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7/27/2019 4e Forever Issue 1
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4e foreverIssue#1
-ANewWorld
-TalesoftheLostCity
-Scalemail:4eMassCombat
-Zombies
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Table of Contents-Mundane Gear....................................................................................................................................................Page3
-A New World......................................................................................................................................................Page4
-The 4e Forever Grimoire....................................................................................................................................Page11
-The Town of Bridgepuddle................................................................................................................................Page27
-Scalemail: 4e Mass Combat..............................................................................................................................Page61
-Tales of the Lost City, Part One.........................................................................................................................Page83
-Bestiary ......Page119
-TricksandTraps .......Page148
-Submissions and Feedback..............................................................................................................................Page153
__________________________________________________________________________________
*Onthecover:BillandKipChapmanleavingBridgepuddle,Serd.
Created,edited,andwrittenbyfrothsof,except Scalemail ,writtenbyWillDoyleatBeholderPie;reprintedwithkindpermission.“ ”
ProfessionalcartographybythelegendaryCryptThing,RobertWaluchow.OriginalartworkbyTimothyReynolds.Allother
artworkispublicdomainintheUSA.EverythingelseiscoveredbytheGSL.Formoreon4eForevermagazinepleasevisit:
http://frothsof4e.blogspot.com/.
DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK,PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, andADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used
with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and allD&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used withpermission under the Dungeons & Dragons 4 th Edition Game System License. All 4E References are listed in the4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition
PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt ; DUNGEON MASTER’SGUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and JamesWyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTERMANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, written by Logan Bonner, EytanBernstein, and Chris Sims. © 2008, 2009 Wizards of the Coast. All rights reserved.
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Mundane GearHelloandwelcometo4eForever,afreefanzineforthe4theditionoftheworld'sgreatestroleplayinggame.Itis
withgreatexcitementthatIbringyouthisfirstissue,andIhopetherewillbemanymoretocome.Ihavebeenveryinspiredbyotherfanzinesouttherethatsupportothereditionsofthegame.'ZinessuchasFootprints,
OD&Dities,Oubliette...theyhelpkeepgamesalive,andallowplayerstocreateandsharetheirownmaterial.As
4e'sprintrunwounddowntoaclose,Ifoundmyselffeelingthatthegamehadalotfurthertogo.Iwantedto
sharemyideasthatIhadbeenfeaturingonmyblogandtocreatesomethingfunthat4efanscouldworkon
together.Sohereweare.Ifyouhaven'tguessed, MundaneGear isthenameIwillbeusingfortheeditorial“ ”
section.
IknewwhatIwantedfromthismag:tosupporthigh-level4eplayexclusively,andtobringmoreelementsofthe
classiceditionsinto4thedition.Yetittookmeaminutetothinkofhowtoframeitall.That'swhenithitme-allofthe
materialin4eForeverwillbetiedtoanew coreworld .Thatisn'ttosayyoucannotusethismaterialinyour“ ”
currentgame;onthecontrary,Iimaginemuchofthematerialwillbeeasytodropintoanycampaign.Still,ifyou
likethecontentandwanttosetyourgameinthenewworld,youwillfindinspirationandideasheretohelpyou.I
reallywantyourhelp,too!LaterinthisissueIhavesomeinformationonhowyoucanhelpshapetheworldby
submittingyourownideas,artwork,andwhathaveyou.
Asfarasthecurrentlookofthemaggoes,Iamusingalotofold-schoolfontsandpublicdomainart.Ihadthe
greathonorofhaving CryptThing RobertWaluchowdosomecartography;seemoreofhisworkat“ ”
http://cryptthing.blogspot.com/.Hishelphasmadethisissuemuch,muchbetterthanitotherwisewouldhave
been.BigthankstoWillDoylefromBeholderPieforlettingmereprinthisexcellent Scalemail masscombatrules“ ”
for4e.Theyreallyareatriumphanditfeelsgoodtodrawsomemoreeyestothem.CheckoutmoreofWill's
designsathttp://beholderpie.blogspot.com/.ThanksalsotoTimothy Morpho Reynoldsforhisamazing“ ”
originalartwork.ItturnedoutbetterthanIcouldhaveevenimagined.
Iwouldalsoliketothankeveryonethathelpedplaytestsomeofthematerial.Itmadethemagazinebetter.The
biggestthingIthinkIlearnedfromtheplaytestisthatsometimesyoujusthavefundamentaldifferencesinopinion
withpeople,andthatisok.Itisactuallyto4e'sgreatcreditthatitcanbeplayedincompletelydifferentways.4e
isultimatelyquiteflexibleandversatile,justlikeD&Dshouldbe.
Let'sbehonest,Iamnotanexpertgraphic/gamedesigner.Heck,Ibarelymanagedtoputthisthingtogetherby
theskinofmyteeth!Iamjustsomeonethatispassionateaboutboth4eandtheclassiceditions,andIhopeyou
willenjoythisattempttomarrythem.Thishasbeenalotoffunandasurprisingamountofwork,butIamhappytofinallypresenttoyoumymagazine,4eForever.
frothsof
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A NEW WORLD
AnIntroductionto the4eForeverSetting
byfrothsof
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THE WORLDThegameworldin4eForevermagazineisdivided
intotwolargecontinentsthatareseparatedbymiles
andmilesofocean.InhabitantsofthesoutherncontinentcalltheirlandSoro.Thenortherncontinent
iscalledSerd.Thedistancebetweenthetwoland
massesisgreatenoughthatinhabitantsofeach
continentarenotawareoftheother.Although
Humansonbothcontinentsshareacommonancient
ancestor(asevidencedbyaverysimilar Common“ ”
language),theprevailingculturesarequitedifferent.
Thisoverviewgivesyouabrief,generaldescription
ofeachcontinent.Thisisnota gazetteer ;thisisa“ ”
looseframeworktobeaddedtoovertime.Towards
theendofeachsectiontherearenotesonclasses
andracestypicalforthesettings,andalookathow
eachcontinentspecificallysupportshighParagon
andEpicTierplay.
SoRO
Soroismostlywildanddensejungle.AllcreaturesborneofSoroareinextricablylinkedtotheancient
magicandprimalspiritsoftheland.
Soroconsistsofalandmassroughlythesizeof
Greenland.Itsnorthernandeasterncoastsare
dottedwithhundredsandhundredsofsmallbarrier
islands.Duetotheruggednatureofmuchofthe
terrain,travelinmanyareasisnearimpossible.Asa
result,culturescansometimesbeisolatedfromone
anotherevenwhentheyareonlyafewmilesapart.
Superficially,thecivilizationsofSororesemblean
amalgamofMesoamerican,andAmericanIndian
cultures.Thoughthereareperhapssixtyormore
distinguishabletribesfoundinSoro,twelvelarger
bandsmakeupthevastmajorityofthepopulation.
Animpersonalprimalenergyemanatesfromthethe
landsofSorolikesomesortofnearlyimperceptible
hum.Thispowermanifestsitselfinallthingsnative
toSoro.ThisisthemeaningoftheCahotasaying,
Themountainisalive .EvenacommonantinSoro“ ”
canbeaformidablefoetoPCs.
TheWarriors,ShamanandMedicineMenofSoro
callonprimalspiritstoaidtheminbattle.Peopleof
Soroworkwiththismagicinsomecapacityaspart
oftheireverydayroutine.Theinherentpowerofthe
landiswell-knownandwovenintoallaspectsof
theirlives.Powerfulmendwellhere.
AmongthemightiestSoroncreaturesareavariety
oflarge,intelligentreptiles.Whilesimilarin
appearancetotheancientdinosaursofourworld,
thesebeastsalsomanipulateprimalenergies;thismakesthemconsiderablethreatstoeventhemost
powerfuladventurers.Referredtocollectivelyas
Macatal, theyareasignificantthreattoHuman
tribesandDemi-Humansalike.Manyofthemost
respectedandhonoredheroesofthelandarethose
thatbravelybattletheseawesomefoes.Initiation
ritualsinevitablyleadyoungWarriorsontreksnot
justtofindthemselves,butalsotofindandface
Macatal.
Thereareconsiderablevariationsamongstthe
differenttypesofMacatal.Somefly,someslither,
someareclever,somenotsomuch...butitssafeto
saythatnoneofthemareverypleasantcreaturesto
encounter.AmongthemostpowerfulMacatalare
theSaarn,whocanbendandmanipulatetimeitself.
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WhileotherracessuchasGoliathareknownto
existinSoro,theyareusuallyfoundonlyinthemost
remoteareas,farfromHumantribes.Humanvillagesareusuallyjustthat-Human.However,trade
withotherracessometimesoccursattheedgesof
theHumanlands,andancientbattlesweresaidto
havebeenfoughtsidebysidewithsomeofthem
againstcommonenemies.Childrenlistenwith
fascinationtotalesofMinotaurandWilden.Some
Humansmightgotheirentirelivesandneverset
eyesonanotherrace,butthosewithatastefor
adventuremayyetcrosspathswithsome,and
perhapsunitetofacecommonchallengestogetherlikethedaysofold.
AlthoughSoronsareblissfullyignorantoftherestof
theworld,divinationritualsperformedbythe
MedicineMenandPriestessesofcertaintemples
indicatethatchangeisonthewind.Theirauguries
providehazyimagesofstrangeseavessels,
bizarrelydressedhumans,andaliencities.Unableto
deciphertheseriddles,theSeerscanonlybrace
themselvesforwhateveriscoming.
Classes and racesThemosttypicalclassesfoundinSoroareDruids,
Barbarians,Shaman,Wardens,Seekers,Fighters,
Slayers,Scouts,Rangers,Ardents,andPsions.
Humansarethemostabundantrace,butthereare
alsopocketsofHalf-Orcs,Wilden,Minotaurs,
Beastmen (Orcs,Goblins,Hobgoblins,andthe“ ”
like),andafewGoliath.SomeShiftersliveopenly
amongafewofthetribes.Duetothedifficulttravel
inmanyareasofSoro,itispossible,evenlikely,for
otherracestobelivingonthecontinentunnoticed
andundetected.
Soro in playSoroisaverydangerousplace.Primalpower
strengthenseventhesimplestcreatures.Therefore,
Soroprovidesauniquehigh-levelexperience:many
creaturestypicallyassociatedwith beginner play,“ ” suchasGiantAntsorGiantRats,havebecome
tremendousthreatsagain.EventhegangliestSoron
teenagerisaParagonTiercombatant.Itisjustthe
natureoftheland.However,thispowerdoesnot
extendtoanycreaturenotborninSoro,nomatter
howlongtheystay.
SERDSerdisthemostcommonlyusednameforthe
northerncontinentofthe4eForeverworld;itisvery
differentfromSoro.ThemajorityofSerdisnow
consideredonelargecountry(alsocalledSerd).It
wasnotalwaysthisway.Evenasrecentlyas100
yearsago,thecontinentwassplitintomultiple
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independentfactions.
ThepredominantleveloftechnologyinSerdisclose
tothatoftheEnlightenmentera.Gunpowderand
firearms,whilefairlycrudeanddangerous,areused
inSerd.
Sciencehastakententativesteps,anddoctorshave
managedtofindcuresforsomecommonailments.
Somesimplepreventativebehaviorsthatfight
diseaseareknownandwidelyemployed.
Elsewhere,fledglingexperimentsinballoonflightaretakingplace.Machinesarebecomingmore
sophisticated.Alloftheseleapsforwardhave
happenedwithinthelastonehundredyears.
Unfortunately,itwasnotHumaningenuityalonethat
spurredtheseadvancements.
TheexpansionoftheHumannationofSerdfirst
beganaboutonehundredyearsago.Priortothis
time,Humanswereorganizedintoclans-basically
wealthyfamiliesoflandownerswhoraisedtheirownprivatearmies.Theseclansunitedinorderto
drivetheunwashedBeastmen(Orc,Ogre,
Hobgoblin,andthelike)fromanareanowcalled
theCrescent.MostoftheBeastmenwerepushed
backtotheEndlessSwamp,wheretheystilldwell.
Duringthecampaign,clanleadersdiscovered
severalancientsitesthatpredatedanythingelsethat
theyhadeverseenbefore.Thediscoveryoflegible,
translatablescrollswithinthestructuresledtothe
unificationoftheclansandthefollowing
Renaissance .Ancient,esotericwisdomwas“ ”
containedinthescrolls,andthesecretstherein
providedtheblueprintforalmostallscientificthought
thathasfollowed.TheclansbecametheunitednationofSerd,andthethirstforhiddenknowledge
drovetheyoungnation'sphilosophyofruthless
expansionism.
Whilethemajorityoftheknowledgefoundinthe
scrollshashelpedallSerdians,afewoftheformer
clanleadersbecameawareofotherdarker,more
esoterictomesandbeganthefirstmysteryschools,
initiatingthosethatprovedthemselvesworthyinto
theinnercircleofafraternaloccultsociety.ThoughthegovernmentofSerdisostensiblyamilitocracy,
thecentralSerdiangovernmentiscontrolledbythis
innercircle.Membersofthisgroupincludenotonly
militaryleaders,butalsotheverywealthy,social
scientists,andseveralMagic-Users.Theinnercircle
employsanumberoffrontorganizationstorecruit
newmembers.
ThescrollsfoundintheBeastmensitesalsocontained
mapstootherhiddenshrines,manyinDemi-Humanterritories.Cravingthepowerandknowledgethat
thesitespromised,Serdianleaderscontinuedtheir
militarycampaign,nowagainsttheDemi-Humans.
Atthattime,theElvenForestsstretchedfromthe
westernportionofthecontinenttoitscenter,and
includedalargestretchofthewesterncoastline.This
areawasalsothelocationoftheGnomes'famed
undergroundcomplexes.TheElves,Gnomes,anda
fewHumans(mostlyDruidsandRangers)rallied
againsttheSerdians,butwereeventuallydefeated.
TheElvesandGnomeswerepushedawayfromthe
westernlands(wherethesiteswerelocated)
towardsthecenterofthecontinent,wheremanystill
dwell.SomeElvesandGnomesfledintothestill-
unchartedWilderlandsofthenorth.Somelivein
Humancities.
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Inthethickestofthecentralforests,someElvesand
Gnomesarestillembroiledinguerrillawarfarewith
Serdianauthorities.However,theElvesandGnomes
havesuchnaturalterrainadvantagetherethatthey
arebyandlargeignored.
TheDwarvesoftheEasternRidge,notbeingparticularlyfondoftheElves,chosenottoaidthem
inbattle.Thisdecisioncamebacktohauntthem,as
theDwarveswereeventuallyoverrunbythe
SerdianHumans.Bythattime,theHumanshada
secretweapon,andtheDwarveswerenotreadyfor
it.
TowardsthebeginningoftheWar,Serdian
alchemistsdecipheredascrolldealingwith
gunpowderandexplosives.Seizingthepossibilitiesofthenewdiscovery,thebestengineersand
ArtificersinSerdconstructedthefirstcannonsand
firearms.Althoughtheywerecrudeanddangerous,
withthisawesomepowertheSerdiansweresimply
unbeatable.
Generallyspeaking,Serdianforcesdidnottreat
defeatedracescruellyorenslavethem.Theydid,
however,absorbtheirconqueredlands.Theraces
haveassimilatedpoorly.Thoughoutrightviolence
betweenracesisuncommon,thereisageneral
undertoneofracismtowardsDemi-Humans,
especiallyinsouthernSerd.Demi-Humanstendtobe
distrustfulofHumans,andusuallystickwiththeir
kind,onlyminglingwhentradeorcircumstance
requiresthemto.
SouthernSerdisthemostheavilypopulatedarea.It
canbedescribedasurban.ThesprawlingareawasrapidlydeforestedduringtheWarandnowisa
massofconcreteandbizarrearchitecture.Aseries
ofwell-constructedroadsleadsoutfromthis heart“ ”
ofSerdtomultipletradingcentersalloverthe
continent.OnlytheWilderlands,theEndlessSwamp,
andwhatisleftoftheElvenForestsremain
untouchedbyHumanhands.
The wilderlands
DistantreachesofNorthernSerdremainwildand
free.Dottedwithruinsandremnantsoflong-ago
peoples,theseWilderlandsarestillhometoHuman
andDemi-Humanalike.Theymostlypracticetheold
ways;Druidsthrivehere,andminglewithFeyraces,
whocancrosseasilyinthisarea.Nymphs,Dryads,
andlessfriendlyFaeriemaintainapresencehere,
withdrawingwheneveranysignofSerdproper
rearsitshead.Curiousadventurersfromthelarger
citiescanseekoutancienttreasurehere.They
sometimessearchfortheWilderlands'inhabitantsin
ordertogainknowledgeoftheoldways.Some
visitorsneverreturn,havingbecomeenchantedby
theland.Milesofdifficult,near-impassibleland
provideabufferbetweentheWilderlandsandthe
northernmostSerdiancities.
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serdian magic MagicissomewhatrareinSerd.AMagemighttake
butoneapprenticeinhisentirelifetime.Therefore,
whileWizardscertainlyexist,theyarefewin
number.Thosethatdopracticethearcaneartsareusuallyquitepowerful,anditisagreathonortobe
selectedtostudywithanArcanist.Commonersare
sometimesfearfulofMagic-Users,sometimes
fascinated.
AhandfulofHumanMagic-Usersbecame
legendaryfiguresfightingalongsidetheSerdian
armyintheWar;someofthesevenerableSages
stilllivebyvirtueofnecromanticrituals.Other
Magic-Usershelptheinnercirclesearchoutancienttomes.GrifterssometimesposeasMagic-Users.
Classes and races
ThemosttypicalclassesinSerdareFighter,Rogue,
Thief,Warlord,Cleric,Invoker,Artificer,Warlock,
Sorcerer,Battlemind,Knight,andallformof
Wizard.TherearealsoVampires,buttheytypically
trytoconcealthemselvesforfearofpersecution.In
theWilderlandsofthenorth,youwillfindDruids,Bards,andMonks.
Humansarethemostpopulacerace,butthereare
manyotherracialtypesfoundinSerd,includingthe
traditionalraces(Elves,Halflings,Dwarves,
Gnomes,Half-Orcs).Certainraces,suchasShades,
Vryloka,andShifters,hideinplainsightamongstthe
generalpopulace.IntheWilderlands,youalsowill
findfeyracesrepresented:Hamadryad,Pixie,
Hengeyokai,Satyr,andvarioustypesofElves,includingDrowandEladrin.
Serd in playUnlikeSoro,thereisnoprimalfontofpowerinfusing
allthings.Infact,almosteveryNPCencounteredwill
beinmostrespectsa1stlevelMinion.FewSerdians
areofhighlevel:thefamedMagic-Users,some
militarymen,Druidsofthenorth.Thereareafew
amongthedecadentglitteratiandinnercircleofthe
occultsociety.Thosethathaveactuallybecome
privytothehiddenteachingswillbeofhigherlevel.
LikeSoro,Serdoffershigh-level4esupportinanovelway.ThethreattoPCsisnotalwaysfromhigh
levelopponents.Firearmsalloweventheweakestof
Humans,Demi-Humans,andBeastmentowield
considerablepower.
Inmechanicalterms,firearmsaretypicallyassigned
theirownattackbonus,independentofthelevelof
creaturefiringit.AnNPCorwhomeveriswielding
thefirearmmusthavetrainingorexperiencetouse
thisattackbonus,otherwisetheystandnexttonochancetohit.FirearmsinSerdalwaystakeatleasta
fullroundtoreload.Theyalsoalwayshavea
chanceofbackfire,whichcanbelethaltothe
wielder.
strongholdsNextissuewillpresentstrongholdrulesfor4e
Forever.AmbitiousBaronsenlistandfieldsmallarmiesinordertoclearwildareasfornewcastles
andmanorhouses.InSoro,thelargertribesseekto
expandtheirreachandformnewcoloniesin
unchartedareas.
scalemailThisissueof4eForevercontainsWillDoyle'sbrilliant
Scalemailmasscombatsystemfor4e.Thisisthe
defaultsystemformasscombatforthemagazine;
futurearticleswillsupportthissystem,incorporating
itintothestrongholdrules,adventuresandmore.An
importantfacetofthe4eForeveristhebackdropof
warfare.Scalemailbringsthecontinents'warring
factionstolife.
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summarySotheretheyare,thetwocontinentsofthe4e
Foreverworld.
Serd,thelostworld,poweredbyprimalenergies,
filledwithdanger.Perfectterritoryforpulp
adventures,itslandscapeisdottedwithforgotten
ruinsguardedbyfearsomebeasts.
Soro,hometoadecadent,sprawlingempirerunby
paranoidcultistsandwar-wearybutchers.Perfect
foradventuresofintrigueorconspiracy,oreven
Gothichorror.WerewolvesandVampyrwalk
amongsttheliving.Depravedandpower-madadeptsofthemysteryschoolattempttobindevils
thattheycannotbegintounderstand.
Thesetwocontinentsareonacollisioncourse.In
Serd,certainuncoveredtextsindicatetheexistence
ofanunknownlandmasstothesouth,acrossthe
ocean.InSoro,divinationritualssuggestthat
strangevisitorsfromthenorthwillsoonbearriving
ontheshores.
Iamhopingthatthisgeneraloverviewhasgiven
yousomeideas.Ihavedeliberatelynotstartedany
largescalemaps,asIwouldliketobuildaloose
frameworkwithalotofbreathingroombefore
tryingtomapit.Ifyoufoundtheseideasinspiring,I
wouldliketoencourageyoutohelpmebuildthis
world.Thereissomeinformationonhowtosubmit
materialattheendofthisissue.Ireallyneedyour
helptomaketheworldeverythingitcanbe,so
checkitout!
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THE 4E FOREVER GRIMOIRE
introduction
Thismagazineusesseveralalternateand/oradditionalrulesfor4e.IencourageDMstotryoutthese
rulesandseehowtheyplay.Mostchangesoradditionshavebeenmadeeithertoinject4ewithold-
schoolflavorortoattempttofixsome4eissues,suchashigh-levelencounterbalanceandslow
encounterspeed.
Whilematerialinthemagazineassumesyouwillusetheserules,mostofitisinterchangeablewith
official 4ematerial.Inthisissue,aswellasfutureissues,youmightseeanarticlereferbacktothis“ ”
Grimoireasarulessource.AdditionstotheGrimoirewillbeaddedfromtimetotimeasneeded;itisa
living document.“ ”
Characters
Equipment
Sunrods donotexist.
Feats
4eForeverplayersareallowedafree Expertise feat.ThiscanincludetheManatArmsfeat.“ ”
Backgrounds
PlayerscannotchoosepreviouslyappearingBackgrounds.Instead,aplayerpresentsabackstorytothe
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DM.TheDMcanchoosetoawarda+2bonustoaskillthathastodowiththePCsbackstoryortoadda
skilltotheirclasslistthathassomethingtodowiththeirPCsbackstory.
Themes
Themesareallowed,althoughaDMmightrequireaplayertore-flavorathemeifitmakesnosense
withinthesetting.
Inherent Bonuses and Magic Items
4eForeverPCsarerequiredtousetheinherentbonussystem.PCscannottypicallybuyorcreatemagic
items.
Starting Play at Higher Levels
4eForeversupportshigh-levelplayexclusively.Itstandstoreasonthatsomeplayersmightnotalready
haveahigh-levelPCandwillneedtomakeoneinordertoplay.4eForeverPCsshouldneverstartplay
withmagicitems,regardlessofstartinglevel.Thereareexceptions:somethemesoffermagicitemsand
theseshouldbeallowed.Likewise,someclassesmightautomaticallystartwitharitualbookandaritual.
APCstartswiththeirlevelx100gp.Forexample,a14thlevelPCstartswith1,400gp.A21stlevelPC
startswith2,100gp.
Spells
Rituals
Ritualsfollowthesamerulesin4eForeverastheydoinstandard4e,withoneimportantexception:ritual
scrollsdonotrequirecomponentcoststocast.Themagicusedtobindaspelltothepageincorporates
componentcostsintothecreationofthescroll.Ritualsperformedfromritualbooksstillrequire
componentcosts.
Spell Research
4eForeverspellcastershavetheabilitytoresearchandcreatetheirownspells.Thisisajointexercise
betweenplayerandDM,andusesthefollowingrules.
1.APCmustbeof11thlevelorhighertoattempttoresearchandcreateanewspell.
2.TheplayermustnotifyaDMofthisintentionimmediatelyuponlevelingup.
3.TheplayerandDMdiscussthespellideaandwhetheritshouldbeallowedinthegame.Itcanbean
Encounter,Utility,orDailypower(noAt-WillsorRituals).Bothindividualsshouldbehonestaboutthe
powerofthespell,andthespell'sflavorshouldalwaysreinforcesomethingaboutthePCspersonality,
skills,and/orbackstory.Thenewspellwillbepermanent,andwillnotbeabletobereplacedortraded
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outathigherlevelsorthroughretraining.Thiswillensurethatgreatcareandthoughtgoesintothe
designofthespell.
4.Theplayermustgiveupaspellofthesametypeasthespellbeingcreatedinordertogainthenew
one.A player must designate his or her highest level spell of a certain type to be replaced. Forexample,
ifaplayerjusthitting13thlevelwantstoresearchanewEncounterpower,heorshemustdesignatetheir
13thlevelEncounterpowerasthespelltobereplaced.Theycanusethepowernormallyuntilitis
replaced.
5.Researchingaspelltakesanentirelevelofplay.Italsocoststhenewpower'slevelx2,000gpin
variouscomponentsandresearchmaterial.So,inourexample,theplayerwillenduppaying26,000gp
fora13thlevelEncounterpower.IfforwhateverreasonyouarenotusingtheInherentBonussystem,
newspellsshouldcosttheequivalentofamagicitemofthespell'slevel.
6.TheplayerandDMshouldworktogethertoemphasizetheflavorandactionoftheresearchoverthe
courseofthelevel.TheDMcouldfrequentlyasktheplayerwhattheircharacterhasbeendoingtoresearchthespell.WhenthePCstakeanextendedrest,theplayermighttalkaboutwhattheirPCis
reading,orwhathaveyou.Whentheyenteranewtown,theplayermighthavetheirPCgocheckout
thelibraryorapproachaSage.Maybeaquestderivesfromit;maybesomeNPCsaidinsomeway.
Whoknows,letthestorydecide.Itisjustflavor,ofcourse,butwhenthespellisfinallydone,therewillbe
moreofasenseofaccomplishment.
7.Whentheplayerhitstheirnextlevel(14thinourexample),theoldspellfadesawayandthenewspell
isputinitsplace.Rememberthatthisspellispermanentandcannotbetrainedawayorreplacedby
anotherspell.
Adventuring Rules
Time
4eForeveradventuresmightinstructaDMtomakeacheckbasedonaturn;aturnistenminutes.Here
aresomeexamplesofthingsthattakeaturnin4eForever:
-Acombatencountercombined withthefollowingshortrest
-Checkingfortraps/disarmingatrap
-Cautiouslymoving20orsosquares(~100ft)underground
-Readingrunesfromastonewall
-Similaractionsthatrequiretimeandconcentration
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Traps
4eForeverusesnewrulesfortraps.Atraphasatrigger andaneffect .Atrap'striggeredeffectalways
behavesasanOpportunityActionunlessotherwisenoted.Mosttriggeredtrapsdonotmakeattackrolls;
instead,aPCisusuallyrequiredtomakeasavingthrowtoavoidatrap'seffects.PCstrainedin
applicableSkillsmightbegivensmallbonusestotheirsavingthrows.Since4esavingthrowsstaythe
sameregardlessofaPC'slevel,asingletrapcannowthreatenPCsovermultipletiersofplay.In
addition,trapdamagenolongerscales .Thedamagesimplyiswhatitis.Trapsarenotassignedlevels,
and,asthetrapstypicallydonotattack,theynolongerrequireconstantlyincreasingattackbonusesthat
havehistoricallyleadto trapbloat .“ ”
Forexample,whileafallingstoneblockislethaltolow-levelPCs,itcanstillpackawallopagainsthigh-
levelPCs.Afallingblocktrapdoes50pointsofdamage.Thiswillflat-outcrusha1stLevelcharacter,and
stilldentthehelloutofanEpicsuitofarmor.PCsthataretrainedinAcrobaticsmightgetasmallbonusto
theirsave,representinganincreasedchancetododgetheblock.
