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    Contents Working Through my HDR Workflow ....................................................................... 3

    Surreal HDR Workflow ........................................................................................... 14

    Moving Objects in HDR Using A Single RAW ....................................................... 18

    Big Ben Bus Stop HDR Workflow............................................................................ 25

    Urbex Photo Essay: IM Power Plant ....................................................................... 32

    Roof topping in Ulsan ............................................................................................. 35

    Temple at the top workflow article ....................................................................... 39

    Realistic vs Surreal HDR Is it important? ............................................................. 45

    Gloucester Cathedral ............................................................................................. 47

    Understanding the Adjustment Sliders in Photomatix Pro .................................... 49

    HDR in motion: realistic HDR for wildlife photographers ...................................... 52

    .............................................................. 60

    HDR One Advisor No2 A Castle on a Hill .61

    ....................................... 68

    5 Things I wish I knew when I started HDR ............................................................ 73

    Cathedrals and Churches in HDR ........................................................................... 76

    Fritz Photography Surreal HDR Processing Workflow ........................................ 79

    About HDR One ...................................................................................................... 84

    Copyright notice: Content found in HDR One Magazine is the property of HDR One and the accredited photographers/authors. This cannot be reproduced, edited, sold, or used in anyway other than for personal use, without express permission from HDR One and the accredited

    photographers/authors.

    What to Expect HDR One editor, Jimmy McIntyre reviews this months issue.

    As our second month in existence passes by, HDR One plays host once again to some wonderful HDR photographers whove given us a wealth of information that most paid ebooks couldnt offer.

    From tutorials on moving objects and single RAWs, to surreal workflows, and HDR for wildlife, theres something for everyone in this months edition.

    In our recent HDR One Advisor feature, James Pawlowski had a particularly difficult challenge ahead of him. The guys at NIK software even gave it a go.

    The NIK photo contest is still going (enter here), and were holding our first HDR One blog of the year awards. Please vote for your favourite blog.

    As well as all that theres an urbex photo essay, a reflective article from an experienced HDRist, and some great advice for shooting in cathedrals and churches.

    The biggest change to the magazine is that it is now open to the public. You can become a contributor and feature on the site and monthly magazine. Read more about it here

    Finally, dont forget to start an HDR One portfolio and show us your best work!

    All the best

    Jimmy McIntyre

    https://www.facebook.com/pages/HDR-One-Online-Photography-Magazine/411587388882611?sk=app_79458893817http://www.hdrone.com/2012/10/06/best-hdr-site-of-2012/http://www.hdrone.com/2012/10/06/best-hdr-site-of-2012/http://www.hdrone.com/become-a-contributor/http://www.hdrone.com/your-portfolio/
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    Working Through my HDR Workflow by Justin Brown - http://www.flickr.com/photos/justininsd/

    As a photographer, I am constantly studying the work of others. My favorite source of inspiration comes from all the images posted to the internet every day. I am constantly looking to improve my knowledge and my ability as a photographer. Over time I have studied images, read books, watched videos, and read articles like this. Through my learning process, a few things have become clear. First, there is no right or wrong answer when it comes to processing an image. The best workflow is the one that works for you, and the best way to learn, is keep doing it a lot. Ive found there are no two photographers that follow the same process, and I regularly find myself changing my workflow from image to image. There are not any magic formulas, or any perfect presets that will give you an amazing result every time. As you read through this, or any HDR tutorial, I hope you are able to learn something, but I also want to point out that what works for me, may not

    always work for you. If you are new to HDR, there is nothing wrong with following along closely, but as you spend more time, try new things, and learn what works for you.

    Setting Up An HDR Shot

    When it comes to HDR, the most important piece of hardware (other than the camera), is a good sturdy tripod. Nothing will improve your HDR more than shooting at low ISO from a fixed position. Image alignment in HDR software is not too bad, but there is no substitute to having the images aligned from the start. Also, shooting at low ISO will help limit the noise created during the tone mapping process. The HDR process adds to any existing noise, so starting out with the least noise possible will result in a better finished image. I almost always shoot brackets in aperture priority mode, and I use the lowest possible ISO.

    Shooting the Bracket

    When I shoot an HDR bracket, I most often use 5 exposures from -3EV to +3EV. If your camera only shoots 3 exposure brackets, there is a good chance a +2/0/-2 will give you all that you need to create an HDR. If not, you can shoot 3 exposures below 0EV, then using exposure compensation in your camera shift the exposure above 0EV and shoot three more exposures. Ive found -3EV to +3EV works for me. It consistently covers the full tonal range of the scene and I rarely worry that Ive missed anything. The only time I might go beyond +/-3EV is if I shoot straight into the sun. The goal of an HDR bracket is to get image data that covers the full tonal range of the scene, from the darkest shadow, to the brightest highlight. The darkest exposure should not have any clipped highlights, and the brightest exposure should not have any black shadows. The histogram on the back of the camera is a great tool to make sure you have achieved this in your images. Here are the 5 sources files I will be working through in this tutorial. The exposure value for each image is -3EV, -1.5EV, 0EV, +1.5EV, and +3EV.

    http://www.flickr.com/photos/justininsd/http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-1.jpg
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    Exporting to Photomatix

    Before exporting, verify the color temperature and tint is the same for all of the bracketed images. If the images were all shot in one auto exposure bracket, this should not be a problem. I use Adobe Lightroom, so the first step is to select the files I want to export. The easiest way to do this is click the first image in the sequence, then hold shift and click the last image in the sequence. With all the bracketed

    images selected, right click and choose Export -> Photomatix Pro. This will open the Photomatix Export window.

    If the camera was on a tripod, the align images check box does not need to be marked. If the bracket was shot handheld, check the align images box, and use the by matching features option. I never select

    http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-2.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-3.jpg
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    reduce ghosting artefacts, even if subjects are moving in the scene. I dont think the ghost reduction in Photomatix does a very good job, and it tends to add a lot of noise. This bracket was shot at ISO 400 so I decided to check the reduce noise button. Sometimes I use Lightroom to reduce noise, and sometimes I wait until after the tone mapping is finished to reduce noise, in this case, I checked the box. If the ISO had been any lower I would not have used this feature. I never check the reduce chromatic aberrations box or the show 32-bit box, now I am ready to Export. Press the Export button to open Photomatix.

    Tone Mapping in Photomatix

    Once the export finishes, the image will open in Photomatix. If this is your first time in Photomatix, it will open with the default settings applied. If you have used Photomatix before, it will open your last used settings. I always like to start from the default, so each time I open Photomatix I click the default button near the bottom.

    Now its time to start playing with the sliders. The tone mapped image generated by Photomatix is almost never perfect, so I just try to get as much of the image looking good as possible. I usually start with the Strength slider and set it to 100, then go to the Detail Contrast and move it up to between 3 and 4. Next I move the black point up from zero. The image should be starting to get pretty dark at this point. I use a combination of Gamma, Luminosity and White Point to bring the brightness back up.

    Once the light is pretty well balanced, I go to the Lighting Adjustments slider. I always stick with the slider and never the Lighting Effects Mode. I usually try the slider on both sides of zero before I settle on a position, anything to the left is going to have a more HDR type look, and anything to the right will give a bit more realistic look. My position with this slider varies from image to image, but I usually try to keep it relatively close to the center. It is very rare I will ever exceed +3 or -3. After Lighting Adjustments I check Color Saturation, and adjust it as need for the image.

    Next, I revisit Detail Contrast, Luminosity, and Gamma to make sure I am happy with everything so far. I do not usually touch any of the other sliders with the exception of micro-smoothing. If I want an image to look gritty or have a lot of texture, sometimes I will decrease this slider a few notches. As usual, the image is not perfect at this point, but it looks good enough for now. I noticed some haloing around the bridges support cables, and there is ghosting of a car driving past the stadium, but these are issues that can be addressed later in Photoshop. When Im done in Photomatix I click Save and Re-import to send the finished file back to Lightroom. Here are the settings I ended up using for this image; I would say these values are pretty typical for most of my HDRs.

    http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-4.jpg
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    Back in Lightroom

    Once the tone mapped file arrives back in Lightroom I do some basic cleanup before I send it out to Photoshop to be masked with the source files. I like to add some contrast and clarity, and correct clipped shadows, highlights, whites and blacks. An easy way to see if any of these settings are clipped is to alt-click (option-click on a mac) the slider.

