Best under a Billion 2018”
“Best Mobile Game Company 2018”
“Most Valuable Listed Company”
“Best Overseas Mobile Game Publisher”
No.1 war strategy games worldwide in terms of
revenue for 19 consecutive months
“Top 10 Most Popular Games Overseas”& “Top
10 Most Popular E-sports Games”
“Most Popular Game 2018”
“Best Mobile Game 2018”
No. 1 Chinese Mobile Game with overseas revenue
Innovators at Work • Gamers at Heart
Annual Financial
Review
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Historical Financial Performance
204.6 202.5
322.1
607.3
748.8
0
200
400
600
800
2014 2015 2016 2017 2018
Historical Performance of Revenue
66.441.2
71.6
155.1
189.3
0
50
100
150
200
2014 2015 2016 2017 2018
Historical Performance of Net Profit
8Innovators at Work • Gamers at Heart
(US$ million)
(US$ million)
9
Gross Billing
0
10
20
30
40
50
60
70
Jan-18 Mar-18 Jun-18 Sep-18 Dec-18
Lords Mobile Castle Clash Other Games
Monthly Gross Billing
$68M $10M$55M
Avg.
Monthly
Gross
Billing
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(US$ million)
Castle Clash
Strategy Game
• Launched in Jul. 2013
• Available in 16
languages
• Registered users:
230mn
• MAU: 3.9mn
• 15% of IGG’s revenue
Lords Mobile
RTS/RPG Game
• Launched in Mar. 2016
• Available in 19
languages
• Registered users:
180mn
• MAU: 13mn
• 80% of IGG’s revenue
Clash of Lords II
Strategy Game
• Launched in Dec. 2013
• Available in 12
languages
• Registered users:
69mn
• MAU: 340k
• 1.3% of IGG’s revenue
Conquerors:
Clash of Crowns
Strategy Game
• Launched in Jul. 2017
• Available in 9
languages
• Registered users:
8.9mn
• MAU: 320k
• 1.6% of IGG’s revenue
Note: data as of 31 December 2018
Operational Data
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Mobile Royale
Note:Data as of 28 Feb. 2019. Global ranking from App Annie.
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Global Ranking
Ranked among the top 20 strategy games in
terms of highest grossing in 52 countries on
Google Play, and 56 countries on iOS.
21 Languages
Available in 21 languages
Registered Users
Over 4 million within 2 months
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Role Play
Top-notch
Strategy +
Innovative
features of
Global
Server
airship, guardian
clan trade
3D Graphics
dragon, and
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Note: Data as of 31 December 2018
Revenue Distribution
By Platforms
By Regions
Steady
performance
across regions
Well balanced
revenue
contribution from
iOS and Android
Steady half-on-half
performance on iOS
and Android
iOS
48%
Android
48%
Others 4%
Lords MobileIGG
iOS
44%
Android
52%
Others 4%
Asia
52%N.A.
25%
Europe
19%
Others 4%
Asia
46%N.A.
27%
Europe
23%
Others 4%
• Steady growth across
regions
• Revenue structure in
line with global mobile
games market
distribution
Innovators at Work • Gamers at Heart
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(US$ million) 2017 2018 YoY (%) Remarks
Revenue 607.3 748.8 +23% Revenue increase from Lords Mobile
Lords Mobile 437.8 599.9 +37%
Castle Clash 124.2 110.2 -11%
Gross Profit 414.6 523.5 +26% Revenue increase from Lords Mobile
GP margin (%) 68% 70% +2ppts Addition of several new channels with lower channel costs
Selling & distribution exp. 159.0 186.6 +17% Increase in marketing expense for Lords Mobile
% of revenue 26% 25% -1ppts
Administrative exp. 33.4 44.7 +34%Increase in number of employees, wages, performance-
related bonus and benefits
% of revenue 6% 6% -
R&D costs 46.7 63.6 +36%Increase in number of employees, wages, performance-
related bonus and benefits
% of revenue 8% 8% -
Income tax 23.9 47.1 +97% Increase in profit before tax and tax provision
Net profit 155.1 189.3 +22%
NP margin (%) 26% 25% -1ppts Increase in R&D and income tax expenses
EPS (basic, US$) 0.117 0.147
2018 Financial Analysis
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Capital Expenditures
221.9
287.5
0
100
200
300
2017 2018
Cash & Cash Equivalents
• Low capex
➢ 2017: 0.8% of total asset
2018: 1.3% of total asset
Strong Cash Position
• Dividend payment of US$52.1M, and spent
US$75.7M on share buyback.
