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This is the author’s version of a work that was submitted/accepted for pub-lication in the following source:
Montgomery, Lucy & Potts, Jason D. (2009) Does weaker copyright meanstronger creative industries? Some lessons from China. Creative Indus-tries Journal, 1(3).
This file was downloaded from: http://eprints.qut.edu.au/57411/
c© Copyright 2009 Intellect Ltd.
Notice: Changes introduced as a result of publishing processes such ascopy-editing and formatting may not be reflected in this document. For adefinitive version of this work, please refer to the published source:
http://dx.doi.org/10.1386/cij.1.3.245_1
1
Does weaker copyright mean stronger creative industries? Some lessons from China
Lucy Montgomery, Queensland University of Technology and City University London
Jason Potts, Queensland University of Technology and City University London
Abstract
We review the theory of intellectual property (IP) in the creative industries (CI) from the
evolutionary economic perspective based on evidence from China. We argue that many
current confusions and dysfunctions about IP can be traced to three widely overlooked
aspects of the growth of knowledge context of IP in the CI: (1) the effect of globalization;
(2) the dominating relative economic value of reuse of creative output over monopoly
incentives to create input; and (3) the evolution of business models in response to
institutional change. We conclude that a substantial weakening of copyright will, in
theory, produce positive net public and private gain due to the evolutionary dynamics of
all three dimensions.
Keywords: intellectual property, creative industries, economic evolution, China
1. Introduction
In the second half of the twentieth century ‘core copyright industries’ such as film and
music have been closely associated with a rhetoric that asserts that high levels of
copyright protection are crucial to the existence of and economic contribution made by
this sector of the economy (Boyle 2004). However, countervailing views about the
benefits of intellectual property protection have long existed within the literatures of both
law and economics. The history of intellectual property is one of contestation and debate
over the extent to which the economic and social interests of society are served by
granting a monopoly right to ‘authors’ – individual or institutional.i Boldrin and Levine
(2002, 2005, 2008) argue that there is no economic justification in theory or evidence for
2
intellectual property or, as they call it, ‘intellectual monopoly’ and advocate its complete
abolition. A similar line is taken by Van Schijndel and Smiers (2005) who propose a
radical re-formation of the copyright system that they argue is systematically failing the
creative producers it is intended to support. They argue that entirely new approaches to
ownership, creative production and distribution are needed.
In this article, we seek to buttress the argument for a significant weakening of
copyright. Drawing on our research on the role of copyright in the development of
China’s ii domestic film and music industries and work on economic models of the
creative industries, we explore the role of copyright from an open-system evolutionary
perspective. We argue that western IPR theory fails to recognize the open-system nature
of knowledge growth in the creative industries (CI). Furthermore, overly restrictive IPR
regimes act to prevent interactions between creative producers and restrict access to
creative resources that can be built upon, reducing overall growth effects in the creative
economy. This is particularly evident in a digital environment, where there is potential
for creators to quickly draw upon global pools of material in the production of new works.
We begin with some general observations about the shortcomings of current
approaches to IP. We then examine three important aspects of its role in CI: (1) the effect
of globalization, and specifically the Internet and ICT; (2) the relative economic value of
the reuse of creative output versus monopoly incentives to create input; and (3) the co-
evolution of business models and institutions in response to technological change. We
conclude with discussion of the theoretical relation between IP protection and CI
innovation.
2. Intellectual property law and the creative industries
The Department for Culture, Media and Sport (DCMS) defines the creative industries as
‘those industries based on individual creativity, skill and talent that have the potential to
create wealth and jobs through developing and exploiting intellectual property’ (DCMS
2008). Many industries within the CI definition have traditionally been regarded as ‘core
copyright industries’ – including film, television, music and publishing, as well as
computer software and interactive games (Allen Consulting Group 2001). It is thus
3
tempting to conclude that strengthening the IPR that allow creative goods and
information to be globally traded will help strengthen the CI.iii Yet the global market for
CI products and the apparent need for a single system that makes this trade possible
present major challenges. These are particularly evident in relation to the introduction of
copyright law in developing nations such as the PRC. It is well documented that US-
based copyright industry lobbies have influenced the current international protection
framework (Wang 2003; Arup 2000; Miller et al. 2005). The copyright law now in place
in the PRC and other new signatories to the Agreement on Trade-Related Aspects of
Intellectual Property Rights (TRIPs) reflects values and expectations established in the
United States and Europe.
Even within the United States, copyright is criticized for its inability to deal with
cultural diversity and its propensity to penalize creative traditions that openly embrace
copying as a natural part of creative innovation (Vaidhyanathan 2003: 148). Western
copyright systems have particular, specific ways of dealing with these issues – namely
fair use provisions. However, the question of how comfortably TRIPs-style IP law fits
with indigenous approaches to learning, creativity and the growth of new knowledge in
China remains open. Criticisms of western approaches to IP in the developing world are
also made on grounds of cultural imperialism and IP’s propensity to protect established
owners and exporters at the expense of importing nations and broader ‘public’ interest
(Drahos and Braithwaite 2002; Mertha 2005).