    The clipped areas are highlighted, and they disappear as the slider moves. Once the basic adjustments are finished, its on to masking. In my opinion, masking is the most important part of any HDR workflow. To export the files to Photoshop, select the 5 source files and the tone mapped output from Photomatix. Right click one of the images and select Edit In -> Open as Layers in Photoshop.

    Working in Photoshop

    The files should each open in their own layer in Photoshop.

    http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-5.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-6.jpg
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    If the brackets were shot with a tripod, they should already be aligned, but if they were shot hand held, do not forget to align each layer. Auto-align in Photoshop usually works pretty well, but sometimes it needs a little help to get everything straight. Once alignment is finished, Im ready to start masking source files. I like to move the tone mapped image to the top of the layer stack, and open a new layer mask. To open a layer mask, click the rectangular icon with a circle in the middle at the bottom right of the screen, or just go to the menu at the top of the window and click Layer -> Layer Mask -> Reveal All. Once the layer mask is created select the brush tool. I set my brush to a soft (hardness

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    image. This is the best source file to mask in the sky and eliminate the halos around the support cables. Again I used a soft round brush, this time at a little higher opacity, and painted in all the sky in the image. I also used the +1.5EV image to mask away the ghosted cars driving past the stadium. The layer mask for this layer looked like this.

    Once I finished I merged the layers and opened a new layer mask to use with the -1.5EV image. For this bracket the -1.5EV exposure is pretty dark. It will be useful for any areas that are very bright in the tone mapped image. In this case, I only used it to mask part of the Petco Park sign. Masking the sign at low opacity made it pop just a little more. I didnt find any other areas that I thought would benefit from the dark exposure. I merged these two layers, and next examined the +3EV and the -3EV images. The +3EV ended up being too bright, and the -3EV was too dark, for masking so I just deleted those layers.

    Noise Reduction

    With source masking complete, I am ready to move on to noise reduction. There are many options when it comes to noise reduction, but the one that works for me is Topaz Denoise. From Photoshop, duplicate the existing layer by pressing Control-J (Command-J on a Mac). Select the top layer and go to Filter -> Topaz Labs -> Topaz Denoise. Denoise will open in a new window on top of Photoshop. I usually just stick with one of the presets since they seem to work pretty

    http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-9.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-10.jpg
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    well. I like to start with RAW light, and work my way up until the visible noise is gone. Usually noise is most visible in the sky, but since this sky was masked from one of the source files, it may not have as much noise as other areas of the frame. The RAW-moderate preset looked pretty good so I selected it and clicked the OK button.

    This brings the image back to Photoshop. Since noise reduction can reduce detail I created a layer mask and masked out the areas of the image with the most detail. This ended up being primarily the stadium and some parts of the bridge. Here is the layer mask I created.

    Color Correcting in Photoshop

    With noise reduction finished, I am ready to move on to color correction. I dont like how yellow the street lights are around the base of the stadium, they cast a harsh yellow glow on everything that I do not find pleasing. I cannot correct the color by simply cooling the entire image because the white light from the bridge will turn blue. Instead, I will add a cooling photo filter, and mask it in the areas I find too yellow. First create the filter by clicking on the photo filter adjustment layer. Then select which filter works best from the filter drop down menu.

    http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-11.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-12.jpg
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    At this point the filter is affecting the entire image, but that is easy to fix by inverting the mask. Click on the layer mask in the adjustment layer and then click control-i (command-i on a Mac). This will invert the layer mask turning it all black and removing its effect from the image. Now select the layer mask and choose a soft white adjustment brush. (A quick tip about brush colors, if the foreground and background colors in Photoshop are set to white and black, simply pressing the X button will toggle between the two. This makes quickly switching between masking in or out a breeze.) Now start painting with a white adjustment brush in the areas of the image that are too yellow. The finished adjustment layer looks like this.

    The stadium still looks a little yellower than I would like it to be, but if I keep adding photo filters it will turn the neutral colors blue. In order to keep reducing the yellow in the stadium I chose to use a saturation adjustment layer. Within the adjustment window I selected Yellows from the drop down list (which is set to master by default, master includes all colors). Then I reduced the saturation slider until I liked the level of yellow in the stadium. I didnt want to pull yellow out of the entire image, so again I inverted the mask by pressing control-i and opened a soft white adjustment brush. I painted the effect on the stadium until I ended up with this.

    http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-13.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-14.jpg
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    Stylizing with Photoshop Plug-Ins

    Im pretty happy with the colors at this point, and Im ready to add some stylistic effects to the image. When Im ready to finish an image I open up Nik Color Efex Pro 4, Topaz Adjust, or OnOne Perfect Effects. My favorite of the three is Nik Color Efex because they have the cleanest user interface, the most stable software, and they have some of my favorite effects. Select the image layer and browse to Filter -> Nik Software -> Color Efex Pro 4 and the Color Efex window will open on top of Photoshop.

    The Color Efex interface allows multiple effects to be stacked together, and has a feature called control points that intelligently adds or removes a filter in the region you select. I prefer to mask individual effects in Photoshop, but on occasion the control points and filter stacking can be useful. My favorite filters from Color Efex are Tonal Contrast, Detail Extractor, Bleach Bypass, and Glamor Glow. In this image, I added Detail Extractor and Tonal Contrast. Both filters help add texture and local contrast. I used the default settings for each, but reduced the opacity for both filters to around 50%. I applied each filter separately, and below are the layer masks I used for each.

    http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-16.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-16.jpg
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    The screen shots above are a little misleading, the layer labeled Photo Filter is the original image file before the Color Efex Filter was added, and the layer below is the output from Color Efex with the filter applied. The dark sections of the masks are where the filter will be visible, in both cases I focused on the stadium and the bridge to bring out texture and add contrast.

    Sharpening with Photoshop

    The final step in the process is to sharpen the image. There are many ways to perform sharpening; I like to use the high pass filter method in Photoshop. Tone mapping has a tendency to soften edges, so sharpening is an important tool in the HDR workflow. I start with the image selected in Photoshop and click Control-J to duplicate the layer. Select the top layer and go to Filter -> Other -> High Pass.

    This turns everything gray and opens a dialog box with a Radius slider. I usually select a radius between 3 and 4 pixels, depending on what looks good, and then click ok. Next, in the blend mode (pull-down located in the layers tab on the right), select soft light. This will apply sharpening to the entire image. I like to apply sharpening selectively to avoid creating extra noise. Again I create a layer mask for the high pass layer, invert the layer, and paint with a white brush where I want to add detail sharpness. The images below show a before and after comparison of the sharpening at 105% crop.

    http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-17.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-18.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-19.jpg
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    Finishing Up

    After masking the high pass layer I merge it with the original and save the file. Once the save is complete, close Photoshop and go back to Lightroom. I use Lightroom for any final adjustments, crop, and add a vignette, if needed. For this image I cropped out some of the street at the bottom of the frame and added a slight vignette of -14 in Lightroom. Here is the final image after export from Lightroom.

    Follow the comments on this article here - http://www.hdrone.com/2012/08/26/walking-through-my-hdr-workflow-by-justin-brown/

    http://www.hdrone.com/2012/08/26/walking-through-my-hdr-workflow-by-justin-brown/http://www.hdrone.com/2012/08/26/walking-through-my-hdr-workflow-by-justin-brown/http://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-20.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-21.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/HDR-Tutorial-900px-22.jpg
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    Surreal HDR Workflow By David Rodriguez Palomar -

    http://www.facebook.com/david.rodriguezpalomar

    This photo was taken during my short stay in Venice last summer. I spent three days there and it was enough time to realize how much the weather can change in that city. The days can start dark and cloudy, even with heavy rains and storms but finish with a beautiful sunset in the afternoon and the other way around. So carrying the camera almost becomes a must to capture the beautiful skies that occur over there.

