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A look at the tools and techniques involved in creating the images that move and motivate us. © O’Kilen Revised 12/2019 © D. O’Kilen © D. O’Kilen
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A look at the tools and techniques

involved in creating the images that move

and motivate us.

© O’Kilen Revised 12/2019

© D. O’Kilen© D. O’Kilen

Graphic Design

2

PhotographyArt Web designPrint layout

© Impactbmd.com

We are continually bombarded by Graphic Design. From nationwide

advertising campaigns to something as simple as the font on a pizza box,

Graphic Design is all around us.

Let’s define Graphic Design as using graphics, text, color,

and other elements to visually communicate specific messages

and/or to express new ideas to a target audience.

We will look at a variety of design rules and techniques from:

Game design

© edx.org

If we imagine that the Elements of Graphic

Design are various ingredients in our kitchen,

then the Principles of Graphic Design would be

the recipe that we follow to create a culinary

masterpiece.

We will look at 9 Elements of Graphic Design, followed by 15 Principles of Graphic Design.

The Basics of Graphic Design

3

Graphic Design incorporates 2 main ideas:

• Elements of Graphic Design - The individual pieces of an image.

• Principles of Graphic Design - The general guidelines for putting the

pieces together in a way that conveys meaning and/or is appealing.

© needpix.com

© sosyalforum.org

© www.phillymag.com/foobooz/2019/09/23/kfar-cafe-dinner-rittenhouse

6. Space

7. Texture

8. Type

9. Value

1. Color

2. Line

3. Shape

4. Form

5. Scale

Elements of Graphic DesignThese elements refer to the objects that are combined to create a graphic.

Some or all of the following elements may be used.

4

The following slides offer more

information on each Element.

9) Brightness - Refers to the degree that a

color reflects light; the brighter the light

when viewed, the

brighter the color

appears

4) Chroma - Similar to saturation, but refers to

the magnitude of a color in

relation to other colors

8) Tone - A color mixed with

both black and white (or gray)

3) Saturation - The magnitude of color; a highly

saturated image has

very bright colors

2) Intensity - The amount

of color (such as bright

or dark blue)

1) Hue - The pure colors of the spectrum (red,

orange, yellow, blue,

green, violet)

5) Value - The lightness or darkness of a hue;

changed by adding white (tint) or black

(shade) to a hue

6) Tint - A color mixed with white (causes

colors to become lighter)

7) Shade - A color mixed with black (causes

colors to become darker)

10) Grayscale - Image composed exclusively

of shades of gray

1. COLOR: PropertiesElements of Graphic Design

5

We can see the relationship between primary and complementary colors thanks to a

phenomenon known as ‘after image’. Stare at the center of the circle below left without

blinking for 30 seconds then mouse over the circle (it will turn white) and blink a few

times. You should see each complementary color.

6

Elements of Graphic Design

After image is

also called

Persistence of

Vision, or POV.

This works because your eyes take a moment to adjust after high stimulation. Try it on

the image on the right and see if you can figure out who it is.

© Marvel Studios

1. COLOR: Color Wheel Continued

1. COLOR: Preferences

The 12 colors around the wheel, along with gray, make

up a traditional RGB color wheel. More colors do exist

(your eyes can distinguish between 10 and 15 million

different colors!) and everyone has a unique attitude

toward color.

7

Elements of Graphic Design

• Blue is the most common favorite color

• Orange is the most common least favorite color

• Men prefer bold colors while women prefer pastel colors

• Most people prefer color combinations that are either near

each other (analogous) or complete opposites (complementary) on the color wheel

• Both men & women prefer color schemes that are a mix of bold and pastel colors

• Children prefer reds and blues, and are drawn to cool colors over warm colors

• Most people have similar interpretations and feelings when viewing certain colors:

WhitePeace and Serenity

BlackStrength and Sadness

GrayNeutral and Formal

YellowHappiness and Luck

GreenHealth and Nature

RedDanger and Passion

BlueCalm and Reliable

PurpleRoyalty and Luxury

2. LINEThe border between different colors in an image. Lines have length, width, and

direction. We are going to define 15 basic types of lines…

1. Horizontal

4. Vertical10. Curved

Lines can be of multiple type - the horizontal line above

is also straight, thin, parallel, and smooth (next slide).

7. Diagonal

8

6. Thick5. Thin

2. Broken

3. Perpendicular

Elements of Graphic Design

The Great Wave off Kanagawa - Hokusai

8. Parallel

dotted, dashed, etc.

spiral, swirly,

wavy, radial, etc.

9. Straight

2. LINE: Continued

More types… 12. Zigzag

15. Smooth

13. Jagged

Implied lines can also be incomplete lines, such as the lines

of the railing, or the vertical lines implied by the bottles.9

Elements of Graphic Design

11. Implied - lines that are suggested but not really

there. For example, follow the gaze of the characters…

Luncheon of the Boating Party - Pierre-Auguste Renoir

© desicomments.com

14. Tapered

Imply depth…

2. LINE: Continued

Lines have many uses, including…

Suggest

figures…

Direct

the eyes…

Elements of Graphic Design

Define

boundaries…

Indicate movement… Add emphasis…

© D. O’Kilen

Excalibur © Orion Pictures MCMLXXXI

© jetsetter.com/magazine/european-train-tour

© driversed.com

Italian Girl with Fan - John Singer Sargent 10

3. SHAPE

Rectangle Circle Triangle

All shapes can be created using

rectangles, circles, and triangles.

