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TIM ZARKIP O R T F O L I O 2 0 1 4 . 2
Work hard. Dream big. Play for keeps.
This is what I do.
Hey.
My name is Tim Zarki, and I’m a senior industrial design student
studying at the University of Cincinnati’s College of Design, Art,
Architecture, and Planning. My dream is to one day do world-
class design work in the fields of lifestyle consumer products,
fashion, branding, and user interface design. To be satisfied is to
become stagnant. I take this attitude with me everywhere I go,
and always strive to become the designer that I want to be. I’m
eager to embrace the next opportunity to come my way.
HUGE DESIGNIndustrial Design Intern
JAN 2014 – MAY 2014
Responsible for brainstorming,
rapid sketch and CAD ideation,
CAD development, 3D prototyping,
and presentation work for culturally
insightful consumer elecrtronics
products for eight clients.
DAAP @ UCSenior Industrial Design Student
2010 – 2015
Senior in the 5 year Industrial
Design program at the University of
Cincinnati’s school of Design, Art,
Architecture, and Planning.
/ Dean’s List 2010 – present.
/ Recipient of the 2014 Elise L.
Sambur Memorial Scholarship for
excellence in industrial design.
INSYNC DESIGNIndustrial Design Intern
MAY 2013 – AUG 2013
Primary role in the ideation and
concept development process for
lifestyle consumer products spanning
three clients. Attended all client
meetings to discuss progress and
receive crucial feedback.
FISHER-PRICEInfant Toy Design Intern
JUNE 2012 – DEC 2012
Lead designer of a Spring 2014
product. Involved in sketch ideation,
user research, brainstorming, CAD
modeling, 3D prototyping, costing,
colorways, and weekly presentations
for multiple new infant toy products.
DIGITALProficient with Solidworks, Alias
Automotive, Keyshot, VRay, the
Adobe Creative Suite, MS Office,
HTML + CSS, and Blender3D.
Some experience with Rhino3D,
Grasshopper, Bunkspeed Shot,
3DSMax, Arduino + Processing, and
Marvelous Designer.
SKILLMANIFEST
DESIGNEXPERIENCE
TIM ZARKI CONTACT / 760 974 6574 / [email protected] >>
EDUCATION ANALOGCompetent at design for 3D printing,
CNC and laser cut prototyping, using
machine equipment to work with
wood, foam, plastic, and some metal,
creating appearance and works-
like models. Highly skilled at eating
eggrolls and building spaceships with
Lego.
+Oregon Manifest 2014
JAN 2014 – MAY 2014
Primary designer of the Huge Design
entry to the 2014 Oregon Manifest
Bike Design Project competition.
OM WEBSITE >>
+Yucca Valley High School
2006 – 2010
Graduated Salutatorian in Yucca
Valley High School’s class of 2010.
+Eastman x Ziba Design Challenge
OCT 2013
Captain of the winning team, tasked
to design an innovative product using
the Eastman Embrace copolyester, in
under 10 hours.
EASTMAN ARTICLE >>
P E R S O N A L P R O J E C T
DIRE N45SPRING 2014
The N45 is an automatic watch for the brand Dire. This
project is a personal project completed in my free time while
working at Huge Design.
DIRE is a fictional design label specializing in watches, apparel, bags, and accessories. I tasked myself with designing a top-of-the-line timepiece to communicate the Dire brand identity.
+ THEMATIC ROOTS
Dire, and the N45 specifically, are inspired by futurist fashion
with urban and punk influences, as well as by modern digital
interfaces and classic aviation instrumentation.
+ FORM EVOLUTION
The form of the N45’s case evolved through the
compression of a sphere. It is continuous and presents a
smooth, convex surface against the wrist of the wearer.
+ IDEATION
With a general form direction in mind, I began to sketch
to explore the ways in which the form could interact and
connect with the band. I also began to do some rough
ideation to explore the general layout of the face.
+ DEVELOPMENT
After arriving at the form of the case, 2D face and case
back iterations were done to explore the styling, layout, and
features of the watch.
+ THE N45
The final design achieves depth through the use of varying
material finishes and layers, and through the interplay
between negative and positive elements. The band
attachment method creates a recognizable icon.
+ THE DEVIL IN THE DETAILS
The N45 features a traditional 12 hour layout, with hour,
minute, and second hands. It also features a date window,
and a stylized 24 hour AM/PM dial.
+ EXHIBITION
The caseback reveals precisely fabricated carbon fiber
bridges behind a black PVD steel rotor that winds the
automatic movement.
