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    NOIDA INSTITUTE OF

    ENGINEERING & TECHNOLOGY

    REPORT FILE

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    3- DIMENSIONALTECHNOLOGY

    Certificate

    This is to certify that, Ankit Mishra of E.C-VII-A has made a report on

    the 3-Dimensional Technology. The report here submitted is true,

    genuine, and accurate in its limitations.

    Dr. V.K Pandey(H.O.D ECE DEPTT.)

    --------------------------------------------Mr. Deepak Bhardwaj(Lecturer)

    ----------------------------------------------

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    Acknowledgement

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    AbstractOur left eye and right eye are two separate lenses, registering two

    differently-angled images of the mouse, which are then sent to your

    brain. The brain then acts as the image processor, putting the two

    pictures together to come up with one three-dimensional picture in

    your mind. In computers, 3-D (three dimensions or three-dimensional)

    describes an image that provides the perception of depth. 3-D

    Technology has a vision of the future that is a quantum leap beyond

    current display hardware. It is working to integrate a volumetric

    display that can satisfy the visualization needs of industries as diverse

    as military, medicine, science, engineering, education, and

    entertainment. 3-D image creation can be viewed as a three-phase

    process of: tessellation , geometry , and rendering 3-D Studio MAX,

    Softimage 3D, and Visual Reality. The Virtual Reality Modelling

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    Language (VRML ) allows the creator to specify images and the rules

    for theirs display and interaction using textual language statements.

    Contents

    Introduction.. 6

    Stereoscopy.. 10

    3-D image processing on integral imaging113-D Conformal Radiology. 21

    3-D Printing. 23

    3-D Television. 26

    Digital 3-D. 31

    3-D Cameras. 37

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    Introduction

    In computers, 3-D (three dimensions or three-dimensional)describes an image that provides the perception of depth.When 3-D images are made interactive so that users feelinvolved with the scene, the experience is called virtualreality3-D image creation can be viewed as a three-phase processof: tessellation , geometry , and rendering . In the firstphase, models are created of individual objects using linkedpoints that are made into a number of individual polygons(tiles). In the next stage, the polygons are transformed invarious ways and lighting effects are applied. In the thirdstage, the transformed images are rendered into objects withvery fine detail.

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    Tessellation A tessellation or tiling of the plane is a collection ofplane figures

    that fills the plane with no overlaps and no gaps

    Regular and semi-regular tessellations, Hexagonal tessellation of

    a floor

    A regular tessellation is a highly symmetric tessellation made up

    ofcongruentregular polygons. Only three regular tessellations

    exist: those made up ofequilateral triangles, squares, or

    hexagons. A semiregular tessellation uses a variety of regular

    polygons; there are eight of these. The arrangement of polygons

    at every vertex point is identical. Regular and semi-regular

    tessellations

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    http://en.wikipedia.org/wiki/Plane_(mathematics)http://en.wikipedia.org/wiki/Plane_figurehttp://en.wikipedia.org/wiki/Tiling_by_regular_polygonshttp://en.wikipedia.org/wiki/Congruence_(geometry)http://en.wikipedia.org/wiki/Regular_polygonhttp://en.wikipedia.org/wiki/Equilateral_trianglehttp://en.wikipedia.org/wiki/Square_(geometry)http://en.wikipedia.org/wiki/Hexagonhttp://en.wikipedia.org/wiki/Tiling_by_regular_polygonshttp://en.wikipedia.org/wiki/Plane_(mathematics)http://en.wikipedia.org/wiki/Plane_figurehttp://en.wikipedia.org/wiki/Tiling_by_regular_polygonshttp://en.wikipedia.org/wiki/Congruence_(geometry)http://en.wikipedia.org/wiki/Regular_polygonhttp://en.wikipedia.org/wiki/Equilateral_trianglehttp://en.wikipedia.org/wiki/Square_(geometry)http://en.wikipedia.org/wiki/Hexagonhttp://en.wikipedia.org/wiki/Tiling_by_regular_polygonshttp://en.wikipedia.org/wiki/Tiling_by_regular_polygons
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    Rendering

    Rendering is the process of generating an image from a model, bymeans of computer programs

    In the graphics pipeline, it is the last major step, giving the final

    appearance to the models and animation.

    Rendering has uses in architecture, video games, simulators, movie

    or TV special effects, and design visualization, each employing a

    different balance of features and techniques.

    A rendered image can be understood in terms of a number of visible

    features.

    shading how the color and brightness of a surface varies with

    lighting

    texture-mapping a method of applying detail to surfaces

    bump-mapping a method of simulating small-scale bumpiness

    on surfaces

    fogging/participating medium how light dims when passing

    through non-clear atmosphere or air

    shadows the effect of obstructing light soft shadows varying darkness caused by partially obscured

    light sources

    reflection mirror-like or highly glossy reflection

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    http://en.wikipedia.org/wiki/3D_modelhttp://en.wikipedia.org/wiki/Graphics_pipelinehttp://en.wikipedia.org/wiki/Architectural_renderinghttp://en.wikipedia.org/wiki/Video_gamehttp://en.wikipedia.org/wiki/Simulationhttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Visual_effectshttp://en.wikipedia.org/wiki/Shadinghttp://en.wikipedia.org/wiki/Texture_mappinghttp://en.wikipedia.org/wiki/Bump_mappinghttp://en.wikipedia.org/wiki/Distance_foghttp://en.wikipedia.org/wiki/Shadowhttp://en.wikipedia.org/wiki/Soft_shadowshttp://en.wikipedia.org/wiki/Reflection_(computer_graphics)http://en.wikipedia.org/wiki/3D_modelhttp://en.wikipedia.org/wiki/Graphics_pipelinehttp://en.wikipedia.org/wiki/Architectural_renderinghttp://en.wikipedia.org/wiki/Video_gamehttp://en.wikipedia.org/wiki/Simulationhttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Visual_effectshttp://en.wikipedia.org/wiki/Shadinghttp://en.wikipedia.org/wiki/Texture_mappinghttp://en.wikipedia.org/wiki/Bump_mappinghttp://en.wikipedia.org/wiki/Distance_foghttp://en.wikipedia.org/wiki/Shadowhttp://en.wikipedia.org/wiki/Soft_shadowshttp://en.wikipedia.org/wiki/Reflection_(computer_graphics)
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    transparency (optics), transparency (graphic) oropacity sharp

