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Mapping Innovation Model for Military:
A Perspective of Christensen’s Innovation Model
1. Wong Wai Loong,National Defence University of Malaysia, Sungai Besi Camp,
57000 Kuala Lumpur, Malaysia
Abstract
Presently, many organizations around the world have adopted the concept of
innovation to improve their process, service and strategy to stay competitive with their
competitors. Innovation can be defined as “the search for and the discovery,
experimentation, development, imitation and adoption of new products, new processes
and new organizational set ups. It is the process that transforms ideas into commercial
value”. Hence, organizations such as the military must have the capability to shift focus
on innovation to overcome future challenges and generate better service to the nation.
The concept of innovation has become more complex and it does not just depend on a
new product innovation to remain successful, but to include the ability to quickly
embrace innovations produced externally that can benefit the organisation. Therefore, it
is crucial for a military organisation to be able to uphold process, product and strategy
innovation despite the pressing need for change. The Clayton Christensen’s model of
innovation is significant in current practice for organisations and industries. According
to Christensen, innovation can be divided to sustaining and disruptive innovation.
Sustaining innovations can be characterised as incremental improvements while
disruptive innovations are destructive and discontinuous. In this paper, a qualitative
research approach was used to provide an overview on United State Department of
Defence (DoD) innovation examples and how well Christensen’s innovation model can
be mapped by military organisation. Hence, a few examples of military innovation used
by the United States will be discussed to illustrate the disruptive and sustaining
innovation. Based on this paper, it is observed that the Christensen’s model of
innovation could be mapped for innovation in military.
Keywords: Innovation, sustaining, disruptive, incremental, destructive
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Introduction
According to John Kao, he mentioned that “innovation emerges when different
bodies of knowledge, perspectives, and disciplines are brought together. He describes
the process as a blending of the intuitive and the practical, of the optimistic and the
pragmatic” (John, 2007). The concept of innovation has become more complex and it
does not just depend on a new product innovation to remain successful, but to include
the ability to quickly embrace innovations produced externally that can benefit the
organisations (Kathryn, 2002). Therefore, it is crucial for military organisation to be
able to uphold process, product and strategy innovation despite the pressing need for
change. The type of innovation which includes process, product and strategy innovation
can be summarised in Table 1.
Table 1: The Type of Innovation.
Type of Innovation
Description
1. Process Innovation
The rise of the quality, continuous improvement, change management and knowledge management has become important for process innovation.
2. Product Innovation
a. Incremental product innovation is oriented toward improving the features and functionality of existing products and services. b. Radical product innovation is oriented towards creating wholly new products or services.
3. Strategy Innovation
The continuous revolution of basic organisational strategy will ensure organisational success. This will require : a. Radically reconceiving products and services, not just developing new products and services. b. Redefining market space. c. Redrawing industry boundaries.
Source : Kathryn A. Baker, 2002, Innovation [online]
http://www.au.af.mil/au/awc/awcgate/doe/benchmark/ch14.pdf [accessed on 1 September 2012]
The Clayton Christensen’s model of innovation is significant in current practice for
organisations and industries. According to Christensen, innovation can be divided to
sustaining and disruptive innovation. In the current situation, military organisation
around the world are undergoing modernisation to remain superior in the global
defence landscape and to overcome new emerging threats. In most modernisation
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programme, it involves innovation with changes in organisation, doctrine, equipment
and concept of operations (Richard, 2012). Military organisations are gaining
supremacy over its adversaries through the process of innovation. Inventions and state-
to-art technologies are combined to produce more effective equipment with improved
fighting capabilities (Richard, 2007).
The Framework of Innovation in Military
The revolution in military affairs (RMA) had shaped militaries around the world
to innovate actively to cope with the rapid technology changes. In addition, the global
arm race and global security uncertainty had made many military organisations
enhancing its fighting capabilities through innovation to cope with the future challenges
(Mary, 1991). Due to this, military planners around the world had shift focus to
innovation for the improvement of doctrines, equipment and organisation. The
modernisation and transformation programmes were launched to strategically develop
military capability to support future warfighting concepts (Peter and Neville, 2004).