+ CONSTRUCTION
The construction of the N45 takes waterproofing seriously,
and features 4 gaskets between the vulnerable part breaks.
The wire band attachment is sandwiched between the two
halves of the main body.
L U M I N A I R E D E S I G N S T U D I O
SPECIMEN 01SPRING 2013
Specimen 01 is a table lamp inspired by microscopic ocean
life. It is the end product of a fifteen week lighting design
studio.
The experience of interacting with the typical household lamp is unengaging, usually consisting of no more than flipping a switch on and off. How can a lamp design embrace biomimicry to create a more emotionally engaging product for the home?
+ INSPIRATION
Specimen 01 takes inspiration from the radiolarian, a single-
celled ocean-dwelling organism that generates an elaborate
and beautiful protective skeleton from abundant ocean
minerals.
+ OTHERWORLD
Otherworld is a fictional houseware brand which takes
inspiration from the microscopic world which we cannot see.
Otherworld values materials with pure aesthetic qualities
and incorporates scientific themes.
+ IDEATION
Beginning with a broad exploration of lamp forms featuring
various methods of interaction, I settled on the idea of a
lamp driven by biomimicry. I was drawn to the idea of the
lamp as a living object.BROAD
IDEATION
FOCUS ONBIOMIMICRY
+ GENERATIVE DEV
To do rapid form exploration, I developed a process in
Grasshopper to map a pattern onto revolve forms of my
creation. I used these models to evaluate the stance and
proportions of the design, and how it conveys emotion.
+ 3D PRINTING FOR MANUFACTURING
After doing research into multiple manufacturing processes,
I decided to embrace 3D printing as a viable solution for
the creation of the complex lamp geometry. The other parts
would be created through traditional means.
+ THE BUILD
To create the final lamp, I went through several phases of
prototyping. The base and legs of the lamp were turned,
and the internal circuitry was prototyped using Arduino.
Paper mockups allowed me to test the behavior of light.
+ FINISHED LAMP
Specimen 01 is ideal for use as a table lamp to provide
practical illumination to part of a room.
With a gentle twist of the
dimmer switch, the lamp
glows slowly to life.
+ DETAILS
The 3D printed nylon form was painted and clear coated
to give it a lasting, glossy finish. The internal components
can be easily accessed from the bottom by removing three
screws.
+ PACKAGING
Specimen 01 is packaged in a standard-based E flute
corrugated box with a locking tab closure and autobottom.
The package is suitable to be stored near an accompanying
display product for consumer interaction.
F I S H E R - P R I C E I N T E R N S H I P W O R K
Sort ‘n Learn LunchboxWINTER 2012
The Sort ‘n Learn Lunchbox is an electronic shape sorter
toy with an emphasis on teaching foods and colors. I was in
charge of the project’s design while working at Fisher-Price.
Infants have an insatiable curiosity about the world around them. At Fisher-Price I was tasked with designing an educational shape sorter toy to teach infants about shapes, colors, and foods. The design had to be aesthetically and ergonomically appropriate, and above all else, safe.
CHOKING HAZARDAll parts must be sized and
shaped to prevent them from
entering and blocking the baby’s
airways. Spherical shapes are
especially hazardous.
PINCHINGHinges and other moving parts
must prevent little fingers from
becoming pinched when closing.
ENTRAPMENTForms must be designed to
prevent various small body parts
from becoming trapped in and
around them.
01 02 03
+ DESIGN FOR BABY
Working on the infant toy design team, safety was
paramount. Designing for infants from ages 6–18 months
requires being cognizant of multiple potential hazards, and
making design decisions accordingly.
SKETCH IDEATIONMy work on the project began with an initial
sketch. I did further 2D exploration to help
determine the feature set.
MODEL 01The first CAD iteration attempted to capture
a playful gesture with the form. it featured a
separate handle trapped by two “lugs.”
PLAY TESTINGThe first model was tested in the Fisher-
Price play lab by three infants of varying
ages. I observed their play and noted that
they had difficulty grabbing the tops of the
pieces.
MODEL 02The second CAD iteration attempts to
make the pieces easier to grab, as well
as integrating the handle to be more cost
efficient and easier for infants to grab on to.
MODEL 03The third CAD model is taller to properly
accommodate the electronics. The handle is
updated yet again, and final color scheme
and label art are selected.
+ DESIGN PROCESS
The project was given to me at an early sketch ideation
phase, and I was able to carry it through its development
through multiple phases to arrive at the final design.
