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8/6/2019 40K Warhost League: Summer 2011
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Warhost League
Rules & Guide
Summer Season
Competition
6/24/2011Rev. I
Columbia South Carolina
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INTRODUCTION:
Ordinarily a Warhammer 40K
competition is a tournament. This type ofevent is completed within the span of a
single day, thus may be mentally &
physically draining. Without an opportunity
to rest players feel rushed & make
mistakes. Further players may not modify
army lists to suit a new opponent or
different battlefield objectives. Generally
these types of events are restricting to a
players options for a successful battle.
Granted this format serves a
purpose for a large numbers of players. TheWarhost League is contradicting to that
standard model most players are familiar
with, or are possibly even intimidated to
combat in. This League gives you an
opportunity to build an army with a set
number of predetermined points you can
call upon each game. So your player
options are able to change just as a real
commander would make changes with
available resources given the time alongwith your objectives vs. your opponents.
As this is a judged competition, it is
geared to set a standard to the local
gamers skills with initial army building,
then resource delegating within that army
list in preparation of three different game
types explained later in the gaming rules.
To see these rules click Player Ranking
here.
The most important rule is always to
have fun building an army, have fun playing
your army, & to get some enjoyable
acceptance that builds confidence with a
group of your peers. So have fun & enjoy
this first ever competition of who will be
crowned the Columbia SC, Warhost League
Campion!
LEAGUE GOALS:
The Warhost League is an attempt
to do two things. First is to fill a gap in thelack of trophy/award winning 40K leagues
in the Columbia, SC area. The second is to
present a competition away from standard
40k local tournament style. Players in this
League will play six games, one each
weekly. Each Player will score in both
victory points & objective points. Using a
Victory Point & Objective Point system to
see these rules click Player Ranking here.
Using this system there virtual will be no
shut-outs in this competition. Specificallyto you as a player this means scoring is
determined by how you perform in the
game in two areas rather than just one.
Victory points are determined by the Value
difference of the each players remaining
units actual cost end of the game is
detailed below in the League Rules Section.
Objective points are determined by
each players margin of victory collecting &
maintaining Objectives. You can't loseeverything just because you lost by one
objective in an objective-based game, or if
you lose by one less unit in annihilation
based games. Players are scored by their
margin of success in both categories.
Another big feature is the "Warhost"
army style. Players will, within limits, get
the chance to change their army between
matches. A player is asked make a 2000
point army list to be eligible for the league.
This is including all Wargear, upgradeable
abilities/options for all units you may want
to take throughout the league
competitions six games.
From these 2000 points the player
will build a customized 1500 point army for
each game. This way each player will be
familiar with a coming opponent's 2000
point Warhost list; but will not know what
units and abilities out of that Warhost list
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will be selected for any individual game. So
it is important to army build wisely because
you only will have a 500 point wiggle room
out of your 2000 point list for each League
game. Just because you forgot to include a
5 point melta bomb or 10 point rocket from
your 2000 point list, and you have a 25
point banner you never use; you may not
change out one Wargear or equipment that
is not on your set registered army list for
another later on just because it may suit
you better now.
Additionally all players are asked to
use the standard Games Workshop 40KPDF army builder for your Warhost 2000
point army list. You may find the GW PDF
here.
As a player you'll be using it a lot,
also it gives judges legible formats look at.
In addition Scoring Sheets found here are
also going to be provided before each
match to the players. From these sheets
you will perform you scoring and rate eachof your opponents on their sportsmanship
and army paintjob. Although the rewards in
these last two categories, other than an
honorable mention, remain to be seen; but
we'll do our best to accommodate those
players with a prize. But be aware none are
dedicated at this time.
Thanks for competing & good luck!
COMPETITION REQUIREMENTS:
1) All players upon registration mustprovide a $5 non-refundable (under
any circumstances) fee for the sole
purpose of tournament prizes. This
includes trophies and other awards.
All remainders of funds after awards
have been purchased will be paid to
the player in champion standing.
