Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Software Development & Education Center
3ds Max 2013
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Autodesk 3ds Max
Autodesk 3ds Max Design is Autodesk's premier design visualization platform. It offers
world-class state-of-the-art technology for creating photo-realistic "still" renderings and
desktop animations. While it includes its own tools for 2D and 3D modeling, Autodesk 3ds
Max Design can also work with geometry imported from many other applications.
Autodesk 3ds Max Design is a robust and powerful program that can be challenging to learn.
The Autodesk 3ds Max Design Fundamentals training guide provides a thorough
introduction to Autodesk 3ds Max Design that will help new users make the most of this
sophisticated application, as well as broaden the horizons of existing, self-taught users.
Objective:
To import and link AutoCAD 3D model, add different types of lights and assign materials and
createrealistic rendered views and walkthroughs.
Prerequisite:
To Student should have knowledge of AutoCAD 3D modelling.
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Detailed Curriculum
The 3ds Max Interface
The Workspace
User Interface Elements 1
Viewports
ViewCube
Mouse Buttons 6
Quad Menus
The Caddy Interface 8
Display of Objects in a Viewport
Viewport Navigation 10
Transforming Objects Using Gizmos 11
Move
Rotate
Scale
Graphite Modeling Tools Ribbon
Command Panel
Object Parameters and Values
Modifier Stack
Objects and Sub-objects
Time Slider and Track Bar
File Management
Setting a Project
Version Up!
The Essentials and Beyond
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Your First 3ds Max Project
Starting to Model a Chest of Drawers
Ready, Set, Reference!
Ready, Set, Model!
Modeling the Top
I Can See Your Drawers
Modeling the Bottom
Creating the Knobs 42
Editing the Profile
Copying the Knob
The Essentials and Beyond 49
Modeling in 3ds Max: Part I
Building the Red Rocket
Creating Planes and Adding Materials
Creating the Body
Smoothing the Body
Adding Detail to the Rocket Body
Creating the Wheel Well
Creating the Control Panel
Creating the Back Wheel Axle Assembly
Further Body Work
Hold On to Your Seat
The Essentials and Beyond
Modeling in 3ds Max: Part II
Creating the Thruster
Using Lathe for the Thruster Shape
Creating the 3D Object for the Thruster Detail
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Making the Wheels
Creating the First Wheel
Placing the Wheels
Getting a Handle on Things
Creating the Path
Creating the Shape
Editing the Loft Object
Adding Detail
The Essentials and Beyond
Animating a Bouncing Ball
Animating the Ball
Copying Keyframes
Using the Track View–Curve Editor
Reading Animation Curves
Refining the Animation
Editing Animation Curves
Finessing the Animation
Squash and Stretch
Setting the Timing
Moving the Ball Forward
Adding a Roll
Using the XForm Modifier
Animating the XForm Modifier
The Essentials and Beyond
Animating a Thrown Knife
Anticipation and Momentum in Knife Throwing
Blocking Out the Animation
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Trajectories
Adding Rotation
Adding Anticipation
Follow-Through
Transferring Momentum to the Target
Parent and Child Objects
The Essentials and Beyond
Character Poly Modeling: Part I
Setting Up the Scene
Creating Planes and Adding Materials
Adding the Materials
Creating the Soldier
Forming the Torso
Creating the Arms
Creating the Legs
Fixing Up the Body
The Essentials and Beyond
Character Poly Modeling: Part II
Completing the Main Body
Creating the Accessories
Putting On the Boots
Creating the Hands
The Essentials and Beyond
Character Poly Modeling: Part III
Creating the Head
Merging In and Attaching the Head’s Accessories
The Essentials and Beyond
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Introduction to Materials: Red Rocket
Materials
Compact Material Editor
Standard
Shaders
Mapping the Rocket
The Wheels
Creating a Multi/Sub-Object Material
Selecting Polygons
Loading the MSO Material into the Material Editor
Fine-tuning the Materials
Applying a Bump Map
Mapping the Fins: Introduction to Mapping Coordinates
The Base Material
Adding the Decal
Using a UVW Mapping Modifier
Mapping the Body
Creating the Material
Flipping the Decal
The Control Panel
Bring on the Nose, Bring on the Funk
