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1 2 ND GENERATION WEAPONS Last modified : 08/08/2020 Written by [email protected]
Transcript

1

2ND

GENERATION

WEAPONS

Last modified : 08/08/2020

Written by [email protected]

2

This translate version was made for English-speaking developers.

The reason for adding 2nd Generation weapons is ‘the diversity of weapon selection’.

It is the fact that if you release new weapons, the drop rate of existing weapons will be

reduced. To prevent this problem, I suggest the ‘Weapon Conversion Kit’.

The Converted Weapons are variations of former weapons, powerful, and unique because they

have a 2nd process to get. Weapon Conversion Kit is the compression of their information. If adopted, it won’t matter to the rate of the spawn of weapons.

  [New weapons just spawn on field] -> [The rate of the spawn of existing weapons will be

reduced]

[Compressing an information of new weapons by a kit] ->  [Can not get a new weapon

directly] -> [Doesn’t matter to the rate of spawn of weapons]

This suggestion is included 5 SRs, 4 DMRs, 5 ARs, 3 LMGs, and 1 SMG

and weapon balance.

- The most initial velocity and specification of each weapon are referred by Wikipedia(EN).

- The source of specification of K-1A quoted from the following link.

http://www.sntmotiv.com/eng/business/data/defence_catalog.pdf

- Add the velocity when bullet goes 1km consulting from the following link.

https://pubgmap.io/weapons.html

3

Contents

1. Barrett M99 4

2. K-14 6

3. M1903 8

4. Lee-Enfield 10

5. M2010 ESR 12

6. M1 Garand 13

7. Galatz 15

8. SIG SG550 17

9. Saiga-223 18

10. SCAR-H 20

11. K-1A 22

12. AS Val 24

13. SA58 OSW 26

14. HK233 27

15. P90 29

16. RPK 31

17. QBB-95 32

18. M2 Carbine 33

19. MAGNIFIER 34

20. WEAPON CONVERSION KIT 35

21. OTHER BALANCE PATCH 36

22. SOURCES 39

4

Class SR

Ammo per Clip 1

Ammo type .50 BMG(12.7x99mm)

Damage 120

Body Hit Impact Power 40000

Muzzle Velocity (0m~1000m) 854 ~ 520m/s

Time Between Shots -

Reloading Time 3.0s

MOA 0.3

Damage Falloff -

Availability Care package Only

Zeroing Distances 100m

Muzzle Upper Rail Canted sight(Angled Slot)

suppressor (DMR, SR) Red Dot ~ 15x scope O

1. Barrett M99

<Barrett QDL Suppressor>

5

<Reasons of Recommendation>

- I hope that it is competable with AWM and iconic SR in PUBG.

- I think that it is OP to reflect power of .50 BMG for them such as M82 which is semi-auto

rifle, TAC-50 the magazine attachable rifle. So the M99 is reasonable for this game.

<Detail>

- Spawn in Care package Half of chance of AWM.

- It can load only 1 round because it has no magazine.

- It has no damage falloff (but Muzzle velocity will be decreased by the distance).

- Only suppressor available on muzzle.

- It gives 4x damage when hit on the vehicle.

- It can destroy the BRDM window, through them, and passenger will take damage.

- It uses ammo called .50 BMG and spawns 10 rounds in sanhok and karakin, 15 rounds

in other maps.

- +50% bleeding when knock out by headshot.

6

Class SR

Ammo per Clip 5(10)

Ammo type 7.62mm

Base Damage 75

Body Hit Impact Power 20000

Muzzle Velocity (0m~1000m) 790 ~ 300m/s

Time Between Shots 1.8s

Reloading Time (Tactical) 4.2s(1.8s)

MOA 0.5

Damage Falloff 131~550m

Avaliability All(Field Drop)

Zeroing Distances 100m

Muzzle Upper Rail MagazineCanted sight(Angled

Slot)

Suppressor,Flash-hider,

Compensator

(DMR, SR)

Red Dot ~ 15x scopeQuick-draw, Extended

(Quick-draw)(SR)O

2. K-14

7

<Reasons of Recommendation>

- Introducing the K-14 the korean modern sniper gives more chance of selection for SR players.

