+ All Categories
Home > Documents > 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK •...

2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK •...

Date post: 20-May-2020
Category:
Upload: others
View: 4 times
Download: 0 times
Share this document with a friend
30
2D GAMES AS CYBER-PHYSICAL SYSTEMS VIDYA NARAYANAN 1
Transcript
Page 1: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

2D GAMES AS CYBER-PHYSICAL

SYSTEMSVIDYA NARAYANAN

1

Page 2: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

MOTIVATION

• Physics based games with discrete game controllers are hybrid systems

• Impossible games are no fun

• Game designs need “correctness” or playability guarantees

• Trivial games are no fun

• Games must allow “winning strategies” and be non-trivial

• Inherently adversarial — hybrid games

• Opportunity to study various elements of CPSs and dL

2

Page 3: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

RELATED WORK

• Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game solver." IT University

of Copenhagen (2012).

• Graph analysis over axioms

• Aloupis et. al 2015 : Mario is hard Aloupis, Greg, et al. "Classic Nintendo games are (computationally) hard."

Theoretical Computer Science 586 (2015): 135-160.

• Demaine et.al 2016: Mario is easy Demaine, Erik D., Giovanni Viglietta, and Aaron Williams. "Super Mario

Bros. is harder/easier than we thought." (2016).

3

Page 4: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

A (VERY) SIMPLE GAME

4

dx

dy

PLAYER DYNAMICS:

x’ = vdx, y’ = vdy

Page 5: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

A (VERY) SIMPLE GAME

5

PLAYER CONTROL:

{v:=v+1; ++ v:=v-1; ++ ?true}

PLAYER DYNAMICS:

x’ = vdx, y’ = vdy

Page 6: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

A (VERY) SIMPLE GAME

6

Hj

PLAYER CONTROL:

{v:=v+1; ++ v:=v-1; ++ ?true} {{j:=J; g:=G} ++ {j:=0;g:=0} ++ ?true}

PLAYER DYNAMICS:

x’ = vdx, y’ = j + vdy, j’=-g

EVOLUTION CONSTRAINTS

y >= ground

Page 7: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

A (VERY) SIMPLE GAME

7

Hj

PLAYER CONTROL:

{v:=v+1; ++ v:=v-1; ++ ?true} {{j:=J; g:=G} ++ {j:=0;g:=0} ++ ?true}

PLAYER DYNAMICS:

x’ = vdx, y’ = j + vdy, j’=-g

EVOLUTION CONSTRAINTS

y >= ground WORLD FIX-UP CONTROL:

if ( y <= ground ) { j:= 0; g:=0 }

Page 8: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

A (VERY) SIMPLE GAME

8

Hj

PLAYER CONTROL:

{v:=v+1; ++ v:=v-1; ++ ?true} {{j:=J; g:=G} ++ {j:=0;g:=0} ++ ?true}

PLAYER DYNAMICS:

x’ = vdx, y’ = j + vdy, j’=-g, t’=1

EVOLUTION CONSTRAINTS

y >= ground t <= TWORLD FIX-UP CONTROL:

if ( y <= ground ) { j:= 0; g:=0 }

Page 9: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

LEVEL DESIGN

9

Infinitely long

VIRTUAL PLAYER/WORLD DYNAMICS:

x’ = vdx, l’ = vdy

WORLD CONTROL:

dx:=*; dy:=* ?dx^2+dy^2=1; ? dx > 0

Page 10: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

LEVEL DESIGN

10

Infinitely long

VIRTUAL PLAYER/WORLD DYNAMICS:

ux’ = v udx, h’ = v udy

WORLD CONTROL:

dx:=*; dy:=* ?dx^2+dy^2=1; ? dx > 0

Page 11: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

LEVEL DESIGN

11

PLAYER CONTROLLER

if( t>=T) { t:=0, …}

DYNAMICS

….

WORLD CONTROLLER

….