    To take the picture, I turned the mode dial of my camera to Av (aperture priority), and I used the auto-bracketing [0, -2, +2] EV. I adjusted the ISO to 100 because despite of the clouds, there was much light, and F8 to get the proper depth of field. I always save the files as

    RAW + JPEG, then I can display them more easily later because of the lightness of the JPEG compared to the RAW file.

    Once the photographs were taken (image 1), it was time of post-processing. Starting with Adobe Camera RAW (in Photoshop), to open the 3 RAW files. Here I adjusted some values like the white balance, lens distortion, chromatic aberrations, details, etc

    Image 1.

    http://www.facebook.com/david.rodriguezpalomarhttp://www.hdrone.com/wp-content/uploads/2012/08/Venice-hdr.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/Image-1.jpg
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    After this, I saved the new images as a JPEG format (I did this with each RAW file).The final step right before the HDR process consisted of aligning the 3 images. This was quite easy, opening the 3 images into one file and using the option auto-align layers in Photoshop. Finally I cropped them to remove the empty areas.

    Now I moved on to another program, Photomatix. This is where I introduced the 3 JPEG files previously aligned. I never use the same combination of settings to process my photos in this program, and do not even choose a preset, I think every image requires its own level of adjustment. But I always prefer to give the image a real look rather than unrealistic or psychedelic. Below you can see the tone mapped image

    Image 2.

    As you can see, the auto-alignment works pretty well in the areas of steady objects, but obviously it doesnt do when moving objects appear on the scene, like people moving. To avoid this ghost effect, I needed to use masks. What you can do in these cases is merge the resultant

    tone mapped image with one of the JPEG files (previously processed with Camera RAW), or else tone mapping one single raw, which will give to the image a similar HDR look than the first one. I chose the second way, and here you can see the differences before and after masking (image 3).

    Okay, once I had completed this step, I had my HDR image ready. From that, I started observing the photo and thinking about what I could do to give a more interesting look to it. To be honest, during my stay in Venice I wanted to take a picture that later Id have used as a reference to make a painting or a drawing. Finally I decided Itd be more interesting if I combined a picture and a painting together, I mean, real elements with sketches. And thats what I did with this photo, which is very similar to a Matte Painting technique.

    I had no hurry to finish the image and I took my time looking at it and creating ideas in my head When Im not sure about how to process a picture I prefer to leave it for some time and start processing a new one, but this time my inspiration didnt come too late. The original cloud shapes were quite interesting, so I tried to follow those lines by stretching and exaggerating them with the help of the brushes.

    http://www.hdrone.com/wp-content/uploads/2012/08/Image-2.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/Image-3.jpg
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    Image 4.

    The red touches of one of the images above (image 4), represent the idea I had about how would be the final result. It was time to catch my graphic tablet and begin to paint (it might be painted with the mouse but its very frustrating to change the hardness and opacity constantly). I selected a soft brush (hardness = 0%) and a proper size, according to the image and the clouds themselves. And I also set the opacity and flow to 100%. Now I needed to choose the colors to draw. With the eyedropper tool I picked a bright and a dark color from the image itself (image 5). To save much time you can select the bright as the front color and the dark as the background color (or vice versa), and switch them anytime pressing the X key (in Windows).

    Now I had everything ready to start painting on the photo. Using the bright color I started creating the new shapes and the dark color helped me to make the shadows, trying to get a three-dimensional look. The following pictures show the steps I took to cover the whole sky (image 6). I started from the top right corner because I wanted to keep those clouds so I used them as a reference, and then moving to the left. When you have control of the pressure of the pen its easier to blend colors and avoid sharp edges. Thats why I use a tablet, it allows me to do this.

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    Image 6.

    At this point the photo was almost finished. I do always reduce noise as a rule, but in this case I didnt. There was only a little bit of noise in the sky but it was really subtle and after painting with the brush it almost disappeared. Therefore, one of the last steps I did was applying curves to darken shadows as well as enhancing the lights, increasing the global contrast. And finally the sharpening of the image using an unsharp mask with low values. Finally my image was done.

    Im constantly experimenting with my photos, so every of them constitute an exception in my way of editing. And I encourage people to do the same. Hope this simple step by step was useful and interesting for those who love photography, HDR and experimental techniques. Thanks a lot for reading it! And if you have any doubt you can post your coment below, Ill be glad to answer you.

    Follow the comments on this article here - http://www.hdrone.com/2012/09/02/surreal-hdr-workflow/

    http://www.hdrone.com/2012/09/02/surreal-hdr-workflow/http://www.hdrone.com/wp-content/uploads/2012/08/Image-6.jpg
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    Moving Objects in HDR Using A

    Single RAW By Jimmy McIntyre http://strange-lands.com/daily

    In order to capture the full range of light in any given scene we often have to use multiple exposures. The number of exposures needed varies greatly from scene to scene. Sometimes, however, we are forced into a situation where only one image is usable for the HDR process.

    Why use a single image?

    Often when light is sparse and we cant use a tripod it is almost impossible to capture those higher exposure shots. We can crank up the ISO but any HDR photographer can tell you how disastrous that can be. HDR programs simply cant handle high noise levels.

    A second reason for only capturing one image is excessive movement. Moving objects arent usually a challenge to fix using Photomatixs deghosting function and then cleaning up in Photoshop. But sometimes movement is so excessive the images wont align correctly.

    When cant you use a single image?

    When the scenes are too contrasting the 0 exposure shot will not encompass a sufficient range of light. For example, during a sunny day objects in the foreground may look fine while the sky is often completely white. Even if you manually lower the exposures in Lightroom or an equivalent later, its unlikely youll be able to salvage much detail.

    For example, the shot below of Prambanan temple was far too contrasting. The RAW file had very little information for the sky.Even manually lowering the exposure in Lightroom left me with next to nothing to work with.

    After combining this with -2 (and +2 exposures) I was able to pull more than enough detail from the sky.

    http://strange-lands.com/dailyhttp://www.hdrone.com/wp-content/uploads/2012/08/prambanan-1.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/Prambanan-Temple.jpg
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    What well do today

    There are as many ways to process a single image as there are photos. Every shot demands its own workflow. For this particular photo Im going to combine HDR processing and Lightroom editing to go from this:

    To this:

    About the image

    Essentially this is not a perfectly processed image of course. On close inspection youll see imperfections, and like any other photo compositional improvements can be made. However, I chose this image because it had everything necessary for this tutorial a reasonably low contrasting scene, moving objects, and darker areas that are difficult to render in Photomatix.

    Whats needed?

    - A low contrasting scene or you can use my photo here

    - Lightroom

    http://www.mediafire.com/?gzgyh1tb5i5seezhttp://www.hdrone.com/wp-content/uploads/2012/08/example.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/final.jpg
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    - Photoshop

    - Photomatix

    - Noise removal software (Ill use Topaz Denoise)

    - This image http://www.mediafire.com/?gzgyh1tb5i5seez

    - A moderate understanding of photoshop

    Step One

    Export the image from Lightroom onto your desktop. Call this image Main.

    Step Two

    Go in to the Develop section of Lightroom, and on the same image put the following sliders on these numbers:

    Recovery = 64

    Fill light = 80

    Blacks = 5

    Contrast = 41

    Now export this image and call it Girl.

    This is the image you should have after Lightroom.

    Step Three

    Open Photoshop and run the images through your noise removal program. Ill use the default Moderate setting in Todaz De-noise.

    This is an absoltely essential step when processing a single image. Since your photo wont contain anywhere near enough information to create a well-balanced image, the HDR process will bring out horrendous noise in some areas. On this particular image the horse will be a burning red. In fact, youll see that the image still contains a lot of noise after being tone mapped.

    Run all three images through your noise removal software.

    Step Four

    Open Photomatix and drag and drop the Main image. Run it through Tone mapping and make all of the dials look like mine.

    http://www.hdrone.com/wp-content/uploads/2012/08/lightroom2.jpg
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    Save image as Main 1.

    The problem with this image is that it contains a few halos. Not conventional white halos, but mirky dark halos, especially around the horses legs.

