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    d20 WW2 US Weapons

    US Firearms All Firearm tables use the same statistics.

    Damage: This is the weapons damage if using d20 CoC or V for Victory.

    d20 Modern Damage: This is the damage value is using d20 odern. All firearms have a20!"2 critical value and deal #allistic damage.

    Range Increment: Any attac$ at less than this distance is not penali%ed for range.&owever' each full range increment causes a cumulative (2 penalty on the attac$ roll.)anged weapons have a ma"imum range of ten range increments' e"cept for thrownweapons' which have a ma"imum range of five range increments.

    Rate of Fire: *ome ranged weapons have a rate of fire of +' which simply means they canbe employed once per round and then must be reloaded or replaced. Firearms' whichoperate through many different forms of internal mechanisms' have varying rates of fire.The three possible rates of fire are single shot' semiautomatic' and automatic.

    Single Shot: A weapon with the single shot rate of fire re,uires the user to manuallyoperate the action -the mechanism that feeds and coc$s the weapons between each shot.#olt/action rifles are the most common e"ample of firearms with single shot rates of fire. Aweapon with the single shot rate of fire can fire only one shot per attac$' even if the userhas a feat or other abilities that normally allow more than one shot per attac$.

    Semiautomatic (S : ost handguns have the semiautomatic rate of fire. A semiautomaticweapon fires one shot per attac$ -effectively acting as a single shot weapon ' or it can beused to get one e"tra attac$ per round. The attac$ is at your highest base attac$ bonus'but each attac$ you ma$e in that round -the e"tra one and the normal ones ta$es a (2penalty. This uses a full attac$ action.

    !utomatic (! : Automatic weapons fire a burst or stream of shots with a single s,uee%e ofthe trigger. nly weapons with the automatic rate of fire can be set on autofire or be usedwith feats that ta$e advantage of automatic fire. *ome automatic weapon have slower orfaster rates of fire. These are listed as -As for slow autofire and -Af for fast autofire. *ee

    Autofire rules for more details.Maga"ine: The weapons maga%ine capacity and type are given in this column. Theamount of ammunition a weapon carries' and hence how many shots it can fire beforeneeding to be reloaded' is determined by its maga%ine capacity. &ow the firearm isreloaded depends upon its maga%ine type. The number in this entry is the maga%inescapacity in shots1 the word that follows the number indicates the maga%ine type bo"'cylinder' or internal. A fourth type' belt' has an unlimited capacity1 for this reason the entrydoes not also have a number.

    #o$: A bo" maga%ine is any type of maga%ine that can be removed and reloadedseparately from the weapon. )eloading a weapon with another bo" maga%ine is a move

    action. 3oading an empty maga%ine re,uires a move action for every three bullets.

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    %&linder: A revolver $eeps its ammunition in a cylinder' which is part of the weapon andserves as the firing chamber for each round as well. 4nli$e bo" maga%ines' cylinders cantbe removed' and they must be reloaded by hand. This ta$es two move actions.

    Internal: *ome weapons $eep their ammunition in an internal space' which must beloaded by hand. This is the case with most rifles. ost such weapon can be reloaded witha stripper clip. This is contains several bullets clipped together in a light metal guide. Theclip is held above the empty internal maga%ine and the rounds are all pushed into themaga%ine in one motion. )eloading a weapon in this way ta$es a move action. 5f nostripper clips are available' the weapon must be loaded by hand with re,uires one moveaction per three bullets.

    #elt: ost machine guns use belted ammunition. The bullets are chained together withsmall metal clips' forming a belt. Typically' a belt holds 60 bullets1 any number of belts canbe clipped together. 5n military units' as the gunner fires' an assistant clips newammunition belts together' $eeping the weapon fed.Si"e: *i%e categories for weapons and other ob7ects are defined differently from the si%ecategories for creatures. The relationship between a weapons si%e and that of its wielderdefines whether it can be used one/handed' if it re,uires two hands' and if its a lightweapon. A edium/si%e or smaller weapon can be used one/handed or two/handed. A3arge weapon re,uires two hands. A &uge weapon re,uires two hands and a bipod orother mount. A *mall or smaller weapon is considered a light weapon. 5t can be used one/handed and' as a light weapon' is easier to use in your off hand.

