Date post: | 21-Jan-2018 |
Category: |
Design |
Upload: | human-interface-group |
View: | 44 times |
Download: | 2 times |
Scientific foundation for design decisions and interaction
design principles
The psychology of design
how people see, read, remember,
think, focus, interact, feel and
decide
THEORY
Heuristic evaluation
Usability goals
learnability, efficiency, memorability,
errors and satisfaction
Design principles
discoverability, feedback,
affordances & signifiers, mapping
and conceptual models
“A trip to Disney (…) feels like a centrally planned North
Korea, only with more fun [and] less torture.” John Foreman
“Arguing that you don't care
about the right to privacy
because you have nothing to
hide …
… is no different than saying
you don't care about free
speech because you have
nothing to say.”
“I thought once everybody could speak freely and
exchange information and ideas, the world is
automatically going to be a better place.
I was wrong about that.”
“We design for simplicity of use.
That which is easy to use and understand, we trust.”
Gerry McGovern– ‘Transform: A Rebel’s Guide for Digital Transformation
“What makes something simple or complex? It’s not the
number of dials or controls or how many features it has: It is
whether the person using the device has a good conceptual
model of how it operates.
(…)
Complexity is often necessary. The design challenge is to
manage complexity so that it isn’t complicated.”
“Christened the
IWWIWWIWI (I want what I
want when I want it)
generation, young people
have become accustomed
to incessant purchase and
instant gratification,
heightened by a new
generation of click-and-buy
apps and shoppable
magazines.”