These are collectively known as

the basic primitive shapes.

11

Elements of Graphic Design

Using lines to create a two-dimensional area with an

obvious boundary. Intended to get the viewer to think of

something specific. For example, look at the image to

the left. While in reality it is simply a curved line, you

infer a dolphin because that is what the line resembles

based on your past experiences.

Can be Geometric (defined shapes) OR Organic (freeform shapes)

4. FORMGiving a shape depth so that it appears to be three

dimensional (3D). Usually involves adding shading or

manipulating the size of objects to imply distance.

In the image to the left, notice how the size and color

changes in the stairs make them appear to actually

curve.

Notice how the use of shading gives

the appearance that the tree to the

right is three dimensional when in

fact it is not, it is just a drawing.

12

Elements of Graphic Design

Staircase - Dion Archibald

© free-3d-models.com

Can be Real (objects in the real

world) or Implied (using highlights,

shadows, and size to create the

illusion of depth).

This sequence represents an incremental scale increase from small objects to larger

ones moving left to right. We tend to see the larger sun as being more important than

the others.

5. SCALESimply refers to how large or small something is in relation to other objects in the

image. Can be used to indicate the relative importance of items in the image, or to

define positions of items in relation to each other or to the viewer.

13

Elements of Graphic Design

Negative Space - The space

between and around the main

subject; intended to emphasize

the Positive Space

When dealing with printed

material this is known as White

Space (see next slide).

Positive Space - The main

subject matter of the piece

Frame - The area surrounding

the graphic

6. SPACEIncludes everything within the

graphic. Composed of three

basic elements:

14

Elements of Graphic Design

Globe with Books and Letter - Todd M. Casey

Elements in an image

can be positioned in

Three basic ways:

Background - objects

farthest from the viewer

Middle ground - objects

between the Background

and Foreground

Foreground - objects

closest to the viewer

It can sometimes be difficult to tell the difference

between the two. Note how the graphic artist of

this image creates Active White Space by placing

text in the center of the O in OUTDOOR, an area that is typically Passive White Space.

6. SPACE: More about White Space

Includes all areas of an image with no content.

Does not have to actually be white - will be

whatever the image’s background color is.

There are two basic types:

Active White Space - Includes areas

intentionally left blank as a way to

emphasize the Positive Space.

Passive White Space - Any space

remaining after designing Positive Space

and Active White Space.

15

Elements of Graphic Design

© D. O’Kilen

7. TEXTUREThe actual or perceived tactile surface quality of a work. Refers to how things feel, or

look like they would feel, if you actually touched them.

A pattern, such as a snakeskin,

gives the perception that the

object in the graphic has scales.

Using lots of paint gives a piece a

raised surface that can be felt if

you move your hand across it. 16

Elements of Graphic Design

Rembrandt Self Portrait - Rembrandt Harmenszoon van Rijn

© poptattoos.com© Boyan Moskov Ceramic Studio

Sculptures can use a

variety of smooth to

rough textures.

Abrupt Value changes can suggest

solid shapes or edges.

Gradual Value changes can indicate

curved shapes that are either concave

(like the inside of a bowl) or convex (like

the outside of a balloon).

9. VALUERefers to the lightness or darkness of a given area within a graphic (can even refer to

the entire image). The more light, the higher Value it is said to have. Viewers notice

Value by contrasting the light and dark areas of an image. Variations in Value can

define shapes and indicate areas of importance.

17

Elements of Graphic Design

© 2015 Jay’s Photo Studio

Value is used to create

contrast and imply Texture.

1. Typeface - A collection of glyphs that share a common format.

2. Font - A typeface in a particular size and design (Ariel 10 bold).

3. Font family - A group of related fonts. Includes 5 basic styles:

4. Leading - The distance between two lines of

type. The leading for most related blocks of text

(like a paragraph) is common for all lines.

5. Kerning - the distance between any two specific letters in a word.

6. Tracking - The common distance between letters in entire words or groups of words.

Usually consistent for individual words. Modified most often in advertisements.

7. Baseline Shift - Letters placed above or below the

baseline (the line that most letters appear to ‘sit’ on).

8. TYPEText included in an image. It is powerful and very often essential to

convey a message. Includes 8 basic principles:

18

Elements of Graphic Design

© mgsmarketing.ca

© photoshopessentials.com

© D. O’Kilen

8. Alignment - The arrangement of letters on a line. Text can be

aligned either left, center, right, or justify (the line stretches from the

left margin to the right with letters spaced evenly across the line).

A glyph is a character symbol such as a letter,

number, punctuation mark, mathematical symbol, etc.

The End

Make sure you have taken

notes and turned them in.

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