Therelativedamagetotalsfordifferenttrapsareassignedbasedonaroughcomparisonoftheirdeadliness,andaresomewhatarbitrary.Sowhileascythingblademightdolessdamagethanafalling
two-tonblock,astrongpoisongasmightjustkillyououtright,regardlessofyourhitpointsorarmor.
Trapsarepresentedinsimpleterms,withabriefdescriptionofthetrapandwhatitdoes,alongwitha
triggerandeffect.Thesizeofatrappedarea,orthenumberoftrappedsquares,isleftfortotheDMto
decideunlessotherwisenoted.
SpecificSkill(s)thatcanbeusedtodetectordisabletrapsareprovidedatthebeginningofatrap'slisting.
The DCs to detect and/or disable traps are always the Hard DCs of a PCs level. Thisistheonlywayinwhichtraps scale .“ ”
Sample Trap: Falling Block Trap
Steppingontothefloorreleasedamassivestoneblockfromoverhead,crushingtheElf.
-Detect: PerceptionorpossiblyDungeoneering
-Disable: Thievery
-Trigger:Acreatureentersatrappedsquare.
-Effect: Thecreaturemustrollasavingthrow.CreaturestrainedinAcrobaticsreceivea+2bonustothe
roll,representinganincreasedchancetododge.Onafailedsavethecreaturetakes50damage.
Morale
Morale isaveryimportantconceptin4eForever,woveninextricablyintothegamebalance,andI
stronglysuggestthatDMsuseitifrunninganymaterialfromthismagazine.Itisaveryhelpfultoolto
helpmitigateencounterdifficultyandtoincreasethespeedofplay.
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Moralein4eForeverworksmuchlikeitdidinoldereditions.Mostmonstersaregivenamoralescore
from2-12.Duringanencounter,theDMchecksenemymoralewhenthefirstmonsterdies(oris
otherwiseknockedoutofcombat),andthenagain,ifnecessary,whenatleasthalfofthemonstersare
killed(orotherwiseknockedoutofcombat).EachtimethattheDMchecksmorale,herolls2d6once for
theentiregroupofmonsters.Iftheresultingnumberishigherthanthatofthehighestremainingmonster
moralescore,themonstersflee,surrender,orotherwiseattempttoendtheencounter.Ifthenumberis
equaltoorlessthanthescore,theycontinuetofight.Ifthemonstersdonotfailamoralecheckoneither
rollthentheDMdoesnotcheckagain;themonsterswillnotfleeorsurrender,regardlessofIntimidation,
etc.Minionsdonotaffectmoraleanddonothavescores;itisuptotheDMwhetherorwhenanall-
Miniongroupofmonstersflees.
UsethefollowingtableastheguidelineforMoralescores.
4e Forever Morale Score Table*
12 Willneverfleeorsurrender;effectivelyimmunetofear
9-11 Unlikelytoflee6-8 Average
3-5 Weakwilled,fleeseasily
2 Alwayssurrendersorfleesafterthefirstdeathofanally
*TheDMmightalsowanttoaddorsubtractasmallmodifierfromamoralecheck,dependingonthe
circumstance.
Reaction Tables
ReactiontablesareusedbyaDMwheneverthePCsencounteranNPCwhosereactionorattitudetowardsthePCsisuncertain.IfanNPCisalways friendly,etc.,itwillbenotedinthetext.Otherwise,use
thesetables.
4e Forever Reaction Table for NPCs
roll2d6onceforNPCsandcheckthetablebelow*
2Unusuallyfriendly
3-6 Friendly
7-9Neutral/Indifferent
10-11Unfriendly
12Openlyhostile
*IftheNPCencounteredandthePCsarefromdifferentcontinents,adda+3bonustotheroll
Henchmen and Hirelings
4eForeverpresentsnewrulesforHenchmenandhirelings.Hirelingsaremuchlikeyoumightremember
themtobe,buthenchmencombineelementsofold-schoolhenchmen,men-at-arms,and followers .“ ”
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General Hireling Notes
Hirelingshavealevelcapof10.HirelingsdonotusuallyaccompanyPCsonadventures;instead,ifPCs
needaspecificgoodorservice,theymightseekoutahireling.Hirelingsareassumedtohavesome
sophisticationandskillinaspecificarea,andthusaredifferentiatedfromcommonlaborers.Assuming
youareusingthe4eForeverTreasureTablesandprices,thecostperdayofemployingahirelingis2gp
xthehireling'slevel.Hirelinglevelisbasedonahireling'sspecificareaofexpertiseratherthancombat
prowess.Therefore,ashipcaptainwouldbeofhigherlevelthanaship'smate.Ifrawmaterialsare
neededfortheirwork,suchasleathertomakearmor,thenitshouldbepurchasedbythePCs.Hirelings
maynottypicallyemployfirearms.
Hirelingsarenotslaves.Ifhirelingsareabusedverballyorotherwisebytheparty,checkmoraletoseeif
thehirelingwillquitontheparty.Ahirelinghasabasemoralescoreof6.
General Henchman Notes
Henchmentypicallyaccompanyheroesonadventures,butlikehirelings,henchmencannottypically
employfirearms.
HenchmenareautomaticallyattractedtoaPCwhenaPCfirsthitstheParagontier(level11),andthen
againoneachfollowinglevel-up.Henchmenwillpledgetheirloyaltyandservices.Possiblereasonsfor
thisfealtycanbederivedfrompreviousadventures;itcouldjustbethatthewordonthestreetisthatthe
PCsarebadasses.Whateverthefluff,PCswillattractanumberofhenchmenequaltoone-fifthoftheir
levelroundeddown.ThePCcannothaveanumberofhenchmeninexcessofone-fifthoftheirlevelat
anytime.Henchmenarereplenishedateachlevelup.HenchmanattractedarealwaysofthePCslevel,
andhenchmendonotleveluportrack/receiveexperiencepoints.
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Example:APCjuststartingthe14thlevelattractstwohenchmenofthe14thlevel.Ifoneofthetwo14thlevel
henchmendieoverthecourseofthelevel,whenthesamePChitsthe15thlevelhewillattracttwonew
henchmen,bothofthe15thlevel.Theluckyhenchmanthatsurviveditallisrewarded(seebelow),and
continuesonatlevel14withoutlevelingup.
Henchmenhaveamoralescoreof8,andtheycheckmoralewhenevertheyareputinanextremely
dangeroussituation(suchastriggeringatrap,orhavingtodogefallingrocks),orthefirsttimetheyare
targetedwithanattackinanencounter.Ifahenchmanisnottargetedduringagivencombatencounter,
heshouldnotcheckmoraleunlesssomeotherelement,suchasatrap,triggersthecheck.Ifahenchman
checksmoraleafterbeingtargetedanddoesnotfailhismoralecheck,theDMdoesnotcheckitagain
thatencounter,oruntilthereisanotherextremelydangeroussituation.Henchmenalsocheckmorale
whenbroughtbackfrom0hitpoints(seebelow).
AtthediscretionoftheDM,henchmencouldbepaidasmallcashallowanceattheendofasuccessful
adventure.
Henchman and Hireling Mechanics
Generallyspeaking,henchmenandhirelingsarebuiltfromthesamebasicformulasthat official“ ”
monsterswoulduse,buttherearrafewtwiststoremember.
HenchmenandhirelingscanbeconsideredasmembersofwhateverracetheDMdesires,buttheydo
notreceiveracialbonusesorpowers.Theymaybeconsideredtobeofaspecificraceinordertoqualify
foraTheme(moreonThemesbelow).
Henchmenandhirelingshave1hitpoint,likeaMinion;unlikeaMinion,however,ahenchmanorhirelingtakesdamageonamiss.Henchmenandhirelingsalwayshaveaspeedof5.Theirdefensesarederived
withthefollowingformulas:level+14=AC;level+12=NADs.
HenchmenareabletomakebothanMBAandanRBA.Thesecanbeflavoredhoweveryoulike,butthe
statisticsarealwaysthesame;bothattacksalwaystargetAC,andtheRBA'srangeisalways10.MBAs
andRBAsdeal level+4damage.Henchmen½ always usetheirlevel+5astheirbonustohitan
opponentsAC,andtheirlevel+3astheirbonustohitanopponent'snon-ACdefenses(NADs).
Henchmendonotrollinitiative,theyalwaysgotogetherattheendofacombatround.Theplayerwith
thehighestinitiativescore shenchmengofirst,thenthesecondhighest,andsoon.Henchmenand’
hirelingscannotdelayorreadyactions.Henchmenandhirelingswillalwaysseektoavoidanauto-
damagingeffect,suchasanaura.
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Henchman and Hireling Themes and Skills
Toaddflavortoyourgame,eachhenchmanandhirelingisassignedathemebytheDM,aswellasone
trainedSkill.Treatahenchmanorhireling'strainedskillcheckas1d20+5+( theirlevel).Forallother½
skills,justaddhalfoftheirleveltoad20roll.Isuggestusingonlyasmallnumberofthemespergroupat
atimetomakeiteasiertotrack.Inthemagazine,youwillseethingslikerandomthemetables,withthe
themesselectedtofitthespecificflavorofagivenadventure.
Certainthemesallowhenchmentousedifferentpowers.Itiscrucialtonotethatregardlessofhowa
theme'spowerreads,henchmenalwaysusethesameattackbonusesvsagivendefense(seebelow).If
ahenchman'sthemepowercallsfora[W],orvariableweapondamage,usea1d8.Finallyifatheme
power'sdamagelinementionsaddinganabilitymodifiertoadamageroll,alwaysuse1/2ofthe
henchman'slevelasthemodifier.
Henchman Template
Name/Level
THEME: HP:1MOVE:5”
AC: (level+14)FORT: REF: WILL:(eachlevel+12)
MORALE:8SKILL:5+ levelbonustotrainedcheck, leveluntrained½ ½
MBA/RBA: Level+5vsAC,4+ leveldamage½
Sample Henchman
Martin of Edelby, Level 25 Henchman
THEME:ExplorerHP:1MOVE:5”
AC:39FORT:37REF:37WILL:37
MORALE:8SKILL:Athletics+17,+12untrained
MBA/RBA:+30vsAC,16damage
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Henchman and Hireling Death and Healing
Ahirelingcannotberaisedfrom0hitpointsexceptbytheRaiseDeadritual,butahenchmancanbe
raisedfrom0hitpointsoncebyaritualoranyothermethodofhealing,includingapotionorpower.Ifa
henchmanhits0hitpointsforasecondtime,heispermanentlykilled,andcannotberaisedfromthe
deadunderanycircumstances.Rememberthathenchmencheckmoralewhentheyareraised.Hirelings
thatareraisedfromthedeadbyritualwillalwaysrefusetocontinuehelpingtheparty.Henchmenand
hirelingswillalwaysseektoavoidanauto-damagingeffect,suchasanaura.Henchmenandhirelingsdo
notmakedeathsavingthrows;considerthemautomaticallystabilized.
Encounters and Combat
Mass Combat
Thismagazineusesaspecificsetofrulesformasscombat.The Scalemail system,designedbyWill“ ”
DoyleofBeholderPie,isdetailedlaterintheissue.Futureissueswillcontinuetoutilizetheserules.
Monsters
4eForeverMonstersarebuilttobemorereflectiveofold-schooleditions,inpresentationaswellasplay.
Therearenewmonstercreationmechanicswhosepurposeisgenerallytosimplifyandstreamlinethings
forDMs.Youwillseevariableencountergroups( No.Appearing ),aswellasmonsterswhoseabilities“ ”
donotalwaysabidebytypical4econventions.Youwillnotseemonsterroleslike Skirmisher in4e“ ”
Foreveralthoughtherearethebasics:Minion,Standard,Elite,Solo,andanewtype,theSavage.
Savages
ASavageisanElitemonsterthathasbeen buffed enoughtoberunasaSolo.Theyprovideforquick,“ ”
violentburstsofcombat.TheSavage'sincreasedoffensivepowerisbalancedbyitslowerHitPoints;
sincetheywillnotlastaslongasatypicalSolo,theycanbemoredeadly.Savagescomeinallshapes
andsizes,buttheywilltypicallyhavemanyofthefollowingfeatures:
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-Immunitytostunanddominate
-Makesavingthrowsatthestartandendofturn
-AttackattheirInitiativeandInitiative+10
-Multipleattacksperturn,includingMinorand/orFreeActionattacks
-Elusiveness
-Freeactionattackwhenbloodied
-Freeactionattackwhendies
-2actionpoints
-Anauto-damagingAuraortheequivalent
Reaction tables
ReactiontablesareusedbyaDMwheneverthePCsencounterawanderingmonsterwhosereactionto
thePCisinquestionoruncertain.Ifamonsteralways attacks,etc,itwillbenotedinthetext.Otherwise,
usethesetables.
4e Forever Reaction Table for Wandering Monsters
roll2d6onceformonstersandcheckthetablebelow
2 Friendly
3-5 Neutral;indifferentordisinterestedinparty
6-8 Unfriendly;willtypicallyattackifPCscomewithincloseproximity(75-100feet),oriftheirlairis
enteredorviolated
9-12 Hostile;attacks
Monster Hit PointsHitpointsarenowsimplybasedonasingleformula,nolongeraffectedbyaspecializedroleor
Constitutionscore.TheformulaforaStandardcreature'shitpointsisalways(Level x 8)+20.Multiplythis
totalby2forElitesorSavages,andmultiplyittimes4forSolos.Minions,ofcourse,have1hitpoint.
The 4e Forever Stat Block
The4estatblockhasbeenrevisedtoincorporateamixtureofboththe4estatblockandthoseofearlier
editionsofthegame.Informationhasbeenadded,takenaway,rephrased,and/orreorganized.Some
ofthechangesarepurelycosmeticandonlyservetoreinforcetheold-schoolangle.Atemplateis
presentedherewithoutabbreviations,withguidelinesadded:
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NAME
LEVEL/ROLE/XP
SIZE/ORIGIN/TYPE
HIT POINTS:(BloodiedValue)MOVE: INITIATIVE:ACTION POINTS:(ifneeded)
NUMBER APPEARING:ENCOUNTER LEVEL RANGE:(Average)MORALE:
ARMOR CLASS:FORTITUDE:REFLEX:WILL:
SENSES:
TRAITS:(Auras,Resistances,Immunities,Benefits,etc)
ATTACK:
-Primaryattackroutine: (ActionType;Usage;Limitations;Attacktype/range;Numberof
attacks;Target);Attacks,Damage,andEffects;MBA(ifany)
SPECIAL ATTACKS:(ifneeded;mayincludenewattacksand/oraugmentationsto
primaryattackroutine)
SPECIAL DEFENSES:(ifneeded;purelydefensivepowersarelistedhere)SPECIAL MOVEMENT:(ifneeded;purelymovement-relatedpowersarelistedhere)
LANGUAGES:INTELLIGENCE:(Animal,Low,Average,Very,orSupra-Genius)
TRAINED SKILL BONUS:
UNTRAINED SKILL BONUS:
SAVING THROW BONUS:(ifneeded)ALIGNMENT:(Law,Neutrality,orChaos)
TREASURE TYPE:(ifneeded)
About the Stat BlockWhileKeywordsexist,theyareusuallyonlyimpliedwithinthestatblock.Ifamonsterhasapowerthat
doescolddamage,thatpowerhasthecoldKeyword;asthiswillalwaysbethecase,thereisnoneedto
clutterthestatblockwithreferencestoit.Thereareexceptions:ifapowerhastheCharmorFear
Keyword,itwillbenotedinthestatblock.AnexampleofthiscanbeseenintheGiantRattlesnake's
statistics(seetheBestiarylaterinthisissue).
Name,Level,Role,andXPareallself-explanatory,althoughnoteagainthattheonlyRolesareMinion,
Standard,Elite,Savage,andSolo.Size,Origin,andTypeareunchanged.
Mostencountersin4eForeverhavearandomelementtothem.DMsusuallyrollforthe“Number
Appearing .Adierollexpressionwillbelistedonthestatblock.Rolltodeterminehowmanyofthe”
creaturesthepartyencounters.NexttothisonthestatblockistheEncounter Level Rangethatthedie
expressiongenerates.Theaverageencounterlevelthatyouwillrollisinparenthesis.
Moraleislisted,ofcourse.Detailsofthe4eForeverMoralerulesaregivenpriortothissectionofthe
Grimoire.
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Aspreviouslynoted,Hit Pointsin4eForeveraregeneratedwithasingleformula.
Acreature'smovementisexpressedininches.Thisisreallyforaesthetic,romanticreasons,andas4e
actuallydoesuse1inchgrids,itmakesnomechanicaldifference.Movementisalsotermed“Move”
insteadof Speed tofurtherreflecttheclassicstatblock.“ ”
ChangesinInitiative and Skill modifiersareexplainedindetailbelow.
Action Points,defenses,Senses,Traits,Languages,andbonusestoSaving Throwsareallfamiliarto4e
playersandDMs,andtheAttackverbiage( ActionType , Usage ,etc)isthesameasiteverwas.“ ” “ ”
In4eForever,mostcreatureshaveaPrimary Attack Routine.Thisisoftenasequenceofmultipleattacks,
suchas Claw/Claw/Bite .Acreature'sbasicattackistypicallyincludedinthePrimaryAttackRoutine,“ ”
andwillbenotedintheattack'sdescription.Special Attacks,Special Defenses,andSpecial Movement
arethenseparatedundertheirownheadings.
Intelligenceisnotlistedasacharacteristicwithanumericalvalue.ThepossiblecategoriesareAnimal,
Low,Average,Very,andSupra-Genius.
AlignmentispresentedinWhiteBoxterminology.Whilegoodandevilmayexistandevencorrelate
withthesetermsinmanycases,goodandevilarenotmentionedinthestatistics.ThereisonlyLaw,
Neutrality,andChaos.
Treasure TypesaredetailedinthesectiononTreasure.
Monster Initiative and Skill Modifiers
Monsterabilityscoresarenotlistedin4eForeverstatblocks.Thismagazineemploysadifferent
techniquetoderivemonsterInitiativeandSkillmodifiers,usingtheupdatedSkillDCsofamonster'slevel.
Specifically,itusestheupdatedModerateandHardDCsofamonster'slevelsubtractedbyten.
ToassignInitiativescores,theDMdecidesifitisacreatureofsomewhataveragespeed,intuition,etc
(ModerateDCofitslevel-10=InitiativeModifier),orifthecreatureislightning-fastand/orexceptional
(HardDCofitslevel-10=InitiativeModifier).ToassignSkillbonuses,usetheHardDC-10asthecreatures'
modifierforatrainedSkill.Foruntrainedskillmodifiers,usetheModerateDC-10.Donotaddhalftheir
leveloranythingtothese,youaredone.
Toillustrate,let'ssaywearecreatingalevel28monster.First,lookupthelevel28HardandModerate
SkillDC's.Wefindthattheseare40and30,respectively.Wethensubtract10frombothDCs,toget30
and20.Thesearethenumbersweusetherestoftheway.TheDMdecideswhetherthecreatureshould
haveexceptionaloraverageInitiative(+30or+20),thenassignstheTrainedSkillBonus(+30)andthe
UntrainedSkillBonus(+20).
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IfasituationariseswhereacreatureneedstouseaSkill,theDMdecidesontheflywhetheracreature
has training .Forexample,aGiantEaglemighthavetraininginPerception,oraSpidermighthave“ ”
traininginStealth.Othertimes,aDMmaysimplydecidethatacreatureissoterribleatataskthatit
cannotevenattemptacheck.
Treasure
Certainmechanicsin4eForever,suchastheforthcomingstrongholdrules,requiretheuseoftheinherent
bonussystemtofunctioncorrectly.ThemagazineassumesaDMisusinginherentbonusesasthedefault
system.4eForeverusesaneweconomyandtheDMisencouragedtousethe4eForeverTreasure
Tables.
Therearetwobasiccategoriesoftreasure:treasurecarriedbyindividuals ,andtreasurefoundinalair .
Much,muchgreaterquantitiesoftreasurearefoundinlairs.ConqueringlairsshouldrepresentahugechallengeforPCs.Anentireadventurecouldconstitutealair,oraliteralarmyofmonstersmightlairin
animmensecavern.
Thesetablesarejustguidelines;DMsshouldfeelfreetoaddandsubtractitemsastheyseefit.
Therearesixbasic treasuretypes :threeforlairs,listedfromlargesttosmallest(A,B,C),andthreefor“ ”
individualslistedthesameway(D,E,F).DMsshouldfeelfreetocombinetreasuretypes;maybean
individualhas(2xD,E)orwhatever.ThesetablesrequireDMstopickoutthespecificmagicitemsthat
arefound,buttheyarepromptedforthetreasuretype(forexample,"ArmsSlot"or"FootSlot").As
mentionedabove,DMsshouldfeelfreetoadditemsastheyseefittoindividualsorlairs.
Insomecasestreasureisautomatic,i.e.alwaysoccurs.Inothercasesyouwillneedtorollpercentage
dicetoseeifitappears.
Youwillsee"Maps"beinggivenoutwithcertaintreasuretypes;thesecouldleadtootherlairsand/or
serveasplothooks.Ifyouwouldratherhandlethisadifferentway,justdropthemaps.
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4e Forever Treasure Tables
Lair Tables
1,000scopper1,000ssilver1,000sgoldgemsandjewelry*magicitems**map
A50%/1d1250%/1d1250%/1d6x1050%/2d123+1potion+1scrollyes
B40%/1d1040%/1d1040%/1d4x1040%/1d122+1potion+1scrollyes
C 40%/1d640%/1d640%/2d1240%/1d61no
*ifgemsandjewelryareindicated,rollontheGemsandJewelryTablebelow
**ifmagicitemsareindicated,rollontheMagicItemTablebelow
Individual Tables
copper(pieces)silver(pieces)gold(pieces)gemsandjewelry*map
D--6d610%/1d45%chance
E-6d6--no
F6d6---no
*ifgemsandjewelryareindicated,rollontheGemsandJewelryTablebelow
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Gems and Jewelry Table(rollpercentagediceforeachindividualpiece)
Value in gp / Dice roll 01-100
5001-30
10031-60
50061-80
100081-100
Magic Item Table(rollpercentagediceforeachunspecifiedmagicitem)
Dice Roll 01-100 / Item type
01-15Weapon/Implement
16-23FootSlot
24-31HeadSlot32-39ArmsSlot
40-55WondrousItem
55-61PotionorConsumable
61-66RitualScroll
67-74HandsSlot
75-82WaistSlot
83-94Armor
95-100Ring
Itemrarityisnotused.Newmagicitemsappearinginthismagazinedonothavelevelsorprices,and
theyarenotregularlyboughtorsold.As4ealreadyhasanabundanceofmagicitems,youareunlikely
toseemanynewitemsinthispages.Whenyoudo,theywillbepresentedmoreas story itemsand“ ”
mighthavealoose,narrativepresentation.
PCswillnotusuallyknowthepropertiesofamagicitemuntiltheyuseit.APCmusttakeasmallsipofa
potion,tasteanherb,wieldasword,etctoknowwhatitdoes.Thereareexceptions;shouldthePCs
comeacrossanypurchasablerituals,ritualscrolls,orconsumables,theywillbe labeled .Inthedefault“ ”
worldthereareno magicshoppes ,thoughinSerdthereareoccasionalcurioshoppesthatdealin“ ” potions,rituals,andtheoddwondrousitem.InSoro,asmagicpermeatesalmosteverything,manyplants
andherbshavemagicalqualitiesandbehavemuchlikepotions.
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dungeon master information
Skill Challenges
Therearenoskillchallengesin4eForever.
Disease
4eForeverusesalternaterulesforDisease.AnyPCthatisexposedtoadiseasedoesnotgetasaving
throw;theysimplycontractthedisease.Thereareno stages ofadisease;theeffectiswhatitis.APC“ ”
canmakeanEndurancecheckattheendofanextendedrest.IfthePCbeatstheHardDCofhislevel,he
recovers;ifhefails,hestillhasthedisease.Rituals,suchasRemoveAffliction,workasusualagainst
disease.
The Poisoned Condition
Manycreaturesdealpoisondamage,butin4eForeverthereisalsoanewcondition, Poisoned .Any“ ”
timethatyouseeaneffectinamonsterstatblockthatcausesanothercreaturetobepoisoned,italwaysmeansthesamething.
-Poisoned: Apoisonedtargetisweakened,slowed,andgrantscombatadvantage(saveends).Ifthe
targetisnotbloodied,itshitpointsdroptotheirbloodiedvalue.Oneachfailedsavingthrow,thetarget's
hitpointsdroptozero.
Poisonouscreaturescanusuallyonlyusethiseffectonceaday;theyneedtotakeanextendedrestin
ordertoregeneratetheirpoison.Itistypicallydeterminedbyarandomdierollwhetheracreatureis
currentlypoisonous.
Adventure Design
Adventures in4eForeverhearkenbacktotheolddays.Youwillseehexcrawlsandrandomtables,old-
schoolmapswith10footto1squarescale,randomencounters,andmanyotherclassicdesignelements.
DMsaregivenalotoffreedomtomaketheirownmapsanddesignencountersonthefly,toexpandon
theprovidedadventuresastheyseefit,and/ortojustletthePCsofftheleashforawhileandchill.Many
modulesthatwillappearinthisfanzinecouldbestbedescribedaslocation-basedsandboxadventures.I
hopethattheyallowDMstoimproviseand wingit inawaythatwasnotperhapscommonplacein“ ”
manypublished4eadventures.
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The Town ofBridgepuddle
AnAdventurefor18th-19thLevelPCs
Wordsbyfrothsof
CartographybyRobertWaluchowakaCryptThing
OriginalIllustrationbyTimothyReynolds
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Bridgepuddleisaremotetowninnorthwestern
Serd.Itthrivesasaresultofitsrobusttradeinhigh-
quality,uncommonexports.Itisacuriousplace,filledwitheccentricsandoddspecialtyshoppes.Itis
alsoabouttobecomegroundzeroforthezombie
apocalypse.
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Overview
ThisarticlepresentsDMswithalocation-basedadventureforPCsofthe18thto19thlevel.This
modulepresentsthePCswithaflavorfultowntoexplore.Justastheyhavegottencomfortable,
perhapsinthemiddleoftheirbeautysleep,arapidlyspreadingoutbreakofZombiesenvelops
thetown.ThePCswillhavetoquicklyfigureawayout,helpothersinneed,andmakeother
choiceswhilefightingoffthehordesofZombies.
A Brief Description of the Town
Thetownisaquiet,peacefulplace,isolatedfromthepoliticalandhermeticmachinationsofthe
south.Post-warBridgepuddlehasalsoinadvertentlybecomea lastchance forsuppliesand“ ”
tradeforadventurousSerdiansheadingtoandfromtheWilderlandsofthenorth.
Thetownhasallofthecommonbusinessesyoumightexpecttofindinatownoffairsize.
However,Bridgepuddleismostwidelyknownforitsfurniture.Bridgepuddleishometoseveral
famedcraftsmenknownfortheirexquisitewoodworkingandidiosyncraticfurnituredesign.The
chancesarethatifonehaseverseenafinelycraftedcouchorwoodencabinetthatitwas
fashionedinBridgepuddle.
Bridgepuddlehasastrange,vaguelyunwholesomevibe.Itisfairlyisolatedfromanynearby
towns,anditsresidentsmarchtothebeatoftheirowndrum.Manypersonalitiesencounteredare
eccentricandunusualinsomeformorfashion.
Thetown'sprimarydefenseisamassive,30foottallwallwhichwasbuiltwelloveronehundred
yearsago,duringtheWar.Threegatesprovideaccessintotownfromthenortheast,east,and
west.MoredetailsoftheselocationsareprovidedintheBridgepuddlemapKey.Thetownisalso
accessiblefromthenorthandsouthbywayoftheslow-movingBlueRiver.
AfewmilestothenorthlietheuntamedWilderlands.Tothesouth,atravelerfacestwodays'
journeytothenextpointoflight.FewdarestrayoffoftheBlueRiverduringthisstretch,as
renegadeElvesandGnomesinhabitthethickforests.