    Step Five

    We now want to create an image with similar contrast and color but with no halos. Drag and drop the Main image again into Photomatix and copy the dials below.

    http://www.hdrone.com/wp-content/uploads/2012/08/photomatix-1.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/photomatix-2.jpghttp://www.hdrone.com/wp-content/uploads/2012/08/no-halos-photomatix.jpg
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    Reducing Strength, Luminosity and detail contrast will flatten your image but it will also remove any halos, as you can see below.

    Now save this image as No Halos.

    Step Six

    In Photoshop open the file No Halos. Then, on top of No Halos drag and drop the Main image. They will align perfectly.

    What we need to do here is to replace the areas with halos on the top image with the cleaner parts of the image below. You can do this by simply selecting the Eraser Tool on the left and going over those parts. I set the opacity to around 50% since there were some differences between colour and contrast in the images. Remember to use the Soft Round brush so the transition is smoother.

    Once youve finished, flatten these images (Layer>Flatten Image) and save the resulting image as Main 2.

    Step Seven

    By now you should have an image without any serious haloing but the woman, the horse, and the guide to the right will be riddled with red/purple/blue noise.

    This is where the image Girl comes into play. Open it in Photoshop and then place Main 2 on top of it. What we want here is the detail and colour from the girl, horse, and guide found in the Girl image to replace its noisy counterpart in the Main 2.

    As before, select the Eraser Tool, and slowly work your way around those objects at 100% opacity. When youve finished, dont flatten the images. Sharpen the Girl layer first and adjust the contrast to fit with the contrast of Main 2.

    Now flatten the image.

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    Step Eight

    If you look closely youll see a lot of chromatic aberration around the girl and horse. Usually Id remove this before the HDR processing but on this occasion it wasnt very effective. There are a lot of different ways to remove chromatic aberration, but in this situation you are going to trim the edge of the object by using the Clone Stamp.

    Zoom into the girls head. Make the Clone Stamp around 9 in size and make sure to use the Hard Round brush. Clone just to the right side of the girls head (the sky), perfectly parallel to the part youre going to start with. Then begin replacing the chromatic aberration. Do this with every other area that needs it too.

    Step Nine

    Now play with the contrast and colours until you find what pleases you most.

    This is the final image:

    Final Words

    In my personal opinion, processing a single image should never be a substitute for multiple exposures if you have the choice. You will lose contrast, details, and depth of colours.

    I actually processed the image weve worked with today using 3 exposures and there is a marked improvement in the shot. Theres greater detail and contrast on the sky and on the ground, as well as rounder colours throughout the picture.However, I still had to use only the Main image for details on the moving objects.

    The same image using 3 exposures.

    Follow the comments on this article here: http://www.hdrone.com/2012/09/02/moving-objects-in-hdr-using-a-single-raw/

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    https://www.e-junkie.com/ecom/gb.php?cl=81034&c=ib&aff=178110
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    Big Ben Bus Stop HDR Workflow by Yhun Suarez - http://yhun-suarez.artistwebsites.com/

    This image was taken during the 2nd

    week of the London Olympics 2012. As I live in Derbyshire (which is over a hundred miles north from London), I rarely get a chance to visit this city. But whenever I do, I always try and make the most of my time taking as many photos as I can. Lucky for me the good weather was on my side and I had the perfect opportunity to capture this beautiful sunset at the world-famous Big Ben!

    So in case you are interested to know how I processed this image, please browse through the work flow that I have laid out step by step below.

    Capturing The Image & Composition:

    I have taken a shot of this angle a few times before but never during a sunset with less light. My aim was to get some light trails for a change but there was hardly any traffic at the time and most cars & buses didnt have their lights on. So I thought that the blur from a moving bus is a good alternative if I can get the timing right.

    I picked a nice spot with a bus stop road sign to add interest to the shot, just so the bottom 3

    rd of the frame doesnt look too empty. It also

    gives that irony of the bus not stopping where it should be. I needed space for the bus motion blur so I deliberately positioned the Big Ben tower to the right side of the frame where the sun is also nicely positioned as it gradually sets. Got my Nikon D90 with a Tamron 10-24 mm lens secured on a tripod and framed the shot as planned. Camera was set up on aperture priority mode, auto exposure bracketing (-2, 0, +2) as RAW files, focal length 10 mm, f/22, lowest ISO speed.

    With my remote trigger on hand, I just needed the bus to slightly go past the tower before opening the shutter. Of course it took me a few tries until I got satisfied with the result.

    These are the 3 bracketted exposures:

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    Tone mapping Through Photomatix:

    The 3 RAW images above were imported to Photomatix and adjusted to these settings.

    I always use the sliders for the details enhancer in Photomatix. The values & settings vary depending on the image I have and the effect I would like to create.

    If Im unsure I sometimes start with the default setting and adjust the sliders from there.

    My estimated values that I use:

    Strength: I like this quite high from 70-100

    Color Saturation: Somewhere in the middle. You can always adjust your saturation after.

    Luminosity: Somewhere in the middle and to the right.

    Microcontrast: I try and keep it at the negatives. Again, you can adjust contrast later.

    Smoothing: Between middle and far right.

    White point: Around the .60% value.

    Black point: Far left.

    Gamma: Somewhere in the middle and left.

    Colour Settings: Middle.

    Miscellaneous Settings: Usually far left apart from micro-smoothing. It sometimes come out too noisy and grungy at far left so I move it to the right to bring it down a notch.

    Save file as tif of jpeg. I always save my images as tif for better results in post processing.

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    The tone mapped image:

    The post Photomatix image is a bit dull and desaturated. This is when I export the tif file to Photoshop for further adjustment.

    First thing I decided to sort out was this ghosting on the far right side of the image:

    To cover this up, I opened the +2 (overexposed image) as a layer mask on top of it as it doesnt have the ghost (unlike the 0 & -2 exposures). If in case you are not familiar with the layer masking technique, you may want to have a quick stop at a youtube tutorial video regarding this.

    Since the overexposed layer

    is brighter by 2 stops compared to the tone mapped image, I had to

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    decrease the brightness of the layer using (image > adjustments > brightness/contrast) to blend it together.

    Note that the pavement looks out of line. As a remedy, the top layer is positioned using the Move Tool until the two layers are both in place.

    Still, there is that horrible ghost left at the right side of the image. I thought about covering it up with a clone tool but an easier option is just simply to crop it out of the picture.

    Noise Removal:

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    Tone mapped images usually get a lot of noise. With the use of noise removal plug ins like Topaz Adjust De Noise, this can be decreased or eliminated.

    After noise removal:

    Linear contrast using curves:

    I noticed that the sky on the far right side near the tower is slightly over exposed.

    Before: Clouds over exposed with no detail.

    To balance it out, I used the brightness/contrast layer adjustment (layer > new adjustment

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    layer > brightness/contrast) and decreased the brightness to about -45. I then erased the rest of the image with an eraser tool over a layer mask avoiding the cloud area that I darkened.

    After: More details in the clouds

    To boost up the saturation I added up a couple of Bi-Color Filters using the plug in Nik Color Efex

    brushing off the tint on the road with a 75% eraser brush to keep its natural tarmac colour.

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    Using a healing brush tool and clone stamp tool, I cleaned up spots on details that dont look right.

    After applying healing brush tool:

    I also added a lens flare (filter > render > lens flare) on the right side of the tower to add a little spark to the image.

    To sharpen the image I either use the Unsharp Mask (filter > sharpen> unsharp mask) or High Pass Filter (filter > other > high pass then

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    choose overlay). With this image, I used the Unsharp Mask with the Amount 100%, Radius 4.0 pixels & Threshold of 0.

    Similarly, I also apply a lower radius value for the High Pass Filter and use the outline of the image as a guide as to how much sharpening I would like to add.

    The sky (and other areas that dont need sharpening) was erased using a layer mask as some noise appeared during sharpening.