2) Players must be able to provide at
least 1500 points worth of models in
their registered army with no
proxy or substituted models
allowed. Modifications on models
are legal, providing that the main
structure of the unit's model is
assembled in accordance with
manufacturers design. These
modifications cannot be used for
measuring actual vehicle shape for
purposes of facing, concealment,
weapon mounting, line-of-sight or
any other rules that may beaffected. Models are not required to
be painted, but a painting score will
be assigned to a player by all
opponents they play.
3) WYSIYG (What You See Is What You
Get) is partially enforced, and is
described in section 4 of the
Universal Rules section. Players will
not be required to prove their army
is compatible during the registration
process. But may be called to
provide validation of an army list by
your opponent before any game has
started. This is done as the terrain &
game set up is defined. At this time
it is important to clarify any
discrepancies with a Judge so it
does not cost you later in the game.
4) Players are expected to know and
play by the 5th edition of
Warhammer 40,000 rules, know
their armies' & FAQ provided by
Games Workshop. In addition
terrain is defined & will be used in
accordance this rule book.
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5) Players are expected to have reliable
transportation and to be able to
meet on any unanimously agreed
day until the conclusion of the
tournament.
UNIVERSAL RULES:
1) Judging:
Judges will have final call in any
and all rules issues. If a
contested rule is found to be
wrong after judgment, the
Judge's decision still stands.
Therefore, it is in your best
interest to know the rules and
your FAQ extensively in order to
maintain a smooth friendly
gaming experience.
At any time or in any case a
Judge has the ability to, make
any decisions on scoring, rules,
player registry, player
qualification, points scored, or
on any issue whatsoeverregarding the tournament or its
rules.
2) Insubordination:
Arguing or hostilities toward a
player or Judge will result in the
offending player's forfeit of the
match. In addition to keep in the
favor of sportsmanship, the
offending player may receive asingle warning per game. Any
additional case within same
game will result in a forfeiture of
the match. Thus the offending
player will concede this game &
any points earned up to this
point may be awarded to the
opposing player. In other words,
keep it clean & friendly.
3) Cheating:
Any cheating of any kind is nottolerated. Thus the offendingplayer will concede this game &
any points earned up to this
point may be awarded to the
opposing player. In other words,
keep it clean & friendly.
4) WYSIWYG:
What You See Is What You Get;
(WYSIWYG) will be partially
enforced. If any models in aplayer's registered army is not
assembled to represent the
specific Wargear available to
models (other than standard or
assumed items such as default
grenades), must be plainly
obvious at the carry. A judge
may rule against a player for
this, resulting in the loss of that
item or equipment for thatgame or until the WYSIWYG is
satisfied by the judges. Thus, it
is important to clarify any
possible discrepancies with your
opponent before the game
starts; because once the game
starts it is up to the Judge to
make the ruling. It is each
players responsibility to make
their models represents clearly
what they have and or define
what their models represent in a
cooperative manner with your
opponent. Failure to do so may
ultimately cost the player a
forfeit conceded ruling by a
Judge to their opponent for that
game.
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5) Game Army Lists:
A player must provide/specify all
1500 army lists on the day of theassigned league game. All stats,
abilities, Wargear, for every
miniature in play must verifiable
at anytime by your opponent or
by a Judge. In other words know
your army & know it may be
called into question at anytime.
If any cheating is found obvious
see section 3 of the universal
rules. If it is possible neglect the
player will lose that miniaturefor that game, ruling by a Judge.
In other words, dont say you
have extra armour if you cant
afford it. You may lose that
vehicle for the game.
LEAGUE ORGINIZATION RULES:
1) Player Ranking Structure:
Players are ranked on total
points in Victory Point andObjective Points categories in all
game types except Annihilation,
in which Victory Point are
doubled. All points awarded are
given in margins per players
performance. You technically
can lose a match and still win
decent points. See the scoring
data sheet here to detail how
the scoring is handled.
2) Player Game Assignments:
Players are initially organized
alphabetically. Opponents are
randomized on the first match,
and will continue down the
alphabetical list for each
additional match.
3) Army Points:
Each game will be played at
1500 points chosen from theplayers registered 2000 point
Warhost list. Force
Organizational guidelines will be
enforced; so one HQ & two
troops minimum for each game.
