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3D Modeling Essentials

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3D Modeling Essentials. Introductio n To 3D Modeling. George Atanasov . Telerik Corporation. www.telerik.com. What is 3D Modeling?. 3D Modeling process Representing any 3 dimensional surface Automatic or Manual. What is 3D Model?. The product is called 3D model 3D model can be: - PowerPoint PPT Presentation
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3D Modeling Essentials Introduction To 3D Modeling George Atanasov Telerik Corporation www.telerik. com
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Page 1: 3D Modeling Essentials

3D Modeling Essentials

Introduction To 3D Modeling

George Atanasov Telerik Corporationwww.telerik.

com

Page 2: 3D Modeling Essentials

What is 3D Modeling? 3D Modeling process

Representing any 3 dimensional surface Automatic or Manual

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Page 3: 3D Modeling Essentials

What is 3D Model? The product is called 3D model 3D model can be:

Rendered to 2D image Printed to realistic object with 3D

printer Used in 3D games with real-time

rendering

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Page 4: 3D Modeling Essentials

Splines & NURBS

Vector design is better for industrial goals Hands of the Craftsman vs. CPU

Lathe

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Polygon Mesh Objects

Polyhedral object Best for games and physical simulations

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Polygon Mesh Objects Polygon mesh sub-object level

Vertex Edge Face Polygon

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Mesh vs. Spline Why Mesh is better for game development? More calculations == less FPS Nowadays GPUs are designed to

perform faster with VBOs (Vertex Buffer Objects)

Mesh objects can be easily represented in VBO

The absolute accuracy of the objects is not basic goal in the Games

In game developing the basic goal is to create the best possible representation of an object with the least possible resources

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The 3D Scene Three dimensional coordinate system Represents uniquely all the points

in it by three parameters – values for each axis

Contain sub-coordinate systems Each object has his own

local coordinate system

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High Poly ModelingExplaining High-Poly Design

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High Poly Modeling We can understand the idea of high-poly modeling just by its name

The more triangles in the mesh, the more detailed the object is

Final renders are appropriate for Commercials Magazines 3D Movies

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Low Poly ModelingExplaining Low-Poly Design

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Low Poly Meshes Low poly mesh is a mesh which has small amount of polygons

Commonly used in real-time applications

In theory polygons can have infinite number of sides, but in 3D graphics they are broken down into triangles

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Why Low Poly? Why we need to create low-poly models when there is so many smooth modifiers?

In general the more triangles in a mesh the more detailed the object is computationally intensive it is to display

To decrease render time it is better to use low poly models

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The Polygon Budget A combination of game engine and the computer being used defines the polygon budget

It is equal to the number of polygons which can appear in a scene and still be rendered with acceptable frame rate

It varies depending on the speed of the render engine the amount of polygons The speed of the hardware

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Low Poly As a Relative Term

There is no defined threshold for a mesh to be low poly

This term is relative and its definition depends on other factors: The time in when the meshes were

designed and for what The detail required in the final mesh The shape and properties of the

object 15

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Low Poly – Future vs. Past

Super Mario 2 – 1996 In 1996 rendering an objects

created by 240 polygons was a huge success

All the environment is created by textured extremely low polygon objects

Crysis 2 – 2011 At 2011 rendering objects created

by 24 000 polygons is not a big deal The environment is created by

averagely resolute objects

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Appearance Low poly objects do not always have to look bad

You can “lie” the viewer that the object has better resolution with techniques such as Normal mapping Bump mapping Etc.

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SmoothingSmoothing techniques

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Smoothing There are many methods to create a smooth objects Normal smoothing Mesh smoothing Etc.

It is important to understand how to use each one of them

You have to pick the best for your goals

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Normal Smoothing Normal smoothing affects only the way that the light is reflected by the objects surface

That is better for games, because the triangle count stays the same

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Ends of the object remain edgy

Performs better on dark colors

Page 21: 3D Modeling Essentials

Mesh Smoothing Mesh smoothing affects directly the geometry of the object

Can be used many times on the same objects

Iteration value With each iteration increase, the resolution of the object increases by square

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LightsUnderstanding Lightning in 3D

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Why We Need Lightning?

