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3D Max 2010 Assignment List
Assignment Location Deliverable: Format and Method
Register for Autodesk ‘The Area’ Free Membership
http://area.autodesk.com/register After you get your new loginLog yourself in with your login.
Press the Print Screen key. Open up a blank Word document and press Ctrl + V to
paste your screen shot in the document. Save and send this to me at [email protected]
Essential Skills Movies 1 User Interface and Viewports
Opening screen of 3D Max 2010 64-Bit Or Help>Essential Skills Movies…
Fill out 3ds Max Essential Skills Movies – Interface Worksheet.
Click Submit. Fill in email and name. Save a copy to your H drive. Email me with this file as an attachment.
Essential Skills Movies 2 Create Objects
Opening screen of 3D Max 2010 64-Bit Or Help>Essential Skills Movies…
Take notes for a quiz.
Essential Skills Movies 3 Editing Objects
Opening screen of 3D Max 2010 64-Bit Or Help>Essential Skills Movies…
Take notes for a quiz.
Essential Skills Movies 4 Assign Materials
Opening screen of 3D Max 2010 64-Bit Or Help>Essential Skills Movies…
Take notes for a quiz.
Essential Skills Movies 5 Set Up Lights and Cameras
Opening screen of 3D Max 2010 64-Bit Or Help>Essential Skills Movies…
Take notes for a quiz.
Essential Skills Movies 6 Animation
Opening screen of 3D Max 2010 64-Bit Or Help>Essential Skills Movies…
Take notes for a quiz.
Quiz Link on my website to Quia Good Luck
Assignment Location Deliverable: Format and Method
Getting Started: Animated Battle Scene
Navigating a Scene Creating a Rock and a Tree Adding Material to Objects in the Scene
Animating the Scene Rendering the Animation
K:\TechEdShr\09-10 3DMax Tutorials\scenes\startup battlefield_start.max
Save as lastname_battlefield.avi In K drive To Grade folder
ModelingTutorials Modeling a Chess Set
Modeling a Pawn K:\TechEdShr\09-10 3DMax Tutorials \sceneassets\images\ ref-chess.jpg
at the end of the “Modeling a Pawn” tutorial lastname_pawn.max (work in progress folder) lastname_pawn.jpg (email to me)
Modeling a Rook K:\TechEdShr\09-10 3DMax Tutorials \sceneassets\images\ ref-chess.jpg
at the end of the “Modeling a Rook” tutorial lastname_rook.max (work in progress folder) lastname_rook.jpg (email to me)
Modeling a Bishop K:\TechEdShr\09-10 3DMax Tutorials
\sceneassets\images\ ref-chess.jpg
at the end of the “Modeling a Bishop” tutorial lastname_bishop.max (work in progress folder) lastname_bishop.jpg (email to me)
Modeling a Knight K:\TechEdShr\09-10 3DMax Tutorials \sceneassets\images\ ref-chess.jpg
at the end of the “Modeling a Knight” tutorial lastname_knight.max (work in progress folder) lastname_knight.jpg (email to me)
Assignment Location Deliverable: Format and Method
Modeling Tutorials Modeling and Airplane
Setting up the Airplane Scene No files needed. Nothing to send yet. Save file as: lastname_p38.max
Setting up Viewport Backgrounds K:\TechEdShr\09-10 3D Max Tutorials\sceneassets\images\ files: p38topview.jpg p38leftview.jpg p38frontview.jpg
Nothing sent yet. Save file as: lastname_p38backgrounds.max
Creating the Wings No new files needed. Nothing sent yet. Save file as: lastname_p38wing2.max
Adding Stabilizer and Rudders No new files needed. Nothing sent yet. Save file as: lastname_p38wing2.max
Creating the Sponsons No new files needed. Save file as: lastname_p38nogondola.max SEND by email lastname_p38nogondola.jpg
Creating the Gondola No new files needed. Nothing sent yet. Save file as: Lastname_p38.max
Finishing the Plane No new files needed. SEND by email lastname_p38.jpg
Assignment Location Deliverable: Format and Method
Modeling Tutorials Refining the Airplane
Using the Vertex Weld Modifier K:\TechEdShr\09-10 3D Max Tutorials\modeling\ P38_lightning\low_poly_p38.max
Save file as: lastname_welded_lightning.max
Using the Editable Poly Tools No new files needed. Save file as: lastname_ lightning03.max
Using Soft Selection No new files needed. Save file as: lastname_ lightning04.max
Using the HSDS Modifier No new files needed. Save file as: lastname_ lightning05.max
Using the Edit Normal Modifier No new files needed. SEND by email lastname_lightning_refined.jpg
Assignment Location Deliverable: Format and Method
Modeling Tutorials/Modeling a Low-Poly Character Modeling a Low-Poly Body
Setting Up the Scene K:\TechEdShr\09-10 3D Max Tutorials\sceneassets\images\ files: soldier-top.jpg soldier-front.jpg soldier-left,jpg
Save file as: lastname_virtual_studio.max
Creating the Boots No new files needed. Save file as: lastname_soldier_boots.max
Creating the Pants No new files needed. Save file as: lastname_soldier_pants.max
Creating the Torso No new files needed. Save file as: lastname_soldier_Tshirt.max