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How the Outbreak Starts
ItallstartsaboutadaybeforethePCsarriveintown.Aswastheirmonthlyroutine,teenage
brothersBillandKipChapmantooktheirfather'ssmallboatandroweduprivertotradewith
someofthehillfolklivingontheedgeoftheWilderlands.Theytypicallytradedformolasses,
edibleflowers,andanimalskins;exoticgoodssuchasthesesellforahighpriceinsouthernSerd.
Theboyswereespeciallyanxioustoday,astheirmostreliabletradingpartner,OldJim,hadsentwordviacarrierpigeonthathehadfoundsomethingspecialfortheyoungmen.Jim'sshortnote
indicatedthathehadhappenedontheruinsofanoldundergroundstructure,andthatwithina
half-collapsedroomfoundametalliccone, heavyasallgitout .Knowingtheabsurdvalue“ ”
southernSerdiansascribetosucharchaicdiscoveries,theboysfelttheymighthavehitthe
jackpot.
Whentheyoungmenarrivedatthetradingpost,itwasverylateintheafternoon.OldJimwas
nowheretobefound,butthegoods(includingthecuriouscone)werestackedandwaitinganda
firewassmoldering,sotheboyswentaheadandunloadedandloadedtheirboat.Asitwaslate
inthedaybythetimetheyfinished,theydecidedtocampthereforthenightandheadbackto
Serdinthemorning.Theyrebuiltthefire.
Latethatnighttheyheardrummaginggoingonaroundthecampsiteandwoketoseeafamiliar
face.Itwasthetrapper,OldJim,staggeringtowardsthem.Thinkinghimdrunk,Kipapproached
himinafriendlymanner.Asheenteredthemoonlight,itwasplaintoseethatsomethingwas
verywrongwithOldJim.Itlookedlikewildanimalshadgottenaholdofhim...andinfactthey
had.
Yousee,thestrangeconeoriginallybelongedtoapowerfulNecromancerthatlivedtensof
thousandsofyearsago.Itspurposewastoraiseanundeadarmy.Whenactivated,thecone
givesoffanalmostimperceptiblevibration.Deadcreatureswithinaboutaquartermilewillstir
andrisefromthedead.Oncerisen,theundeaddonotneedtostaywithinrangeoftheconein
ordertostayanimated.AnycreaturebittenbytheundeadwillturnintoaZombieaswell.Old
Jim,drunkenlyfumblingwiththecone,accidentallyactivateditbyunscrewingitsbase.Hequickly
reattacheditinthefearthathemightbreakit,butthedamagehadbeendone.Shortlyafter
packinguptheshipmenthewasattackedbyhisdinner:someskinnedandguttedsquirrelshewasgettingreadytocook.
OldJimpouncedonKip,managingtonearlybitehisarmoffbeforeBillcavedJim'sheadinwith
ashovel.Theyoungmenrantotheboatinadazeandhurriedlyroweddownstream.Bythetime
theygotbacktoBridgepuddle,Kipwashallucinating.
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WhereverthePCsmightbe,itisimportanttomaketheirfirstZombieskirmishaquickone.Thisis
notedintheZombieEncounterTableslaterintheadventure.Usethefirstencountertoestablish
whatisgoingon.
OncePCsaremadeawareoftheoutbreak,therearetwomainsitesthatwillcontainholed-up
survivors.These survivorsites areBinghamCollege(Location31)andAleisterBamen'sfurniture“ ” showroomandgallery(Location9).Eachentryforthesesitesgoesintomoredetail.Therewillbe
afewothersurvivorshereandthereinrandombuildings,butthesearetheprimarytwo.
WhereverthePCsstart,itisimportantforthemtobemadeawareofthenearestlargegroupof
survivors.IftheystartatBinghamCollege,thisisautomatic.Inothercases,PCsmighthear
screaming,lookoutawindowandseemotion,etc.Don'trailroad,justgivethemtheopportunity
tobeheroes.
Themanywarehousesontheriverarenotidentical,buttheyaresimilarenoughthatone
descriptioncansuffice.Theyarealllarge,woodenstructures.Theytypicallyonlyhousefreight
foronlyashortamountoftime,andthereisaconstantflowofgoodscomingthroughthem.Most
arelumbercompanies;othersshipfinishedproducts,typicallyfurniture.Greatcranesareusedto
loadlumberandpalettesontoships.Assumethateachwarehousehas1d20+30employeeson
site,withaforemanpresentaswell.Manyofthewarehousesemploytheirownsecurity,anditis
raretoseeaconstablehereunlessaccompanyingataxcollector.Duringtheoutbreak,
warehousesanddockswillhavean80%chanceofbeingablaze.Therewillbehugethrongsof
Zombiesaroundthedocks(seetheZombieEncounterTables).Alllargewaterbornevesselswill
besunk,aflame,orhavealreadysetsail...insomecasesmannedbyzombies!
ThelargestcongregationsofZombiesareatthecemeteryandthemausoleum.PCswillalways
encounterzombiesattheselocations.Seethekeyformoredetails.IfPCsaremovingintheopen
atanytime,suchasrunningfromabuildingtoanotherbuilding,orareholedupinalocation,
hidingwithothers,thenusetheRandomZombieTablesprovided.
AlthoughthisadventureisprobablymoresuitedtoPCswithSerdianbackgrounds,itisnot
inconceivableforSoronPCstoarriveintown,asitisclosetothecoastandonthebankofariver.
IfyouarerunningthisadventurewithSoronPCs,playerscanstillcommunicatewithSerdians,asthecommontongueofbothcontinentsisremarkablesimilar.Therewillbeathickaccentand
somedifferingpronunciations,butthegeneralmeaningofmostwordswillbethesame.
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Creating Encounter Maps
Thisadventureisnotaseriesofplannedencounters.Theframeworkisloose,andnotwoDMs
willrunthisadventureintheexactsameway.Asaresult,DMswillwanttosetupcombat
encountersonthefly,astheactionoccurs.
ADMshouldbepreparedtoruncombatencountersinanurbansetting.Iadvisehavingasetofcitytiles,aprintedbattlemapofacity,and/oradry-erasemat.Youmightfindhavingsometiles
forinteriorsofbuildingshandy.Ifyoudonotownalotofminiaturefiguresortokens,Ialso
recommendcuttingoutsomesmallpiecesofcoloredpapertouseas minis ,asthereisagood“ ”
chancethePCswillbefacingaconsiderablenumberofZombies.
ADMcandecideforthemselveswhenacombatencounterisappropriate.Youcanslowlymap
thePCswaythroughthetown,inchbyinch,oryoucanjustrunanencounterhereorthere
dependingonwherethePCswanttogo;dowhateverbestfitsyourgroup'sstyleofplay.
Hiding in Buildings
PCs,henchmen,andtownsfolkthatarehidinginbuildingsmustremainfairlyquietanddiscrete,or
elseZombiesmightbeattracted.Thiswillbeeasiersaidthandone,astherewillbeyoung
children,elderlyfolk,andverystressedoutandhystericalpeopleineachlocation.IfDemi-
Humansarepresent,therecouldbeaddedracialtension.
IftheDMfeelsthesurvivorshavenotbeencautious,Zombiesbeginbeatingonthewallsofthe
building,tryingtogetin.ItisuptotheDMhowlongZombiesmighttaketogainentranceintoa
givenbuilding,orifitisevenpossible.Itmaydependonhowwellthebuildinghasbeenboarded
up,orwhathaveyou.Iftheybreakin,usethe MainStreet/OtherBuildings dieexpression“ ”
fromtheZombieEncounterTabletodeterminetheirnumbers.Otherimportantconsiderationsfor
thosehidinginbuildingscouldincludefood,water,medicine,temperature,orwhateverelsethe
DMimagines.
Henchmen
Atthesuggestedlevelofexperience,yourPCsshouldhave3henchmenapiece(unlesssome
havealreadydiedpriortoenteringthetown).Ifneeded,usethetablesbelowtodetermineeachhenchman'stheme,thenusetheHenchman Template foundintheGrimoiretobuildhenchmen
appropriateforyourplayers'level.Ifnecessary,theDMshouldalsoadjustanythemepowers
priortoplayinordertoabidebytheHenchmenrules.
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Random Henchmen Table (Serd background)
-Roll1d4todetermineeachhenchman'stheme
1-2.Scholar
3-4.Mercenary
Random Henchmen Table (Soro background)-Roll1d4todetermineeachhenchman'stheme
1-2.Mariner
3-4.Explorer
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The Townsfolk
Unlessnotedotherwise,usethefollowinginformationfortownsfolkofBridgepuddle.
Reaction Table for Townsfolk
-roll2d6onceforNPCsandcheckthetablebelow*
2Unusuallyfriendly
3-6 Friendly
7-9Neutral/Indifferent
10-11Unfriendly
12Openlyhostile
*IfthePCsarefromSoro,adda+3bonustotheroll
Townsfolk Statistics
AC:11FORT:12REF:11WILL:12HP:1Move:5 INIT:+0MORALE:6”
-Adultmalesandfemaleshavea10%chanceofhavingtraininginpistols.Constablesalways
havetraininginfirearms.
-Trainedadultmalesandfemalesencounteredhavea30%chanceofcurrentlybeingarmedwith
aloadedpistol.Constablesarealwaysarmed.
-Adultscarry6d6gp
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Notes on the Serdian Pistol
Thislong-barreledpistolisthemostcommontypefoundthroughoutSerd.Aquasi-revolver,they
hold3shots,buteachbullettakesafewsecondstomaneuvertothechamber.Therefore,the
pistolhasarateoffireofoneshotforeverytwocombatrounds.Atrainedcreaturespendsa
StandardActiontofireitandaStandardActiontoreloadit.Untrainedcreaturescannot
successfullyreloadtheweapon.Theycanonlyattempttofireapistolthatisloaded,cocked,andandreadytogo.
Pistol Attack:(StandardAction;1shotper2rounds;Ranged3/6;Oneattack;Onecreature);
+18vsREF;Hit:3d4+10damage,ongoing10damage(saveends).Untrainedcreaturesdonot
receiveabonustotheirattackrolls.Thereisa10%chanceofthepistolbackfiring(30%if
untrained).Inthecaseofbackfire,theshotthatcausedthebackfiredoesnotleavethegun.In
addition,thebackfirecauses2d10damagetoallcreatureswithinaCloseBurst1aroundthe
pistol'ssquare.Pistolsthathavebackfiredarenolongeroperable.
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Zombies
ZombiestatisticsareprovidedbelowwithaZombieEncounterTabletousebasedonthePCs
locations.AlsoprovidedisaZombieFlavorTable.
Tactically,theZombieswillseektosurroundandoverwhelmindividualPCs;emphasizethisin
yourdescriptions.ThistacticisreinforcedbytheZombies'TriggeredAction(seetheZombiestatistics);ifaPCfacedwithahordeofZombiestakesaneyeoffofoneforevenamoment-say
inordertofendoffanother-itopensaspotforaZombietobite.TheZombiesareslowboth
mentallyandphysically,andwhiletheymaycharge,theyneverrun.
NotethatmanyoftheZombieswereoriginallykilledintheWar.Hundreds,perhapsthousandsof
soldiersareburiedinmemorialinBridgepuddle.
Thestrangeconedoesnotcontinuallyreanimatethedead;acreaturecanonlyberaisedbythe
conebutonce.WhenPCs,NPCs,henchmen,orwhomever kill aZombie,thatZombieis“ ”
defunct;itcannotriseagain.ItisassumedtheattackthatdispatchestheZombiewasaheadshot,
dismemberedtheZombie,meltedtheZombie,orotherwisemadeitimpossibleforittocontinue.
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ZOMBIE (Type1)
LEVEL 17 MINION XP: 400
MEDIUM NATURAL HUMANOID (UNDEAD)
HP:1 (AmissneverdamagesaMinion)MOVE: 4 ” INIT:+13
NO. APPEARING:SpecialENC RNGE:SpecialMORALE:N/A
AC:31FORT:30REF:26WILL:27
SENSES:Standard
TRAITS:
-Immunities :Poison,Necrotic,Charm,Unconscious
-Zombiescannotrun.
ATTACK:
-Overwhelm: (StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+22vsAC;12necroticdamageper
hit.TreatasingleattackasitsMBA.
SPECIAL ATTACKS:
-TriggeredAction :IfanadjacentenemymakesanattackthatdoesnotincludetheZombie,itcanmakeitsOverwhelm
attackroutineagainsttheenemyasanOpportunityAction.
LANGUAGES:NilINTELLIGENCE:Low
TRAINED SKILL BONUS:+21
UNTRAINED SKILL BONUS:+13
ALIGNMENT:Chaos
ZOMBIE (Type2)
LEVEL 19 ELITE XP: 4,800
MEDIUM NATURAL HUMANOID (UNDEAD)
HP:344(172)MOVE: 5 ” INIT:+14AP: 1
NO. APPEARING:SpecialENC RNGE:SpecialMORALE:12
AC:33FORT:32REF:28WILL:30
SENSES:Standard
TRAITS:
-Immunities: Poison,Necrotic,Charm,Stun,Dominate,Unconscious
-Aura2:Anycreaturethatentersorstartstheirturnintheauratakes10necroticdamage.
-Zombiescannotrun.
ATTACK:
-Overwhelm: (StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+24vsAC;2d12+12necrotic
damageperhit.TreatasingleattackasitsMBA.
SPECIAL ATTACKS:
-EatBrain:Onceanencounter,theType2Zombiecanaddongoing10necrotictotheattack'seffects.
-EntrailSplash :(MinorAction;Onceperround;At-Will;CloseBlast3;Oneortwocreaturesinblast);Effect:Thetarget
takes10necroticandaciddamage.-TriggeredAction: IfanadjacentenemymakesanattackthatdoesnotincludetheZombie,itcanmakeitsOverwhelm
attackroutineagainsttheenemyasanOpportunityAction.
LANGUAGES:NilINTELLIGENCE:Low
TRAINED SKILL BONUS:+23
UNTRAINED SKILL BONUS:+14
SAVING THROW BONUS:+2ALIGNMENT:Chaos
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IllustrationbyTimothyReynolds
About the Zombie Encounter TableThefollowingtableprovidesdieexpressionsforvariabletotalsofZombiesbasedonthePCs
locationintown.IfthePCsarestillengagedwithagroupofZombiesafterthegiventimelimithas
passed,reinforcementswillbeattractedandjointheencounter.Rollforeachsuccessivegroupof
reinforcementsusingthesametableasbefore,andstartthenewly-attractedZombiesanywhere
within20squaresofthePCs.Thetablealsoprovidestheinitialencounterlevelranges.Notethat
thesecanbemuch,muchhigherdependingonhowmanyreinforcementsareallowedtoarrive.
CircumstancesshouldencouragePCstokeepmoving;theycaneasilybeoverwhelmedifthey
standaroundfightingforverylong.DMsshouldusetheirownbestjudgmentastowhetheragivenstreetwouldbeconsidereda main or side street,althoughthemapisclearenoughin“ ” “ ”
mostcases.
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Zombie Encounter Table
LocationNo.AppearingReinforcedInEncRnge
Docks/Mausoleum/Cemetery1d20+20Type1Zombies;2Type2Zombies1round21-23(22)
SideStreet/WallGate(Open)1d10+2Type1Zombies;1Type2Zombie2rounds15-17(16)
MainStreet/OtherBuilding2d4+9Type1Zombies;1Type2Zombie1round17-18(18)
WallGate(Closed) 2d20+20Type1Zombies 2rounds17-22(19)
*FirstEncounter3d6+3Type1Zombies-9-17(13)
*Notethatthefirstencounterisasmallskirmish,whereverthePCsarelocated.
About the Zombie Flavor Table
IfatanypointyouneedsomequickZombieflavor,usethistable.Rollagainifyougetthesame
thingtwice.
Zombie Flavor Table
-Roll2d20forflavor.2. Noeyes
3. Oneeyedangling
4. Noeyes,butanotherZombieisonitsback,
directingand riding it“ ”
5. Hopsononeleg
6. YoungchildZombieholdingadollwithitshead
tornoff
7. Zombiechewsoneyeballs
8. Zombiechildholdingaslingshot
9. LeglessZombiedraggingitselfalongground
10. Zombieplayingwithitsexposed,driedentrails
11. Zombieinrottingmilitaryoutfit
12. Birdfliesoutofholeinitschest
13. Squirrelcrawlsoutofholeinchest
14. Hasnobottomjaw;swollentonguedangles
15. Neckisbrokenandheadhasfloppedoverits
back;walkingbackwards
16. Zombieinlongflowingdress
17. ElfZombie18. Zombieismunchingonaseveredarm
19. ArmlessZombie
20. Zombiewearingafancywide-brimmedhat
21. Zombiebeingdraggedbyahorse
22. Zombiesridinginthebackofarunaway
carriage
23. HalflingZombie24. Zombiewithflutestuckthroughthebackofits
head
25. Eatingadog
26. Eatingacat
27. DwarfZombie
28. Lotsofbulletholes;largeenoughthatyoucan
seethroughthem
29. SkeletalZombie;hasasmallamountoftissue
bunchedarounditsneck,otherwisebones
30. Impaledonanoar;asitwalksandturns,knocks
otherZombiesoverinadvertentlywiththeoar
31. ChildZombieeatinghardcandy,whichfalls
throughaholeinbellyintothestreet;itpicksitup
andeatsitagain
32. Wearsaredsatinsash
33. Long,whitebeard
34. GnomeZombie
35. Spitsupblackliquid
36. Leavestrailofabrown-whitedischarge37. Fumbleswithagunandblowsownheadoff
38. Reading abook;holdsitupside-down“ ”
39. Wormscrawlfromitseyesandmouth
40. Coveredinmaggots
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beentryingtomakeawaywithitwheneverythingwentdownthedrain.Thefrontwindowsand
doorsaresmashed.Therearealso1d8Type1Zombieswanderingaroundinsidethebuilding.If
Jared'sdeskissearched,itisdiscoveredhewasdrawingapictureofabeardedfemaleDwarfon
theaforementionedpieceofpaper.Jaredwillstillbealive,hidingoutwithothersatLocation9.
4.Thisisajeweler'sshoppe.TheproprietorisaHumanfemalenamedLindaBennett.Shewilltypicallybeencounteredbehindherdesk,hunchedoverwithaneyeglass,workingonsome
delicatepiece.
ZA:TheshoppehasbeenransackedandLindaisnowheretobefound.Apartyspending1d4
turnssearchingtheplacefindsafewgemswithatotalworthof1,000to4,000gp.Lindahas
beenturnedintoaZombie.Ifsheisspottedinthestreets,hereyeglasswillbestuckthroughone
ofhereyes.
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5. ThisistheabodeofaHumansagenamedHorace.Horace'sspecialtyisPalmistry.Horace
wearsaloosepinktunicandstutters.Onthewallsofhisabodearerealisticportraitsofbearded
Dwarvenwomen.Horacecharges20gptoreadafortune.Allpartymembers'fortuneswillbe
thesame:Horacewillturnpaleandsaythatallhecanseeisdeath.Hewillthentrytoreturntheir
moneyandrushthemoutthedoor.
ZA:TheplaceisemptyandHoraceisnowheretobefound.Intruthhehasmanagedtoescape
town.Hestartedpreparingtodepartimmediatelyafterthepartyleft.
6. Themarketsquare.Avarietyofstallsandwagonssurroundawarmemorial.Thememorialis
a30foottallstoneobeliskonaslightlyraisedmound.Itsdesignreflectstheimageryofthe
fraternaloccultorganizationofthesouth;inmanycasestheircivicandpublicworkshavehidden
symbolicmeanings.Mostofthecartsheresellfoodstuffs.Themostcommonitemsaremisshaped
rootsandtubers,localhoneycomb,andwholerabbitstiedtospits.Severalofthestallsare
operatedbyHumansthatliveinthehillsandmountainsoutsideoftown;theywillbewearing
animalskinsandsmellalittlegamey.
ZA:Treatasa MainStreet ontheZombieEncounterTable.InadditiontoZombies,eachstall“ ”
hasa50%chanceofbeingengulfedinflames.Therabbitsonthespitswillbereanimatedbut
unabletomove,astheyareboundbyrope.Theybaretheirfrontteethandstarewithcrazedred
eyes.
7. Mausoleum.Thisimpressivestonebuildingservesasamonumentandtombforhonored
militaryveteransoftheWar.Therearehundredsofbodiesentombedhere.Thebuilding's
groundsareimpeccablymanicured,anditsinteriorfeaturesextravagantfixtures,marblefloors,
andotherfancyamenities.Itiswell-knownthatagreatdealofwealthisinterredherewiththe
honoreddead.Cremationsarealsoperformedhere.
ZA:Therearehundredsofundeadwanderinghere,mostofthemdressedintatteredremnantsof
militaryuniforms.Manywillhavesabersontheirbelts,andthehighest-rankingofficers(10%)will
haveloadedfirearmsinholsters.Randomgunfiregoesoffeveryfewseconds.Thegroundsand
theinteriorwillbecompletelyinfested.See Mausoleum ontheZombieEncounterTable.“ ”
8.FireDepartment.Morealoosefraternalorganizationthanadisciplinedunit,thisbuilding
servesastheheadquartersforthefledglingfire-fighters.Therearefourwagonswithwater
pumps;twoarehorse-drawnandtheothersarehand-drawn. Bucky Burguristhechiefofthe“ ”
20-manforce.Heisarosy-cheeked,grey-hairedHumanwhobaresmorethanapassing
resemblancetoSantaClaus.
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ZA:Thebuildingisdeserted.Mostofthemenwillhavegiventheirlivesattemptingtoputoutfires
inthewarehouses.PCsmightseetheabandonedwagonshereandthere,orevenspotsome
Zombiesjoyridinginonedrawnbyanundeadhorse. Bucky willbeholedupinLocation9,head“ ”
inhishands,weeping.
9. AlexandreBamen'sFurnitureShowroom.Mr.BamenisperhapsthemostfamousfurniturecraftsmaninSerd.Heisamiddle-agedHumanwithawispymustache;heiswealthyand
flamboyant.Thebuilding'slayoutconsistsoftwosmallofficesandonelarge,openshowroom
filledwithoddfurniture.Thechairs,beds,andtablesalllookasifDr.Seusshadmadethem.They
arestretchedinoddangles,squaredhere,curvedthere,elongatedandtwistedinweird
directions.Thepiecesarewhollyoriginalandbizarrelyfunctional.Mr.Bamenhasanaged
companion,alivinglegendintheworldofwoodcraftsmanshipnamedTonyShay.Confinedtoa
wheelchair,Mr.ShayisattendedtobyayoungishboynamedLucas.TonyandAlexandrewillbe
wearingSerdiansilkenrobes;perceptivePCswillalsonoticethatbothwearsignetringsdepicting
amotifofsomesortofbird.Thefurnitureisjustoutrageouslyexpensive.
ZA:Thisisoneoftwomainlocationsthatwillhavethehighestnumberofsurvivors.Therewillbe
1d12+20survivorshere.10%ofthesurvivors(roundeddown)willbechildren;another10%will
beelderlyand/orincapacitated.Inaddition,Jared(Location3),Bucky(Location8),Lady
Gertrude(Location10),andMamieHalford(Location53)willalsobehidingouthere.Theonly
windowsareatthefrontofthebuilding.Thefrontwindowswillalreadyhavebeenexpertly
boardedupbythetimethePCsarrive.ThoseinsidewillinitiallyresistlettingthePCsin.Itshould
beverydifficultforZombiestobreakintothisbuilding.Thatsaid,thereisnofoodordrinkhere,
nomedicine,andtheZombiesaren'tgoinganywhere.
10.Perfumer.LadyGertrudeisaHumanfemaleoftheripeageof82,butsheisstilldressedinthe
fashionsofateenager.Shewilldramaticallystepfrombehindherdisplaytables,shushany
memberofthepartyspeaking,thenclosehereyesandsnifftheairaroundarandomPC.Shewill
beabletodeducesomethingaboutthePC,SherlockHolmes-style.
ZA:LadyGertrudewillbeatLocation9.Hershoppelooksprettymuchunscathedandcouldbe
usedasatemporaryhidingplace.
11.Ray'sontheRiver.Thisisatavernandinn.OldRayisknownforservingfinelocalfish.Ray
grillsthefishonadecklookingoutontheriver;thesmellofthegrilledfishwaftsallovertown,
andtheplaceisalwaysfairlycrowdedwithlocalsandvisitorsalike.Raywearsaneyepatchdue
toanunfortunatesalmonaccident.Theroomsareoffairquality,andthereisa50%chancethat
alloftheroomsarefull.
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ZA:Ray'swillbecrawlingwithZombies(treatasan OtherBuilding ontheZombieEncounter“ ”
Table).TherewillbeZombiefishterrorizinganylivingcreatures.Rayhasbeenturned,hiseye
patchgone,theopensocketoozing.
12.ThisparticularwarehousebelongstotheE.E.BlankenshipLoggingCompany.E.E.Blankenship
isarotund,squatfellowwhoalwayswearssuspendersandsmokesacigar.Heisparanoidandifapproachedhewillfiguretheadventurersasspiesfortheotherloggingcompanies.
ZA:Thewarehousewillhavean80%chanceofbeingablaze.Therewillbehugethrongsof
Zombiesaroundthedocks(seetheZombieEncounterTables),andmanyofthemwillbeonfire.
E.E.isnowheretobefound;hisbloated,lifelessbodyisactuallyfloatingdowntheriver.
13. Furrier.Ahare-lippedmanoffewwords,JebMuddstands7feettallandwearsacoonskin
cap.Hangingonhooksthroughoutthesmallstorearebreeches,coats,boots,andotheritems
madefromthefuroflocalcritterssuchasmuskratandbeaver.Therearedozensoffoxstolesas
well,eachwiththefox'sheadstillattached.
ZA:Jebhasfledintothewilderness.Thefoxstoleshaveregainedconsciousnessandyipandtry
tobiteanythinginreach.Half-cleanedundeadvarmintswaddleaboutabackroom,hungrily.
14.Theriverisverydeepandslowmovinghere,soyouwillseeawidevarietyofvesselsofall
sizesdockedhere.ThisparticulardockismaintainedbytheNorthernReachesLumberCompany.
ZA:Thewarehousewillhavean80%chanceofbeingablaze.Therewillbehugethrongsof
Zombiesaroundthedocks(seetheZombieEncounterTables),andmanyofthemwillbeonfire.
15.ThesedocksareoperatedbytheHanoverandSonsLoggingFirm.
ZA: Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies
aroundthedocks(seetheZombieEncounterTables).
16.ThesedocksareoperatedbytheE.E.BlankenshipLoggingCompany(seeLocation12).
ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies
aroundthedocks(seetheZombieEncounterTables).
17.TowerBridge.Thisisapleasantandscenicthoroughfare.Therearebenchesandplantershere
andtherethatgivethebridgethefeelofapublicpark.Thetownisnamedforthisbridge.
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ZA:Thebridgeismadefromcementandiron,andwillnotburn(unlikethedocks).Anyliving
creaturesstillherewillbeintotalpanic.TreatthebridgeasaMainStreetontheZombie
EncounterTable.
18.Wizard'sTower.ApowerfulMageresideshere,a23rdlevelHumanNethermancerknownas
ArchibaldtheFair.Hisapprenticeisayoung,muteHalf-ElfthatgoesbythenameofBobbyBertrand,or Bonny BobbyBertrand. Archie ,ashepreferstobecalled,hasbuiltatowerinthe“ ” “ ”
centerofthecityonasmallislandintheriver.Theislandisconnectedtotherestofthecitybythe
TowerBridge(Location17).Archiewillbeenthusedtomeetanytravelingadventurers.Ifhe
becomesawarethatthePCsareintownhewillinvitethemtodineathistower.Archie'stoweris
abizarre,decadentplace.Theinteriorseemsmuchlargerthantheexterior.Thereareallsortsof
bizarreartifactsondisplay,usuallyofagrotesqueorperversenature... treasure foundfromhis” ”
yearsofadventuring.ArchiewillgetuncomfortablyclosetoPCswhentalkingtothem,andlaugh
andshrieklikeaschoolgirlifthisbehavioriscorrected.
