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1. Percentage of Households That Play Video Games and the Average Game Player Age Source: Entertainment Software Association, "Essential Facts About the Video Game Industry," www.theesa.com, 2009 2. Gender of Video Game Players Source: Entertainment Software Association, "Essential Facts About the Video Game Industry," www.theesa.com, 2009 3. Frequency of Video Game Play by Gender Source: Cheryl Olson, ScD, et al., "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls,” Journal of Adolescent Health, Jan. 2007 Video Games ProCon.org Last updated on: 2/18/2010 9:20:00 AM PST 22 Charts & Graphs on Video Games & Youth Violence I. Gamer Demographics - Age and Gender (1-3) II. Video Game Sales - Units, Dollars, Genres, and Content (4-12) III. Youth Violence Trends (13-22) I. Gamer Demographics - Age and Gender II. Video Game Sales - Units, Dollars, Genres, and Content 22 Charts & Graphs on Video Games & Youth Violence - Vide... http://videogames.procon.org/view.resource.php?resourceID=0... 1 of 10 12/20/13, 10:27 AM
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  • 1. Percentage of Households That Play Video Games andthe Average Game Player Age

    Source: Entertainment Software Association, "Essential Facts About the VideoGame Industry," www.theesa.com, 2009

    2. Gender of Video Game Players

    Source: Entertainment Software Association, "Essential Facts About the VideoGame Industry," www.theesa.com, 2009

    3. Frequency of Video Game Play by Gender

    Source: Cheryl Olson, ScD, et al., "Factors Correlated with Violent Video GameUse by Adolescent Boys and Girls,” Journal of Adolescent Health, Jan. 2007

    Video GamesProCon.org

    Last updated on: 2/18/2010 9:20:00 AM PST

    22 Charts & Graphs on Video Games & Youth Violence

    I. Gamer Demographics - Age and Gender (1-3)

    II. Video Game Sales - Units, Dollars, Genres, and Content (4-12)

    III. Youth Violence Trends (13-22)

    I. Gamer Demographics - Age and Gender

    II. Video Game Sales - Units, Dollars, Genres, and Content

    22 Charts & Graphs on Video Games & Youth Violence - Vide... http://videogames.procon.org/view.resource.php?resourceID=0...

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  • 4. US Computer & Video Game Unit Sales: 2007 & 2008(Units in Millions)

    5. US Computer & Video Game Dollars Sales Growth, 1996-2008(Dollars in Billions)

    Source: Entertainment Software Association, "Essential FactsAbout the Video Game Industry," www.theesa.com, 2009

    Source: Entertainment Software Association, "Essential FactsAbout the Video Game Industry," www.theesa.com, 2009

    6. 2007 Video Game Sales by Rating(by Units Sold)

    7. 2008 Computer and Video Game Sales by Rating(by Units Sold)

    Source: Entertainment Software Association, "Essential Facts AboutGames and Violence," www.theesa.com, 2008

    Source: Entertainment Software Association, "Essential Facts Aboutthe Video Game Industry," www.theesa.com, 2009

    8. 2008 Video Game Sales by Genre 9. Parental Awareness and Use of EntertainmentSoftware Rating Board (ESRB) Ratings, 1999-2007

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  • Source: Entertainment Software Association, "Essential Facts Aboutthe Video Game Industry," www.theesa.com, 2009

    Source: Adam Thierer, MA, "Video Games, Ratings, Parental Controls, &Public Policy: Where Do We Stand?," www.pff.org, Apr. 2008

    10. ESRB Video Game Ratings by Year, 2003-2007

    Source: Adam Thierer, MA, "Are All Video Games Violent?," www.pff.org, Feb. 26, 2008

    11. Top 10 Most Frequently Played Games, 2008

    Source: "Teens, Video Games, and Civics," Pew Internet and American Life Project website, Sep. 16, 2008

    12. Game Popularity and ESRB Content Descriptors by Gender

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  • Source: Cheryl Olson, ScD, et al., "Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls,” Journal of Adolescent Health, Jan. 2007

    III. Youth Violence Trends

    13. Violent Crime Offenses and Video GameSales, 1996-2007

    14. Violent Crime Offenses and Video GameSales, 1996-2004

    Source: Entertainment Software Association, "Essential FactsAbout Games and Violence," www.theesa.com, 2008 Source: "Chasing the Dream," Economist, Aug. 4, 2005

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  • 15. Sales of Video Games Compared to Youth Violence,1996-2005

    16. Reports of Bullying, 1999-2005(Rate Per 1,000 Students)

    Source: Adam Thierer, MA, "Video Games and 'Moral Panic,'" www.pff.org,Jan. 23, 2009

    Source: Virginia Youth Violence Project, "Violence in Schools,"www.youthviolence.edschool.virginia.edu (accessed Feb. 12. 2010)

    17. Total Violent Crimes by Juveniles, 1995-2008

    Source: Adam Thierer, MA, "Violent Video Games & Youth Violence: What Does Real-World Evidence Suggest?," www.pff.org, Feb. 9, 2010

    18. Juvenile Violent Crime by Type and Year, 1995-2008

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  • Source: Adam Thierer, MA, "Violent Video Games & Youth Violence: What Does Real-World Evidence Suggest?," www.pff.org, Feb. 9, 2010

    19. Violent Crime Rate, 1986-2008(Rate per 100,000 Inhabitants)

    Source: Adam Thierer, MA, "Violent Video Games & Youth Violence: What Does Real-World Evidence Suggest?," www.pff.org, Feb. 9, 2010

    20. Percentage of Students in Grades 9–12 Who Reported Having Been in a Physical Fight During thePrevious 12 Months, 1993-2007

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  • Source: National Center for Education Statistics, "Indicators of School Crime and Safety: 2007," www.nces.ed.gov, Dec. 2007

    21. Comparing Rates of Problem Behaviors in Youth Who Play Mature-rated Games and Those Who Do Not

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  • 22 Charts & Graphs on Video Games & Youth Violence - Vide... http://videogames.procon.org/view.resource.php?resourceID=0...

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  • Source: Lawrence Kutner, PhD, and Cheryl K. Olsen, ScD, Grand Theft Childhood: The Surprising Truth about Violent Video Games and WhatParents Can Do, 2008

    22. Results from a 2007 Poll to the Question: "Do you Think Violent Movies and Video Games Inspire MentallyUnstable People to Commit Acts of Violence Like the Shootings at Virginia Tech?"

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  • Source: PollingPoint, "Gun Control Results," www.pollingpoint.com (accessed Feb. 12, 2010)

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