In an era in which content and culture flow globally, copyright faces an almost
impossible task. While international trades in cultural and intangible goods now form an
increasingly valuable portion of the economy, the concepts upon which copyright relies –
‘creativity’ and ‘originality’ – are difficult to transplant into new cultural, economic,
artistic, social and technological contexts (Alford 1995; Liu 2006; Mertha 2005). Given
the power of new technologies to break down physical barriers previously associated with
creation, distribution and use, it is important to thus reconsider the extent to which
copyright is in fact either necessary to, or useful for, the development of the creative
industries.
4
3. Economics of intellectual property
The economics of IP are well known and need not be overly rehearsed here.iv The central
argument is that because new ideas are non-rivalrous (Romer 2002), under perfect
competition (price equals marginal cost) equilibrium supply is zero. A competitive
market undersupplies new ideas (Hirshleifer 1971). Intellectual property aims to realign
these incentives by creating an artificial monopoly to enable producers of ideas to capture
monopoly rents that at least cover their fixed costs of production. The standard example
is new drug development, in which fixed (sunk) costs may run to hundreds of millions of
dollars. The benefits of IP are thus the positive supply of a socially valuable good (new
ideas) and the costs relate to induced market distortions (rents). In principle, an optimal
level of IP protection balances these costs and benefits at both micro and aggregate levels
(Gilbert and Shapiro 1990).
However, the economics of IP have come under scrutiny in recent years for two
reasons. The first is the recognition that different industries and sectors use IP in different
ways. Intellectual property in pharmacology (patents) works differently to IP in music
(copyrights). Different kinds of creative activity are associated with sometimes extreme
differences in fixed costs as well as opportunity costs (Tabarrok 2002). Another
important difference is the extent to which different business models may be adopted and
rents created without reliance on IP. Many economists view copyright (especially within
the creative industries) as a pure source of rent and distortion, rather than a solution to the
problem of supply (Klein, Lerner and Murphy 2002; Romer 2002).v
The second reason relates to the arguments advanced by Boldrin and Levine
(2002, 2005, 2008), based on the work of Liebowitz (1985). Boldrin and Levine suggest
that IP needs to be distinguished from intellectual monopoly, particularly with respect to
the right to control subsequent use. As they explain:
Intellectual property has two components. One is the right to own and sell
ideas. The other is the right to control the use of those ideas after sale. The
first, sometimes called the right of first sale, we view as essential. The
5
second, which we refer to as downstream licensing, we view as
economically dangerous. (Boldrin and Levine 2002: 209)
They conclude that copyright is, in most circumstances, a highly inefficient mechanism
for achieving rent creation for idea producers. Our analysis of the effect of copyright in
the creative industries in China supports this view. Indeed, we shall propose three further
economic reasons in support of this theory.
4. Intellectual property in the creative industries
The CI serve as a useful test bed for theoretical developments relating to the role of IP in
a knowledge-based society because they are representative of sectors that are
simultaneously (1) predominantly global; (2) deriving value from the exploitation and
reuse of ideas as much as from the creation of globally novel content and work; and (3)
are part of the attention economy (Lanham 2006) and thus highly flexible in terms of
business models. This might seem a rather narrow set, representing somewhere between
one-twentieth and one-tenth of all economic value creation. But it is also a rapidly
expanding class of activity, growing at about twice the rate of the aggregate economy
(Potts and Cunningham 2008). These three characteristics of the CI raise questions about
how we understand relationships between economics and law in the creative industries.
Debates about the role of IP in the CI bring to the fore an obvious difficulty,
namely that the very definition of CI refers to intellectual property (DCMS 1998). We
think the problem here is in the definition of creative industries: political capture and rent
seeking associated with strengthening of IP law have had a significant effect on the way
CI are conceptualized. While it is not the purpose of this article to engage in definitional
dispute, we do believe that a better definition follows from the set of industries involved
in social network markets (Potts et al. 2008), which are essentially an attention economy,
not a property economy.
6
4.1 Intellectual property in the creative industries is a global issue
While there are many sectors of economic activity that are almost entirely local (e.g.
infrastructure, education, health), the CI are not. This has important consequences for the
economic affects of IP. Most companies and consumers of CI either produce, consume or
both, in global markets. Yet, in doing so, they are governed by national law. Although
efforts have been made to harmonize IP regimes globally, enforcement depends on
nation-based authorities and infrastructure (Liu 2006). This results in differential costs
and benefits that, in effect, make it more profitable, in the language of game theory, to
‘play’ cooperate locally and to ‘play’ defect globally. Intellectual property combined with
global distance thus results in a ‘mixed strategy’. We think the equilibrium of that ‘game’
or strategy set is universal non-cooperation, meaning that the dominant strategy for all
players in a competitive environment is to act ‘as if’ intellectual property was everywhere
weak. The tendency towards this equilibrium point is evident in the creative industries,
which are almost by definition serving global markets (Howkins 2001; De Vany 2004).
