2
This translate version was made for English-speaking developers.
The reason for adding 2nd Generation weapons is ‘the diversity of weapon selection’.
It is the fact that if you release new weapons, the drop rate of existing weapons will be
reduced. To prevent this problem, I suggest the ‘Weapon Conversion Kit’.
The Converted Weapons are variations of former weapons, powerful, and unique because they
have a 2nd process to get. Weapon Conversion Kit is the compression of their information. If adopted, it won’t matter to the rate of the spawn of weapons.
[New weapons just spawn on field] -> [The rate of the spawn of existing weapons will be
reduced]
[Compressing an information of new weapons by a kit] -> [Can not get a new weapon
directly] -> [Doesn’t matter to the rate of spawn of weapons]
This suggestion is included 5 SRs, 4 DMRs, 5 ARs, 3 LMGs, and 1 SMG
and weapon balance.
- The most initial velocity and specification of each weapon are referred by Wikipedia(EN).
- The source of specification of K-1A quoted from the following link.
http://www.sntmotiv.com/eng/business/data/defence_catalog.pdf
- Add the velocity when bullet goes 1km consulting from the following link.
https://pubgmap.io/weapons.html
3
Contents
1. Barrett M99 4
2. K-14 6
3. M1903 8
4. Lee-Enfield 10
5. M2010 ESR 12
6. M1 Garand 13
7. Galatz 15
8. SIG SG550 17
9. Saiga-223 18
10. SCAR-H 20
11. K-1A 22
12. AS Val 24
13. SA58 OSW 26
14. HK233 27
15. P90 29
16. RPK 31
17. QBB-95 32
18. M2 Carbine 33
19. MAGNIFIER 34
20. WEAPON CONVERSION KIT 35
21. OTHER BALANCE PATCH 36
22. SOURCES 39
4
Class SR
Ammo per Clip 1
Ammo type .50 BMG(12.7x99mm)
Damage 120
Body Hit Impact Power 40000
Muzzle Velocity (0m~1000m) 854 ~ 520m/s
Time Between Shots -
Reloading Time 3.0s
MOA 0.3
Damage Falloff -
Availability Care package Only
Zeroing Distances 100m
Muzzle Upper Rail Canted sight(Angled Slot)
suppressor (DMR, SR) Red Dot ~ 15x scope O
1. Barrett M99
<Barrett QDL Suppressor>
5
<Reasons of Recommendation>
- I hope that it is competable with AWM and iconic SR in PUBG.
- I think that it is OP to reflect power of .50 BMG for them such as M82 which is semi-auto
rifle, TAC-50 the magazine attachable rifle. So the M99 is reasonable for this game.
<Detail>
- Spawn in Care package Half of chance of AWM.
- It can load only 1 round because it has no magazine.
- It has no damage falloff (but Muzzle velocity will be decreased by the distance).
- Only suppressor available on muzzle.
- It gives 4x damage when hit on the vehicle.
- It can destroy the BRDM window, through them, and passenger will take damage.
- It uses ammo called .50 BMG and spawns 10 rounds in sanhok and karakin, 15 rounds
in other maps.
- +50% bleeding when knock out by headshot.
6
Class SR
Ammo per Clip 5(10)
Ammo type 7.62mm
Base Damage 75
Body Hit Impact Power 20000
Muzzle Velocity (0m~1000m) 790 ~ 300m/s
Time Between Shots 1.8s
Reloading Time (Tactical) 4.2s(1.8s)
MOA 0.5
Damage Falloff 131~550m
Avaliability All(Field Drop)
Zeroing Distances 100m
Muzzle Upper Rail MagazineCanted sight(Angled
Slot)
Suppressor,Flash-hider,
Compensator
(DMR, SR)
Red Dot ~ 15x scopeQuick-draw, Extended
(Quick-draw)(SR)O
2. K-14
7
<Reasons of Recommendation>
- Introducing the K-14 the korean modern sniper gives more chance of selection for SR players.
<Detail>
- The ballistic is almost same M24.
- When attach an extend mag, it extends 10 rounds per clip.