+ FINAL ID CONCEPT
These renderings represent the final design concept,
later translated into the final product by Fisher-Price’s
engineering team.
+ SAFETY CONSIDERATIONS
During the design process, I was coached through the
necessary design considerations to make the toy as safe as
possible for the intended age group.
1 EASY OPENLarge tab allows for baby
to open the lid without
struggling.
2 ANTI-PICKDeep recessed labels
prevent baby from picking
at the edges.
5 ANTI-PINCHCutouts near the hinge
minimize the risk of
pinched fingers
3 NO CHOKEPieces are designed to
be impossible for baby to
choke on.
4 MOUTH SAFEHandle gap is small
enough to prevent jaw
entrapment.
ON/OFF + VOLUMESwitch features two volume levels.
MODE SWITCHSwitches between learning mode and music mode.
SPEAKERSide-mounted for better sound quality.
SANDWICHSeparate pieces for basic stacking play.
COOKIE BUTTONPressing the button cycles through playing multuple fun and educational songs.
+ PRODUCT FEATURES
The final product features two interactive modes that speak
the names and colors of the items when they are inserted
successfully, as well as singing educational songs and
playing fun sound effects.
+ FINAL PRODUCT
The final product stays true to my aesthetic and ergonomic
design work, as well as carrying through my safety
considerations.
P O W E R T O O L D E S I G N S T U D I O
Fiskars Power DrillSPRING 2012
A ten-week design studio to develop a powered hand tool
for a specific brand.
Nothing about powertools is friendly. They are large, heavy, noisy, and intimidating. They come packaged in opaque plastic cases that sit on cold metal shelves. What can be done to change that?
+ WHO AM I DESIGNING FOR?
My target user is a young adult who needs a drill for basic
household purposes. They won’t use the drill on a frequent
basis and don’t want to pay for expensive “professional”
features. They aren’t very comfortable using powertools.
“I just moved into my new flat and need to buy a power drill for installing curtains, bathroom fixtures, and that sort of thing. I don’t have much experience using power tools, and I don’t need anything fancy. All the drills at the hardware store look like they’re intended for professionals, and I’m not sure what to buy...”
4 CHUCKRequires a key to fully
tighten or release.
3 AESTHETICIndustrial and intimidating
to the novice user; not
easily approachable.
1 GRIPLarge and designed
for equally large or
gloved hands.
2 DRIVE SWITCHIn an awkward location;
difficult to operate.
5 BODYBody is front-heavy;
difficult to balance,
particularly with one hand.
6 SCALEDrill is too large to get
into tight spaces, such as
those found in a bathroom
or closet.
7 CORDCord is unweildy and gets
in the way.1
23
4
5
6
7
+ IT DOESN’T HAVE TO BE THIS WAY..
The current power drill paradigm is not appropriate for light
household use. I set out to pinpoint attributes that need
attention.
COMPACTThe drill is as small as possible
(without compromising
ergonomics) in order to best fit
into cramped spaces.
LIGHT WEIGHTWeight is minimized to improve
usability in small spaces and high
places, as well to improve general
comfort of use.
EASY + INTUITIVEThe controls are simple and
features limited to only what
makes sense and is necessary.
FRIENDLYThe drill is approachable and
minimizes the intimidating nature
of power tools for novice users.
COMFORTABLE Excellent ergonomics are key. The
drill is well-balanced to increase
comfort and ease of use.
01 02 03 04 05
+ DESIGN GOALS
Based on my experiences using a typical power drill and the
needs of my target user, I came up with these five goals to
guide my design process moving forward.
+ BRAND LANGUAGE
I chose the Fiskars brand because they have a refined
aesthetic that I find appealing. I was excited to take on
the challenge of imagining what the first Fiskars electric
powertool could be like.
+ IDEATION
During the ideation phase, placement of Fiskars’ signature
orange elements was extremely careful, as they guide the
user to points of interaction with the tool. I also explored
various ergonomic configurations.
+ ERGONOMICS
After exploring two basic handle types, three milled foam
ergonomics studies were created and tested in succession,
each one having minor changes to increase comfort and grip.
Handle with non-traditional
cutout thumb grip.
Traditional drill handle form. Version one features a
preliminary attempt at a
comfortable grip.
Version two exaggerates
the grip curves and thins
the base to fit the battery.
Version three fine-tunes
the handle curvature and
tests the battery volume.
+ PHYSICAL MODELING
An important part of the design process was to create an
appearance model. My model was made from a combination
of FDM ABS parts, and milled REN parts. The battery is
removable as it would be in real life.