    Weight: This column gives the weapons weight when fully loaded.

    a le: )istols

    ame Damage d20 ModernDamage

    Range Inc+ Rate ofFire

    Maga"ine

    Si"e

    Weig

    Colt +8++ 2d9!": 2d9 +6 ft. * ; int. *mall

    2 lb. ;

    Colt +8+; 2d9!": 2d9 +6 ft. * 9 cyl. *mall

    2 lb. >5 era rifles with which to e,uip its army. Field tests resulted in the 4* being the firstand only nation to e,uip its entire army with self/loading rifles. 5t was a dependable andrugged weapon.

    Ammo 4sed .:0 2 in ? round internal maga%ine. )eloaded with stripper clip.4nfortunately' the stripper clip stayed in the maga%ine until the final round was e"pended'thus ma$ing it impossible to top off with additional single round. Also' when the clip wase7ected there was an audible pingB.

    Available E,uipment ; grenade launcher' ;A+ grenade launcher.

    *pecial )ules >hen you fire the last round in the maga%ine' enemies within :0 feet canma$e a 3isten chec$ -DC +6 to hear the ping and $now your weapon is empty.

    M,-0 Springfield: An American copy of the erman auser. This weapon was to bereplaced by the + arand but the 4* arines still had not received their +s by the start

    of the war. 5n some early battles' such as uadalcanal' the 4* C used them as a front

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    line weapon. After that' it was mainly used as by sharpshooters with a scope attached.

    Ammo 4sed .:0 2 in 6 round internal maga%ine. )eloaded with stripper clip.

    Also $nown as 4* )ifle .:0 caliber +80:' +80:A:

    Available E,uipment + grenade launcher' scope as the +80:Aeapons found on Table achineguns that have special options for the wielder - youBare described below. As with rifles' machineguns suffer a /2 penalty to attac$ a movingtarget within :0 feet.

    + 0 M,-,.: *tandard 4* water cooled medium machine gun. >eight 8: lb. with water andtripod.

    Ammo 4sed .:0 + #elt

    Also $nown as 4.*. #rowning .:0 +8+; achine un

    + 0 M,-,-: This was a +8+; water cooled machine gun with an air cooled barrelattached. 5t was the main light machine gun for 4* infantry and the gun used on all 4*tan$s and armored cars.

    Ammo 4sed .:0 + #elt

    le: Machineguns

    me Damage d20 ModernDamage RangeInc+ Rate ofFire Maga"ine Si"e Weight

    8+;A+2d+0!

    ":2d+0 200 ft. A #elt &u

    ge8: lb.

    +8+8 2d+0!":

    2d+0 :00 ft. A #elt &uge

    :: lb. ? o%.

    0 2 2d+2!":

    2d+2 :00 ft. As #elt &uge

    ++6 lb.

    A) 2d+0!":

    2d+0 200 ft. * +'A 20 bo" 3ar ge

    22 lb.

    ohnson

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    Also $nown as +8+8

    +40 M25#: The .60 caliber machinegun was a fearsome weapon as its bullets easilyripped through wall and light vehicles. 5t was commonly used in anti/aircraft mounts on

    vehicles. Ammo 4sed .60 2 #elt

    Also $nown as 2

    #!R: A relic from the first world war' the #rowning Automatic )ifle was used by both the Army and arines. Early +8+?A+ versions could fire in semiautomatic mode and the4* C modified later versions to have this feature as well. 5t included a flash hider and adetachable bipod.

    Ammo 4sed .:0 2 in 20 round detachable bo" maga%ine. 5t could also fire Tracer 26' Armor @iercing 2' and armor piercing incendiary.

    Also $nown as +8+?A2 #rowning Automatic )ifle

    Available E,uipment #ipod -often discarded .