- Don’t need any cheekpad because it already attached cheekpad basically. (It get an advantage
of cheekpad even if it doesn’t available)
8
Muzzle Upper RailCanted sight(Angled
Slot)Stock
Suppressor,Flash-hider,
Compensator
(DMR, SR)
8x scope X Bulletloop, Cheek Pad
3. M1903 Springfield
<with 2.5x scope M1903A4>
<with 8x scope(M1903A1)>
<Crosshair 2.5x and 8x scope>
9
Class SR
Ammo per Clip 5
Ammo type 7.62mm
Base Damage 79
Body Hit Impact Power 20000
Muzzle Velocity (0m~1000m) 850 ~ 360m/s
Time Between Shots 1.9s
Reloading Time (Tactical) (First-round:1.69s/Other:0.75s)
MOA 0.6
Damage Falloff 101~500m
Avaliability Miramar, Sanhok, Karakin(Field Drop)
Zeroing Distances 100~500m
<Reasons of Recommendation>
- Recommend for diversity of selection of classic SRs.
- It has faster Muzzle Velocity but it has lower expandability than kar98k.
<Detail>
- 2.5x scope is attached basically.
- It is attachable 8x scope only. (Zeroing Distances 100~1000m)
- It is not available reload by clip.
- It doesn’t fire while cancel reloading even if it has any bullet.
10
Muzzle Upper RailCanted sight(Angled
Slot)Stock
Suppressor,
Flash-hider,
Compensator
(DMR, SR)
Red Dot ~ 15x scope O Bulletloop, Cheek Pad
Class SR
Ammo per Clip 10
Ammo type 7.62mm
Base Damage 77
Body Hit Impact Power 16000
Muzzle Velocity (0m~1000m) 744 ~ 300m/s
Time Between Shots 1.5s
Reloading Time (Tactical) 4.0s(1.8s)
MOA 0.8
Damage Falloff 101~500m
Avaliability All(Field Drop)
Zeroing Distances 100~500m
4. Lee-Enfield
<The Rail-mounted Lee-Enfield>
11
<Reasons of Recommendation>
- Introducing a classic SR that it has magazine and fast fire rate than other bolt-action rifles.
- it is compatible of kar98k because it is rail mounted version.
- It uses .303-British round for original version, and it also has using 7.62mm round version.
<Detail>
- It is not available magazine parts but it can shoot 10 rounds per clip.
- it is more effective than other SR when shoot the moving enemy or confront each other.
- but it is less effective than other DMR/SR in long range, because it has the slowest muzzle
velocity of SR.
12
Muzzle Upper Rail Magazine Canted sight Stock
Suppressor,
Flash-hider,
Compensator
(DMR, SR)
Red Dot ~ 15x
scope
Quick-draw,
Extended
(Quick-draw)(SR)
O Cheek pad
Class SR
Ammo per Clip 5(7)
Ammo type .300 magnum
Base Damage 88
Body Hit Impact Power 20000
Muzzle Velocity (0m~1000m) 954 ~ 411m/s
Time Between Shots 1.7s
Reloading Time (Tactical) 4s(1.8s)
MOA 0.3
Damage Falloff 141~480m
Avaliability All(Conversion Kit Required)
Zeroing Distances 100M
5. M2010 ESR
<Reasons of Recommendation>
- I recommend this rifle as the enhanced version of M24 but convert is required.
- When this rifle is released as field drop, .300 magnum ammo will be available in field because
it uses this ammo.
<Details>
- It uses .300 magnum.
- You can get it by converting the M24 with the kit.
- It has the old M24 damage and the same as the AWM’s ballistics.
13
6. M1 Garand
<The M1 Garand with M84 2.2x scope, bipod, and Cheek pad>
<Crosshair of M84 scope> <Crosshair of 4x scope>
<The 4x scope mounted M1 Garand>
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Muzzle Upper Rail Stock
Suppressor, Flash-hider,
Compensator
(SR, AR )
4x scope Bulletloop, Cheek Pad
Class DMR
Ammo per Clip 8
Ammo type 7.62mm
Base Damage 60
Body Hit Impact Power 30000
Muzzle Velocity (0m~1000m) 853 ~ 310m/s
Time Between Shots 0.1s (600RPM)
Reloading Time (Tactical) 2.1s(3.1s)
MOA 1.2
Damage Falloff 101~470m
Avaliability All(Field Drop)
Zeroing Distances 100~1000m
DPS 600
<Reasons of Recommendation>
- The ‘ping’ sound is so sick.