4) Game Types:
The league tournament will
employ three types of games.
Objective, Quadrant, &
Annihilation game types. Seethe game play sheets here to
detail how each game type is
played.
Objective Games, each gamesets 5 objectives at deployment,
12 from any table edge & 12
from any other objective. The
player that starts first sets 2
objectives while the player that
starts last will set 3 objectives.The player that has more scoring
units within 3 of an objective,
which is not contested, will win.
The bigger the margin of
objectives the more objective
points you earn. Quadrant games represent the
4 by 6 game table divided into
four equal 2 by 3 sections
related to as Quadrants.
Similar to objective games,
scoring units can only score that
quadrant if it has at least one
scoring miniature in that
quadrant area at the end of the
game. A quadrant is contested
only by an opposing scoring
units, further a scoring unit may
not be considered
Annihilation Games are scored
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purely on your destruction of
your opponent, or in turn their
destruction on you. As you score
no objectives other than
Annihilation, these games are
worth double points. The
scoring is set on the margins of
victory. This is scored by totaling
each player surviving/remaining
units vs. the opposing players
surviving/remaining units. Each
unit destroyed scores zero
points. Any units, still in reserve,
falling back or below halfstrength, scores zero points
(they are scored as a complete
loss of that unit). Half strength &
above the player scores Half of
the value of that unit; rounding
up. A player may score a full
point value only if no wounds
has been assigned & failed by
that unit at the end of the game.
Compare the remaining valuesof your armies & the margin of
victory is determined by the
difference of points between the
two opponents.LEAGUE GAME PLAY RULES:
1) Tardiness:
Match times will be scheduled
beforehand. We will try to
accommodate as many players
as possible when scheduling.
That being said, it is a player's
responsibility to be present, with
his army, when the match is
scheduled to begin. A player
who is fifteen minutes late or
more without considerable prior
notice after a match is
scheduled to begin. The player
not able to commit to that game
will be considered to have
forfeited the match.
2) Game Time:
All games will have no specified
ending time limit. However, if
the players are forced to end
their game for any reason, a
Judge will make a ruling on
scoring. In most cases, the
scoring will be based as if the
game ended in the current state.
There are no instances in which
a game can be resumed at later
times.
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WarhostSummerL
eague
Objective&QuadrantRulesSum
mary
Rev.I6.24.2011
[GAMEPLAYSUMMERY]
TheLeaguewillplay6t
otalgames,twowillbe
Objective,twowillbeQ
uadrant,andtwowillb
e
Annihilation.Forallgam
estheDeploymenttyp
ewillberandomandis
foundonpage92ofth
e
Warhammer40kruleb
ook.Whilethemissionsarepresetyourdeploymentisnot.Belowrule
sare
displayedconcerningtheObjective&Quadran
tgamesonly.Annihilationgamesareworthdouble
VictoryPoints&arescoredaccordantlywithth
eLeagueOrganizationa
lrulesincludedinthe
WarhostLeagueRules&Guide.
8/6/2019 40K Warhost League: Summer 2011
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3
1
5
2
4
Objectivegamesscoringisthe
s
ameastheWarhammer40kRu
le
bookSeizeGroundsectionpag
e
91.Differencesaretherewill
alwaysbe5objectives,theplayer
thathasinitiative(goesfirst)
places2objectives,thenthe
o
pponentplacestheother3.Thisis
donebeforeanyplayers
deploymenttakesplace&the
o
pponentmayattempttostealthe
initiativeatthestartofthegam
e.
Furtherallobjectivesmustbe12
f
romanytableedge&atleast1
2
apartfromeachother.
8/6/2019 40K Warhost League: Summer 2011
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Quadrantgamesarescored
by
havingascoringunitinthat
quadrantwhileyouopponent
does
not.Scoringunitsaredefinedon
page90oftheWarhammer
40k
Rulebookand/orinyourarmy
Codex.Onlyscoringunitsm
ay
contestquadrantsalready
occupiedbyascoringunit.Further,
asingleScoringunitmaycla
im
multiplequadrantsatonce.
Additionalrules:ifascoringu
nitis
fallingback,pinned,orinclose
combatattheendofthega
me
thatunitmaynotscoreorcontest
anyquadrant.