ZA:IfthePCsarevisitingthetowerwhentheoutbreakoccurs,Archieand Bonny Bobbywill“ ”
attempttohelpthePCsfightZombies.Unfortunately,allofArchie'sspellsdealwithcharmof
somesort,andthesespellswillnotaffecttheZombies.ThiswillcauseArchietoflyintofitsof
weeping. Bonny Bobbywillquietlyattempttoconsolehimandstareintospace.IfthePCswere“ ”
notatthetowerduringtheoutbreak,Archieand Bonny Bobbycanbeseenattheverytopof“ ”
thetower,dousingZombiesfromabovewithboilingoil.
“Bonny BobbyBertrand ”
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19.Constable'sPier.Incomingvesselsfromthenorthmustcheckinwithauthoritieshereandpay
applicabletaxesbeforebeingabletodockinBridgepuddle.1d4+2Constablesarealwayson
duty.Theysometimesemploydinghiesequippedwithred-tintedlanterns.
ZA: Theaforementionedconstableswillbeamongtheundeadrunningamokhere.80%chance
ofthepieranddinghiesbeingonfire.
20.Petunia'sDock.ThisdockisusedbyBenwayLoggingEnterprises.Theirwarehouseisnearby.
TomBenwaynamedthedock(andthelargestvesselofhisfleet)afterhisniece,Petunia.
ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies
aroundthedocks(seetheZombieEncounterTables).
21.Graveyard.ThislargegraveyardwasestablishedduringtheWarandistherestingplacefor
manydeceasedsoldiers(thoseoflowerrank,asofficersweretypicallyinterredinthe
mausoleum).Regulartownsfolkarenowusuallyburiedhereaswell,unlesscremationisdesired.
Cremationsareperformedatthemausoleum.
ZA:Hundredsofundeadroamthegraveyard(seetheEncounterTable).Thestenchaloneis
enoughtostun.Bodieswillbepouringoutoftheground.ManyZombieswillbecladinrotting
militaryregalia.Undeadsoldiersfromthegraveyardwillnotcarryfirearms,asthesewere
usuallyonlyburiedwithofficers.
22. Northgate.Thebusiestofthetownentrances,andtheonlygatethatisnotlockedatnight.1D4+2constableswillbeondutyandcollect2d4gpintaxesfromanyoneenteringthetown.The
northeasternsectionoftownisthetrendiest,mostyouthfulareaoftown.Youhavethetheater
district,BinghamCollege,WilloughbyStreet.Thegraveyardstandsinstarkcontrast,areminder
ofthebloodyhistoryofthearea.Demi-Humanscanusethisgateafterdusk.
ZA: Thegateiswideopen.Treatasan OpenGate ontheZombieEncounterTable.The“ ”
constablesarenowheretobeseen.
23. WilloughbyStreetisknownforits OddsandEnds shoppes.Filledwithbizarrebric-a-brac“ ”
ofvaryingquality,thesearethekindofplacesthatonemightfindajournalofscribbledalchemy
formulas,orperhapsanobscurebookwithamapstuckinside.
ZA:Moststore-ownersinthisareamadeitoutoftown,astheywererightnexttothegate.Most
valuableitemsthatcouldbecarriedwillhavebeentakenwiththem.Treatas OtherBuildings“ ”
ontheZombieEncounterTables.
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24. CandleMaker.RunbythehusbandandwifeteamofErnieandEsmereldaJipsom.Bothwearwhitewigs.Esmereldawillrambleonandonaboutthehealingpowerofcandles.Hundredsof
candlesarelitaswellasincense.
ZA: Erniehasbeenbittenandisoutinthestreetssomewhere.EsmereldawillbeatBingham
College(Location31).Thelittlecandleshophascompletelyburnttotheground.
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25. PublicDocks.Theboatstypicallydockedhereareusedbysportsmenandsmall-time
fishermen.Localsalsofishandcraboffofthedocks.Smellsofdeadfish.
ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies
aroundthedocks(seetheZombieEncounterTables).Discardedfishheadswillflopandgasp,and
straycrab-armswilllurchabout.
26.Herbalist.Thick,richsmokewaftsfromtheopendoorwayofthishandsomelittleshoppe.A
woodensignwithapipecarvedontoithangsfromthesill.TheshopisownedbyElaineRigby,a
dreadlockedHumanwholooks40butisinrealityover70yearsold.Shewillbesmokingalong
cigarettethatgivesoffafragrantbluishsmoke.Shespecializesinherbslocaltothearea.Most
areintoxicants,butafewwillprovideminorbenefits,likeasmallbonustoPerceptionchecksfor
anhourortwo.Otherherbsaresimplytastyseasonings.Rigbyhasaone-leggeddognamed
Shep.Ifadventurersentertheshoppe,Shepwillgood-naturedlyhopovertothem,causingRigby
toexclaim, Shep,no!“ ”
ZA:RigbycanbefoundatLocation31,crying.IfaskedaboutShep,shesaysthathedidn'tmake
it.Actually,theyonlygotseparated;hewillbeinsidetheherbshoppewhimpering,andhewill
hoptotheadventurersiftheyenter.Theshoppeisnotdamaged.
28.TheaterDistrict.Hometoseveralsmalltheatersofvaryingquality.Performancesaremostly
melodramaticfare,althoughsomeoftheshowscouldbedescribedasvaudevillianrevues.Most
butnotalloftheperformerswillbelocals;travelingtroupessometimespassthrough.
ZA:ManyoftheZombiesencounteredwillbeinstagecostumes.Somewillcarryinstruments
and/orbeimpaledonthem.
29. TownHall.Bridgepuddle sgoverningbodyconsistsofarevolvingcounciloffiverandomly’
selectedcitizens(Humanex-militaryabovetheageof30).Eachmemberservesforaperiodof
sixmonths,thenfivemoreareselected.Thecouncilhaslittletodo.Thereisameetingoncea
monththatisopentothepublic,wherecitizenscanairgrievancesormakesuggestions.Anynewloggingoutfitswillapplyforpermitshere,althoughmostofthesurroundingareas(atleastthose
thataresomewhat safe )arealreadyclaimed.Authoritieswillnotacknowledgeclaimstothe“ ”
WilderlandsorElf/Gnomecountry;ifyouaregutsyenoughtotryandlogtheseareas,goforit.
Anymajorcrisesorissuesaretobeturnedovertothebureaucratsinthesouth,but
Bridgepuddlianswouldalwaysprefertohandlemattersthemselves.
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ZA: Thebuildingislocked;thefivecurrenttownleadersand3representativesofafledgling
loggingcompanybarredthemselvesinsideastheoutbreakspread.Theywillrefusetoopenthe
door.
30. Mama's.ThisinnandtavernismoreupscalethanRay's(Location11).Sharpdressis
expected.Travelingdignitariesstayhere.Thereisanexclusivecasinoupstairsforhigh-rollers;Mamaalsoprovidesescortsfortheseguestsifneeded.Themenuincludessteamedescargotand
freshrutabaga.Roomsareexpensivebuttherewillalwaysbeatleastafewvacancies.
ZA:Thebuildingismostlyabandoned,but1d10TypeIZombieswillbewanderingaboutinside.
Thereisalockedsafeinthecasinocontaining6,500gp,12,000sp,andaloadedSerdianPistol.
31. BinghamCollege.Let'shearitforoldBinghamU!Thispubliccollegeawardsdegreesin
Astrology,Mathematics,andthenewscienceofArcheology.TheArcheologydepartmentserves
asarecruitingfrontforthesouthernoccultsociety.Theyseekthebestandbrightestmindstohelpanalyzeartifactsfoundinvariousnewly-uncoveredruins.Theyalsoutilizesmallteamsfrom
collegeinfindingtheartifactsinthefirstplace.TheBinghamArchaeologicalSocietyhasgoneon
severaldigsandexcursionsrecentlytothewesterncoastofSerd.Theretheyfoundmultiple
artifactsandrelicsthatappeartooriginatefromanentirelyalienculture:oddweapons,totems,
andmostspectacularly,abeadedheaddress.TheseartifactsareallinfactSoronandwashed
ashoreseveralyearsago.Theitemsarenowonprouddisplayinthecollege,andintelligentPCs
thatvisitthecollege,especiallythosetrainedinHistory,willbeencouragedbystafftoviewthe
itemsandsharetheirinput.
ZA: Thisisoneofthemain survivorsites .Therewillbe2d10+15othersurvivors.“ ” 10%ofthe
survivors(roundeddown)willbechildren;another10%willbeelderlyand/orincapacitated.
20%willbeDemi-Humans.Inadditiontothesesurvivors,EsmereldaJipsom(Location24),Dusty
andCharley(Location34),Og(Location36),TootsandPip(Location39),andSam(41)willbe
hidinghere.Thecollegeisactuallyprettysecureduetotheinvolvementoftheinnercircleandthe
valuablesitcontains.Aportcullisaroundthemainentrancehasbeenloweredandthewindows
arebarred.Thereisnotmuchfoodhere,andtheacademicsarenotmedicaldoctors.Itmightbe
funtohaveoneofthesurvivorsherehidingthefactthattheyhavealreadybeenbitten;have
themturnoneveryoneoutoftheblue,andcausethewhole secure situationtoblowup.“ ”
32. Armorer.Thaddeus Teddy Rockeater,aburlyDwarf,operatesthisestablishmentwithhis“ ”
twinchildren,GigliandDinka.Theyarebothbearded, tween females,andwillgiggleatthe“ ”
adventurersandblush.Thearmorisveryhighqualityandcanbesoldfortwiceitsvalueinthe
south.Teddyisamanoffewwordsanddoesnotsufferfoolsgladly.
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ZA:Teddywillbedefendinghisdaughtersandstore,fendingoffdrovesofZombieswitha
craghammer.IfaidedbythePCs,Teddywillgivethepartyhismagiccraghammer.The
craghammerscorescriticalhitsonrollsof18-20.Teddycallsit Boomer .“ ”
33. SpiceShoppeandCharcuterie. Spicedmeats!GETYOURSPICEDMEATSHERE! ,callsthe“ ”
sing-songyvoiceoflittlePunkinPitt,sonofBenandWinniePitt,ownersoftheshoppe.Inside,sausages,speck,prosciutto,andlinkafterlinkofcured,spicymeathangeverywhere.Thereare
alsosmallvialsofvariousspicesanddriedpeppers.BenandWinniewillinvitecustomersto spice“
uptheirlife withtheirspicedoliveloaf.ThePittsareabitcreepy;theirsmilesseemexaggerated”
andgrotesque.Themeatisdeliciousbuthasastrangehard-to-placeflavor.Thisisactuallya
familyofundercoverVryloka.TheysometimesfeedonHumans,andgrindanyunusedbitsinto
theirspicedmeats.
ZA:ThePittshavefledthetown.Thegrislytruthaboutthebusinesscanbelearnedbychecking
outthebackofthestore.Ananimatedseveredheadwillberollingaboutamongsttheinnards.
34.StapletonGeneralStore.Hereonecanpurchaseavarietyofmundanegoods,suchas
bedrolls,lampoil,driedbeans,dustmops,andothernon-magicalitems.TwooldHumansnamed
DustyandCharleyplaycardsonthefrontporchdaily;theywillalwaysactcrotchety.Winnie
StapletonrunsthestorewithhersonMarkus.Winniehasamatter-of-factwayofdoingbusiness,
butbyallaccountsshehasaheartofgold.Markushoweverislazyandspendsmostofhisdays
feigningwork.
ZA:DustyandCharleywillbeatLocation31;theywillbeplayingcardsandwillbarelytakea
noticeofothersurvivors.WinnieandMarkusareholedupintheircottage,locateddirectly
behindthestore.Thestorehasbeenransacked,withlootersgrabbingasmanybasicnecessities
astheycouldcarrybeforefleeingintothewilderness.
35. Eastgate.ThisgateisopentoDemi-HumansandHumansalike,butislockedatnight.Demi-
HumanscanuseNorthgate(Location22)afterdusk.Thereisincreasedpolicepresencehere;
3d4+4constableswillbeonduty,collecting2d4gpintaxesfromanyoneenteringthetown.
ZA: UsetheZombieEncounterTablestodeterminenumberofZombiesdependingonwhetherthe
gateisclosedoropen.Zombieswillbekindofbangingtheirheadsagainstthegate,andthe
constableswillnowbeZombies.
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38. Thisbakeryserveshotcrossbunsandbutterpies24hoursaday.ItisrunbytheHalf-Elf
Fiddle-Faddlefamily.Thebutterpiesaredeliciousbutvery,veryhighcalorie.TwaddleFiddle-
Faddleistheprogenitor,arotundtypewhocoylystickshisleftpinkyineverybutterpietomake
surethebutterisashotasitshouldbe.
ZA: TheFiddle-Faddlefamily(Twaddle,Twinkie,TimTim,andlittleNance)arelockedintheirstorageroom.Theyhave2d4butterpieswiththem.
39. Wigmaker.Thomas"Toots"Thayeristhemasterwigmaker,andheisassistedbyhisyoung
apprentice,Pip.Unfortunately,thewigshereareofverypoorquality.BothTootsandPipwillbe
wearingwigswhichlooksomethinglikeroadkillstapledtotheirheads.Tootswillconstantlyclaim
thathatsarejustapassingfadbutthat"Wigsareforever".
ZA: TootsandPipwillbeatLocation31,nearlyalloftheirinventorylyinginasadpileattheir
feet.Tootswillattempttosellawigtosurvivors.Theirshoppeisunattended.Thereisaonewig-wearingzombieunderthecounter,chewingonaseveredleg.
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theyhearthesoundofKip'smothercryingsoftlyatKip'sbedside.
ZA: Thehouseradiatesmagic.Inside,thePCswillfindtheremainsoftheChapmanfamily,and
theunscrewedconehumming,sittingonablood-stainedbed.
43.WatchMaker.ImpishGnomeDonnagen Patches Davenportisanabsolutemaster“ ” craftsman.Thetimepiecesareallone-of-a-kindcreations,incrediblyaccurate,andlooksmarton
thewrist.Donnagensays, Godgavemetha'fingahsforit ,thenholdsuphishands. See!Igot“ ” “
smallhands! Hehasawispybeard,andthestorefronthasalargewindowthatallowspassers”
byetowatchhimwork.Hehasasmallpetbirdinacagebyhisworkdesk.
ZA:Donnagencanbeseenonthetopofhisstore,20feetup,holdingthebirdcage,swattingat
Zombiesthatareclimbingthebuilding.HewillbehappytoseeanyPCs,andwillpromisetomake
themallcustomwatchesiftheyhelphimsurvive.Theshop'swindowsaresmashedin,andthe
structurewilleventuallycollapseiftheclimbingZombiesarenotfendedoff.
44. YeOldeChubbBrewery.TheChubbfamilyofHalflingshasoperatedthissmallbreweryfor
almost75years.Themostpopularconcoctionistheir ChubbyAle ;itisaflavorfulbrownale“ ”
withhintsofwalnutandspice.Theysupplythelocaltavernsandalsosellsmallbatchesoutofthe
brewery.Tyler,wifeAnne,andsonTurtledovearethecurrentowners.Tylerresentsthe
constablesandtaxcollector,astheyaremadetopaymoreintaxesthanHumans.Tylergives
eachmemberofthepartyafreemugofale,asheisveryproudofhisskills.
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ZA:TheChubbswillbeholedupinthecellar;PCsenteringthebuildingwillheartheirscreams.
Thebuildingisotherwiseempty.TylerwillpromisethePCsayear'ssupplyofaleiftheyhelphis
familyescape.
45.Thishouseisempty.Thereisanicelittlegardeninthefrontwithasmallplotofcarrots.There
isashedinthebackofthehousecontainingthreegallon-sizedbucketsofoil,hedgeclippers,shovels,saws,andaxes.
ZA: Everythingisthesameasitwaspriortotheoutbreak.
46. Barber.AHalf-ElfnamedQuintrunsthisestablishmentalongwithhisassistantPoppy.Quintis
afinehairdresser,butapoordoctor.Quintpretendstokeepupwithmodernscientific
discoveries,butinrealityhemakesthingsupashegoesalong.Quint'sfewlivingclientsare
usuallyworseoffaftervisitinghim.QuintandPoppywillalmostalwaysprescribebloodlettingas
acureforanailment.
ZA:Quintwasbitten.MinutesbeforeturninghebeggedPoppytotiehimdownandperforma
crudetransfusion.PCsenteringthebuildingwillseeanappallingamountofbloodsprayingall
overtheplace.Remarkably,theprocedurecuresQuint.Unfortunatelyitisnotfeasibletogive
bloodtransfusionstoalloftheinfected,buttheprocesscouldbeusedselectively.
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47.Demi-HumanDocks.ThesearetheonlydocksinBridgepuddlethatDemi-Humanscanuse
unlesstheyareundertheemployofHumans.Crowdedandrowdy.
ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies
aroundthedocks(seetheZombieEncounterTables).MostoftheZombiesarenotHuman.
48. Newlyconstructeddocks.Thesedocksarenewconstructionandhavenotbeenfinished.
Therewillbe2d10constructionworkersworkingonthemduringthedaytime.
ZA: Thesedocksarenotonfire.Thereisalarge,6-manrowboatstilltiedtoapost.
49.Constable'sPier.Incomingvesselsfromthesouthmustcheckinwithauthoritieshereandpay
applicabletaxesbeforebeingabletodockinBridgepuddle.1d4+2Constablesarealwayson
duty.Theysometimesemploydinghiesequippedwithred-tintedlanterns.
ZA: Theaforementionedconstableswillbeamongtheundeadrunningamokhere.80%chance
ofthepieranddinghiesbeingonfire.
50.Jail.Bridgepuddleistypicallyquiet,andrarelyseesmorethanachargeofvagrancyoran
occasionalfistfight.Thereareonlyfivecells,fouremptyandoneoccupiedbyacertainSamuelJ.
Hornsweight,publicdrunkextraordinaire.Shouldthepartyencounterhim,themostremarkable
thingsabouthimarehisbreathandrottenteeth.Hewillsloppilyattempttoputonhigh-classairs.
Hewillalwaysvomitinthepresenceofafemalecharacter.1D4constableswillbeonduty.
ZA:TheplaceisemptyexceptforSamuel,whowillbegforhisrelease.
51. SouthStreetDocks.Thesedocksaresharedbyseveralsmallerlumberoutfits.Alexandre
Bamen(Location9)alsoshipsfromthesedocks.
ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies
aroundthedocks(seetheZombieEncounterTables).
52.SouthStreetWarehouse.Thesewarehousesarejointlyleasedbyseverallumbercompanies.
ProductshipsfromtheSouthStreetDocks(Location9).
ZA:Thewarehousewillhavean80%chanceofbeingablaze.Therewillbehugethrongsof
Zombiesaroundthedocks(seetheZombieEncounterTables),andmanyofthemwillbeonfire.
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53.Blacksmith/Wainwright.MamieHalfordisatough-as-nailswomanofabout50years.She
hasthestrengthandspunkofsomeonehalfherage.Shewillalwaysbeatworkhammering
somethingorotheragainstananvil.Shegetsalotofbusinessandtakesprideinherwork.She
hasseveralwell-builtcartsandcarriagesforsale,andsellsherhigh-qualitymetalworktoseveral
oftheloggingoutfits.Sheisabituncouthandwillscratchhercrotchfrequently,spittinginher
handpriortoshakinganother.Mamiealsohassomestablesonthepropertyandcharges
reasonablerates.
ZA:MamiewillbeatLocation9.Hercartsandcarriageshavebeenstolenbyfolksfleeingthe
town,butotherwisehershoppeappearsasitwaspriortotheoutbreak.Ifencounteredduringthe
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ZA,shewillinsistonfightingalongsidetheparty,andwilluseherlarge,heavyhammeragainst
anyZombies.TreatMamieasaLevel19Henchmanwitha+2bonustoalldefensesand+10
damagebonusonallmeleeattacks.MamiehasnoTheme.
54.TaxCollector sOffice.Thetaxcollector,Mr.Higgenbotham,isaskinny,rat-facedHuman’
withathinmustache.Healwayswearsadarksuitandtie.HeisactuallyanAdeptinthesouthernoccultgroup,andheuseshispositiontoobserveprogressmadeinresearchatBingham
University(Location31).Astaxesaretheprimarysourceoffundsforthesoutherngovernment,
alltaxcollectorsaretypicallytrustedinitiatesintohiddendegrees.
ZA: Thebuildingisempty.Higgenbothamfledtownandisonhiswaybacksouthasfastashe
cantravel.Heleftinarush.PCsenteringtheofficewillfindpaperworkthatmentionssomecrytpic
detailsabouttheinnercircleandtheiraims.Alargesafecontainsalmost40,000gp.Thesafewill
betrappedwithapoisonneedle(see TricksandTraps laterinthisissuefortrapstatistics).“ ”
55.Printer.BeautifulyoungCeliaPureheartoperatesthissmallpress.Shelivesoffofan
inheritanceandfocusesonpublishingwhatsheconsiderstobeimportantwork.Sheis
uncompromisingandcapable.Mostofthepress'releasesarepamphletsespousingvarious
concerns,suchasthecurrentdeforestationcrisis,thedangerfirearmspresenttothepublic,anda
desireforallracestolivetogetherinharmony.Theheadsoftheloggingfirmsalldespiseher.
ZA:Celiafightsinvaintoputouttheflamesburninghersmalloffices.Ifthepartyseesher,they
maybejustintimetosaveherlife,butthebuildingwillbelost.
56.PigeonStreet.Namedafterthebirdsthattendtocongregatehere.
ZA: Thepigeonshaveallwiselyflownaway.
57. PostOffice.Thispostofficesendsmailviacarrierpigeon.InsouthernSerd,postoffices
employridersonhorseback(andtheraregriffon),butinthemoredistantnortherntownsthe
pigeonsaremuchmorereliable.AmanwithenormoussideburnsnamedTibbsmanagesthe
office.Heuses babytalk whendealingwiththepigeons,callingthem sweetums and yum-“ ” “ ” “yums increepyfashion.Hewillhappilyblurtoutthenamesofalltenofhisprize-winningbrood:”
Hosiah,Jebediah,JebJr.,Lila,Lil',Peaches,Patches,Bigsby,Hornfuel,andPoot.
ZA:ThepigeonsturnedonTibbs,eating(mostof)himalive.Atfirstglanceheappearsdead,but
suddenlycomesalivescreaming KILLME!!!! .“ ”
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Scalemail
ByWillDoyleOriginalIllustrationsbySandroSammarco,JohnKellyandStaceyAllan
(CardillustrationscareofQueenMatilda&herladies-in-waiting)OriginallyappearedatBeholderPie
http://beholderpie.blogspot.co.uk/2012/05/mass-combat-revisited.html
Reprintedwithkindpermission
IntroductionandAdaptationfor4eForeverbyfrothsof
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introduction to scalemail
Itreallyisanhonortobeabletointroduce4eForeverreaderstoScalemail.Thereis
amultitudeoffan-madematerialforeveryeditionofthegamefloatingaroundon
theinternet,muchmorethananyonewilleverevenhavethetimetofullydigest.
Whilemostofitiscertainlywell-intentioned,ifnotreadable,itisrareindeedthatan
ideareallygrabsmethroughthecomputer,slapsmeintheface,shakesmeviolently,
andmakesmesay, Thisisfreakingawesome .Thatwasmyexperiencereading“ ”
WillDoyle'sScalemail.
Othereditionshadtheirmasscombatsystems.1
st
hadBattlesystem.2
nd
hadGreyhawkWars.OD&DwaspartiallyderivedfromChainmail,andlaterhad
SwordsandSpells.ButupuntilnowIhadnotseenamasscombatsystemfor4e.
Certainlynothingthiscreativeandfun.
WhenIcontactedWillDoyleaboutreprintingthisarticle,hewasverygraciousand
modest.HeprettymuchjustletmeaddwhateverIwantedinordertohavetheflavor
matchthe4eForeverworld.HeansweredrulesquestionsIhadalongtheway.Iam
verythankfulforthat.Iaddedalittleflavortothearmiesandaddedsomeartbutotherwisedidn'tchangeanything,asitisperfectasitis.
IwouldliketoencourageDMstonotjustreadtheserules,butplaythem.Getyour
handsdirty.Ithinkthissystemcanreallyopenupsomepossibilitiesforyour4e
campaigns.
Andwiththat,therereallyisn'tmuchmoreformetosay.IhopeyouenjoyScalemail
asmuchasIdo.
frothsof
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TheScalemail systemallowsplayerstodeterminetheoutcomeoflarge-scaleconflicts.The
playerscontroloneside,andtheDMcontrolstheother.
SetupEach side starts the battle with a pool of 20 Initiative Points (IP).PlayersspendIPtodrawBattle
Cardsandcommandunits,placingspentIPintodiscardpiles.Weusepenniestorepresent
initiativepoints.
Each side has a deck of Battle Cards.Theserepresenttheirarmy savailableorders.Thedecks’
areshuffledandplacedface-downwithinreach.Asbattlecardsareused,theyareplacedinto
discardpiles.
Starting Units are then placed:-Playersmayplacetheiractiveunitsanywherewithintheirdeploymentzones(asspecifiedbythescenario).
-Reserveunitsmaystartthegameoff-map(asspecifiedbythescenario).Whenreinforcementsarecalledin,
theyappearwithintheirside sdeploymentzones.’
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Order of PlayThefollowingphasesrepeatuntilonesideiscompletelydestroyedorroutedoffthemap:
Phase 1: Determine Initiative
Eachsiderolls1D20.Thesidewiththehighestresultgainsinitiativeandbecomesthe active“
player forthisround.Inthecaseofadraw,rollagain.”
Oncetheactiveplayerhasbeendetermined:-TheactiveplayerdrawsIPfromtheirpoolequaltothedifferencebetweenthetwoInitiativerolls.Thisistheir
activeIP .“ ”
-TheloseremptiesanydiscardedIPfromlastroundbackintotheirpool.
IftheactiveplayerdoesnothaveenoughIPlefttodrawthefullamount,anyexcessowedislost.
Inaddition,playerswhowithdrawalltheIPfromtheirpooldonotrollforinitiativeinthenext
round(sotheirinitiativescoreautomaticallycountsaszero).
Phase 2: Orders
Theactiveplayermaynow:-Spend1IPtodrawanewbattlecard(discardingtheircurrentbattlecard)
-Spend1+IPtoactivatetheircurrentbattlecard(see BattleCards ,below).“ ”
ThephaseendsoncetheplayerspendsalloftheiractiveIP.PlayersmustspendalloftheirIP,evenifitmeansdrawingunwantedcards.
Iftheplayer scurrentbattlecardhasn tyetbeenactivated,itisleftface-up,readyforthenext’ ’
round.Abattlecardthathasbeenactivatedtoanydegreemustbediscarded.
Phase 3: Ongoing CombatTheactiveplayernowmakesasingleattackforeachengagedunit(see Combat ).Thisattackis“ ”
mandatoryandcostsnoIP.
Phase 4: Flee
Anyroutingunitsnowtakea Flee action.Iftheymoveofftheedgeofthemap,theyare“ ”
permanentlyremovedfromplay.
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Rebuilding the Deck
Whentheplayerdrawstheirlastbattlecard,theymustshuffletheirdiscardpileandrebuild
thedeck.
Beforeshuffling:
1. Removeall Command and Reload cardsreferringtounittypesthathavebeen“ ” “ ”
destroyedorrouted(includingreinforcements).
2. Removeall Reinforcements cardsifallreinforcementshavebeencalledin.“ ”
3. Addanyextracardsspecifiedbythescenario.
Battle Card descriptionsCommand [Unit Type]”
Allcommandcardsspecifyaunittype(e.g. CommandInfantry ).Oncedrawn,eachunitofthat“ ”
typemaytakeanyofthefollowingactions,atthecostof1IPperaction.Unitsmaytakemultiple
actions,butcannotperformmorethantheiraction point value.
-Move:Theunitmovesuptoitsspeedinsquares/hexes.
Difficult Terrain:Costs2squaresofmovementtoenter.
Hills:Costs2squarestoenterwhenmovinguphill,and1whenmovingdownhill.