    transmission of light through solid objects

    translucency highly scattered transmission of light through

    solid objects

    refraction bending of light associated with transparency diffraction bending, spreading and interference of light passing

    by an object or aperture that disrupts the ray

    indirect illumination surfaces illuminated by light reflected off

    other surfaces, rather than directly from a light source (also

    known as global illumination)

    caustics (a form of indirect illumination) reflection of light off

    a shiny object, or focusing of light through a transparent object,

    to produce bright highlights on another object

    depth of field objects appear blurry or out of focus when toofar in front of or behind the object in focus

    motion blur objects appear blurry due to high-speed motion, or

    the motion of the camera

    non-photorealistic rendering rendering of scenes in an artistic

    style, intended to look like a painting or drawing

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    http://en.wikipedia.org/wiki/Transparency_(optics)http://en.wikipedia.org/wiki/Transparency_(graphic)http://en.wikipedia.org/wiki/Opacity_(optics)http://en.wikipedia.org/wiki/Translucencyhttp://en.wikipedia.org/wiki/Refractionhttp://en.wikipedia.org/wiki/Diffractionhttp://en.wikipedia.org/wiki/Global_illuminationhttp://en.wikipedia.org/wiki/Caustic_(optics)http://en.wikipedia.org/wiki/Depth_of_fieldhttp://en.wikipedia.org/wiki/Motion_blurhttp://en.wikipedia.org/wiki/Non-photorealistic_renderinghttp://en.wikipedia.org/wiki/Transparency_(optics)http://en.wikipedia.org/wiki/Transparency_(graphic)http://en.wikipedia.org/wiki/Opacity_(optics)http://en.wikipedia.org/wiki/Translucencyhttp://en.wikipedia.org/wiki/Refractionhttp://en.wikipedia.org/wiki/Diffractionhttp://en.wikipedia.org/wiki/Global_illuminationhttp://en.wikipedia.org/wiki/Caustic_(optics)http://en.wikipedia.org/wiki/Depth_of_fieldhttp://en.wikipedia.org/wiki/Motion_blurhttp://en.wikipedia.org/wiki/Non-photorealistic_rendering
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    3D Rendering modeling and

    Animation

    http://www.3drenderingandanimation.com/gallery/http://www.3drenderingandanimation.com/gallery/http://www.3drenderingandanimation.com/gallery/http://www.3drenderingandanimation.com/gallery/http://www.3drenderingandanimation.com/gallery/
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    Stereoscopy

    Stereoscopy (also called stereoscopic or3-D imaging) is anytechnique capable of recording three-dimensional visual information or

    creating the illusion of depth in an image.

    Human vision uses several cues to determine relative depths in a

    perceived scene[1]. Some of these cues are:

    Stereopsis

    Accommodation of the eyeball (eyeball focus)

    Occlusion of one object by another

    Subtended visual angle of an object of known size

    Linear perspective (convergence of parallel edges)

    Vertical position

    Stereoscopy is the enhancement of the illusion of depth in a

    photograph, movie, or other two-dimensional image by presenting a

    slightly different image to each eye, and thereby adding the first of

    these cues (stereopsis) as well.

    Traditional stereoscopic photography consists of creating a 3-D

    illusion starting from a pair of 2-D images. The easiest way to enhance

    depth perception in the brain is to provide the eyes of the viewer with

    two different images, representing two perspectives of the same

    object, with a minor deviation exactly equal to the perspectives that

    both eyes naturally receive in binocular vision.

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    http://en.wikipedia.org/wiki/Stereopsishttp://en.wikipedia.org/wiki/Stereopsishttp://en.wikipedia.org/wiki/Accommodation_(eye)http://en.wikipedia.org/wiki/Accommodation_(eye)http://en.wikipedia.org/wiki/Photographhttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Eyehttp://en.wikipedia.org/wiki/Stereopsishttp://en.wikipedia.org/wiki/Depth_perceptionhttp://en.wikipedia.org/wiki/Perspective_(visual)http://en.wikipedia.org/wiki/Binocular_visionhttp://en.wikipedia.org/wiki/Stereopsishttp://en.wikipedia.org/wiki/Stereopsishttp://en.wikipedia.org/wiki/Accommodation_(eye)http://en.wikipedia.org/wiki/Photographhttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Eyehttp://en.wikipedia.org/wiki/Stereopsishttp://en.wikipedia.org/wiki/Depth_perceptionhttp://en.wikipedia.org/wiki/Perspective_(visual)http://en.wikipedia.org/wiki/Binocular_vision
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    3-D Information Processing based on Integral ImagingThree-dimensional (3D) information processing covers entire stages of

    the data processing stream, including acquisition, processing, and

    display. The techniques that have been developed so far can be listed

    according to the amount of data they address. Stereoscopy and

    holography are located at the opposite ends of that list. Stereoscopy

    accesses the 3D information by using two view images. The required

    bandwidth is only two times larger than that of the two-dimensional

    (2D) case, and the system requirement is also relatively simpleastereo camera for acquisition and view splitting optical means such as

    a parallax barrier and lenticular lens for display. The explicit 3D data

    extraction, however, requires massive image processing and generally

    is prone to errors since the depth is only implicitly encoded in the

    disparity between two view images. The display of 3D images also

    results in eye fatigue or discomfort, since only limited depth cues are

    provided to the viewer. Holography directly addresses the wavefront

    of the light from the object scene. Since the whole data extent of the

    object light can be captured and reproduced without loss, the 3Dinformation processing can be achieved in a complete way. However,

    the required bandwidth is too huge, and no device is currently

    available for handling the holographic data in real time with

    satisfactory resolution and viewing angle. Integral imaging is an

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    interesting alternative of stereoscopy and holography. Integral

    imaging addresses the spatioangular distribution of light rays.

    Although it depends on sampling density, it is safe to say that the data

    extent of integral imaging is larger than stereoscopy and smaller than

    holography.

    Principle of Integral ImagingFor the 3D information acquisition, the object is captured by an image

    sensor such as a charge coupled device (CCD) through a lens array.

    The lens array consists of many identical lenses, i.e., elemental

    lenses, and forms an array of the images of the object that are called

    elemental images. These elemental images are captured and stored

    by

    a CCD. For 3D data processing, the captured elemental images are

    digitally processed to extract 3D data explicitly or to visualize the 3D

    structure of the object for other applications. For the 3D display, the

    elemental images are presented by an SLM and observed through the

    lens array. The light rays from the elemental images are integrated by

    the lens array such that they form a 3D image of the captured object.