The Essentials and Beyond
Textures and UV Workflow: The Soldier
Mapping the Soldier
UV Unwrapping
Pelting the Left Arm UVs
Pelting the Right Arm UVs
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Unwrapping and Using Pelt for the Head
Seaming the Rest of the Body
Unfolding the Rest of the Body
Applying the Color Map
Applying the Bump Map
Applying the Specular Map
The Essentials and Beyond
Character Studio: Rigging
Character Studio Workflow
General Workflow
Associating a Biped with the Soldier Model
Creating and Modifying the Biped
Adjusting the Torso and Arms
Adjusting the Neck and Head
Applying the Physique Modifier
Controlling the View
Tweaking Physique
The Essentials and Beyond
Character Studio: Animating
Character Animation
Animating the Soldier
Adding Freeform Animation
Modifying Animation in the Dope Sheet
The Essentials and Beyond
Introduction to Lighting: Red Rocket
Three-Point Lighting
3ds Max Lights
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Default Lights
Standard Lights
Target Spotlight
Target Direct Light
Free Spot or Free Direct Light
Omni Light
Lighting the Red Rocket
Selecting a Shadow Type
Shadow Maps
Raytraced Shadows
Atmospheres and Effects
Creating a Volumetric Light
Adding Shadows
Excluding an Object from a Light
Adding a Volumetric Effect
Volume Light Parameters
Light Lister
The Essentials and Beyond
3ds Max Rendering
Rendering Setup
Common Tab
Choosing a Filename
Rendered Frame Window
Render Processing
Assign Renderer
Rendering the Bouncing Ball
Cameras
Creating a Camera
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Using Cameras
Talk Is Cheap!
Animating a Camera
Clipping Planes
Safe Frame
Raytraced Reflections and Refractions
Raytrace Material
Tweaking the Render
Raytrace Mapping
Refractions Using the Raytrace Material
Refractions Using Raytrace Mapping
Rendering the Rocket
Creating the Camera Move
Adding Raytraced Reflections
Turning On the Environment Effects
Outputting the Render
The Essentials and Beyond
Mental ray and HDRI
Mental ray Renderer
Enabling the mental ray Renderer
Mental ray Sampling Quality
Final Gather with mental ray
Final Gather
Mental ray Materials
3ds Max Photometric Lights in mental ray Renderings
3ds Max Daylight System in mental ray Renderings
HDRI
The Essentials and Beyond
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Training & Performance Tracking
Knowledge related to current technology aspects and corporate level deliverable &
Continuous training and assessment to make you industry ready. Throughout the Training
Curriculum Candidate will go through a Scheduled Assessment Process as below:
Continues Assessments
Practical Workshops
Modular Assignments
Case Studies & Analysis
Presentations (Latest Trends & Technologies)
Tech Seminars
Technical Viva
Observing live Models of various projects
Domain Specific Industry Projects
Address: B-125, Sec-2, Noida Web: www.multisoftsystems.com Contact: +91-9810306956 Landline: +91-1202540300/400
Skills Development Workshop
Communication is something which all of us do from the very first day of our life, yet there is
a question that haunts us most of the time “Did I express myself correctly in such and such
situation?” The answer to this question is really tricky, because in some cases we leave our
signatures and good impression but in some others we even fail to get our idea clearly. It
happens mostly because we don’t know how to act in certain situations. Every time we fail
we don’t lose completely, we do learn something, but prior knowledge of the same thing
could be more beneficial because then we could have turned that failure into success.
The course / workshop would focus at many aspects of personality, like:
Building positive relationships with peers & seniors
Building self-confidence & Developing clear communication skills
Exploring and working on factors that help or hinder effective interpersonal
communication
Learning impacts of non-verbal behavior & Dealing with difficult situations and
difficult people
Workshops Consists of Following Activities:
Personality Development
Group Discussions & Debates
Seminars & Presentations
Case Studies & Analysis
Corporate Communication Development
HR & Interview Skills
Management Games & Simulations
Aptitude, Logical & Reasoning Assessments & Development