- It has the limit for attaching the scope, but it is effective in middle range.
<Details>
- It is mounted 2.2x scope basically, it is also available 4x scope (it still can adjust the zeroing
distance).
- it is not available magazine parts.
- Full reloading is faster than tactical.
- It hits a little bit right and down from aim point when shoot within 2m.
- It can switch the iron sight by using the ‘Switch canted sight’ key.
- It is not effective in long range but massive Impactpower can give more aim punching to
enemy.
15
Muzzle Upper Rail Magazine Lower Rail
Canted
sight(Angled
Slot)
Stock
Suppressor,
Flash-hider,
Compensator
(AR, SR)
Red Dot ~
15x scope
Quick-draw,
Extended(Quic
k-draw)(AR,
SR)
Lightweight,
Thumb-grip,
Half-grip,
Angled,
Foregrip,
Laser Sight
O Cheek Pad
Class DMR
Ammo per Clip 10(25)
Ammo type 7.62mm
Base Damage 56
Body Hit Impact Power 20000
Muzzle Velocity (0m~1000m) 815 ~ 305m/s
Time Between Shots 0.1s (600RPM)
Reloading Time (Tactical) 3.45s(2.85s)
MOA 1.5
Damage Falloff 111~490m
Avaliability All(Field Drop)
Zeroing Distances 100M
DPS 560
7. Galatz (SR-99)
<The SR-99 modernized model of Galatz>
16
<Reasons of Recommendation>
- I hope that more DMR which is lower rail mounted.
- The original name is SR-99, but it confused M99 it is better to introducing Galatz.
<Details>
- It has 25 round per clip when attached Extended mag.
- It has same recoil but slower recovery than SLR.
- It has steady ballistic like SLR.
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Muzzle Upper Rail MagazineCanted sight(Angled
Slot)
Suppressor,Flash-hider,
Compensator
(AR,S12K,DMR)
Red Dot ~ 15x scope
Quick-draw,
Extended(Quick-draw)(
AR,S12K,DMR),
Dual mag
O
Class DMR
Ammo per Clip 20(30)
Ammo type 5.56mm
Base Damage 48
Body Hit Impact Power 8000
Muzzle Velocity (0m~1000m) 940 ~ 270m/s
Time Between Shots 0.092s (652RPM)
Reloading Time (Tactical) 3.0s
MOA 1.2
Damage Falloff 101~470m
Avaliability Care package Only
Zeroing Distances 100M
DPS 521.73
Firing Modes Single/Auto
8. SIG SG550
<Details>
- Even if muzzle velocity is slightly slow than other 556 DMR it has same damage like QBU and
many capacity like Mini-14. so it can describe 556 MK14.
it has much better recoil recovery than other DMR.
- it is not available handgrip and stocks but it can attach Dual mag the unique parts.
(Dual mag can reload much faster than quick draw until both magazine is empty.)
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Muzzle Upper Rail MagazineCanted sight(Angled
Slot)
Suppressor,Flash-hider,
Compensator
(AR,S12K,DMR)
Red Dot ~ 15x scope
Quick-draw,
Extended(Quick-draw)(
AR,S12K,DMR),
Dual mag
O
Class DMR
Ammo per Clip 20(30)
Ammo type 5.56mm
Base Damage 47
Body Hit Impact Power 8000
Muzzle Velocity (0m~1000m) 940 ~ 270m/s
Time Between Shots 0.1s (600RPM)
Reloading Time (Tactical) 3.6s
MOA 1.4
Damage Falloff 101~490m
Avaliability Care package Only
Zeroing Distances 100M
DPS 470
Firing Modes Single/Auto
9. Saiga 223
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<Reasons of Recommendation>
- It is semi-auto rifle using 5.56mm, I hope that it is competable with mini-14.