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    Three-Dimensional Information AcquisitionPickup MethodsThe first stage of integral imaging is the acquisition of the

    spatioangular light ray distribution, i.e., elemental images, which is

    referred to as the pickup process. The basic configuration where the

    recording medium has the same size as the lens array is simple as

    shown in the pickup part of Fig. 2. In practice, however, the CCD

    sensor, which is used as a recording medium, is much smaller than

    the lens array, requiring modification of the basic configuration. The

    immediate modification would be addition of one imaging lens for

    demagnification of the elemental images as shown in Fig. 4. Usual

    issues associated with this pickup system include (1) crosstalk

    between neighboring elemental images, (2) nonparallel pickup

    directions, and (3) difficulty of simultaneous pickup of real and virtual

    objects. The crosstalk means overlapping of the elemental images on

    the CCD plane as shown in Fig. 4. The overlapped elemental images

    cannot be separated in later steps, and eventually this degrades the

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    quality of the reproduced 3D images. The pickup direction means the

    direction from which the object is captured by a given elemental lens.

    If one draws a trajectory of a chief ray that passes through the

    principal points of an elemental lens and the imaging lens as shown in

    Fig. 4, all the other rays refracted by the elemental lens will be evenlydistributed with respect to that chief ray. Hence the direction of the

    chief ray in the object space can be regarded as the pickup direction

    [3]. The pickup directions should be parallel, since the display system

    of integral imaging has parallel directions for all elemental lenses.

    Nonparallel pickup directions as shown in Fig. 4 cause depth-

    dependent distortion of the reconstructed images [3,4]. Moreover the

    basic configuration shown in Fig. 4 can capture only real objects, and

    the simultaneous pickup of real and virtual objects is not possible..

    Recent progress with the pickup system makes it possible to solvethese issues. For the nonparallel pickup directions, adding a large

    aperture field lens after the aerial elemental image plane and locating

    the imaging lens at the focal length of the field lens as shown in Fig.

    5(a) can be one solution [3]. By controlling the size of the imaging lens

    aperture, reduction of the crosstalk is also possible to some extent.

    However, recent analysis shows the crosstalk cannot be completely

    eliminated by the setup of Fig. 5(a). The enhanced system is shown inFig. 5(b) . In this configuration, a telecentric lens system behind the

    lens array aligns the pickup directions parallel to each other. The

    aperture stop also eliminates the crosstalk. Hence clear and

    distortion-free elemental images can be captured. However, only real

    objects can be captured, and simultaneous pickup of real and virtual

    objects is not possible yet. The configuration shown in Fig. 5(c)

    tackles these three issues at the same time . As shown in Fig. 5(c), a

    telecentric lens system is used behind the lens array to make the

    pickup directions parallel and prevent crosstalk as before. The uniquepoint is the use of the 4-f optics in front of the lens array. The 4-f

    optics, which consists of 5 planes, i.e., the critical plane, first lens,

    aperture plane, second lens, and rear focal plane, separated from each

    other by the focal length, relays the object to the lens array space

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    maintaining the parallel pickup directions and no crosstalk condition.

    Therefore the objects located around the critical plane are relayed by

    the 4-f optics to the space around the lens array, and captured,

    spanning real and virtual fields simultaneously without any

    geometrical distortion. The dynamic control of the lateral location ofthe aperture at the Fourier plane of the 4-f optics can also change the

    angular range captured in each elemental image, making it possible to

    increase the viewing angle of the 3D images by time multiplexing

    afterwards . Another issue with the pickup system is pseudoscopic

    orthoscopic conversion. When objects are captured by a pickup

    system and reproduced by a display system, the depth order of the

    objects is reversed. To the viewer, the farther object looks like it is

    occluding the closer object, which is unnatural. A simple way to

    remedy this is to rotate each elemental image by 180 . The real imageis converted to a virtual image with corrected depth order. The

    elemental image rotation can be done digitally or optically. For optical

    operation, several systems using a gradient-index lens array or

    overlaid multiple lens arrays have been proposed as shown in Figs.

    6(a) and 6(b). Instead of rotating each elemental

    image, it is also possible to invert the depth order of the objects usingan optical depth converter that usually consists of multiple lens arrays

    as shown in Fig. 6(c) . A digital second pickup as shown in Fig. 6(d)

    has also been proposed, where not only the depth order but also the

    depth range can be controlled . For practical applications of the

    pickup system, compact implementation of overall system is one of

    the major issues. Recently, some progress has been reported. In one

    study, a micro lens array was inserted in the main body of the camera

    such that the overall system looks like an ordinary hand-held camera .

    A direct integration of the multiaperture complimentary metal oxidesemiconductor image sensor has also been reported .

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    Viewing Quality EnhancementThere has been intensive research to enhance the viewing quality of

    the integral imaging display system. These systems enhance viewing

    parameters by increasing the information bandwidth using temporal or

    spatial multiplexing or by modifying the configuration such that the

    limited information bandwidth contributes more to a specific viewing

    parameter while minimally sacrificing others. The depth range is one

    of the essential parameters of the integral imaging display since it

    characterizes the 3D nature of the integral imaging. One possible

    method for depth range enhancement is to combine floating displays

    with the integral imaging as shown in Fig. 16(a). The floating display

    relays the object or image to the observer space. It is possible to

    design the relay optics so that the image is magnified along the

    longitudinal direction during the relay. Therefore, combined with

    integral imaging, the insufficient depth range of integral imaging

    display can be enhanced, giving much improved depth sensation to

    the observer . Creating multiple CDPs shown in Fig. 16(b) is another

    solution. Since the depth range is formed around a CDP, the available

    depth range is widened by creating multiple CDPs. This is achieved by

    moving the elemental image plane , using a birefringent plate ,

    overlaying multiple liquid crystal display panels , or using multiple

    electrically controllable active diffuser screens made of polymer-

    dispersed liquid crystal (PDLC) . The viewing angle enhancement is

    achieved by enlarging the area in the elemental image plane that

    corresponds to each elemental lens or by arranging it such that more

    elemental images can contribute to the integration of the 3D images.

    Elemental lens switching using an orthogonal polarization mask was

    an early but very effective method . The curved lens array structure

    shown in Fig. 17(a) can further increase the horizontal viewing angle .