-Charge:Theunitmovesuptoitsspeedandmakesasinglemeleeattackwitha+1attackbonus.Itisnowin
anengagement .
-Withdraw:Theunitwithdrawsfromanengagementbymoving1square.Ifitisnolongeradjacenttoan
engagedenemy,theengagementends.Aunitthatwithdrawsfromanengagementcannottakeanymore
actionsduringthatphase.
-Flee:Theunitwithdrawsfromanengagementbymovingitsspeed.Eachenemyintheengagementgetsa
freeattackbeforetheunitmoves.Thefleeingunitdoesnotfightback.-Attack: Theunitmakesameleeattackagainstoneenemyitisengagedwith.
-Fire:Theunitmakesasinglerangedattackagainstanenemywithinrange.Unitscannottakethisactionif
theyarecurrentlyengaged .
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Tactics Card”
Whendrawn,theactiveplayercanplaceanyamountofactiveIPontopofthiscardandthen
moveittooneside.Playcontinues,butnowtheactiveplayercanspendIPfromtheir Tactics“ ”
cardaswellasfromtheiractiveIP.ThecardisdiscardedwhenallofitsIPisspent.
PlayerscanendtheOrdersphasewithIPstillsittingonthecard.Iftheylosethefollowing
Initiativeroll,theyonlyemptytheirdiscarded IPbackintotheirpool nottheIPthey ve banked– ’ “ ”
onthecard.
Aplayercanonlyhaveone Tactics cardactiveatatime:ifanotherisdrawnwhilethefirstisin“ ”
play,anyIPbankedonitisplacedontothealreadyactivecard.
CombatCombatisresolvedasitoccurs.
1: Resolve Attacks
RollanumberofD20equaltotheattackingunit s’ Power,addingtheappropriateAttack Bonusto
everyroll(meleeorranged).Iftheresultbeatsthedefender s’ AC,theyscore1hit(notethe
numberofhitsdownbutdonotdeductthemuntilstep3!)
Melee A ttack Modifiers:
-Ifaunitischargingtheiropponent,theygeta+1attackbonustoeachdie.
-Iftheunitisflankingtheiropponent,theygaina+2attackbonustoeachdie.Unitscountasflankingwhen
theyattackanenemyfromtheoppositesideofanallythatit sengagedwith.’
-Iftheenemyisrouting,attackingunitsgaina+2Powerbonus, anda+2attackbonustoeachdie.
Ranged Attack Modifiers:
-Unitsfiringatlongrangetakea-2attackpenaltytoeachdie(thefirstnumberlistedonaunit srangedstat’
blockistheextentofshortrange,andthesecondistheextentoflongrange).
-Unitsfiringinbadweathertakea-2attackpenaltytoeachdie.
-Unitstake-2attackpenaltyforfiringatenemiesinlightcover,anda-5penaltyforfiringatenemiesinheavycover.
-Unitsfiringfromahigherelevationgaina+1attackbonustoeachdie.
2: Repeat Step 1 for Defender
Unlessthiswasarangedattack,anysurvivingunitsnowgetachancetofightback.Repeatstep1
forthedefendingunit,andthenproceedtostep3.
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3: Remove Casualties
BothunitsnowsimultaneouslydeducthitsfromtheircurrentPower values.Unitsthatarereduced
tozeropoweraredestroyed.
4: Morale
Ifbothunitsarestillintact,theunitthattookthemosthitsmustnowrolltoseeifitrouts.Theplayer
commandingtheunitrolls1D20andaddstheirMoralebonustotheresult.Theunitroutsifthey
scoreundera10.
Morale Check M odifiers:
-Unitflanked:-2penalty
-Unitbloodied:-2penalty(unitscountasbloodiedwhenat1Power)
-Unitrouting:-2penalty
-UnithashigherPowerthanopponent:+2bonus
RoutingPlaceayellowcounternexttoeveryunitthatisrouting.Theseunitscannotbecommanded,and
canonlybebroughtbackintothebattlebydrawingaRallycardandsuccessfullypassinga
moralecheck.
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Sample Units
ThefollowingunitscanbeusedtorepresenttheHuman,Dwarven,Elven,
Gnomish,andBeastmanforcesofSerd.
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Humans
TheseforcesrepresenttheSerdianarmy.
Infantry
Swordsmen (Heavy Infantry)Power 4 Traits +2 Power when charging
Speed 2; AC 18; Morale +5; Action Points 3
Melee (Sword) Ranged (None)Attack +2 Range N/A; Attack N/A
Pikemen (Heavy Infantry)Power 4 Traits Double Power versus cavalry
Speed 2; AC 17; Morale +5; Action Points 3
Melee (Pike) Ranged (None)Attack +3 Range N/A; Attack N/A
Guardsmen (Light Infantry)Power 3 Traits Can activate on “Command Archer”
Speed 3; AC 15; Morale +3; Action Points 3
Melee (Sword) Ranged (Crossbow)Attack +2 Range 2/4; Attack +2
Peasant Levies (Light Infantry)Power 2 Traits Morale check when adjacent unit routs
Speed 3; AC 10 (12 when adjacent to ally); Morale +0;Action Points 3
Melee (Sword) Ranged (Sling)Attack +0 Range 1/2; Attack +1
Archers
Longbowmen (Archers)Power 4 Traits +2 Power at long range
Speed 3; AC 13; Morale +5; Action Points 3
Melee (Dagger) Ranged (Longbow)Attack +0 Range 3/6; Attack +3
Riflemen (treat as Archer)Power 4 Traits +2 Power at short range
Speed 2; AC 15; Morale +5; Action Points 3
Melee (Dagger) Ranged (Rifle)
Attack +0 Range 1/2; Attack +3
Rangers (Archers)Power 5 Traits +2 Power for ranged attacks
Speed 4 (ignore difficult terrain in woods); AC 15; Morale +5;Action Points 3
Melee (Dagger) Ranged (Longbow)Attack +0 Range 3/6; Attack +3
Cavalry
Mounted Knights (Heavy Cavalry)Power 6 Traits +4 Power when charging
Speed 5; AC 20; Morale +6; Action Points 4
Melee (Lance) Ranged (None)Attack +4 (+2 if not charging) Range N/A; Attack N/A
Steppe Cavalry (Light Cavalry)Power 3 Traits +2 Power when charging
Speed 6; AC 15; Morale +3
Melee (Sword) Ranged (None)Attack +2 Range N/A; Attack N/A
Pistoleros (Light Cavalry)Power 3 Traits Can activate on “Command Archers”
Speed 6; AC 12; Morale +3; Action Points 4
Melee (Shortsword) Ranged (Pistol)Attack +1 Range 1; Attack +2
Artillery
Cannon (Artillery)Power 8 Traits Also damages structures. Destroyed by asingle hit. Requires reload.
Speed 1; AC 10 (20 versus ranged); Morale +5; ActionPoints 3
Melee (None) Ranged (Cannon)Attack N/A Range 3/6; Attack +2
Ballista ( Artillery)Power 4 Traits Double power versus light infantry.Destroyed by a single hit. Requires reload.
Speed 2; AC 12 (20 versus ranged); Morale +5; ActionPoints 3
Melee (None) Ranged (Ballista Bolt)Attack N/A Range 2/4; Attack+3
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Dwarves
TheDwarvesoftheEasternRidgetookheavycasualtiesintheWar.Whilesomeliveamongst
HumansandDemi-Humans,manymoregatherindeepcaverns,longingtotakebackwhatwas
theirs.
Infantry
Dwarven Shieldbrothers (Heavy Infantry)Power 6 Traits +2 Power when receiving charge
Speed 2; AC 20; Morale +6; Action Points 3
Melee (Hammer) Ranged (None)Attack +2 (+3 versus orcs) Range N/A; Attack N/A
Dwarven Stouthearts (Light Infantry)Power 3 Traits Can activate on “Command Archer”
Speed 2; AC 15; Morale +6; Action Points 3
Melee (Axe) Ranged (Javelin)Attack +2 (+3 versus orcs) Range 1/2; Attack +0
Archers
Dwarven Crossbows (Archers)Power 4 Traits Can make ranged attacks when engaged
Speed 2; AC 15; Morale +6; Action Points 3
Melee (Mace) Ranged (Crossbow)Attack +0 Range 2/4; Attack +3 (+4
versus orcs)
Artillery
Dwarven Catapult (Artillery)Power 8 Traits Double power versus structures. Destroyedby a single hit. Requires reload.
Speed 1; AC 12 (22 versus ranged); Morale +6; ActionPoints 3
Melee (None) Ranged (Catapult Shot)Power N/A Range 4/8; Attack +0
Dwarven Flame Cannon (Artillery)
Power 10 Traits Can fire when engaged. Destroyed by asingle hit. Requires reload.
Speed 1; AC 16 (20 versus ranged); Morale +6; ActionPoints 3
Melee (None) Ranged (Flame)Attack N/A Range 1/2; Attack +4
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Elves and Gnomes
Duringthewar,theElvesandGnomesfoughttogethertodefendtheirsharedlands.Though
someGnomesandElvesnowliveamongstHumanpopulations,renegadegroupsliveinwhatis
leftoftheElvenforests.
Infantry
Gnome Duelist (Heavy Infantry)Power 6 Traits Enemy does not return attack when charged
Speed 2; AC 20; Morale +6; Action Points 3
Melee (Sword) Ranged (None)Attack +3 Range N/A; Attack N/A
Elven Woodwains (Light Infantry)Power 3 Traits Can activate on “Command Archer”
Speed 3 (ignore difficult terrain in woods); AC 15; Morale +3;Action Points 3
Melee (Sword) Ranged (Shortbow)Attack +2 Range 2/4; Attack +2
Archers
Elven Archers (Archers)Power 4 Traits double Power when firing from woods
Speed 3 (ignore difficult terrain in woods); AC 13; Morale +5;
Action Points 3Melee (Dagger) Ranged (Longbow)
Attack +0 Range 3/6; Attack +3
Cavalry
Griffon Riders (Heavy Cavalry)Power 8 Traits Flies; moves full speed when withdrawing
Speed 8; AC 18; Morale +6; Action Points 4
Melee (Lance) Ranged (None)Attack +4 (+2 if not charging) Range N/A; Attack N/A
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Beastmen
ThemajorityofthewildandunwashedBeastmenwerepushedbackintotheEndlessSwamp
duringthewar.However,somestillcontrolportionsofdesirablesoutheasternlandsknownto
containunexploredancientruins.
Infantry
War Orcs (Heavy Infantry)Power 4 Traits +2 power versus units with lower power
Speed 2; AC 18; Morale +4; Action Points 3
Melee (Cleaver) Ranged (None)Attack +2 Range N/A; Attack N/A
Ogre Bezerkers (Heavy Infantry)Power 6 Traits Can never rout, flee or withdraw
Speed 4; AC 16; Morale N/A; Action Points 3
Melee (Axe) Ranged (None)Attack +3 Range N/A; Attack N/A
Goblin Halberdiers (Light Infantry)Power 2 Traits +2 Power versus cavalry
Speed 3; AC 15; Morale +2; Action Points 3
Melee (Halberd) Ranged (None)Attack +2 Range N/A; Attack N/A
Orc Rabble (Light Infantry)Power 2 Traits Can never withdraw.
Speed 3; AC 12; Morale +2; Action Points 3
Melee (Axe) Ranged (None)
Attack +0 Range N/A; Attack N/A
Archers
Orc Archers (Archers)Power 4 Traits Only check morale when engaged.
Speed 3; AC 14; Morale +4; Action Points 3
Melee (Dagger) Ranged (Shortbow)Attack +0 Range 2/4; Attack +3
Cavalry
Goblin Wolf Riders (Light Cavalry)Power 3 Traits +2 speed when charging
Speed 5; AC 15; Morale +3; Action Points 4
Melee (Spears) Ranged (None)Attack +2 Range N/A; Attack N/A
Artillery
Battering Ram (Artillery)Power 2 Traits Only damages structures.
Speed 1; AC 16 (20 versus ranged); Morale +5; ActionPoints 3
Melee (Guards) Ranged (None)Attack +0 Range 4/8; Attack +0
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Commander TraitsEacharmyhasacommander,whoselevelofleadership,strategyandcunningisrepresentedby
aCommand score.Todeterminethecommandscoreofeachcommander,roll1d20beforethe
battlebegins:
1d20 Command Score
1-2 Novice3-5 Inexperienced6-14 Veteran15-18 Seasoned19-20 Champion
IfthePCsareleadingthearmythemselves,theDMmaywishtoassignacommandscorebased
ontheircharacter soverallexperienceofwarfare.’
Novice
Add2 CommandFailure and2 Delay cardstothiscommander sdeck.“ ” “ ” ’
Inexperienced
Add1 CommandFailure ,1 Delay ,1 Ready ,and1 Rally cardtothiscommander sdeck.“ ” “ ” “ ” “ ” ’
Veteran
Add2 Ready and2 Rally cardstothiscommander sdeck.“ ” “ ” ’
Seasoned
Add2 Ready ,1 Rally and1 Tactics cardtothiscommander sdeck.“ ” “ ” “ ” ’
ChampionAdd1 Ready ,1 Rally ,1 Tactics and1 Surge! cardtothiscommander sdeck.“ ” “ ” “ ” “ ” ’
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The battle cards
Thefollowingbattlecardscanbeprintedouttoformdecksforeachside.Eachdeckshouldhave52 cards,butshouldbetailoredtothearmyathand.
Toconstructadeckforyourarmy:
1. Take4Rallycards
2. Take2Delaycards
3. Takeanycardsassigneddueto CommanderTraits .“ ”
4. Gothroughyourarmy srosterinorder,takingonecardoftheappropriate’ typeforeachunit.
5. Whenyougettotheendoftheroster,take1 Reload[Type] cardforeach“ ”
unittype thatneedsit,and1 SpecialPowers cardifanyofyourunitshave“ ”
specialpowers.
6. Repeatsteps4and5untilyouhave52cardsinyourdeck.
7. Shufflethedeckandprepareforwar.
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Command Cavalry Cards
COMMAND
CAVALRY
Command cavalry units for 1 IPper order.
COMMAND
CAVALRY
Command cavalry units for 1 IPper order.
COMMAND
CAVALRY
Command cavalry units for 1 IPper order.
COMMAND
CAVALRY
Command cavalry units for 1 IPper order.
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Command Infantry Cards
COMMAND
INFANTRY
Command infantry units for 1 IPper order.
COMMAND
INFANTRY
Command infantry units for 1 IPper order.
COMMAND
INFANTRY
Command infantry units for 1 IPper order.
COMMAND
INFANTRY
Command infantry units for 1 IPper order.
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Command Archers Cards
COMMAND
ARCHERS
Command archer units for 1 IPper order.
COMMAND
ARCHERS
Command archer units for 1 IPper order.
COMMAND
ARCHERS
Command archer units for 1 IPper order.
COMMAND
ARCHERS
Command archer units for 1 IPper order.
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Command Artillery / Reload Cards
RELOAD
ARTILLERY
Reload artillery units for 1 IP per unit.
COMMAND
ARTILLERY
Command artillery units for 1 IPper order.
COMMAND
ARTILLERY
Command artillery units for 1 IPper order.
COMMAND
ARTILLERY
Command artillery units for 1 IPper order.
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Rally Cards
RALLY
Rally units for 1 IP per unit.
RALLY
Rally units for 1 IP per unit.
RALLY
Rally units for 1 IP per unit.
RALLY
Rally units for 1 IP per unit.
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Delay / Command Failure Cards
COMMAND
FAILURE
Immediately roll 1D6 and lose thatmany IP.
DELAY
This card has no effect.
DELAY
This card has no effect.
DELAY
This card has no effect.
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Miscellaneous Cards
TACTICS
Place active IP on this card tobank it for use later. Discard thiscard when all IP placed on it has
been spent.
READY
Issue readied orders to units atthe cost of 1 IP per unit.
SPECIAL
POWERS
Activate special powers at thecost of 1 IP per unit
SURGE!
Spend 1 IP to activate this card.Every active unit resolves one
order.
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Tales of the
lost city PartOneofanAdventurefor20thto21stlevelPCs
Wordsbyfrothsof
CartographybyRobertWaluchowakaCryptThing
OriginalIllustrationsbyTimothyReynolds
AdditionalCartographybyChristinaSmithandfrothsof
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Random Henchmen Table (Soro background)
Roll1d4foreachhenchmantodeterminetheme
1-2.Explorer
3-4.Guardian
Random Henchmen Table (Serd background)
Roll1d6foreachhenchmantodeterminetheme
1.Wizard'sApprentice
2-4.Outlaw
5-6.Mercenary
The Pyramid
ThePyramidisamegadungeon,thefirstlevelofwhichispresentedhereinPart1oftheadventure.Each
4eForeverissuewilladdadifferentsub-level.ThesizeofPart1willhopefullybeenoughtokeepyour
groupbusywhilePart2isintheworks,butifyoufinishthefirstlevelpriortoitsreleaseyoucanadd
extraroomsofyourownorevenanentirelevel.
ThePyramidhadmanyfunctions.Itwasapalace,barracks,centeroflearning,andcryptrolledintoone.
Itslowerlevelsarebuiltataslantandleaddowndiagonallyformilesintothesideofamountain.Inthe
deepestplacesthereareextremelyancientstonetunnelsandseveralmassive,cyclopeanchambers.
TheseareaswerediscoverednearlyintactbythePyramidbuilders.Theweirdstructuresandbizarre
labyrinthswerethenincorporatedintotherestofthePyramid'sdesign.
Resting
Eachsectionoftheadventure(Wilderness Adventures,The Lost City,andThe Pyramid)hasitsownrulesforrests.Consulteachsectionforspecifics.
Monsters and Traps
Statisticsforallofthemonstersandtrapsareprovidedattheendoftheadventure.
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DM's HEX MAP: UNNUMBEREDCrudeHexMapsbyfrothsof
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DM's HEX MAP: NUMBERED
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PLAYERS' HEX MAP
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WILDERNESS ADVENTURES
Running the Wilderness Adventures
Thewildernessportionoftheadventurepresentshexinformationinseveraldifferentways.First,there
areGeneral Terrain Descriptionsthatgivebasicinformationoneachterraintype.ThereareDescriptions
by Hex Number.Random Flavor Tablesareprovidedtohelpadduniqueflavortotheadventure.Finally,
thereareWandering Monster Tables providedforallterraintypes.Theseallappearbelow.
ReadtheGeneralTerrainDescriptionandHexNumberDescriptiontotheplayersastheymoveabout
themap,dicingforrandomflavorandwanderingmonstersalongtheway.Expandtheadventureas
youseefit;manylocationscouldconstituteentireadventuresinandofthemselves.
Resting
Eachtimetheplayerstrytotakeanextendedrestpriortoarrivingatthecity,wanderingmonsterswill
attackthem.Thus,itisimpossibleforPCstotakeanextendedrestduringthewildernesssectionofthe
adventure.TheywillhavetolocatetheLostCityinordertotakeanextendedrest.Ifthepartyhavenot
foundtheLostCityafter18hoursofexploration,fatiguesetsin.Eachmembertakesa-2penaltytoattackrolls,initiative,andalldefensesuntiltheendofanextendedrest.
Using the Hex Maps
GivetheplayersacopyofthePlayers'HexMap.Theycanfollowalongwiththeirprogresstonotewhat
terrainiswhereandwhattheyhaveaccomplished.Theplayersshouldstartonthebeachhex.Their
currentvisibilityallowsthemtoseeonlythesurroundingoceanandhills.Eachhexis3milesacross.The
tablesbelowgivetheratesoftravelforthePCsbasedontheterrain.
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PC Land Speed
Beach:3milesperhour
Jungle:1 milesperhour½
Hills:1 milesperhour½
SmallMtns:1mileperhour
LargeMtns: mileperhour½
Hours Per Hex
-Eachhexis3milesacross
Beach:1hour
Jungle:2hours
Hills:2hours
SmallMtns:3hours
LargeMtns:6hours
General Terrain DescriptionsTheislandwasformedmilleniaagobyanunderwatervolcano.ItisoneofhundredsoftinySoronislands
likeit.
Beach-Thebeachisrockyandwindy.LittlebitsofsandconstantlyflyintothePC'seyes.Theseaisrough
andchoppy.Therearejaggedrocksjuttingoutofthewater.
Jungle-Thisismostlydensejungle,howevertherearewalkableportionsofanoldstoneroadthatease
travel.
Hills-Rocky,barrenhillsrollonformileshere.Therearesomespottygrasseshereandthere.Thereare
uniquerockformationsandcavesdottingthehills.
Small Mountains-Thereareremnantsofancientroadsinthesemountainsthatmaketravelinsomeareas
easierthanitotherwisewouldbe.Still,thereareafewprecariousspotsthataredifficulttonavigate.PCs
mayneedtouseropeandclimbinggear.
Large Mtns-Someremnantsofoldroadsarestillpassable,buttherearealotofsheeranglesand
slipperyterrainthatrequireattention.PCswillneedtouseropeandclimbinggear.
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Descriptions by Hex Number
1.Therearegeometricsymbolspaintedonalargerock.
2.Severalwreckedvesselsarebeachedhere.Theyareabandonedandtherearenovaluablesorbodies
onboard.Someoftheshipslookliketheyhavebeenhereforyears.Noneappeartohavebeenused
recently.Noneareinconditiontosail.SomewillberecognizableasSerdianorSorondependingonPC
backgrounds.
3.Arandomhenchmanisbittenbyasnakeanddies.
4.Arustedshortswordliesnexttoapileofrocks.Iftheswordiscleanedoff,itwillglowbrightlyand
humwheneverMacatal arewithin50feetofthewielder.
5.Longstretchesofsmooth,meltedrock.
6.Askeletonisfoundlyingnearamassiveanthill.PCstrainedinHealorNaturemightrecognizeitisa
Gnomeskeleton.
7.Thereisanoldshipcaughtinthehighbranchesofatree.
8.Quicksand.PCscaughtinthequicksandwillbeabletoescapefairlyeasily,buthenchmenwillneedto
makeasavingthroworbepulledunder.
9.Whenlookingbacktowardsthebeachfromthesemountains,alargesandpaintingisvisible.It
stretchesacrossthesideofthehillandistheimageofasnake.
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10.BizarrevinessurprisethepartyandattempttograbthePCs.Thevinesarecoveredinnipple-like
mouths.PCsandhenchmenmustsucceedonasavingthroworbegrabbedbythevines.Creatures
trainedinAcrobaticsgeta+2bonustotheroll.Agrabbedcreaturedropstozerohitpoints.Thevines
onlyhaveanACof12,andanydamagingattackkillsavine.
11.Thereisacarvedstoneblockontopofahill.Theblockisstainedafaintred.
12.Automaticencounter.Aftertheencounter,thePCswillnoticeanoddplantinthesurroundingarea
(pictured).TreateachpieceofitsfruitasanElixirofInvisibility (AV).Thereare4piecesoffruit;each
piecewillkeepforthreedays.
13.ThePCsseefootprintsformingnexttotheirownastheywalk,butthereisnobodythere.Whenthey
noticeithappening,itstops.
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14.Itneverstopsraininginthishex.
15.Anamazinglybeautifulwaterfall.IfthePCsmakeagenuineefforttoexplorethearea,theyfinda
hiddencavebehindthewaterfall.ThereisdesiccatedHumancorpsewearingapairofOceanstrider
Boots (AV).
16.Anancientcairnrisescreepilyfromthetopofthehill.Lookingatitsnarrowbaseandimpressive
height,itisremarkablethatitisstillstanding.
17.Lightningstrikesonlyafewyardsfromtheparty,scaringarandomhenchmanwhothenslipsoffofa
cliffandfallstohisdeath.
18.Mushroomcircle.ThefirstPCorhenchmantoeatonecollapsesandhasastrangevision.Inthevision
thereisanoldbeardedHumanputtingonaredrobe.Thereisaceremonialdaggerandabowlsittingon
ablackaltar.
19.Astonecylindercoveredinstrangecarvingsliesonthesideoftheroad.
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20.Enormoussnakeskinsarefound.
21.Theiridescentmossthatgrowshereisverybeautiful.
22.Thereisahiddencaveentrancepartiallyobscuredbyfallenrocks.ThecavecontainsamummifiedElf
carcassthatispinnedtothegroundbyalargerock.Oneofitshandsismissing.
23.Therearecollapsedstructuresandotherevidenceofpasthabitation,suchasbrokenandsmashed
pottery.
24.GotoThe Lost Citysection.
25.Thereisalabyrinthinenetworkofrotting,woodenwalkwaysinsomeofthetrees.Itdoesnotlook
likeithasbeenuseditquitesometime.
26.Anextremelythickfogrollsinfromtheocean.
27.Thereisalarge,flatstoneunderneathacarvedstonearchway.Thisisaprimalteleportationstone.
AnycreaturethatstandsonthestoneisteleportedinstantlytoHex8.Thereturnteleportationstoneis
submergedinthequicksand.
28.Therearetwomarblepillarslookingoutintotheocean.Thegroundaroundthemisclearedandflat.
Rustedmanaclesareboltedontothepillars.
29.Thereareneedle-likemountainpeaksinthishex.Thishexcontainsthemostdifficultterrainoftheisland.HalvethePCs'speed.
30.AutomaticencounteroftheDM'schoice.
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Random Flavor Tables
Beach
-Roll1d4forrandomflavoronceperhex
1.1d6+1gullsflyoverhead.
2-3.Theplayersseeatinylittlecrabpopoutofthegroundandscurryoff.
4.Themastofoneofthewreckedshipscomescrashingdownallofasudden.Letplayersmakeroll
savingthrowstododge.Onahit,thetargetlosesahealingsurgeandistemporarilyrestrained.Ifany
PCsorhenchmenarerestrainedbythemast,immediatelycheckforwanderingmonsterswitha-1tothe
roll.Ifanencounteristriggered,therestrainedPCsand/orhenchmencannotfreethemselvesuntilthe
endofthesecondroundoftheencounter.
Jungle
-Roll1d12forrandomflavoronceperhex
1.TinyinsectsmanagetogetunderthePCsarmor;theybiteanyPCthatisnotaconstruct,Deva,or
Revenant.RollhardEndurancechecks.Onafailedcheck,anyPCorhenchmannotimmunetodiseasecontractsararestomachvirusandsufferspainful,decimating,cartoonishboutsofdiarrheauntiltheend
oftheirnextextendedrest.
2.Hugepileofdung.
3-4.Stoneobelisk.
5.2d4crazylookingmonkeysinthetrees.
6-7.Torrentialdownpourcomesoutofnowhere;gonenearlyasfast.
8.Thepartyfinds3d12+12arrowheadslyinghereandthereastheywalkthroughthearea.Worthlessin
Soro,worth2-400gpapieceinSerd.
9.Massivemudslide.Movethepartytoarandomadjacenthex.1d3randomhenchmenareburiedinmudandlikelydead.
10-11.Crazyanimalnoises.TheDMshouldimitatethesound.
12.Arandomhenchmaneatsapoisonousfruitanddies.
Hills
-Roll1d10forrandomflavoronceperhex
1-2.2d4+2horseskeletonsliescatteredabout.
3.Anabandonedwagonlyingonitsside.
4.Thepartyfinds4d4+6arrowheadslyinghereandthereastheywalkthroughthearea.Worthlessin
Soro,worth2-300gpapieceinSerd.
5.Dozensofharmlesscreaturesresemblingarmadilloareseenwaddlingabout.
6.3d4goatsonahillinthedistance.
7.Rollasavingthrowforeachhenchman.Thefirstonethatfailsasavefallsintoatranceandattackshis
nearestally.Theentrancedhenchmanwillbemutteringsomethingincoherentabout thedevilinthe“
mountain .Trancelasts1d3turns.”
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8.Thereisalargestandingstone(picturedbelow).
9.Thereisalargecavewithstrangepaintingsonthewalls.Drawingsareofsomesortof
snakemen ...Humanoidswiththetorsoofamanbuttheheadandtailofasnake.“ ”
10.Hugepileofdung.
Mountains
-Roll1d20forrandomflavortwiceperhex
1-2.Arockslide.PCsandhenchmenrollsavingthrowstoavoidslipping.PCsthatfailtheirsavelosea
surge.Henchmenfalltotheirdeaths.
