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29/01/2009 CA&O Lecture 01 by Engr. Umbreen Sabir
Computer Architecture & Organization
Course Introduction
Engr. Umbreen SabirComputer Engineering Department,
University of Engg. & Technology Taxila.
Course Information
Welcome to CA&O Course. Course Web Page:
http://web.uettaxila.edu.pk/CMS/coeCAObsSp09/index.asp Course schedule is available from this web page.
– You are responsible for checking this page regularly.– IMPORTANT: Schedule is tentative. Dates won’t change.
Instructor:– Engr. Umbreen Sabir- [email protected]– Office hrs: Mon, Tues 11:30AM - 1:30PM
Course Information
Book: Computer Organization and Design by Patterson and Hennessy, 3rd Ed.
Slides: – Available on the course web page before lecture.
Grade Distribution:– Assignments: 10%– Quizzes: 7%– Attendance: 3%– Mid Exam: 20%– Final Exam: 60%
Quizzes will be unannounced.
Course Policies
Collaboration:– Not permitted in written or programming
assignment.
When in doubt, ask the instructor.
Result of Cheating.– Null grades for that particular assignment or quiz.
Late Assignments & Regrading
Late assignments:– Only with approved excuse, with written documentation.– Events (sports etc.) need prior approval for late submission.– Completed within one week of original date.
You may ask to have an assignment regraded.– By next class after receiving back assignment.– Entire assignment is regraded.– Grade may go up or down.
Laptops, Cell Phones, Etc.
Laptops not permitted in the class during lecture. Note taking only.
Turn off cell phones prior to start of lecture.– If your phone rings (& it’s a good phone . ), it’s
mine!! .
Course Objective
Describe the principles of computer architecture and organization.
To focus on the concepts that provides the basis for current computers.
Describe the techniques and principles for the development of high performance computer systems.
Course Contents
Principles of computer architecture. Instruction set architecture. CPU performance measurement. CPU- Datapath and control unit design. Single-issue pipelined processor. Superscalar, VLIW. Memory hierarchies and design. I/O organization and design.
What you should know?
Basic logic design & machine organization.– logical minimization, FSMs, component design– processor, memory, I/O
Create, assemble, run, debug programs in an assembly language.
– MIPS preferred Create, simulate, and debug hardware structures
in a hardware description language.– VHDL or Verilog
Create, compile, and run C (C++, Java) programs.
Course Structure
Design focused class– Various homework assignments throughout the semester.– Simulation of architecture.
Lectures:– 1 week for introduction and Basics.– 2 weeks review of the MIPS ISA.– 2 weeks for arithmetic in computers.– I week for performance measurement. – 3 weeks for Basic Architecture Design.– 3 weeks pipelined Datapath design issues.– 3 week memory hierarchies and memory design issues.– 1 weeks I/O design issues.
Classes of Computing Applications
Desktop Computers.– Best known form of computing.– One of the largest market of computers.– Delivering good performance to a single user at
low cost.– Used to execute third party software - Shrink-
wrap software
Classes of Computing Applications
Servers.– Run large programs for multiple users often
simultaneously.– Typically accessed through a network.– Span the widest range in cost and capability.
Classes of Computing Applications
Embedded Computers.– Computer inside another device used for one
predetermined application or collection of software.
– In mobile phones, PDAs, video games, digital television etc
Where is the Market?
290
933
488
1143
892
135
4
862
1294
1122
1315
0
200
400
600
800
1000
1200
1998 1999 2000 2001 2002
Embedded
Desktop
Servers
By the architecture of a system, I mean the complete and detailed specification of the user interface. … As Blaauw has said, “Where architecture tells what happens, implementation tells how it is made to happen.”
The Mythical Man-Month, Brooks, pg 45
ISA Type Sales
PowerPoint “comic” bar chart with approximate values (see text for correct values)
0
200
400
600
800
1000
1200
1400
1998 1999 2000 2001 2002
Other
SPARC
Hitachi SH
PowerPC
Motorola 68K
MIPS
IA-32
ARM
A Simplified View of Hardware and Software
Hardware in computer can only execute extremely simple low-level instructions.