    A horizontal viewing angle of 66 for real 3D images was achieved

    experimentally using curved screen and lens array . The use of the

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    multiple axis telecentric relay system shown in Fig. 17(b) can provide

    the elemental images to the lens array with proper directions,

    increasing the viewing angle . Head tracking, shown in Fig. 17(c), is

    another approach . Instead of enlarging the

    static viewing angle, the head tracking system can be used to

    dynamically adapt the system for the observer, enhancing the

    effective viewing angle. Although it is not practical yet, it is also

    reported that a lens array made of negative refractive index material

    can have a much smaller f-number, and hence the viewing angle can

    be enhanced . Resolution enhancement is mainly achieved by

    presenting more information using a higher resolution display panel or

    using a temporal/spatial multiplexing scheme. Okano et al. usedultrahigh definition video system of over 4000 scan lines for

    developing a high-resolution integral imaging system . The use of

    multiple projectors, which is shown in Fig. 18(a), has also been

    proposed to increase the resolution of the elemental images . The

    time multiplexing scheme is usually combined with the movement of

    the lens array in an effort to reduce the grid pattern that is visible due

    to the lens array structure and to increase the effective resolution of

    the display panel as well. The moving lenslet array technique is the

    first report of a time multiplexing resolution enhancement method .The lens array, however, should be mechanically scanned along two

    directions, which makes actual implementation difficult. A rotating

    prism sheet in front of the lens array, which is shown in Fig. 18(b), can

    relax this limitation , but mechanical movement is still required. A

    recently proposed electrically controllable pinhole array, which is

    shown in Fig. , eliminates this requirement completely . Low light

    efficiency, however, still remains a problem.

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    3-D Conformal Radoilogy

    Three-dimensional conformal radiotherapy (3DCRT) is a complex

    process that begins with the creation of individualized, 3D digital data

    sets of patient tumors and normal adjacent anatomy. These data sets

    are then used to generate 3D computer images and to develop

    complex plans to deliver highly "conformed" (focused) radiation while

    sparing normal adjacent tissue. For example, 3DCRT allows radiation

    to be delivered to head and neck tumors in a way that minimizes

    exposure of the spinal cord, optic nerve, salivary glands and other

    important structures.

    How does 3DCRT work?3DCRT begins with a "virtual simulation" in which computed

    tomography (CT) scans of the region of interest are obtained. The

    virtual simulation creates a permanent digital file that can be

    accessed by the entire treatment planning group to develop multiple,

    individualized courses of therapy.

    Scanned images are then linked into treatment planning software that

    allows physicians to visualize the treatment area in three dimensions.With this capability, radiation beam direction and intensity can be

    selected to more precisely target the tumor while sparing surrounding

    tissue. Clinicians input these selections into computer systems that

    control treatment delivery.

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    What results are possible with 3DCRT?A study presented in October 2003 by PAMF radiation oncologist

    Pauling Chang demonstrates how three-dimensional treatment

    planning can improve radiation treatment. The study found that 3DCRT

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    could improve the delivery of radiation beams to breast cancer tumors

    while reducing burns to the surrounding skin.

    3-Dimensinal Printing

    The system was developed at MIT and is shown schematically inFig. 7. The method is very reminiscent of selective laser sintering,

    except that the laser is replaced by an inkjet head.

    ProcessThe multi-channel jetting head (A) deposits a liquid adhesive

    compound onto the top layer of a bed of powder object material (B).

    The particles of the powder become bonded in the areas where the

    adhesive is deposited.

    Once a layer is completed the piston (C) moves down by the thickness

    of a layer. As in selective laser sintering, the powder supply system

    (E) is similar in function to the build cylinder In this case the piston

    moves upward incrementally to supply powder for the process and the

    roller (D) spreads and compresses the powder on the top of the build

    cylinder. The process is repeated until the entire object is completed

    within the powder bed.

    After completion the object is elevated and the extra powder brushedaway leaving a "green" object. Parts must usually be infiltrated with a

    hardener before they can be handled without much risk of damage.

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    Applications Reconstructing fossils in paleontology.

    Replicating ancient and priceless artifacts in archaeology.

    Rreconstructing bones and body parts in forensic pathology.

    Reconstructing heavily damaged evidence acquired from crime

    scene investigations.

    Advantages 3D printing improves the iterative design process, enhancing

    communication and understanding of design intent among all

    stakeholders

    On-the-fly modeling enables the creation of prototypes that

    closely emulate the mechanical properties of the target design Some technologies allow the combination of black and white

    rigid materials in order to create a range of grayscales suitable

    for consumer electronics and other applications

    Save time and cost by removing the need to design, print and

    glue together separate model parts made with different

    materials in order to create a complete model.

    Online 3D printing services allow for a broad range of materials

    to be 3D printed and delivered worldwide with no investmentcost.

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    3-D Television

    A 3D television (3D-TV) is a television set that employs techniquesof3D presentation, such as stereoscopic capture, multi-view capture,

    or2D plus depth, and a 3D displaya special viewing device to project

    a television program into a realistic three-dimensional field.

    TechnologiesThere are several techniques to produce and display 3D moving

    pictures.Common 3D display technology for projecting stereoscopic

    image pairs to the viewer include:

    With lenses:

    Anaglyphic 3D (with passive red-cyan lenses)

    Polarization 3D (with passive polarized lenses)

    Alternate-frame sequencing (with active shutter lenses)

    Without lenses: Autostereoscopic displays, sometimes referred to commercially

    as Auto 3D.

    Shutter Glasses

    These are glasses that alternately shut off the left eye and right eye,

    while the TV emits separate images meant for each eye, thus creating

    a 3D image in the viewers mind.Heres how it works: The video signal

    of the TV stores an image meant for the left eye on its even field, and

    an image meant for the right eye on its odd field. The TV itself is

    synchronised with the shutter glasses via infra-red or RF technology.

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    The shutter glasses contain liquid crystal and a polarising filter. Upon

    receiving the appropriately synced signal from the TV, the shutter

    glass is automatically applied with a slight current that makes it dark,

    as if a shutter was drawn (hence the name). So at a time, only one eye

    is seeing one image.

    The technology perfectly draws the shutters over either eye to make

    the left eye see the image meant for it on the even field, and make the

    right eye see the odd field of the video signal. By viewing these two

    images from different orientations, a 3D image is built up by the

    viewers brain.