<Details>
- It can get from S12K by using weapon conversion kit
- It is slightly more powerful and the muzzle velocity is a little slower than Mini-14.
- It has good recoil recovery so that It can shoot fast tempo in long range.
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Muzzle Upper Rail Magazine Lower RailCanted
sight(Angled Slot)
Suppressor,Flash-
hider,Compensato
r
(AR,S12K,DMR)
Red Dot ~ 6x
scope
Quick-draw,
Extended(Quick-d
raw)(AR,S12K,DM
R)
Lightweight,
Thumb-grip,
Half-grip, Angled,
Foregrip, Laser
Sight
O
Class AR
Ammo per Clip 20(30)
Ammo type 7.62mm
Base Damage 51
Body Hit Impact Power 10000
Muzzle Velocity (0m~1000m) 750 ~ 270m/s
Time Between Shots 0.092s (625RPM)
Reloading Time (Tactical) 3.0s
MOA 1.5
Damage Falloff 81~390m
AvaliabilityErangel, Miramar, Karakin(Field Drop
, Conversion kit required)
Zeroing Distances 100~500M
DPS 531.3
Firing Modes Single/Auto
10. SCAR-H
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<Reasons of Recommendation>
- SCAR series is specialized for modulation. So it is easy to convert to the other SCAR series.
I wish I want to reflect on it in PUBG.
- In real, SCAR-H has the 556 conversion kit for the option which is convertible to 5.56mm Rifle.
In PUBG, SCAR-L is already released so I think that reverse.
- It is good stuff to change the ammo like UMP or Vector. But I think that SCAR has to exist
two species because its power and muzzle velocity is too different to change the ammo.
<Details>
- It can get from SCAR-L by using weapon conversion kit.
- It has silghtly higher recoil but better recovery, and it has smaller recoil kick than AKM.
- It has a little bit faster and more stable muzzle velocity than AKM.
- It has extremely high Base damage and slow muzzle velocity. And it also has a slow fire rate
but when it has full attachment, the recoil is more stable than other 7.62mm ARs.
22
Muzzle Upper Rail Magazine Lower RailCanted
sight(Angled Slot)
Suppressor,Flash-
hider,Compensato
r
(AR,S12K,DMR)
Red Dot ~ 6x
scope
Quick-draw,
Extended(Quick-d
raw)(AR,S12K,DM
R)
Lightweight,
Thumb-grip,
Half-grip, Angled,
Foregrip, Laser
Sight
O
Class AR(Carbine)
Ammo per Clip 30(40)
Ammo type 5.56mm
Base Damage 40
Body Hit Impact Power 7000
Muzzle Velocity (0m~1000m) 790 ~ 260m/s
Time Between Shots 0.083s (725RPM)
Reloading Time (Tactical) 3.0s
MOA 3.0
Damage Falloff 61~370m
Avaliability All(Field Drop)
Zeroing Distances 100M
DPS 495.4
Firing Modes Single/3-Burst/Auto
11. K-1A
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<Reasons of Recommendation>
- 556 rifle that stronger at close-range combat like beryl.
<Details>
- It has same recoil pattern like beryl but do not increase the recoil like other 556 ARs.
- It is faster moving while ADS and bullet sprays smaller than other ARs when moving.
- It has slow muzzle velocity than other 556 ARs, but it has the fastest fire-rate that stronger
at close-range combat.
- It is slightly faster than other ARs while hip firing.
- It is shorter than other ARs.
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Upper Rail Magazine Lower RailCanted sight(Angled
Slot)
Red Dot ~ 6x scope
Quick-draw,
Extended(Quick-draw)(
AR,S12K,DMR)
Lightweight,
Thumb-grip, Half-grip,
Angled, Foregrip,
Laser Sight
O
Class AR
Ammo per Clip 20(30)
Ammo type 9mm
Base Damage 40
Body Hit Impact Power 10000
Muzzle Velocity (0m~1000m) 300m/s
Time Between Shots 0.075s (800RPM)
Reloading Time (Tactical) 3.0s
MOA 2.6
Damage Falloff -
Avaliability All(Field Drop, Conversion kit required)
Zeroing Distances 100M
DPS 533.3
12. AS Val
25
Firing Modes Single/Auto
<Reasons of Recommendation>
- I recommend the conversion of VSS.