<Detail>

- The ballistic is almost same M24.

- When attach an extend mag, it extends 10 rounds per clip.

- Don’t need any cheekpad because it already attached cheekpad basically. (It get an advantage

of cheekpad even if it doesn’t available)

8

Muzzle Upper RailCanted sight(Angled

Slot)Stock

Suppressor,Flash-hider,

Compensator

(DMR, SR)

8x scope X Bulletloop, Cheek Pad

3. M1903 Springfield

<with 2.5x scope M1903A4>

<with 8x scope(M1903A1)>

<Crosshair 2.5x and 8x scope>

9

Class SR

Ammo per Clip 5

Ammo type 7.62mm

Base Damage 79

Body Hit Impact Power 20000

Muzzle Velocity (0m~1000m) 850 ~ 360m/s

Time Between Shots 1.9s

Reloading Time (Tactical) (First-round:1.69s/Other:0.75s)

MOA 0.6

Damage Falloff 101~500m

Avaliability Miramar, Sanhok, Karakin(Field Drop)

Zeroing Distances 100~500m

<Reasons of Recommendation>

- Recommend for diversity of selection of classic SRs.

- It has faster Muzzle Velocity but it has lower expandability than kar98k.

<Detail>

- 2.5x scope is attached basically.

- It is attachable 8x scope only. (Zeroing Distances 100~1000m)

- It is not available reload by clip.

- It doesn’t fire while cancel reloading even if it has any bullet.

10

Muzzle Upper RailCanted sight(Angled

Slot)Stock

Suppressor,

Flash-hider,

Compensator

(DMR, SR)

Red Dot ~ 15x scope O Bulletloop, Cheek Pad

Class SR

Ammo per Clip 10

Ammo type 7.62mm

Base Damage 77

Body Hit Impact Power 16000

Muzzle Velocity (0m~1000m) 744 ~ 300m/s

Time Between Shots 1.5s

Reloading Time (Tactical) 4.0s(1.8s)

MOA 0.8

Damage Falloff 101~500m

Avaliability All(Field Drop)

Zeroing Distances 100~500m

4. Lee-Enfield

<The Rail-mounted Lee-Enfield>

11

<Reasons of Recommendation>

- Introducing a classic SR that it has magazine and fast fire rate than other bolt-action rifles.

- it is compatible of kar98k because it is rail mounted version.

- It uses .303-British round for original version, and it also has using 7.62mm round version.

<Detail>

- It is not available magazine parts but it can shoot 10 rounds per clip.

- it is more effective than other SR when shoot the moving enemy or confront each other.

- but it is less effective than other DMR/SR in long range, because it has the slowest muzzle

velocity of SR.

12

Muzzle Upper Rail Magazine Canted sight Stock

Suppressor,

Flash-hider,

Compensator

(DMR, SR)

Red Dot ~ 15x

scope

Quick-draw,

Extended

(Quick-draw)(SR)

O Cheek pad

Class SR

Ammo per Clip 5(7)

Ammo type .300 magnum

Base Damage 88

Body Hit Impact Power 20000

Muzzle Velocity (0m~1000m) 954 ~ 411m/s

Time Between Shots 1.7s

Reloading Time (Tactical) 4s(1.8s)

MOA 0.3

Damage Falloff 141~480m

Avaliability All(Conversion Kit Required)

Zeroing Distances 100M

5. M2010 ESR

<Reasons of Recommendation>

- I recommend this rifle as the enhanced version of M24 but convert is required.

- When this rifle is released as field drop, .300 magnum ammo will be available in field because

it uses this ammo.

<Details>

- It uses .300 magnum.

- You can get it by converting the M24 with the kit.

- It has the old M24 damage and the same as the AWM’s ballistics.