Modeling the 3D object is just a little part of the whole design process

The light makes the object to look as 3D object

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Page 24: 3D Modeling Essentials

How the Light Works? For full realistic light simulation you would need a “NASA” computer

The lighting in 3D graphics is not exact representation of the real light

In most 3D engines the light appearance is decayed to separate effects independent of each other

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Abstract Types Of Lights

The light is composed by several abstract components Diffuse, Ambient, Specular,

Emissive, Reflection, Refraction Each light component can have its own color

It is important to understand how to deal with each type of them

And it is more than important to understand how the real light affects the objects 25

Page 26: 3D Modeling Essentials

Ambient Light When sun ray hits an object it reflects from it

The ambient light is the emission of all light sources

The result is averagely brightening whole object

3D object with only ambient light channel applied to it looks 2D

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Diffuse Light Diffuse light represents a directional light casted by a light source

It can be explained as a light from light bulb placed on specific location in the space A diffuse light of red color, coming

from the left of a black object defining its 3D shape

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Diffuse light For more realistic result we can apply both diffuse and ambient light channels

The diffuse light represents a light from a light bulb and flashes the front side of the object

The ambient light brightens the entire object

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Specular Light The specular light channel represents the brightest area of the object (the highlight area)

The position and the amount of specular highlight is depends on The viewers position The angle between the viewer and

the source

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Emissive Light Emissive light works a little different than the previously explained before types of lights

It is responsible for the object material ability to absorb or reflect light

Below is the result of object emitting green light with red light source applied

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Reflections The use of reflections helps to create more realistic objects

Remember... You would not see the reflection effect if you don’t have another objects to reflect

Reflection looks better on round objects

Do not overdo with the reflection effect Reflection mapping saves time 31

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Refractions The refraction property defines how much light goes through the object

In simple language it controls the opacity of the object Refraction color #000000 == full

opacity Refraction color #FFFFFF == full

transparency

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TexturesTexturing Essentials

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Textures? Textures are just simple raster pictures JPEG PNG TGA GIF TIFF

Widely used in 3D game modeling

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Why To Use Them? If you are developing a car racing game you do not need to model all the details on the buildings behind

By texturing your object you can add a lot of details on the model without adding any more resolution to it

For example you can use a texture of window instead of modeling it

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Page 36: 3D Modeling Essentials

Texturing Methods There are several ways to texturize an object

Which one is better depends on the object which is going to be texturized

In game developing process the basic texturing methods are UVW Mapping

Tiling UVW Unwrapping 36

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What is Tiled Texture Tiling is another trick which saves a lot of resources

To understand it, imagine that you have to represent the facade of a huge building by texturing The idiotic way is to draw a huge

texture with a lot and the same windows in it

The right way is to draw a texture with only one window on it and multiply it 37

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Texture Optimization Tricks

Creating details with textures instead of polygons saves render time

Do not flood your 3D scene with huge amount of textures Do not use bigger textures than you

need Manage balance between quality

and size When it is possible use texture

modulation 38

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Texture Modulation Useful for level editing (creating environment) You want to model brown roof tile

and the same ones, but in different colors

Use white (or bright) roof tile texture and modulate it with the color of its object

You can create many different looking models with the use of one and the same resource 39

Page 40: 3D Modeling Essentials

Use Transparency OK… We have to create a metal fence

But how many polygons we need? First way is to create it as a polygon

mesh 100 000 polygons for 1 meter wide

fence ?!? The trick to do that is to use a

texture of metal fence with transparency at the empty spaces 2 polygons and the result looks the

same

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UV(W) Mapping Projects a texture map to 3D object Assigns pixels of the image on the polygons

Allows you to texturize more complex shapes

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Unwarp UVW A very useful technique for texturing game characters and other complex objects

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Tools & Software What Software To Use

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Define Your Goals Your goals are ?

Making super cool 3D game models Making very detailed models for

commercials, magazine covers, movies, etc.

Making 3D models for an industrial goals

Level editing for games You are learning

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Comers & Games Appropriate software

3D Studio Max, Maya Blender, Google SkatchUp Cinema 4D

Inappropriate software SolidWorks AutoCAD, ArchiCAD

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Industrial Appropriate software

SolidWorks AutoCAD, Civil 3D ArchiCAD

Inappropriate software 3Ds Max, Maya

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Level Editing Appropriate software

Civil 3D 3Ds Max Blender

Inappropriate SolidWorks, AutoCAD, ArchiCAD 3Ds Max Blender

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3D Modeling Essentials

Questions? ?

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