<Details>
- It can get from VSS by using weapon conversion kit.
- The audible distance is 100m.
- The upper rail is available so that it can attachable from red-dot to 6x scope.
- It is attached suppressor basically and it can attachable handgrip, but no longer available
cheek pad.
26
Muzzle Upper Rail Magazine Lower RailCanted
sight(Angled Slot)
Suppressor,
Flash-hider,
Compensator
(AR,S12K,DMR)
Red Dot ~ 6x
scope
Quick-draw,
Extended(Quick-d
raw)(AR,S12K,DM
R)
Lightweight,
Thumb-grip,
Half-grip, Angled,
Foregrip, Laser
Sight
O
Class AR
Ammo per Clip 20(30)
Ammo type 7.62mm
Base Damage 50
Body Hit Impact Power 10000
Muzzle Velocity (0m~1000m) 800 ~ 270m/s
Time Between Shots 0.092s(652RPM)
Reloading Time (Tactical) 3.0s
MOA 2.5
Damage Falloff 81~390m
Avaliability All maps(Field Drop, Conversion kit required)
Zeroing Distances 100~500M
DPS 543.3
Firing Modes Single/Auto
13. SA58 OSW
<Details>
- It can get from SLR by using weapon conversion kit.
- It has same recoil pattern with SLR.
- It has bigger muzzle velocity falloff like SKS so It is a little bit weak at long-range.
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Class AR
Ammo per Clip 30(40)
Ammo type 5.56mm
Base Damage 42
Body Hit Impact Power 7000
Muzzle Velocity (0m~1000m) 920 ~ 270m/s
Time Between Shots 0.0857s (700RPM)
Reloading Time (Tactical) 3.0s
MOA 3.0
Damage Falloff 81~370m
AvaliabilityVikendi, Karakin(Field Drop, Conversion kit
required)
Zeroing Distances 100M
DPS 478.4
Firing Modes Single/Auto
Muzzle Upper Rail Magazine Lower RailCanted
sight(Angled Slot)
Suppressor,Flash-
hider,Compensato
r
(AR,S12K,DMR)
Red Dot ~ 6x
scope
Quick-draw,
Extended(Quick-d
raw)(AR,S12K,DM
R)
Lightweight,
Thumb-grip,
Half-grip, Angled,
Foregrip, Laser
Sight
O
14. HK233
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<Reasons of Recommendation>
- Most of the converted weapons are using 7.62mm, so I recommend this weapon the conversion
of G36C the Conversion of 5.56mm weapon.
<Details>
- You can get it by converting the G36C with the kit.
- It has the same recoil pattern with G36C and faster muzzle velocity than other ARs.
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Muzzle Upper Rail Lower(Side) RailCanted sight(Angled
Slot)
Suppressor,Flash-hider,
Compensator
(SMG)
Red Dot ~ 6x scope Laser Sight X
Class SMG
Ammo per Clip 50
Ammo type 5.7mm (5.7x28mm)
Base Damage 37
Body Hit Impact Power 5000
Muzzle Velocity (0m~1000m) 715 ~ 220m/s
Time Between Shots 0.0667s (900RPM)
Reloading Time (Tactical) 3.45s(2.85s)
MOA 4.0
Damage Falloff 71~390m
Avaliability Care package Only
Zeroing Distances 50~150m
DPS 555
Firing Modes Single/Auto
15. P90
30
<Reasons of Recommendation>
- I recommend this properly SMG in the care package.
- Using small caliber, high velocity ammo, is good at armor piercing, but it has similar power as
9mm and .45ACP.
- Because of faster Muzzle Velocity than other SMG, it is easy to leadshot.
<Details>
- It has twice faster Muzzle Velocity than other SMGs and great accuracy.
- No available magazine attachments but 50 rounds per clip basically.