Both modernisation and transformation requires hardware and software innovation.
Hardware consists of technology and platforms while software includes doctrine and
organisation. According to Vincent Davis, he mentioned innovation in military uses new
technologies to improve existing missions by not radically changing it (Vincent, 1967).
On the other hand, a new way of war is created by combining old and new technologies
with new operational concept (Stephen, 1991). These innovations requires disruptive
compared to sustaining innovation. Innovation in the military consists of three
components which are technology, doctrine and organisation (Andrew, 2010). This can
be illustrated in Figure 1.
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Technology
DoctrineOrganisation
Figure 1: The Components of Military Innovation
Source: Andrew L. Ross, 2010, On Military Innovation: Toward an Analytical Framework [online] http://igcc.ucsd.edu/assets/001/500866.pdf
[accessed on 7 September 2012] The description on each component of military innovation is shown in Table 2.
Table 2: The Components of Innovation. Component Description
1. Technology The new technologies must be developed into practical military systems to achieve leaps in relative military effectiveness. Technological advances are usually a requisite for an innovation.
2. Doctrine To fully exploit the potential of new systems, operational concepts incorporating and integrating the new technologies must be developed into coherent doctrines.
3. Organisation The most profound changes require significant bureaucratic acceptance and institutional change. The success of innovation required not only the technology and a coherent doctrine of warfare, but also substantial organisational and even cultural changes which are reflected in the new product or system.
. Source: James R. Fitzsimonds and Jan M. Vantol, 1994, Revolution in Military Affairs
[online] http://www.dtic.mil/doctrine/jel/jfq_pubs/jfq0604.pdf [accessed on 1 September 2012]
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Military innovation can be divided into the quadrants of matrix as shown in Figure 2.
Figure 2: Military Innovation Matrix.
Source: Andrew L. Ross, 2010, On Military Innovation: Toward an Analytical Framework [online] http://igcc.ucsd.edu/assets/001/500866.pdf
[accessed on 1 September 2012]
In Figure 2, innovation is characterized as either incremental or discontinuous.
Sustaining innovations are incremental and evolutionary improvements because it
provides new and better method to use existing technologies (Richard, 2012). On the
other hand, disruptive innovations are discontinuous and destructive (revolution)
because it radically changes the technology by providing new solution that is radically
different and the existing technologies cannot be adapted (Dewar and Dutton, 1986).
According to Mark and Barbara, they mentioned that breakthrough is “to create
something new or satisfy a previously undiscovered need and enable us to do
something that we didn’t know was possible. Breakthrough may be unintended and it
can cause revolution or even displacement of existing practices” (Mark and Barbara,
2004). Technological breakthrough consist of discontinuous weapons, platforms and
systems change. The Unmanned Aerial Vehicles (UAV), robotic systems and tanks are
examples of discontinuous technological breakthroughs (Andrew, 2010). As for
architectural breakthrough, the changes involve technologies, doctrines and
organisations. Technology is used in developing new doctrines and new organisations
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that had not been used before. In architectural innovation, it will cause major changes to
integration of hardware and software. The concept of joint warfare and manoeuvre
warfare are examples of architectural innovation (Andrew, 2010).
The innovation in military can be look at in two different ways. Firstly, in terms
of trajectory performance that is valued by the military planners and secondly in terms
of parts consisting components and linkages. Sustaining innovation will provide
improvement to the existing concept and method of operations along the confirmed
trajectory that is currently being valued by the war fighters (Terry, 2004). These
innovations are being created by military planners to replace the current components
but they do not change the linkages between the components. Secondly, innovations are
created by emphasizing on maintaining existing linkages among components (Terry,
2004). Disruptive innovation will provide improved performance along a trajectory
path that traditionally has not been valued by war fighters and in this innovation,
military planners changes the linkages of components in different ways while the core
design concepts of technology are left intact (Terry, 2004).