3-4.Thepartyfindsalevelstretchoflandwithinthemountains.Multipleruinedstonebuildingsandfoundationsareplaintosee.Ifthepartyinspectstheruins,theyfindshardsofpotteryaswellasancient
stonetrinkets.Atleastonechunkofpotterybearstheimageofaserpent.
5.Largescratchesarefoundonaboulder.SoronPCsmightrealizetheywereleftbyMacatal.
6.1d3eaglesflyhighoverhead.
7. Massiveskeleton.SoronPCmightrecognizeasMacatal.
8.Thewindrushingthroughthemountainssoundslikealowwail.TheDMshouldimitatethesound.
9.Thunderstrikesinthedistance.
10. Pileofsmall(GnomeandHalfling)skulls
11-12.Bizarrerockformation
13.Crazyanimalnoises.TheDMshouldimitatethesound.
14-15.Asmalllookouttowerorguardtowerontheroad.Appearslongabandoned.
16.Anoldstonefoundationforsomesortofsmalldwelling.Thewallscollapsedlongago.Humanbones
foundnearby.
17.Piecesofsmashedpottery.
18-19.1d4burialmounds.Ifthecorpsesaredugup,theyareHumans.Buriedwithtrinketsworth100gp.
20.1d2randomhenchmengetcarelessandfalloffofaclifftotheirdeaths.
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Wandering Monster Tables
RollforWanderingMonstersonceperhex.Eachgroupwillbeencounteredonlyonce.
Beach
-1in4chanceofanencounterthenroll1d4
1-2.GiantCrabs
3.WildDogs
4.GiantOctopus
Jungle
-1in6chanceofanencounterthenroll1d8
1-2.SpittingCobras
3.PoisonousTreeFrogs
4.GiantPorcupines
5-6.GiantAnts
7-8.GiantApes
Hills
-1in6chanceofanencounterthenroll1d6
1-2.GiantSkunks
3-4.GiantStagBeetles
5.GiantWasps
6.WildRabbits
Mountains-1in10chanceofencounterthenroll1d8
1.CaveBears
2.GiantRattlesnakes
3.SoronRams
4.GiantVultures
5-6.Yeti
7-8.GiantScorpions
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THE LOST CITY
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Running this section
Thissectioncontainsmapsofthecity,alongwithdescriptionsofitsvariouslocations.Therearealso
Random Flavor TablesandWandering Monster Tablesprovided.
Resting
ThePCscantrytotakeanextendedresthereprovidedtheyshowcautionandcampsomewhereoutof
theopen.IfthePCsmakeefforttoconcealtheircampareaandleaveaPCorhenchmanonwatch,roll
forwanderingmonstersonlyonceduringtheextendedrest.
Random Flavor Tables
-Roll1d12onceeveryturnthatthePCsarenotintheTemple,Pyramid,orCourtyard.
1.PCsfindatinybonefluteontheground
2.Oneortwogoldcoinsinthedirt
3.Loudbutdistantanimalroar
4.Rainshowerthatisoveralmostasfastasitstarts
5-6.3d6humanskullsstrewnabout7-8.Strangegeometricsymbolcarvedintowallofbuilding
9.Amundaneweapon,helmet,orstripofleatherarmorlyinginamudpuddle
10.Arottingbackpackorsackwitharandompotionstillintact
11.Distantthunder
12.Tinymulticoloredlizardsittingonatree.Harmless.
Wandering Monsters
-Rollwhenpromptedbythetextand/orduringanextendedrest.Encounterona1in12,thenroll1d8.
Eachgroupwillonlybeencounteredonce.1-2.GiantStagBeetles
3-4.WildDogs
5-7.GiantApes
8.GiantAnts
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LOST CITY MAP 1: OVERVIEWMapdrawnbyChristinaSmith
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Key to the Lost City (SeeLOST CITY MAP 1: OVERVIEW)
A.GuardTowers:Thesetwounremarkableguardtowersflanktheentrancetothecity.Onthefloor
insideoneoftheminapileoftrashisanEyeofAwareness (AV).
B.CeremonialCave(SeeLOST CITY MAP 2: THE CEREMONIAL CAVE):ThesacrificeofHumanswas
nottoleratedinHeikun;thederangedpriestsonlydidsoinsecret.However,thesacrificeofanimalswas
aregularpartoflife.Thisnaturalcavewasusedforthepublicritualsacrificeofvariousanimals,typically
goats.TherearebowlsmadeoutcarvedMacatalskullssittingonastainedaltar.Strangegeometric
symbolsaredrawnonthecavewalls.Pilesofanimalbonesarelyingaboutinthecornersandcrannies.
Afterafewminutesexploringthecave,Cave Bearsthatliveinthecavewillreturnandencounterthe
PCs.Checkforthenumberappearingandrollinitiative.
C.TheCourtyard:ThislargecourtyardfacesthePyramid.Stonestreetscutthroughtheovergrown
vegetation.Skeletonsareeverywhere.SeveralMacatal (3Saarnand2Gaartal)arerestinghereand
willattackthePCsiftheyenterthearea.NotethattheSaarnwillbendtimeandalwayssurprisePCs.
D.CollapsedStructuresandRuins:Therewillbesomerottingmats,brokenpottery,andotherdetritus
spreadabout,butnothingofvalue.RollforwanderingmonstersifthePCsexaminetheruins.
E.Stream:Thisrapidlymovingstreamprovidesclear,cleanwater.
F.HiddenWell(picturedbelow):IfthePCsthrowanycoinsintothewell,poisonousdartswillshootfrom
smallholesinthewell,striking1d6randomPCsorhenchmen.Anyonestruckbyadartdropstozerohit
points.
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LOST CITY MAP 2: THE CEREMONIAL CAVEMapandthosethatfollowbyRobertWaluchowakaCryptThing
ONE SQUARE: 5 FEET
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LOST CITY MAP 3: THE TEMPLE (MAIN FLOOR)
ONE SQUARE: 5 FEET
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LOST CITY MAP 4: THE TEMPLE (UPPER CHAMBERS)
LOST CITY MAP 5: THE TEMPLE (DUNGEON LEVEL)
ONE SQUARE: 5 FEET
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Key to the Temple
1.Thishiddenentranceappearsassmoothstone,butwhenacertainblockispressed,itslidesopen,
revealingahiddencorridor.
2.Themainentrance'sdoorissmashedopen.Cobwebsfilltheentrance.Therearenofreshtracks,and
allisquietandstill.
3.Thishiddenentranceoperatesthesamewayastheonefoundatlocation1.
4.Thisareaservedadual-purpose:itwastheservants'passagewayaswellastheirsleepingquarters.
Thereareseveraltorchsconeswithunlittorches.Therearesomerottenrobesandothervestments
hangingonpegs.Thereisawoodentalismanonadesk;itradiatesmagicandactsaseitheraTotemor
HolySymbolimplement.Theitemiscursed.Inprivate,lettheplayerwhotakestheitemknowthattheir
characternowfeelsaburninghatredfortheirallies,andthatheorsheshouldlookfortheearliest
possiblechancetobetraythem.Oncetheitemisnolongerintheirpossession,theeffectstops,butthey
willresistgivingupthetalisman.
5.Themainentrancehallwayisfilledwithcobwebs,bones,andanimaldroppings.Nothingofvalue
remains.Thewallsareinteresting:therearegeometricdesignsmadeoutofdifferenttypesofrock.It
makesforanattractivelook.
6.Thishiddenroomisfilledwiththesacramentsofthehighpriests.Seeminglyeverythingiscoveredin
goldplating.Thetotalvalueofalloftheplates,cups,ceremonialweapons,andheaddressesishardto
price.Rolla1d6x10,000forthetotalvalue.However,thehaulismassiveandcumbersome,anditis
unlikelythatPCswillhaveanywaytocarryitwiththemonfurtheradventuring.Theywillhavetohideit,comebackforit,orelsecomeupwithanotheridea.
7.Thereisastaircaseinthisantechamber.Itleadsupintodarkness.
8.Thisantechambercontainsastaircasethatleadsupwardsintodarkness.
9.ThiswasthemainchamberofworshipforthepriestsofHeikun.Thereisavaultedplatformonthe
northwall.Ontopofitisanobsidianaltarthatwasusedforritualmagic.Inreliefbehinditistheimage
ofasnake-bodiedcreaturewiththeheadandbreastsofanelderlyhumanwoman.Sheholdsasevered
humanheadbythehair,pressingittoawitheredbreast.Therearetwolargebasinsontheeastandwest
sidesoftheplatform.Theinteriorofeachisadried,stainedred.Hangingfromseveralhooksaboveone
sideoftheplatformaretheskeletalremainsofHumansandDemi-Humans.Ontheoppositesideofthe
platformhangskeletaltorsosofserpentsofvaryinglength.Hiddenbehindthealtarisasecretstaircase.
10.Bedroom.Thereisawoodentubintheroom.Therearemanacleslyingonthebed.
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LOCATION 17: THE TORTURE CHAMBERIllustrationbyTimothyReynolds
11.Privatestudy.Thereareold,delicatemanuscriptsinthisroom.Ornatedeskcontainsthefollowing
ritualscrolls:CureDisease ,MagicMouth ,andTraveler sFeast ’ (PHB).
12.Thishiddenstairwayleadsdownintodarkness.
13.Foyer.Largestonedoortothenorthhasgeometricrunescarvedonit.ThisisanEnchanted Glyphs
trap(trapstatisticsarelistedattheendoftheadventure).
14.Inthecenterofthefloorofthischamberthereisacrudecircledrawninchalk.Therestoftheroomis
coveredwiththebonesofvarioushumanoidracesandanimalspecies.
15.Thiswasapparentlythepriests'quarters.Therearemaybe30matsonthefloor.Abouthalfasmanywoodencabinetsleanagainstthewalls.Thereisnothingofgreatvaluehere,asthemajorityofpriests
weresworntopiety.
16.Hallway.
17.Thisroomisfilledwithinstrumentsoftorture.Therearevariationsofironmaidens,racks,andscrews.
TherearealsosomespecificallyHeikundevices;theyappeartobewickerheadgearofsomesort.There
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aresmalltablessetuphereandthere,eachwithanorganizedsetoftoolsrestingontop:hooksof
varioussize,saws,andknives.
18.Hallway.Therearetwounlittorchesinscones.
19.Thislaboratoryisfilledwithdesksandshelves.Thereareinsane,feverishdiagramsscrawledon
parchment.Apparently,somesortofdissectionwasbeingperformedonafewofthedesks.Thereare
multiplejarsfilledwithaclear,viscousliquid.Suspendedinsidethestuffarebizarre,unspeakable
experiments :watery-faced,pathetic,pitiful.Thereareseveralitemswithmagicalpropertiesmixedup“ ”
amongsttheshelvesanddesks:aDarkskull ,asmallvialcontainingsomeDustofCreation ,atinof
UnguentofBlindsight ,andaSpiderPotion (AV).ThereisalsoascrollcontainingtheHallucinatory
Creature ritual(PHB).
LOCATION 19: THE LABORATORYIllustrationbyTimothyReynolds
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THE PYRAMID
Running this Section
Thissectioncontainsthemapandkeyforthefirstlevelofthepyramid.Payspecialattentiontothenotes
ontrapsandresting.
About The First Level
Theentrancestothefirstlevelarelocatedabout2/3ofthewayupthePyramid.Theverytipofthe
Pyramidissolidstone.RoomsofthefirstlevelofthePyramidservedmanypurposes.Manyoftheking's
eliteguardwerehousedinthefirstlevel.Armswerestoredhereandaportionoftheroomswereused
forvariousmundanecivicaffairs.Otherchamberswereputtomorepeculiarusesbytheinbred,amoral
boy-king,Yusef.
InthedaytimethefirstleveliscompletelydarkexceptforLocations1-8,whichwillbedimlight,andthe
hiddenshrineinLocation30,whichwillbebrightlylit.Atnight,oriftheentrancesareclosed,everything
isdarkexceptthehiddenshrine.Thereareseveralsconesinthemajorhallways,butallareempty.
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MAP TO PYRAMID LEVEL ONE
ONE SQUARE: 10 FEET
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Key to Pyramid Level One
1.Archedstoneentryway.Thereisatrailoffilthinandout.
2.Thisentranceisstrewnwithmudandbambooshoots.
3.Therearefourlargebasinsinthisfoyer,threeofwhichhavebeensmashed.Afadedmosaicdepictsa
youngHumanboystandingbeforeacreatureseatedonathrone.TheseatedcreaturehasaHuman
headandarms,butthetorsoofalargesnake.
4. Giant Spiders lairhere.OtherinhabitantsofthePyramidwillavoidthisweb-filledroomifatall
possible.Therearebonesandmundanegearcaughtinthewebs.
5.(*T)Largeroom.Hundredsofsoggy,rottenscrollscoverthefloor.Theonlylegiblescrollisanoldlist
ofmundaneinventoryinpictogram.Theroomreeksofexcrement.
6.(*T)Smashedfurnitureandurnsarepiledintothecornersofthisroom.
7.Thisroomisfilledwithfoliagedraggedinfromtheoutside.Itisthickasajungle.Giant Constrictor
Snakeslurkinthisroom,hidden,waitingtoattackthefirstPCorhenchmantoenter.
8.Thisstorageroomcontainsmundanespears,longbows,arrows,andwoodenshields.
9.(*T)Thisroomservedasadininghallfortheking'seliteguardandotheradvisersthatwerehousedin
thePyramid.Thereisalarge,finelycraftedtableinthecenteroftheroom.Onthewallaretorn,filthy
tapestries.Thefewdiscernibleimagesarescenicviewsofmountainouscoastlines.
10.(*T)Thisisanexpansive,grandchamber.Thereisahuge,oversizedthronenearthecenterofthe
room.Theceilinghererisesto35feet.Thealcoveseachcontainastatue.Threearesmashedbeyond
recognition.OneoftheintactstatuesisthatofayoungHumanboy,suckinghisthumb,hisotherhand
holdinganoversizedceremonialaxe.Theotherintactstatueisofanoldman,Humaninallrespectssave
alizard-liketail.ThethronecontainsahiddencompartmentthatholdstheMummifiedHandofanElf.On
thehandisaRingofAquaticAbility (bothitemsAV).
11.Greengemstoneslinethepathofthisgrandprocessionhall;theyglowfaintlywhenthePCsor
henchmenstepoverthem.Theceilingofthishallrisesto25feet.Batsswoopdown,attackinganyone
enteringthehall.Theywillfightforthreeroundsandthenflee(ifanyarestillalive).Theremainingbats
willleavethePyramidifthedoorsarestillopen.Otherwisetheysettleinanearbyroom,readytoattack
againifdisturbed.
12.Thiswasformerlyaguardpost.Therecessisemptyotherthan6d12GP,alargetortoiseshell,anda
Humanskeleton.
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13.Anotherdininghall,thisonefilledwithtablesandchairsofmarkedlylowerqualitythanthosein
Location9.ServedasamesshallforthegeneralPyramidguard.
14.Largekitchen.Theroomcontainsmassiveclaycookingpots,bowls,utensils,andthelike.Dirtandfilth
aretrackedinandout,andmosteverythingiscoveredindust,mud,orcobwebs,exceptforone
noticeablyshinyBowlofPurity(AV).AGreat Soron Owlwillburstfromacabinet,hungryforflesh.
15.(*T)Thisformerbarracksisfilledwithdozensofbrokenbedframes.Severalchestsareamongthe
bedframes,manybrokenalready.2D3chestswillbeintact.Intactchestswilleachcontain10d10GP.
16.Thisroomhasremainedundisturbedforyears.IthousedthePyramid'seliteguard.Itisdividedintosix
smallapartments,eachcontainingabedcoveredinrottingpillows.Homunculi havebeeninstasishere
foryears,guardingtheapartments;theywillquietlyactivatewhenanyPCorhenchmancomeswithin
rangeoftheirTremorsense.Placetheminadvantageousstartingpositions.Eachapartmentcontainsa
largechestofdrawers.Eachchestofdrawerscontains10d100GPandaBridleofConjuration(AV).*It is
crucial to note that when the Homunculi activate, all three entrances to the Pyramid shut and lock.PCswillnotbeabletoopenthedoorsoncetheyhaveclosed.
17.(*T)Massivestonedoorsblockanyfurtherprogressnorth.Ornatecarvingsofintertwinedsnakes
decoratethedoors.Thedoorsonthenorthwallwillbelocked,stuck,andpossiblytrapped,butthey
haveremainedsealedallofthistime.
18.Thisroomisfilledwithbathingpools,allofwhicharenowfilledwithfilth.Itwillbehardtobreathein
thisroom,andPCsandhenchmanthatarerequiredtobreathewilltakea-2penaltytodefenseswhilein
theroomasaresultofwoozinessanddistraction.Giant Ratscrawlfromthefetidmucktowardsanycreatureenteringtheroom.
19.Thisclosetisemptyexceptforrottinglinens.Thereisasecretdoor(hardPerceptionchecktonotice)in
thebackoftheclosetthatleadstoLocation20.
20. Thishiddenantechambercontainsmultiplepedestals,eachholdingabronzestatue.Eachstatueisof
aweird,unsettlingcreaturethatappearstobepart-snake,part-Human.Onedetailedstatueisofa
femalesnakegivingbirthtohundredsofsnakes,alongwithafewmalformedHumaninfants.Another
statueappearstobeofthesamesnake-mothereatingheryoung.
21. Thereisahiddenstairwayhere,butitcannotbeaccesseduntiltheswitchisflippedinLocation49.
Whentheswitchisflipped,thewallshifts,revealingthestairway.PCsskilledinDungeoneeringmight
realizethatthereisahiddenpassageordoorhere,andthattheremaybeawaytoopenitfrom
somewhereelseinthePyramid.
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22.Along,thincrackinthewall,perhapsoriginallycreatedbyanearthquake,hidesaSludge.The
SludgewillpatientlywaitforasmanyPCstogetintoitsrangeaspossibleandthenattackwitha5in6
chanceofsurprise.
23.Thiswasanindooramphitheater.Rowsofelevatedseatinglinetheeastwall,providingaclearview
tothecenteroftheroom.Theceilingis35feethigh.Yusefandhisplaymateswouldamusethemselves
forhourshere,gloatingoverawidearrayofunspeakableperversions.
24.Thisclosetcontainsatleastadozenbelts,mostwithasnakemotif.OneisaBeltofSubmission .A
creaturewearingthisbelttakesa-10penaltyoncheckstoescapeagrab.Thebeltcanbeattachedtoan
adjacentenemyofMediumorSmallsizeasaMinorAction.
25.Thishallwayislinedwithwhatoncemusthavebeenbright,vibrantfrescoesandmosaicsofheavily
stylizeddesign.Thereareswirlinggeometricsymbols,wildanimals,andmusicalinstruments.An
impassablepileofrocksattheendofthehallwaypreventsaccesstowhatwasYusef'sprivatestaircase.
26.Thisstorageroomisfilledwithjarsofsalt,driedrice,andspices.
27.(T)Adeskinthisofficecontainsadozenormoreintactscrolls.Thescrollsareallrecordsofthe
frequenttributesandgiftsgiventoYusef.Thesymbolsonthescrollsaresophisticatedpictograms,many
ofwhichrepresentHumansandsomeothershorterrace,likelyHalflings.Thesearetherecordsofslaves
thatwerecapturedfromnearbyislandsandofferedtoYusefintribute.
28.(T)Scribe'sroom.Thereisadeskinthisroom,aswellasalargeeasel.Astylus,someyellowing
parchment,amortarandpestle,anddozensoftannedanimalskinsareallonthedeskcollectingdust.ApieceofEternalChalk(AV)restsontheeasel.
29.Hundredsofcandlessitunlitonthetallwoodenshelvesthatlinethisroom.Thereisahiddendoor
behindtheshelfontheeasternwall.
30.Thisisahiddenshrine.Theroomisglowinganeeriegreen.Nosourceorexplanationforthelight
canbefound,althoughaneasyArcanacheckconfirmsittobemagical.Thereisastonealtarinthe
centeroftheroom,coveredinblacklinen.
31.Rottingpillowsarepiledonthefloorofthisopulentparlor.Fourpillars,inlaidwithemeralds,stand
nearthecornersoftheroom.Theemeraldstakeaboutanhourtoremoveandareworthatotalof900
gp.Thereisahiddencompartmentinoneofthepillars.Theinteriorofthepillarholdsalockofhairanda
scrollcontainingtheMakeWhole ritual(PHB).Whenthepillarcompartmentisopened,ahiddendoorto
Location32opens.
32.ThereisastaircaseleadingdowntoPyramidLevel2.Thewallaroundthestaircaseiscoveredin
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ribaldgraffitithatlookstohavebeenscribbledbyachild.
33.Thisroomisemptysaveformultiplemirrorswhichcoverthewalls,floor,andceiling.
34.TheskeletonofwhatlookstobeanEladrinfemaleisboundinshacklesthathavebeenboltedinto
thewall.
LOCATION 34: THE CHAINED SKELETONIllustrationbyTimothyReynolds
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35.(T)Thisisalargebedroom.Allofthefixtures,furniture,andeventhebedpansareofexquisite
workmanship.Therearegemsandjewelryworth1d6x500gpinadresserdrawer.
36.Thereisanothercreepystatueoftheinbred,depravedboy-kinginthisalcove.Heispicturedinwhat
isapparentlyceremonialgarb-arobewithastylizedsnakesymbolacrosstheleftbreast.Yusefisholding
adaggerinhislefthand;hisrighthandrestsonhishipinasaucy,perversefashion.
37.Awoodenbathingvesselinthecenteroftheroomholdsafoul-smellingmucus.
38.Thisroomisfilledwithwoodentoysandlife-likeHumandolls.Theflooriscoveredinrugsmadefrom
animalskins.
39.Thereareseveralshortlengthsofchainonasmalltablealongwitharodandawhip.Thewhipis
mundanebuttherodisaRodofDomination .Onacriticalhit,thetargetofanattackfromthisrod
implementisdominateduntilthestartofthewielder'snextturn.
40.Hallwaysleavethisroominthreedirections.Therearetapestriesonthewalls,eachbearingthe
imageofarisingsun.Theorangesandyellowsstilllookfinetothisday.
41.Therearemultiplecouchesanddivansinthisroom,alongwithastylizedmapofanisland
(presumablythisone)onthewall.Playersthatrealizethiscanfilloutanyremainingunknownterrainon
theirPlayers'HexMap.
42.(*T)Thisroomisfilledwithmushroomsandfungiofalltypes.ThedoorleadingtoLocation41isstill
locked(andpossiblytrapped.)ThenortherndoorleadingtoLocation40ishiddenbymossandfungus.
LOCATION 42: THE SHROOM ROOMIllustrationbyTimothyReynolds
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43.Thissmallroomiscompletelyfilledwithrubbleandisimpassable.
44. AGreat Soron Panther callsthissmallroomhome.ItwillattackanycreatureenteringLocation45.
45.Smallishrubblepilesspillintothisroomfromtheopenentrance.Thereisacircularstonesymbol
carvedintotheeastwall.PressingthecenterofthesymbolopensthehiddendoortoLocation46.This
apparatusismechanical,notmagical.
46.(T)Hiddenantechamber.Thereisahallwayleadingofftothenorth.Therearethreewaist-high
porcelainstatuesofserpentsworth300gpapiecetotherightSerdiancollector.
47.TherubbleinLocation45isallthatisvisiblefromthisentrance.
48.Thisisalonghallwaywithanarchedceilingthatrisesto35feetatitsgreatestheight.Whenthe
partyishalfwayupthehallway,aSludgethatisstretchedoutandhiddeninacrackintheceilingwill
droponthefirstPCinthemarchingorder.TheSludgewillbepracticallyinvisiblewhilespreadthroughoutthelengthofthecrack,andwillhavea5in6chanceofsurprisingtheparty.
49. ThisleverwasapartofthePyramid'selaboratesecuritysystem.Inthecaseofanemergency,itwas
throwntoallowaccesstothesecretstaircaseinLocation21.Throwingtheleveralsocausesthethree
mainentrancesofthePyramidtocloseandlock.Oncelocked,thePCscannotopenthesedoors.IfaPC
triestomovetheleverbackafterithasbeenthrown,itbreaks.
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Bestiary
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ANT, GIANT
LEVEL 18 MINION XP:500
SMALL NATURAL BEAST(Soro)
HP:1(amissneverdamagesaMinion)MOVE:6 ” INIT:+13
NO. APPEARING:1d20+20(10%Soldiers)ENC RNGE:20-24(22)MORALE:N/A
AC:32FORT:31REF:29WILL:30
SENSES:Tremorsense20
TRAITS:Nil
ATTACK:
-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+23vsAC;Hit:10damage.TreataBiteattackasitsMBA.
SPECIAL ATTACKS:AGiantAntautomaticallyhitsanyenemythatisadjacenttotwoormoreofit'sallies.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+22
UNTRAINED SKILL BONUS:+13
ALIGNMENT:Neutrality
ANT, GIANT SOLDIER
LEVEL 21 STANDARD XP:3,200
MEDIUM NATURAL BEAST(Soro)
HP:188(94)MOVE:7 ” INIT:+16
NO. APPEARING:SpecialENC RNGE:SpecialMORALE:7(12insidemound)
AC:35FORT:34REF:32WILL:33SENSES:Tremorsense20
TRAITS:Nil
ATTACK:
-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+26vsAC;Hit:2d4+10damage.TreataBiteattackasitsMBA.
SPECIAL ATTACKS:
-Stinger: OnceperroundwhentheAnthitswithaBiteattack,theAntcanaddongoing20poisondamage(saveends)totheattack'seffectsasaFree
Action.
-AGiantAntautomaticallyhitsanyenemythatisadjacenttotwoormoreofit'sallies.
-AGiantSoldierAntcanchoosetomarkatargetuntiltheendofitsnextturnwhenithitsormissesitwithanattack.
SPECIAL MOVEMENT:TheGiantSoldierAntcanshiftitsspeedasaMoveaction.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+25
UNTRAINED SKILL BONUS:+16
ALIGNMENT:Neutrality
GiantAntscanbefoundalloverSoroinjustabouteveryconceivableterrainandclimate.Theyaretypicallyencounteredbyaccident.PCsmight
stumbleuponamoundorgetcaughtinthewayofoneoftheirscavengingexcursions.Antsencounteredinorneartheirmoundwillautomatically
attack;iftheAntsareencounteredscavengingawayfromthemound,usetheReactionTable.ScavengingAntswillalwaysbemarchinginsingle-file.
AfterrollingforthenumberofGiantAnts,notethat10%ofthistotal(roundeddown)willbeGiantSoldierAnts.Incombat,GiantAntswillalways
attempttoswarmtheclosesttarget.GiantAntschoosenottokilltheiropponents,insteadsubduingenemieswithpoison.Theythendragthebodiesinto
theirmounds,offeringthemtotheirsickening,bloatedQueen.
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APE, GIANT
LEVEL 22 STANDARDXP:4,150LARGE NATURAL BEAST(Soro)
HP:196(98)MOVE:6 ,Climb8 ” ” INIT:+17
NO. APPEARING:2d4ENC RNGE:17-24(22)MORALE:9
AC:36FORT:34REF:36WILL:33
SENSES:Low-lightvision
TRAITS:Nil
ATTACK:
-Pummel:(StandardAction;At-Will;Melee2;Twoattacks;Onecreature);+27vsAC;3d6+15damageperattack.Ifacreature
ishitbybothattacks,ittakesanadditional2d12forcedamageandisknockedprone.TreattheentirePummelattackroutineasits
MBA.
SPECIAL ATTACKS:
-Bite:OnceperencounterwhentheGiantApehitsatargetwithameleeattack,itcanchoosetoadd4d6extradamagetothe
attackasaFreeAction.
-FlingPoo: (MinorAction,At-Will;Onceperround;Ranged5;Twoattacks;Oneortwocreatures);+25vsREF;Hit:10psychic
damage(amissdealshalfdamage).