13

6. M1 Garand

<The M1 Garand with M84 2.2x scope, bipod, and Cheek pad>

<Crosshair of M84 scope> <Crosshair of 4x scope>

<The 4x scope mounted M1 Garand>

14

Muzzle Upper Rail Stock

Suppressor, Flash-hider,

Compensator

(SR, AR )

4x scope Bulletloop, Cheek Pad

Class DMR

Ammo per Clip 8

Ammo type 7.62mm

Base Damage 60

Body Hit Impact Power 30000

Muzzle Velocity (0m~1000m) 853 ~ 310m/s

Time Between Shots 0.1s (600RPM)

Reloading Time (Tactical) 2.1s(3.1s)

MOA 1.2

Damage Falloff 101~470m

Avaliability All(Field Drop)

Zeroing Distances 100~1000m

DPS 600

<Reasons of Recommendation>

- The ‘ping’ sound is so sick.

- It has the limit for attaching the scope, but it is effective in middle range.

<Details>

- It is mounted 2.2x scope basically, it is also available 4x scope (it still can adjust the zeroing

distance).

- it is not available magazine parts.

- Full reloading is faster than tactical.

- It hits a little bit right and down from aim point when shoot within 2m.

- It can switch the iron sight by using the ‘Switch canted sight’ key.

- It is not effective in long range but massive Impactpower can give more aim punching to

enemy.

15

Muzzle Upper Rail Magazine Lower Rail

Canted

sight(Angled

Slot)

Stock

Suppressor,

Flash-hider,

Compensator

(AR, SR)

Red Dot ~

15x scope

Quick-draw,

Extended(Quic

k-draw)(AR,

SR)

Lightweight,

Thumb-grip,

Half-grip,

Angled,

Foregrip,

Laser Sight

O Cheek Pad

Class DMR

Ammo per Clip 10(25)

Ammo type 7.62mm

Base Damage 56

Body Hit Impact Power 20000

Muzzle Velocity (0m~1000m) 815 ~ 305m/s

Time Between Shots 0.1s (600RPM)

Reloading Time (Tactical) 3.45s(2.85s)

MOA 1.5

Damage Falloff 111~490m

Avaliability All(Field Drop)

Zeroing Distances 100M

DPS 560

7. Galatz (SR-99)

<The SR-99 modernized model of Galatz>

16

<Reasons of Recommendation>

- I hope that more DMR which is lower rail mounted.

- The original name is SR-99, but it confused M99 it is better to introducing Galatz.

<Details>

- It has 25 round per clip when attached Extended mag.

- It has same recoil but slower recovery than SLR.

- It has steady ballistic like SLR.

17

Muzzle Upper Rail MagazineCanted sight(Angled

Slot)

Suppressor,Flash-hider,

Compensator

(AR,S12K,DMR)

Red Dot ~ 15x scope

Quick-draw,

Extended(Quick-draw)(

AR,S12K,DMR),

Dual mag

O

Class DMR

Ammo per Clip 20(30)

Ammo type 5.56mm

Base Damage 48

Body Hit Impact Power 8000

Muzzle Velocity (0m~1000m) 940 ~ 270m/s

Time Between Shots 0.092s (652RPM)

Reloading Time (Tactical) 3.0s

MOA 1.2

Damage Falloff 101~470m

Avaliability Care package Only

Zeroing Distances 100M

DPS 521.73

Firing Modes Single/Auto

8. SIG SG550

<Details>

- Even if muzzle velocity is slightly slow than other 556 DMR it has same damage like QBU and

many capacity like Mini-14. so it can describe 556 MK14.

it has much better recoil recovery than other DMR.

- it is not available handgrip and stocks but it can attach Dual mag the unique parts.

(Dual mag can reload much faster than quick draw until both magazine is empty.)

18

Muzzle Upper Rail MagazineCanted sight(Angled

Slot)

Suppressor,Flash-hider,

Compensator

(AR,S12K,DMR)

Red Dot ~ 15x scope

Quick-draw,

Extended(Quick-draw)(

AR,S12K,DMR),

Dual mag

O

Class DMR

Ammo per Clip 20(30)

Ammo type 5.56mm

Base Damage 47

Body Hit Impact Power 8000

Muzzle Velocity (0m~1000m) 940 ~ 270m/s

Time Between Shots 0.1s (600RPM)

Reloading Time (Tactical) 3.6s

MOA 1.4

Damage Falloff 101~490m

Avaliability Care package Only

Zeroing Distances 100M

DPS 470

Firing Modes Single/Auto

9. Saiga 223

19

<Reasons of Recommendation>

- It is semi-auto rifle using 5.56mm, I hope that it is competable with mini-14.

