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A Serious Game for Mayors, ISAGA 2011

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A Serious Game for Mayors Frank Aldershoff T-Xchange 1
Transcript

A Serious Game for MayorsFrank AldershoffT-Xchange

1

Who am I?Serious Gaming Specialist @T-X

Lecturer @University of AmsterdamGame Programming MSc AI

2

Who am I?Serious Gaming Specialist @T-X

Lecturer @University of AmsterdamGame Programming MSc AI

2

Serious gaming is serious business

3

T-XchangeUrban & Spatial Planning

Training/Awareness Games

Commercially and SubsidisedGATE

4

GATE“To advance the state-of-the-art in gaming and to facilitate knowledge transfer to companies, the Dutch government has funded the GATE project with a total budget of 19 million Euros.”

gate.gameresearch.nl

5

Gate Pilot SafetyA new method to train mayors for future crisis situations.

www.burgemeestergame.nl (offline)

6

Designing a Game for Mayors

7

Role of the mayor

8

Role of the mayor

8

Some StatisticsAverage age

Ratio male/female:

GamerMayor

0 15 30 45 60GamerMayor

0 25 50 75 100Male Female

9

“We don’t play games!”

10

Designing the Game

11

Focus-group

12

Requirements

13

Two Types of RequirementsExternal conditions

Game/learning conditions

14

External ConditionsGame for mayors/deputy mayors

Playable by one person, individual gaming

But also: Part of group training

Anonymous (safe)

Short, quick game

Playable anywhere

Alternative to large scale exercise

15

Game/Learning ConditionsLearning goals

Prioritising

Reconciling different sources of information

Time pressure

16

Learning Goals (cont.)Spokesperson for councilKnowledge of personal tasks and responsibilitiesUnderstanding of the required knowledge for personal tasks and responsibilitiesAware of the need to prioritiseAssigning well-founded prioritiesConveying a clear messageKeeping the media informed (in a timely manner)Keeping the people informed (in a timely manner)Calm the peopleDecide under time pressure

17

The Game15 minutes duration

Player presented with dilemmasStrictly yes/no

Crisis team offers advice, information and opinions

Dilemmas and information ‘appear’Creating time pressure

When decision made: Enter some data on decision

18

The GameRealistic

DilemmasCrisis team/AdvisorsAdvice

Non-RealisticOnly yes/noInformation is fixedNo clear date, time or location

Triggers reflection

19

FeedbackFeedback presented to the player instrumental in achieving learning goals

20

Design Process

21

Iterative DesignPaper based

Digital mock-up

Prototype

22

Paper-based

23

Digital Mockup

24

EvaluationTime-pressure felt

Design well received

“I feel the same kind of tension as with a real crisis”

Learning goals achievedQuestionnaires before, directly after, and a week after the experiment

Show a chance in attitude towards self-directed learning

25

Prototype

26

Design for MayorsVisual style

Interaction

27

McCloud’s Big Triangle

28

Lidwell’s UPD AC{ F')SIBILITY

"DIIIINC£. ORGANlzrR

.-r IlETie USABiliTY EFFECT

I.:LIISSICAI CtlNOtllONING

eOGNI

COMPARISON

CONfiRMATION

,-OST BENEFI OEFENSIBIf 5PA( I

DEPTH or PROCESSING

O[VElOPMfNT GY(;Ll

EXPECTATION EFfECT

OPO:: RE EF !"C

FACT)R Of M ElY

FIBONA(;rI &[QuENrE

FIGURE GHOIJND HHATiONSHIP nns LAW

fLD:IBIUTY USAfliLiTY TRADlOFF

roqM rOt lOW FI NCTtON

GAR8AIH IN (.ARUAGE our GOlDEN RATIO

GOUIl CON !INUATtON GUTENBERG DIAGRAM

HIGHLIGHTiNG

ICONIC REf'RfSENTATION

INffRFERENCE EFFECTS iNVEfHm PYRAMID

MENTAL MODEL

MOIJUlARln [ Al APPEARANcr fFF£C

NORMAL []1' TRUJUTION

29

Visual Style

30

Visual Style

30

District Attorney/Public Prosecutor

31

Military

32

Web-based

33

34

FeedbackFeedback for learning

Three B’sBurgervader - City father

Boegbeeld - Figurehead

Bestuurder - Bureaucrat

35

FeedbackUnderstanding reaction of certain groups

Attitude towards other team members

...

36

The Final Game

37

The Final Game

38

Demo

39

But first:

40

But first:

Tomorrow:Plenary Hall

11:45 - 12:25

40

Questions?

http://games.txchange.nl/BurgemeesterGame/Username: isagaPassword: isaga2011

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