1
2
3
4
8/6/2019 40K Warhost League: Summer 2011
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Columbia SC. Summer Warhost: League Player Ranking & Points System
*Third Revision 6/13/2010*
6 Game War Host League Objective:
Compete in six games for a prize & recognition as the
summer 2011 Warhost Champion. Of those 6 games a
total of 24000 points may be earned, with 4000 points
possible each game. The Games to be played is as
follows:
Game Type Deployment Objective
First Game ControlPitchedBattle
5x for eachplayer
Second
GameGround
Dawn ofWar
4x TableQuadrants
Third Game Ground Spearhead4x Table
Quadrants
Forth Game Annihilation Dawn ofWar
NONEVictory PointsAre Doubled
Fifth Game Control Spearhead5x for each
player
Sixth Game AnnihilationPitchedBattle
NONEVictory PointsAre Doubled
Player Ranking Objective:
Each game will be scored individually in two
categories: Victory Points & Objective Points Each
player at the end of their game will complete a
Warhost League Game Sheet that will be provided totrack each game. The totals verified by a Judge will be
used to develop a player ranking system. Player points
earnings is as follows:
Points Earnings Victory
Points
Moral
Points
Objective
Points
Victory Requirements
Massacre 2000 2000
Major Victory 1750 1750 1750
Minor Victory 1500 1500Draw 1000 1000
Minor Loss 500 500
Major Loss 250 250 250
Defeated 25 25
Victory Points
- Massacre may be eared if your opponent iscompletely wiped-outby the end of the game;
your opponent scores aDefeat.
- Major Victorymay be eared if your margin ofvictory over opponent is 1000 points or
greaterby the end of the game; your opponent
scores aMajor Loss.
- Minor Win may be eared if your margin ofvictory over opponent is 500 to 999 points by
the end of the game; your opponent scores a
Minor Loss.
- Drawmay be eared if your margin of victoryover opponent is less than500 points by the
end of the game; your opponent also scores a
Draw.
Objective Points- Holdall 5 Objectives or all4 Quadrants witha scoring unit while your opponent holds none
you may score a Massacre while your
opponent scores aDefeat.
- Hold4 Objectives or 3 Quadrants with ascoring unit while your opponent holds only
one you may score a Major Victorywhile your
opponent scores aMajor Loss.
- Hold1or 2 more Objectives or one more
Quadrants with a scoring unit while youropponent holds less objectives or Quadrants
Minor Win while your opponent scores a
Minor Loss.
- Hold Equal Objectives or Quadrants whilemaintaining a Victory Point Drawyou may
both score a Draw.
Moral Points
- Only awarded in the case of aforfeit(a playerthat is unable to fulfill a committed game by a
no show or cancelation) or a conceded(gamethat is ended early by a player that is
considered incomplete) match.
*NOTE* Objective points are unavailable in
Annihilation Games or in Moral Victories.
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Co
lum
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,Warhos
t2011Sum
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League
Player
Game
Scoring
Shee
ts.
Rev
ision
#1
Playe
rName:
________________________
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OpponentName:
________________________
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Game
Number:
1
2
3
4
5
6
VictoryWinType:
Massacre
MajorW
in
MinorWin
Draw
Defeated
MajorLossMinorLoss
Objec
tiveWinType:
Massacre
MajorW
in
MinorWin
Draw
Defeated
MajorLossMinorLoss
Sport
smanshipScore:
1
2
3
4
5
6
PaintingScore:
1
2
3
4
5
6
ForAnyGamingIssuesPleas
eWrightontheback.
PlayerName:
_________________________
OpponentName:
_________________________
GameNumber:
1
2
3
4
5
6
VictoryWinType:
Massacre
MajorWin
MinorWin
Draw
Defeate
d
MajorLossMinorLoss
ObjectiveWinTyp
e:
Massacre
MajorWin
MinorWin
Draw
Defeate
d
MajorLossMinorLoss
SportsmanshipScore:
1
2
3
4
5
6
PaintingScore:
1
2
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5
6
ForAnyGamingI
ssuesPleaseWrightontheback.