SPECIAL MOVEMENT:Onceperround,asaFreeAction,theGiantApecanmoveuptohalfitsspeedbeforeoraftermakingan
attack.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+26
UNTRAINED SKILL BONUS:+17
ALIGNMENT:Neutrality
SoronGiantApesarefoundintheremotejungle,farawayfromanylargeHumansettlements.Groupsaretypicallycomprisedofsmallfamilyunits.Theytendtostayinthesamegeneralareaforextendedamountsoftimeandwillfighttoprotecttheirland.
Theywillgenerallynotpursueatargetifithasfled.Theencounterrangeprovidesthenumberofable-bodiedfightingtypesina
group,buttypicallythereareatleast1d4youngand1d2olderapesthatarenotinshapetofight;theyoungandveryoldwillhide
inbushesorclimbtreestoavoidanencounter.
GiantApeshumiliatetheirenemieswiththeir FlingPoo attacks,thenchargeintocombat,pummelinganythingintheirway.They“ ”
willseektousetheirreachtotheiradvantage,stayingatarm'slengthfromatarget.ConsulttheReactionTableonlyif
encounteredmorethanonemileawayfromtheirlair.
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BAT
LEVEL 19 MINION XP: 600
SMALL NATURAL BEAST (Soro)
HP:1(amissneverdamagesaMinion)MOVE:2 ,Fly10 ” ” INIT:+23
NO. APPEARING:3d8+20ENC RNGE:18-23(21)MORALE:N/A
AC:33FORT:31REF:34WILL:29
SENSES:Blindsight20
TRAITS:
-Immunities: Blind,Gaze
ATTACK:
-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+22vsREF;15damage.TreataBiteattackasitsMBA.
SPECIAL ATTACKS:
-FlybyAttack:(StandardAction;At-Will);TheBatcanflyuptoitsspeedasaFreeActionandmakeitsBiteattack
atanypointduringthemovement.Thismovementdoesnotprovokeopportunityattacks.
-TriggeredAction:OnceperroundwhentheBatismissedbyanadjacentcreature'sattack,theBatcanmakea
BiteattackagainstthatcreatureasaFreeAction.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+23
UNTRAINED SKILL BONUS:+14
ALIGNMENT:Neutrality
Batsusuallycongregateinlargegroupsforsafety.Theyarenocturnalcreaturesandhaveuncanny
sensesdespitetheirpooreyesight.Theyarelightningfastintheair,andtheirerraticflightpatternsmake
themdifficulttogetabeadon.
Batsareusuallymorefocusedontheirsurvivalthanfighting.Whenencounteredtheymightattackonce
ortwiceandthenattempttoescapetoasafearea.
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BEAR, CAVE
LEVEL 24 STANDARD XP: 6,050
LARGE NATURAL BEAST (Soro)
HP:212(106)MOVE:7 ,Climb2 ” ” INIT:+18
NO. APPEARING:1d4+1ENC RNGE:19-24(21)MORALE:10
AC:38FORT:36REF:35WILL:37
SENSES:Low-lightvision
TRAITS:Nil
ATTACK:
-Claw/Claw/Bite: (StandardAction;At-Will;Melee1;Threeattacks;Oncecreature);+29vsAC;4d8damage
perattack.Ifoneattackhits,thetargettakesongoing10damage(saveends).Iftwoattackshit,thetargetis
knockedproneandtakesongoing20damage(saveends).Ifallthreeattackshit,thetargetisknockedproneand
takesongoing30damage(saveends).UseasingleClawattackasitsMBA.
SPECIAL ATTACKS:
-FearsomeHowl: (MinorAction;At-Will,Onceperround;CloseBurst2;Eachenemyinburst);Effect:Eachtarget
takes20psychicdamageandgrantscombatadvantage(saveends).
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+27
UNTRAINED SKILL BONUS:+18
ALIGNMENT:Neutrality
Oneofthemostfearsome,brutalbeastsinallofSoroistheCaveBear.Thesebehemothsliveinsmallgroupsand
sleepincavesnearriversandstreams.Theycanbefoundoutsidetheircavesinmorningsandearlyevenings.
CaveBearsusuallyliveinremoteareas.TheyattackHumansonsightandareverydifficulttofrightenaway.An
encounterwithaCaveBearisusuallyafighttothedeath.
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BEETLE, GIANT STAG
LEVEL 24 STANDARD XP: 6,050
LARGE NATURAL BEAST (Soro)
HP:212(106)MOVE: 6 ” INIT:+18
NO. APPEARING:1d4+2ENC RNGE:21-25(22)MORALE:8
AC:37FORT:36REF:35WILL:35
SENSES:Tremorsense15
TRAITS:
-ThreateningReach:TheGiantStagBeetlecanmakeopportunityattacksagainstallcreatureswithinits
reach.
ATTACK:
-Mandibles: (StandardAction;At-Will;Melee3;Twoattacks;Oneortwocreatures);+27vsREF;Hit:20damage,andthetargetisslidupto6squares.Thetargetandeachcreatureadjacenttoitafterthe
slidetake3d12damage.AGiantStagBeetlecanmakeasingleMandibleattackasitsMBA.
-BallofDung:(MinorAction;Encounter;Ranged10;OneAttack;Onecreature);+27vsAC;Hit:20
damageandthetargetisknockedprone.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+27
UNTRAINED SKILL BONUS:+18
ALIGNMENT:Neutrality
Astriking,fearsomecreature,theGiantStagBeetle'smassivemandiblesdefygravity,extendingaround
15feetfromitstorso.Themandiblesareextremelypowerful,andtheBeetle'susethemtotosstheirprey
intootherenemiesorobstacles.Theyareverysensitivetovibrationsofthegroundandarealways
prospectingforfood.AStagBeetlealwaysattacksPCsifitencountersthem.Theysometimescanbe
spottedrollinghugebouldersofdung,whichtheysometimesemployasaweapon.Believeitornot,
someSorontribesconsidertheStagBeetletobeatastydelicacy.
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COBRA, SPITTINGLEVEL 18 STANDARD XP: 2,000
SMALL NATURAL BEAST (Soro)
HP:164(82)MOVE:7 ” INIT:+13
NO. APPEARING:1d8+4ENC RNGE:18-22(21)MORALE:7
AC:31FORT: 31REF:32WILL:30
SENSES:Tremorsense20
TRAITS:
-Immunities: Poison,Prone
ATTACK:
-SpitPoison: (StandardAction;At-Will;AreaBurst1within20;Eachcreatureinburst);+21vsFORT;3d10poisondamageandthetargetissloweduntiltheendofitsnextturn.Inaddition,eachcreatureadjacenttotheSpitting
Cobratakes10poisonandnecroticdamage.ThisattackdoesnotprovokeOpportunityAttacks.TheSpitting
CobralacksanMBA.
SPECIAL ATTACKS:
-Poison: OnceperdayasaFreeAction,whentheCobrahitsatarget,itcanaddthepoisonedconditiontothe
attack'seffects.ACobrawillhavea2in6chanceofbeingpoisonous.
SPECIAL MOVEMENT:
-TheSpittingCobracanshiftuptoitsspeedasaMoveAction.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+22UNTRAINED SKILL BONUS:+13
ALIGNMENT:Neutrality
TheSpittingCobralivesinthehillyandmountainousareasofSoro.IttendstoavoidHumansandDemi-Humans
butwillattackwhenapproached.Theynestinnooksandcranniesamonglooserocks.Theycansprayajetof
deadlypoisonanincredible100feet.Theirfangsconstantlydrip,andcreaturesadjacenttoittake splash“ ”
damageasaresult.CheckfordailypoisonuseatthebeginningofeachCobra'sturn.
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CRAB, GIANT
LEVEL 22 STANDARD XP: 4,150
LARGE NATURAL BEAST (Soro)HP:196(98)MOVE:6 ,Burrow:4 ” ” INIT:+17
NO. APPEARING:1d4+3ENC RNGE:21-23(22)MORALE:6
AC:36FORT:35REF:32WILL:35
SENSES: Normal
TRAITS:Nil
ATTACK:
-Claw/Claw: (Standard;At-Will;Melee3;Twoattacks;Oneortwocreatures);+25vsReflex;Hit:thetarget
takes7d4+10damageandisgrabbeduntiltheendoftheCrab'snextturn.Thegrabbedtargetcannotattempt
toescape.IfeithertheCraborthegrabbedtargetaresubjectedtoforcedmovement,thecreaturesmove
togetherandthegrabdoesnotend.Blockingterrainendsforcedmovementforallcreatures.Teleportationends
thegrabnormally.TheCrabcanhaveuptotwocreaturesgrabbedatonetime,buttheCrabcannottakeamove
actionotherthantostandwhenithasacreaturegrabbed.TreatasingleClawattackasitsMBA.
SPECIAL ATTACKS:
-Squeeze: (NoAction;At-Will;Onceperround;Oneortwograbbedcreatures);Effect:Thetargettakes10
damage.
-Pinch: (ImmediateInterrupt;At-Will);Trigger:AcreaturethatisgrabbedbytheCrabteleportsoristeleported.
Effect:Thecreaturetakes5d12damageandissloweduntiltheendoftheencounter.
SPECIAL MOVEMENT:
-AGiantCrabignoresdifficultterraincausedbyrocksorrubble.
LANGUAGES:Nil INTELLIGENCE:Animal
TRAINED SKILL BONUS:+26
UNTRAINED SKILL BONUS:+17
ALIGNMENT:Neutrality
TheSoronGiantCrabusesitspowerfulgriptosqueezeitspreyintosubmission.TheCrabsliveonsandyorrocky
beaches.Theywillburrowandburythemselvesonespeciallyhotdays,allowingthesurftowashoverthem.
Crabswillattackifapproachedclosely;otherwise,usetheReactionTables.
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DOG, WILD
LEVEL 20 MINION XP: 700
MEDIUM NATURAL BEAST(Soro)
HP:1(AmissneverdamagesaMinion)MOVE:8 ” INIT:+15
NO. APPEARING:1d12+10(2willbePackLeaders)ENC RNGE:18-21(20)MORALE:N/A
AC:34FORT: 32REF:32WILL:32
SENSES:Darkvision
TRAITS:-WildDogsreceivea+2bonustoattacksanddamageforeachotherWildDogthatisadjacenttotheirtarget.
ATTACK:
-Claw/Bite: (StandardAction;At-Will;Melee1;Twoattacks;Onecreature);+25vsAC;8damageperattack.TreatasingleClaw
attackasitsMBA.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+24
UNTRAINED SKILL BONUS:+15
ALIGNMENT:Neutrality
DOG, WILD (Pack Leader)
LEVEL 20 STANDARD XP: 2,800
MEDIUM NATURAL BEAST(Soro)
HP: 180(90)MOVE: 8 ” INIT:+24
NO. APPEARING:SpecialENC RNGE:SpecialMORALE:7
AC:34FORT:32REF:32WILL:32
SENSES:Darkvision
TRAITS:
-WildDogsreceivea+2bonustoattacksanddamageforeachotherWildDogthatisadjacenttotheirtarget.
ATTACK:
-Claw/Bite: (StandardAction;At-Will;Melee1;Twoattacks;Onecreature);+25vsAC;3d8+10damageperattack.Ifbothattacks
hit,thetargetisalsoslowed(saveends).TreatasingleClawattackasitsMBA.
SPECIAL MOVEMENT:
-OnceperroundasaMoveAction,aPackLeadercancommanditsallies.ThisallowseachallythatcanseeorhearthePackLeaderto
shiftupto6 asaFreeAction.”
LANGUAGES:NilINTELLIGENCE:AnimalTRAINED SKILL BONUS:+24
UNTRAINED SKILL BONUS:+15
ALIGNMENT:Neutrality
TheWildDogsofSoroareimpressivelywell-organizedhunters.Theyworktogetherinasymphonyofmovementledbythelargestand
mostexperiencedmales.TwoofthetotalnumberencounteredwillalwaysbePackLeaders.OncetheDogssurroundafoe,they
decimateitwithaflurryofteethandclaws.WildDogsareattractedtofires,andtheysometimesencroachonHumanterritoriesto
scroungeandbegforfood.TheycanbefoundinsmallgroupsalloverSoro.Ifawayfromheavilypopulatedareas,theywillstalka
party,attackingthemwhentheyseemweakest.TheyhavearealtasteforElfmeat,buttheywilleatanythingthatbleeds.
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FROG, POISONOUS TREE
LEVEL 22 STANDARD XP: 4,150SMALL NATURAL BEAST (Soro)
HP:196(98)MOVE: 5 ,Climb8 ” ” INIT:+17
NO. APPEARING:1d6ENC RNGE:13-22(19)MORALE:7
AC:36FORT:34REF:34WILL:34
SENSES:Normal
TRAITS:
-Immunities:Poison,Acid
-Aura1: Anycreaturethatentersorstartsitsturnintheauratakes10poisonandaciddamage.
ATTACK:
-PoisonousDischarge:(StandardAction;At-Will;CloseBurst1;Eachcreatureinburst);Effect:Thetargettakes
20poisondamage.TheFroglacksanMBA.
SPECIAL ATTACKS:
-Tongue: (MinorAction;At-Will;Onceperround;Ranged10;Twoattacks;Oneortwocreatures);+25vsREF;
4d8damageandthetargetispulledintoasquareadjacenttotheFrog.ThisactiondoesnotprovokeOpportunity
Attacks.
-Poison: OnceperdayasaFreeAction,whentheFroghitsatarget,itcanaddthepoisonedconditiontothe
attack'seffects.AFrogwillhavea2in6chanceofbeingpoisonous.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+26
UNTRAINED SKILL BONUS:+17
ALIGNMENT:Neutrality
ThePoisonousTreeFrogisfoundonlyintheSoronjungle.Thecreatureisavoidedbyothersandhasfewnatural
predators.TheFroghasanunbelievablylongtongueandcanlassoatargetfrommorethat15yards.Itisfairly
fragileinbuild,butitsskinconstantlysecretesalethalpoison.
Frogsdonotpursuefleeingtargetsandonlyattackifatargetcomeswithinrange.Checkfordailypoisonuseat
thebeginningofeachFrog'sfirstturn.
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GAARTAL
LEVEL 20 STANDARD XP: 2,800
LARGE NATURAL BEAST(Soro)
HP:180(90)MOVE: 7 ” INIT:+15
NO. APPEARING:SpecialENC RNGE:SpecialMORALE:12
AC:34FORT:34REF:29WILL:33
SENSES:Normal
TRAITS:Nil
ATTACK:
-Crush: (StandardAction;At-Will;Melee2;Oneattack;Onecreature);+25vsAC;3d10+15
damage.Effect:Thetargetisknockedprone.TreataCrushattackasitsMBA.SPECIAL ATTACKS:
-Trample: (StandardAction;At-Will);Effect:TheGaartalcanmoveuptoitsspeedandmakeits
Crushattackonceagainsteachcreaturethatcomeswithinitsreach.Thismovementdoesnot
provokeopportunityattacks.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+24
UNTRAINED SKILL BONUS:+15
ALIGNMENT:Chaos
ThisMacatalisbruteforceincarnate.Itstacticsaresimpleandstraightforward:trample
everythinginsight.Thebeastissopowerfulthatitcausesthegroundtoquake,knockingenemies
proneasitramblesandrumblesabout.
Gaartalaresimple-mindedandclumsy.Poor,oafishhunters,theysometimesfollowother
Macatal,protectingthemintradeforhelphuntingandsurviving.
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OCTOPUS, GIANTLEVEL 23 SAVAGE XP: 10,200
GARGANTUAN NATURAL BEAST
HP:408(204)MOVE:3 ;Swim10 ” ” INIT:+17AP:2
NO. APPEARING:1ENC RNGE:SpecialMORALE:12
AC:36FORT: 36REF:36WILL:35
SENSES:Tremorsense20
TRAITS:
-Immunities: Stun,Dominate,Unconscious,Fear
ATTACK:
-Tentacles:(StandardAction;At-Will;Melee5;8attacks;Oneormorecreatures);+26vsREF;10damage,andthetargetisgrabbed(escapeDC27).Agrabbedcreaturegainsvulnerable10all.TreatasingleTentacleattack
asitsMBA.
SPECIAL ATTACKS:
-Ink: (FreeAction;At-Will;Onceperround;Closeblast4;Eachenemyinblast);+26vsREF;4d12aciddamage,
andthetargettakesa-2penaltytoitsReflexdefenseuntiltheendoftheOctopus'nextturn.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+23
UNTRAINED SKILL BONUS:+17
SAVING THROW BONUS:+5ALIGNMENT:Neutrality
Thisgiganticbeastisfearedbysailorsallovertheworld.Onlyahandfulhavelivedtotellofseeingone.The
Octopususuallyfeedsonlargemarinecreatures,butifitspotsashipitwillattackwithferocity.TheOctopus
prefersdeepwater,butitwillfollowwoundedvesselsintoshallowwater.Thoughitismostgiftedasaswimmer,
inrarecasestoOctopuswillactuallywalkontobeaches.TheOctopuscanlastabouthalfanhourwithoutbeing
completelysubmerged.
IncombattheOctopusgrabstwoorthreetargets,whippingthemwithitstentacles.Meanwhile,itshowersits
enemieswithitsfoul,murkyink.
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OWL, GREAT SORON
LEVEL 21 SAVAGE
MEDIUM NATURAL BEAST
HP:376(188)MOVE:4 ,Fly8 ” ” INIT:+25AP:2
NO. APPEARING:1ENC RNGE:SpecialMORALE:12
AC:35FORT: 33REF:33WILL:33
SENSES:Darkvision
TRAITS:
-Immunities: Fear,Dominate,Stun
ATTACK:
-Talons: (StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+26vsAC;Hit:4d12+10damageper
attack.TheOwlcanshiftonesquarebeforeoraftereachattack.
SPECIAL ATTACKS:
-Beak:OnceperencounterasaFreeAction,whentheOwlhitsatargetwithaTalonattack,itcanadd6d12damagetothe
attack'seffects.
-Hoot: (MinorAction;At-Will;Onceperround;CloseBurst5;Eachenemyinburst);+24vsWILL;Hit:6d12psychic
damageandthetargetisdazed(saveends).ThisisaFeareffect.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS: +25
UNTRAINED SKILL BONUS: +16
SAVING THROW BONUS:+2ALIGNMENT:Neutrality
TheGreatSoronOwlisinfamousforitscall:aspine-tingling,ghostlysoundwhichcausesinadvertentfearinlisteners.The
Owlstendtoleadsolitarylives.Owlsusuallynestintrees,butwillsometimesfindaspottonestinabandonedbuildings.
Giftedhunters,theyareknowntoeatjustaboutanythingfromcricketstoHumans.Incombattheyareaflurryofclawand
beak,punctuatedbytheirnerve-shatteringcalls.Onceengaged,Owlsfighttothedeath.
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PANTHER, GREAT SORON
LEVEL 24 SAVAGE XP: 12,100
MEDIUM NATURAL BEAST (Soro)
HP:424(212)MOVE:8 ,Climb4 ” ” INIT:+27AP:2
NO. APPEARING:1ENC RNGE:SpecialMORALE:12
AC:38FORT:35REF:38WILL:37
SENSES:Darkvision
TRAITS:
-Immunities: Stun,Dominate
-ThePanthercansaveagainsttheslowed,immobilized,orrestrainedconditionsbothatthebeginningandendofitsturn.ATTACK:
-Claws: (StandardAction;At-Will;Melee1;Fourattacks;One,two,three,orfourcreatures);+27vsREF;4d10+10damage,and
ongoing20damage(saveends).ThePanthercanshiftuptotwosquaresbetweeneachattack.TreatasingleClawattackasitsMBA.
SPECIAL ATTACKS:
-Bite: Onceperround,whenthePantherhitswithaClawattack,itcanaddanextra6d12damagetotheattack'sdamagerollasaFree
Action.
-TriggeredAction:ThePanthercanmakeitsClawsattackroutineasaFreeActionbothwhenfirstbloodiedandagainwhenknockedto
zerohitpoints.
SPECIAL DEFENSES:
-IncredibleAgility:(ImmediateInterrupt;At-Will);Trigger:ThePantherishitbyameleeorrangedattack.Effect:ThePanthertakeshalf
damagefromtheattack.
SPECIAL MOVEMENT:-Dodge:(NoAction;Encounter);Trigger:AcreaturemovestoaspaceadjacenttothePanther.Effect:ThePanthershiftsupto4 .”
LANGUAGES: NilINTELLIGENCE:Animal
TRAINED SKILL BONUS: +27
UNTRAINED SKILL BONUS: +18
SAVING THROW BONUS:+2ALIGNMENT:Neutrality
TheGreatSoronPantherisoneofthemightiestcreaturesofthejungle.Thissolitaryhuntercanmovesilentlythroughroughterrain,
blendingineffortlesslywithitssurroundings.Incombat,thePantherisanabsolutemeatgrinder.ThePantherwillalmostalwayssurprise
aparty(5in6chance),andfightstothedeath.
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PORCUPINE, GIANT
LEVEL 21 STANDARD XP: 3,200
MEDIUM NATURAL BEAST(Soro)
HP:188(94)MOVE: 5 ” INIT:+16
NO. APPEARING:2d4+1ENC RNGE:17-23(21)MORALE:6
AC:35FORT:33REF:32WILL:33
SENSES:Normal
TRAITS:
-Aura1: Anycreaturethatentersorstartstheirturnintheauratakes10damage.
ATTACK:-Claw/Claw:(StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+26vsAC;
3d6+10damageperattack.UsetheentireattackroutineasitsMBA.
SPECIAL ATTACKS:
-Quills: (MinorAction;Encounter;CloseBlast5;Eachcreatureinblast);+24vsREF;3d10damage.
SPECIAL DEFENSES:AnycreatureadjacenttothePorcupinethathitsitwithameleeattacktakes20
damage.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+25
UNTRAINED SKILL BONUS:+16ALIGNMENT:Neutrality
TheGiantPorcupineisblessedwithapotent,naturaldefensemechanism:itssharpquills.ThePorcupine
can fire thesequillsasmissiles.Itsquillsalsofrustratemeleeattackersoranyoneelsethatdrawstoo“ ”
close.Porcupinesgenerallykeeptothemselvesunlessencounteredatashortdistance.Eventhen,you
mightchoosetousetheReactionTables.Porcupineswillalwaysdefendthemselvesifattackedandare
typicallyfoundintheSoronjungles.
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RABBIT, WILDLEVEL 17 STANDARD XP: 1.600
SMALL NATURAL BEAST
HP:156(78)MOVE: 8 ” INIT: +21
NO. APPEARING:3d6+2ENC RNGE:17-24(21)MORALE:8
AC:31FORT:28REF:31WILL:29
SENSES:Darkvision
TRAITS:TheWildRabbitscorescriticalhitsonrollsof18-20.
ATTACK:
-Claw/Bite:(StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+22vsAC;2d6+10
damageperattack.TreattheentireClaw/BiteattackroutingasitsMBA.SPECIAL ATTACKS:
-LeapingAttack: (StandardAction;At-Will);Effect:TheRabbitcanjumpuptoitsspeedasaFreeActionand
makeitsClaw/Biteattackattheendofthemovement.ThismovementdoesnotprovokeOpportunityAttacks.
-Frenzy: Onceperencounter,onitsturn,theWildRabbitcanmakeitsClaw/BiteattackasaFreeAction.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+21
UNTRAINED SKILL BONUS:+13
ALIGNMENT:Neutrality
Thevicious,meat-eatingSoronWildrabbitsarefoundinthehillsandshrubthroughouttheSoro.Theybreed
rapidly,andtheyarecapableofquicklyoverrunninglargegeographicareasinamatterofmonths.Giftedwith
incredibleleapingability,theRabbitspringsfromtargettotarget,emasculatingthevictimswithaseriesofclaws
andbites.Rabbitsarealwaysencounteredneartheirwarrens,andassuchtheyalwaysattackPCsonsight.If
forcedtoflee,theydiveintotheirundergroundburrows,manyofwhichrunformilesunderthesurface.
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RAM, SORONLEVEL 19 STANDARD XP: 2,400
MEDIUM NATURAL BEAST(Soro)
HP:172(86)MOVE:8 ,Climb4 ” ” INIT:+23
NO. APPEARING:1d10+3ENC RNGE:17-24(21)MORALE:9
AC:33FORT: 32REF:31WILL:32
SENSES:Low-lightvision
TRAITS:
-TheSoronRamreceivesa+3bonustochargeattackrolls.
ATTACK:
-Headbutt: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+24vsAC;4d6+15Damage,and
thetargetispushed7squaresandknockedprone.TreataHeadbuttattackasitsMBA.
SPECIAL ATTACKS:
-CauseInternalDamage:Onceperencounter,whentheSoronRamhitswithachargeattack,itcanadd4d10
extraforcedamagetotheattackasaFreeAction.
SPECIAL MOVEMENT:
-TheSoronRamdoesnotprovokeOpportunityAttackswhencharging.
-TheSoronRamcanbalanceonprecariousledges,cliffs,etc,withouthavingtomakeaskillcheck.
LANGUAGES: NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+23
UNTRAINED SKILL BONUS:+14
ALIGNMENT:Neutrality
TheSoronRamlivesinisolatedmountainousareas,anditisarareoccurrencetospotone.SoronRamsarevery
aggressiveandattackPCsonsight.Incombat,theyseektochargeandheadbutttheirenemies,pushingthemoff
ofcliffsorintoprecariousterrain.SoronRamsareincrediblycureclimbers.Usedifficult,hillyterrainwithRams,
andincludesteepslopes,chasms,andprecipicestoaddtothetensionanddifficulty.
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RAT, GIANT
LEVEL 20 STANDARD XP: 2,800
MEDIUM NATURAL BEAST (Soro)
HP:180(90)MOVE:5 ” INIT:+15
NO. APPEARING:1d8+2ENC RNGE:17-23(21)MORALE:6
AC:34FORT:33REF:32WILL:31
SENSES:Darkvision
TRAITS:Nil
ATTACK:
-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+25vsAC;5d12damage.TreataBite
attackasitsMBA.
SPECIAL ATTACKS:-TailLash:(MinorAction,At-Will,Onceperround;Melee3;Oneattack;Onecreature);+23vsREF;2d12
damageandthetargetisdazed(saveends).
-Disease:W henevertheRathitsatargetwithaBiteattack,thereisa1in20chancethatitwillpassadiseaseon
tothetarget.Thedetailsarenotedintheflavortext.
LANGUAGES: NilINTELLIGENCE:Animal
TRAINED SKILL BONUS: +24
UNTRAINED SKILL BONUS: +15
ALIGNMENT:Neutrality
GiantRatslivesinsqualorandfilth,andtheyareknowntocarryplague.Acreaturestrickenbytheplagueisimmediatelyblindedandslowed.Urinationbecomespainful,andthecreaturewillhaveunbearablestomachpains
(ifithasastomach).Onthesecondday,thecreaturebeginstovomitprofusely.Finally,ifthediseasehasnot
passedbythethirdday,thetargetdies.
Incombat,GiantRatsstrikefirstwiththeirtails(inordertodazetheirfoes),thenmoveinclosertofeed.Theyare
notparticularlybrave,butwillattackiftheyfeeltheyhavetheadvantage.Pairthemwithdisgustingterrain
features,suchaspoolsofexcrement.
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RATTLESNAKE, GIANT
LEVEL 24 STANDARDXP:6,050
MEDIUM NATURAL BEAST (Soro)
HP: 212(106)MOVE:8 I” NIT:+27
NO. APPEARING: 2d4ENC RNGE:19-25(23)MORALE:7
AC:37FORT:37REF:36WILL:35
SENSES: Tremorsense10
TRAITS:
-Immunities:Poison,Prone,Blind
-Aura4: Enemiesintheauragrantcombatadvantage.ThisisaFeareffect.
-AGiantRattlesnakescoresacriticalhitonarollof18-20.
ATTACK:
-Fangs: (Standard;At-Will;Twoattacks;Onecreature);+29vsAC;6d4+20damage.TreattheentireFangsattack
routineasitsMBA.
SPECIAL ATTACKS:
-Poison: OnceperdayasaFreeAction,whentheRattlesnakehitsatarget,itcanaddthepoisonedconditiontotheattack's
effects.ARattlesnakewillhavea4in6chanceofbeingpoisonous.
