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40K Warhost League: Summer 2011

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  • 8/6/2019 40K Warhost League: Summer 2011

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    Warhost League

    Rules & Guide

    Summer Season

    Competition

    6/24/2011Rev. I

    Columbia South Carolina

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    INTRODUCTION:

    Ordinarily a Warhammer 40K

    competition is a tournament. This type ofevent is completed within the span of a

    single day, thus may be mentally &

    physically draining. Without an opportunity

    to rest players feel rushed & make

    mistakes. Further players may not modify

    army lists to suit a new opponent or

    different battlefield objectives. Generally

    these types of events are restricting to a

    players options for a successful battle.

    Granted this format serves a

    purpose for a large numbers of players. TheWarhost League is contradicting to that

    standard model most players are familiar

    with, or are possibly even intimidated to

    combat in. This League gives you an

    opportunity to build an army with a set

    number of predetermined points you can

    call upon each game. So your player

    options are able to change just as a real

    commander would make changes with

    available resources given the time alongwith your objectives vs. your opponents.

    As this is a judged competition, it is

    geared to set a standard to the local

    gamers skills with initial army building,

    then resource delegating within that army

    list in preparation of three different game

    types explained later in the gaming rules.

    To see these rules click Player Ranking

    here.

    The most important rule is always to

    have fun building an army, have fun playing

    your army, & to get some enjoyable

    acceptance that builds confidence with a

    group of your peers. So have fun & enjoy

    this first ever competition of who will be

    crowned the Columbia SC, Warhost League

    Campion!

    LEAGUE GOALS:

    The Warhost League is an attempt

    to do two things. First is to fill a gap in thelack of trophy/award winning 40K leagues

    in the Columbia, SC area. The second is to

    present a competition away from standard

    40k local tournament style. Players in this

    League will play six games, one each

    weekly. Each Player will score in both

    victory points & objective points. Using a

    Victory Point & Objective Point system to

    see these rules click Player Ranking here.

    Using this system there virtual will be no

    shut-outs in this competition. Specificallyto you as a player this means scoring is

    determined by how you perform in the

    game in two areas rather than just one.

    Victory points are determined by the Value

    difference of the each players remaining

    units actual cost end of the game is

    detailed below in the League Rules Section.

    Objective points are determined by

    each players margin of victory collecting &

    maintaining Objectives. You can't loseeverything just because you lost by one

    objective in an objective-based game, or if

    you lose by one less unit in annihilation

    based games. Players are scored by their

    margin of success in both categories.

    Another big feature is the "Warhost"

    army style. Players will, within limits, get

    the chance to change their army between

    matches. A player is asked make a 2000

    point army list to be eligible for the league.

    This is including all Wargear, upgradeable

    abilities/options for all units you may want

    to take throughout the league

    competitions six games.

    From these 2000 points the player

    will build a customized 1500 point army for

    each game. This way each player will be

    familiar with a coming opponent's 2000

    point Warhost list; but will not know what

    units and abilities out of that Warhost list

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    will be selected for any individual game. So

    it is important to army build wisely because

    you only will have a 500 point wiggle room

    out of your 2000 point list for each League

    game. Just because you forgot to include a

    5 point melta bomb or 10 point rocket from

    your 2000 point list, and you have a 25

    point banner you never use; you may not

    change out one Wargear or equipment that

    is not on your set registered army list for

    another later on just because it may suit

    you better now.

    Additionally all players are asked to

    use the standard Games Workshop 40KPDF army builder for your Warhost 2000

    point army list. You may find the GW PDF

    here.

    As a player you'll be using it a lot,

    also it gives judges legible formats look at.

    In addition Scoring Sheets found here are

    also going to be provided before each

    match to the players. From these sheets

    you will perform you scoring and rate eachof your opponents on their sportsmanship

    and army paintjob. Although the rewards in

    these last two categories, other than an

    honorable mention, remain to be seen; but

    we'll do our best to accommodate those

    players with a prize. But be aware none are

    dedicated at this time.

    Thanks for competing & good luck!

    COMPETITION REQUIREMENTS:

    1) All players upon registration mustprovide a $5 non-refundable (under

    any circumstances) fee for the sole

    purpose of tournament prizes. This

    includes trophies and other awards.

    All remainders of funds after awards

    have been purchased will be paid to

    the player in champion standing.

    2) Players must be able to provide at

    least 1500 points worth of models in

    their registered army with no

    proxy or substituted models

    allowed. Modifications on models

    are legal, providing that the main

    structure of the unit's model is

    assembled in accordance with

    manufacturers design. These

    modifications cannot be used for

    measuring actual vehicle shape for

    purposes of facing, concealment,

    weapon mounting, line-of-sight or

    any other rules that may beaffected. Models are not required to

    be painted, but a painting score will

    be assigned to a player by all

    opponents they play.

