Date post: | 31-Aug-2014 |
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Technology |
Upload: | 3d-icons-project |
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3D World Heritage at your fingertips: what to expect? Daniel Pletinckx Visual Dimension Belgium
This project has been funded with support from the European Commission‘s CIP ICT PSP programme
Online delivery Serve a wide variety of users Accessibility Easy of use Engagement
Europeana requirements Visualisation on ALL major platforms Avoid installation of additional software Intuitive and easy Resource exploration Open and standard file formats
Online 3D = Quickly changing technology
Online delivery of 3D data in CH
Linked Heritage
Current providers of 3D in Europeana
CARARE
Current providers of 3D in Europeana
CARARE
Current providers of 3D in Europeana
3D-COFORM
Current providers of 3D in Europeana
ECLAP
Current providers of 3D in Europeana
Natural Europe Project
Current providers of 3D in Europeana
Evolution of online 3D visualisation – Rise of mobile browsing (15 %) – More browsers => Chrome, mobile browsers – More operating systems: iOS, Android, Windows Mobile, Firefox OS
Technologies – 3D PDF – HTML5/WebGL – Serious Games (Unity3D, UnReal) – Game solutions in social media – Pseudo3D (HTML5) – Remote rendering – Flash
Key Technologies
Key Technologies
Pro – More functionality (animation, …) – Uptake by the CH community
Con – Security issues (PDF in browser) – Superseded by simple PDF readers in browsers – Limited availability on mobile platforms (iOS)
3D PDF
Pro – Available on all platforms (except iOS) – No software to be installed – Maximum use of GPU power – Platform independent
Con – Is new, so missing functionality
Technologies – Nexus (streaming) – Point cloud – Object viewers – Scene viewers
WebGL/HTLM5
Pro – Good visualisation within seconds of complex objects – Available as web-service for publication on own server – Can visualise objects without simplification/optimisation
Con – Limited to colour per vertex objects – Is new
http://vcg.isti.cnr.it/nexus/
Nexus (WebGL)
Pro – Quick visualisation of complex objects – Can visualise objects without meshing/optimisation/simplification
Con – Low interactivity – Limited to colour per vertex data
http://potree.org/wp/
Point Cloud visualisation (WebGL)
Point Cloud visualisation (WebGL)
Pro – Large number of formats supported – webservice
Con – Limited to objects – Resides on foreign server – IPR
Object visualisation (WebGL)
Pro – Deals with complex and vast spaces, inside and outside – Motion along a path (guided tour)
Con – Path to be designed manually
Scene visualisation (WebGL)
Pro – Better interaction with complex space (collision detection, terrain) – Tools for publishing to different media – Highly optimised web-viewers
Con – Manual design of functionality – No standard or open format
Serious games (Unity3D, UnReal)
Serious games (Unity3D, UnReal)
Serious games (Unity3D, UnReal)
Serious games (Unity3D, UnReal)
Serious games (Unity3D, UnReal)
Pro – Deals with complex and vast data, independent of PC power – Combination of panoramas, rendered animations, ObjectVR – Highest quality of images – Deals with special cases (glass, reflection, vegetation, …) – Allows to visualise 4D
Con – Interactivity to be designed
manually
Pseudo3D (HTML5)
Example: Ename
Ename 1065 – pseudo3D
Example: Ename
Ename 1085 – pseudo3D
Example: Ename
Ename 1150 – pseudo3D
Example: Ename
Ename 1300 – pseudo3D
Example: Ename
Ename 1500 – pseudo3D
Example: Ename
Ename 1595 – pseudo3D
Example: Ename
Ename 1665 – pseudo3D
Example: Ename
Ename 1730 – pseudo3D