Military organisation cannot proceed with innovation without the participation
and involvement from the private industry. The private industry must be capable to
translate and support the innovation required by military planners in terms of
technology and facilities.
Christensen’s Model of Innovation
Clayton Christensen developed the idea for evaluating innovation and he divided
it into sustaining and disruptive innovations. The elaboration is as below:
Sustaining Innovation
According to Christensen, sustaining innovation is defined as “changes that build
on and reinforce the applicability of existing technology. These changes strengthen the
value of existing technology and the products that use them by making the products
more reliable, simpler to use, lower in cost, or accessible to a larger customer base”
(Christensen, 1992). Sustaining innovations provide performance improvement along
an established trajectory that is common to traditional customers. This innovation does
not generate new markets or value networks but improving existing
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ones with better performance and value. This condition can provide opportunity among
companies to compete against each other's to produce sustaining improvement for
products or services (Christensen, 1997).
Disruptive Innovation
Christensen defines disruptive innovation as “innovations were technologically
straightforward, consisting of off-the-shelf components put together in a product
architecture that was often simpler than prior approaches. They offered less of what
customers in established markets wanted and so could rarely be initially employed
there. They offered a different package of attributes valued only in emerging markets
remote from, and unimportant to, the mainstream” (Christensen, 1997). A disruptive
innovation will initially establish a new market and value network. Subsequently, this
will disrupt the existing market and value network over a period of time by ousting an
earlier technology. According to Christensen, disruptive innovation is capable to harm
well established companies because these companies are most likely to disregard the
markets that are inclined to disruptive innovations due to low profit margin and does
not provide growth opportunity to the companies (Christensen, 1997). The established
companies are interested to serve its regular customers because of the good
relationship and understanding the market well. These companies will turn to focus on
sustaining innovation and ignore disruptive innovation for improvements and profit
gaining. This situation can lead to new competitors taking the opportunity to develop
disruptive innovation for mainstream customers. The emergence of these new
competitors adopting the disruptive innovation can cause the downfall of well
established companies (Christensen, 1997).
In addition, Christensen also defined disruptive innovations as a “strategy
whereby a competitor aggressively leverages simple, ingenious ways to overtake a more
dominant organisation” (Christensen, 1997). According to him whenever leaders and
managers of the organisation do not recognise the forces allowing their business
opponent to surpass them, this will caused them failure to defeat disruptive innovation
(Christensen, 1997). Christensen’s five principles of disruptive innovation are as follow:
“a. Companies depend on customers and investors for resources. Customers drive internal decision making because companies are resource-dependent.
b. Small markets don’t solve the growth needs of large companies. Large companies are not interested in small emerging markets, and they wait too long.
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c. Markets that don’t exist cannot be analyzed. d. An organization’s capabilities define its disabilities. e. Technology supply may not equal market demand ”.
(Christensen, 1997) Low End Disruption and New Market Disruption
In Christensen’s model of disruptive innovation, he differentiated low-end
disruption and new market disruption. He mentioned that “low-end disruptions
introduce products or services that are cheaper and of lower quality than existing
products but that offer no other performance improvement. It targets customers who
do not need the full performance valued by customers at the high end of the market”
(Christensen, 2003). This low end disruption is the contribution from the condition
when rate of customer’s adoption of new performance is lower than the rate of products
improvement. The progress of low-end disruptive innovation is illustrated in Figure 3.
Time
Pe
rfo
rma
nce
Performance demanded at
the high-end of the market
Market disruption opportunity
Progress due to sustaining technologies
Performance demanded at
the low-end of the market
Progress due to disruptive technologies
Figure 3: Progress of Low-End Disruptive Innovation. Source: Christensen, Clayton, 1997, The Innovator’s Dilemma: When New Technologies
Cause Great Firms to Fail, Boston : Harvard Business School Press.