Creating the Arms No new files needed. Save file as: lastname_soldier_arms.max SEND by email lastname_soldier_arms.jpg
Assignment Location Deliverable: Format and Method
Modeling Tutorials/Modeling a Low-Poly Character Modeling a Low-Poly Head
Setting Up the Scene K:\TechEdShr\09-10 3D Max Tutorials\sceneassets\images\ Head_Front.jpg Head_Side.jpg
Save file as: lastname_virtual_studio_head.max
Creating the Basic Head Divisions No new files needed. Save file as: lastname_low_poly_head_basic_divisions.max
Creating the Nose No new files needed. Save file as: lastname_low_poly_head_nose.max
Creating the Mouth No new files needed. Save file as: lastname_low_poly_head_mouth.max
Creating the Eyes No new files needed. Save file as: lastname_low_poly_head_eyes.max SEND by email Lastname_low_poly_head_eyes.jpg
Refining the Forehead, Chin, and Cheeks No new files needed. Save file as: lastname_low_poly_head_forehead_chin_cheeks.max
Refining the Head and Neck No new files needed. Save file as: lastname_low_poly_head_neck.max
Creating the Ears No new files needed. Save file as: lastname_low_poly_head_ears.max
Creating the Helmet No new files needed. Save file as: lastname_low_poly_head_helmet.max
Creating the Visor No new files needed. Save file as: lastname_low_poly_head_visor.max SEND by email lastname_low_poly_head_visor.jpg
Assignment Location Deliverable: Format and Method
Modeling Tutorials/Modeling a Low-Poly Character Making the Final Adjustments
Adjusting Smoothing Groups Files to merge: lastname_soldier_arms.max lastname_low_poly_head_visor.max
Save file as: Lastname_low_poly_final.max SEND by email Lastname_low_poly_final.jpg
Assignment Location Deliverable: Format and Method
Modeling Tutorials Modeling Level Design
Creating a Building No files needed. Save as: lastname_building.max
Adding Mapping and Materials for the Building K:\TechEdShr\09-10 3D Max Tutorials\sceneassets\images\ bfrontgarage.jpg bsidegarage.jpg garagesign.jpg
Save as: lastname_garage.max
Merging the Building into a Neighborhood K:\TechEdShr\09-10 3D Max
Tutorials\scenes\modeling level_design\city.max
Save as:
lastname_toonstreet.max
Adding a Streetlight Using XRefs K:\TechEdShr\09-10 3D Max Tutorials\scenes\modeling level_design\streetlight.max
Save as: lastname_toonstreet.max
Painting Vertex Color in a Level No new files needed. Save as: lastname_yellowbrickroad.max SEND by email Lastname_yellowbrickroad.jpg
Assignment Location Deliverable: Format and Method
Modeling Tutorials Modeling a Helmet Using the Ribbon
Using Basic Polygon Editing to Create a Helmet No files needed. Save as:
lastname_helmet_01.max
Working in Symmetry Mode to Add Detail to the Helmet
No files needed. Save as: lastname_helmet_03.max
Using Extrusions to Add Horms to the Helmet No files needed. Save as: lastname_helmet_04.max
Using Freeform Tools to Add Spikes to the Helmet No files needed. Save as: Lastname_helmet_final.max SEND by email
Lastname_helmet_final.jpg
Assignment Location Deliverable: Format and Method
Animation Tutorials Animating with Auto Key: Bouncing a Ball
Creating Animation Using Auto Key
Controlling In-Betweens
Adding Parameter Cureve Out-of-Range Types
Animating with Dummy Objects
Using the Dope Sheet Editor
Assignment Location Deliverable: Format and Method
Animation Tutorials Flying a Spacefighter
Adding and Adjusting Flight Paths
Animating the Spacefighter with Constraints and Controllers
Taking Control of Mars, Its Moons, and the Space Station
Assignment Location Deliverable: Format and Method
Animation Tutorials Creating Explosions
Animating the Laser Blast
Creating a Material for the Laser Blast
Animating the Asteroid
Creating a Plane for the Explosion
Adding an Opacity Map
Synchronizing the Animated Maps
Cloning the Explosion Plane
Breaking the Asteroid into Flying Pieces with Particle Array
Adding Materials to the Particles
Controlling Particle Animation
Setting Visibitlity Keys to Make the Asteroid Disappear
Adding Motion Blur
Putting a Light Inside the Asteroid
Adding Render Effects to the Laser Blast
Addign a Second Glow tot the Explosion
Animating the Explosion Glow
Adding Streaks with Radial Blur
Assignment Location Deliverable: Format and Method
Animation Tutorials Working with the Walkthrough Assistant
Camera Setup with Walkthrough Assistant
Animating Camera Rotation
Rendering your Walkthrough Animation
Assignment Location Deliverable: Format and Method
Animation Tutorials Rigging a Car
Using List Controllers
Rotating the Wheels
Pivoting the Wheels
Setting Car Body Roll
Adjust Driver Viewport
Assignment Location Deliverable: Format and Method
Animation Tutorials Adding Sound Effects to Animation
Adding Sound Effects