CI firms, even small ones, are often ‘born global’: whether in production, markets
or both. While this provides opportunities for value creation in production collaboration
and specialization, along with the general benefits of large markets, it also immediately
involves problems in dealing with IP protection in far-away places where seeking
enforcement may be prohibitively complex or expensive. Thus although firms may be
nominally operating locally under effective (low-cost) IP laws, in their global markets
this is not a given. Rationality therefore dictates a (Nash equilibrium) strategy of
behaving as if they were operating everywhere in the high-cost (weak) IP world. This
gives rise to a curious economic property of the interaction between IP law, global
markets and business strategy, namely that the presence of strong, effective and efficient
IP law may not benefit the creative industries. This is because strong and effective IP law
only matters if it is like that everywhere, i.e. globally. A corollary is that distance costs,
whether spatial, cultural or political, in terms of costs of transactions and enforcement of
property rights will be negligible. Law moves slowly and takes time to harmonize to a
global equilibrium; for the most part, it is in continuous disequilibrium. Therefore, to the
extent that the CI are mostly global, and that global IP law is mostly in disequilibrium
7
(such that ‘distance costs’ remain non-negligible), then we would expect that the
dominant strategy for CI firms to play is the ‘high-cost’ IP strategy: orienting business
models and consumption behaviours ‘as if’ IP was everywhere weak. That is, even when
IP is locally strong, in a global market, producers may still rationally choose strategies ‘as
if’ IP were weak. Strong IP will thus induce distortions that only benefit incumbents and
simultaneously penalize new entrants.
4.2 Incentives for creativity and value from reuse
The creative industries highlight not just the economic value of creativity and origination,
but also the significant economic value created by the reuse of ideas and content. We
suggest that the CI are not so much dealing with new ideas, but with particular
instantiations of new ideas and their reuse. Copyright therefore impacts directly on the
potential for economic activity in the creative industries.
In the economics of ideas and the information, growth and market theory it is
based upon, the focus is on ideas per se rather than the copyrighted work. Yet, copyright
law explicitly focuses on works, not ideas (Deazley 2006: 112). So, in the economic
model, it is the idea-connection that is the source of value (Dopfer and Potts 2008),
whereas in the legal model, it is the instantiation of the idea. The economic model leads
to focus on how to construct incentives to create new ideas. The legal model seeks to
implement these, and to do so by connecting it to cultural, social and political states and
processes.
However, there is also a ‘third’ option, which follows the conjecture that the
novelty creation aspect might not be the most important part. It may not be the reuse of
the idea, but the reuse of the particular instantiation of the idea that has the greatest
social and economic value. It is of course the case that IP law aims to confront this reuse
of instantiations aspect by forcing (market-negotiated) rents on such production situations.
However, this is a market model of reuse in production (as a factor input) or reuse in
consumption (as utility), but not of reuse in innovation, or of reuse in which production is
by definition novelty as, for example, in content production. This is an important and
much overlooked distinction that is highlighted in the creative industries, which while
8
certainly producing value by being creative in the classic sense of producing new ideas
and thus novelty, also produce substantial value through the reuse of content into new
mediums, messages and formats. IP was designed to incentivize value creation driven by
origination and to protect the resultant ‘property’. It was never designed to foster value
creation by reuse (a point also emphasised by Boldrin and Levine (2002)). Yet the value
created in the CI is significantly composed of, if not dominated by, value creation in
reuse.
The original value creation model leads to an exclusive focus on the incentives to
produce new ideas. The economics of IP is therein defined in terms of the trade-off
between creating incentives to introduce new ideas as against the efficiency loss due to
the creation of an artificial monopoly. This situation arises because ideas are non-
rivalrous goods (Romer 2002) with positive and sometimes very high fixed costs and low
marginal costs. Thus, under perfect competition (price equals marginal cost), equilibrium
supply is zero. Yet the production of new ideas always generates a net social benefit due
to the spill-over effects of these ideas. This classic ‘market failure’ argument is then
resolved in one of two ways: (1) public funding of the production of ideas; or (2) the
creation of artificial imperfect competition in the form of a temporary monopoly to
enable the idea producer to recoup, through monopoly rents, the fixed cost of production.
Intellectual property is obviously the latter path, and widely favoured over option (1)
because it preserves market incentives.