Based on Figure 3, the customer’s needs vary from product performance demanded at
the low end of the market to the level of high end of the market. The entrepreneurs will
continue to create products to meet customers demand. These new innovations will
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expand in density to attain customers in the high end market once successful. The red
line in Figure 3 marked as progress due to sustaining technologies signifies the
establishment of the first industry leaders in a particular field (Christensen, 1997). The
demands for the products will increase when the customer’s need are met. Until a
certain point, the performance of the product will overrun the needs of certain
customers and this will provide avenue for disruptive innovation to enter the market.
Through this disruptive innovation, a lower performance product is produced
compared to the existing one which surpasses the requirement of certain customers
(Christensen, 2003). This situation will allow the new product to gain entrance into the
market. Once it had entered the market, the producer of this new product will start to
improve its revenue through enhancement and innovation on quality of the product.
This will steer the progress due to disruptive technologies as shown by the green line in
Figure 3 (Christensen, 1997). On the other hand, the company producing the existing
product will move up the market to focus on more important customers rather than
holding on to other customers that provide less profit to them. Subsequently, this will
reduced the market opening for the company and it will cease from the market when
the disruptive innovation had successfully met the requirement for majority of the
customers (Christensen, 2003). As for new market disruption, Christensen states that
“this will occur when a product fits a new or emerging market segment that is not being
served by existing incumbents in the industry” (Christensen, 2003). The new market
disruptions provide improved performance that the current customers do not critically
value.
Applying Christensen’s Innovation Model
In this part of the paper, the examples of innovation used by the United States
Department of Defence (DoD) by adopting Christensen’s model of innovation will be
illustrated to provide an overview on how best the United States military forces utilised
this innovation model to their advantage.
Military Training Simulation
The United States Department of Defence (DoD), defines military simulation as “a
method for implementing a model over time. It is the process of conducting experiments
with a model for the purpose of understanding the behaviour of the system modelled
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under selected conditions or of evaluating various strategies for the operation of the
system within the limits imposed by developmental or operational criteria” (The United
States Department of Defence, 1998). In the 1980s, the United States (US) Department
of Defence (DOD) established Simulation Networking (SIMNET) which uses computer
technology on networked combat simulators for military training system (Miller and
Thope, 1995). The introduction of SIMNET had shaped the development of networked
devices when all important simulation system was integrated as a large network to
create a broad illustration of the battle space. According to Miller and Thope, SIMNET
provided “a low-cost, standardized platform that could be duplicated and networked to
allow larger team training to occur” (Miller and Thope, 1995). Hence, SIMNET created a
strong establishment for virtual training industry. During the 1990s, the usage of
SIMNET was to meet the low end needs of the army and used to train the army tank
team. The elaboration at the section below will illustrate how sustaining and disruptive
innovation took place in the SIMNET.
Sustaining Innovation
During its introduction, SIMNET was not meeting the needs of the army because
it did not imitate the feel of real tanks. Nevertheless, innovation applied on SIMNET
managed to replicate the environment of a platoon of tank working together as what is
in the real world (Roger, 2006). This improvement provided a better value to the user.
Due to this, the army perception towards SIMNET changed when it could signify the
battle environment instead of just the feel for vehicle. SIMNET improvement
successfully extended its technology to include other vehicles. SIMNET emerged as
model for all future virtual training equipment and it successfully led the market for
around 15 years (Roger, 2006). Apparently, the Close Combat Tactical Trainer (CCTT)
which had technological improvement in networking capabilities and visual display was
created using the SIMNET framework. The Close Combat Tactical Trainer (CCTT) is
regarded as a sustaining innovation from SIMNET (Roger, 2006). As a result from
sustaining innovation, more simulators were produced from the SIMNET’s origin that
could integrate and compatible with each other over a network. The investment on
SIMNET by improving its original design was able to produce enhanced training
equipment in the virtual training industry (Miller and Thope, 1995).