    While it seems like this would cause a delay for the viewer, theres no

    need for such worries. With the high screen refresh rates that thesemodern 3D televisions have, the end users viewing experience is

    seamless, smooth and rich.

    However, the one down-side of this technology is that due to the rapid

    drawing of shutters, lesser light reaches the eye, thus making the

    image seem darker than it is.

    Polarised Glasses

    Polarised glasses are basically your regular sunglasses, and have

    been used as a medium for 3D stereoscopic viewing for a long time

    now. They are also the most popular mode of 3D glasses, currently

    used by large cinema houses and IMAX. Just like the shutter glasses,

    polarised glasses use the lenses to show different images to each eye,

    making the brain construct a 3D image for the viewer.

    Heres how it works: For polarised glasses to work, the movie being

    shown has to be shot using either two cameras, or a single camera

    with two lenses. Two projectors (left and right), both fitted withpolarizing filters on their lenses, then simultaneously show the movie

    on the same screen. The polarizing filter orients images from the left

    projector to one plane (for the sake of example, lets say vertical);

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    and the filter on the right lens orients its images to the plane that is

    perpendicular to the left one (horizontal).

    The viewer sits wearing the special glasses, which are equipped with

    differently polarised lenses. The left lens of the glasses is aligned withthe same plane (vertical) that the left projector is throwing up images

    at; and the right lens is aligned perpendicularly to correspond with the

    plane of the right projector (horizontal).

    Thus, the viewers left eye sees only the images which the left

    projector is screening, while the viewers right eye sees only the

    images which the right projector is screening. As both the images are

    taken from different angles, the viewers brain combines the two to

    come up with a single 3D image.

    But again, like the shutter glasses, the amount of light reaching your

    eyes with polarised glasses is significantly lesser, making the image

    appear darker than it is.

    Without GlassesThe less popular of the two autostereoscopic models involves the use

    of lenticules, which are tiny cylindrical plastic lenses. Theselenticules are pasted in an array on a transparent sheet, which is then

    stuck on the display surface of the LCD screen. So when the viewer

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    sees an image, it is magnified by the cylindrical lens

    When you are looking at the cylindrical image that the TV is now

    showing you, your left and right eye see two different 2D images,

    which the brain combines to form one 3D image.

    However, lenticular lenses technology is heavily dependant on where

    you are sitting. It requires a very specific sweet spot for getting the

    3D effect, and straying even a bit to either side will make the TVs

    images seem distorted. Depending on the number of lenticules and the

    refresh rate of the screen, there can be multiple sweet spots.

    The other major method to enable autostereoscopic output is called

    the parallax barrier. This is being actively pursued by companies suchas Sharp and LG, since it is one of the most consumer-friendly

    technologies and the only one of the lot which allows for regular 2D

    viewing.

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    The parallax barrier is a fine grating of liquid crystal placed in front of

    the screen, with slits in it that correspond to certain columns of pixels

    of the TFT screen. These positions are carved so as to transmit

    alternating images to each eye of the viewer, who is again sitting inan optimal sweet spot. When a slight voltage is applied to the

    parallax barrier, its slits direct light from each image slightly

    differently to the left and right eye; again creating an illusion of depth

    and thus a 3D image in the brain.

    The best part about this, though, is that the parallax barrier can be

    switched on and off with ease (one button on the remote is all it would

    take, according to Sharp), allowing the TV to be used for 2D or 3D

    viewing. So on a computer monitor, you could play video games in full

    3D glory and then easily switch to 2D mode for your work

    requirements.

    While the wide range of content it offers is heartening, again, the need

    to sit in the precise sweet spots hampers the usage of this

    technology.

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    Still, there are quite a few companies finally looking to make 3D TVs a

    reality. In the upcoming third part of this series, we will take a look at

    some of the brands and products that promise to bring next-gen

    content to your living room.

    Digital 3D

    Digital 3D is a non-specific 3D standard in which films, tv shows, andvideo games are presented and shot in digital 3D technology or later

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    processed in digital Post-production to add a 3D effect. One of the first

    studios to use digital 3D wasWalt Disney Pictures. In promoting their

    first CGI animated film Chicken Little, they trademarked the phrase

    Disney Digital 3-D and teamed up with RealD in order to present the

    film in 3D in the United States. A total of over 62 theaters in the USwere retro-fitted to use this new system.

    Even though some critics and fans were skeptical about digital 3D, it

    began to catch on and now there are several more digital 3D formats

    such as Dolby 3D, XpanD 3D and MasterImage 3D. In 2008, IMAX

    announced that it would be releasing digital versions of its films and

    now IMAX 3D can be shown digitally in an IMAX digital venue. The first

    home video game console to be capable of 3D was the Sega Master

    System in which a limited number of titles where capable of delivering

    3D.

    HistoryA first peak of 3D film production started in 1952 and continued to

    1955, during a time which was known as the golden era of 3D film.

    Anaglyph red/blue 3D glasses were used in theaters along with

    Polarized 3D glasses, and was among the many gimmicks proposed by

    movie studios - like cinerama and cinemascope - to bring audiences tothe theater and in order to compete with television. A later process

    that used red/green glasses came in the 1960s, this too lost out. Time

    and time again 3D has been used to promote theaters, however the

    advent of widescreen formats and widescreen TVs eclipsed these

    efforts.

    After announcing that Home on the Range would be their last hand

    drawn feature in fear that Pixarwould not re-sign for a new

    distribution deal, Disney went to work on Chicken Little. Not only did

    make it using CGI but also presented it in 3D. Disney heeded a

    suggestion by the RealD company to use their system and, after

    looking at test footage, decided to proceed. In 2005, Chicken Little

    was a success at the box office in both 2D and 3D screenings. Two

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    more films followed in their classic feature animation - Meet the

    Robinsons and Bolt- along with several others. Since then many film

    studios have shot and released many films in several digital 3D

    formats. In 2010, Avatarbecame the first feature film shot in Digital

    3D to win the Academy Award for Best Cinematography and was alsonominated forBest Picture.