Most economists accept this as the full and proper analysis of IP in relation to
new ideas. The reuse issue is simply a derivative concept that implies resolution through
the existence of a secondary market. IP law follows the economists on this and intervenes
only to create a raft of possible exceptions. It is our view, however, that the CI effectively
demonstrate the implications of the opposite of this model, namely of a world in which
most economic value comes from reuse, which can occur in many different ways, and
over which many different business models may apply. The creative industries thus
illustrate several key points.
First, creativity is not in short supply; it is not incentive constrained under perfect
competition. The standard market failure model argues that under perfect competition,
9
sunk fixed costs of production and low marginal costs of replication, we should expect to
see zero or low creative supply. We should expect to observe a positive correlation
between strength of intellectual property and creative supply. Yet while that may be the
case in some industries (e.g. pharmaceuticals, nanotechnology, etc.), it is manifestly not
the case in the CI.vi In fact the problem is effectively the opposite: namely, an over-
supply of creative input, not because of, but in spite of IP and due, rather, to the shifting
opportunity costs of creative behaviour as incomes rise and the tools for creative
production become mass-adopted consumer goods rather than specialized industrial
capital (Towse 2001).
Second, the economic value of a novel idea is utterly dominated by reuse through
diffusion and adaptation. It is exceedingly rare (outside of pharmacology and
biotechnology) for a novel idea to be complete at first instantiation and not then subject
to ongoing adaptation and further modification through subsequent development to new
contexts and new applications. Pure unadulterated diffusion is uncommon, and soon
disappears as the time scale of analysis is extended. The creative industries are particular
exemplars of this general principle of the growth of knowledge because they exhibit this
principle on very short as well as long time scales.
Third, there are both private and public gains to reuse. The private gains accrue to
the production of communication in which the identity of the original source is itself a
source of value due to the social network prominence of the selected instance of reuse.
The classic academic example of reuse is referenced quotation, which is a paradigmatic
model of the value of reuse in a native social and cultural context. Explicit laws are
unnecessary to enforce this intellectual property. Reuse thus functions publicly as a
private good, and vice versa.
Fourth, there are diversity and entrepreneurship arguments to reuse. On the face
of it, reuse would seem to represent a species of replication that dynamically considered
would drive standardization towards uniformity as reuse predominates with increasing
returns. Yet reality is different because each instance of reuse occurs within individual
minds or agents that have particular, and often unique, systems of other ideas that the
reused idea will be combined with. The net result is that reuse of a particular idea-
10
actualization will interact with extant variety in ‘hosts’ so as to produce increased variety.
And with that comes exploration of entrepreneurial opportunity space, which is
simultaneously a private and public good. Examples of this in creative industries, from
jazz music to YouTube, are almost definitional.
Fifth, reuse ‘feeds-forward’ into other industries as a form of knowledge spill-
over. This argument is strongest in the general sense of flow of ideas from one domain to
another (e.g. from ideas about chemistry, and its industries, to ideas about biology, and its
industries). But it can also occur in the context of instantiated content and its industrial
flows or, as often, transmogrifications. This can be autocatalytic, as when visual art is
used in visual art, as well as being exocatalytic, to coin a term, as when content in one
domain is reused in another, as when visual art is used in advertising, or when music is
used in performance. The creative industries, while being as autocatalytic as any industry,
in the sense that its current technologies and markets shape the development of its future
technologies and markets, are unusually dominated by exocatalytic reactions in which
contiguous developments across industries and markets are as important, if not more
important, than past paths within industries and markets. Reuse thus generates a new, and
as yet unanalysed, kind of economic and sociocultural dynamic in the form of increasing
returns through such exocatalytic reactions. Indeed, with respect to the infusion of
cultural content into economic production, this may well be the primary mechanism
underlying the growth effects of the creative industries (Potts and Cunningham 2008).
Sixth, there are consumer co-creation arguments to reuse that also associate with
culture, identity and situated knowledge arguments (Potts et al. 2008). Open innovation
and production models rely on, and indeed exploit, the reuse of knowledge and in doing
so explore the space of possible business models premised on such assumptions. Some
practical reuse solutions to the restrictive nature of copyright in a digital environment
have already been found – notably the General Public Licence (GPL) and Creative
Commons (CC). Yet efforts to harmonize the creative and collaborative potential of new
technologies with existing copyright frameworks do not solve the broader problems
associated with the framework itself. The ability to easily build on the creative works of
others and to draw on a global pool of content (both instances of reuse), is potentially the
most powerful benefit of the Internet for creative workers and industries. Movements
11
such as CC provide opportunities for creators to make, share and remix works legally
through the application of easy-to-understand licences and metadata that ensures that the
terms upon which a work can be used are easily identified. While CC licences assist
amateur creators in asserting their right to decide the terms on which their work is used,
they do little to lessen the separation between creative resources generated by amateurs
and the commercial potential that entrepreneurs and the business community are
interested in.vii A more radical reformulation of copyright to allow reuse of content by
both amateurs and commercially focused creative entrepreneurs would thus seem to be a
potentially valuable advance.viii
What these arguments amount to is the notion that the reuse of ideas is the
overwhelmingly dominant source of value creation of ideas, and that while there is of
course no reuse of an idea without the initial creation of the idea, any legal or economic
argument about the value of new ideas needs to plainly recognize that this value is not
instantaneously created at the point of origination but accrues through the ongoing
process of adoption and adaptation (Dopfer and Potts 2008), a process that creates the
value of the idea through its catalytic effect in reuse over and above its germinal effect in
origination.
