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7. evaluation(2)

Date post: 20-Mar-2017
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FMP Evaluation Rhiannah Baker
Transcript

Video Evaluation

FMP EvaluationRhiannah Baker

Production Process Evaluation

ResearchI got Ideas of animation styles and colours, and what will appeal to my audience.I listened to various sounds and music basing it on other games, making sure to choose the right oneMy layout is simple, like many other games, this appeals to my target audience.However, I researched very similar games, meaning my research is not as diverse as it could be

What were the strengths of your research? How did your research help your product?What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?

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PlanningI started off creating a mood board containing images and themes from my chosen genre.I decided on what fonts, and what colour scheme I was going to use.

What were the strengths of your planning? How did your planning help your product?What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?

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Time ManagementEven though I created a schedule, not everything went to plan.

For example, I originally planned to add sound, however due to technical issues that was not possible for me to do.

Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?What would you have done if you had more time to produce your work?

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Technical Qualities

Both my game and the existing game both contain the same colours, and using black as their main background colours. Both use bold white text, and a title screen.

Compare your work to similar existing products and discuss the similarities and differencesPut your final piece(s) in the centre of a page alongside an existing productUse text boxes and arrows

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Aesthetic QualitiesThe alignment of the blocks is very orderly and works well when the ball moves.The paddle is animated as if a person was actually playing it.The bright primary colours stand out from the black background.

Does your work look good? Was it creative? What aspects of your games visuals do you like? What would you improve? How would you improve it?Discuss the strengths and weaknessesPut your final piece(s) in the centre of a page and analyse themUse text boxes and arrows

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Audience AppealI used many colours to appeal to both male and females.I also copied the idea from many classic games such as space invaders, it is simple yet affective .

How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire.Put your final piece(s) in the centre of a page and analyse themUse text boxes and arrows

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Peer Feedback

Feedback 1What did you like about the product?I like how the paddle is animated because it looks like real movements tat a human would make if they were playing it.

What improvements could have been made to the product?It is a little bit short.

Feedback 2What did you like about the product?Its simple but effective

What improvements could have been made to the product?It could move slower

Feedback 3What did you like about the product?

The editing was smooth and clean

What improvements could have been made to the product?Could have been a bit longer and could have added more levels.

Peer Feedback SummaryWhat do you agree with from your peer feedback?I agree with everything that was said.What do you disagree with from your peer feedback?I dont disagree with anything that was said

Peer Feedback Summary

I would make my animation longer, including more levels, and making it slower.I would also add music and sound effects to make it more effective and interesting.I would also add a scoring system to add a sense of competition.

What changes would you make to your product based upon your peer feedback and why?

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