• Dividend + share buyback total amount to
US$127.8M in 2018.
Innovators at Work • Gamers at Heart
(US$ million) (US$ million)
2.4
5.1
0
2
4
6
2017 2018
Purchase of Intangible Assets
Purchase of PP&E
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• Full year dividend declared plus share buy-back
accounted for 70% of annual net profit.
• The future dividend payout ratio will be formulated in
consideration of the Group’s profitability and funding need
for M&A.
Dividend Type
Dividend per
share
(HK, cents)
Total Amount
(HK$, million)
Dividend payout ratio
(% of the
corresponding period
net profit)
Payment Date
2018
1st interim dividend 17.7 230 30% Sep. 28, 2018
2nd interim dividend 16.7 214 30% Apr. 23, 2019
Dividend
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Preferential Corporate Tax Rate
➢ IGG Singapore (Intellectual Property holding company) enjoys preferential tax
treatment, subject to requirements as specified by Singapore Economic
Development Board.
➢ The prevailing corporate tax rate: 17%
➢ The preferential corporate tax rate for IGG Singapore: 10%-10.5%
0%
2%
4%
6%
8%
10%
12%
2016 2017 2018 2019 2020 2021
10.5% 10.5%10%10%10%
5%
The
prevailing
corporate
tax rate
The
preferential
corporate
tax rate
17%
10%
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•The global games market is expected to hit US$134.9 billion in 2018 and US$180.1 billion by 2021.
•By 2021, Mobile and PC games are expected to grow to US$106.3 billion and US$34 billion, respectively.
Source:Newzoo Global Games Market report, 2018
28% 24% 22% 22%
25% 22% 21% 19%
47%54%
57%59%
0
50
100
150
200
2018 2019 2020 2021
Global Games Market Overview
Console Games PC Games Mobile Games
Global Games Market Trend
(US$ billion)
Asia Pacific
52%N.A.
23%
Europe, Middle East
& Africa
21%
4%
Latin
Global Games Market (by Region)
$134.9 Bn
$151.9 Bn$165.9 Bn
$180.1 Bn
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Prospects
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Prospects
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Operation and
Marketing
• Continue to set up more local
operation teams.
➢ Set up local teams in Brazil,
Turkey and Western Europe.
• Continue to implement the
“Inter-G Talent Program” to
cultivate new operation talents
for the future.
• Seek for partnership to operate
high-quality licensed games.
• Tap into global potential to
reach new heights.
Innovators at Work • Gamers at Heart
R&D Plans
• Continue to focus on quality,
innovation, and excellence.
➢ Continue to implement the “G-Star
Incubation Program” to recruit
R&D talents globally and
strengthen R&D capability.
➢ Build and implement a series of
new polices to encourage the
pursuit of excellence in all aspects.
➢ Release sandbox and casual
games to diversify games portfolio.
New Title – Project COG
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Strategy + Tower Defense
Innovators at Work • Gamers at Heart
New Title – Project COG
沙盒遊戲策略+塔防遊戲基於《城堡爭霸》的延伸與創新
21Innovators at Work • Gamers at Heart
New Title – Project COG
22Innovators at Work • Gamers at Heart
New Title – Project CL
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Sandbox Game
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New Title – Project CL
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New Title – Project CL
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New Title – Project BC
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Strategy Game
Innovators at Work • Gamers at Heart
New Title – Project BC
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New Title – Project BC
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沙盒遊戲
Innovators at Work • Gamers at Heart
New Title – Project SF
Strategy Game
New Title – Project SF
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New Title – Project SF
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