4.3 Business models adapt to legal systems
Our third point is that business models adapt to legal and other institutional systems.
Exploring the mechanisms that are allowing creative industries to emerge in nations with
weak copyright systems will thus be vital to understanding the role of IP in the contexts
of globalization and new digital potentials. ix Preliminary examination of the music
industry in China suggests that business models and industry structures do evolve to fit
the environment within which they must function. Although business models and legal
systems co-evolve, legislative reform often takes decades, while business models and
industry structures regularly respond much faster. The PRC provides an excellent
comparative perspective for scholars hoping to better understand this process. Although
media control and censorship remain important factors, commercialization of the cultural
sector, rapid adoption of new technologies and low levels of copyright enforcement are
12
resulting in novel approaches to the commercialization of content. In order to succeed,
businesses in China are developing strategies for operating in a context of very high
levels of copyright violation.x
We advance this as a further argument that IP may matter less to CI development
than previously assumed because, as China highlights, business models are very good at
adapting to the legal, social and technological contexts within which money might be
made. As new technologies and globalization increase levels of connectivity among both
consumers and creators, approaches developing in China may well turn out to be at the
vanguard of content monetization in a digital age. In turn, business models that have
evolved under strong IP regimes may now be at a strategic disadvantage in a global
environment. China thus offers an exemplary opportunity to study the relationship
between IP and the growth of CI.
The difficulties associated with attempting to control unauthorised copying and
distribution of music in China are playing an important role in the growth of a ‘music
industry’ in which record labels licensing copyright in music recordings are by no means
dominant players. Labels are being forced to rely on artist management and advertising to
generate revenue and royalties from the sale of physical copies of music play a relatively
small role in music-related income. Control of physical infrastructures for the efficient
distribution of music and music-related services, such as mobile phone networks, are
emerging as the most important factor in an ability to establish a dominant position
within the industry.
Technological change is exogenous, continuous and unpredictable. Yet business
models are endogenous, discrete and manageable, although always experimental at some
frontier. This is why business models adapt to exogenous events such as new technology,
which often happens fast, as well as to new law, which often happens slowly, in similar
ways (Beinhocker 2006). Business models are a form of (social) technology widely
overlooked both by economists and legal theorists. Yet this dynamic is precisely the
variable that makes every particular configuration of IPR institutions optimal under some
conditions. It is widely assumed that ‘the market’ executes this function, which it does,
but it is the adaptation of business models that is the market dynamic that produces this
13
result. Without business model adaptation, in other words, it really would be the case that
different IP laws mattered. Yet with business model adaptation, the converse follows: IP
laws do not matter if business models can change faster, more effectively and more
efficiently than legislation. Compare, then, the development of business models in the
United States and China within the same industry. In the early days of recorded music in
the United States highly specialized equipment was required to turn sounds into physical
products that could be sold in a mass market. Making multiple copies required hardware
that was not widely available, and so the production and distribution of music ‘products’
– physical copies of recordings – could generally be controlled and monitored (Gronow
et al. 1999). The creation of ‘neighbouring rights’ – which allowed labels to own the
copyright in sound recording they had commissioned (Laing 2002: 185) created
commercial opportunities for businesses willing to invest in the production and
promotion of music that could be sold to a mass market: record labels.
The dominant business model in the recorded music industry in the second half of
the twentieth century was based around record labels providing artists with access to
recording equipment, mass production and distribution channels, marketing and
promotion services, and remunerating them on a royalty basis. Artists received income
(and still do) on a royalty basis. Two factors were critical to the emergence of this
industry structure: the existence of assignable copyrights in sound recordings (Laing
2002: 185) and physical technologies that made controlled mass production and
distribution of music possible (Bettig 1996). Although developments in physical
technology, such as cassette tapes and recorders, presented challenges to the industry’s
ability to control copying, these changes occurred after markets, industry structures,
professional organizations and group collection infrastructures had become established.