    6ohnson ,-7,: The Gohnson Automatic )ifle was tested and re7ected by the 4* Army.The Dutch' however' decided to buy some but were overrun by the a%is before delivery.The 4* arine Corps used those that had been built until sufficient ,uantities of #A)swere available. 5t was a complicated and troublesome weapon.

    Ammo 4sed .:0 2 in 20 round detachable bo" maga%ine.

    Also $nown as Gohnson Automatic )ifle

    d20 WW2 Russian Weapons

    Russian Firearms

    All Firearm tables use the same statistics.

    Damage: This is the weapons damage if using d20 CoC or V for Victory.

    d20 Modern Damage: This is the damage value is using d20 odern. All firearms have a20!"2 critical value and deal #allistic damage.

    Range Increment: Any attac$ at less than this distance is not penali%ed for range.&owever' each full range increment causes a cumulative (2 penalty on the attac$ roll.)anged weapons have a ma"imum range of ten range increments' e"cept for thrownweapons' which have a ma"imum range of five range increments.

    Rate of Fire: *ome ranged weapons have a rate of fire of +' which simply means they canbe employed once per round and then must be reloaded or replaced. Firearms' which

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    operate through many different forms of internal mechanisms' have varying rates of fire.The three possible rates of fire are single shot' semiautomatic' and automatic.

    Single Shot: A weapon with the single shot rate of fire re,uires the user to manually

    operate the action -the mechanism that feeds and coc$s the weapons between each shot.#olt/action rifles are the most common e"ample of firearms with single shot rates of fire. Aweapon with the single shot rate of fire can fire only one shot per attac$' even if the userhas a feat or other abilities that normally allow more than one shot per attac$.

    Semiautomatic (S : ost handguns have the semiautomatic rate of fire. A semiautomaticweapon fires one shot per attac$ -effectively acting as a single shot weapon ' or it can beused to get one e"tra attac$ per round. The attac$ is at your highest base attac$ bonus'but each attac$ you ma$e in that round -the e"tra one and the normal ones ta$es a (2penalty. This uses a full attac$ action.

    !utomatic (! : Automatic weapons fire a burst or stream of shots with a single s,uee%e ofthe trigger. nly weapons with the automatic rate of fire can be set on autofire or be usedwith feats that ta$e advantage of automatic fire. *ome automatic weapon have slower orfaster rates of fire. These are listed as -As for slow autofire and -Af for fast autofire. *ee

    Autofire rules for more details.Maga"ine: The weapons maga%ine capacity and type are given in this column. Theamount of ammunition a weapon carries' and hence how many shots it can fire beforeneeding to be reloaded' is determined by its maga%ine capacity. &ow the firearm isreloaded depends upon its maga%ine type. The number in this entry is the maga%inescapacity in shots1 the word that follows the number indicates the maga%ine type bo"'cylinder' or internal. A fourth type' belt' has an unlimited capacity1 for this reason the entrydoes not also have a number.

    #o$: A bo" maga%ine is any type of maga%ine that can be removed and reloadedseparately from the weapon. )eloading a weapon with another bo" maga%ine is a moveaction. 3oading an empty maga%ine re,uires a move action for every three bullets.

    %&linder: A revolver $eeps its ammunition in a cylinder' which is part of the weapon andserves as the firing chamber for each round as well. 4nli$e bo" maga%ines' cylinders cantbe removed' and they must be reloaded by hand. This ta$es two move actions.

    Internal: *ome weapons $eep their ammunition in an internal space' which must beloaded by hand. This is the case with most rifles. ost such weapon can be reloaded witha stripper clip. This is contains several bullets clipped together in a light metal guide. Theclip is held above the empty internal maga%ine and the rounds are all pushed into the

    maga%ine in one motion. )eloading a weapon in this way ta$es a move action. 5f nostripper clips are available' the weapon must be loaded by hand with re,uires one moveaction per three bullets.