<Details>

- It can get from S12K by using weapon conversion kit

- It is slightly more powerful and the muzzle velocity is a little slower than Mini-14.

- It has good recoil recovery so that It can shoot fast tempo in long range.

20

Muzzle Upper Rail Magazine Lower RailCanted

sight(Angled Slot)

Suppressor,Flash-

hider,Compensato

r

(AR,S12K,DMR)

Red Dot ~ 6x

scope

Quick-draw,

Extended(Quick-d

raw)(AR,S12K,DM

R)

Lightweight,

Thumb-grip,

Half-grip, Angled,

Foregrip, Laser

Sight

O

Class AR

Ammo per Clip 20(30)

Ammo type 7.62mm

Base Damage 51

Body Hit Impact Power 10000

Muzzle Velocity (0m~1000m) 750 ~ 270m/s

Time Between Shots 0.092s (625RPM)

Reloading Time (Tactical) 3.0s

MOA 1.5

Damage Falloff 81~390m

AvaliabilityErangel, Miramar, Karakin(Field Drop

, Conversion kit required)

Zeroing Distances 100~500M

DPS 531.3

Firing Modes Single/Auto

10. SCAR-H

21

<Reasons of Recommendation>

- SCAR series is specialized for modulation. So it is easy to convert to the other SCAR series.

I wish I want to reflect on it in PUBG.

- In real, SCAR-H has the 556 conversion kit for the option which is convertible to 5.56mm Rifle.

In PUBG, SCAR-L is already released so I think that reverse.

- It is good stuff to change the ammo like UMP or Vector. But I think that SCAR has to exist

two species because its power and muzzle velocity is too different to change the ammo.

<Details>

- It can get from SCAR-L by using weapon conversion kit.

- It has silghtly higher recoil but better recovery, and it has smaller recoil kick than AKM.

- It has a little bit faster and more stable muzzle velocity than AKM.

- It has extremely high Base damage and slow muzzle velocity. And it also has a slow fire rate

but when it has full attachment, the recoil is more stable than other 7.62mm ARs.

22

Muzzle Upper Rail Magazine Lower RailCanted

sight(Angled Slot)

Suppressor,Flash-

hider,Compensato

r

(AR,S12K,DMR)

Red Dot ~ 6x

scope

Quick-draw,

Extended(Quick-d

raw)(AR,S12K,DM

R)

Lightweight,

Thumb-grip,

Half-grip, Angled,

Foregrip, Laser

Sight

O

Class AR(Carbine)

Ammo per Clip 30(40)

Ammo type 5.56mm

Base Damage 40

Body Hit Impact Power 7000

Muzzle Velocity (0m~1000m) 790 ~ 260m/s

Time Between Shots 0.083s (725RPM)

Reloading Time (Tactical) 3.0s

MOA 3.0

Damage Falloff 61~370m

Avaliability All(Field Drop)

Zeroing Distances 100M

DPS 495.4

Firing Modes Single/3-Burst/Auto

11. K-1A

23

<Reasons of Recommendation>

- 556 rifle that stronger at close-range combat like beryl.

<Details>

- It has same recoil pattern like beryl but do not increase the recoil like other 556 ARs.

- It is faster moving while ADS and bullet sprays smaller than other ARs when moving.

- It has slow muzzle velocity than other 556 ARs, but it has the fastest fire-rate that stronger

at close-range combat.

- It is slightly faster than other ARs while hip firing.

- It is shorter than other ARs.

24

Upper Rail Magazine Lower RailCanted sight(Angled

Slot)

Red Dot ~ 6x scope

Quick-draw,

Extended(Quick-draw)(

AR,S12K,DMR)

Lightweight,

Thumb-grip, Half-grip,

Angled, Foregrip,

Laser Sight

O

Class AR

Ammo per Clip 20(30)

Ammo type 9mm

Base Damage 40

Body Hit Impact Power 10000

Muzzle Velocity (0m~1000m) 300m/s

Time Between Shots 0.075s (800RPM)

Reloading Time (Tactical) 3.0s

MOA 2.6

Damage Falloff -

Avaliability All(Field Drop, Conversion kit required)

Zeroing Distances 100M

DPS 533.3

12. AS Val

25

Firing Modes Single/Auto

<Reasons of Recommendation>

- I recommend the conversion of VSS.

