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A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke...

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A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC San Diego ISMIR September 27, 2007
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Page 1: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

A Game-Based Approach for Collecting Semantic Music

Annotations

Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet

Computer Audition Lab

UC San Diego

ISMIR

September 27, 2007

Page 2: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

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Introduction

Automatic audio content analysis helps to organize, search, recommend, retrieve and describe huge - and growing - music collections

Computer audition systems require significant amounts of high-quality semantic labels for audio content

Collecting this data can be difficult, expensive, slow, boring and inaccurate

If only we could get someone else to do it...

Page 3: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

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Sources of Semantic Information

102

Qua

lity

Quantity101 103 104 105 106

web mine

id3 tags

Page 4: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

4

Page 5: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

5

Sources of Semantic Information

102

Qua

lity

Quantity101 103 104 105 106

CAL500

human tags

web mine

id3 tags

Page 6: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

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Page 7: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

7

Sources of Semantic Information

102

Qua

lity

Quantity101 103 104 105 106

CAL500Pandora

Last.fm

Web mine

id3 tags

Human Computation

Page 8: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

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Human Computation

Many problems that are hard for computers can be easily solved by humans

Many humans spend lots of time solving problems that are of little use

How can we put these “gray cycles” to use?

Page 9: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

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Music Games

Multi-player

Music is social

Music can be subjective

Use group consensus ... but allow personal variations

Collaborative

There are no “right answers”

But agreed-on answers earn more points...

Fun

Need to excite players in order to collect lots of data

Sacrifice data collection in favor of a compelling game

Page 10: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

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www.ListenGame.org

590 players have played at least 1 game

30,000 song-word associations collected

ISMIR deadline

Page 11: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

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Evaluation

Evaluate the quality of collected semantic annotations by using them to train an automatic music retrieval system [SIGIR07]

0.705CAL-250159 Words

0.609AllMusic317 Words

Retrieval ROC AreaDataset0.609AllMusic

317 Words

Retrieval ROC AreaDataset

0.661Listen-25082 Words

0.705CAL-250159 Words

0.609AllMusic317 Words

Retrieval ROC AreaDataset

Page 12: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.
Page 13: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.
Page 14: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

A Game-Based Approach for Collecting Semantic Music

Annotations

Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet

Computer Audition Lab

UC San Diego

ISMIR

September 27, 2007

Page 15: A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.

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Annotating Music

Web mining

Cheap, collect lots of data

Noisy data, not necessarily related to music content

Surveys / Hand-labelling

e.g. Music Genome Project, LastFM tags, CAL500

Reliable, can be tailored to applications

Expensive, slow, boring, unfocused, free vocabulary

Games

Engage users, free, offer new, social music interaction

Need lots of players!


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