    #elt: ost machine guns use belted ammunition. The bullets are chained together withsmall metal clips' forming a belt. Typically' a belt holds 60 bullets1 any number of belts canbe clipped together. 5n military units' as the gunner fires' an assistant clips newammunition belts together' $eeping the weapon fed.Si"e: *i%e categories for weapons and other ob7ects are defined differently from the si%ecategories for creatures. The relationship between a weapons si%e and that of its wielderdefines whether it can be used one/handed' if it re,uires two hands' and if its a lightweapon. A edium/si%e or smaller weapon can be used one/handed or two/handed. A3arge weapon re,uires two hands. A &uge weapon re,uires two hands and a bipod or

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    other mount. A *mall or smaller weapon is considered a light weapon. 5t can be used one/handed and' as a light weapon' is easier to use in your off hand.

    Weight: This column gives the weapons weight when fully loaded.

    'a le: )istols

    *ame Damage

    d20 ModernDamage

    RangeInc+

    Rate ofFire

    Maga"ine

    Si"e

    Weight

    agant odel +?86 +d+0!":

    2d9 20 ft. * ; cyl. *mall

    + lb. +2o%.

    To$arev odel TT/::

    +d+0!":

    2d9 +6 ft. * ? bo" *mall

    + lb. +:o%.

    Firing a pistol in melee combat does not provo$e and attac$ of opportunity if the firer ta$esa /2 penalty on attac$ rolls. >eapons found on Table @istols that have special options forthe wielder - youB are described below.

    *agant Model ,1-4: utdated but never fully replaced.

    Ammo 4sed ;.92"26mm in ; chambers.

    'o8are9 Model '' : This weapon was based on the American Colt pistol.

    Ammo 4sed ;.92"26mm in ? round detachable maga%ine.

    'a le: Su machineguns

    *ame Damage

    d20 ModernDamage

    RangeInc+

    Rate ofFire

    Maga"ine Si"e

    Weigh

    @@*/eapons found on Table *ubmachineguns that have special options for the wielder- youB are described below.

    ))S 72 7 : Designed and built during the siege of 3enningrad to be cheaply and ,uic$ly

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    produced' The @@* series never came close to the numbers of the @@*h. 5t was an allsteel design and could not support the drum maga%ine.

    Ammo 4sed ;.92"26mm in :6 round detachable maga%ine.

    ))Sh: Always called by its initial letters' the @ay/@ay/*hahB was the dominant * in anarmy that relied upon them. They were built to be simple' rugged and low maintenance.>hole battalions' riding on tan$s' were e,uipped solely with this weapon. *ince it wasimpossible to hide behind a tree and snipe with a * ' these tan$ riders were forced tocontinually charge the erman lines to get within effective range.

    Ammo 4sed ;.92"26mm in :6 round detachable maga%ine or ;+ round drum.

    #ecause of their length and weight' rifles suffer a /2 penalty to attac$ moving targets within:0 feet. 4nless otherwise noted' all rifles can mount a $nife bayonet. >eapons found onTable )ifles that have special options for the wielder - youB are described below.

    Mosin *agant Model ,- 03: ne of many similar bolt/action rifles used by the )ussian

    army. ost of )ussian weapon development went towards * s so there was littlechange in rifles throughout the war.

    Ammo 4sed ;.92mm )ussian in 6 round internal maga%ine. )eloaded by stripper clip.

    Available E,uipment renade launcher' scope

    'o8are9 S;' 70: ot many of these weapons were made as they had several reliabilityproblems related to the design decision to $eep its weight down to that of a bolt/action rifle.*ome of them were made as selective fire guns. 4sed by )ussian marines and' as withthe erman

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    As with rifles' machineguns suffer a /2 penalty to attac$ a moving target within :0 feet.>eapons found on Table achineguns that have special options for the wielder - youBare described below.

    D) ,-21: *tandard )ussian light machine gun throughout the war. 5t proved reliable in theharshest conditions.

    Ammo 4sed ;.92mm )ussian in

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    French Firearms

    All Firearm tables use the same statistics.

