1. Percentage of Households That Play Video Games andthe Average Game Player Age
Source: Entertainment Software Association, "Essential Facts About the VideoGame Industry," www.theesa.com, 2009
2. Gender of Video Game Players
Source: Entertainment Software Association, "Essential Facts About the VideoGame Industry," www.theesa.com, 2009
3. Frequency of Video Game Play by Gender
Source: Cheryl Olson, ScD, et al., "Factors Correlated with Violent Video GameUse by Adolescent Boys and Girls,” Journal of Adolescent Health, Jan. 2007
Video GamesProCon.org
Last updated on: 2/18/2010 9:20:00 AM PST
22 Charts & Graphs on Video Games & Youth Violence
I. Gamer Demographics - Age and Gender (1-3)
II. Video Game Sales - Units, Dollars, Genres, and Content (4-12)
III. Youth Violence Trends (13-22)
I. Gamer Demographics - Age and Gender
II. Video Game Sales - Units, Dollars, Genres, and Content
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4. US Computer & Video Game Unit Sales: 2007 & 2008(Units in Millions)
5. US Computer & Video Game Dollars Sales Growth, 1996-2008(Dollars in Billions)
Source: Entertainment Software Association, "Essential FactsAbout the Video Game Industry," www.theesa.com, 2009
Source: Entertainment Software Association, "Essential FactsAbout the Video Game Industry," www.theesa.com, 2009
6. 2007 Video Game Sales by Rating(by Units Sold)
7. 2008 Computer and Video Game Sales by Rating(by Units Sold)
Source: Entertainment Software Association, "Essential Facts AboutGames and Violence," www.theesa.com, 2008
Source: Entertainment Software Association, "Essential Facts Aboutthe Video Game Industry," www.theesa.com, 2009
8. 2008 Video Game Sales by Genre 9. Parental Awareness and Use of EntertainmentSoftware Rating Board (ESRB) Ratings, 1999-2007
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Source: Entertainment Software Association, "Essential Facts Aboutthe Video Game Industry," www.theesa.com, 2009
Source: Adam Thierer, MA, "Video Games, Ratings, Parental Controls, &Public Policy: Where Do We Stand?," www.pff.org, Apr. 2008
10. ESRB Video Game Ratings by Year, 2003-2007
Source: Adam Thierer, MA, "Are All Video Games Violent?," www.pff.org, Feb. 26, 2008
11. Top 10 Most Frequently Played Games, 2008
Source: "Teens, Video Games, and Civics," Pew Internet and American Life Project website, Sep. 16, 2008
12. Game Popularity and ESRB Content Descriptors by Gender
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Source: Cheryl Olson, ScD, et al., "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls,” Journal of Adolescent Health, Jan. 2007
III. Youth Violence Trends
13. Violent Crime Offenses and Video GameSales, 1996-2007
14. Violent Crime Offenses and Video GameSales, 1996-2004
Source: Entertainment Software Association, "Essential FactsAbout Games and Violence," www.theesa.com, 2008 Source: "Chasing the Dream," Economist, Aug. 4, 2005
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15. Sales of Video Games Compared to Youth Violence,1996-2005
16. Reports of Bullying, 1999-2005(Rate Per 1,000 Students)
Source: Adam Thierer, MA, "Video Games and 'Moral Panic,'" www.pff.org,Jan. 23, 2009
Source: Virginia Youth Violence Project, "Violence in Schools,"www.youthviolence.edschool.virginia.edu (accessed Feb. 12. 2010)
17. Total Violent Crimes by Juveniles, 1995-2008
Source: Adam Thierer, MA, "Violent Video Games & Youth Violence: What Does Real-World Evidence Suggest?," www.pff.org, Feb. 9, 2010
18. Juvenile Violent Crime by Type and Year, 1995-2008
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Source: Adam Thierer, MA, "Violent Video Games & Youth Violence: What Does Real-World Evidence Suggest?," www.pff.org, Feb. 9, 2010
19. Violent Crime Rate, 1986-2008(Rate per 100,000 Inhabitants)
Source: Adam Thierer, MA, "Violent Video Games & Youth Violence: What Does Real-World Evidence Suggest?," www.pff.org, Feb. 9, 2010
20. Percentage of Students in Grades 9–12 Who Reported Having Been in a Physical Fight During thePrevious 12 Months, 1993-2007
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Source: National Center for Education Statistics, "Indicators of School Crime and Safety: 2007," www.nces.ed.gov, Dec. 2007
21. Comparing Rates of Problem Behaviors in Youth Who Play Mature-rated Games and Those Who Do Not
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Source: Lawrence Kutner, PhD, and Cheryl K. Olsen, ScD, Grand Theft Childhood: The Surprising Truth about Violent Video Games and WhatParents Can Do, 2008
22. Results from a 2007 Poll to the Question: "Do you Think Violent Movies and Video Games Inspire MentallyUnstable People to Commit Acts of Violence Like the Shootings at Virginia Tech?"
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Source: PollingPoint, "Gun Control Results," www.pollingpoint.com (accessed Feb. 12, 2010)
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