<Details>

- It can get from VSS by using weapon conversion kit.

- The audible distance is 100m.

- The upper rail is available so that it can attachable from red-dot to 6x scope.

- It is attached suppressor basically and it can attachable handgrip, but no longer available

cheek pad.

26

Muzzle Upper Rail Magazine Lower RailCanted

sight(Angled Slot)

Suppressor,

Flash-hider,

Compensator

(AR,S12K,DMR)

Red Dot ~ 6x

scope

Quick-draw,

Extended(Quick-d

raw)(AR,S12K,DM

R)

Lightweight,

Thumb-grip,

Half-grip, Angled,

Foregrip, Laser

Sight

O

Class AR

Ammo per Clip 20(30)

Ammo type 7.62mm

Base Damage 50

Body Hit Impact Power 10000

Muzzle Velocity (0m~1000m) 800 ~ 270m/s

Time Between Shots 0.092s(652RPM)

Reloading Time (Tactical) 3.0s

MOA 2.5

Damage Falloff 81~390m

Avaliability All maps(Field Drop, Conversion kit required)

Zeroing Distances 100~500M

DPS 543.3

Firing Modes Single/Auto

13. SA58 OSW

<Details>

- It can get from SLR by using weapon conversion kit.

- It has same recoil pattern with SLR.

- It has bigger muzzle velocity falloff like SKS so It is a little bit weak at long-range.

27

Class AR

Ammo per Clip 30(40)

Ammo type 5.56mm

Base Damage 42

Body Hit Impact Power 7000

Muzzle Velocity (0m~1000m) 920 ~ 270m/s

Time Between Shots 0.0857s (700RPM)

Reloading Time (Tactical) 3.0s

MOA 3.0

Damage Falloff 81~370m

AvaliabilityVikendi, Karakin(Field Drop, Conversion kit

required)

Zeroing Distances 100M

DPS 478.4

Firing Modes Single/Auto

Muzzle Upper Rail Magazine Lower RailCanted

sight(Angled Slot)

Suppressor,Flash-

hider,Compensato

r

(AR,S12K,DMR)

Red Dot ~ 6x

scope

Quick-draw,

Extended(Quick-d

raw)(AR,S12K,DM

R)

Lightweight,

Thumb-grip,

Half-grip, Angled,

Foregrip, Laser

Sight

O

14. HK233

28

<Reasons of Recommendation>

- Most of the converted weapons are using 7.62mm, so I recommend this weapon the conversion

of G36C the Conversion of 5.56mm weapon.

<Details>

- You can get it by converting the G36C with the kit.

- It has the same recoil pattern with G36C and faster muzzle velocity than other ARs.

29

Muzzle Upper Rail Lower(Side) RailCanted sight(Angled

Slot)

Suppressor,Flash-hider,

Compensator

(SMG)

Red Dot ~ 6x scope Laser Sight X

Class SMG

Ammo per Clip 50

Ammo type 5.7mm (5.7x28mm)

Base Damage 37

Body Hit Impact Power 5000

Muzzle Velocity (0m~1000m) 715 ~ 220m/s

Time Between Shots 0.0667s (900RPM)

Reloading Time (Tactical) 3.45s(2.85s)

MOA 4.0

Damage Falloff 71~390m

Avaliability Care package Only

Zeroing Distances 50~150m

DPS 555

Firing Modes Single/Auto

15. P90

30

<Reasons of Recommendation>

- I recommend this properly SMG in the care package.

- Using small caliber, high velocity ammo, is good at armor piercing, but it has similar power as

9mm and .45ACP.

- Because of faster Muzzle Velocity than other SMG, it is easy to leadshot.

<Details>

- It has twice faster Muzzle Velocity than other SMGs and great accuracy.