As such, the industry was generally able to respond in a systematic way and incremental
developments in analogue technologies of copying did little to disrupt its overall structure
(Frith 2004).xi
In China, on the other hand, technologies for mass reproduction and consumption
of recorded music became available in the absence of copyright law, an organized
domestic music industry or clear legitimate channels for the distribution of most foreign
content. These technologies also became available as China was transitioning from a
14
planned economy to a market system. High levels of demand for popular music,
combined with readily available technologies for mass reproduction and consumption and
an absence of legitimate distribution channels contributed significantly to the rise of a
black market in music products and highly sophisticated illegal distribution networks (de
Kloet 2002). xii The Internet, personal computers and cheap MP3 players have
compounded the difficulties associated with controlling distribution: technologies that are
challenging approaches to the control and monetization of content globally.xiii It has been
estimated that most music downloaded from the Internet on to personal computers or
portable devices such as MP3 players occurs without permission from or payment to
copyright owners (Daniel 2007; Music 2.0 2008). As demand evolves, so does supply.
Not only are new technologies being adopted with enormous speed across China,
they are being embraced fastest by groups traditionally considered most likely to pay for
music. Young, educated city-dwellers with relatively high disposable incomes are now
the group most likely to have access to broadband Internet connections, MP3 players and
next-generation mobile devices (Kuo 31 October 2007 interview; CNNIC 2008).
Although the structures that define China’s commercial music industry are still
crystallizing, it is already possible to see important differences between the way it has
functioned in the West and the way that it is functioning in China. The Chinese
government has been reluctant to abandon cultural policies that place heavy emphasis on
the pedagogical and political role of cultural activities, often to the detriment of firms
operating in the emerging cultural industries. xiv In spite of this, opportunities for
commercially driven cultural industries are increasing (Liao 2006).
Baranovitch (2003) argues that the Chinese government’s monopoly control of
broadcast media, combined with ubiquitous piracy, has ensured that the state has been
able to maintain enormous power over the development of the domestic music industry.
Low levels of copyright enforcement have meant that musicians have been unable to
survive on album royalties. Instead, they have been forced to rely on concerts and
personal appearances for a large portion of their income. Because government approval is
required for large concerts, and the state continues to dominate the broadcast media,
China’s authorities have been able to exercise enormous control over mass publicity and
income-generating opportunities for musicians. Although alternative material – some of it
15
dealing with politically sensitive topics – is available in China, its mass impact has been
limited by a lack of access to promotional channels (Baranovitch 2003: 271). However,
while political sensitivities are still a factor,xv people are making and consuming music
widely, and businesses are finding ways to generate income around these activities.
Policies originally intended to control heterodox content in China have had another
important impact. It is arguable that they have created barriers to the legitimate domestic
market for foreign content producers, increasing incentives for the production of
domestic content and reduced foreign competition. In order to release an album, domestic
artists require a ‘publishing number’, which can only be obtained through a licensed
publishing company. Foreign companies cannot obtain a publishing licence, and so they
have no choice but to collaborate with a Chinese partner in order to distribute music.
Foreign albums must apply for pre-release censorship by the Ministry of Culture – a
process that takes significantly longer than simply applying for a publishing number from
a licensed distributor (Zhao, 9 August 2005 interview). In 2005, Huayi Music noted that
this had been a factor in their decision to concentrate on local music (Zhao, 9 August
2005 interview). There can be little doubt that policies ostensibly intended to prevent
heterodox content from being distributed are having more impact on the commercial
viability of some forms of content than on the population’s ability to obtain unapproved
material. As ‘piracy’ figures attest, unauthorized distribution remains the biggest source
of popular music. However, within the legitimate market, domestic artists are making the
greatest headway. It is estimated that international artists still account for less than 10 per
cent of the overall digital revenue of major labels operating in China (Daniel 2007).
This is an obvious source of frustration for international record label executives
and the governments of nations such as the United States, which possess established
copyright export industries.xvi But the success of China’s domestic music industry within
its own market might also be viewed as an encouraging sign by those who had feared that
the expansion of western-style intellectual property systems would have a negative
impact on the domestic cultural industries of developing countries, re-enforcing the
global dominance of established cultural exporters (Drahos and Braithwaite 2002; Arup
2000).
16
Why have the experience and accumulated content owned by major international
record labels counted for so little in China? Cultural policies that favour local content
have undoubtedly played an important role. However, business models that rely heavily
on public performance and personal appearances, and which are unlikely to produce
revenue on a large scale from the sale of physical units, provide limited opportunities for
international labels hoping to break into the Chinese market. Few established western
artists are willing to devote large amounts of time to concerts and advertising within
China – which is rarely viewed as a core market. Opportunities for concerts are subject to
censorship and control,xvii and, in any case, most contracts signed by artists with major
international labels do not include artist management or concert revenue. Even for
Chinese musicians and labels, public appearances can be difficult to manage and present
scalability problems (Zhao 2005).