    To follow comments on this article click here: http://www.hdrone.com/2012/09/09/big-ben-bus-stop-hdr-workflow-by-yhun-suarez/

    Urbex Photo Essay: IM Power Plant By Danny Barter - http://danielbarter.co.uk

    The silent watcher

    IM Power Plant is one of the foremost abandoned power plants on the continent. This coal fired monstrosity had been top of my to do list for some time. A recent visit to Belgium provided the perfect opportunity for myself and a small team, to visit and explore the wonders of industrial symmetry contained within.

    We arrived at the site at 9pm and after initially being harassed by Belgian police found ourselves a quiet spot for some urban camping. Our sleep was rudely interrupted by what turned out to be regular security patrols Little did they know how close they came to finding us. Once it had gotten to 5am in the morning we dressed and

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    ready ourselves for what was to be quite an experience. IM was our oyster and I for one wanted to peel back its shell and dive right in.

    After walking around for what seemed like an eternity I started to take pictures. I already had a visual style in mind for IM, it was just a matter of implementing it. I generally prefer my industrial images to have a cinematic feel. I want them to appear as if stills from a big budget sci-fi movie. This is achieved with 6 bracket HDRs or with highly processed singular raws. I grade my images with consistent tones, taken straight from preferred films to obtain my overall look.

    The Nautilus

    Scorponok

    Once finished with the main complex we crossed a small footbridge and entered the crown jewel of IM.

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    Tartarus

    This cooling tower is one of the most unique I have had the pleasure of being inside. Not only do you get the sublime aural overload that comes of being in one of these acoustically appealing structures but the mix of concrete and wooden construction makes for some stunning composition opportunities.

    To follow comments on this article click here: http://www.hdrone.com/2012/09/10/urbex-photo-essay-im-power-plant/

    The Cyclops

    Standing at the edge of the abyss

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    Roof topping in Ulsan By Jason Teale - http://jasonteale.com/blog/

    Sinbok

    Years ago when a photographer friend led me onto the roof of the Namun Plaza near the sinbok rotary in Ulsan, I was taken back by the sight before me and the sneakiness getting to the top without being seen. Little did I know that this would become a trend in some circles of photography and a passion of my own.

    For me, getting to the top of a particular building was a challenge. Even more so now because of the electronic coded locks on all of the new high-rise apartment buildings that line the horizon in Ulsan. As a foreigner, you dont exactly blend in, but I have never really been hassled while taking photos in some pretty strange spots. Even today I find myself humming the mission complete music from game metal gear solid

    The biggest draw to me was how the right vantage point changes how you see the city. From a roof top you can see the old buildings, the new buildings and everything in between. Living in Ulsan for so long, I can see the changes in the skyline and remember when certain places didnt exist.

    Ulsan Factory

    There is also that sense of calm in me. Be it standing on a ledge 20 floor up or finding on one of those cool roof top parks that no one uses, I enjoy my time up there and no matter how many times I go to a particular location I am still happy to be up there.

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    When I started to use HDR, the results were amazing or at least I thought so. I was able to pull out more detail and colour from the shots. The sharpness and richness of the colour made the city come alive. This is important when your subject is not known for being nothing more than an industrial city with an appetite for whale meat.

    Getting to the Top

    I must admit that times are changing and the once open doors that would lead you to the roof are slowly being locked. The newer the buildings in Korea, the less chance youll have to get to the top.

    A good working knowledge of the language is key if you want to ask security to let you in. This always has mixed results as I have found that it is easier for a security guard to say no than take the risk in letting you up.

    Timing is also key. If you can catch the door or elevator as someone is leaving, then you got your easy ticket in, at least to the top if security does notice that you slipped through the door.

    The rest of the time, buildings and business towers are pretty laid back when it comes to shooting from the roof. I have even had security hold the door for me with a sort of puzzled look like where is that guy going? I have had people even suggest alternate locations when Ive stumbled onto a rooftop meeting.

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    Samsan

    Choosing your location

    Research is the best. Check around town to see where the best vantage points are. Check other photographers work and see where people are shooting from or other possible locations. If you dont know a location, go there early and see if you can get in or what the view from the top even looks like.

    haksung

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    Often a location may seem cool from street level and then not really pan out once you are on top. A few weeks ago, I was trying to get a shot of the Samsandong area in Ulsan. I got to the roof, scaled over a plastic skylight, only to find that the view was not that interesting or at least not what I was hoping for. It is all just a part of the game.

    Roof topping as this style is now referred to is invigorating. With new places popping up all the time there is alway somewhere to shoot from. There will always be one more challenge to see if you can get in it. With that in mind, get out there and see what the world looks like in HDR from the top.

    To follow comments on this article click here:

    http://www.hdrone.com/2012/09/12/roof-topping-in-ulsan/

    Lotte Hotel

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    Temple at the top workflow article By Ben Fewtrell http://onthreelegs.com

    STEP 1 Capture your image

    Like every good HDR image, it all starts with a great capture. Most of my shots I use a tripod, it just makes it easier when I get back home and start processing images, I dont have to think about whether or not to align my images having a tripod also forces me to take my time, and as a result I always end up with a sharper image.

    I typically will take 5 exposures every time I take a photo, unless I am taking it into the sun, then I will increase this to 7 exposures. Why 5 exposure? well, to create a HDR image you need multiple exposures, I really only need 3 out of the 5 but my Nikon D800 has an auto bracketing feature that only takes exposures at 1 EV (Exposure Value) spacing. For HDR like the photo were about to work on, I like to have -2EV to +2EV, to get this with Auto Bracketing I have to take 5 shots Even though I could create the image with just the -2ev, the properly exposed image and the +2ev, I still use all 5 this becomes important in the photoshop stage of the workflow.

    Every camera works slightly differently, so you may need to read your manual to understand how to use bracketing.

    To get this particular image I used my 16-35mm VR lens at 16mm, VR was off (always keep VR or IS off when using a tripod). My ISO was set to 100 and aperture was f6.3, I would normally use a smaller aperture (higher f number) but my travel tripod is not as sturdy as I would like, so by selecting a bigger aperture it increases my shutter speed and this minimizes the chance of my shots not being sharp when using lower f numbers I run the risk of not getting everything in focus due to the shallower depth of field, not a huge problem with a wide angle lens but certainly something to keep in mind.

    In regards to your ISO, always shoot at your base ISO if you can, HDR does not handle even the slightest bit of noise, so whilst your camera may normally shoot a descent image at ISO3200, once you start tone-mapping images this noise becomes far more noticeable.

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    Once I am home, I use aperture to import and organize my files. I will select the files I want to use and right click and select export > versions . I then export my 5 images as JPEG files to a folder called processing.

    Step 2 Tone Mapping

    I use Photomatix Pro to do this step. You can download a free trial here http://www.hdrsoft.com.

    I have tried a few different ways of processing my HDR images, but have kept coming back to Photomatix Pro, it is quick, easy and does a good job.

    Open Photomatix and select Load Bracketed Photos then find the folder you have your 5 exposures stored in (in my case this is the processing folder) and the click OK.

    A Preprocessing Options window will appear, you have 4 choices to make. Firstly is whether or not to align your image. I only use this if I have not used a tripod to take the photos. I shot this Temple using a

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    tripod so I dont need to use Align Source Images. The next option is to Remove Ghosts. You can use this option to remove ghosting that was caused by anything that moved during your multiple exposures. I dont use this at all, I always use photoshop later to remove ghosts, and sometimes I leave ghosting to give a sense of movement to my image. The third option is then noise removal, I only use this if I have shot at a higher ISO than my base ISO of 100, and sometimes I will let photomatix process one with noise removal and one without and use both in my post processing. In this case, I shot the temple at ISO100 so no need for any noise removal at this stage. The final option is to remove chromatic aberrations. I have never used this feature in Photomatix, I tend to remove chromatic aberrations later in photoshop. Now hit Preprocess and wait for the magic to happen!

    I always then close the preset thumbnails that will appear below or beside your image, and I also usually hit the Reset: Default button for a new image, if I am working on a series (say for a panoramic HDR) then I will use the setting stored from the last image processed. You will see that Photomatix has a lot of sliders you can move around, and I encourage you to slide them all over the place. Here is my order of slider adjustment for the first 4 adjustments I always make;

    Move strength to 100 (full right)

    Move Black point to half

    Increase Detail Contrast (about +6)

    Increase Gamma until it looks okay

    Now these 4 steps are not going to work the same with every image, but these are the first things I move around to give the image depth. you will have to play around with them to get the look youre after, but this is a good start, and I always start with these 4 in this order. I will then play with the white point, keeping an eye on the histogram as increasing this too far can cause you to have blown highlights.