+ FINAL DESIGN
The final design capitalizes on the traditional Fiskars design
language. The orange elements guide the user to find points
of interaction with the tool, and the grey soft grip provides a
comfortable grip.
MODE SHIFTERSwitches between drilling and driving modes.
SELF-LOCKING CHUCKWhen the drill is stopped, chuck locks automatically for easy one-handed loosening and tightening.
BATTERY RELEASESqueezing buttons allows the Lithium Ion battery to slide forward.
FOREGRIPAllows for a second handhold for stabilization while drill ing.
DIRECTION SWITCHEasily accessible; changes between forward and reverse.
+ DRILL FEATURES
The end result of this project is a light, well balanced drill
that is small enough to fit in tight spaces, approachable,
modern, easy to operate, comfortable, and capable.
INDICATORA pulsing white glow alerts you that the battery is charging. The light glows steadily once the battery is fully charged.
+ CHARGER
Unlike most unsightly wall chargers, the Fiskars wall charger
matches the aesthetic of the drill, and cradles the battery as
seamlessly as the body of the drill itself.
0 1 2 4 5 6 7 83 9 !0 !1 !2
!3
!4
!5
!6
!8
!9
@0
!7
@1
+ CUTAWAY
Modeling the interior components was a helpful exercise
to understand how they must fit within the drill. The drill’s
size was dictated primarily by the size of the motor and the
battery cells.
# NAME REQ MATERIAL PROCESS 0 Keyless Chuck 1 Steel Machining 1 Chuck Grip 1 ABS + TPE Injection Molding 2 Mode Switch 1 ABS + TPE Injection Molding 3 Direction Switch 1 ABS Injection Molding 4 Gearbox 1 Nylon + Steel Assembly 5 Fan 1 ABS Injection Molding 6 Rotor 1 Copper Machining 7 Stator Coils 2 Copper Wire Extrusion; Winding 8 Motor Housing 1 ABS Injection Molding 9 Brush Spring 2 High Carbon Steel Extruded; Formed 10 Carbon Brush 2 Carbon Formed; Fired 11 Commutator 1 Copper Machining 12 Bearings 2 Steel Machining 13 Wiring 1 Copper, PE Extrusion; Winding 14 Power Controller 1 Various Assembly 15 Body Shell 2 ABS + TPE Injection Molding 16 Trigger 1 ABS + TPE Injection Molding 17 LiIon Safety Chip 1 Various Assembly 18 Battery Shell 2 ABS Injection Molding 19 Release Buttons 2 ABS Injection Molding 20 Battery Contacts 3 Tin Plated Steel Die Cut; Electroplating 21 3.6V LiIon Cell 6 Various Assembly
Not Shown 22 Screws 8 Steel Cold Forming 23 Drive Shaft 1 Steel Machining
+ NOT JUST A BOX
To address the issue of product visibility, the drill features a
clear plastic case. It serves the function of protecting and
carrying the drill when not in use, and also allows for the
beauty of the drill to be seen and admired on the shelf.
W O R K S T A T I O N D E S I G N S T U D I O
SORTIAUTUMN 2013
Sorti is a workstation system that attempts to improve the
experience of the adult Lego hobbyist by addressing some
of the most common sources of frustration within the hobby.
Can a home workstation system solve the difficult challenge of managing an immense collection of Lego, improving the entire Lego use experience for the adult fan of Lego (AFOL)?
+ ADULTS PLAY WITH LEGO?
Lego has grown from being a children’s toy to a creative
medium to be enjoyed by all ages. The Lego hobby attracts
imaginative adults and teens who enjoy bringing their ideas
to life with the incredibly versatile building toy.
AFOL?
+ THE INSIDE SCOOP
These three members of the Lego community share their
insights on what it means to be an adult Lego builder. These
quotes are taken from the film AFOL: A Blocumentary.
WAYNE HUSSEY“I don’t think that there’s a definition of what makes an adult fan of Lego. I think
it’s just, you’re an adult, and you like to build with lego, and it’s okay!”
TOM RAFERT“We are fascinated with the amazing possibilities and the chance to get our
imagination in tangible form. I think it’s another art medium.”
LINO MARTINS“We’ve been called AFOL–Adult Fans of Lego. It is kind of a strange thing
because when you describe to people that you are an adult Lego builder, they’re
not quite sure what to think of that at first. Then, when they get to see the kind
of things that you’re doing, you kind of see the jaw drop. They’re like ‘ohhhh.’