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Disruptive Innovation
Other innovators in the industry developed new devices to match the technology
currently dominated by the SIMNET. (Miller and Thope, 1995). Certain devices was
built on the foundation of computer game technology which is regarded more of a game
and play thing. As time evolved, computer game technology was rapidly rising. The rise
was until a stage when computer game technology was possible to offer training on an
ordinary personal computer for military user (Miller and Thope, 1995). For example,
the Spearhead computer game could give the user of the SIMNET and CCTT experience
on a desktop computer. It had the basis of military simulators. Spearhead demonstrated
that it can offer features of the SIMNET and CCTT with a lower cost (Lenoir, 2003). After
a period of time, the military organisation was confident that computer game such as
Spearhead was able to provide effective training (Roger, 2006). Hence, computer game
technology starts to become the disruptive innovation in virtual training industry. It had
given a deep impact to the SIMNET technology.
Observation
From the above discussions, it describe that military training simulation -
SIMNET had gone through sustaining innovation at the initial part and was disrupted by
the computer games technology at the later stage. The military training simulation had
the characteristic of Christensen’s progress of low-end disruptive innovation as shown
in Figure 4.
Time
Perf
orm
ance
High-end demand
Sustaining innovation – Virtual Trainer
Low-end demand
Disruptive innovation – Computer games
SIMNET
CCTT
Spearhead
Figure 4 : Progress of Low-End Disruptive Innovation for SIMNET.
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Source : Modified by author, 2012. Adapted from Christensen, Clayton, 1997, The Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail,
Cambridge, Massachusetts: Harvard Business School Press.
Based on Figure 4, the Close Combat Tactical Trainer (CCTT) is the sustaining
innovation from SIMNET. After a period of time, computer game technology starts to
become the disruptive innovation in virtual training industry. Computer game such as
Spearhead provided disruption to CCTT. The disruption of military training simulation
by games technology will continue because it meets the needs of customers within all of
the military services. The disruption from computer games technology compliments
Christensen’s disruptive innovation when computer games importance increased
through technology improvement and it provided the required performance with a
lower cost. The number of customer who does not need the full performance valued by
customer at the high-end of the market will increase (Christensen, 2003). When the
high-end customers drive the technology higher, it will cause the operational cost to
increase. This situation will provide opportunity for small companies to introduce
computer games technology at the lower-end and gain entrance into the market.
Subsequently, these companies will be more successful and profitable while the
established companies will slowly exit from the market due to reduced market opening.
Fundamentally, this example matches with Christensen’s disruptive innovation since
technological improvement created computer games which are simpler and cheaper
than the existing SIMNET. Even though computer games technology is not immediately
attractive to mainstream customers, nevertheless it was able to secure a foothold in the
low end of the market or through new customers. Subsequently, this innovation was
successful to interrupt the mainstream needs.
Unmanned Aerial Vehicle (UAV)
Presently, Unmanned Aerial Vehicle (UAV) is playing a gradually important role
in military operations and for civilian use. The United States Department of Defence
(DOD) defines UAV as “powered, aerial vehicles that do not carry a human operator, use
aerodynamic forces to provide vehicle lift, can fly autonomously or be piloted remotely,
can be expendable or recoverable, and can carry a lethal or non-lethal payload” (United
States Congress, 2001). The UAVs are changing the landscape of modern warfare until
the point of being deployed for operation normally tasked for manned aircraft. The UAV
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is a military innovation used for the purpose to conduct surveillance and
reconnaissance task.
During the 1980s, the capability of UAV was identified during Israel’s
demonstration of its Scout UAV over the Bekaa Valley in Lebanon (Rajiv, 2006). As UAV
technology evolves and unmanned platforms become more mainstreams, many
potential functions are being explored. This potential is being looked upon by military
organisation when they invested in the unmanned technology and eventually created
UAV for military operation (Rajiv, 2006). As example, the capabilities of UAVs in the US
military are rapidly expanding due to technology improvement to suit the required
concept of operations and new emerging threats. The US created the GNAT 750 UAV in
the 1980s which was manufactured by General Atomics Aeronautical Systems Inc. This
UAV performed the intelligence, surveillance and reconnaissance task (Stephen, 1995).