Complex application->Simple instruction.– Several layers of software.
Organized in hierarchical fashion. System software
– Provides commonly useful services.– Operating system, Compiler.
A Simplified View of Hardware and Software
A Simplified View of Hardware and Software
Operating System.– Interfaces b/w a user’s program and hardware.– Handle basic I/O operations.– Allocate storage & memory.– Sharing computer among multiple applications.
Compiler.– Translate from high-level to low-level language,
From High-Level Language to Hardware Language
Binary digit/Bit.– Basic unit of hardware language.
Assembly Language.– Symbolic language of hardware.
Assembler.– Translates symbolic version into binary version.
High-Level programming language.– Language composed of words and algebraic
notations.
From High-Level Language to Hardware Language
High-Level Language Advantages
Allow programmer to think in more natural language.
Allow design according to the intended use.– Fortran designed for scientific computation, Cobol
for business data processing etc. Improved programmer productivity.
– It takes less time to develop program. Portable.
– Machine independent.
Basic Functions of Computer.
Inputting Data. Outputting Data. Processing Data. Storing Data.
The Organization of a Computer
Input Output Memory Datapath Control
The Organization of a Computer
A Desktop Computer
Input Device- MOUSE
Original- Electromechanical. Used a large ball- when rolled cause x and y
counter to increment, which tell cursor movement.
Optical mouse including– LED- illuminate surface under the mouse– A tiny black-n-white camera- takes 1500 sample
pictures/second.– Optical processor- compares images and
determine position.
Output Device- Monitor
CRT– 30-75 times/sec refresh rate.– Image is matrix of pixels.– 1 bit-> black-n-white.8-bit-> gray-scale.24-bit->
Colored
LCD– LCD includes rod-shaped molecules in a liquid that
form twisting helix- bends light entering the display.– Charge is applied to transmit or block light.
Output Device- Monitor (cont)
Active matrix-> A LCD which uses transistor to control the transmission of light at each individual pixel.
Raster refresh buffer/frame buffer– Stores the bit map.– Image to be represented on the screen is stored
in frame buffer.
Raster Scan CRT
Inside the Box
CPU
Computer
Control
Datapath
Memory Devices
Input
Output
Inside the Box
Motherboard. Integrated circuit/ chip. Memory. CPU. Datapath. Control. DRAM. Cache memory.
PC Motherboard Closeup
How Do the Pieces Fit Together?
Coordination of many levels of abstraction
Under a rapidly changing set of forces
Design, measurement, and evaluation
Instruction Set
Architecture
I/O systemInstr. Set Proc.
Compiler
OperatingSystem
Application
Digital Design
Circuit Design
Firmware
Memory system
Datapath & Control
How Do the Pieces Fit Together?
Abstraction.– A model that renders lower level details of
computer system temporarily invisible in order to facilitate design of sophisticated systems.
– One of the most important abstraction is ISA.
Difference b/w architecture and implementation.
Instruction Set Architecture (ISA)
ISA: An abstract interface between the hardware and the lowest level software of a machine that encompasses all the information necessary to write a machine language program that will run correctly, including instructions, registers, memory access, I/O, and so on.
– Enables implementations of varying cost and performance to run identical software
ABI (application binary interface): The user portion of the instruction set plus the operating system interfaces used by application programmers. Defines a standard for binary portability across computers.
Safe Place for Data
Memory Volatile memory. Non-volatile memory. Primary memory. Secondary memory. Magnetic disk. CD/ DVD
A Disk showing 10 disk Platters
Communicating With Other Computers
Communication Resource Sharing. Non-local access. LAN
– Ethernet
WAN
The Chip Manufacturing Process
The Chip Manufacturing Process
Defect.– Microscopic flaw in a wafer or in patterning steps
that can result in the failure of the die containing that defect.
Die.– The individual rectangular section that are cut from
a wafer, also knows as chips. Yield.
– The %age of good dies from the total no. of dies on the wafer.
The 8 inch Diameter Wafer
Next Lecture and Reminders
Next lecture– MIPS ISA Review
Reading assignment – Chapter 2