Page 12: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

SAFETY AND PLAYABILITY

12

Max HeightH

Infinitely long

PLAYER CONTROL:

if( t >= T & y = l) { j….}

WORLD CONTROL:

dx:=*; dy:=* ?l+dy*T + clearance < H

Page 13: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

Max HeightH

Infinitely long

dx

dy

LEVEL MODELING

13

Page 14: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

Max HeightH

Infinitely long

dx

dy

SAFETY AND PLAYABILITY

14

OBSTACLES:

hb + clearance < H

Page 15: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

15

PROGRESS AVOID ATTACK

Page 16: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

16

PROGRESS

{ IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }

{ WORLD CONTROLLER} xb,l

Page 17: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

17

PROGRESS

INITIAL CONDITIONS -> <{ IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }

{ WORLD CONTROLLER} }* > PROGRESS?

xb,l

Page 18: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

18

PROGRESS

INITIAL CONDITIONS -> <{ IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }

{ WORLD CONTROLLER} > PROGRESS?

xb,l

Page 19: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

19

PROGRESS

INITIAL CONDITIONS -> <{ IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }

{ WORLD CONTROLLER}^@ > PROGRESS?

xb,l

Page 20: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

20

PROGRESS

INITIAL CONDITIONS -> <{ IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }^@

{ WORLD CONTROLLER}^@ > PROGRESS?

ENVIRONMENT IS AN ADVERSARY BY DESIGN

xb,l

Page 21: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

21

PROGRESS

INITIAL CONDITIONS -> <{ IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }^@

{ WORLD CONTROLLER}^@ > PROGRESS?

xb,l

Page 22: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

22

PROGRESS

INITIAL CONDITIONS -> <{ { IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }^@ ?(T > 0)^@

{ WORLD CONTROLLER}^@ ?(DX > 0)^@ }* > PROGRESS?

ENVIRONMENT IS REASONABLE

xb,l

Page 23: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

23

PROGRESS

INITIAL CONDITIONS -> <{ { IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }^@ ?(T > EPS)^@

{ WORLD CONTROLLER}^@ ?(DX > EPS)^@ }* > PROGRESS?

IF V = 1, EPS^2 PROGRESS IN EACH ITERATION

ENVIRONMENT IS “EPSILON” REASONABLE

xb,l

Page 24: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

24

AVOID

INITIAL CONDITIONS -> <{ { IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }^@ ?(T > EPS)^@

{ WORLD CONTROLLER}^@ ?(DX > EPS)^@ }* > AVOID?

xb,l

Page 25: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

25

AVOID

INITIAL CONDITIONS -> <{ { IF ( T = T) T := 0 PLAYER CONTROLLER }

{ ODES & T < T }^@ ?(T > EPS)^@

{ WORLD CONTROLLER}^@ ?(DX > EPS)^@ } > AVOID?

SINGLE STEP

xb,l

Page 26: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

26

AVOID

INITIAL CONDITIONS: XB = X + TJ * V , T = 2*TJ, DX > 0

POST CONDITION: X = XB -> Y > L

CAN MAKE “PROGRESS” ON THE LEVEL

CAN AVOID OBSTACLE BY JUMPING IF CONDITIONS HOLDTJ = (J+V)^2/2G

xb,l

Page 27: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

GAME CHALLENGES

27

ATTACK

INITIAL CONDITIONS:

XB = X + (TJ + TB)*V , TJ + TB < T

POST CONDITION: X = XB -> Y = YB

TJ = (J+V)/G

TB^2 = 2(HB-HJ)/G , TB > 0

HJ = (J+V)^2/2G

Page 28: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

COMPOSITION?

28

Page 29: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

INTERACTIVE DESIGN?

29

Page 30: 2D GAMES AS CYBER-PHYSICAL SYSTEMSnvidya/assets/cps_slides.pdfVIDYA NARAYANAN RELATED WORK • Adelhart and Kargov : Mario game solver Adelhardt, Kim, and Nedyalko Kargov. "Mario game

VIDYA NARAYANAN

THANK YOU!

30

ICON CREDITS: THE NOUN PROJECT JOEL MCKINNEY, ICONSPHERE, CORPUS DELICTI


Recommended