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A magical tunnel that leads to the funnest sweetest game EVER…

Date post: 24-Feb-2016
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A magical tunnel that leads to the funnest sweetest game EVER…. An ž e, Joanna, Bhakti, Anisha . Full Innovative idea. A visually appealing interactive multiplayer game. Rational. SWOT ANALYSIS. SWOT analysis. PEST ANALYSIS. PEST analysis . PPPP ANALYSIS. PPPP analysis. - PowerPoint PPT Presentation
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A magical tunnel that leads to the funnest sweetest game EVER… Anže, Joanna, Bhakti, Anisha
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Page 1: A magical tunnel that leads to the funnest sweetest game EVER…

A magical tunnel that leads to the funnest sweetest game EVER…

Anže, Joanna, Bhakti, Anisha

Page 2: A magical tunnel that leads to the funnest sweetest game EVER…

Full Innovative idea

A visually appealing interactive multiplayer game

Page 3: A magical tunnel that leads to the funnest sweetest game EVER…

Rational

Page 4: A magical tunnel that leads to the funnest sweetest game EVER…

SWOT ANALYSIS

Page 5: A magical tunnel that leads to the funnest sweetest game EVER…

SWOT analysisSTRENGTHS

• Fun• Novelty• Interactive• Original• Intrigue• Multiple player options• Visually appealing• Innovative• Secret/surprise element

WEAKNESSES

• Fire hazards• Space restrictions? (Table legs)• Electrical• Invest more money than we

make - cost effectiveness• Trip hazards electric wires

OPPURTUNITIES

• High/fast turnover• Opportunity to make a great

amount more money• Fill gap in the market• Great experience• For revisit• Humor• Unicorns

THREATS

• High price - put people off• Alienate people who don't want

to crawl• People put off with unknown

element• Overwhelming• Entering through exit

Page 6: A magical tunnel that leads to the funnest sweetest game EVER…

PEST ANALYSIS

Page 7: A magical tunnel that leads to the funnest sweetest game EVER…

PEST analysis POLITICAL

• 'Prizes’• Fire hazards

ECONOMIC

• Using cost effective resources e.g. 'scrap', college library shop, 'bring from home'

 

SOCIAL

• Multiple player• Height/size restriction

TECHNOLOGICAL

• No technological restrictions• Everyone will understandLights PAT tested

Page 8: A magical tunnel that leads to the funnest sweetest game EVER…

PPPP ANALYSIS

Page 9: A magical tunnel that leads to the funnest sweetest game EVER…

PPPP analysisPRODUCT

• Experience/game having fun 

PLACE

• Needs a corner, surroundings space in cafe

 

PRICE

• 50p a go• Expenses of materials &

prices 

PROMOTION

• Exclusivity & intrigue of dots1/2 second go 

Page 10: A magical tunnel that leads to the funnest sweetest game EVER…

Audience analysis

• Primary audience = Vis com students • Secondary audience = Staff • Other = LCA students (passing by) • People missing fun and excitement in there life • People who seek adventure • People who enjoy a good adrenaline rush • People who like a air of mystery in there lives• PEOPLE WHO SUPPORT CHARITY

Page 11: A magical tunnel that leads to the funnest sweetest game EVER…

Pricing/ costing

• 50p per first go • Thereafter 20p per

Page 12: A magical tunnel that leads to the funnest sweetest game EVER…

Estimated profit

• 2 minutes per person through the tunnel • Turnover = 50 first time users • 50 x 50p • = £25 profit

Page 13: A magical tunnel that leads to the funnest sweetest game EVER…

Marketing strategy

• Secret. • Super secret. • More secret than you know • More secret than you’ll ever know

Page 14: A magical tunnel that leads to the funnest sweetest game EVER…

VICTORY


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