    3) WYSIYG (What You See Is What You

    Get) is partially enforced, and is

    described in section 4 of the

    Universal Rules section. Players will

    not be required to prove their army

    is compatible during the registration

    process. But may be called to

    provide validation of an army list by

    your opponent before any game has

    started. This is done as the terrain &

    game set up is defined. At this time

    it is important to clarify any

    discrepancies with a Judge so it

    does not cost you later in the game.

    4) Players are expected to know and

    play by the 5th edition of

    Warhammer 40,000 rules, know

    their armies' & FAQ provided by

    Games Workshop. In addition

    terrain is defined & will be used in

    accordance this rule book.

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    5) Players are expected to have reliable

    transportation and to be able to

    meet on any unanimously agreed

    day until the conclusion of the

    tournament.

    UNIVERSAL RULES:

    1) Judging:

    Judges will have final call in any

    and all rules issues. If a

    contested rule is found to be

    wrong after judgment, the

    Judge's decision still stands.

    Therefore, it is in your best

    interest to know the rules and

    your FAQ extensively in order to

    maintain a smooth friendly

    gaming experience.

    At any time or in any case a

    Judge has the ability to, make

    any decisions on scoring, rules,

    player registry, player

    qualification, points scored, or

    on any issue whatsoeverregarding the tournament or its

    rules.

    2) Insubordination:

    Arguing or hostilities toward a

    player or Judge will result in the

    offending player's forfeit of the

    match. In addition to keep in the

    favor of sportsmanship, the

    offending player may receive asingle warning per game. Any

    additional case within same

    game will result in a forfeiture of

    the match. Thus the offending

    player will concede this game &

    any points earned up to this

    point may be awarded to the

    opposing player. In other words,

    keep it clean & friendly.

    3) Cheating:

    Any cheating of any kind is nottolerated. Thus the offendingplayer will concede this game &

    any points earned up to this

    point may be awarded to the

    opposing player. In other words,

    keep it clean & friendly.

    4) WYSIWYG:

    What You See Is What You Get;

    (WYSIWYG) will be partially

    enforced. If any models in aplayer's registered army is not

    assembled to represent the

    specific Wargear available to

    models (other than standard or

    assumed items such as default

    grenades), must be plainly

    obvious at the carry. A judge

    may rule against a player for

    this, resulting in the loss of that

    item or equipment for thatgame or until the WYSIWYG is

    satisfied by the judges. Thus, it

    is important to clarify any

    possible discrepancies with your

    opponent before the game

    starts; because once the game

    starts it is up to the Judge to

    make the ruling. It is each

    players responsibility to make

    their models represents clearly

    what they have and or define

    what their models represent in a

    cooperative manner with your

    opponent. Failure to do so may

    ultimately cost the player a

    forfeit conceded ruling by a

    Judge to their opponent for that

    game.

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    5) Game Army Lists:

    A player must provide/specify all

    1500 army lists on the day of theassigned league game. All stats,

    abilities, Wargear, for every

    miniature in play must verifiable

    at anytime by your opponent or

    by a Judge. In other words know

    your army & know it may be

    called into question at anytime.

    If any cheating is found obvious

    see section 3 of the universal

    rules. If it is possible neglect the

    player will lose that miniaturefor that game, ruling by a Judge.

    In other words, dont say you

    have extra armour if you cant

    afford it. You may lose that

    vehicle for the game.

    LEAGUE ORGINIZATION RULES:

    1) Player Ranking Structure:

    Players are ranked on total

    points in Victory Point andObjective Points categories in all

    game types except Annihilation,

    in which Victory Point are

    doubled. All points awarded are

    given in margins per players

    performance. You technically

    can lose a match and still win

    decent points. See the scoring

    data sheet here to detail how

    the scoring is handled.

    2) Player Game Assignments:

    Players are initially organized

    alphabetically. Opponents are

    randomized on the first match,

    and will continue down the

    alphabetical list for each

    additional match.

    3) Army Points:

    Each game will be played at

    1500 points chosen from theplayers registered 2000 point

    Warhost list. Force

    Organizational guidelines will be

    enforced; so one HQ & two

    troops minimum for each game.

    4) Game Types:

    The league tournament will

    employ three types of games.

    Objective, Quadrant, &

    Annihilation game types. Seethe game play sheets here to

    detail how each game type is

    played.

    Objective Games, each gamesets 5 objectives at deployment,

    12 from any table edge & 12

    from any other objective. The

    player that starts first sets 2

    objectives while the player that

    starts last will set 3 objectives.The player that has more scoring

    units within 3 of an objective,

    which is not contested, will win.

    The bigger the margin of

    objectives the more objective

    points you earn. Quadrant games represent the

    4 by 6 game table divided into

    four equal 2 by 3 sections

    related to as Quadrants.