- No available handgrip but you can attach a laser sight to increase the accuracy when
non-scoping.
- Available unique ammo called 5.7mm spawn 300 rounds in care package only.
- Damage and Muzzle Velocity is decreased over 200m critically.
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Upper Rail Canted sight(Angled Slot)
Red Dot ~ 6x scope O
Class LMG
Ammo per Clip 75
Ammo type 7.62mm
Base Damage 49
Body Hit Impact Power 10000
Muzzle Velocity (0m~1000m) 745 ~ 270m/s
Time Between Shots 0.096s (625RPM)
Reloading Time (Tactical) 4.0s(3.1s)
MOA 3.0
Damage Falloff 81~390m
Avaliability All maps(Field Drop, Conversion kit required)
Zeroing Distances 100~1000m
DPS 510.4
16. RPK
<Details>
- You can get it by converting the AKM with the kit.
- It has the same recoil pattern as AKM but more recoil compensate like other LMG.
32
Upper Rail Canted sight(Angled Slot)
Red Dot ~ 6x scope O
Class LMG
Ammo per Clip 80
Ammo type 5.56mm
Base Damage 42
Body Hit Impact Power 9000
Muzzle Velocity (0m~1000m) 970 ~ 280m/s
Time Between Shots 0.092s (650RPM)
Reloading Time (Tactical) 5.5s(4.5s)
MOA 1.3
Damage Falloff 71~390m
Avaliability Sanhok(Field Drop, Conversion kit required)
Zeroing Distances 100~500m
DPS 456.5
17. QBB-95
<Details>
- You can get it by converting the QBZ with the kit.
- It has lower DPS but shoot more countinously than other LMG.
- It has same recoil pattern as QBZ but more recoil compensate like other LMG.
33
Muzzle Upper Rail MagazineCanted sight(Angled
Slot)
Suppressor,Flash-hider,
Compensator
(AR,S12K,DMR)
Red Dot ~ 6x scope
Quick-draw,
Extended(Quick-draw)
(SMG)
X
18. M2 Carbine
Class MISC(Carbine)
Ammo per Clip 15(30)
Ammo type 7.62mm
Base Damage 42
Body Hit Impact Power 10000
Muzzle Velocity (0m~1000m) 600 ~ 220m/s
Time Between Shots 0.08s (750RPM)
Reloading Time (Tactical) 3.6s(3.0s)
MOA 3.5
Damage Falloff 71~390m
Avaliability All maps(Field Drop)
Zeroing Distances 100~1000m
DPS 510.4
Firing Mode Single/Auto
<Reasons of Recommendation>
- It is full-auto carbine rifle used in WWII and Korean War.
- It has special position that is not SMG and not AR.
<Details>
- Middle damage coefficient between AR and SMG.
(Head : 220%, Body : 100%, Arms&Legs : 110%)
- It has little deviation when run and gun.
- It has same moving speed reduction with SMG.
34
Availability All weapons which are available canted sight
Space per item 10
19. Magnifier
<Reasons of Recommendation>
- Due to removed duplicate of ADS speed on canted sight, I recommended the replacement of
canted sight.
- If adopted, they don't need switch the scope through the inventory.
- They can use former non-powered scope instantly, if they needed a powered scope then
switch to the magnifier.
- I recommend for SR+AR User who is operating an AR like a DMR.
<Details>
- It uses canted sight slot.
- It is magnified by 3x.
- Not available with other powered scopes.
- It has no reticle zoom the iron sight when weapon is not attached red dot or hologram sight.
- When use it, ADS Speed will be fixed +10% than usual.
(When attached, but not using, it is not affect the ADS Speed.)
<example of use>
1) red dot (+20%) + Magnifier ON (+10%) = ADS Speed +10%
2) red dot (+20%) + Magnifier OFF (+10%) = ADS Speed +20%
3) iron sight + Magnifier ON (+10%) = ADS Speed +10%
4) iron sight + Magnifier OFF (+10%) = Not changed
35
Availability AKM, SCAR-L, QBZ, SLR, VSS, M24
Space per item 30
Casting Time 10.0 seconds (AKM, VSS is 8.0 sec)
Spawn AreaAll maps(field drop), Care package(Randomly),
Loot Truck
20. Weapon Conversion Kit
<Example Image>
<Details>
- It can convert to other weapons.