- No available magazine attachments but 50 rounds per clip basically.

- No available handgrip but you can attach a laser sight to increase the accuracy when

non-scoping.

- Available unique ammo called 5.7mm spawn 300 rounds in care package only.

- Damage and Muzzle Velocity is decreased over 200m critically.

31

Upper Rail Canted sight(Angled Slot)

Red Dot ~ 6x scope O

Class LMG

Ammo per Clip 75

Ammo type 7.62mm

Base Damage 49

Body Hit Impact Power 10000

Muzzle Velocity (0m~1000m) 745 ~ 270m/s

Time Between Shots 0.096s (625RPM)

Reloading Time (Tactical) 4.0s(3.1s)

MOA 3.0

Damage Falloff 81~390m

Avaliability All maps(Field Drop, Conversion kit required)

Zeroing Distances 100~1000m

DPS 510.4

16. RPK

<Details>

- You can get it by converting the AKM with the kit.

- It has the same recoil pattern as AKM but more recoil compensate like other LMG.

32

Upper Rail Canted sight(Angled Slot)

Red Dot ~ 6x scope O

Class LMG

Ammo per Clip 80

Ammo type 5.56mm

Base Damage 42

Body Hit Impact Power 9000

Muzzle Velocity (0m~1000m) 970 ~ 280m/s

Time Between Shots 0.092s (650RPM)

Reloading Time (Tactical) 5.5s(4.5s)

MOA 1.3

Damage Falloff 71~390m

Avaliability Sanhok(Field Drop, Conversion kit required)

Zeroing Distances 100~500m

DPS 456.5

17. QBB-95

<Details>

- You can get it by converting the QBZ with the kit.

- It has lower DPS but shoot more countinously than other LMG.

- It has same recoil pattern as QBZ but more recoil compensate like other LMG.

33

Muzzle Upper Rail MagazineCanted sight(Angled

Slot)

Suppressor,Flash-hider,

Compensator

(AR,S12K,DMR)

Red Dot ~ 6x scope

Quick-draw,

Extended(Quick-draw)

(SMG)

X

18. M2 Carbine

Class MISC(Carbine)

Ammo per Clip 15(30)

Ammo type 7.62mm

Base Damage 42

Body Hit Impact Power 10000

Muzzle Velocity (0m~1000m) 600 ~ 220m/s

Time Between Shots 0.08s (750RPM)

Reloading Time (Tactical) 3.6s(3.0s)

MOA 3.5

Damage Falloff 71~390m

Avaliability All maps(Field Drop)

Zeroing Distances 100~1000m

DPS 510.4

Firing Mode Single/Auto

<Reasons of Recommendation>

- It is full-auto carbine rifle used in WWII and Korean War.

- It has special position that is not SMG and not AR.

<Details>

- Middle damage coefficient between AR and SMG.

(Head : 220%, Body : 100%, Arms&Legs : 110%)

- It has little deviation when run and gun.

- It has same moving speed reduction with SMG.

34

Availability All weapons which are available canted sight

Space per item 10

19. Magnifier

<Reasons of Recommendation>

- Due to removed duplicate of ADS speed on canted sight, I recommended the replacement of

canted sight.

- If adopted, they don't need switch the scope through the inventory.

- They can use former non-powered scope instantly, if they needed a powered scope then

switch to the magnifier.

- I recommend for SR+AR User who is operating an AR like a DMR.

<Details>

- It uses canted sight slot.

- It is magnified by 3x.

- Not available with other powered scopes.

- It has no reticle zoom the iron sight when weapon is not attached red dot or hologram sight.

- When use it, ADS Speed will be fixed +10% than usual.

(When attached, but not using, it is not affect the ADS Speed.)

<example of use>

1) red dot (+20%) + Magnifier ON (+10%) = ADS Speed +10%

2) red dot (+20%) + Magnifier OFF (+10%) = ADS Speed +20%

3) iron sight + Magnifier ON (+10%) = ADS Speed +10%

4) iron sight + Magnifier OFF (+10%) = Not changed

35

Availability AKM, SCAR-L, QBZ, SLR, VSS, M24

Space per item 30

Casting Time 10.0 seconds (AKM, VSS is 8.0 sec)

Spawn AreaAll maps(field drop), Care package(Randomly),

Loot Truck

20. Weapon Conversion Kit

<Example Image>

<Details>

- It can convert to other weapons.