They get it.”
.
Watch AFOL: A Blocumentary on Vimeo >>
+ RESEARCH
To get useful data to support my gut feelings about the
problems surrounding mass Lego storage in the adult Lego
hobby, I took a survey of 1,003 members of the online Lego
community. The resulting data helped drive my decisions.
!
AGE
18%
16%
29%
30%
6%
1%
5%
20%
32%
20%
23%
83%
17%
59%
41%
less than 5000 bricks
5k–10k bricks
10k–50k bricks
50k–100k bricks
greater than 100K bricks
do sort their collection
do not sort their collection
dedicated building space
no dedicated space
don’t have enough space
have frustrations sorting
no issues
COLLECTION SIZE SORTING WORKSPACE ISSUES
< 18
18–24
25–34
35–44
45–54
55–64
12%
50%
38%
+ INSIGHTS
These graphs represent the specific insights that I gathered
from my research. These pieces of information were the
most influential in informing my design decisions and goals
for the project outcome.
!
66% of Lego hobbyists are over age 25. They have
the ability and are willing to dedicate
time and resources to their creative
endeavors with Lego.
43% have more than
50,000 Lego bricks. With this large of a collection,
organization becomes a necessity in
order to be able to find specific parts in
a reasonable amount of time.
83% of AFOLs sort their collections. Everyone has their
own method and infrastructure for
organizing their collection, but very
few products are available that are well
suited to the task.
59% of AFOLs have a dedicated building space. This presents an opportunity
to innovate with a workspace-based
design solution.
50% experience frustrations with sorting. AFOLs feel that they have to spend
more time sorting their collections
than actually building with them, and
enjoying the hobby that they love.
SORTING TIMEThe system allows the user to
spend the majority of their time
building, and minimize time spent
sorting.
ORGANIZATIONThe system provides a
customizable organizational
method to successfully handle
collections of any size.
AESTHETICSThe aesthetic of the system is
not overly child-like or workshop-
like, and is not out of place in the
modern home.
SPACETo the best of its ability, the
system provides a space
efficient method for storing large
quantities of Lego parts.
TECHNOLOGYThe system leverages modern
technology to provide novel
possibilities to the task of Lego
organization.
01 02 03 04 05
+ DESIGN GOALS
From the key insights I gathered in my research, I was able to
narrow in on five specific elements to focus on with my design.
+ INTRODUCING SORTI
Sorti incorporates multiple components that work together
in unison to create a unified experience for the adult Lego
hobbyist.
+ KEY FEATURES
These four components create the core of the Sorti
system. The storage system provides the organizational
infrastructure. The work sufaces allow for a great building
experience, and the sorting machine provides automation to
the entire system.
WORK SURFACESDesigned specifically with
Lego building in mind.
DIGITAL SYNCSorting machine syncs part
data with online services to
be used while building.
STORAGE SYSTEMModular shelving units can
be configured by the user to
meet their specific needs.
SORTING MACHINEThe keystone of the system.
Auto-organizes parts and
creates a digital part library.
UP
DA
TE
CA
TALO
G >
ADD NEW PARTS
DIGITIZE
PARTS >
CR
EA
TE
LAB
ELS
>
START HERE >
STO
RE
ORGANIZEBUILD
FIRST SORT
DIS
AS
SEM
BLE
RE-SORT
DIGITAL>
DIG
ITAL PART CATALOGUE
ADD PART LO
CATION IN
FO
SEAR
CH FOR PARTS DIGITALLY
SORTI
SORTING MACHINEOrganizes parts by color and
type, as well as creating a
digital record that can be
accessed from any device
connected to the internet.
STORAGE SYSTEMCustomizable modular storage
shelves can be tailored to fit the
needs of the user’s collection.
WORK SURFACESWorkstation furniture has
integrated features to make the
build process as efficient and
enjoyable as possible.
+ THE SYSTEM
A general overview of the Sorti system. Beginning with
unsorted, unorganized parts, the system creates a cycle
through which parts are sorted, stored, built with, taken
apart, and resorted seamlessly, with minimal effort on the
user’s end.
Unsorted Lego is added to the sorting machine.
Sorted lego exitsthe machine.
Part data is sent to the internet.
The user adds the location of parts to the library.
An online digital library of sorted parts is created.
Labels are printed or ordered.
With the addition of location info, the digital library is completed.
While building, the library can be searched to find the location and quantity of specific parts.
The user stores the sorted Lego.
The user organizes the drawers and shelves to their liking.
Parts are removed from storage to build awesome things.