    2D to 3D conversionBefore the advent of digital cinema, converting 2D images to 3D was

    mainly used for computer graphics because converting for film was

    impossible. Following the release of Chicken Little, Walt Disney

    Pictures decided to that it would re-release the 1993 film The

    Nightmare Before Christmasin digital 3D. The film was rescanned and

    then each frame was manipulated to create a left eye and right eyeimage, doubling the number of frames. Disney wanted the film done in

    time for a Halloween release and the work was costly but proved

    successful. 2D to 3D conversions have become faster and a

    convenience to filmmakers who do not like to deal with any kind of 3D

    camera system whether it shoots film or digital video. Some critics

    state that such things should not be done as it feels fake at times and

    would say that if a film has been converted to 3D, they would rather

    see its original flat 2D version instead. Some critics and fans do say

    that it is a work-in-progress but there is no major standard forconverting 2D to 3D as of this date. CGI animated films can be

    converted to 3D by going back to the source models as long as they

    are still in existence. A small number of films shot in 2D are set to be

    re-released in 3D both in theaters and straight-to-3D Blu-ray. Live-

    Action

    The standard for shooting live-action films in 3D haven't changed

    much due to the standards of how true 3D Film is shot. It involves

    using two cameras mounted so that their lenses are about as far apart

    from each other as the average pair of human eyes, recording twoseparate images for both the left eye and the right eye. In 2008,

    Journey to the Center of the Earth became the first live-action feature

    film to be released in Digital 3D. This film was later followed with

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    several other films shot in Live-action. The 2009 release ofAvatarwas

    shot in a 3D process that is based on how the human eye looks at an

    image, it was an improvement to a currently existing 3D camera

    system.

    AnimationCGI animation is where most Digital 3D features come along, in 2009

    the release ofMonsters vs Alienswas the first 3D feature by

    Dreamworks animation and used a new digital rendering process

    called InTru3D which is a process developed by Intel to create more

    realistic 3D images despite the fact that they are animated. InTru3D is

    not a way that films are exhibited in theaters in 3D, the films created

    in this process are seen in either RealD 3D or IMAX 3D.

    Video gamesIn June 1986, Sega released the Sega Master System, part of the third

    generation of gaming consoles. The system had a card slot that

    provided power to a single pair ofLCD shutter glasses, allowing

    certain games to be viewed in 3D; however, only 13 3D-compatible

    games were ever released, and when the system was redesigned in

    1990 in order to cut down on manufacturing costs, it lost the ability to

    support 3D. It was the first known electronic device released in North

    America to use LCD shutter glasses.In July 1995, Nintendo released the Virtual Boy, a 3D viewer that

    acted like a pair ofgoggles. Both left and right eye images were red,

    and put strain on the player's eyes; the system was a failure and was

    discontinued the following year. In December 2008, several 3rd party

    developers for the PlayStation 3 announced they would work toward

    bringing Stereoscopic 3D gaming to major gaming consoles using their

    own technology. In the coming months, both the Xbox 360 and the

    PlayStation 3 will be capable of 3D imaging via 3DTV and

    system/hardware updates. On June 15, 2010 at the E3 Expo, Nintendounveiled the Nintendo 3DS, the successor to the Nintendo DS series of

    handheld consoles. It will be the first gaming console to allow 3D

    viewing without the need for 3D glasses.

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    Home MediaTelevision

    After the unexpected box office success ofAvatarand a record

    number of 20 3D films released in 2009, TV manufactures saw thedemand for 3DTVs go up dramatically and went in further into

    research and development. The first to announce was Panasonic,

    followed in April 2010 by an announcement from Sony that their 3DTV

    technology would be somewhat loosely based on RealD's technology.

    Each TV manufacture would make their own 3D glasses. The same

    month, Samsung released a 3D starter kit which included the

    purchase of 3 items with a discount a select retailers, the starter kit

    would include a Samsung model 3DTV, a samsung brand 3D capable

    Blu-ray disk player, and a box with two pairs of Samsung brand 3Dglasses which included an exclusive 3D Blu-ray edition of Monsters vs.

    Aliens. Specifications for 3D also include the HDMI 1.4a standards.

    Some of these tv's can also convert 2D into 3D, but such features are

    limited as to how much depth can be generated. In June 2010

    Panasonic announced Coraline and Ice Age: Dawn of the Dinosaursas

    bonus 3D Blu-ray titles with the purchase of any of their 3DTVs. On

    June 22, 2010, Cloudy with a Chance of Meatballsbecame the first 3D

    Blu-ray title to be released without any requirements to buy any new

    electronic hardware but free copies of this title will be included in 3Dentertainment packages by Sony.

    Home VideoSeveral DVD and Blu-ray releases have already tried their hands at

    releasing the 3D versions of films by using an anaglyph format. One

    noted release prior to the advent of digital cinema is the 1982 film

    Friday the 13th: Part 3 in 3D, but other such films actually shot

    digitally like Coraline released on DVD and Blu-ray. Both included 2D

    and 3D versions and both where packaged with pairs of 3D glasses, itis currently being offered as a bonus 3D Blu-ray with the purchase of

    any Panasonic 3DTV. The Blu-ray Association ordered a new standard

    for presenting 3D content on Blu-ray that would also be Backwards

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    Compatible with all 2D displays. In December 2009, it was announced

    that they had adopted the Multiview Video Codec, which would be

    playable in all Blu-ray disk players even if they could not generate a

    3D image. The codec contains information that is readable on a 2D

    output plus additional information that can only be read on a 3D outputand display. It is exactly the same when television stations started

    broadcasting in color while most TV owners still had black and white

    TV sets.

    Dolby 3D

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    Dolby 3D (formerly known as Dolby 3D Digital Cinema) is a marketingname for a system from Dolby Laboratories, Inc. to show three-

    dimensional films in a digital cinema.

    [edit] TechnologyDolby 3D uses a Dolby Digital Cinema projector that can show both 2D

    and 3D films. For 3D presentations, an alternate color wheel is placed

    in the projector. This color wheel contains one more set of red, green,

    and blue filters in addition to the red, green, and blue filters found on a

    typical color wheel. The additional set of three filters are able to

    produce the same color gamut as the original three filters but transmit

    light at different wavelengths. Glasses with complementary dichroic

    filters in the lenses are worn which filter out either one or the other

    set of three light wavelengths. In this way, one projector can displaythe left and right stereoscopic images simultaneously. This method of

    stereoscopic projection is called wavelength multiplexvisualization. The dichroic filters in the Dolby 3D glasses are moreexpensive and fragile than the glasses technology used in circular

    polarization systems like RealD Cinema and are not considered

    disposable. However, an important benefit of Dolby 3D as compared to

    RealD is that no special silver screen is needed for it to work.