[ex. AKM ↔ RPK, SCAR-L ↔ SCAR-H, QBZ ↔ QBB, SLR ↔ SA58 OSW]

- The casting time is 10 seconds. While converting, the character is opening the kit, changing

the barrel and lower body of his weapon.

- When former weapon has attached the adaptable parts, it is reflecting its setting. (After

converting, reload is necessary.)

<When 2 weapons can do the conversion.>

1) The authority gives the armed weapon.

2) 1st slot weapon will be converted when the character is unarmed the weapon.

36

<Weapon balances>

- SR

ADS speed is 5% faster than usual.

The damage of Upper chest is incresed by 1.4

Apply some delay for weapon sway.

The speed of stopping the aim is faster than before when stop the breathing.

- Win94

ADS is not cancelled when operating its lever.

- SLR

Apply 1.3 MOA

The effect of vertical recoil reducing by cheek pad is decreased from 20% to 15%

Audible distance which is attached the suppressor is increased by 400m

- SKS

AnimationKick is reduced

Audible distance which is attached the suppressor is decreased by 200m

- Mini-14

Damage is changed from 46 to 47.

VerticalRecoveryModifier is increased slightly

- DP-28

Now appears in Vikendi.

RecoilModifier is reduced by 1.1 for Standing.

- kar98k, mosin-nagant

It doesn’t fire while cancel reloading even if it has any bullet.

- AWM

50% more bleeding when knock out by headshot.

- VSS

Damage is changed from 41 to 44.

- AUG

Fire rate is changed from 700RPM to 750RPM

37

- G36C

Weapon Category is changed from AR to Carbine.

Available Dual mag.

Reloading time is changed from 3.6 seconds to 3.1 seconds.

Muzzle velocity is reduced from 870m/s to 760m/s

The judgement of weapon length is reduced.

- SCAR-L

Weapon AnimationKick is reduced and reflected the former one on SCAR-H.

Reloading time is changed to 2.7 seconds.

The reloading time is reduced from –30% to –20% when attached the quickdraw or

ext-quickdraw mags.

Damage is changed from 41 to 42.

- M416

Weapon Category is changed from AR to Carbine.

Reloading time is changed to 2.7 seconds.

The reloading time is reduced from –30% to –20% when attached the quickdraw or

ext-quickdraw mags.

<New Category - Carbine>

- Middle position of SMGs and ARs.

- Availablity (This Document) : M416, G36C, K-1A, M2 Carbine

- Comparing to AR

AR Carbine*

Deviation 1 0.9(relative value)

Damage Coefficient

Head : 235%

Body : 100%

Arms&Legs : 90%

Head : 220%

Body : 100%

Arms&Legs : 110%

Moving Speed(ADS) 1 1.15(relative value)

Moving Speed(Hipfire) 1 1.1(relative value)

*Adopt the other coefficient for M2 Carbine.

38

- .300 magnum ammo will spawn 5 rounds on field. (in 8X8 maps, About 100 rounds in one

match)

- Side rail slot will be added so that handgrip and laser sight can attach at the same time.

<Availability>

ARExisting: Beryl, AUG, M416, M16A4(if model is changed), SCAR-L

After available: SCAR-H, AS VAL, ACR, K-1A, SA58

SMG UMP45, MP5K

<Renewal M16A4>

- Changed to above modeling.

- Reloading time is changed to 2.7 seconds.

The reloading time is reduced from –30% to –20% when attached the quickdraw or

ext-quickdraw mags.

- Time between shot is changed from 0.1s(about 600RPM) to 0.086s(about 700RPM).

- MOA is changed from 4.0 to 2.5.

- Add a lower rail so now available handgrips.

<BRDM-2>

- Acceleration is increased by 20%.

- Durability is increased by 3000.

- Taking additional Damage is reduced in solo and duo mode from 80%, 40% to 60%, 30%.