    Depending on the image, I may increase color saturation, adjust luminosity and lighting adjustments. Sometimes I just leave these all in the middle

    My tip for great HDR is not to expect Photomatix to work great with 100% of your image I always work towards getting the main feature of my image the way I want it, then hit Process. For the Temple image, I am making sure the temple is looking great, the rest I can fix later in photoshop. Photomatix will make blue skies look dirty and your whites look grey if youre not careful. So just focus on getting the most important part of your image right and learn how to polish it off in photoshop.

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    Here is the image after it has been processed by Photomatix. The main issue is there is a Halo around the roof of the temple and the sky is not looking very good at all.

    Step 3 Finish it off in Photoshop

    My 3rd workflow step is to make any final adjustments in photoshop. I use Adobe Bridge for organizing my processing images, so next I open this and locate my 5 original exposures and also my newly tonemapped image from what we did in step 2 with Photomatix.

    What Photomatix does if you do not change the file name (I never do) is

    add 1_2_3_4_5_tonemapped to your original image name so it should be

    easy to find, of course, if you were using 7 images for your HDR image

    then that would include the numbers 6 and 7.

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    Once you have selected your images in bridge, select tools > Photoshop >

    Load files into Photoshop layers

    Photoshop should now load your images as layers, once loaded hit the F key

    to go to full screen. During this next part of my workflow I use layer

    masking to bring through parts from my original 5 exposures, for example,

    in 99% of cases I will mask in a sky from one of the original exposures, this

    will fix what Photomatix has not done a good job with. I also use layer

    masking to remove any ghosting, I just choose my favourite photo from the

    multiple exposures, if it is too dark or too bright I will adjust the exposure

    value in an original RAW file, and bring it into photoshop as another layer.

    If you havent used layer masking before I suggest you google it there are

    many great tutorials and it really is the secret to producing great HDR.

    Once I am happy with my overall image, I have removed ghosting and

    halos, fixed anything that is out of place, I will then flatten it into one layer

    and decide if I am going to use a plug in to make further enhancements. I

    really like using Topaz Adjust. Before I do make any changes I will save

    the .psd file then make a copy of the layer. That way I have the copy as a

    backup should I mess things up really bad

    Once I am completely happy with everything about my images and I have

    finished applying filters, sharpening etc. My final part of the workflow is to

    inspect the image at 100%, I am looking for noise and dust bunnies I will

    remove any dust bunnies using the healing brush, and then if I need to

    remove noise, I make a copy of my layer, run the Photoshop reduce noise

    filter on the layer copy.

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    My settings are Strength on 10, Preserve details at 0%, Reduce Color Noise

    on 100% and Sharpen Details on 0%, I select Remove JPEG Artifact and hit

    OK.

    This creates a VERY soft layer copy of your image, I will now create a

    layer mask on my top layer and brush through the noise reduced area until I

    am happy, usually the sky can be at 100% opacity and less on other areas, it

    is also a great way to apply softness to areas of your image that arent the

    focal point, making the feature of your image POP out!

    I then save 2 sizes of my image in JPEG, one at full size, this is for prints,

    and a smaller version for Blogs, Facebook etc. They get saved in two

    seperate folders, one is called DONE and the other is TO BE BLOGGED

    I hope this give you an insight into how I process my HDR images. The

    main thing to remember is to try different things, just be careful not to

    overdo your HDR. Have fun!

    To follow comments on this article click here:

    http://www.hdrone.com/2012/09/13/temple-at-the-top-the-workflow-behind-the-image-by-ben-fewtrell/

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    Realistic vs Surreal HDR Is it

    important? By HDR One editor, Jimmy McIntyre http://strange-lands.com/daily

    As photographers we inevitably have a style that is uniquely our own. Our tastes are influenced by a myriad of factors, most of which will remain unconscious to us. Conversely, there are people or styles that we consciously aspire to, or allow ourselves to be influenced by.

    We, as intelligent humans, know that there is no correct style. Yet even in the world of HDR there is a very noticeable divide between surreal and realistic photography, which sometimes leads to snobbery. Fortunately, this negativity isnt often present between photographers, but it shows up commonly when photographers describe their own style.

    I recently came across a photographer who described his style as Truly realistic HDR none of that fake looking crap. On the other hand, Ive never seen anyone describe their images as Truly surreal HDR none of that realistic crap.

    I wonder why this paradigm exists?

    A photographer on facebook asked for my feedback last month on a photo he took. Rather unexpectedly he sent me two pictures; one realistic and the other surreal. He said the surreal one was just him having fun, and the realistic shot he would publish on flickr and facebook. It struck me as odd that he wouldnt publish both, that the one he did mostly for the enjoyment he would keep under lock and key.

    Even during the short life span of this magazine weve experienced negativity towards surreal HDR. The comment below was posted in the first edition:

    Isnt there a way to distinguish between a good realistic HDR image and one that has become something else? While I like the looks of images such as your Kings Cross Station shot, I dont see much true HDR in your first edition. I hope we will see some in the future.

    I have to stop myself before I begin to sensationalize the situation. Essentially there isnt this huge divide between realistic and surreal HDR. Most of us enjoy a touch of both. Sometimes a scene is so magnificently beautiful it seems a shame to try to embellish it. On the other hand, some scenes cry out to be tampered with, to have that fantastical dimension added to them. Nevertheless, there are some, we could call them HDR purists, who are openly and unnecessarily critical of surreal work, even when the photographer hasnt asked for their opinion. Yet you would struggle to find HDR surrealists openly criticising work for being too realistic.

    As an HDRist Ive gone through a number of stages, none of which I regret, all of which have helped me to develop a skill set that I regularly use. When I first started with HDR most of my images were certainly surreal. As I began to make finer and finer distinctions between well-processed and poorly-processed images, I started to sway towards natural looking HDR. Then, I began to consider realistic HDR the supreme form of processing.

    In my own mind I would think This sky should be less dramatic or These shadows shouldnt be as bold. I was using a yard stick of shoulds to determine how my image should look. I wasnt living by my own motto. In my first article of HDR One I wrote:

    While guidance can help an individual find their true footing in a particular art from, the word should seeks only to constrict creativity. When our imaginations begin to fire it is the word should that dulls the flame. Shoulds are the walls that we surround ourselves in every day of our existence. We should go to work. We should get a pension. We should do our homework.

    In art there can be only one should. We should not be bound by the limitations set by others

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    However, on this occasion I was living on the limits that I set myself. I was failing to enjoy each image, and bring it to its full potential, be it surreal or realistic. I got caught up in a race to realism that Id invented. I considered myself a realistic HDR photographer.

    Blyth Beach

    Time has moved on since then. I no longer label myself, nor do I even consider the terms realism or surrealism in my imagery. My only guide

    in processing is emotions. I ask myself what emotions I want my images to evoke and then I go from there. Ever since, Ive enjoyed HDR more and more.

    As usual with my posts, Id like to know what you, the reader, think about these things. Is one form of HDR superior? Have you gone from phase to phase? Do you subscribe to one form over another? What is your philosophy when you edit shots?

    Blyth Pier

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    Gloucester Cathedral By Tim Knifton http://www.facebook.com/TimKniftonPhotography

    Visited on 25th August with another HDR photographer and good friend

    of mine.

    A little bit of the history

    Gloucester Cathedral has been a place of Christian worship continuously for over 1300 years, since Osric, an Anglo-Saxon prince, founded a religious house here in 678-9 AD. Little is known for certain about the communities which worshipped here or the buildings they used over the next 400 years although it is believed that the Benedictine Rule was introduced here early in the 11th century.

    A record of the building fabric is made before and during stonework conservation, detailing the information that repair works uncover about building history and early building techniques.