    3-D Cameras

    The application of 3D capturers is the process of usingdigital cameras and pre-designed light to capture the

    information of shape and appearance of real objects. This

    process provides a simple way of acquiring 3D models of

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    unparalleled details of objects and realizes 3D image

    modeling by scanning them from the real world.

    The purpose of a 3D camera is usually to create a point cloud

    of points on the surface of the subject. These points can then

    be used to extrapolate the shape of the object (a processcalled reconstruction). 3D cameras are very analogous to

    cameras. Like cameras, they have a cone-like field of view,

    and like cameras, they can only collect information about

    surfaces that are not obscured. While a camera collectscolor information about surfaces within its field ofview, 3D cameras collect distance information aboutsurfaces within its field of view. The picture producedby a 3D camera describes the distance to a surface at each

    point in the picture.For most situations, a single scan will not produce a

    complete 3D image model of the object. Multiple scans from

    many different directions are usually required to obtain

    information about all sides of the objects. These scans are

    merged to create a complete 3D image model.

    Technologies of 3D cameras and 3D scanners

    There are two types of 3D cameras, which are contact and

    non-contact. Non-contact 3D cameras can be further divided

    into two main categories, active cameras and passive

    cameras. There are a variety of technologies that fall under

    each of these categories.

    Active 3D cameras emit some kind of radiation or light and

    detect its reflection in order to probe an object or

    environment. Possible types of radiation used include light,

    ultrasound or x-ray.Time of Flight Technique:

    The time-of-flight 3D laser camera is an active 3D camera

    that uses laser light to probe the object. At the heart of this

    type of 3D camera is a time-of-flight laser range finder. The

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    laser range finder finds the distance of a surface by timing

    the round-trip time of a pulse of light. A laser is used to emit

    a pulse of light and the amount of time before the reflected

    light is seen by a detector is timed. Since the speed of light

    is a known, the round-trip time determines the traveldistance of the light, which is twice the distance between

    the 3D camera and the object surface. The laser range finder

    only detects the distance of one point in its direction of view.

    Thus, the 3D capturer scans its entire field of view one point

    at a time by changing the range finders direction of view to

    scan different points. The view direction of the laser range

    finder can be changed by either rotating the range finder

    itself, or by using a system of rotating mirrors. The latter

    method is commonly used because mirrors are much lighterand can thus be rotated much faster. Typical time-of-flight 3D

    laser capturers can measure the distance of 10,000 points

    every second.

    Triangulation Technique:

    The triangulation 3D laser capturer is also an active 3D laser

    capturer that uses laser light to probe the environment. Thistype of 3D laser capturer is identical to the time-of-flight 3D

    laser scanner except for the way in which the laser range

    finder determines distance. The triangulation laser range

    finder used in this 3D capturer shines a laser on the subject

    and a camera looks at the location of the laser dot. The laser

    and the camera are placed so that the direction of the laser

    and the view direction of the camera are not parallel.

    Depending on how far away the laser strikes a surface, the

    laser dot appears at different places in the cameras field ofview. This technique is called triangulation because the laser

    dot, the camera and the laser emitter form a triangle. The

    length of one side of the triangle, the distance between the

    camera and the laser emitter is known. The angle of the

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    laser emitter corner is also known. The angle of the camera

    corner can be determined by looking at the location of the

    laser dot in the cameras field of view. These three pieces of

    information fully determine the shape and size of the triangle

    and gives the location of the laser dot corner of the triangle.

    Structured Light Technique:

    Structured light 3D capturers project a pattern of light on the

    subject and look at the deformation of the pattern on the

    subject. The pattern maybe be one dimensional or two

    dimensional. An example of a one dimensional pattern is a

    line. The line is projected onto the subject using either anLCD projector or a sweeping laser. A camera, offset slightly

    from the pattern projector, looks at the shape of the line and

    uses a technique similar to triangulation to calculate the

    distance of every point on the line. In the case of a single-

    line pattern, the line is swept across the field of view to

    gather distance information one strip at a time. An example

    of a two dimensional pattern is a grid or a line strip pattern.

    A camera is used to look at the deformation of the pattern

    and a fairly complex algorithm is used to calculate thedistance at each point in the pattern. A variety of other

    patterns can be used, each with their own advantages and

    disadvantages. The advantage of structured light 3D

    capturers is speed. Instead of scanning one point at a time,

    structured light capturers scan multiple points or the entire

    field of view at once. This reduces or eliminates the problem

    of distortion from motion. Some existing systems are capable

    of scanning moving objects in real-time.

    Passive 3D Image Modeling Technologies

    Passive 3D capturers do not emit any kind of radiation and

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    lights themselves, but instead rely on detecting reflected

    ambient radiation. Most 3D capturers of this type detect

    visible light because it is a readily available ambient

    radiation. Other types of radiation, such as infrared could

    also be used.

    Stereoscopic Technique:

    Stereoscopic 3D scanners usually employ two video cameras

    or mirrors, slightly apart, looking at the same scene. By

    analyzing the slight differences between the images seen by

    each camera/mirror, it is possible to determine the distance

    at each point in the images. This method is based on humanstereoscopic vision.

    Reconstruction Technique:

    The point clouds produced by 3D scanners are usually not

    used directly. Most applications do not use point clouds, but

    instead use polygonal 3D image models. The process of

    converting a point cloud into a polygonal 3D model is called

    reconstruction. Reconstruction involves finding and

    connecting adjacent points in order to create a continuous

    surface. Many algorithms are available for this purpose.

    Specifications of a particular 3-d camera

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    Z-L1 $9,500.00

    JPEG picture resolution 8 Mega-pixel

    People captured 1 - 3 sit in one or two rows

    3D reconstruction

    resolution0.3 mm

    Capturing time

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    crystals. Our latest 3D laser engraving machines use diode pump and

    air cooling technologies to make 3D laser machines very fast, portable

    and reliable. Your image can be engraved into a 3D laser crystal

    through our 3D laser engraving machine that penetrate through the

    crystal and coordinate with the positions of tiny points depicting theimage.

    The operation of the 3D laser crystal engraving machine is controlled

    by the software using an optimized control algorithm to effectively

    create each portrait with great quality, which is perfect for business

    models set in shopping mall and traveling area. You can get all

    equipments, such as 3D laser crystal engraving machines, 3D camera,

    blank crystals and the way of how to setup/start your3D laser crystal

    engraving business, also free setup and training service.