<New Item>

1. .50 BMG

Space per item : 3 , Availability: Barrett M99

2. 5.7mm

Space per item : 0.35 , Availability : P90

39

3. Dual mag (for SG550, G36C)

Space per item : 15

- indicate the ammo ofeach magazines. ( ex. 30|30 / 180 )

- When Reloading, it will be reloaded next magazine very quickly. (+60%)

- Customize the hotkey of changing Dual mag It spend the normal reloading time.

<Source of images and reference materials>

Barrett M99

https://www.eurooptic.com/barrett-m99-50-bmg-rifle-system-tan-receiver-29-fluted-barrel-14032.aspx

Barrett QDL Suppressor

https://www.eurooptic.com/barrett-qdl-suppressor-nfa-item-tan-up-to-50-bmg-12364.aspx

K14

https://namu.wiki/w/%ED%8C%8C%EC%9D%BC:k14%EC%A0%80%EA%B2%A9%EC%86%8C%EC%B4%9

D.jpg

M1903 Springfield

https://usmcweaponry.com/usmc-national-match-m1903s-m1903a1-unertl-sniper-rifle/

Mosin-nagant

https://www.artstation.com/artwork/lgA0O

Lee-Enfield

https://www.thefirearmblog.com/blog/2010/08/06/50-ae-and-45-70-enfield-chambered-rifles/

M2010 ESR

https://en.wikipedia.org/wiki/M2010_Enhanced_Sniper_Rifle#/media/File:XM2010_November_2010.jpg

M1 Garand

https://www.artstation.com/artwork/aRN6m8

https://www.icollector.com/M1-C-Garand-sniper-rifle-30-06-cal-mounted-with-Kollmorgen-4X-power-sc

ope-designated-MC1-on-G_i12498867

2.2x scope for M1 Garand

https://www.sportsmansguide.com/product/index/military-spec-reproduction-m1-garand-m84-scope?a=7

97060

4x scope for M1 Garand

http://www.armslist.com/posts/8880788/roseburg-rifles-for-sale—kollmorgen-bear-cub-4x

40

HK21

https://terms.naver.com/entry.nhn?docId=3584974&cid=60353&categoryId=60353

50 rounds drum magazine for HK21

https://www.xproducts.com/product/x-91-50-round-hk-g3-hk91-high-capacity-magazine/

P90

https://www.fnherstal.com/en/product/fn-p90

Galat’z

https://en.wikipedia.org/wiki/IMI_Galil#/media/File:Galil-Sniper-Galatz-r001.jpg

SCAR-H

https://www.fnherstal.com/en/product/fn-scar-h#images-3

30 rounds Extended Magazine for SCAR-H

https://promagindustries.com/ar-308-308-30-rd-black-polymer/

K-1A

http://www.military-today.com/firearms/k1a.htm

SIG SG550

https://en.wikipedia.org/wiki/SIG_SG_550#/media/File:Stgw_90.jpg

NEW M16A4

https://www.google.com/url?sa=i&source=images&cd=&ved=2ahUKEwjHv5-n8NXlAhWPHHAKHYzgBvsQjR

x6BAgBEAQ&url=https%3A%2F%2Ffnamerica.com%2Fproducts%2Frifles%2Ffn-m16a4%2F&psig=AOvVa

w2C40jSfcYSxYbtpS7UQ8EJ&ust=1573139633287279

AS Val

https://i.redd.it/e6b4quwy2v8z.jpg

.50 BMG

https://en.wikipedia.org/wiki/.50_BMG

5.7x28mm

https://en.wikipedia.org/wiki/FN_5.7%C3%9728mm

G33 magnifier

41

https://www.eotechinc.com/holographic-weapon-sights/model-g33-magnifier

Dual Magazine

https://www.robertrtg.com/images/g36mag2.jpg

PUBG Raider Crate

https://steamcommunity.com/market/listings/578080/RAIDER%20CRATE

Saiga 223

https://www.armslist.com/posts/10112582/washington-rifles-for-sale--izhmash-saiga--223-blued-16--bla

ck-synthetic-ak-rifle


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