[ex. AKM ↔ RPK, SCAR-L ↔ SCAR-H, QBZ ↔ QBB, SLR ↔ SA58 OSW]
- The casting time is 10 seconds. While converting, the character is opening the kit, changing
the barrel and lower body of his weapon.
- When former weapon has attached the adaptable parts, it is reflecting its setting. (After
converting, reload is necessary.)
<When 2 weapons can do the conversion.>
1) The authority gives the armed weapon.
2) 1st slot weapon will be converted when the character is unarmed the weapon.
36
<Weapon balances>
- SR
ADS speed is 5% faster than usual.
The damage of Upper chest is incresed by 1.4
Apply some delay for weapon sway.
The speed of stopping the aim is faster than before when stop the breathing.
- Win94
ADS is not cancelled when operating its lever.
- SLR
Apply 1.3 MOA
The effect of vertical recoil reducing by cheek pad is decreased from 20% to 15%
Audible distance which is attached the suppressor is increased by 400m
- SKS
AnimationKick is reduced
Audible distance which is attached the suppressor is decreased by 200m
- Mini-14
Damage is changed from 46 to 47.
VerticalRecoveryModifier is increased slightly
- DP-28
Now appears in Vikendi.
RecoilModifier is reduced by 1.1 for Standing.
- kar98k, mosin-nagant
It doesn’t fire while cancel reloading even if it has any bullet.
- AWM
50% more bleeding when knock out by headshot.
- VSS
Damage is changed from 41 to 44.
- AUG
Fire rate is changed from 700RPM to 750RPM
37
- G36C
Weapon Category is changed from AR to Carbine.
Available Dual mag.
Reloading time is changed from 3.6 seconds to 3.1 seconds.
Muzzle velocity is reduced from 870m/s to 760m/s
The judgement of weapon length is reduced.
- SCAR-L
Weapon AnimationKick is reduced and reflected the former one on SCAR-H.
Reloading time is changed to 2.7 seconds.
The reloading time is reduced from –30% to –20% when attached the quickdraw or
ext-quickdraw mags.
Damage is changed from 41 to 42.
- M416
Weapon Category is changed from AR to Carbine.
Reloading time is changed to 2.7 seconds.
The reloading time is reduced from –30% to –20% when attached the quickdraw or
ext-quickdraw mags.
<New Category - Carbine>
- Middle position of SMGs and ARs.
- Availablity (This Document) : M416, G36C, K-1A, M2 Carbine
- Comparing to AR
AR Carbine*
Deviation 1 0.9(relative value)
Damage Coefficient
Head : 235%
Body : 100%
Arms&Legs : 90%
Head : 220%
Body : 100%
Arms&Legs : 110%
Moving Speed(ADS) 1 1.15(relative value)
Moving Speed(Hipfire) 1 1.1(relative value)
*Adopt the other coefficient for M2 Carbine.
38
- .300 magnum ammo will spawn 5 rounds on field. (in 8X8 maps, About 100 rounds in one
match)
- Side rail slot will be added so that handgrip and laser sight can attach at the same time.
<Availability>
ARExisting: Beryl, AUG, M416, M16A4(if model is changed), SCAR-L
After available: SCAR-H, AS VAL, ACR, K-1A, SA58
SMG UMP45, MP5K
<Renewal M16A4>
- Changed to above modeling.
- Reloading time is changed to 2.7 seconds.
The reloading time is reduced from –30% to –20% when attached the quickdraw or
ext-quickdraw mags.
- Time between shot is changed from 0.1s(about 600RPM) to 0.086s(about 700RPM).
- MOA is changed from 4.0 to 2.5.
- Add a lower rail so now available handgrips.
<BRDM-2>
- Acceleration is increased by 20%.
- Durability is increased by 3000.
- Taking additional Damage is reduced in solo and duo mode from 80%, 40% to 60%, 30%.