Parts are resorted when models are disassembled, restarting the cycle.
The library is updated with each sorting of dissassembled models or with the addition of new parts.
+ HOW DOES IT WORK?
Sorti’s goal is to create a digitized library of every Lego part
in a collection, including info on where it is located in space.
This allows the builder to look up parts to locate them rather
than having to search through endless drawers.
+ SORTING MACHINE IDEATION
Initially I explored a filter tray on top of the sorting machine,
thinking that it would be too difficult to design a pathway
that would allow for pieces of all sizes. This was later
resolved by revising the design of the internal pathway.
SORT
SORTING PROCESS
1 Parts are loaded into the uppermost hopper tier.
2 The first conveyor moves slowly to drop parts one by one to the second conveyor below.
3 The second conveyor moves parts underneath the imaging unit.
4 The imaging unit uses lights and a camera to identify parts based on their silhouette. It also records their color.
5 The part carousel in the bottom tier rotates to prepare to receive the approaching part.
6 The conveyor drops identified parts into the readied carousel container.
7 When the machine needs an empty container, it signals for the user to empty it so it can continue.
CONVEYOR 1Spaces out parts for conveyor 2
USER INTERFACEAllows for on/off, pause, programming, and error diagnosis
HOPPERStores overflow parts until they can progress to conveyor 1
IMAGING UNITRecords part type, color, and quantity
CONVEYOR 2Moves parts past imaging unit
CAROUSELTemporarily stores sorted parts
+ SORTING MACHINE
The sorting machine operates on simple concepts. It is
based on an existing ad-hoc design created by a Japanese
Lego enthusiast using Lego Mindstorms controllers and a
computer, but refined to be more efficient and compact.
SORT
+ STORAGE SYSTEM IDEATION
Creating a fully customizable storage solution that took into
account the number of possible Lego elements and sorting
schemes was a challenge. I wanted the overall structure to
be able to scale up and down without restrictions.
STORE
POD DRAWERS x4Ideal for the storage of bulk
quantities of medium to large
bricks. Clear front pod allows
for easily determining the
contents.
MEDIUM DRAWERS x2Each drawer contains 6 smaller
containers for the storage of
medium quantities of parts.
SMALL DRAWERS x4Multiple combinations of
containers are possible for the
smallest size drawer.
The user has the option of
using the full drawer, 8 medium
containers, 16 small containers,
or 16 small containers with 4
smaller partitions each.
These containers are designed
to accommodate the smallest
parts and quantities.
Four plywood panels come
together to trap metal shelves.
The cube shelves are
interchangeable with each other.
The cubes connect together with plastic
pins, becoming structurally sound.
+ STORAGE SYSTEM
I chose a modular cube-based system, inspired by Lego
stores’ “Pick A Brick” walls lined with clear pods. I attempted
to keep the materials and construction as simple as possible
in order to make the system robust and easy to assemble.
STORE
+ WORKSPACE IDEATION
The work surfaces themselves needed to seamlessly
integrate with the storage system. My ideation was focused
on this integration, as well as on methods of construction
and built-in features to improve the building experience.
BUILD
CORKBOARDSpace for pinninginspiration, reference, and sketches.
ORGANIZERSHidden part organizers flip out when desired.
PROJECT DRAWERSThree drawers allow for the storage of parts for models in progress, and for easy clean up.
HEIGHTKnob adjusts height of work surface.
FOOT RESTBar can be moved forward and backward.
+ WORKSPACE: DESK
The desk features drawers for convenient “work in progress”
project storage and easy clean up. It also features a cork
board for pinning up inspirational images, sketches, and
reference materials.
BUILD
ORGANIZERSSimilarly to the desk, the island also features two flip-over organizers that are available when desired. They are perfect for organizing parts on the fly while working on a project.
LAZY SUSANThe table features a built-in lazy susan for easily accessing all sides of larger models without having to walk around the island.
+ WORKSPACE: ISLAND
The island is designed to make it easier to work on large scale
projects. It has a wide open space, and features a built in lazy
susan for rotating large models, as well as built-in organizers
for simple organization of pieces that are “in use.”
BUILD
+ RECAP
To recap, the components of the system provide a mirrored
physical and digital infrastructure to organize mass
quantities of Lego pieces as efficiently as possible. The
system can be scaled to fit any size collection and space.
I N T E R N S H I P W O R K
ExperienceJUNE 2012 – MAY 2014
During my three internships, I have had the pleasure to
contribute to projects for these clients and organizations.