    Similar to objective games,

    scoring units can only score that

    quadrant if it has at least one

    scoring miniature in that

    quadrant area at the end of the

    game. A quadrant is contested

    only by an opposing scoring

    units, further a scoring unit may

    not be considered

    Annihilation Games are scored

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    purely on your destruction of

    your opponent, or in turn their

    destruction on you. As you score

    no objectives other than

    Annihilation, these games are

    worth double points. The

    scoring is set on the margins of

    victory. This is scored by totaling

    each player surviving/remaining

    units vs. the opposing players

    surviving/remaining units. Each

    unit destroyed scores zero

    points. Any units, still in reserve,

    falling back or below halfstrength, scores zero points

    (they are scored as a complete

    loss of that unit). Half strength &

    above the player scores Half of

    the value of that unit; rounding

    up. A player may score a full

    point value only if no wounds

    has been assigned & failed by

    that unit at the end of the game.

    Compare the remaining valuesof your armies & the margin of

    victory is determined by the

    difference of points between the

    two opponents.LEAGUE GAME PLAY RULES:

    1) Tardiness:

    Match times will be scheduled

    beforehand. We will try to

    accommodate as many players

    as possible when scheduling.

    That being said, it is a player's

    responsibility to be present, with

    his army, when the match is

    scheduled to begin. A player

    who is fifteen minutes late or

    more without considerable prior

    notice after a match is

    scheduled to begin. The player

    not able to commit to that game

    will be considered to have

    forfeited the match.

    2) Game Time:

    All games will have no specified

    ending time limit. However, if

    the players are forced to end

    their game for any reason, a

    Judge will make a ruling on

    scoring. In most cases, the

    scoring will be based as if the

    game ended in the current state.

    There are no instances in which

    a game can be resumed at later

    times.

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  • 8/6/2019 40K Warhost League: Summer 2011

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  • 8/6/2019 40K Warhost League: Summer 2011

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    Columbia SC. Summer Warhost: League Player Ranking & Points System

    *Third Revision 6/13/2010*

    6 Game War Host League Objective:

    Compete in six games for a prize & recognition as the

    summer 2011 Warhost Champion. Of those 6 games a

    total of 24000 points may be earned, with 4000 points

    possible each game. The Games to be played is as

    follows:

    Game Type Deployment Objective

    First Game ControlPitchedBattle

    5x for eachplayer

    Second

    GameGround

    Dawn ofWar

    4x TableQuadrants

    Third Game Ground Spearhead4x Table

    Quadrants

    Forth Game Annihilation Dawn ofWar

    NONEVictory PointsAre Doubled

    Fifth Game Control Spearhead5x for each

    player

    Sixth Game AnnihilationPitchedBattle

    NONEVictory PointsAre Doubled

    Player Ranking Objective:

    Each game will be scored individually in two

    categories: Victory Points & Objective Points Each

    player at the end of their game will complete a

    Warhost League Game Sheet that will be provided totrack each game. The totals verified by a Judge will be

    used to develop a player ranking system. Player points

    earnings is as follows:

    Points Earnings Victory

    Points

    Moral

    Points

    Objective

    Points

    Victory Requirements

    Massacre 2000 2000

    Major Victory 1750 1750 1750

    Minor Victory 1500 1500Draw 1000 1000

    Minor Loss 500 500

    Major Loss 250 250 250

    Defeated 25 25

    Victory Points

    - Massacre may be eared if your opponent iscompletely wiped-outby the end of the game;

    your opponent scores aDefeat.

    - Major Victorymay be eared if your margin ofvictory over opponent is 1000 points or

    greaterby the end of the game; your opponent

    scores aMajor Loss.

    - Minor Win may be eared if your margin ofvictory over opponent is 500 to 999 points by

    the end of the game; your opponent scores a

    Minor Loss.

    - Drawmay be eared if your margin of victoryover opponent is less than500 points by the

    end of the game; your opponent also scores a

    Draw.

    Objective Points- Holdall 5 Objectives or all4 Quadrants witha scoring unit while your opponent holds none

    you may score a Massacre while your

    opponent scores aDefeat.

    - Hold4 Objectives or 3 Quadrants with ascoring unit while your opponent holds only

    one you may score a Major Victorywhile your

    opponent scores aMajor Loss.

    - Hold1or 2 more Objectives or one more

    Quadrants with a scoring unit while youropponent holds less objectives or Quadrants

    Minor Win while your opponent scores a

    Minor Loss.

    - Hold Equal Objectives or Quadrants whilemaintaining a Victory Point Drawyou may

    both score a Draw.

    Moral Points

    - Only awarded in the case of aforfeit(a playerthat is unable to fulfill a committed game by a

    no show or cancelation) or a conceded(gamethat is ended early by a player that is

    considered incomplete) match.

    *NOTE* Objective points are unavailable in

    Annihilation Games or in Moral Victories.

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