    Damage: This is the weapons damage if using d20 CoC or V for Victory.d20 Modern Damage: This is the damage value is using d20 odern. All firearms have a20!"2 critical value and deal #allistic damage.

    Range Increment: Any attac$ at less than this distance is not penali%ed for range.&owever' each full range increment causes a cumulative (2 penalty on the attac$ roll.)anged weapons have a ma"imum range of ten range increments' e"cept for thrownweapons' which have a ma"imum range of five range increments.

    Rate of Fire: *ome ranged weapons have a rate of fire of +' which simply means they canbe employed once per round and then must be reloaded or replaced. Firearms' whichoperate through many different forms of internal mechanisms' have varying rates of fire.The three possible rates of fire are single shot' semiautomatic' and automatic.

    Single Shot: A weapon with the single shot rate of fire re,uires the user to manuallyoperate the action -the mechanism that feeds and coc$s the weapons between each shot.#olt/action rifles are the most common e"ample of firearms with single shot rates of fire. Aweapon with the single shot rate of fire can fire only one shot per attac$' even if the userhas a feat or other abilities that normally allow more than one shot per attac$.

    Semiautomatic (S : ost handguns have the semiautomatic rate of fire. A semiautomaticweapon fires one shot per attac$ -effectively acting as a single shot weapon ' or it can be

    used to get one e"tra attac$ per round. The attac$ is at your highest base attac$ bonus'but each attac$ you ma$e in that round -the e"tra one and the normal ones ta$es a (2penalty. This uses a full attac$ action.

    !utomatic (! : Automatic weapons fire a burst or stream of shots with a single s,uee%e ofthe trigger. nly weapons with the automatic rate of fire can be set on autofire or be usedwith feats that ta$e advantage of automatic fire. *ome automatic weapon have slower orfaster rates of fire. These are listed as -As for slow autofire and -Af for fast autofire. *ee

    Autofire rules for more details.Maga"ine: The weapons maga%ine capacity and type are given in this column. Theamount of ammunition a weapon carries' and hence how many shots it can fire beforeneeding to be reloaded' is determined by its maga%ine capacity. &ow the firearm isreloaded depends upon its maga%ine type. The number in this entry is the maga%inescapacity in shots1 the word that follows the number indicates the maga%ine type bo"'cylinder' or internal. A fourth type' belt' has an unlimited capacity1 for this reason the entrydoes not also have a number.

    #o$: A bo" maga%ine is any type of maga%ine that can be removed and reloadedseparately from the weapon. )eloading a weapon with another bo" maga%ine is a moveaction. 3oading an empty maga%ine re,uires a move action for every three bullets.

    %&linder: A revolver $eeps its ammunition in a cylinder' which is part of the weapon andserves as the firing chamber for each round as well. 4nli$e bo" maga%ines' cylinders cantbe removed' and they must be reloaded by hand. This ta$es two move actions.

    Internal: *ome weapons $eep their ammunition in an internal space' which must be

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    loaded by hand. This is the case with most rifles. ost such weapon can be reloaded witha stripper clip. This is contains several bullets clipped together in a light metal guide. Theclip is held above the empty internal maga%ine and the rounds are all pushed into themaga%ine in one motion. )eloading a weapon in this way ta$es a move action. 5f no

    stripper clips are available' the weapon must be loaded by hand with re,uires one moveaction per three bullets.

    #elt: ost machine guns use belted ammunition. The bullets are chained together withsmall metal clips' forming a belt. Typically' a belt holds 60 bullets1 any number of belts canbe clipped together. 5n military units' as the gunner fires' an assistant clips newammunition belts together' $eeping the weapon fed.Si"e: *i%e categories for weapons and other ob7ects are defined differently from the si%ecategories for creatures. The relationship between a weapons si%e and that of its wielderdefines whether it can be used one/handed' if it re,uires two hands' and if its a lightweapon. A edium/si%e or smaller weapon can be used one/handed or two/handed. A3arge weapon re,uires two hands. A &uge weapon re,uires two hands and a bipod orother mount. A *mall or smaller weapon is considered a light weapon. 5t can be used one/handed and' as a light weapon' is easier to use in your off hand.