<New Item>
1. .50 BMG
Space per item : 3 , Availability: Barrett M99
2. 5.7mm
Space per item : 0.35 , Availability : P90
39
3. Dual mag (for SG550, G36C)
Space per item : 15
- indicate the ammo ofeach magazines. ( ex. 30|30 / 180 )
- When Reloading, it will be reloaded next magazine very quickly. (+60%)
- Customize the hotkey of changing Dual mag It spend the normal reloading time.
<Source of images and reference materials>
Barrett M99
https://www.eurooptic.com/barrett-m99-50-bmg-rifle-system-tan-receiver-29-fluted-barrel-14032.aspx
Barrett QDL Suppressor
https://www.eurooptic.com/barrett-qdl-suppressor-nfa-item-tan-up-to-50-bmg-12364.aspx
K14
https://namu.wiki/w/%ED%8C%8C%EC%9D%BC:k14%EC%A0%80%EA%B2%A9%EC%86%8C%EC%B4%9
D.jpg
M1903 Springfield
https://usmcweaponry.com/usmc-national-match-m1903s-m1903a1-unertl-sniper-rifle/
Mosin-nagant
https://www.artstation.com/artwork/lgA0O
Lee-Enfield
https://www.thefirearmblog.com/blog/2010/08/06/50-ae-and-45-70-enfield-chambered-rifles/
M2010 ESR
https://en.wikipedia.org/wiki/M2010_Enhanced_Sniper_Rifle#/media/File:XM2010_November_2010.jpg
M1 Garand
https://www.artstation.com/artwork/aRN6m8
https://www.icollector.com/M1-C-Garand-sniper-rifle-30-06-cal-mounted-with-Kollmorgen-4X-power-sc
ope-designated-MC1-on-G_i12498867
2.2x scope for M1 Garand
https://www.sportsmansguide.com/product/index/military-spec-reproduction-m1-garand-m84-scope?a=7
97060
4x scope for M1 Garand
http://www.armslist.com/posts/8880788/roseburg-rifles-for-sale—kollmorgen-bear-cub-4x
40
HK21
https://terms.naver.com/entry.nhn?docId=3584974&cid=60353&categoryId=60353
50 rounds drum magazine for HK21
https://www.xproducts.com/product/x-91-50-round-hk-g3-hk91-high-capacity-magazine/
P90
https://www.fnherstal.com/en/product/fn-p90
Galat’z
https://en.wikipedia.org/wiki/IMI_Galil#/media/File:Galil-Sniper-Galatz-r001.jpg
SCAR-H
https://www.fnherstal.com/en/product/fn-scar-h#images-3
30 rounds Extended Magazine for SCAR-H
https://promagindustries.com/ar-308-308-30-rd-black-polymer/
K-1A
http://www.military-today.com/firearms/k1a.htm
SIG SG550
https://en.wikipedia.org/wiki/SIG_SG_550#/media/File:Stgw_90.jpg
NEW M16A4
https://www.google.com/url?sa=i&source=images&cd=&ved=2ahUKEwjHv5-n8NXlAhWPHHAKHYzgBvsQjR
x6BAgBEAQ&url=https%3A%2F%2Ffnamerica.com%2Fproducts%2Frifles%2Ffn-m16a4%2F&psig=AOvVa
w2C40jSfcYSxYbtpS7UQ8EJ&ust=1573139633287279
AS Val
https://i.redd.it/e6b4quwy2v8z.jpg
.50 BMG
https://en.wikipedia.org/wiki/.50_BMG
5.7x28mm
https://en.wikipedia.org/wiki/FN_5.7%C3%9728mm
G33 magnifier
41
https://www.eotechinc.com/holographic-weapon-sights/model-g33-magnifier
Dual Magazine
https://www.robertrtg.com/images/g36mag2.jpg
PUBG Raider Crate
https://steamcommunity.com/market/listings/578080/RAIDER%20CRATE
Saiga 223
https://www.armslist.com/posts/10112582/washington-rifles-for-sale--izhmash-saiga--223-blued-16--bla
ck-synthetic-ak-rifle