    LE-X1500 Fast 3D laser crystal engraving machine

    The excellent stable diode-pumped solid-state 3D laser engraving

    technology has been developed by our company. The LE-X laser

    crystal engraving machine fully utilizes latest laser technologies and

    reach super high engraving speed - 1500 points/s, and that allow you

    are able to engrave 2D/3D image into crystral with super fast speed.

    The most advantage of this new 3D laser engraving machine is smaller

    size, low power consumption - only needs 700W and 110v voltage.

    Actually you can easily bring or set 3D crystal engraving business in

    shopping mall or any where you like.

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    (1) Laser medium Nd: YVO4 diode pump laser.

    (2) Engraving speed: 1,500 points/s.

    (3) Size of system: 28"(H) * 20"(W) * 25"(L).

    (4) Power: 700(w).

    (5) Laser Position accuracy: 3um(6) Laser Engraving Resolution: 5um

    (7) Power supply: 110v with 50/60Hz

    (8) Max. Engraving Crystal size: 8"(X), 8"(Y), 4.5"(Z).

    (9) Max. marking range: 7"(X), 6.5"(Y), 4"(Z).

    (10) Laser Engraving speed: 90,000 points/min.

    (11) Air heat exchange system.

    (12) Head of 3D laser machine: 1.

    (13) System weight: 80 kg

    LE-X1500s Smaller and faster 3D laser crystal engravingmachine

    The LE-X1500s is small size laser machine with latest diode-pumped

    laser component. This 3d laser crystal engraving machine is

    especially designed for users who want to setup booth in shopping

    mall due to its smaller size and easy to operate. The unique feature of

    this 3d/2d laser crystal machine is that it is able to engrave the

    surface of metal, plastic and leather materials. It combines the

    capability of 3d laser crystal engraving with marking on metal surface.

    It's the first 3d laser crystal engraving machine in the market with this

    unique capability. You are able to engrave 3d and 2d images into

    either in crystals or metal, plastic and leather gifts. The LE-X1500s 3d

    laser crystal machine is the first laser engraving machine in the world

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    with capability of engraving both subsurface and surface.

    (1) Laser medium Nd: YVO4 diode pump laser.

    (2) Engraving speed: 1,500 points/s.

    (3) Size of system: 24"(H) * 27"(W) * 19"(D).

    (4) Power: 600(w).(5) Mini diameter of a point: 60um

    (6) Max diameter of a point: 150um

    (7) Power supply: 110v or 220v with 50/60Hz

    (8) Max. Engraving size: 6"(X), 3"(Y), 4"(Z).

    (9) Max. Crystal size: 8"(X), 6"(Y), 4.5"(Z).

    (10) Laser Engraving speed: 90,000 points/min.

    (11) Air cooling system.

    (12) Head of 3D laser machine: 1.

    (13) System weight: 60 kg

    LE-X2000 Super fast 3D laser crystal engraving machine

    The LE-X2000 3D laser engraving machine is the fasest laser

    engraving system with speed (120000 points/min) in our company by

    using the most advancedlaser engraving technology - YVO4 diode

    pump laser, with smaller size. This high speed crystal laser engraving

    machine is perfect for shopping mall business model, since with small

    size of system you can put any where to take the customer order and

    make 3D crystal product right way. This 3d laser engraving machine

    has bigger engraving size 14"(X)*12"(Y)*4"(D) which is biggest

    engraving size with smaller boby in the market.

    (1) Laser medium Nd: YVO4 diode pump laser.

    (2) Engraving speed: 120,000 points/min.

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    (3) Size of system: 27"(H)*27"(W)*35"(D).

    (4) Power: 1000(w).

    (5) Laser system resolution: 600 dpi or more.

    (6) Positioning accuracy: 10um

    (7) Power supply: 110v or 220v with 50/60Hz(8) Max. Engraving Crystal size: 12"(Y)*14"(X)*4.0"(Z).

    (9) Air cooling system

    (10) Head of 3D laser machine: 1.

    (11) Weight: 100kg.

    Z-2000A Super fast 3D laser crystal engraving machine

    The Z-2000A 3D laser engraving machine uses the latest laser

    engraving technology - diode pump laser to control the mirror to

    engrave image into 3D crystal instead of moving crystal. This diode

    laser machine is the one with highest engraving speed - 120000

    points/min in our company. With one or two minutes you can get nice

    3D crystal with high quality picture engraved. This 3D laser machine

    has very small size and is specially designed for shopping mall and

    easily to be moved to any where. It looks like a desk computer with

    touch color monitor embedded and easy to use.

    (1) Engraving speed: 120,000 points/min.

    (2) Laser Medium: Diode pump laser.

    (3) Size of laser system: 22 "(H) * 12"(W) * 25"(L).

    (4) Power: less 400(w).

    (5) 3D Laser Machine position accuracy: 2um.

    (6) Laser system resolution: 600pdi or more.

    (7) Power supply: 220v/110v with 50/60Hz.

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    (8) Laser engraving size: X-2.5", Y-2.5", Z-3.0".

    (9) Max crystal size: X-7", Y-8", Z-4.2".

    (10) System Weight: 45KG.

    (11) Air cooling system

    (12) Head of 3D laser machine: 1.

    SL-2000 Super Fast 3D laser crystal engraving machine

    The SL-2000 3D laser engraving machine is laser engraving system

    with the engraving speed (2000 points/s) by using the most advanced

    laser engraving technology - diode pump laser. This high speed crystal

    laser engraving machine is perfect for shopping mall business model,

    since it integrates computer with laser machine with small size of

    system, you can put it to any where to take the customer order and

    make 3D crystal product. The unique technology used in the 3D laser

    mahcine is controllable pulse width, that means the engraved dot size

    can be controlled by software.

    (1) Laser medium Nd: Diode (DPSSL-Q Switch).

    (2) Frequency: 2000Hz.

    (3) Size of laser system: 22"(H)*26"(W)*22"(D).

    (4) Power: 600w.

    (5) Laser system resolution: 600 dpi or more.

    (6) Position Accuracy: 10 um.

    (7) Power supply: 110v or 220v with 50/60Hz.

    (8) Engraving size: 5"(Y)*4.5"(X)*4.0"(Z).

    (9) Weight: 100kg.

    (10) Engraving speed: 2,000 points/s.

    (11) Air cooling system.

    (12) Head of 3D laser machine: 1.

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