    Weight: This column gives the weapons weight when fully loaded.

    'a le: )istols

    *ame Damage

    d20 ModernDamage

    RangeInc+

    Rate ofFire

    Maga"ine

    Si"e

    Weigh

    A# @A/+6

    +d+0!":

    2d9 20 ft. * +6 bo" *mall

    2 lb. 9 o

    3ebel +d?!": 2d< 20 ft. * 9 cyl. *mall

    + lb. +0

    odele+82?

    +d+0!":

    2d9 20 ft. * ? bo" *mall

    2 lb. 9 o

    A* :6 +d?!": 2d< 20 ft. * ? bo" *m

    all

    + lb. +2

    Firing a pistol in melee combat does not provo$e and attac$ of opportunity if the firer ta$esa /2 penalty on attac$ rolls. >eapons found on Table @istols that have special options forthe wielder - youB are described below.

    M!# )! ,4: Commercial pistol sold to the French military. riginally designed for the;.96mm cartridge' the demand for the more powerful 8mm @arabellum forced it to use adelayed blowbac$. The name A# comes from the location it was built' the anufacture

    dArmes de #ayonne.

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    Ammo 4sed 8mm @arabellum in +6 round detachable bo" maga%ine.

    Also $nown as @istolet Automati,ue A# @A/+6.

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    Ammo 4sed ;.96mm French 3ong in :2 round detachable bo" maga%ine.

    Also $nown as @istolet itrailleur as odele +8:?

    'a le:Rifles

    *ame Damage

    d20 ModernDamage

    RangeInc+

    Rate ofFire

    Maga"ine

    Si"e

    Weight

    #erthier 2d+0!":

    2d+0 200 ft. *ingle 6 int. 3ar ge

    8 lb. :o%.

    A* :9 2d+0!":

    2d+0 200 ft. *ingle 6 int. 3ar ge

    ? lb. 6o%.

    #ecause of their length and weight' rifles suffer a /2 penalty to attac$ moving targets within:0 feet. 4nless otherwise noted' all rifles can mount a $nife bayonet. >eapons found onTable )ifles that have special options for the wielder - youB are described below.

    #erthier: *olid and reliable >orld >ar ne vintage rifle updated for the new French;.6mm round.

    Ammo 4sed ;.6mm Cartouche le 28 in 6 round internal maga%ines. )eloaded bystripper clip.

    Also $nown as Fusil d5nfanterie odele +80; Transforme +8+6 et odifie +8:

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    weapon with the single shot rate of fire can fire only one shot per attac$' even if the userhas a feat or other abilities that normally allow more than one shot per attac$.

    Semiautomatic (S : ost handguns have the semiautomatic rate of fire. A semiautomaticweapon fires one shot per attac$ -effectively acting as a single shot weapon ' or it can be

    used to get one e"tra attac$ per round. The attac$ is at your highest base attac$ bonus'but each attac$ you ma$e in that round -the e"tra one and the normal ones ta$es a (2penalty. This uses a full attac$ action.

    !utomatic (! : Automatic weapons fire a burst or stream of shots with a single s,uee%e ofthe trigger. nly weapons with the automatic rate of fire can be set on autofire or be usedwith feats that ta$e advantage of automatic fire. *ome automatic weapon have slower orfaster rates of fire. These are listed as -As for slow autofire and -Af for fast autofire. *ee

    Autofire rules for more details.Maga"ine: The weapons maga%ine capacity and type are given in this column. Theamount of ammunition a weapon carries' and hence how many shots it can fire beforeneeding to be reloaded' is determined by its maga%ine capacity. &ow the firearm isreloaded depends upon its maga%ine type. The number in this entry is the maga%inescapacity in shots1 the word that follows the number indicates the maga%ine type bo"'cylinder' or internal. A fourth type' belt' has an unlimited capacity1 for this reason the entrydoes not also have a number.

