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A Candy Crush Case Study: Measuring the Emotion Connection ...

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A Candy Crush Case Study: Measuring the Emotion Connection to Premium Mobile Gaming 1
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Page 1: A Candy Crush Case Study: Measuring the Emotion Connection ...

A Candy Crush Case Study:Measuring the Emotion Connection to

Premium Mobile Gaming

1

Page 2: A Candy Crush Case Study: Measuring the Emotion Connection ...

Activision Blizzard is the largest gaming company in the western

world

Source: Gamasutra, ‘Earnings report roundup: Game industry winners and losers of the last quarter’, Nov 2017. 2

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#1mobile gaming publisher

in the US

#1franchise globally for 8 of

the last 9 years

#1most popular PC multiplayer

RPG of all time

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King is building an advertising model that respects the time and attention of users via value-exchange media, which is additive to the experience of players across King games.

King makes high quality games

• Multiple top-grossing games

• 37m daily time-spent

• Top reaching Mobile Game maker in the US

King’s Ad Model

• Values the player experience

• Enhances gameplay experience

• Value exchange media is the preferred ad unit among consumers

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For over a decade, iMotions’ industry-leading platform has enabled 800+ global clients to set up cutting-edge labs and execute multimodal biometric research with maximum ease and efficiency.

Biometric Research, Simplified

BostonCopenhagen

Berlin

Singapore

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iMotions Biometric Research Platform

iMotions Software

One easy-to-use platform integrating multiple biometric modalitiesEliminates patchwork solutions

Sensors & Hardware

Flexible hardware solutions from a variety of industry-

leading manufacturers

Support Services

Customized training, enablement services, and

support offered

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5 Total Mobile Apps Tested

Natural Ad Content & Ad Load

EEG and Galvanic Skin Response

N = 125

Ages 25-54

Neurological and Biometric Testing Methodology

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Neural and Biometric Impact

Lower GSR

High GSR

More“Avoid”

More“Approach”

Ads and experiences are visualized on a 2x2 matrix, displaying emotional relevance and

behavioral motivation as the two dimensions.Electroencephalography (EEG)

Measures cognitive-affective processing, in the absence of overt behavior

Indicates a consumer’s approach motivation towards an experience or advertisement

Galvanic Skin Response (GSR)

Measures the emotional relevance elicited by an ad or experience

Helps identify peak moments within an experience or advertisement

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Neural and biometric techniques provide deeper insights into how individuals think and feel about an experience beyond potential biases inherently tied to self-response survey data.

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Neural and Biometric Impact

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Candy Crush ads elicit a more favorable emotional response than other premium platforms

18% Higher emotional arousal than social and entertainment ads

20% Higher approach motivation than social and entertainment ads

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Candy Crush ads create emotional lift for whole experiences, compared to other platforms where ads detract

Cognitive Principle

When individuals are in a heightened state of arousal/motivation, they may be more receptive to experiences or content around them.

In this study, Candy Crush ads may receive a “halo effect” of high arousal and motivation

Neural and Biometric Impact

Gameplay Ad

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Thank you!

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