In 1994, the Predator UAV was launched and its design was an improvement from the
GNAT 750. It had the enhanced capability for long endurance and medium-altitude
unmanned system for surveillance and reconnaissance task. In 1995, the US Air Force
deployed the Predators in its operations in Bosnia (Airforce Technology, 2012). In 2006,
General Atomics Aeronautical Systems Inc launched the Reaper UAV which was an
improved version of Predator. Reaper was designed for long endurance and high
altitude surveillance (Defence Update, 2009). It had the capabilities to be deployed in
most weather condition and could cover a larger area compared to Predator. Reaper
became operational for US Air Force and was deployed for combat missions in
Afghanistan in 2007 (Airforce Technology, 2012). The Avenger UAV is the most updated
UAV released by General Atomics Aeronautical Systems. Avenger is the improved
version of Predator. It has the enhanced capabilities such as jet powered engine,
weapons bay and ability to carry extra fuel tanks (Airforce Times, 2009). The progress
of the US military’s UAVs improvement is shown in Figure 5.
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Time
Pe
rfo
rma
nce
GNAT 750
1980 20102000 20201990
Predator
Reaper
Avenger
Long endurance and high altitude surveillance
Jet powered engine
Long endurance and medium-altitude surveillance
Surveillance and reconnaissance
Figure 5: Progress of the US Military UAVs Improvement. Source : Modified by author. Adapted from Disruptive Innovation Case study:
Unmanned Aerial Vehicles (UAVs), 2012 [online] www.deloitte.com/.../Dcom...DefenseUAV_DI_CaseStudy2012.pdf
[accessed on 1 September 2012]
The progress of the UAV capabilities had demonstrated the characteristic of sustaining
innovation. The improvement in the UAVs capabilities are built on the existing
technology of GNAT 750. These improvements were important to ensure the UAVs are
more reliable in military operations. In addition, the UAVs can be operated in hostile
environment posed to military pilots. This UAVs innovation matches Christensen’s
sustaining innovation which he defines as “changes that build on and reinforce the
applicability of existing technology. These changes strengthen the value of existing
technology and the products that use them by making the products more reliable,
simpler to use, lower in cost, or accessible to a larger customer base” (Christensen,
1992). On the other hand, this unmanned innovation does exert the disruptive nature
towards the organisation and industry. For example, US increased its acquisition of
UAVs while holding back on the development of the manned F-22 aircraft had indirectly
impacted on the future job specification of military fighter pilots (Disruptive Innovation
Case Study, 2012). As in the industry, the traditional mainstream aerospace companies
such as Boeing and Goodrich were not the main manufacturer of UAVs. The early UAVs
were produced by companies that were not mainstream aerospace prime supplier
(James, 2007). The UAV market is still largely serviced by enterprise companies and
non-aerospace major established companies. According to Teal Group’s market study on
UAVs, it was found that “smaller companies have been extremely competitive in UAVs,
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enabling them to build up position as prime contractors that they would be unable to
attain in other more established sectors of the industry” (Homeland Security News
Wire, 2009). The contributing factor from civilian sector which offers opportunities for
a wide range of applications opened up the unmanned market. With technology
continue to evolve swiftly, the force of demand
drives more UAV application in niche applications for civilian market. This had opened
up the market and initiated the existence of new innovators producing UAVs that are
being sought by mainstream and civilian customers (Homeland Security News Wire,
2009). The civilian market will in the long run provide more opportunities than the
defence sector. This will allow enterprise companies to gain entry into the market in
niche areas with low-cost systems (Tim Willbond, 2007). These enterprise companies
involved in UAVs supply chain by providing components and configurations to the
prime contractor. For example, in the Predator’s programme, the prime contractor is
the General Atomics Aeronautical Systems together with other enterprise companies.