    #o$: A bo" maga%ine is any type of maga%ine that can be removed and reloadedseparately from the weapon. )eloading a weapon with another bo" maga%ine is a moveaction. 3oading an empty maga%ine re,uires a move action for every three bullets.

    %&linder: A revolver $eeps its ammunition in a cylinder' which is part of the weapon andserves as the firing chamber for each round as well. 4nli$e bo" maga%ines' cylinders cant

    be removed' and they must be reloaded by hand. This ta$es two move actions. Internal: *ome weapons $eep their ammunition in an internal space' which must beloaded by hand. This is the case with most rifles. ost such weapon can be reloaded witha stripper clip. This is contains several bullets clipped together in a light metal guide. Theclip is held above the empty internal maga%ine and the rounds are all pushed into themaga%ine in one motion. )eloading a weapon in this way ta$es a move action. 5f nostripper clips are available' the weapon must be loaded by hand with re,uires one moveaction per three bullets.

    #elt: ost machine guns use belted ammunition. The bullets are chained together withsmall metal clips' forming a belt. Typically' a belt holds 60 bullets1 any number of belts canbe clipped together. 5n military units' as the gunner fires' an assistant clips new

    ammunition belts together' $eeping the weapon fed.Si"e: *i%e categories for weapons and other ob7ects are defined differently from the si%ecategories for creatures. The relationship between a weapons si%e and that of its wielderdefines whether it can be used one/handed' if it re,uires two hands' and if its a lightweapon. A edium/si%e or smaller weapon can be used one/handed or two/handed. A3arge weapon re,uires two hands. A &uge weapon re,uires two hands and a bipod orother mount. A *mall or smaller weapon is considered a light weapon. 5t can be used one/handed and' as a light weapon' is easier to use in your off hand.

    Weight: This column gives the weapons weight when fully loaded.

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    'a le: )istols

    *ame

    Damage

    d20 ModernDamage

    Range Inc+

    Rateof

    Fire

    Maga"ine

    Si"e

    Weight

    3uger @ 0? +d+0!":

    2d9 20 ft. * ? bo" *mall + lb. +< o%.

    auser C/89

    +d+0!":

    2d9 20 ft. *'A + +0 or 20bo"

    edium

    2 lb. +2 o%.

    >alther @:?

    +d+0!":

    2d9 20 ft. * ? bo" *mall + lb. +: o%.

    >alther@@

    +d?!": 2d< +6 ft. * ? bo" *mall + lb. 6 o%.

    >alther@@H

    +d?!": 2d< +0 ft. * ? bo" *mall + lb. < o%.

    >eapons found on Table @istols that have special options for the wielder - youB aredescribed below.

    >2. 5t was a selective fire weapon

    although it was inaccurate when firing fully automatic without the shoulder stoc$ attached. As with many automatic pistols of its era' its shoulder stoc$ is also a holster.

    Ammo 4sed 8"+8mm @arabellum in a +0 or 20 round detachable bo" maga%ines.

    Also $nown as #roomhandle auserB

    Available E,uipment *houlder stoc$ -5ncrease )ange 5ncrement to :0 feet when shoulderstoc$ is used. >eapon now re,uires two/hands .

    Walther ) 1: The 3ugers replacement' the >alther @ :? was designed to be more

    cheaply produced. About +.2 million @ :?s were produced during the war.

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    Ammo 4sed 8mm parabellum in :2 round detachable bo" maga%ine.

    Also $nown as aschinenpistole

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    20/21

    Mauser >ar -1 >: The standard rifle among erman infantry.

    Ammo 4sed ;.82mm auser in 6 round internal maga%ine. )eloaded by stripper clip.

    Also $nown as Harabiner auser 8? Hur%' Harabiner 8? $' auser 8? $' ewehr 8?. Available E,uipment Iielfenrohr

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    gun. 5t was not produced in large numbers.

    Ammo 4sed ;.82mm auser in +0 or 20 round detachable maga%ines. The 20 roundmaga%ine was more common.

    Available E,uipment *chiessbecher grenade launcher' Iielfenrohr


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