SPECIAL MOVEMENT:
-AGiantRattlesnakeignoresdifficultterraincausedbythingslikebranches,mud,orrubble.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+27
UNTRAINED SKILL BONUS:+17
ALIGNMENT:Neutrality
GiantRattlesnakesarefoundinhillyormountainousareasofSerd.Theyliveinsmall,isolatedgroupsandaretypically
encounteredbyaccident.Thesoundoftheirrattlescausesaphysiologicalreactionincreatures,resultinginfearandnausea.
Rattlesnakesprefertobeleftalone,buttheywillalwaysfighttoprotecttheirterritory.UsetheReactionTablesintheunlikely
eventthataRattlesnakeisencounteredawayfromtheirhabitat.
Incombat,GiantRattlesnakeswillattempttouseanydifficultterraintotheiradvantage.Theyalwaysattackthenearest
creatureandtheywillalwaysusetheirPoisonatthefirstavailableopportunity.Checkfordailypoisonuseatthebeginning
oftheirturns.
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SAARN
LEVEL 23 STANDARD XP: 5,100
LARGE NATURAL BEAST (Soro)HP:204(102)MOVE:5 ,Teleport4 ” ” INIT:+27
NO. APPEARING:SpecialENC RNGE:SpecialMORALE:12
AC:37FORT:23REF:25WILL:27
SENSES:Truesight20
TRAITS:
-Immunities: Surprise,Psychic,Dominate,Charm,Fear,Blind,Gaze
-FoldTime: Saarnalwaysgainasurpriseroundwhenencountered,regardlessofthescenarioorcircumstance.
ATTACK:
-Influence: (StandardAction;At-Will;Rangedsight;Onecreature);Effect:Thetargetedcreatureisslidupto8
squarestoaspaceadjacenttoanally.ItthenmakesthreebasicattacksoftheSaarn'schoiceagainstitsallyasaFreeAction.TheSaarnlacksanMBA.
SPECIAL DEFENSES:
-Disappear: (ImmediateInterrupt;At-Will);Trigger:theSaarnistargetedwithaMeleeattackpower.Effect:The
Saarnteleportsupto4squaresandbecomesinvisibleuntilthestartofitsnextturn.
LANGUAGES:SpecialINTELLIGENCE: Very
TRAINED SKILL BONUS:+27
UNTRAINED SKILL BONUS:+17
ALIGNMENT:Chaos
SaarnareamongthemostpowerfulMacatal.Wiseandcunning,theSaarnhaveauniquesymbiosiswiththeprimalpowerofSoromwhichallowsthemtobendandshapetimeat-will.TheCahotasay, Theysee”
withoutseeing,andspeakwithoutspeaking .”
Incombat,theSaarnanditsallieswillalwayshavesurprise,astheSaarnfoldtime- rewinding timea” ”
fewmomentsbeforetheywereactuallyencountered.TheSaarnavoidmelee,andcompelthemembers
ofanadventuringpartytoattackeachotherwiththeirinsidiousabilitytoinfluencethoughts.
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SCORPION, GIANT
LEVEL 22 STANDARD XP: 4,150
LARGE NATURAL CREATURE (Soro)
HP:196(98)MOVE:5 ” INIT:+17
NO. APPEARING:1d6ENC RNGE:13-22(19)MORALE:7
AC:36FORT:34REF:34WILL:34
SENSES:Tremorsense10
TRAITS:
-ThreateningReach: TheGiantScorpioncanmakeopportunityattacksagainstallcreatureswithinits
reach.
ATTACK:
-Claw/Claw: (StandardAction;At-Will;Melee2;Twoattacks;Oneortwocreatures);+27vsAC;
4d12damage,andongoing10damage(saveends).TreattheentireattackroutineasitsMBA.
SPECIAL ATTACKS:
-Stinger: (FreeAction:At-Will;Melee2;Onceperround;Oneattack;Onecreaturetakingongoing
damage);+25vsFORT;20poisondamage.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+26
UNTRAINED SKILL BONUS:+17ALIGNMENT:Neutrality
ThismindlessarachnidroamsthescrubandwastelandsofSoro,ekingoutameagerexistenceonother
accursedcreatures.TheScorpionalwaysattackswhenencountered.EachScorpionencounteredwill
typicallytrytoengageadifferentattacker,hopingtoselfishlymakeoffwiththecarcassifitcanscorea
kill.UseScorpionswithrocky,hillyterrain,withlotsofcoverandpossibilitiesofrockslides.
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SKUNK, GIANT
LEVEL 23 STANDARD XP: 5,100MEDIUM NATURAL BEAST
HP:204(102)MOVE: 5 ” INIT: +17
NO. APPEARING:1d6+1ENC RNGE:18-25(21)MORALE:8
AC:37FORT: 26REF:25WILL:25
SENSES:Low-lightvision
TRAITS:
-Aura2: Eachcreaturethatentersorstartstheirturnintheauratakes10acidandpoisondamage.OtherSkunks
areimmunetothiseffect.
ATTACK:
-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+28vsAC;5d4+20damage.TreataBiteattackasitsMBA.
SPECIAL ATTACKS:
-Spray:(MinorAction;Encounter;CloseBlast3;Eachcreatureinblast);+26vsFORT;4d12acidandpoison
damage,andthetargetisdazeduntiltheendoftheSkunk'snextturn.OtherSkunksareimmunetothisattack.
SPECIAL DEFENSES:
-InduceVomiting: (ImmediateInterrupt;Encounter);Trigger:AnadjacentcreatureattackstheGiantSkunk.Effect:
Thecreaturebecomesvulnerable10acidandpoisonuntiltheendoftheencounterandtakesa-5penaltytothe
triggeringattackroll.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+27
UNTRAINED SKILL BONUS:+17
ALIGNMENT:Neutrality
Avoidedandshunnedbyothercreatures,theGiantSkunkisknownforitsreekingspray,adefensemechanism
thatcausesprojectilevomitingandleavesbehindanunbearablestenchthatisalmostimpossibletoeverfullyget
ridof.Targetshitbyitsspraymustadd6toReactionTablerollswhendealingwithNPCsfor2d3weeks.
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SLUDGE
LEVEL 24 SAVAGE XP:12,100
LARGE NATURAL BEAST
HP:424(212)MOVE: 4 ” INIT:+18AP:2
NO. APPEARING:1ENC RNGE:SpecialMORALE:12
AC:38FORT:35REF:36WILL:37
SENSES:Blindsight20
TRAITS:
-Immunities:Prone,Stun,Dominate,Fear,Charm,Polymorph,Weakened,Acid,Gaze
-Aura4:Eachenemythatentersorstartstheirturnintheauratakes20aciddamageandgrantscombatadvantageuntiltheendoftheir
nextturn.Thisdamagecanbetakenmorethanonceperround.
-ASludgecansqueezewithoutpenalty.ATTACK:
-Absorb:(StandardAction;At-Will;CloseBurst4;Eachenemyinburst);+27vsREF;6d4+20aciddamage,andthetargetis
immobilized(saveends).TreattheentireAbsorbattackasitsMBA.
SPECIAL ATTACKS:
-TriggeredAction: Whenfirstbloodied,andwhenknockedto0hitpoints,theSludgemakesanAbsorbattackasaFreeAction.
-Dissolve: (FreeAction;At-Will;Onceperround;CloseBurst4;Eachimmobilizedcreatureintheburst);+29vsFORT;3d8+11acidand
necroticdamage,andthetargetisnowrestrainedanddazedinsteadofimmobilized,andtakesongoing10acidandnecroticdamage
(saveendsallconditions).
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+27
UNTRAINED SKILL BONUS:+18
SAVING THROW BONUS:+5ALIGNMENT:Neutrality
Sludgesareslimy,disgustingcreatures.Theirconsistencyissomethinglikejellyorjam.Patient,stealthyhunters,theycangoforweeks
betweenmeals.Theytypicallyhideandwaitforpreytodrawclose.Theysometimesdroponunsuspectingadventurers,andtheir
favoritehuntingmethodistostretchthemselvesouthorizontallyinacrackinarockorwall.Sludgeshaveallegedlybeenseenstretched
outtolengthsof40feetormoreinthisfashion.Theycaneasilybemistakenformudorexcrement.
Sludgesaresomewherebetweenplantandanimal,andhavemultiplecrude brains whichallowthemtoavoidsomestatuseffects.“ ”
Whenonegets stunned ,theotherswillcontinuetooperate.Incombat,aSludgewillseektoabsorbasmanyPCsasitcanandspend“ ”
itsactionpointsasquicklyaspossible.Sludgesalwaysattackifpossible,sodonotconsulttheReactionTable.
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SNAKE, CONSTRICTOR
LEVEL 22 STANDARD XP: 4,150
LARGE NATURAL BEAST (Soro)
HP:196(98)MOVE: 5 ,Climb5 ” ” INIT:+17
NO. APPEARING:1d3+1ENC RNGE:17-21(19)MORALE:10
AC:36FORT:35REF:34WILL:34
SENSES:Tremorsense10
TRAITS:Nil
ATTACK:
-Bite: (StandardAction;At-Will;Melee2;Oneattack;Onecreature);+27vsAC;2d12+20
damage,andthetargetisgrabbed(escapeDC36).Whilegrabbed,thetargetisrestrainedand
takesongoing10damage(escapeendsboth).TreataBiteattackastheSnake'sMBA.
SPECIAL ATTACKS:-Constrict: (MinorAction;At-Will;Melee2;Onceperround;OneAttack;Onegrabbed
creature);+27vsFORT;3d12damage,andthetargetisalsodazeduntilescape.
-Swallow: (StandardAction;Encounter;Melee2;Oneattack;Onedazedandgrabbed
creature);Effect:ThecreatureisswallowedbytheConstrictor.Thecreatureentersthe
Constrictor'sspace.Thecreaturetakes40aciddamageandremainsgrabbed.Inaddition,allies
nolongerhavelineofsightorlineofeffecttothetargetuntilescape.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+26
UNTRAINED SKILL BONUS:+17ALIGNMENT:Neutrality
Thisten-foot-longsnakewrapsitselfarounditstarget,thencrushesitintosubmissionwithits
powerfulcoils.Itpreferstoeatlivetargets,andswallowsitspreywhole.ConstrictorSnakescan
bequitestealthy,andtheyblendinremarkablywellwiththeirenvironment.Theyarealso
determinedcombatants,rarelyfleeinganencounter.
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VULTURE, GIANT
LEVEL 21 STANDARD XP: 3,200
MEDIUM NATURAL BEAST (Soro) HP:188(94)MOVE: 3 ,Fly10 ” ” INIT:+25
NO. APPEARING:1d6+6ENC RNGE:22-25(23)MORALE:6
AC:35FORT:33REF:33WILL:33
SENSES:Darkvision
TRAITS:
-AGiantVulturereceivesa+10bonustodamagerollsagainstabloodiedtarget.
ATTACK:
-Talons: (StandardAction;At-Will;Melee1;2attacks;Oneortwocreatures);+24vsREF;4d6+9
damage,andthetargettakesongoing10damage(saveends).Thisongoingdamagestacks.Treata
singleTalonattackasitsMBA.
SPECIAL ATTACKS:
-Effect:(StandardAction;At-Will);TheVulturecanflyuptoitsspeedasaFreeActionandmakeits
Talonsattackroutineatanypointduringthemovement.Thismovementdoesnotprovokeopportunity
attacks.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+25
UNTRAINED SKILL BONUS:+16
ALIGNMENT:Neutrality
SoronVulturesarefoundinafairlywiderangeofterraintypes,althoughtheyfavorhard-scrabble,barrenareas.
Thesemangyscavengerscirclehighoverhead,dive-bombingtheweakestmembersofaparty.Afterattacking,
theyflyawayoutofmeleereach.Astheongoingdamagebuilds,theyenterintoafrenziedstateofbloodlust.
GiantVulturesarenotparticularlybrave.Ifoneofthemiskilledthentheotherslikelyflee.Facedwithalarge
group,theymightfocusfireonasingletarget,hopingthatiftheykillitthatitscarcasswillstillbethereiftheyhave
tofleeandreturnlater.
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WASP, GIANT
LEVEL 19 STANDARD XP: 2,400
MEDIUM NATURAL BEAST(Soro)
HP:172(86)MOVE:2 ,Fly8 ” ” INIT:+23NO. APPEARING:1d10+3ENC RNGE:17-24(21)MORALE:8
AC:33FORT:32REF:32WILL:30
SENSES:Darkvision
TRAITS:
-Immunities: Poison
ATTACK:
-Bite/Stinger:(StandardAction;At-Will;Melee1;TwoAttacks;Oneortwocreatures);+24vsAC;Bitehitsfor20
damage;Stingerhitsfor6d6poisondamageandthetargetisdazedandimmobilizeduntiltheendoftheWasp'snextturn.
TreataBiteattackasitsMBA.
SPECIAL ATTACKS:
-Poison: OnceperdayasaFreeAction,whentheWasphitsatargetwithitsStingerattack,itcanaddthepoisonedconditiontotheattack'seffects.AWaspwillhavea2in6chanceofbeingpoisonous.
SPECIAL DEFENSES:
-Dodge: (ImmediateInterrupt;At-Will);Trigger:theWasp'sACorREFistargetedbyameleeorrangedattack.Effect:the
Waspgainsa+5bonustoACandREFagainstthetriggeringattack.Ifthetriggeringattackmisses,theWaspcanshift1d6
squaresasaFreeAction.
SPECIAL MOVEMENT:
-OnceperroundasaMoveAction,theWaspcanshiftuptoitsspeed.
LANGUAGES:NilINTELLIGENCE:Animal
TRAINED SKILL BONUS:+23
UNTRAINED SKILL BONUS:+14
ALIGNMENT: Neutrality
ThispoisonousflyinginsectisfoundinwarmareasthroughoutSoro.Itprefersmoist,wetareasbutcanbefound
justaboutanywherethatisn'tcold.Thankfully,theseannoyingcrittershaveaveryshortlifecycle.
Waspsusetheirincrediblemobilitytotheiradvantage,andlooktoengagemultipletargets.AWaspalways
attackswhenencountered.Remembertocheckforitsdailypoisonability.
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YETI
LEVEL 21 ELITE XP: 6,400
LARGE NATURAL HUMANOID(Soro)
HP: 316(188)MOVE:6 ” INIT:+16AP:1
NO. APPEARING:1d4ENC RNGE:15-23(19)MORALE:12
AC:35FORT:24REF:22WILL:23
SENSES:Darkvision
TRAITS:
-Immunities: Stun,Dominate,Cold,Fear
-TheYetiscorescriticalhitsonrollsof19-20.
ATTACK:
-Handaxe: (StandardAction;At-Will;CloseBurst2;Eachenemyinburst);+26vsAC;Hit:3d12+20damage,andthetargetis
knockedprone.TheYeticanuseitsHandaxeattackasitsMBA.
SPECIAL ATTACKS:
-Batter: (FreeAction;At-Will;Onceperround;Melee2;Oneattack;Onepronecreaturewithinreach);+26vsAC;Hit:4d8
damageandthecreatureisdazeduntiltheendoftheYeti'snextturn.Thisattackdealshalfdamageonamiss.
-HurlRocks: (StandardAction;Encounter;Ranged10;TwoAttacks;Oneortwocreatureswithin5squaresofeachother);+26vs
REF;4d10+5damageperattack.
-TriggeredAction: TheYeticanmakeitsHandaxeattackasaFreeActionwhenfirstbloodiedandagainwhendroppedtozero
hitpoints.LANGUAGES:NilINTELLIGENCE:Low
TRAINED SKILL BONUS:+25
UNTRAINED SKILL BONUS:+16
SAVING THROW BONUS:+2ALIGNMENT: Neutrality
TheYetiarepowerfulHumanoidsthatlivesinremotemountainousareasofSoro.Theystandanywherefromninetotenfeettall
andarecoveredinathickfur.TheYetiavoidcontactwithHumanswhenpossible,butiftheyortheirfamiliesfeelthreatened,the
Yetiwilltakeitscrude,club-likehandaxeandgototown.Yetitypicallyliveinsmallfamilyunitsof1d4adultscaringfor1d2young.
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tricks and traps
PleaserefertotheGrimoireforthecomplete4eForevertraprules,astheydifferinsomewaysfrom
traditional4etraps.ThissectionliststhetrapstatisticsforLevel1ofthePyramidandprovidestheRandom
TrapTable.Trapstatisticsarelistedinalphabeticalorderstartingonthefollowingpage.Pleasekeepin
mindthatinmanycasesatrapmayhavealreadybeentriggeredbeforethePCsencounterit.DMs
shouldflavorapreviouslytriggeredtrapontheflyordiceforthetrapsaheadoftimeandcreatetheir
ownflavor.TrapsthathavealreadybeentriggeredareusuallyinertandnolongerposeathreattoPCs,
althoughthereareexceptions.ThoughthesetrapsandtrickshavebeendesignedtoworkwiththeLost
Cityadventure,theycanbeeasilybeusedinany4eadventure.
Random Trap Table
-Roll2d8todeterminethetrapencountered.Itissuggestedthateachtrapshouldappearnomorethan
once,althoughultimatelythisisleftuptotheindividualDM.
2.BrownMold
3. AcidSpray
4. SonicBoomTrap
5. MagnetTrap
6. ScythingBlade7. PoisonGas
8. FallingBlock
9. SpikedPitTrap
10. PoisonedDarts
11. SpearTrap
12. CageTrap
13. ChestwithPoisonedNeedle
14. Teleporter
15. HallucinatorySpray
16. EnchantedGlyphs
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Trap Statistics
Acid Spray
Mynostrilsstartedburning..thenIrealizedmyarmwasmissing.Iscreamed...
-Detect:Naturetoidentifysmellfromadistance;PerceptionorpossiblyDungeoneeringtonoticejets
-Disable:Thievery
-Trigger:Acreatureentersatrappedsquare,triggeringthejets.
-Effect:Eachcreaturewithinagivenareamustmakeasavingthrow.Onafailedsave,acreaturedrops
toitsbloodiedvalueandpermanentlylosesalimb.Roll1d4(1-2=Arm,3-4=Leg).
Brown Mold
Yaaawwwwnnn...
-Detect: Perception;Naturetoknowproperties
-Disable:Themoldmustbedestroyedbyfireoravoided.
-Trigger:Acreatureentersasquareinoradjacenttothemold'ssquare,triggeringthereleaseofspores.
-Effect:Thecreaturemustmakeasavingthrow.AcreaturetrainedinEndurancegetsa+2bonustotheroll.Onafailedsave,thecreaturefallsunconsciousfor10d4turns.Thiseffectendsimmediatelyifthe
creatureisattacked.RitualssuchasRemoveAfflictionmayalsoendthiseffect.
Cage Trap
Metalgratessprangupfromthefloor,cagingtheparty.
-Detect:PerceptionorpossiblyDungeoneering
-Disable: Thievery
-Trigger:Acreaturestepsintoatrappedsquare,triggeringtherelease.
-Effect:Creaturestakenodamagebutaretrappedwithinthecage'sarea.Itwilltaketimeandbeverynoisyforapartytoescapethecage.
Chest with Poisoned Needle Trap
SomethingprickedmeasIopenedthelid.
-Detect:Perceptiontonoticemechanism.
-Disable:Thievery
-Trigger:Acreatureopensthechest.
-Effect:Thecreaturemustrollasavingthrow.CreaturestrainedinEndurancegeta+2bonustotheroll.
Onafailedsavethecreaturedropsto0hitpoints.
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Enchanted Glyphs
Themysticalsymbolglowedwithaneerielight.
-Detect:Glyphsareinplainsight.
-Disable:Arcana
-Trigger:Acreaturecomesintocontactwithaglyphoranobjectengravedwithaglyph.
-Effect:Eachcreaturewithinagivenareamustmakeasavingthrow.AcreaturetrainedinArcanagains
a+2bonustotheroll.Onafailedsave,acreaturetakes30psychicdamageandisblindedfor1d6
turns.
Falling Block Trap
Steppingontothefloorreleasedamassivestoneblockfromoverhead,crushingtheElf.
-Detect:PerceptionorpossiblyDungeoneering
-Disable:Thievery
-Trigger:Acreatureentersatrappedsquare,releasingablockfromabove.
-Effect: Thecreaturemustrollasavingthrow.CreaturestrainedinAcrobaticsreceivea+2bonustothe
roll.Onafailedsavethecreaturetakes50damage.
Hallucinatory Gas
Getthemoffme! ,hescreamed. Theyarecrawlingalloverme! “ ” “ ”
-Detect:PerceptionorpossiblyDungeoneeringtonoticeventsinwalls
-Disable: Thievery
-Trigger: Acreatureentersatrappedsquare,triggeringthegas.
-Effect:Eachcreaturewithinagivenareamustrollasavingthrow.AcreaturetrainedinEndurancegets
a+2bonustotheroll.Onafailedsave,eachcreaturewillmovetoasquareadjacenttotheirnearest
allyandmakeanAt-WillattackoftheDMschoiceagainstthem.Theeffectthenwearsoffquickly.
Magnet Trap
ThenextthingIknew,Iwashurtlingtowardsthecenteroftheroom.Ismashedintothethepillar,
crackingarib.
-Special: Themagnettrapisalwaysactive,evenifithaspreviouslybeentriggered.
-Detect:Typicallythemagnetwillbeinplainsight.
-Disable:Themagnetmustbedestroyedbyattacksoravoided.
-Trigger:Acreatureentersaspacewithin50feetofthemagnet.
-Effect:Thecreaturemustmakeasavingthrow.AcreaturetrainedinAcrobaticsgainsa+2bonustothe
roll.Onafailedsave,thecreatureispulledrapidlytowardsthemagnet,crashingintoitfor20damage.
Acreaturecanmoveathalf-speedawayfromthemagnet,butmustmakeasavingthrowattheendof
eachMoveActionorbepulledbackagain.
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Poisoned Darts
Acloudofdartsburstfromthewall.
-Detect:PerceptionorpossiblyDungeoneeringtonoticeholesinwalls
-Disable:Thievery
-Trigger:Acreatureentersasquarewithinrangeofthedarts.
-Effect: Thecreaturemustmakeasavingthrow.AcreaturetrainedinAcrobaticsorEndurancegetsa+2
bonustotheroll.Onafailedsave,thecreaturedropsto0hitpoints.
Poison Gas
Assoonasheenteredtheroomhestartedcoughing...thenvomiting...
-Detect:PerceptionorpossiblyDungeoneeringtonoticejets;Naturetonoticefaintscent
-Disable:HoldbreathplusThievery
-Trigger:Acreatureentersatrappedsquareandtriggersthejets
-Effect:Eachcreaturewithinagivenareamustrollasavingthrow.AcreaturetrainedinEndurancegets
a+2bonustotheroll.Onafailedsave,thecreaturedropsto0hitpoints.
Scything Blade
Beforewerealizedwhathappened,herheadwasrollingdownthehallway.
-Detect:PerceptionorpossiblyDungeoneering
-Disable:Thievery
-Trigger:Acreaturestepsonatrappedsquare,releasingaswingingbladefromthewall.
-Effect:Thecreaturemustrollasavingthrow.AcreaturetrainedinAcrobaticsgetsa+2bonustothe
roll.Onafailedsave,thecreaturetakes40damage.
Sonic Boom TrapWewouldknowifanythingmadeitthroughthatdoor.TheMagehadmadedamnsureofthat.
-Detect:Arcana
-Disable:Arcana
-Trigger:Acreaturestepsonatrappedsquare,triggeringaloudboomingsound.
-Effect: Thereisnosavingthrow.Thissoundisloudenoughtocarryforhundredsoffeetunderground
andforwelloveramileoutdoors.Anycreaturewithin50feetoftheboomwillfallproneandtake20
forcedamage.Inaddition,thecreaturewillbedeafenedfor2d3turns.
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Spear Trap
Thespring-loadedspearpiercedherchainmaillikeitwasn'teventhere.
-Detect:PerceptionorpossiblyDungeoneering
-Disable:Thievery
-Trigger:Acreaturestepsintoatrappedsquare,triggeringarelease.
-Effect: Thecreaturemustmakeasavingthrow.AcreaturetrainedinAcrobaticsgetsa+2bonustothe
roll.Onafailedsave,thespearthrustsupwardsintothecreature,causing30pointsofdamage.The
creatureisalsoimmobilized(saveends).
Spiked Pit Trap
Thegroundopenedupunderourfeet,andwetumbledintothedarkness.
-Detect:PerceptionorpossiblyDungeoneering
-Disable:Thievery
-Trigger:Acreatureentersatrappedsquare.
-Effect: Eachcreaturewithinagivenareamustrollasavingthrow.AcreaturetrainedinAcrobaticsgets
a+2bonustotheroll.Onafailedsave,thecreaturefalls,taking1d10fallingdamageforevery10feetfallen.Inaddition,thecreatureisimpaledonthemetalspikesthatcoverthefloorofthepit,takingan
additional30pointsofdamage.
Teleporter
WherethehellamI?
-Special: Theteleporterisalwaysactive,evenifithaspreviouslybeentriggered.
-Detect:Apparatuswillbeinplainsight;Arcanatorealizeproperties
-Disable: Arcana,ordestroybyattacks
-Trigger:Acreatureentersasquareinoradjacenttotheteleporter.-Effect:ThecreatureisteleportedtoalocationoftheDMschoosing.Thereisnosavingthrowallowed
againstthiseffect.
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submissions and feedback Iamveryhopefulthatreaderswillwanttosubmitmaterialtothismagazine.Icannotkeepputtingthis
magazineoutwithoutyourhelp.IwantedtogiveyousomeideasofwhatIamlookingfor.Thereis
considerableleewayandfreedom,soIdohopeyouconsidersendinginsomeofyourwork.
ThemainthingIwantismaterialthatsupportsthe4eForeverworld.Aslongasyouusethemechanicsof
theGrimoireanddonotcontradictthebasicsaboutthe4eForeverworld,youaregoodtogo.
Rememberthatoneofthemagazine'sgoalsistoprovidesupportforhigh-levelplay;materialthatis
pertinentonlytoHeroictierplaywillbeautomaticallyrejected.FluffabouttheWar,variouscultures,
inventions,tribes,secretsocieties,andonandonisfreereign,aslongasitfitswhathascomebefore.
Adventuresareverywelcomeaslongastheyarenotrailroad-styleadventures.Anylengthisfine;you
couldsendinashortsidetrek,aone-pagedungeon,oramulti-chapterepic.
Iwouldlovetoseemoretrapsandtricks,moreoriginalmonsters,andmoremagicitems.Justremember
tousethealternaterulespresentedintheGrimoire.
Anyartworkiswelcome,especiallyifithasavisualtie-intoanideaaboutthedefaultworld.Ifanyartists
orcartographersouttherewanttovolunteertheirskills,pleaseletmeknow.Icangiveyoutopicsand
sketchesifyouneedsomedirectionorinspiration.
AnymaterialthatutilizestheScalemailsystemhasaverygoodchanceofbeinginthemagazine.Iam
alsoasuckerforrandomtables.
TherearesometypesofarticlesthatIamnotlookingfor.IamalreadyworkingonasetofStronghold
rules.Someareasof4earealreadykindof full .Thisincludessomeplayeroptionslikefeats.4e“ ”
Foreveralsoomitssomeother4edesignelements;thereisnoneedtosubmitbackgroundsorskill
challenges,forexample.Themesmightbegood,theyaren'ttotallybloatedyet.Somethinglikea
Paragonpathandthelikemightworkaswell.Overallthough,itisthehighlevelDMthatneedsthe
support.
Textformatshouldbe.docor.odtsothatIcanportitintoOpenOffice.NotethatthismagazineispublishedundertheGSL.Emailyoursubmissions,questions,input,thoughts,[email protected]
orstopbymyblog:http://frothsof4e.blogspot.com/.Generalfeedbackreceivedmightbeincludedin
futureissuesina Letters sectionifIhaveenoughresponse.Needlesstosay,thereisnomonetary“ ”
compensationforsubmissions;thisisjustafreemagazinebyfans,forfans.
IwanttostresshowmuchIwantyourhelp.Ithinkwecanbuildsomethingcool!Seeyounextissue!
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frothsof