This situation has provided Chinese businesses with an advantage. While major
international labels have been unwilling to invest heavily in the promotion of
international artists in a market where returns cannot be guaranteed, local artists and
labels have been developing business strategies capable of generating income in spite of
political sensitivities and very high levels of piracy. One strategy has been to rely on
personal appearances by artists, which cannot be replicated. As a result, there is less
emphasis on producing popular albums and more emphasis on gaining popularity and
profile through single hits that lead to lucrative product endorsement and live appearance
or performance deals (Wang, 2 August 2005 interview). However, even for Chinese
labels, relying on personal appearance and advertising revenue presents practical
problems, including limited scalability and continuing sensitivity over large popular
music events (China Music Radar 2008). Furthermore, advertising and personal
appearances are difficult to reconcile with the ‘long tail’ approach, which, in other
markets, allows back catalogues to continue generating revenue for labels and artists long
after the artist has been eclipsed by the latest trend.
The distribution of music to mobile devices is quickly becoming one of the most
significant sites of economic activity associated with music in China (Yao 2007). Just as
analogue technologies allowed a limited number of firms in Europe and the United States
to control the physical production and mass distribution of music for much of the
17
twentieth century, mobile networks make it possible for a few key players to control
distribution of content to mobile devices.xviii In other markets, record labels emerged as
the most powerful group in the western recorded music industry, controlling access to
capital, production of physical music products and distribution channels. In China,
mobile operators are on track to play a similar role. Mobile distribution has the added
advantage of providing access to new consumer groups: lower income demographics and
young people living outside ‘first-tier’ cities – reported to be among the highest spenders
on CDs and audio-cassettes (St Maurice and Wu 2006).
Rather than falling victim to globally dominant exporters of IP, China’s domestic
music industry is successfully building a market for local content, using the legacies of
censorship and cultural control to its advantage. The result is a dynamic industry that is
actively exploring the potential of new markets. However, we note that the existence of a
formal copyright law that allows creators to license their works to record labels and
mobile operators is playing a role in the development of the mobile music market. The
importance of a technological means of controlling access to content and collecting
micro-payments for use seems equally obvious in China, and may provide important
lessons for legal and cultural theorists eager to see successful approaches to
commercialization of culture that do not rely on monopoly structures (Montgomery 2005,
2007).
All rent seeking thus involves, in some way or other, the tacit presumption that
business models are parametric, like law. This is of course no less true in the creative
industries as in other industries. Yet the creative industries present much clearer
examples of the rejection of this assumption because, simply, they do it so often. Instead,
once we recognize that business models are not parameters about which law seeks to
form and solidify, but rather continually adaptive technologies that take particular
structures of law as aspects of the business environment, we arrive at a much clearer
perspective on the relation of intellectual property to economic systems: namely
economic systems always adapt to legal systems. In consequence, IP law does not really
matter; yet for a given IP law, what matters is who is most adapted to its weakest versions.
And that has been with the central lesson of our case study of China’s creative industries.
Strong competitive advantage thus flows from weak, not strong, IP environments.
18
5. Conclusion
Given two environments – a weak IP regime and a strong IP regime – we have argued
that the weak IP regime is evolutionarily superior, in that it advances operational value
over: (1) the prospects of global value added; (2) over the incentive to reuse ideas; and (3)
business model adaptation. Our argument, illustrated by a case study on China’s creative
industries, is that a weak IP regime can act as a competitive strength, both for producers
and consumers. Our model of globalization thus emphasized the strategic implications of
other nations not having the same high standards of IP protection and efficacy of use. Our
model of reuse sought to emphasize the economic value of incentives to reuse as
compared with the economic incentives to creation. We argued that in the creative
industries the reuse value of not just ideas but instantiations is both publicly and privately
much larger than the potential loss of novelty creation through weaker IP regimes (as
artificial monopoly). We then argued that business models adapt faster than institutions
of IP, and that this ordering determines dynamic outcomes. In effect, any IP regime will
appear optimal under some adapted set of business models. In this case, the argument for
optimality must favour weaker, i.e. less constraining, IP regimes. Adaptation of business
models thus mitigates many of the arguments for stronger or particular IP regimes.
We conclude that the creative industries are a special but illustrative case, because
their key properties – in relation to global context, knowledge reuse and adaptive
business models – are properties that are likely to become more common throughout the
economy, not less common. Our tentative conclusion is that the creative industries in
theory, as illustrated with supporting evidence from China, have far less reliance on
intellectual property than hitherto assumed. For empirical reasons, we reject the
hypothesis that stronger IP is the pathway to economic growth. Instead, we argue that
weaker IP is a much-overlooked source of evolutionary development.
Note
An earlier version of this article was presented at ‘The Creative Industries and
Intellectual Property’ conference, 22–23 May 2008, Birkbeck College, University of
London.
19
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List of interviews
Chillout, J. (3 August 2005), Manager/Producer, Newbees Music Production Company, interview with Lucy Montgomery, Beijing.