    The visit

    We arrived at 7:30am as they were just about to open up. We were told that the early morning is the best time before the tourists arrive so that you can manage to get the Cloisters photographed without other people being in them or jostling for position.

    As the weather wasnt great, we had the whole place more or less to ourselves and never had to wait for another person to move out of the way.

    The place is an architectural masterpiece for photographing as well as just wandering around and marvelling at the building itself.

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    The Cloisters were the first place that we started with the Canon wide 17-40mm to capture them in all their glory. After this I moved on to the Sigma 15mm Fisheye. After the Cloisters, we made our way around the cathedral and photographed individual areas using the wide, fisheye and the macro in places.

    There is so much to photograph that you will find yourself changing lenses at regular intervals. The cathedral doesnt mind tripods so you can do what you like within reason. Most of my macro photos are single exposures but they can be found in the set on my Flickr account if you wish to see more.

    The Cathedral

    The cathedral advertises the fact that it costs 6,000 GBP A DAY to run. Goodness knows where the money goes but if you ever decide on a trip to Gloucester make sure you put a nice donation in the box as the cathedral is free for admission and you are guaranteed to get some shots worth every penny of a donation.

    To follow comments on this article click here:

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    Understanding the Adjustment

    Sliders in Photomatix Pro By Curt Fleenor - http://www.curtfleenor.com/

    Photomatix is at the core most peoples HDR processing but it comes with a bit of a learning curve. There are so many adjustment sliders available that wrapping your mind around them all can be somewhat intimidating. Adding to the confusion is their tendency to interact with each other in sometimes unpredictable ways.

    Most of the time when Im processing an image in Photomatix I will slowly move each slider to each of its extreme points just to see what effect it has until I find the best setting. I have read many posts by other photographers who also use this method but at some point you want to understand the intended effect of the sliders. Knowing what each one is supposed to do can make your processing experience faster and a little more pleasant.

    Photomatix ships with several presets that can set you up with a good starting point but I think most people prefer the Default preset! This one sets everything back to the default settings so you can begin to apply your own feel to the image. Its important to reset to the defaults each time you start Photomatix because it remembers the settings that

    were used the last time it was open.

    Photomatix has two processing methods: Tone Mapping and Exposure Fusion. Details Enhancer gives you a wide range of controls

    and the most flexibility when processing. Since I have only ever used this method those are the adjustment sliders that Ill be discussing in this article.

    Primary Options

    Strength

    The Strength slider is the foundation that your Tone Mapped image will be built on. It sets the initial contrast of the image to help bring out detail. The higher value you assign to Strength the more detail you will see. For really gritty images, theres nothing wrong with pumping it up to 100% but other subjects dont need that much. For example, I typically dont use

    more that 50% on landscape images because they begin to look too surreal. Too much strength can add noise to smooth areas of your image, blue skies will begin to look grey and grainy if too much strength is applied.

    Color Saturation

    This one does exactly what it says, controls the global saturation of your image. Youll find that you use saturation in different ways depending on the image youre processing. Lowering the overall saturation in urbex images can help draw the viewers eye to the details of the image and enhance the feelings of age and abandonment. Increasing the saturation in landscapes can help the natural colors pop and create a vivid image. Of course, you do want to be careful not to apply too much saturation. Colors that are already close to blowing out will begin to take on a psychedelic appearance and nobody wants that.

    Luminosity

    Think of the Luminosity slider as global fill lighting, it increases the brightness in the darker areas of an image. As with all of the adjustments, the amount you apply depends on the type of image you

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    are processing and what result you are looking to achieve. An important thing to keep in mind here is that setting the Luminosity too far to the left or right combined with a high Strength slider can produce halos in areas with high tonal contrast.

    Detail Contrast

    Adjusting this slider changes the amount of contrast in the details of your image. It also brings down the brightness in the overall image. As you may have guessed this is where the sliders begin to work off of each other. You can use Detail Contrast to add some shadow into your image and pull back any extra Luminosity that youve added. You may also have to bump up your Luminosity to counteract the effect of Detail Contrast.

    Lighting Adjustments

    The overuse, and misuse, of this slider can be blamed for many of the super-surreal and haloed artefacts that are found in so many HDR images. Lighting Adjustments should be used sparingly and with care. The effect of this slider is completely different on every image. Pay attention to you image as you move the slider, youll see that it actually applies light and shadow to different part of the image. It almost functions like a graduated neutral density filter.

    There is a check box called Lighting Effects Mode below the Lighting Adjustments slider. When this is checked, five presets are made available: Normal, Normal+, Medium, Surreal and Surreal+. In previous versions, you had to use either the slider or the presets but with version 4.2 you can choose a preset then use the slider to adjust its effect. Personally, I prefer to work completely with the slider and dont use the presets.

    More Options

    Smooth Highlights

    Sometimes the process of merging different exposures can create harsh artifacts in areas of an image where the lighting quickly moves from very bright to dark. A bright window or a sunburst are good examples. The portion of the image surrounding the highlight can be rendered with a stair-stepped transition instead of a smooth fall off from light to dark. Smooth Highlights can help correct these areas and return that clean transition.

    White/Black Point

    White and Black point adjustments can be made to increase or decrease the tonal range in an image. Use this slider with you histogram to keep the highlights and shadows from clipping.

    Gamma

    Gamma applies to the mid-tones and adjusts the global brightness/darkness of an image. I usually dont touch this one.

    Temperature

    Temperature is pretty self-explanatory. Use it to vary the color temperature of your image from cool to warm. I rarely make this adjustment inside Photomatix but it can help to return color to a clear sky that has lost its tint during processing.

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    Advanced Options

    Micro-Smoothing

    This is where you can begin to remove some of the noise that will inevitably show up in your image. Clear skies are the worst but a heavy dose of Micro-Smoothing will help smooth them out. Be careful though, this adjusts the fine details of the whole image and will smooth sharp, gritty details that you may want to keep. The zoom-loupe doesnt always render the effects of this slider so you really just have to wing it most of the time.

    Saturation Highlights/Shadows

    If you need to change the saturation levels in the highlight or shadow areas of your image separately these are the sliders for you.

    Shadows Smoothness

    Sometimes the adjustments we make during the tone mapping process can add unwanted artifacts or gradients in the shadows of an image. The Shadow Smoothness slider can help smooth out these problem areas but reducing contrast in the shadows.

    Shadows Clipping

    Sometimes you need or want to add a little more shadow or smoothing doesnt give you the results you were want. Shadow Clipping literally clips the shadow areas in your image. Use this slider with care because while shadow adds dimension to an image, too much clipping will render large areas to completely black.

    You will find that not every slider needs to be used with every image and with a little practice, understanding how the adjustment sliders

    function in Photomatix will become second nature. Also keep in mind that while you can get acceptable results straight out of Photomatix it is just the starting point for processing your HDR images and more post-processing is often required.

    Note: HDR One readers get a 15% discount. Simply use the code StrangeLands when you purchase the product on HDRsoft.com

    To follow comments on this article click here:

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    sliders-in-photomatix-pro/

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    HDR in motion: realistic HDR for

    wildlife photographers By Jim Austin - http://www.jimages.com/

    Image 1 : Salt Water Crocodiles Sydney and Maximo ~ A mating pair of captive saltwater crocodiles were photographed at 400 mm with tripod and cable release. Sydney, the female in the foreground is much smaller than her mate due to sexual dimorphism. Under overcast skies with even reflectivity, three RAW auto-bracketed exposures were taken through glass (at 1/2500

    th ,1/640

    th , & 1/160th

    th of a second, ISO 400,

    F/8, average EV=13.) Photomatix Pro tone mapping was set to Details Enhancer > Compressor Deep. Tone mapping was used with settings to boost contrast on the crocodiles scales.

    INTRODUCTION: Trying HDR with moving wildlife subjects.

    The idea of this article is to motivate photographers to try HDR with wildlife subjects. The key is waiting for the animal to pause. In the HDR software, the main goal is to get the highlights correct. The image needs detail in the highlights, especially when it is taken under high-contrast conditions. HDR software engineers have given us brilliant tools to do this. Now we can apply them to make realistic wildlife images without tone mapping artifacts. Shooting in RAW, with a tripod, and processing in Photomatix Pro is my workflow.