Those companies consist of the following:
“a. Wescam for the electro-optical. b. Northrop Grumman for the synthetic aperture radar. c. L3 Communication for the wideband satellite communications link. d. Boeing for the intelligence workstation and mission planning system”.
(Airforce Technology, 2012).
In the Predator’s programme, these enterprise companies developed product which
captures a part of the market. According to Frost and Sullivan, this situation will enable
enterprise companies to “successfully achieves the critical mass, allowing it to build on
its own success” (Frost and Sullivan, 2007). Therefore, based on the above disruption
scenario of the US UAVs innovation towards the industrial sector, it matches with the
disruptive innovation model developed by Christensen on the following basis:
“a. Initial UAVs products invariably came from companies that were not mainstream aerospace prime contractors. b. The unmanned market is still largely monopolised by enterprise companies and non-aerospace primes. c. New competitor companies are delivering UAVs that are being sought by mainstream customers”.
(Tim Willbond, 2007)
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Aircraft Bombing Technique
Most main war fought during World War 2 (WW2) depends on aircraft bombing
to destroy adversary’s high value targets such as military installations and naval assets.
The United States military was in dire needs of finding an effective method to destroy
Japanese naval ship after the fall in 1942 (John, 1990). During that period, the
traditional technique of bombing Japanese ships from high altitudes where not effective
when most of the bombs missed their targets. General George Kenny from the Fifth Air
Force noticed this situation and he subsequently innovated the method of skip bombing
from a lower altitude to levels where there was a high possibility of hitting the
identified targets (Herman, 2002). According to United States Department of Defence,
skip bombing is defined as “a method of aerial bombing in which a bomb is released
from such a low altitude that it slides or glances along the surface of the water or
ground and strikes the target at or above water level or ground level” (United States
Military, 2012). General George Kenny first tested the technique of skip bombing on
land target but it was unsuccessful due to unpredictable trajectories. Nevertheless, he
re-test the bombing on water-borne targets and it proved to be successful when bombs
skip off the surface of the water in a predictable
way (Herman, 2002). The innovation of skip bombing proved to be devastating to
Japanese ship during the battle of Bismarck Sea in March, 1943 (Lex, 1991).
The above example on skip bombing is a depiction of a disruptive innovation in
military. From this example, it is observed that it matches with Christensen’s model of
disruptive innovation. This is supported by his definition which mentioned that
“disruptive innovation is strategy whereby a competitor aggressively leverages simple,
ingenious ways to overtake a more dominant organisation” (Christensen, 1997). In this
definition, he stressed that organisational leaders can sneak the competitive advantage
by utilising disruptive thought against adversaries before they aware and consequently
offset the disruption (Christensen, 1997).
Conclusion
Innovation plays an important factor in maintaining the rhythm of
modernisation and transformation of military organisations around the world. The
rapid technology evolvement and changes in operational requirement due to new
emerging threats have stimulated the innovation concept. The Christensen’s model of
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sustaining and disruptive innovation has had relevancy to innovation in military. The
military planners and its industry partners can produce sustaining innovations to
improve military capabilities and performance of its equipment by adopting this model.
Most military organisations are moving into the new solutions to gain military
superiority and change the global balance of power. On the other hand, the existence of
disruptive innovation remains in military when disruptive innovations provide an
improved value proposition to the customers. Apart from that, the military customers
are shifting to new products or system that meets their minimum requirement and cost
saving. This situation changes the market balance in the defence industry. Subsequently,
this can cause the market landscape to transform into meeting the demand of the
highest number of customers. In addition, the evolvement of technologies are ousting
the established companies through high performance system or product with a lower
cost and improved performance.
Hence, by observing the military innovation practiced by the United States we
could find the existence of Christensen’s innovation model characteristic in it.
Therefore, it can be mentioned that the Christensen’s model of sustaining and
disruptive innovation can be mapped and extended to military around the world for
their innovation strategy to face future challenges in the defence and security landscape.
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