Huang, B. (10 August 2005), Marketing and Business Development Director, Warner Music China, interview with Lucy Montgomery, Beijing.
Ke, S. (17 May 2005), Managing Director, Taihe Media and Music Entertainment Company, interview with Lucy Montgomery, Beijing.
Kuo, K. (31 October 2007), Group Director for Digital Media, Ogilvy, interview with Lucy Montgomery, Beijing.
Wang, J. (2 August 2005), Deputy Channel Director, Easy FM, China Radio International, interview with Lucy Montgomery, Beijing.
Xu, L. (14 June 2005), Vice-President, Huayi Brothers Film Investment Company, interview with Lucy Montgomery, Beijing.
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Zhao, D. (9 August 2005), Vice-General Manager, Huayi Music, interview with Lucy Montgomery, Beijing.
Contributors’ details
Lucy Montgomery is a post-doctoral research fellow in the ARC Federation Fellowship program at the ARC Centre of Excellence for Creative Industries and Innovation, Queensland University of Technology and an honorary visiting research fellow at City University London. E-mail: [email protected] She is currently based at City University London, Northampton Square, London EC1V 0HB. Jason Potts is an evolutionary economist at the ARC Centre of Excellence for Creative Industries and Innovation, Queensland University of Technology and an honorary visiting senior research fellow at City University London. E-mail: [email protected] Jason is currently located at Queensland University of Technology, Creative Industries Precinct, Z1 - 515 Musk Ave, Kelvin Grove, Brisbane 4059.
i An excellent discussion of this history can be found in Deazley (2006). ii In this paper ‘China’ refers to the People’s Republic of China (PRC). iii Wang (2003), for example, argues that copyright is crucial to the proper functioning of the global information economy, and piracy is the single greatest threat to industries that rely on copyright. The opposite case it put by Raustiala and Sprigman (2006). iv An excellent survey can be found in Dixon and Greenhalgh (2002). v It is noteworthy that a parallel debate is occurring with the study of the economics of ‘open-source’ production and innovation (see Lerner and Tirole 2002). vi The recording industry is a perfect example of this phenomenon. In spite of the fact that it is routinely accepted that at least 90 per cent of artists signed to major labels will not generate a profit from albums, there remains an ample supply of popular music hopefuls. See Jones (2002). vii Presently, a large proportion of CC users choose to apply non-commercial licences to their work (Creative Commons 2008). For critiques of CC non-commercial licences see Moller (2005) and Hanckock (2006). viii Lessig also argues for a more radical reformulation of copyright, and suggests CC as a solution capable of functioning within current laws. ix A useful comparison is between China at present and Germany in the nineteenth century (Boldrin and Levine 2008), both of which exhibited weak IP regimes, yet were heavy adopters and importers of IP (both legally and illegally). x Search engines, web-based companies of all descriptions, ISPs, advertising firms and distributors of ‘pirate’ material in hard-media formats in the PRC have come under sustained attack for profiting, either directly or indirectly, from copyright ‘theft’. However, we suggest that a well-balanced debate about the economic costs and benefits of a copyright system must reasonably take into account overall growth effects and emerging business models associated with the use of content, legally or otherwise. xi Digital technologies and the Internet have had a much greater impact on the industry. Peer-to-peer file sharing has allowed consumers to circumvent centralized distribution models, challenging copyright owners’ ability to control and monitor copying and distribution.
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xii It has been estimated that levels of copyright violation remain as high as 95 per cent (MPAA 2004; Ke, 17 May 2005 interview; Chillout, 3 August 2005 interview; Xu, 14 June 2005 interview). xiii In 2007, 2.9 million MP3 players were sold in China (CCID 2008). xiv The impact of restrictive cultural policies is not limited to the music industry. It is also felt in film, television and book publishing. xv According to Jade Wang, Deputy Channel Director of Easy FM – a music programme broadcast by China Radio International, although a state-driven music sector still exists, it is largely distinct from the commercially driven popular music industry (Wang, 2 August 2005 interview). xvi The US government has repeatedly condemned China for its failure to better enforce copyright. See, for example, 2005 Special 301 Report (United States Trade Representative 2005). xvii The Western media widely reported the 17 July 2008 announcement by the Ministry of Culture that the political backgrounds of foreign performers would be checked, and those deemed a threat to China’s sovereignty would be banned. See Coonan (2008). xviii According to Kaiser Kuo, founding member of Tang Dynasty, often credited with being the country’s first heavy metal band: ‘[Labels] have a very different job here. Their job now needs to be entirely focused on digital and they should be looking toward full song mobile downloads’ (Kuo, 31 October 2007 interview). Search engines – groups who also control a key channelling point in a digital environment – are also flexing their muscles in China (Zhang 2007).