    Tone Mapping Artifacts

    Wildlife and nature photography demands clarity and lifelike color. Tone mapping, technically, means translating a high dynamic range image to display on a device with a much lower dynamic range. Most HDR, or high dynamic range, is tone mapping: the process of mapping a 32-bit floating point image into a bitmap for display . . . true HDR images have 32 bits of brightness information with few limits on how many levels you can represent.

    Weve all seen tone mapping artefacts: hyper-saturated, high-contrast images. Halos and gray clouds are not a sign that a nature image has a wide dynamic range, nor do they fit with the photographic tradition of nature photography. They are artefacts of tone mapping. For wildlife images, natural-looking color is essential, and contrast must be controlled both in capture and in post-processing. For wildlife images, we are trying to get realistic HDR.

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    Image 2: Galapagos Tortoise.

    Three bracketed exposures ( at ISO 200 1/30th, 1/125

    th, and

    1/1000th,

    ISO 400 f/8 average EV = 12.) with a 400mm lens in overcast November light in St. Augustine, Florida, at the Alligator Farm Conservancy. It is not always possible to get 5 frames in register.

    Image 3: Marabou Stork

    With a digital SLR set to Aperture Priority mode, I chose F/6.3 because this aperture lets in enough light to expose the slowest of 3 frames at 1/125

    th of a second ( ISO 200, 1/125

    th, 1/500

    th and 1/2000

    th, f/6.3 ,

    average EV ~ 12) 400mm f/5.6 Canon L lens).

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    TECHNIQUES : Find the stillness within the movement

    1. LOWER your ISO (International Organization for Standardization)

    Photograph at the lowest ISO possible to minimize noise in your nature prints. Use RAW file capture at the highest resolution setting on your camera. Use a tripod instead of raising ISO.

    2. TURN off the AUTO

    Turn off IS/ VR/OS which are acronyms for image stabilization. Yes, it is an amazing tool, but turn it off to register your frames in a bracketed HDR series. With Auto-Bracketing (AEB) set, and Aperture Priority (Av) mode selected, turn off the Auto-focus. Do not use auto ISO, do not zoom, and do not use the self-timer.

    3. WHITE BALANCE for the best color

    Remember to adjust your white balance in the camera menu. Although Auto White Balance can work well, try Manual White Balance settings with a white/gray card, a sheet of white paper or customized white balance gear. Lightroom or Aperture presets may do this more conveniently for your workflow.

    4. SPEEDS, STICKS & STILLNESS for stability

    I know from practice that 1/60th to 1/125

    th is about the slowest range of

    shutter speeds for stable shots with this 400 mm lens ( Vibration Reduction/Image Stabilization were not used.) A rule of thumb is to choose a shutter speed equivalent to the focal length of the lens. However, most of you reading will be trying even slower shutter speeds because you are using steady tripods or sticks.

    Even with a sturdy tripod-mounted camera, shutter speeds slower than 1/60

    th of a second place my setup at risk for both subject and camera

    movement. So, to minimize subject movement, the main idea is to wait for moments of stillness when the wildlife animal pauses.

    5. STICK with It.

    Be persistent. When photographing a restless animal, it will take more tries to get a sequence of three identical bracketed images. To do this, wait for those short slices of time when the animal pauses for a split second. Expose your frames. Then, hang around for the next in-between moment and take yet another bracketed series. Practice on captive animals first, then move to wild ones for more adventure.

    Take off your watch and slow down. Be on animal time. Think about how the animal feels and moves once it sees you. At first, stay far away and watch. Then, slowly, after the subject settles a little, approach stealthily, crouch down, and be still. Lower your lens to the animals eye level.

    WORKFLOW for Realistic Wildlife Images

    Because HDR software needs identical frames, any differences in the bracketed images makes it harder for software to align the frames. Ghosting happens when the subject moves between frames of a series of multiple exposures. Correcting ghosting artifacts takes time. Software programs have built-in ghosting formulas but running them discards some exposure data as it applies only single exposure information to parts of the entire photograph. Prevention is better than treatment.

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    Click to enlarge

    Image 4: Camera RAW Photomatix Image Editor Workflow

    This sequence is a workflow for processing a bracketed series. The initial RAW conversion is done in Adobe Camera RAW to maximize the information that goes to Photomatix Pro, the HDR software. In Photomatix, Exposure Fusion > Adjust and Tone Mapping> Tone Compressor with minimal saturation are settings for realistic color. For the finishing touches, use your favorite image editor : Aperture, Lightroom, Photoshop.

    The workflow in Image 5 needs some definitions. Looking more closely at the Photomatix Pro settings helps understand an HDR workflow. Tone mapping has some basic settings.

    Tone Mapping > Tone Compressor

    The image below of the white egret was processed with Tone Compressor. Compared to Details Enhancer, Tone Compressor can produce a more realistic look to tone mapping by preserving shadow tone and color. Tone Compressor also allows more control over the range of tones, often needed for images of wildlife.

    Tone Mapping > Details Enhancer

    Many of the Photomatix images we see online are processed with Tone Mapping set to Details Enhancer. Details Enhancer boosts both contrast and detail, opens up the shadows in an image, it can add a painterly or surreal look to images. I use it only with specific images. Occasionally, some highly detailed images that I shoot in bright sunlight can benefit from Details Enhancer.

    In Photomatix Pro you can choose between Exposure Fusion and Tone Mapping. Again, Tone Compressor and Details Enhancer are options for Tone Mapping.

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    Image 5: Great White Egret Example of preserving feather detail with Tone Mapping > Tone Compressor Setting.

    When I saw this egret at 4:30 pm on a June afternoon in Fort Myers, Florida, it was relatively motionless. At ISO 100, f/6.7 and three bracketed exposures, the challenge was to preserve detail in the feathers. So, tone mapping was set to Tone Compressor to preserve these off-white details.

    Image 6A:

    African Crowned Cranes

    Two cranes touch beaks, perhaps in courtship, in St. Augustine at the Alligator Farm Conservancy. Tone Mapping with Details Enhancer kept the textures in the birds golden crown. To preserve overall lighting, the Photomatix Lighting Adjustments slider was set to Natural by first checking the Lighting Effects Box.

    These cranes moved their necks so often, I was thinking I might get motion blue, so I raised the ISO up to 500 to minimize the capture time of the three frames ( ISO 500, Aperture f/7.1 ,3 auto-bracketed exposures.).

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    Image 6B: Closeup of the cranes.

    On Lighting

    Arguably, there is no such thing as good light and bad light. There is only light. Some of the images in this article were made under overcast conditions with a exposure value range of less than 5. While it is tempting to take just a single exposure under cloudy conditions, shoot at least 3 bracketed shots to practice your HDR methods and learn how to process them. Cloudy days can also be superb times to create B/W HDR (see my article here.)

    All lighting conditions are worthwhile for trying the Exposure Fusion settings in Photomatix. While I try to avoid bright sunlight to photograph wildlife, in the field it is what it is. For overcast days with a low dynamic

    range, the Exposure Fusion setting may work better, although Exposure Fusion can result in poor local contrast when the dynamic range of the scene is high. When there are deep blacks and bright whites in your scene, try the Photomatix Pro Tone Mapping > Details Enhancer and lower the saturation and contrast.

    Before you expose a bracketed series, ask yourself:

    Where is the light on my wildlife subject coming from?

    Should I move to get a better direction of light?

    Am I shooting under the soft light of a cloudy day or under high contrast sunlight?

    Can I use my spot meter to meter the shadows and the highlights so I know what the range is in my scene?

    In the field, practice your HDR skills in a variety of lighting conditions, with low contrast and high contrast light. Remember to use a wider range of stops when you bracket exposures in high contrast scenes. Your experience and preferences will guide your workflow decisions.

    PHOTOSHOP WORKFLOW: The Photoshop Layer Cake

    Adobe Photoshop tools are valuable. They help restore details you first saw in with the wildlife. For natural results, I use layers. Photoshops layer adjustments are valuable tools, especially when printing. If a


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